This document discusses digital twins and real-time 3D experiences. It explains that digital twins allow for virtual testing of systems before applying them in the real world. Digital twins can predict outcomes and allow for virtual repairs rather than real damage. The document outlines how digital twin technology can be used across the entire product and building lifecycle for applications like simulation, visualization, and predictive maintenance. Examples of digital twins are provided for various industries like construction, aerospace, automotive, and manufacturing.
What is the Digital Twin?
Digital twin is the ability to make a virtual representation of the physical elements and the dynamics of how an Internet of Things device operates and works. It's more than a blueprint, it's more than a schematic. It's not just a picture. It's a lot more than a pair of ‘virtual reality’ glasses. It's a virtual representation of both the elements and the dynamics of how an Internet of Things device responds throughout its lifecycle. It can be a jet engine, a building, process on factory floor, and much, much more.
Watch the video introduction of this keynote presentation from Genius of Things Summit in Munich https://youtu.be/RaOejcczPas
What is the Digital Twin?
Digital twin is the ability to make a virtual representation of the physical elements and the dynamics of how an Internet of Things device operates and works. It's more than a blueprint, it's more than a schematic. It's not just a picture. It's a lot more than a pair of ‘virtual reality’ glasses. It's a virtual representation of both the elements and the dynamics of how an Internet of Things device responds throughout its lifecycle. It can be a jet engine, a building, process on factory floor, and much, much more.
Watch the video introduction of this keynote presentation from Genius of Things Summit in Munich https://youtu.be/RaOejcczPas
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Autodesk and Unity announced a collaboration last year to streamline workflows and enable seamless development across the AEC design, build and operate lifecycles. This fall, Unity Reflect launches, giving designers, architects, and engineers the ability to seamlessly federate their Revit models for real-time 3D.
Andrew Sullivan - Digital Delivery Manager, SHoP Architects will provide an overview of how they are using the product to enable real-time decision making, reduce the time between revisions and meetings, and ultimately improve design review and construction planning processes.
Recording available here: https://youtu.be/qe0yxHA0fHI
A four lecture course on how to build AR and VR experiences using Unity, Google Cardboard VR SDK and Vuforia. Taught by Mark Billinghurst from May 10th - 13th, 2016 in XI'an, China
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Nurturing Digital Twins: How to Build Virtual Instances of Physical Assets to...Cognizant
To embark on the digital twin jounrey, assess your readiness, define and communicate a vision, set common data management rules and build in flexibility for intelligence.
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
Class on Using Interaction Design Methods for Creating AR and VR Interfaces. Taught by Mark Billinghurst from the University of South Australia on September 20th - 21st in Xi'an, China
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Digital Twin refers to a physical and functional description of a component, product or system together with all available operational data. This includes all information which could be useful in current and subsequent lifecycle phases. Benefit of it for mechatronic and cyber-physical systems is to provide the information created during design and engineering also at the operation of the system. The comprehensive networking of all information, shared between partners and connecting design, production and usage, forms the presented paradigm of next generation Digital Twin.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Autodesk and Unity announced a collaboration last year to streamline workflows and enable seamless development across the AEC design, build and operate lifecycles. This fall, Unity Reflect launches, giving designers, architects, and engineers the ability to seamlessly federate their Revit models for real-time 3D.
Andrew Sullivan - Digital Delivery Manager, SHoP Architects will provide an overview of how they are using the product to enable real-time decision making, reduce the time between revisions and meetings, and ultimately improve design review and construction planning processes.
Recording available here: https://youtu.be/qe0yxHA0fHI
A four lecture course on how to build AR and VR experiences using Unity, Google Cardboard VR SDK and Vuforia. Taught by Mark Billinghurst from May 10th - 13th, 2016 in XI'an, China
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Nurturing Digital Twins: How to Build Virtual Instances of Physical Assets to...Cognizant
To embark on the digital twin jounrey, assess your readiness, define and communicate a vision, set common data management rules and build in flexibility for intelligence.
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
Class on Using Interaction Design Methods for Creating AR and VR Interfaces. Taught by Mark Billinghurst from the University of South Australia on September 20th - 21st in Xi'an, China
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Digital Twin refers to a physical and functional description of a component, product or system together with all available operational data. This includes all information which could be useful in current and subsequent lifecycle phases. Benefit of it for mechatronic and cyber-physical systems is to provide the information created during design and engineering also at the operation of the system. The comprehensive networking of all information, shared between partners and connecting design, production and usage, forms the presented paradigm of next generation Digital Twin.
Digital Twin Technology: Function, Significance, and Benefitsemilybrown8019
The digital twin design, when designed correctly, are often used for connecting with backend business applications to get business outcomes within the context of supply chain operations like procurement, manufacturing, and warehousing.
Cloud-Con: Informatica Vibe and Cloud Integration for the Hybrid EnterpriseDarren Cunningham
The proliferation of SaaS applications in the enterprise requires new thinking about managing integration processes. Learn how to support Hybrid IT Architectures to seamlessly integrate on-premise, Cloud, SaaS, Mobile to support mission-critical apps with scalability, reliability and visibility
How to monitor all aspects of Citrix NetScaler usage and performance within t...eG Innovations
Citrix NetScaler / ADC has evolved into a networking powerhouse, supporting a variety of functions including application firewalls, VPN tunnels, caching and acceleration, compression, and ensuring fast delivery of web and desktop applications.
Since it plays a central role, the availability and performance of a Citrix NetScaler / ADC device is crucial. Not only does NetScaler / ADC performance impact the user experience, but more importantly, it is also important for safeguarding the security and sanctity of the IT infrastructure.
eG Enterprise monitors all aspects of Citrix NetScaler usage and performance within the context of any digital service — physical, virtual, cloud, and containers.
Webinar: IoT Industrial: Como criar soluções completas em minutosEmbarcados
O desenvolvimento de soluções de IOT Industriais é fundamental para o ganho de produtividade para empresas. Com o advento de novas tecnologias de plataformas IOT este desenvolvimento é muito mais simples, rápido e econômico. Neste webinar, a Telit, líder global em IOT Industrial demonstrará como soluções podem ser desenvolvidas em minutos, aumentando a produtividade das empresas e criando modelos de negócios disruptivos.
INFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERINGcscpconf
An aircraft is a complex, multi-disciplinary, system-engineered product that requires real-time global technical collaboration through its life-cycle. Engineering data and processes which
form the backbone of the aircraft should be under strict Configuration Control (CC). It should be model-based and allow for 3D visualization and anipulation. This requires accurate, realtime collaboration and concurrent engineering-based business processes operating in an Integrated Digital Environment (IDE). The IDE uses lightweight, neutral Computer Aided
Design (CAD) Digital Mock-Up (DMU). The DMU deals with complex structural assemblies and systems of more than a hundred thousand parts created by engineers across the globe, each using diverse CAD, Computer Aided Engineering (CAE), Computer Aided Manufacturing (CAM), Computer Integrated Manufacturing (CIM), Enterprise Resource Planning (ERP), Supply Chain Management(SCM),Customer Relationship Management(CRM) and Computer Aided Maintenance Management System (CAMMS) systems. In this paper, a comprehensive approach to making such an environment a reality is presented.
Information technology model for product lifecycle engineeringcsandit
An aircraft is a complex, multi-disciplinary, system-engineered product that requires real-time
global technical collaboration through its life-cycle. Engineering data and processes which
form the backbone of the aircraft should be under strict Configuration Control (CC). It should
be model-based and allow for 3D visualization and manipulation. This requires accurate, realtime
collaboration and concurrent engineering-based business processes operating in an
Integrated Digital Environment (IDE). The IDE uses lightweight, neutral Computer Aided
Design (CAD) Digital Mock-Up (DMU). The DMU deals with complex structural assemblies
and systems of more than a hundred thousand parts created by engineers across the globe, each
using diverse CAD, Computer Aided Engineering (CAE), Computer Aided Manufacturing
(CAM), Computer Integrated Manufacturing (CIM), Enterprise Resource Planning (ERP),
Supply Chain Management(SCM),Customer Relationship Management(CRM) and Computer
Aided Maintenance Management System (CAMMS) systems. In this paper, a comprehensive
approach to making such an environment a reality is presented.
In the era of digital transformation, the concept of Digital Twins has emerged as a revolutionary approach to managing and optimizing the lifecycle of physical assets, systems, and processes. This talk delves into the transformative potential of Digital Maintenance in the Digital Twin Era, highlighting the seamless integration of digital replicas with real-world operations to foster unprecedented levels of efficiency, predictability, and sustainability in maintenance practices. We will explore how Digital Twins serve as dynamic, real-time reflections of physical assets, allowing for meticulous monitoring, analysis, and simulation. Through vivid examples, we'll demonstrate the benefits of this paradigm, such as predictive maintenance, which leverages data analytics and machine learning to anticipate failures and optimize maintenance schedules, thereby reducing downtime and extending asset lifespan. Further, the talk will showcase the role of Digital Twins in facilitating remote maintenance operations. By providing a comprehensive, virtual view of assets, maintenance professionals can perform diagnostics and identify issues without being physically present, enhancing safety and reducing response times. We'll also explore the environmental benefits of Digital Maintenance within the Digital Twin framework. By optimizing maintenance schedules and operations, organizations can significantly reduce their carbon footprint and resource consumption, contributing to more sustainable industrial practices. Finally, the presentation will highlight case studies from various industries, including manufacturing, energy, and transportation, where the adoption of Digital Twins has led to substantial cost savings, improved operational efficiency, and enhanced decision-making processes. These examples will illustrate the tangible value and competitive advantage that Digital Maintenance in the Digital Twin Era offers to forward-thinking organizations.
Similar to Engineering.com webinar: Real-time 3D and digital twins: The power of a virtual visual copy (20)
Using synthetic data for computer vision model trainingUnity Technologies
During this webinar Unity’s computer vision team provides an overview of computer vision, walks through current real-world data workflows, and explains why companies are moving toward synthetically generated data as an alternate data source for model training.
Watch the webinar: https://resources.unity.com/ai-ml/cv-webinar-dec-2021
The Tipping Point: How Virtual Experiences Are Transforming Global IndustriesUnity Technologies
When it comes to emerging technology, Forrester found that “94% of those who have implemented real-time 3D are expanding their investment.”
Wonder why? Learn more in this webinar featuring guest speaker Paul Miller, a principal analyst at Forrester. He covers the key findings of a commissioned study conducted by Forrester Consulting on behalf of Unity, published in March 2020.
Learn more: https://on.unity.com/2Yz49kg
Watch the webinar: https://on.unity.com/3aYGlsF
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
Take a peek at the slide from the first installment of our 2020 roadmap: Core Engine & Creator Tools.
Watch the presentation (hosted by Will Goldstone, Product Manager) on YouTube: https://www.youtube.com/watch?v=dDjsS4NPqFU
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/CreateRoadmapQA
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity Technologies
Unity developed a new architecture that improves the support for existing and future augmented reality (AR) and virtual reality (VR) platforms. Learn about the technology under the hood, the consequent benefits, and improvements to the platform, and how it impacts your workflows in creating AR/VR experiences.
Speakers: Mike Durand, Matt Fuad - Unity
Watch the session on Youtube: https://youtu.be/Stqk1GxlSK0
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...Unity Technologies
Daimler Protics implemented mixed and augmented reality on mobile devices and used the Microsoft HoloLens for automotive production, training, and marketing. Discover the challenges Daimler Protics faced and the Unity solutions that eased the mixed reality implementation.
Speakers:
Daniel Keßelheim - Daimler Protics
Sebastian Rigling - Daimler Protics
Session available here: https://youtu.be/fTc1c8iTGqU
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...Unity Technologies
Hear from Volvo's lead Unity developer, Timmy Ghiurau, about how he broke new ground by bringing technology forged in gaming into one of the leading brands in the automotive industry. Timmy will share how he used his gaming background to inspire people across his large organization to adopt Unity and embrace real-time 3D as a way of working.
Timmy Ghiurau - Volvo
Session available here: https://youtu.be/CD4Go3Uv5Uc
QA your code: The new Unity Test Framework – Unite Copenhagen 2019Unity Technologies
Are you involved in testing or QA on projects in Unity? In these slides, you'll get an overview of the state of Unity for all things testing-related, and have the opportunity to share your stories of success, failure, pain, and glory. Learn from your fellow developers and give feedback on how Unity could help you hold your projects to a higher standard of quality. You will also get an introduction to the newest features in the Test Framework.
Speakers:
Christian Warnecke - Unity
Richard Fine - Unity
Watch the session on YouTube: https://youtu.be/wTiF2D0_vKA
Supplying scalable VR training applications with Innoactive - Unite Copenhage...Unity Technologies
Major automotive brands like Volkswagen are leveraging the power of virtual reality to create immersive training programs that can be delivered across multiple global locations at the same time. Learn how to scale the production and distribution of real-time VR training in enterprise.
Speakers:
Thomas Wimmer - Innoactive
Andreea Raducan - Innoactive
Watch the session on YouTube: https://youtu.be/5DNFUTfyOEc
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...Unity Technologies
Augmented reality (AR), virtual reality (VR), and mixed reality (MR) – collectively known as XR – are making inroads in the automotive industry. Join this session led by Visionaries 777, which works with major auto brands like INFINITI, to learn about the range of immersive experiences you can build with Unity to create a better customer experience that results in more engagement and sales.
Speakers:
David Castañeda - Visionaries 777
Frantz Lasorne - Visionaries 777
Session available here: https://youtu.be/WJpeWHGXyms
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Unity Technologies
Get a complete walkthrough of the end-to-end animation workflow of the Sherman project. Learn how to use Unity for creating CG animation and take a deep dive into the real-time fur system in Unity.
Speaker:
Mike Wuetherick - Unity
Watch the session on YouTube: https://youtu.be/fFfWxErJMkY
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Unity Technologies
The developers of Varjo VR-1 learned a lot about human eye resolution and the demands it puts on virtual reality (VR) content. In these slides, you'll explore what next-generation VR can mean for your VR experiences. Learn about what matters the most when it comes to visual quality, the possible caveats, and the role performance requirements play in this equation.
Speaker:
Mikko Strandborg - Varjo
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019Unity Technologies
Unity is enabling film and animation studios to revolutionize their pipelines with features developed specifically to empower storytellers who are creating linear and interactive content. Learn more about features such as Python, Shotgun, the Arbitrary Output Variables (AOV) used in Recorder for export, Alembic, and Universal Scene Description (USD).
Speaker:
Mathieu Muller - Unity
Watch the session on YouTube: https://youtu.be/wrc3R-BoDGs
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019Unity Technologies
VR allows for an entirely new level of immersion, leading to more thrilling and engaging content to be delivered and is growing rapidly. Despite this, VR, especially on mobile, currently contains a number of limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. Virtual reality (VR) is a new way to deliver thrilling and engaging content and allows for a deep level of immersion. Despite this, VR, especially on mobile, currently has several limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. To achieve the true potential of VR, these limitations must be either solved or mitigated. Ways of mitigating these limitations include optimal alpha compositing approaches, texture filtering techniques and bump mapping methods for use with VR content. In these slides, technology company Arm will outline how to improve the rendering quality of your VR content, describing the most common pitfalls and bad practices, before providing clear examples and mitigation solutions of how to best overcome them.
Speaker:
Ryan O'Shea - ARM
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019Unity Technologies
From buildings and infrastructure to industrial machinery and factories, digital twins are becoming integral revisualization tools across the industrial sector. Learn how Unit040, a company specializing in visualization and simulation, creates digital twins that combine real-time 3D technology with BIM, CAD and CAE systems to add value at all stages of the building and product lifecycle, from the early design phase to predictive maintenance using Internet of Things (IoT) data.
Speakers:
Pieter Weterings - Unit040
Guido van Gageldonk - Unit040
Watch the session on YouTube: https://youtu.be/j4i14p89h_s
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Unity Technologies
The AR Foundation toolkit has been critical for Krikey to build compelling AR games that function cross-platform, at scale. Krikey, an AR mobile gaming application, used dynamic ground plane detection and camera translation to enable users to play 3D games that interact with the real world. These slides cover some of the best practices Krikey developed while using AR Foundation.
Speakers:
Ketaki Shriram - Krikey
Jhanvi Shriram - Krikey
Watch the session on YouTube: https://youtu.be/5MKRuJEA1hI
Visualizing the engineering project lifecycle - Unite CopenhagenUnity Technologies
From design to operations, visualization is a powerful tool to drive informed decision-making on major projects. Point clouds, virtual reality and mobile apps are combining to enable better outcomes throughout the engineering industry. Join this session led by Aurecon to learn how Unity can empower engineers to increase efficiency and realize value through every stage of the project lifecycle.
Speaker: Michael Gardiner - Aurecon
Session available here: https://youtu.be/dixtTbGcCFg
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtual visual copy
1. GenerativeArt—MadewithUnity
Real-time 3D and digital
twins: The power of a
virtual visual copy
Julien Faure
Director, Product
Marketing, Industrial
Unity
Guido Van Gageldonk
Co-founder & Chief
Technology Officer
Unit040
2. 2
◦ The need for personalized, real-time
experiences everywhere
◦ The who/what/where/why/how of digital
twins
◦ Digital twins in industry: Use cases and
demo
Agenda
9. 9
Real-time
3D & digital
twins
Design, simulation &
engineering
Production &
Construction
Service & usage
Marketing & sales
Across the product and building lifecycle
11. 11
Digital twins in a converged world
Buildings &
Infrastructure
Automotive, &
Manufacturing
Games &
Media
Autonomous
systems that
interact with smart
cities
Smart cities that
interact with
autonomous systems
Fun & interactive
home automation, in-
car and in-product
experiences
12. Ever more complex systems, less resources, and fierce competition.
Leading into an overly complex system-development-process,
with it a strong need for more agile digital methods.
WHY THE PROBLEM IN INDUSTRY GOING FORWARD
13. DIGITAL TWIN WHAT IS IT
DIGITAL TWIN REAL SYSTEM
A FULLY WORKING DIGITAL VERSION OF A SYSTEM
◦ Digital Twin behaves the same as the Real System would
◦ It allows for virtual testing, before applying it in the real world
◦ It predicts and shows what will happen
◦ Virtual damage/errors instead of real damage/errors
14. WHAT DO YOU NEED DIGITAL MATTER
DIGITAL MATTERDISCRETEVECTOR
15. DIGITAL TWIN PIPELINE
Digital Twin technology for the Industry, Over the entire lifecycle!
All made possible by a dynamic framework, powered by the most stabile engine in the world Unity3D.
R&D PRODUCTION SITE PLANNING INSTALLATION TRAINING MAINTENANCE
Virtual Simulation
Configurator
Visualization
Augmented
Mixed Reality
Dynamic DATA feed
Virtual Reality
16. REAL
system
Creating Data
VIRTUAL TWIN
of system
Virtual Testing through
Dynamic Data Coupling Status
Meteo
Maintenance
DATA
Predicting what will happen
High Tech Construction Aerospace
SIMILAR CHALLENGES DIFFERENT INDUSTRIES
17. A Virtual version of the system on top of the Real
system, for data management and maintenance.
To fully test a system in the Virtual world, before it
exists in the Real world.
DIGITAL TWINS DIFFERENT TYPES / BENEFITS
SYSTEM GO-LIVEDEVELOPMENT OPERATION & MRO
DIGITAL PROTOTYPE TWIN DIGITAL PRODUCT TWIN
You can apply Digital Twin technology in different phases of the product lifecycle
UP TO 20% SHORTER TIME-TO-MARKET
AND INCREASING…
BETTER SAFETY & VALIDATION
UP TO 25% COST REDUCTION
AND INCREASING…
EARLY FEEDBACK & PREDICTABILITY
FIRST-TIME-RIGHT-ENGINEERING
CLEAR COMMUNICATION
INCREASED UP TIME
19. USECASES USING DIGITAL TWINS
MODEL DRIVEN DESIGN
VIRTUAL PROTOTYPING
VIRTUAL SYSTEM VALIDATION
THROUGHPUT OPTIMIZATION
COLLISION DETECTION
PREDICTIVE MAINTENANCE
MACHINE LEARNING TRAINING GROUND/EVOLUTIONAIRY DESIGN
TRAINING OF CARBON BASED INTELLIGENCE
21. DISRUPTING THE NEXT DECADE IN INDUSTRY
CAE – Pre-calculated Simulation & Analysis
1960s 1990s
3D Game Engines
Mid 1990s 2000: First separate game engines
CAD – System hardware development
1960s
POWERFUL INTEGRATION INTO PRESPECTIVE THROUGH FMU*
SEAMLESS IMPORT INTO PRESPECTIVE OF ANY CAD MODEL
Unity 3D – 1st affordable game engine
2005 2012: Awarded Top Engine
UNITY 3D
GAME ENGINE AS CORE TECHNOLOGY
MDE & PLC & IOT – System Behaviour
DIRECT COMMUNICATION TO SIMULATION
22. POSSIBILITIES WITH A.I. THE NEXT DECADE IN INDUSTRY
SYSTEM
DIGITAL TWIN
ENVIRONMENT
VIRTUAL
ENVIRONMENT
LEARN
TRANSFER KNOWLEDGE
SYSTEM
SYSTEM
SYSTEM
SYSTEM
SYSTEM
SELF LEARNING SYSTEMS
EVOLUTIONARY DESIGN
23. HOW FIVE EASY STEPS
UPLOAD CAD
Insert 3D Engineering file into Prespective
DEFINE COMPONENTS
Select and define the components of the system
DEFINE BEHAVIOR
Create and define behavior of the components
CONNECT TO DATA
Connect the Digital Twin to dynamic data
TEST & VALIDATE
Test and validate the Digital Twin
of the system in the most
advanced Virtual environment
1
2
3
4
5
24. WITH FRAMEWORK FUNCTIONS
UPLOAD CAD
Prescissor
DEFINE COMPONENTS
Prepare
DEFINE BEHAVIOR
Prescripted & Prelogic
CONNECT TO DATA
Preplug, for PLC, logic controller, IOT or MDE connection
TEST & VALIDATE
Preplay & Prestore
26. EARLY INVOLVEMENT IN NEW PRODUCT INTRODUCTIONS
INTRODUCTION GROWTH MATURITY DECLINEDEVELOPMENT
VOLUME
t
€
ORIGINAL COST
COST WITH PRESPECTIVE
NEW PRODUCT INTRODUCTIONS
37. PROBLEM SOLUTION
SYSTEM ARCHITECT
Can now develop, test and iterate quickly on the
system design without hardware costs
+ Communication
+ Assumption testing
+ TCO
+ Less friction
SOFTWARE ENGINEER / MODELLER
Can now test the software on the system, before
the system is built
+ Early testing
+ Early feedback
+ Early and better delivery
3D CAD ENGINEER
Can now breathe life into the otherwise
static 3D model of the system
+ Communication
+ Show system behavior easily
MARKETING / SALES
Can now show, sell and try out the system
with the client
+ Communication
+ Client feedback
+ Early sales
CLIENT OF SYSTEM
Can now use the system;
Earlier, Better, Cheaper
+ Time to market
+ First time right
+ Predictive use & maintenance
+ Augmented information
+ TCO
SITE PREPARATION
Can now show, on site a fully working
virtual system
+ Communication
+ Client feedback
+ Visual confirmation
INSTALLATION & MAINTENANCE
Can now train virtually, and use AR on site
+ Fewer mistakes
+ Predictive maintenance
+ Better knowledge transfer
38. GAIN THE ADVANTAGE OF REALTIME SIMULATION & DIGITAL TWINNING
CAE – Pre-calculated Simulation & Analysis
1960s 1990s
Unity 3D – 1st affordable game engine
2005 2012: Awarded Top Engine
TYPE 1 COMPANY | HIGH RISK
Develops systems in 3D CAD software > Then builds the hardware >
Then software needs to make it work
TYPE 2 COMPANY | RISK
Develops systems in 3D CAD software > Then runs partial simulations on some parts >
Then builds the hardware > Then software needs to make it work
TYPE 3 COMPANY | CALCULATED RISK
Builds a virtual simulation-model of system > Then creates software for simulation >
Then runs simulations > Then develops the system all over in 3D CAD software >
Then builds the hardware > Then software needs to make it work
TYPE 4 COMPANY | EARLY VALIDATION – LOW RISK
Develops systems iteratively > By continuously simulating the real 3D CAD drawings as
they develop over time > Controlled by the real Machine Control software that is
developed and tested in parallel > Thereby validates the virtual system first >
Then builds hardware and delivers the validated working system >
Is futureproof by having the tools for the next step in Industry; Machine Learning >
Will overrun Type 1 & 2 and challenge Type 3 companies, by developing faster, more
agile, with less TCO
3D Game Engines
Mid 1990s 2000: First separate game engines
CAD – System hardware development
1960s