Augmented reality (AR), virtual reality (VR), and mixed reality (MR) – collectively known as XR – are making inroads in the automotive industry. Join this session led by Visionaries 777, which works with major auto brands like INFINITI, to learn about the range of immersive experiences you can build with Unity to create a better customer experience that results in more engagement and sales.
Speakers:
David Castañeda - Visionaries 777
Frantz Lasorne - Visionaries 777
Session available here: https://youtu.be/WJpeWHGXyms
Autodesk and Unity announced a collaboration last year to streamline workflows and enable seamless development across the AEC design, build and operate lifecycles. This fall, Unity Reflect launches, giving designers, architects, and engineers the ability to seamlessly federate their Revit models for real-time 3D.
Andrew Sullivan - Digital Delivery Manager, SHoP Architects will provide an overview of how they are using the product to enable real-time decision making, reduce the time between revisions and meetings, and ultimately improve design review and construction planning processes.
Recording available here: https://youtu.be/qe0yxHA0fHI
Merging real-time 3D and PLM in manufacturing - Unite Copenhagen 2019 Unity Technologies
At Unite Copenhagen, this session looked at what's involved in merging real-time 3D and PLM in manufacturing. Within the manufacturing industry, and especially in the automotive segment, product lifecycle management (PLM) is a critical foundation for customer workflows. Real-time 3D needs to use PLM systems as a source of geometry and metadata. In this session, you'll hear from an expert from Atos, a leader in digital transformation, how PLM and real-time 3D are coming together to enable powerful and efficient new workflows.
Speakers: Winfried Schwan- Atos & Laurent Milon- PiXYZ Software
Watch the session on YouTube: https://youtu.be/Nny2GYGE0oo
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity Technologies
Unity developed a new architecture that improves the support for existing and future augmented reality (AR) and virtual reality (VR) platforms. Learn about the technology under the hood, the consequent benefits, and improvements to the platform, and how it impacts your workflows in creating AR/VR experiences.
Speakers: Mike Durand, Matt Fuad - Unity
Watch the session on Youtube: https://youtu.be/Stqk1GxlSK0
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...Unity Technologies
Hear from Volvo's lead Unity developer, Timmy Ghiurau, about how he broke new ground by bringing technology forged in gaming into one of the leading brands in the automotive industry. Timmy will share how he used his gaming background to inspire people across his large organization to adopt Unity and embrace real-time 3D as a way of working.
Timmy Ghiurau - Volvo
Session available here: https://youtu.be/CD4Go3Uv5Uc
Supplying scalable VR training applications with Innoactive - Unite Copenhage...Unity Technologies
Major automotive brands like Volkswagen are leveraging the power of virtual reality to create immersive training programs that can be delivered across multiple global locations at the same time. Learn how to scale the production and distribution of real-time VR training in enterprise.
Speakers:
Thomas Wimmer - Innoactive
Andreea Raducan - Innoactive
Watch the session on YouTube: https://youtu.be/5DNFUTfyOEc
Propelling AEC to New Heights by Collaborating Across Platforms Using XRUnity Technologies
In this session, you'll learn how Studio 216 used Unity to create sales & marketing real-time visualizations in mixed reality. You will see a variety of client examples that doesn't just show stunning visualizations, but how their clients collaborated in order to iterate their designs across platforms. Projects showcased Microsoft retail flagship store - https://www.youtube.com/watch?v=xefYrNytsPY&t=0s&list=PLdffXjtp6RqcH0xxK2qJ1CgzbakBwGYpG&index=15 Commerical Real Estate https://www.youtube.com/channel/UCRhgnqav_vrpxOalymOEU4A https://www.youtube.com/watch?time_continue=89&v=bbd4ME4Vpo8 https://www.youtube.com/watch?v=krh76PdOrVc"
Bharat Ahluwalia - Studio 216
Visualizing the engineering project lifecycle - Unite CopenhagenUnity Technologies
From design to operations, visualization is a powerful tool to drive informed decision-making on major projects. Point clouds, virtual reality and mobile apps are combining to enable better outcomes throughout the engineering industry. Join this session led by Aurecon to learn how Unity can empower engineers to increase efficiency and realize value through every stage of the project lifecycle.
Speaker: Michael Gardiner - Aurecon
Session available here: https://youtu.be/dixtTbGcCFg
Developing for HoloLen 2 with Unity- Unite Copenhagen 2019Unity Technologies
Interested in building applications for the HoloLens 2 or other mixed reality applications? See how Microsoft's wide variety of tools can help with your Unity project.
The tools we showcase in this talk include: Mixed Reality Toolkit, Azure Spatial Anchors, Spectator View, Mixed Reality Lighting Tools, Microsoft Maquette, Mixed Reality Extensions SDK, Language Understanding Intelligent Service (LUIS), and more.
Speaker: Nick Klingensmith – Microsoft
Watch the session on YouTube: https://youtu.be/MXHllWnlAio
Autodesk and Unity announced a collaboration last year to streamline workflows and enable seamless development across the AEC design, build and operate lifecycles. This fall, Unity Reflect launches, giving designers, architects, and engineers the ability to seamlessly federate their Revit models for real-time 3D.
Andrew Sullivan - Digital Delivery Manager, SHoP Architects will provide an overview of how they are using the product to enable real-time decision making, reduce the time between revisions and meetings, and ultimately improve design review and construction planning processes.
Recording available here: https://youtu.be/qe0yxHA0fHI
Merging real-time 3D and PLM in manufacturing - Unite Copenhagen 2019 Unity Technologies
At Unite Copenhagen, this session looked at what's involved in merging real-time 3D and PLM in manufacturing. Within the manufacturing industry, and especially in the automotive segment, product lifecycle management (PLM) is a critical foundation for customer workflows. Real-time 3D needs to use PLM systems as a source of geometry and metadata. In this session, you'll hear from an expert from Atos, a leader in digital transformation, how PLM and real-time 3D are coming together to enable powerful and efficient new workflows.
Speakers: Winfried Schwan- Atos & Laurent Milon- PiXYZ Software
Watch the session on YouTube: https://youtu.be/Nny2GYGE0oo
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity Technologies
Unity developed a new architecture that improves the support for existing and future augmented reality (AR) and virtual reality (VR) platforms. Learn about the technology under the hood, the consequent benefits, and improvements to the platform, and how it impacts your workflows in creating AR/VR experiences.
Speakers: Mike Durand, Matt Fuad - Unity
Watch the session on Youtube: https://youtu.be/Stqk1GxlSK0
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...Unity Technologies
Hear from Volvo's lead Unity developer, Timmy Ghiurau, about how he broke new ground by bringing technology forged in gaming into one of the leading brands in the automotive industry. Timmy will share how he used his gaming background to inspire people across his large organization to adopt Unity and embrace real-time 3D as a way of working.
Timmy Ghiurau - Volvo
Session available here: https://youtu.be/CD4Go3Uv5Uc
Supplying scalable VR training applications with Innoactive - Unite Copenhage...Unity Technologies
Major automotive brands like Volkswagen are leveraging the power of virtual reality to create immersive training programs that can be delivered across multiple global locations at the same time. Learn how to scale the production and distribution of real-time VR training in enterprise.
Speakers:
Thomas Wimmer - Innoactive
Andreea Raducan - Innoactive
Watch the session on YouTube: https://youtu.be/5DNFUTfyOEc
Propelling AEC to New Heights by Collaborating Across Platforms Using XRUnity Technologies
In this session, you'll learn how Studio 216 used Unity to create sales & marketing real-time visualizations in mixed reality. You will see a variety of client examples that doesn't just show stunning visualizations, but how their clients collaborated in order to iterate their designs across platforms. Projects showcased Microsoft retail flagship store - https://www.youtube.com/watch?v=xefYrNytsPY&t=0s&list=PLdffXjtp6RqcH0xxK2qJ1CgzbakBwGYpG&index=15 Commerical Real Estate https://www.youtube.com/channel/UCRhgnqav_vrpxOalymOEU4A https://www.youtube.com/watch?time_continue=89&v=bbd4ME4Vpo8 https://www.youtube.com/watch?v=krh76PdOrVc"
Bharat Ahluwalia - Studio 216
Visualizing the engineering project lifecycle - Unite CopenhagenUnity Technologies
From design to operations, visualization is a powerful tool to drive informed decision-making on major projects. Point clouds, virtual reality and mobile apps are combining to enable better outcomes throughout the engineering industry. Join this session led by Aurecon to learn how Unity can empower engineers to increase efficiency and realize value through every stage of the project lifecycle.
Speaker: Michael Gardiner - Aurecon
Session available here: https://youtu.be/dixtTbGcCFg
Developing for HoloLen 2 with Unity- Unite Copenhagen 2019Unity Technologies
Interested in building applications for the HoloLens 2 or other mixed reality applications? See how Microsoft's wide variety of tools can help with your Unity project.
The tools we showcase in this talk include: Mixed Reality Toolkit, Azure Spatial Anchors, Spectator View, Mixed Reality Lighting Tools, Microsoft Maquette, Mixed Reality Extensions SDK, Language Understanding Intelligent Service (LUIS), and more.
Speaker: Nick Klingensmith – Microsoft
Watch the session on YouTube: https://youtu.be/MXHllWnlAio
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
What's next for unity in automotive, transportation and manufacturing – Unite...Unity Technologies
See Unity's product vision for the automotive, transportation, and manufacturing industries, including overviews of newly announced products.
Speakers:
Oliver Schnabel - Unity
Edward Martin - Unity
Watch the session on YouTube: https://youtu.be/KsvpkYdPl2c
Slides from the October 9, 2019 Unity webinar featuring SHoP Architects, an award-winning architecture firm based in New York City.
Check out the deck to see:
-How Unity Reflect transfers multiple BIM models from Revit into real-time 3D in one click
-How SHoP Architects uses Unity Reflect to better connect design and construction
-Augmented reality (AR) and virtual reality (VR) applications SHoP Architects has built with Unity Reflect
Watch the webinar here: https://create.unity3d.com/aec-webinar-unity-reflect-demo
In this intermediate-level session, learn about computer vision simulation with Unity from Dan, Russell and Maurice, developers at Luminar Technologies. Follow their journey planning, building, and extending an R&D platform centered around perception software, including why they chose Unity, how they utilized new 2018 features, and what they learned along the way. Thispresentation will start with a high-level overview and then dive into a specific use case – demonstrating their proprietary lidar sensor.
Daniel Mullins - Luminar Technologies
Russell Craig - Luminar Technologies
Maurice Allen - Luminar Technologies
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
Mixed and Augmented Reality Studio (MARS): what you need to know - Unite Cope...Unity Technologies
Sitting on top of the AR Foundation Framework, MARS allows you to quickly prototype, test, and build rich, deeply interactive apps that truly augment reality. In these slides, you will dive into the keynote announcement about MARS, including an overview of the product, how it interacts with AR Foundation, and Unity's product roadmap.
Speakers:
Andrew Maneri - Unity
Charles Migos - Unity
Timoni West - Unity
Watch the session on YouTube:
At Unite Copenhagen, we presented the latest and greatest from R&D in the traditional form of a roadmap talk. We talked about what’s coming in Unity 2019.3 and 2020.1, and presented our vision for what you should expect in 2020.
Video: https://www.youtube.com/watch?v=hRJUt3voDHQ
Spatial computing in the industrial market with Taqtile – Unite Copenhagen 2019Unity Technologies
The industrial sector is leveraging augmented reality (AR) and virtual reality (VR) throughout the product lifecycle, from product design and manufacturing, through equipment training, operations and maintenance, to customer experience. Join this talk to learn how manufacturing, defense and AEC organizations deploy AR and VR to their advantage; how AR and VR improve industrial processes and complex task learning; and what's next for real-time 3D and mixed reality in the industrial sector.
Speaker: John Mathieu – Taqtile
Watch the session on YouTube: https://youtu.be/tQkdzZQv7mA
The Tipping Point: How Virtual Experiences Are Transforming Global IndustriesUnity Technologies
When it comes to emerging technology, Forrester found that “94% of those who have implemented real-time 3D are expanding their investment.”
Wonder why? Learn more in this webinar featuring guest speaker Paul Miller, a principal analyst at Forrester. He covers the key findings of a commissioned study conducted by Forrester Consulting on behalf of Unity, published in March 2020.
Learn more: https://on.unity.com/2Yz49kg
Watch the webinar: https://on.unity.com/3aYGlsF
What's new in Shader Graph: ready for production – Unite Copenhagen 2019Unity Technologies
Learn about the state of Shader Graph. At Unite Copenhagen, presentation outlined the new features and recommended workflows that enable you to easily author shaders by building them visually and see the results in real-time.
Speaker: Ciro Continisio - Unity
Watch the session on YouTube: https://youtu.be/L6mU2rkT5To
The benefits of running simulations in the cloud vs. on-premise – Unite Copen...Unity Technologies
At Unite Copenhagen, this session (presented in partnership with Google Cloud) focused on the advantages of using cloud services for running simulations and other machine-learning training-related jobs that call for huge workloads. Many companies that are involved in simulation push the compute workload onto their on-premise infrastructure but this requires tremendous resources. Heavy-duty cloud resources are a powerful, scalable and on-demand alternative. Cloud provides an a-la-carte solution where compute workloads are profiled and deployed into an optimal specialized hardware solution that is tailored for the workload. It also provides a unique opportunity for the most innovative companies to step up their game.
Speakers:
Moe Sy - Google
Steven Kehrli - Unity
Watch the session on YouTube: https://youtu.be/JWbXDpPErkE
Getting started with High-Definition Render Pipeline for games- Unite Copenha...Unity Technologies
Learn to assess when to use the High-Definition Render Pipeline (HDRP) and how to start using it for production.
Speaker:
Jennifer S. Roig-Deslandes - Unity
Watch the session on Youtube: https://youtu.be/-GzGpDGfeTA
PiXYZ CAD data-prep experts will show you how to use PiXYZ products to convert, optimize and conform 3D models coming from the CAD industrial world to Unity, taking into consideration the challenges and effort behind each part of the CAD asset transformation pipeline for XR applications. Along the way, they will cover everything from simple use cases to extensive automatic CAD data-prep usage.
Axel Jacquet - PiXYZ Software
Geoffrey Subileau - PiXYZ Software
Augmented Reality (AR) experiences are becoming increasingly popular within mobile applications. This presentation will demonstrate how developers can add powerful camera-view AR features to their Android applications using the Wikitude API, without having to deal with any of the complexities of device positioning, orientation or camera UI.
New 2D World-Building, Animation & Graphics Features in UnityUnity Technologies
This video explores organic world-building with Sprite Shape as well as improvements to Tilemap for grid-based layouts. This includes a demo of Phase 2 of our 2D Sprite Rigging tools for 2D animation and enhancements to 2D graphics, including the Pixel Perfect Camera. There's also a sneak peek into the future of 2D at Unity.
Speakers:
Alessia Nigretti (Unity Technologies)
Rus Scammell (Unity Technologies)
The presentation describes the Wikitude SDK and its technology stack, as well as the Wikitude Studio, the AR content creation and management system developed by the creators of the Wikitude World Browser.
Take a peek at the slide from the first installment of our 2020 roadmap: Core Engine & Creator Tools.
Watch the presentation (hosted by Will Goldstone, Product Manager) on YouTube: https://www.youtube.com/watch?v=dDjsS4NPqFU
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/CreateRoadmapQA
AWE Tel Aviv Startup Pitch: Matan Libis with WakingApp LtdAugmentedWorldExpo
A Startup Pitch from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
http://AugmentedWorldExpo.com
Augmented Reality: Use Cases In the Automotive IndustryAudax Labs
Augmented, virtual and mixed Reality are optimizing automotive operations across a variety of functions including R&D, manufacturing, supply chain, sales, parts and aftersales service. Here are some of the most promising use cases for Augmented Reality (AR) In the Automotive Industry.
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
What's next for unity in automotive, transportation and manufacturing – Unite...Unity Technologies
See Unity's product vision for the automotive, transportation, and manufacturing industries, including overviews of newly announced products.
Speakers:
Oliver Schnabel - Unity
Edward Martin - Unity
Watch the session on YouTube: https://youtu.be/KsvpkYdPl2c
Slides from the October 9, 2019 Unity webinar featuring SHoP Architects, an award-winning architecture firm based in New York City.
Check out the deck to see:
-How Unity Reflect transfers multiple BIM models from Revit into real-time 3D in one click
-How SHoP Architects uses Unity Reflect to better connect design and construction
-Augmented reality (AR) and virtual reality (VR) applications SHoP Architects has built with Unity Reflect
Watch the webinar here: https://create.unity3d.com/aec-webinar-unity-reflect-demo
In this intermediate-level session, learn about computer vision simulation with Unity from Dan, Russell and Maurice, developers at Luminar Technologies. Follow their journey planning, building, and extending an R&D platform centered around perception software, including why they chose Unity, how they utilized new 2018 features, and what they learned along the way. Thispresentation will start with a high-level overview and then dive into a specific use case – demonstrating their proprietary lidar sensor.
Daniel Mullins - Luminar Technologies
Russell Craig - Luminar Technologies
Maurice Allen - Luminar Technologies
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
Mixed and Augmented Reality Studio (MARS): what you need to know - Unite Cope...Unity Technologies
Sitting on top of the AR Foundation Framework, MARS allows you to quickly prototype, test, and build rich, deeply interactive apps that truly augment reality. In these slides, you will dive into the keynote announcement about MARS, including an overview of the product, how it interacts with AR Foundation, and Unity's product roadmap.
Speakers:
Andrew Maneri - Unity
Charles Migos - Unity
Timoni West - Unity
Watch the session on YouTube:
At Unite Copenhagen, we presented the latest and greatest from R&D in the traditional form of a roadmap talk. We talked about what’s coming in Unity 2019.3 and 2020.1, and presented our vision for what you should expect in 2020.
Video: https://www.youtube.com/watch?v=hRJUt3voDHQ
Spatial computing in the industrial market with Taqtile – Unite Copenhagen 2019Unity Technologies
The industrial sector is leveraging augmented reality (AR) and virtual reality (VR) throughout the product lifecycle, from product design and manufacturing, through equipment training, operations and maintenance, to customer experience. Join this talk to learn how manufacturing, defense and AEC organizations deploy AR and VR to their advantage; how AR and VR improve industrial processes and complex task learning; and what's next for real-time 3D and mixed reality in the industrial sector.
Speaker: John Mathieu – Taqtile
Watch the session on YouTube: https://youtu.be/tQkdzZQv7mA
The Tipping Point: How Virtual Experiences Are Transforming Global IndustriesUnity Technologies
When it comes to emerging technology, Forrester found that “94% of those who have implemented real-time 3D are expanding their investment.”
Wonder why? Learn more in this webinar featuring guest speaker Paul Miller, a principal analyst at Forrester. He covers the key findings of a commissioned study conducted by Forrester Consulting on behalf of Unity, published in March 2020.
Learn more: https://on.unity.com/2Yz49kg
Watch the webinar: https://on.unity.com/3aYGlsF
What's new in Shader Graph: ready for production – Unite Copenhagen 2019Unity Technologies
Learn about the state of Shader Graph. At Unite Copenhagen, presentation outlined the new features and recommended workflows that enable you to easily author shaders by building them visually and see the results in real-time.
Speaker: Ciro Continisio - Unity
Watch the session on YouTube: https://youtu.be/L6mU2rkT5To
The benefits of running simulations in the cloud vs. on-premise – Unite Copen...Unity Technologies
At Unite Copenhagen, this session (presented in partnership with Google Cloud) focused on the advantages of using cloud services for running simulations and other machine-learning training-related jobs that call for huge workloads. Many companies that are involved in simulation push the compute workload onto their on-premise infrastructure but this requires tremendous resources. Heavy-duty cloud resources are a powerful, scalable and on-demand alternative. Cloud provides an a-la-carte solution where compute workloads are profiled and deployed into an optimal specialized hardware solution that is tailored for the workload. It also provides a unique opportunity for the most innovative companies to step up their game.
Speakers:
Moe Sy - Google
Steven Kehrli - Unity
Watch the session on YouTube: https://youtu.be/JWbXDpPErkE
Getting started with High-Definition Render Pipeline for games- Unite Copenha...Unity Technologies
Learn to assess when to use the High-Definition Render Pipeline (HDRP) and how to start using it for production.
Speaker:
Jennifer S. Roig-Deslandes - Unity
Watch the session on Youtube: https://youtu.be/-GzGpDGfeTA
PiXYZ CAD data-prep experts will show you how to use PiXYZ products to convert, optimize and conform 3D models coming from the CAD industrial world to Unity, taking into consideration the challenges and effort behind each part of the CAD asset transformation pipeline for XR applications. Along the way, they will cover everything from simple use cases to extensive automatic CAD data-prep usage.
Axel Jacquet - PiXYZ Software
Geoffrey Subileau - PiXYZ Software
Augmented Reality (AR) experiences are becoming increasingly popular within mobile applications. This presentation will demonstrate how developers can add powerful camera-view AR features to their Android applications using the Wikitude API, without having to deal with any of the complexities of device positioning, orientation or camera UI.
New 2D World-Building, Animation & Graphics Features in UnityUnity Technologies
This video explores organic world-building with Sprite Shape as well as improvements to Tilemap for grid-based layouts. This includes a demo of Phase 2 of our 2D Sprite Rigging tools for 2D animation and enhancements to 2D graphics, including the Pixel Perfect Camera. There's also a sneak peek into the future of 2D at Unity.
Speakers:
Alessia Nigretti (Unity Technologies)
Rus Scammell (Unity Technologies)
The presentation describes the Wikitude SDK and its technology stack, as well as the Wikitude Studio, the AR content creation and management system developed by the creators of the Wikitude World Browser.
Take a peek at the slide from the first installment of our 2020 roadmap: Core Engine & Creator Tools.
Watch the presentation (hosted by Will Goldstone, Product Manager) on YouTube: https://www.youtube.com/watch?v=dDjsS4NPqFU
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/CreateRoadmapQA
AWE Tel Aviv Startup Pitch: Matan Libis with WakingApp LtdAugmentedWorldExpo
A Startup Pitch from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
http://AugmentedWorldExpo.com
Augmented Reality: Use Cases In the Automotive IndustryAudax Labs
Augmented, virtual and mixed Reality are optimizing automotive operations across a variety of functions including R&D, manufacturing, supply chain, sales, parts and aftersales service. Here are some of the most promising use cases for Augmented Reality (AR) In the Automotive Industry.
Andre Radon & Jan Pflueger (Audi AG, Volkswagen AG): Clashing Worlds - Virtua...AugmentedWorldExpo
A talk from the Work Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Andre Radon & Jan Pflueger (Audi AG, Volkswagen AG): Clashing Worlds - Virtual Technologies Meet Automotive Development
Requirements for mobility are in great flux. In order to meet new requirements, like innovative mobility concepts, the currently lengthy development process of vehicles has to be rethought. Vehicle engineering is increasingly turning into software development. This leads to new tasks, methods, and responsibilities, which need dynamic input from creative people. The Volkswagen Group uses technologies such as virtual and augmented reality to meet the ever-increasing demands on innovation. The trend is moving away from real prototypes to virtual models and making important product decisions virtually. Methods from the game industry provide an opportunity to speed up this process even further and experience vehicles more realistically. In this talk an overview of the broad field of automotive engineering is given and it shows how the process is influenced by the trend of digitalization.
http://AugmentedWorldExpo.com
Andreas Zeitler (Vuframe): Digital Transformation in the IndustryAugmentedWorldExpo
A talk from the Enterprise 2 Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Andreas Zeitler (Vuframe): Digital Transformation in the Industry
How is state of the art technology like 3D, Augmented & Virtual Reality changing processes and therby saving time and ressources in the industry? The presentation gives an insight at all the possible application cases, which can be created out-of-the-box, based on the VUFRAME® Platform. A cloud-based, automated Content Management System with an App Builder for 3D, Augmented & Virtual Reality. Learn how product presentations can be raised to the next level, by revolutionizing sales with Augmented Reality. Bring all your products to life!
http://AugmentedWorldExpo.com
Arena animation digital brochure 2020 minSatyamDesai4
Arena Animation is the NO 1 institute for learn animation , VFX,game development, digital marketing and broadcast learning by industries experts. We are from last 24 years of experience, Trained more than 4 Lakh plus Students.
Tim Rau (3DEXCITE, Dassault Systeme): Engineered Excitement - From CAD to AR/...AugmentedWorldExpo
A talk from the Creators Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Tim Rau (3DEXCITE, Dassault Systeme): Engineered Excitement - From CAD to AR/VR Experience
A deep dive into strategies, processes and tools to streamline the content creation from engineered product data into high performing and visual exciting product experiences in AR/VR.
Shedding a light on how to secure product correctness, deal with product updates and product logistics in enterprise environments.
Raheel Khalid (Envrmnt by Verizon): Cloud XR Experience on 5G with Mobile Edg...AugmentedWorldExpo
A talk from the Inspire Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Raheel Khalid (Envrmnt by Verizon): Cloud XR Experience on 5G with Mobile Edge Networks
Augmented and Virtual Reality has a baseline for low latency and high-fidelity graphics which forces users into long install times and longer downloads. In this session, we will explore how Envrmnt built a pipeline for streaming 3d mesh data, textures, animations and more. We'll review our platform for delivery, distribution and real-time updates that scales to hundreds of thousands of concurrent users and is accelerated by 5G and Verizon's Mobile Edge Cloud Computing Platform.
http://AugmentedWorldExpo.com
Using synthetic data for computer vision model trainingUnity Technologies
During this webinar Unity’s computer vision team provides an overview of computer vision, walks through current real-world data workflows, and explains why companies are moving toward synthetically generated data as an alternate data source for model training.
Watch the webinar: https://resources.unity.com/ai-ml/cv-webinar-dec-2021
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...Unity Technologies
Daimler Protics implemented mixed and augmented reality on mobile devices and used the Microsoft HoloLens for automotive production, training, and marketing. Discover the challenges Daimler Protics faced and the Unity solutions that eased the mixed reality implementation.
Speakers:
Daniel Keßelheim - Daimler Protics
Sebastian Rigling - Daimler Protics
Session available here: https://youtu.be/fTc1c8iTGqU
QA your code: The new Unity Test Framework – Unite Copenhagen 2019Unity Technologies
Are you involved in testing or QA on projects in Unity? In these slides, you'll get an overview of the state of Unity for all things testing-related, and have the opportunity to share your stories of success, failure, pain, and glory. Learn from your fellow developers and give feedback on how Unity could help you hold your projects to a higher standard of quality. You will also get an introduction to the newest features in the Test Framework.
Speakers:
Christian Warnecke - Unity
Richard Fine - Unity
Watch the session on YouTube: https://youtu.be/wTiF2D0_vKA
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...Unity Technologies
From buildings and infrastructure to industrial machinery and factories, digital twins are becoming integral across the industrial sector. In this webinar, first shown on Engineering.com, leaders from Unity and Unit040, provider of digital twin platform Prespective, share how digital twins add value at all stages of the project and product lifecycle, from the early stages of design to predictive maintenance using IoT data.
Watch the webinar here: create.unity3d.com/real-time-3d-and-digital-twins
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Unity Technologies
Get a complete walkthrough of the end-to-end animation workflow of the Sherman project. Learn how to use Unity for creating CG animation and take a deep dive into the real-time fur system in Unity.
Speaker:
Mike Wuetherick - Unity
Watch the session on YouTube: https://youtu.be/fFfWxErJMkY
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Unity Technologies
The developers of Varjo VR-1 learned a lot about human eye resolution and the demands it puts on virtual reality (VR) content. In these slides, you'll explore what next-generation VR can mean for your VR experiences. Learn about what matters the most when it comes to visual quality, the possible caveats, and the role performance requirements play in this equation.
Speaker:
Mikko Strandborg - Varjo
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019Unity Technologies
Unity is enabling film and animation studios to revolutionize their pipelines with features developed specifically to empower storytellers who are creating linear and interactive content. Learn more about features such as Python, Shotgun, the Arbitrary Output Variables (AOV) used in Recorder for export, Alembic, and Universal Scene Description (USD).
Speaker:
Mathieu Muller - Unity
Watch the session on YouTube: https://youtu.be/wrc3R-BoDGs
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019Unity Technologies
VR allows for an entirely new level of immersion, leading to more thrilling and engaging content to be delivered and is growing rapidly. Despite this, VR, especially on mobile, currently contains a number of limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. Virtual reality (VR) is a new way to deliver thrilling and engaging content and allows for a deep level of immersion. Despite this, VR, especially on mobile, currently has several limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. To achieve the true potential of VR, these limitations must be either solved or mitigated. Ways of mitigating these limitations include optimal alpha compositing approaches, texture filtering techniques and bump mapping methods for use with VR content. In these slides, technology company Arm will outline how to improve the rendering quality of your VR content, describing the most common pitfalls and bad practices, before providing clear examples and mitigation solutions of how to best overcome them.
Speaker:
Ryan O'Shea - ARM
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019Unity Technologies
From buildings and infrastructure to industrial machinery and factories, digital twins are becoming integral revisualization tools across the industrial sector. Learn how Unit040, a company specializing in visualization and simulation, creates digital twins that combine real-time 3D technology with BIM, CAD and CAE systems to add value at all stages of the building and product lifecycle, from the early design phase to predictive maintenance using Internet of Things (IoT) data.
Speakers:
Pieter Weterings - Unit040
Guido van Gageldonk - Unit040
Watch the session on YouTube: https://youtu.be/j4i14p89h_s
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Unity Technologies
The AR Foundation toolkit has been critical for Krikey to build compelling AR games that function cross-platform, at scale. Krikey, an AR mobile gaming application, used dynamic ground plane detection and camera translation to enable users to play 3D games that interact with the real world. These slides cover some of the best practices Krikey developed while using AR Foundation.
Speakers:
Ketaki Shriram - Krikey
Jhanvi Shriram - Krikey
Watch the session on YouTube: https://youtu.be/5MKRuJEA1hI
Unity is embracing the concept of an "engineering engine" and building tools and workflows to help the AEC industry. Aurecon Group has been using Unity in engineering for 3 years now and has developed a philosophy around visualization in engineering. In this video, you'll see some of the firm's work and hear about things that work well and some things that don't work so well for lessons about engineering in real-time.
Speaker: Murray Walker – Aurecon
Session available here: https://youtu.be/GJ4e-NUZCoo
A split screen-viable UI event system - Unite Copenhagen 2019Unity Technologies
Learn about the implementation of a 2-player split-screen user interface (UI) in Battle Planet Judgement Day. In Unity, the Event System allows only one element to be currently selected, which can be a problem when designing split screen UI. In this session, you'll discover how this issue was addressed in Battle Planet Judgement Day, the ups and downs of the implementation, insights on pitfalls to avoid and best practices learned during the time of development. We hope this will help you learn how to implement your own solution.
Speaker: Kevin Hagen - Threaks
Session available here: https://youtu.be/aR5UXatawmE
Mesh sculpting for realistic terrain features - Unite Copenhagen 2019 Unity Technologies
What's new with Terrain Tools? In Unity 2019.3 we've added the ability to create holes in your terrain. We'll show how to do this and show how you can combine the Terrain Tools with ProBuilder and Polybrush to help you make interesting terrain geometry.
Learn more: https://on.unity.com/2IFZPqY
Speaker:
Matt Schell - Unity
Session available here: https://youtu.be/lVyNk4gxeIo
Bringing 2D characters to life with sprite rigging - Unite Copenhagen 2019Unity Technologies
When animating characters and elements in your game, it is important to know the benefits and drawbacks for each technique. In this video you will get an updated overview of Unity 2D's rigging so you can choose the right solution for your specific use case.
Speaker:
Arturo Nuñez - Unity
Video available here: https://youtu.be/vap04-Py9QM
Best practices: Async vs. coroutines - Unite Copenhagen 2019Unity Technologies
Before async was introduced in Unity 2017, asynchronous routines were implemented using coroutines and/or callbacks. This video covers the benefits of async over coroutines. You'll see how one example problem – building an asynchronous prompt popup – can be solved using async vs coroutines.
Speaker:
Johannes Ahvenniemi - Seriously Digital Entertainment
Watch the session here: https://youtu.be/7eKi6NKri6I
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...Unity Technologies
The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of achieving that level of quality in procedurally generated 3D environments.
Speakers:
Simon-Pierre Thibault - Bethesda Game Studios
Sergei Savchenko - Bethesda Game Studios
Watch the session here: https://youtu.be/KbxiGH6igBk
Custom SRP and graphics workflows - Unite Copenhagen 2019Unity Technologies
Battle Planet - Judgement Day is a unique game in the sense that it's played entirely on a single sphere (the planet). Levels are fully procedural and fully destructible. This structure created a few big challenges in terms of rendering, which were solved by writing a custom Scriptable Render Pipeline for the game. This session provides an overview of the game's rendering features and how they were implemented using SRP. It includes a few examples of how performance issues influenced the design of the pipeline as well as a discussion about shader programming and design patterns.
Speaker:
Henning Steinbock - Threaks
Session available here: https://youtu.be/91zUwJwkXNQ
Comprehensive program for Agricultural Finance, the Automotive Sector, and Empowerment . We will define the full scope and provide a detailed two-week plan for identifying strategic partners in each area within Limpopo, including target areas.:
1. Agricultural : Supporting Primary and Secondary Agriculture
• Scope: Provide support solutions to enhance agricultural productivity and sustainability.
• Target Areas: Polokwane, Tzaneen, Thohoyandou, Makhado, and Giyani.
2. Automotive Sector: Partnerships with Mechanics and Panel Beater Shops
• Scope: Develop collaborations with automotive service providers to improve service quality and business operations.
• Target Areas: Polokwane, Lephalale, Mokopane, Phalaborwa, and Bela-Bela.
3. Empowerment : Focusing on Women Empowerment
• Scope: Provide business support support and training to women-owned businesses, promoting economic inclusion.
• Target Areas: Polokwane, Thohoyandou, Musina, Burgersfort, and Louis Trichardt.
We will also prioritize Industrial Economic Zone areas and their priorities.
Sign up on https://profilesmes.online/welcome/
To be eligible:
1. You must have a registered business and operate in Limpopo
2. Generate revenue
3. Sectors : Agriculture ( primary and secondary) and Automative
Women and Youth are encouraged to apply even if you don't fall in those sectors.
What Does the Active Steering Malfunction Warning Mean for Your BMWTanner Motors
Discover the reasons why your BMW’s Active Steering malfunction warning might come on. From electrical glitches to mechanical failures and software anomalies, addressing these promptly with professional inspection and maintenance ensures continued safety and performance on the road, maintaining the integrity of your driving experience.
𝘼𝙣𝙩𝙞𝙦𝙪𝙚 𝙋𝙡𝙖𝙨𝙩𝙞𝙘 𝙏𝙧𝙖𝙙𝙚𝙧𝙨 𝙞𝙨 𝙫𝙚𝙧𝙮 𝙛𝙖𝙢𝙤𝙪𝙨 𝙛𝙤𝙧 𝙢𝙖𝙣𝙪𝙛𝙖𝙘𝙩𝙪𝙧𝙞𝙣𝙜 𝙩𝙝𝙚𝙞𝙧 𝙥𝙧𝙤𝙙𝙪𝙘𝙩𝙨. 𝙒𝙚 𝙝𝙖𝙫𝙚 𝙖𝙡𝙡 𝙩𝙝𝙚 𝙥𝙡𝙖𝙨𝙩𝙞𝙘 𝙜𝙧𝙖𝙣𝙪𝙡𝙚𝙨 𝙪𝙨𝙚𝙙 𝙞𝙣 𝙖𝙪𝙩𝙤𝙢𝙤𝙩𝙞𝙫𝙚 𝙖𝙣𝙙 𝙖𝙪𝙩𝙤 𝙥𝙖𝙧𝙩𝙨 𝙖𝙣𝙙 𝙖𝙡𝙡 𝙩𝙝𝙚 𝙛𝙖𝙢𝙤𝙪𝙨 𝙘𝙤𝙢𝙥𝙖𝙣𝙞𝙚𝙨 𝙗𝙪𝙮 𝙩𝙝𝙚 𝙜𝙧𝙖𝙣𝙪𝙡𝙚𝙨 𝙛𝙧𝙤𝙢 𝙪𝙨.
Over the 10 years, we have gained a strong foothold in the market due to our range's high quality, competitive prices, and time-lined delivery schedules.
Core technology of Hyundai Motor Group's EV platform 'E-GMP'Hyundai Motor Group
What’s the force behind Hyundai Motor Group's EV performance and quality?
Maximized driving performance and quick charging time through high-density battery pack and fast charging technology and applicable to various vehicle types!
Discover more about Hyundai Motor Group’s EV platform ‘E-GMP’!
What Does the PARKTRONIC Inoperative, See Owner's Manual Message Mean for You...Autohaus Service and Sales
Learn what "PARKTRONIC Inoperative, See Owner's Manual" means for your Mercedes-Benz. This message indicates a malfunction in the parking assistance system, potentially due to sensor issues or electrical faults. Prompt attention is crucial to ensure safety and functionality. Follow steps outlined for diagnosis and repair in the owner's manual.
Things to remember while upgrading the brakes of your carjennifermiller8137
Upgrading the brakes of your car? Keep these things in mind before doing so. Additionally, start using an OBD 2 GPS tracker so that you never miss a vehicle maintenance appointment. On top of this, a car GPS tracker will also let you master good driving habits that will let you increase the operational life of your car’s brakes.
5 Warning Signs Your BMW's Intelligent Battery Sensor Needs AttentionBertini's German Motors
IBS monitors and manages your BMW’s battery performance. If it malfunctions, you will have to deal with an array of electrical issues in your vehicle. Recognize warning signs like dimming headlights, frequent battery replacements, and electrical malfunctions to address potential IBS issues promptly.
Why Is Your BMW X3 Hood Not Responding To Release CommandsDart Auto
Experiencing difficulty opening your BMW X3's hood? This guide explores potential issues like mechanical obstruction, hood release mechanism failure, electrical problems, and emergency release malfunctions. Troubleshooting tips include basic checks, clearing obstructions, applying pressure, and using the emergency release.
What Exactly Is The Common Rail Direct Injection System & How Does It WorkMotor Cars International
Learn about Common Rail Direct Injection (CRDi) - the revolutionary technology that has made diesel engines more efficient. Explore its workings, advantages like enhanced fuel efficiency and increased power output, along with drawbacks such as complexity and higher initial cost. Compare CRDi with traditional diesel engines and discover why it's the preferred choice for modern engines.
In this presentation, we have discussed a very important feature of BMW X5 cars… the Comfort Access. Things that can significantly limit its functionality. And things that you can try to restore the functionality of such a convenient feature of your vehicle.
"Trans Failsafe Prog" on your BMW X5 indicates potential transmission issues requiring immediate action. This safety feature activates in response to abnormalities like low fluid levels, leaks, faulty sensors, electrical or mechanical failures, and overheating.
Symptoms like intermittent starting and key recognition errors signal potential problems with your Mercedes’ EIS. Use diagnostic steps like error code checks and spare key tests. Professional diagnosis and solutions like EIS replacement ensure safe driving. Consult a qualified technician for accurate diagnosis and repair.
Wondering if Your Mercedes EIS is at Fault Here’s How to Tell
XR and real-time 3D in automotive digital marketing strategies | Visionaries 777 - Unite Copenhagen 2019
1. UNITE COPENHAGEN 2019
XR AND REAL-TIME 3D IN AUTOMOTIVE
DIGITAL MARKETING STRATEGIES
Frantz Lasorne
Co-founder and Automotive Project Leader
frantz@visionaries777.com
David Castañeda
Co-founder and Global Business Catalyst
david@visionaries777.com
vz777.com
2. SCALABLE & INTERACTIVE SOFTWARE SOLUTIONS
FOR INDUSTRY LEADERS
ANTICIPATING THE FUTURE
2XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
What we do
4. BMW Samsung Gear VR
Experience
• Demonstrate interior features of the new 5 Series in an
interactive VR test drive.
• Immersive experience that facilitates dealers to explain
the benefits before the car is physically available.
• Premium experience optimised for affordable
hardware to be used by Dealers globally.
case study
2017
5. 5
BMW Samsung Gear VR Experience
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
VIDEO
6. 6
BMW Samsung Gear VR Experience - Breakdown
Modified the plugin in order to be able to export separate 360º stereo equirectangular images for:
• Diffuse
• Smoothness
• Reflective
• Emissive
• Normals
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
7. 7
BMW Samsung Gear VR Experience - Breakdown
1
Diffuse color map (with alpha channel).
2
Reflective map.
Emissive map for Ambient light.
3
Smoothness map. (Photoshopped with Find Edge Filter based on normal map)
4
Object space normal map.
5
Reflective map + Ambient light + Smoothness map (for better memory management).
32 4+ +
RED GREEN BLUE
CHANNELS
Car interior
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
8. 8
BMW Samsung Gear VR Experience - Breakdown
1
Diffuse color map (with alpha channel).
2
Reflective map.
3
Emissive map for Ambient light.
4
Smoothness map.
5
Object space normal map. Reflective map + Ambient light + Smoothness map.
32 4+ +
RED GREEN BLUE
CHANNELS
Steering wheel
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
9. 9
BMW 5 Series Samsung Gear VR Experience - Breakdown
1
Diffuse color map (with alpha channel).
Object space normal map.
5
Reflective map + Ambient light + Smoothness map (for better memory management).
32 4+ +
RED GREEN BLUE
CHANNELS
LitCubemap.shader
Car interior
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
10. 10
BMW 5 Series Samsung Gear VR Experience - Breakdown
Custom Shader result in the unity editor scene view.
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
VIDEO
11. INFINITI 120º 1:1 scale AR
• Life-size Augmented Reality on a 120º sliding screen.
• Combining digital content and real image seamlessly
creating an outstanding AR experience.
• Provides a concise overview and highlights crucial
information of the car.
case study
2017
13. 13
INFINITI QX50 unveil - QX50 120º AR
Early physical prototype
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
VIDEO
14. 14
INFINITI QX50 unveil - QX50 120º AR
Interactive Digital Mockup
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
VIDEO
15. INFINITI Visualizer
• 3D Real-Time Configurator showcasing the design
features of the car.
• Empower sales with a digital tool to engage potential
customer and pre-sell the car before it’s actual release.
• Global scale deployment for dealerships around the
world.
• Affordable solution and easy to access.
case study
2017
16. XR and real-time 3D in automotive digital marketing strategies 16
INFINITI Visualizer - Cross platform
PC High Specs Mobile Mid Specs
17. XR and real-time 3D in automotive digital marketing strategies 17
INFINITI Visualizer - Custom variant manager
Variants
INFINITI QX50 Layers and variants
Shared materials & textures
Build Script Objects
based one Excel sheet
Variant Script Object
Switch Layers based on excel
Car Set Script Object
Assign shared materials to meshes
20. INFINITI QX50 X-Ray App
• Empower sales with a digital tool to further explain the
the key technology features of the car.
• Global scale deployment for dealerships around the
world.
• Affordable solution and easy to access.
case study
2018
Model Target SDK (Early Access)
22. 22
INFINITI QX50 X-Ray App - Breakdown
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
23. 23
INFINITI QX50 X-Ray App - Breakdown
1
Base camera layer
2
AR camera layer
3
Mask camera layer Final combined Base + AR + Mask camera
321 + +
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
24. 24
INFINITI QX50 X-Ray App - Result
Soft edge AR mask effect Final result
XR AND REAL-TIME 3D IN AUTOMOTIVE DIGITAL MARKETING STRATEGIES
25. INFINITI Holograms
• Never seen before.
• Taking advantage of volumetric displays.
• Depth perception for stronger immersion with the
product.
• Discovering through engaging experiences.
case study
2019
27. XR and real-time 3D in automotive digital marketing strategies 27
INFINITI Holograms - Technologies
https://avatarsdk.com/ https://www.leapmotion.com/https://lookingglassfactory.com/
+ +
29. XR and real-time 3D in automotive digital marketing strategies 29
INFINITI Holograms - Digitalised user
30. XR and real-time 3D in automotive digital marketing strategies 30
INFINITI Holograms - Experience steps
Single RGB webcam
Captures a Photo
Photo sent to a local folder
and processed by
Avatar SDK
FBX generated by Avatar SDK
loaded in Unity
A Photo is taken
and uploaded to a cloud server.
A QR code is generated containing
the URL of the photo.
Final Photo
32. BOSE CADILLAC XT6 AR
R&D
2019
Model Target SDK (Early Access)
• AR used to highlights Bose Speakers System built inside the
cabin but hardly visible.
• Showcase each of the 12 speakers and reveal important
placement inside the cabin with AR X-Ray view
• Empower sales with an AR immersive presentation tool to
explain the products in details.
34. Autonomous EV Concept Car
R&D
2019
Forward thinking about the future of mobility, Visionaries
777 utilized cutting edge Virtual Reality to bring its vision
of the future to life by introducing a full-electric
autonomous concept vehicle.
The Future is now!
Visit the Visionaries 777 booth
to experience it!
36. Concept Car - Magic Leap
R&D
2019
Forward thinking about the future of mobility, Visionaries
777 utilized cutting edge Virtual Reality to bring its vision
of the future to life by introducing a full-electric
autonomous concept vehicle.
The Future is now!
Visit the Magic Leap booth
to experience it!
38. THANK YOU
vz777.com
Frantz Lasorne
Co-founder and Automotive Project Leader
frantz@visionaries777.com
David Castañeda
Co-founder and Global Business Catalyst
david@visionaries777.com