SlideShare a Scribd company logo
GenerativeArt—MadewithUnity
2020 Roadmap
Live Games
Isaac Roseboom
Lead Product Manager, Engage
2020 Roadmap: Live Games 2
2020 Roadmap: Core Engine & Creator
Tools
The model for shipping games has evolved
2020 Roadmap: Live Games 3
70%+
Players drop off after 1 day*
*Unity Analytics 2020
2020 Roadmap: Live Games
Our principles
4
1 — 
Solves real
customer
challenges
2 — 
Accessible to
every developer,
regardless of
whether you build
on Unity
3 — 
Improve
player
engagement
4 — 
Simple to use, out
of the box
2020 Roadmap: Core Engine & Creator
Tools
GenerativeArt—MadewithUnity
deltaDNA
2020 Roadmap: Live Games 6
P R O B L E M
Most games struggle with retention and obtaining
value from their players long term
2020 Roadmap: Core Engine & Creator
Tools
deltaDNA
2020 Roadmap: Live Games 7
S O L U T I O N
Actionable insights to retain players and maximize
revenue
2020 Roadmap: Core Engine & Creator
Tools
deltaDNA
2020 Roadmap: Live Games
What is deltaDNA?
8
Customer
segmentation
Analytics MessagingA/B testing
deltaDNA
2020 Roadmap: Live Games
End-to-end player management platform
Fully GDPR- and COPPA-compliant
9
deltaDNA
2020 Roadmap: Live Games
Why deltaDNA
10
Robust CRM and campaign
management tools for your
cross-channel campaigns
Easy-to-use, out-of-the-box
solution designed specifically
for games
Deep game analytics to
understand your entire player
lifecycle
1 — 2 — 3 —
deltaDNA
2020 Roadmap: Live Games 11
Greener Grass
increases revenue by
58% using deltaDNA
C U S T O M E R H I G H L I G H T
deltaDNA
2020 Roadmap: Live Games 12
C U S T O M E R H I G H L I G H T
— Significantly increased first purchases
(+40%) and revenue (+58%)
— Increased average revenue per daily
active user (ARPDAU) by 65%
— Did not negatively impact player
retention, level starts, or rewarded
video views
Using A/B testing with deltaDNA, Greener
Grass was able to measure conversion and
retention differences between showing no
interstitials and showing interstitials after an
introductory period.
Concerned about how interstitial ads
would impact their game
ResultsSolutionChallenge
deltaDNA
2020 Roadmap: Live Games
Highlights
13
Released
deltaDNA’s powerful messaging, analytics, and
player management features give each customer
the best possible experience and let them
develop long-term relationships
In development
Predictive Segments alpha: Intelligent
segmentation via machine learning
2020 Roadmap: Core Engine & Creator
Tools
deltaDNA
2020 Roadmap: Live Games 14
deltaDNA
deltadna.com
Try it for 30 days.
unity.com/predictivesegments
Sign up for the alpha.
deltaDNA
GenerativeArt—MadewithUnity
GameTune beta
2020 Roadmap: Live Games 16
P R O B L E M
Experimentation is manual, and most studios don’t
have access to machine learning or data science
2020 Roadmap: Core Engine & Creator
Tools
GameTune
2020 Roadmap: Live Games 17
S O L U T I O N
Unity’s machine learning adjusts your game in
real-time to deliver optimal player experience
2020 Roadmap: Core Engine & Creator
Tools
GameTune
2020 Roadmap: Live Games
More than segmentation
18
Every player gets the same
user experience
Segmented user experience Each player gets a different
experience
– Short tutorial
– Long tutorial
– Difficulty 1
– Difficulty 3
GameTune
2020 Roadmap: Live Games
Machine learning optimization
Retention
Optimization target
Easy
Alternative 3
Tailored in real-time for each individual player
Hard
Alternative 1
Medium
Alternative 2
Hard
Player 1
Medium
Player 2
Hard
Player 3
GameTune
2020 Roadmap: Live Games
Highlights
20
Released
Fully self-serve set-up
In development
Improvements to machine learning with
reinforcement learning
Templates for use cases, such as ad frequency
or IAP offers
2020 Roadmap: Core Engine & Creator
Tools
GameTune
2020 Roadmap: Live Games 21
GameTune improved
revenue per download
by over 8% for
Idle Farming Empire
C U S T O M E R H I G H L I G H T
GameTune
2020 Roadmap: Live Games 22
C U S T O M E R H I G H L I G H T
— Increased D3 retention by over 3% and
D7 retention by over 5%
— Increased revenue per download by
over 8%
— Learned which updates don’t have an
impact on their game
Futureplay implemented 4 different tests in
their game: tutorial progression speed, first
crop, bundle offer, and prestige.
Futureplay needs to add new features
to the game so they can improve D7
retention.
They can only select a few tests to run
at a time, as each test is manual and
requires weeks to implement and
analyze.
ResultsSolutionChallenge
GameTune
2020 Roadmap: Live Games 23
GameTune
unity.com/gametune
Sign up for the GameTune beta.
deltaDNA
GenerativeArt—MadewithUnity
Cloud Content Delivery
2020 Roadmap: Live Games 25
P R O B L E M
No comprehensive, reliable solution for content
management and delivery.
2020 Roadmap: Core Engine & Creator
Tools
CloudContentDelivery
2020 Roadmap: Live Games 26
S O L U T I O N
Unity’s Cloud Content Delivery is an engine-
agnostic, convenient, and cost-effective
end-to-end content management and delivery
solution.
2020 Roadmap: Core Engine & Creator
Tools
CloudContentDelivery
2020 Roadmap: Live Games
More than a CDN
27
Cloud Content Delivery
– CDN
– Players
Solution for management and
delivery of 2D/3D content
Global delivery of content to users
Engine-agnostic solution with
integration benefits for Unity users
Reliable, fully managed solution
CloudContentDelivery
2020 Roadmap: Live Games
Why Unity’s Cloud Content Delivery
28
Faster time to market Convenient Reliable and fully monitored
Cost-effective Empowering
CloudContentDelivery
2020 Roadmap: Live Games
Need Feature
Non-technical content release workflow
● Logical grouping of content into buckets with separate permission schemas
● Per-file revision and per-bucket release numbering
● Promote content releases from bucket-to-bucket instantly
● Create and set custom pointers to a release (“badging”)
● Managed via Developer Dashboard, or custom application with fully documented API
Solution that will work with my existing
Unity project(s) and doesn’t require a
time-consuming custom integration
● Directly integrated with Addressables system for end-to-end Unity runtime content
management
● Developer Dashboard integration provides convenient interfaces for all users
● Build and publish directly from Unity Cloud Build
Low-latency, global delivery of content to
users
● Regional client API request caching for consistent, fast response times
● Last-mile delivery backed by global CDN leader Akamai
Key Features
29
CloudContentDelivery
2020 Roadmap: Live Games
Highlights
30
Prerelease
GA scheduled for 2020 mid-Q2. Will launch
with full management, delivery, and
support capabilities.
In development
We are focused on supporting advanced
features such as differential patching,
persistent data streams, and spatial data
queries.
2020 Roadmap: Core Engine & Creator
Tools
CloudContentDelivery
2020 Roadmap: Live Games 31
Cloud Content Delivery
unity.com/ccd-signup
Sign up for the Cloud Content Delivery pilot
program.
CloudContentDelivery
GenerativeArt—MadewithUnity
Summary
2020 Roadmap: Live Games
Summary
33
1 — 
Deep analytics
and CRM
2 — 
Easy content
management and
delivery
3 — 
Machine
learning
expertise
2020 Roadmap: Core Engine & Creator
Tools
2020 Roadmap: Live Games
Get in touch
34
— 30-day trial for deltaDNA: deltadna.com
— Sign up for Predictive Segments alpha: unity.com/predictivesegments
— Sign up for GameTune beta: unity.com/gametune
— Sign up for Cloud Content Delivery: unity.com/ccd-signup
2020 Roadmap: Core Engine & Creator
Tools
GenerativeArt—MadewithUnity
Thank you.
#unity3d
Unity Roadmap 2020: Live games

More Related Content

What's hot

Parallel Futures of a Game Engine (v2.0)
Parallel Futures of a Game Engine (v2.0)Parallel Futures of a Game Engine (v2.0)
Parallel Futures of a Game Engine (v2.0)
Johan Andersson
 
Speed up your asset imports for big projects - Unite Copenhagen 2019
Speed up your asset imports for big projects - Unite Copenhagen 2019Speed up your asset imports for big projects - Unite Copenhagen 2019
Speed up your asset imports for big projects - Unite Copenhagen 2019
Unity Technologies
 
HDR Theory and practicce (JP)
HDR Theory and practicce (JP)HDR Theory and practicce (JP)
HDR Theory and practicce (JP)
Hajime Uchimura
 
Secrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologySecrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa
 
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019
Unity Technologies
 
Cross-scene references: A shock to the system - Unite Copenhagen 2019
Cross-scene references: A shock to the system - Unite Copenhagen 2019Cross-scene references: A shock to the system - Unite Copenhagen 2019
Cross-scene references: A shock to the system - Unite Copenhagen 2019
Unity Technologies
 
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019
Unity Technologies
 
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...
Colin Barré-Brisebois
 
「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発
Unity Technologies Japan K.K.
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
Hafiz Ammar Siddiqui
 
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero DawnPlayer Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
Guerrilla
 
New Addressable Asset System for Speed and Performance
New Addressable Asset System for Speed and PerformanceNew Addressable Asset System for Speed and Performance
New Addressable Asset System for Speed and Performance
Unity Technologies
 
Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4
Gerke Max Preussner
 
LOD and Culling Systems That Scale - Unite LA
LOD and Culling Systems That Scale  - Unite LALOD and Culling Systems That Scale  - Unite LA
LOD and Culling Systems That Scale - Unite LA
Unity Technologies
 
Abalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR MaterialsAbalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR Materials
Phuong Hoang Vu
 
Megacity on mobile: How we optimized it with Adaptive Performance
Megacity on mobile: How we optimized it with Adaptive PerformanceMegacity on mobile: How we optimized it with Adaptive Performance
Megacity on mobile: How we optimized it with Adaptive Performance
Unity Technologies
 
Week 2, Game Design
Week 2, Game DesignWeek 2, Game Design
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo Postmortem
Guerrilla
 
Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666
Tiago Sousa
 

What's hot (20)

Parallel Futures of a Game Engine (v2.0)
Parallel Futures of a Game Engine (v2.0)Parallel Futures of a Game Engine (v2.0)
Parallel Futures of a Game Engine (v2.0)
 
Speed up your asset imports for big projects - Unite Copenhagen 2019
Speed up your asset imports for big projects - Unite Copenhagen 2019Speed up your asset imports for big projects - Unite Copenhagen 2019
Speed up your asset imports for big projects - Unite Copenhagen 2019
 
HDR Theory and practicce (JP)
HDR Theory and practicce (JP)HDR Theory and practicce (JP)
HDR Theory and practicce (JP)
 
Secrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologySecrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics Technology
 
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019
 
Cross-scene references: A shock to the system - Unite Copenhagen 2019
Cross-scene references: A shock to the system - Unite Copenhagen 2019Cross-scene references: A shock to the system - Unite Copenhagen 2019
Cross-scene references: A shock to the system - Unite Copenhagen 2019
 
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019
 
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed:...
 
「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
 
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero DawnPlayer Traversal Mechanics in the Vast World of Horizon Zero Dawn
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
 
New Addressable Asset System for Speed and Performance
New Addressable Asset System for Speed and PerformanceNew Addressable Asset System for Speed and Performance
New Addressable Asset System for Speed and Performance
 
Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4Plug-ins & Third-Party SDKs in UE4
Plug-ins & Third-Party SDKs in UE4
 
LOD and Culling Systems That Scale - Unite LA
LOD and Culling Systems That Scale  - Unite LALOD and Culling Systems That Scale  - Unite LA
LOD and Culling Systems That Scale - Unite LA
 
Abalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR MaterialsAbalanche - Unity Shader Graph #1: Shader & PBR Materials
Abalanche - Unity Shader Graph #1: Shader & PBR Materials
 
Light prepass
Light prepassLight prepass
Light prepass
 
Megacity on mobile: How we optimized it with Adaptive Performance
Megacity on mobile: How we optimized it with Adaptive PerformanceMegacity on mobile: How we optimized it with Adaptive Performance
Megacity on mobile: How we optimized it with Adaptive Performance
 
Week 2, Game Design
Week 2, Game DesignWeek 2, Game Design
Week 2, Game Design
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo Postmortem
 
Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666
 

Similar to Unity Roadmap 2020: Live games

KRAFTON_1Q22_Investor-Relations_ENG_vSend.pdf
KRAFTON_1Q22_Investor-Relations_ENG_vSend.pdfKRAFTON_1Q22_Investor-Relations_ENG_vSend.pdf
KRAFTON_1Q22_Investor-Relations_ENG_vSend.pdf
GauravSharma859982
 
HTML5 Game Development frameworks overview
HTML5 Game Development frameworks overviewHTML5 Game Development frameworks overview
HTML5 Game Development frameworks overview
Abhishek Singhal [L.I.O.N]
 
A Complete Guide to Game Testing - Its Types and Processes.pdf
A Complete Guide to Game Testing - Its Types and Processes.pdfA Complete Guide to Game Testing - Its Types and Processes.pdf
A Complete Guide to Game Testing - Its Types and Processes.pdf
kalichargn70th171
 
Mobile Game In China 2013-2014
Mobile Game In China 2013-2014Mobile Game In China 2013-2014
Mobile Game In China 2013-2014Son Aris
 
Mobile gaming market in china
Mobile gaming market in chinaMobile gaming market in china
Mobile gaming market in china
Leo Cui
 
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanelA Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
Data Science Club
 
Bradfield, Chris - Godot engine game development projects_ build five cross-p...
Bradfield, Chris - Godot engine game development projects_ build five cross-p...Bradfield, Chris - Godot engine game development projects_ build five cross-p...
Bradfield, Chris - Godot engine game development projects_ build five cross-p...
Francisco S. Barralaga
 
Metodologías de desarrollo de software en Gaming
Metodologías de desarrollo de software en GamingMetodologías de desarrollo de software en Gaming
Metodologías de desarrollo de software en Gaming
Globant
 
Unite Los Angeles 2018 - Unity 2019 R&D Roadmap
Unite Los Angeles 2018 - Unity 2019 R&D RoadmapUnite Los Angeles 2018 - Unity 2019 R&D Roadmap
Unite Los Angeles 2018 - Unity 2019 R&D Roadmap
Unity Technologies
 
5. happy elements
5. happy elements5. happy elements
5. happy elementsAlice Kim
 
My Presentation.ppt
My Presentation.pptMy Presentation.ppt
My Presentation.ppt
Fake474384
 
POV | Unity vs HTML5 | Affle Enterprise
POV | Unity vs HTML5 | Affle EnterprisePOV | Unity vs HTML5 | Affle Enterprise
POV | Unity vs HTML5 | Affle Enterprise
Affle mTraction Enterprise
 
Mobile Game Proposal PowerPoint Presentation Slides
Mobile Game Proposal PowerPoint Presentation SlidesMobile Game Proposal PowerPoint Presentation Slides
Mobile Game Proposal PowerPoint Presentation Slides
SlideTeam
 
ToolsProgrammerResume.pdf
ToolsProgrammerResume.pdfToolsProgrammerResume.pdf
ToolsProgrammerResume.pdf
Sai Narayan
 
Brainbean Apps
Brainbean Apps Brainbean Apps
Brainbean Apps
Alexey Pelykh
 
Google & gaming, IGDA - Helsinki
Google & gaming, IGDA - HelsinkiGoogle & gaming, IGDA - Helsinki
Google & gaming, IGDA - Helsinki
Robert Nyman
 
Android design lecture #1
Android design   lecture #1Android design   lecture #1
Android design lecture #1
Vitali Pekelis
 
AlexLu_Resume
AlexLu_ResumeAlexLu_Resume
AlexLu_ResumeAlex Lu
 
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...
DevGAMM Conference
 
Gameathon @ Neev
Gameathon @ NeevGameathon @ Neev
Gameathon @ Neev
Neev Technologies
 

Similar to Unity Roadmap 2020: Live games (20)

KRAFTON_1Q22_Investor-Relations_ENG_vSend.pdf
KRAFTON_1Q22_Investor-Relations_ENG_vSend.pdfKRAFTON_1Q22_Investor-Relations_ENG_vSend.pdf
KRAFTON_1Q22_Investor-Relations_ENG_vSend.pdf
 
HTML5 Game Development frameworks overview
HTML5 Game Development frameworks overviewHTML5 Game Development frameworks overview
HTML5 Game Development frameworks overview
 
A Complete Guide to Game Testing - Its Types and Processes.pdf
A Complete Guide to Game Testing - Its Types and Processes.pdfA Complete Guide to Game Testing - Its Types and Processes.pdf
A Complete Guide to Game Testing - Its Types and Processes.pdf
 
Mobile Game In China 2013-2014
Mobile Game In China 2013-2014Mobile Game In China 2013-2014
Mobile Game In China 2013-2014
 
Mobile gaming market in china
Mobile gaming market in chinaMobile gaming market in china
Mobile gaming market in china
 
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanelA Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
 
Bradfield, Chris - Godot engine game development projects_ build five cross-p...
Bradfield, Chris - Godot engine game development projects_ build five cross-p...Bradfield, Chris - Godot engine game development projects_ build five cross-p...
Bradfield, Chris - Godot engine game development projects_ build five cross-p...
 
Metodologías de desarrollo de software en Gaming
Metodologías de desarrollo de software en GamingMetodologías de desarrollo de software en Gaming
Metodologías de desarrollo de software en Gaming
 
Unite Los Angeles 2018 - Unity 2019 R&D Roadmap
Unite Los Angeles 2018 - Unity 2019 R&D RoadmapUnite Los Angeles 2018 - Unity 2019 R&D Roadmap
Unite Los Angeles 2018 - Unity 2019 R&D Roadmap
 
5. happy elements
5. happy elements5. happy elements
5. happy elements
 
My Presentation.ppt
My Presentation.pptMy Presentation.ppt
My Presentation.ppt
 
POV | Unity vs HTML5 | Affle Enterprise
POV | Unity vs HTML5 | Affle EnterprisePOV | Unity vs HTML5 | Affle Enterprise
POV | Unity vs HTML5 | Affle Enterprise
 
Mobile Game Proposal PowerPoint Presentation Slides
Mobile Game Proposal PowerPoint Presentation SlidesMobile Game Proposal PowerPoint Presentation Slides
Mobile Game Proposal PowerPoint Presentation Slides
 
ToolsProgrammerResume.pdf
ToolsProgrammerResume.pdfToolsProgrammerResume.pdf
ToolsProgrammerResume.pdf
 
Brainbean Apps
Brainbean Apps Brainbean Apps
Brainbean Apps
 
Google & gaming, IGDA - Helsinki
Google & gaming, IGDA - HelsinkiGoogle & gaming, IGDA - Helsinki
Google & gaming, IGDA - Helsinki
 
Android design lecture #1
Android design   lecture #1Android design   lecture #1
Android design lecture #1
 
AlexLu_Resume
AlexLu_ResumeAlexLu_Resume
AlexLu_Resume
 
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...
 
Gameathon @ Neev
Gameathon @ NeevGameathon @ Neev
Gameathon @ Neev
 

More from Unity Technologies

Build Immersive Worlds in Virtual Reality
Build Immersive Worlds  in Virtual RealityBuild Immersive Worlds  in Virtual Reality
Build Immersive Worlds in Virtual Reality
Unity Technologies
 
Augmenting reality: Bring digital objects into the real world
Augmenting reality: Bring digital objects into the real worldAugmenting reality: Bring digital objects into the real world
Augmenting reality: Bring digital objects into the real world
Unity Technologies
 
Let’s get real: An introduction to AR, VR, MR, XR and more
Let’s get real: An introduction to AR, VR, MR, XR and moreLet’s get real: An introduction to AR, VR, MR, XR and more
Let’s get real: An introduction to AR, VR, MR, XR and more
Unity Technologies
 
Using synthetic data for computer vision model training
Using synthetic data for computer vision model trainingUsing synthetic data for computer vision model training
Using synthetic data for computer vision model training
Unity Technologies
 
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...
Unity Technologies
 
Unity XR platform has a new architecture – Unite Copenhagen 2019
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity XR platform has a new architecture – Unite Copenhagen 2019
Unity XR platform has a new architecture – Unite Copenhagen 2019
Unity Technologies
 
Turn Revit Models into real-time 3D experiences
Turn Revit Models into real-time 3D experiencesTurn Revit Models into real-time 3D experiences
Turn Revit Models into real-time 3D experiences
Unity Technologies
 
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...How Daimler uses mobile mixed realities for training and sales - Unite Copenh...
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...
Unity Technologies
 
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...
Unity Technologies
 
QA your code: The new Unity Test Framework – Unite Copenhagen 2019
QA your code: The new Unity Test Framework – Unite Copenhagen 2019QA your code: The new Unity Test Framework – Unite Copenhagen 2019
QA your code: The new Unity Test Framework – Unite Copenhagen 2019
Unity Technologies
 
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...
Unity Technologies
 
Supplying scalable VR training applications with Innoactive - Unite Copenhage...
Supplying scalable VR training applications with Innoactive - Unite Copenhage...Supplying scalable VR training applications with Innoactive - Unite Copenhage...
Supplying scalable VR training applications with Innoactive - Unite Copenhage...
Unity Technologies
 
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...XR and real-time 3D in automotive digital marketing strategies | Visionaries ...
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...
Unity Technologies
 
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...
Unity Technologies
 
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...
Unity Technologies
 
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019
Unity Technologies
 
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019
Unity Technologies
 
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019
Unity Technologies
 
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...
Unity Technologies
 
Visualizing the engineering project lifecycle - Unite Copenhagen
Visualizing the engineering project lifecycle - Unite CopenhagenVisualizing the engineering project lifecycle - Unite Copenhagen
Visualizing the engineering project lifecycle - Unite Copenhagen
Unity Technologies
 

More from Unity Technologies (20)

Build Immersive Worlds in Virtual Reality
Build Immersive Worlds  in Virtual RealityBuild Immersive Worlds  in Virtual Reality
Build Immersive Worlds in Virtual Reality
 
Augmenting reality: Bring digital objects into the real world
Augmenting reality: Bring digital objects into the real worldAugmenting reality: Bring digital objects into the real world
Augmenting reality: Bring digital objects into the real world
 
Let’s get real: An introduction to AR, VR, MR, XR and more
Let’s get real: An introduction to AR, VR, MR, XR and moreLet’s get real: An introduction to AR, VR, MR, XR and more
Let’s get real: An introduction to AR, VR, MR, XR and more
 
Using synthetic data for computer vision model training
Using synthetic data for computer vision model trainingUsing synthetic data for computer vision model training
Using synthetic data for computer vision model training
 
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...
 
Unity XR platform has a new architecture – Unite Copenhagen 2019
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity XR platform has a new architecture – Unite Copenhagen 2019
Unity XR platform has a new architecture – Unite Copenhagen 2019
 
Turn Revit Models into real-time 3D experiences
Turn Revit Models into real-time 3D experiencesTurn Revit Models into real-time 3D experiences
Turn Revit Models into real-time 3D experiences
 
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...How Daimler uses mobile mixed realities for training and sales - Unite Copenh...
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...
 
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...
 
QA your code: The new Unity Test Framework – Unite Copenhagen 2019
QA your code: The new Unity Test Framework – Unite Copenhagen 2019QA your code: The new Unity Test Framework – Unite Copenhagen 2019
QA your code: The new Unity Test Framework – Unite Copenhagen 2019
 
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...
 
Supplying scalable VR training applications with Innoactive - Unite Copenhage...
Supplying scalable VR training applications with Innoactive - Unite Copenhage...Supplying scalable VR training applications with Innoactive - Unite Copenhage...
Supplying scalable VR training applications with Innoactive - Unite Copenhage...
 
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...XR and real-time 3D in automotive digital marketing strategies | Visionaries ...
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...
 
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...
 
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...
 
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019
 
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019
 
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019
 
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...
 
Visualizing the engineering project lifecycle - Unite Copenhagen
Visualizing the engineering project lifecycle - Unite CopenhagenVisualizing the engineering project lifecycle - Unite Copenhagen
Visualizing the engineering project lifecycle - Unite Copenhagen
 

Recently uploaded

Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
BookNet Canada
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
Product School
 
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptxIOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
Abida Shariff
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
Elena Simperl
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
Elena Simperl
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Thierry Lestable
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
Sri Ambati
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
Kari Kakkonen
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Ramesh Iyer
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
DianaGray10
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
RTTS
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
Product School
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Product School
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 

Recently uploaded (20)

Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptxIOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 

Unity Roadmap 2020: Live games

  • 1. GenerativeArt—MadewithUnity 2020 Roadmap Live Games Isaac Roseboom Lead Product Manager, Engage
  • 2. 2020 Roadmap: Live Games 2 2020 Roadmap: Core Engine & Creator Tools The model for shipping games has evolved
  • 3. 2020 Roadmap: Live Games 3 70%+ Players drop off after 1 day* *Unity Analytics 2020
  • 4. 2020 Roadmap: Live Games Our principles 4 1 —  Solves real customer challenges 2 —  Accessible to every developer, regardless of whether you build on Unity 3 —  Improve player engagement 4 —  Simple to use, out of the box 2020 Roadmap: Core Engine & Creator Tools
  • 6. 2020 Roadmap: Live Games 6 P R O B L E M Most games struggle with retention and obtaining value from their players long term 2020 Roadmap: Core Engine & Creator Tools deltaDNA
  • 7. 2020 Roadmap: Live Games 7 S O L U T I O N Actionable insights to retain players and maximize revenue 2020 Roadmap: Core Engine & Creator Tools deltaDNA
  • 8. 2020 Roadmap: Live Games What is deltaDNA? 8 Customer segmentation Analytics MessagingA/B testing deltaDNA
  • 9. 2020 Roadmap: Live Games End-to-end player management platform Fully GDPR- and COPPA-compliant 9 deltaDNA
  • 10. 2020 Roadmap: Live Games Why deltaDNA 10 Robust CRM and campaign management tools for your cross-channel campaigns Easy-to-use, out-of-the-box solution designed specifically for games Deep game analytics to understand your entire player lifecycle 1 — 2 — 3 — deltaDNA
  • 11. 2020 Roadmap: Live Games 11 Greener Grass increases revenue by 58% using deltaDNA C U S T O M E R H I G H L I G H T deltaDNA
  • 12. 2020 Roadmap: Live Games 12 C U S T O M E R H I G H L I G H T — Significantly increased first purchases (+40%) and revenue (+58%) — Increased average revenue per daily active user (ARPDAU) by 65% — Did not negatively impact player retention, level starts, or rewarded video views Using A/B testing with deltaDNA, Greener Grass was able to measure conversion and retention differences between showing no interstitials and showing interstitials after an introductory period. Concerned about how interstitial ads would impact their game ResultsSolutionChallenge deltaDNA
  • 13. 2020 Roadmap: Live Games Highlights 13 Released deltaDNA’s powerful messaging, analytics, and player management features give each customer the best possible experience and let them develop long-term relationships In development Predictive Segments alpha: Intelligent segmentation via machine learning 2020 Roadmap: Core Engine & Creator Tools deltaDNA
  • 14. 2020 Roadmap: Live Games 14 deltaDNA deltadna.com Try it for 30 days. unity.com/predictivesegments Sign up for the alpha. deltaDNA
  • 16. 2020 Roadmap: Live Games 16 P R O B L E M Experimentation is manual, and most studios don’t have access to machine learning or data science 2020 Roadmap: Core Engine & Creator Tools GameTune
  • 17. 2020 Roadmap: Live Games 17 S O L U T I O N Unity’s machine learning adjusts your game in real-time to deliver optimal player experience 2020 Roadmap: Core Engine & Creator Tools GameTune
  • 18. 2020 Roadmap: Live Games More than segmentation 18 Every player gets the same user experience Segmented user experience Each player gets a different experience – Short tutorial – Long tutorial – Difficulty 1 – Difficulty 3 GameTune
  • 19. 2020 Roadmap: Live Games Machine learning optimization Retention Optimization target Easy Alternative 3 Tailored in real-time for each individual player Hard Alternative 1 Medium Alternative 2 Hard Player 1 Medium Player 2 Hard Player 3 GameTune
  • 20. 2020 Roadmap: Live Games Highlights 20 Released Fully self-serve set-up In development Improvements to machine learning with reinforcement learning Templates for use cases, such as ad frequency or IAP offers 2020 Roadmap: Core Engine & Creator Tools GameTune
  • 21. 2020 Roadmap: Live Games 21 GameTune improved revenue per download by over 8% for Idle Farming Empire C U S T O M E R H I G H L I G H T GameTune
  • 22. 2020 Roadmap: Live Games 22 C U S T O M E R H I G H L I G H T — Increased D3 retention by over 3% and D7 retention by over 5% — Increased revenue per download by over 8% — Learned which updates don’t have an impact on their game Futureplay implemented 4 different tests in their game: tutorial progression speed, first crop, bundle offer, and prestige. Futureplay needs to add new features to the game so they can improve D7 retention. They can only select a few tests to run at a time, as each test is manual and requires weeks to implement and analyze. ResultsSolutionChallenge GameTune
  • 23. 2020 Roadmap: Live Games 23 GameTune unity.com/gametune Sign up for the GameTune beta. deltaDNA
  • 25. 2020 Roadmap: Live Games 25 P R O B L E M No comprehensive, reliable solution for content management and delivery. 2020 Roadmap: Core Engine & Creator Tools CloudContentDelivery
  • 26. 2020 Roadmap: Live Games 26 S O L U T I O N Unity’s Cloud Content Delivery is an engine- agnostic, convenient, and cost-effective end-to-end content management and delivery solution. 2020 Roadmap: Core Engine & Creator Tools CloudContentDelivery
  • 27. 2020 Roadmap: Live Games More than a CDN 27 Cloud Content Delivery – CDN – Players Solution for management and delivery of 2D/3D content Global delivery of content to users Engine-agnostic solution with integration benefits for Unity users Reliable, fully managed solution CloudContentDelivery
  • 28. 2020 Roadmap: Live Games Why Unity’s Cloud Content Delivery 28 Faster time to market Convenient Reliable and fully monitored Cost-effective Empowering CloudContentDelivery
  • 29. 2020 Roadmap: Live Games Need Feature Non-technical content release workflow ● Logical grouping of content into buckets with separate permission schemas ● Per-file revision and per-bucket release numbering ● Promote content releases from bucket-to-bucket instantly ● Create and set custom pointers to a release (“badging”) ● Managed via Developer Dashboard, or custom application with fully documented API Solution that will work with my existing Unity project(s) and doesn’t require a time-consuming custom integration ● Directly integrated with Addressables system for end-to-end Unity runtime content management ● Developer Dashboard integration provides convenient interfaces for all users ● Build and publish directly from Unity Cloud Build Low-latency, global delivery of content to users ● Regional client API request caching for consistent, fast response times ● Last-mile delivery backed by global CDN leader Akamai Key Features 29 CloudContentDelivery
  • 30. 2020 Roadmap: Live Games Highlights 30 Prerelease GA scheduled for 2020 mid-Q2. Will launch with full management, delivery, and support capabilities. In development We are focused on supporting advanced features such as differential patching, persistent data streams, and spatial data queries. 2020 Roadmap: Core Engine & Creator Tools CloudContentDelivery
  • 31. 2020 Roadmap: Live Games 31 Cloud Content Delivery unity.com/ccd-signup Sign up for the Cloud Content Delivery pilot program. CloudContentDelivery
  • 33. 2020 Roadmap: Live Games Summary 33 1 —  Deep analytics and CRM 2 —  Easy content management and delivery 3 —  Machine learning expertise 2020 Roadmap: Core Engine & Creator Tools
  • 34. 2020 Roadmap: Live Games Get in touch 34 — 30-day trial for deltaDNA: deltadna.com — Sign up for Predictive Segments alpha: unity.com/predictivesegments — Sign up for GameTune beta: unity.com/gametune — Sign up for Cloud Content Delivery: unity.com/ccd-signup 2020 Roadmap: Core Engine & Creator Tools