This expert session dives deep into customization, experimentation, and complex use-cases that leverage Unity's cinematic and post-processing tools for games and film. Brand new features will also be covered, such as the Impulse Camera-Shake system, the Event module, and ClearShot improvements. Note for attendees: strong grasp of C# and/or familiarity with Timeline and Cinemachine recommended. Adam Myhill Ciro Continisio (Unity Technologies)