Download the app!
Stop Motion Studio
• Available on both the Apple App Store and Google Play
• Make sure you get the FREE version
• Published by Cateater, LLC.
Pain-Free Prioritization
Carolyn Chandler Anna van Slee@chanan @adventuringanna
Adventures in Experience Design

Activities for Beginners
Prioritization…
Why is it so damn HARD?
Features generation is a journey
through forests, trees, and weeds…
…and traffic pictures change.
Assumptions get made left and right.
People fall in love… 

and get their hearts broken
Prioritization…
Why is it so damn IMPORTANT?
If it’s done badly you have a product
with holes.
What primary product does
Starbucks sell?
What experience does
Starbucks sell?
bad prioritization leads to:
frustration,
loss of trust, and
missed opportunities
For your product’s users…
Prioritization done well inspires love and trust
Agenda!
What are we going to accomplish today?
• Foundations for strategic design
• Intro to your case study
• Teamwork to generate feature ideas,
then prioritize together
FoundationsFollow the yellow brick road
Company Values
User Insights
Role Priorities
• Clarifying values
• Forming design principles
• Research
• User models (like personas)
• Business
• User
• Technology
Teams get frustrated if
they’re reacting all the time
What makes your team more strategic?
1. A thriving foundation of company values
and brand attributes
Design Principles
Brand-rooted guiding statements that help your
team make decisions about which features to
build, and how they work
Antoni Gaudi
Value: Harmony
The essential quality of a work of art is harmony. In sculptural
works, harmony derives from the light that gives it relief and
decorates it.
Principles on Light
• The amount of light should be just right, not too much, not
too little, since having too much or too little light can both
cause blindness […]
• 45 degrees is the angle that best defines bodies and shows
us the form.
What makes your team more strategic?
1. A thriving foundation of company values
and brand attributes
2. Insight into real problems, and user needs
and behaviors
BEGINNER BEN
Personal Information
Age: 19 years old
College student at Uni-
versity of Illinois, majoring
in Civil Engineering
Lives on campus in Cham-
paign during the school
year and spends summers
at home working
Ben uses:
About Ben
at age 12. Now he’s an outgoing, bright engineering student who gets good
grades at school. He knows he currently lacks the experience to get the job
experience now.
Goals
Study abroad in Copenhagan for a semester
Gain the experience that will help him start working immediately after com-
pleting his undergraduate degree
Frustrations
Ben is learning hard skills in his classes, but hasn’t been able to apply them to
any jobs or internships directly related to his area of interest.
in class, but most job sites focus on professional experience.
Activities
By night, he works part-time and occasionally attends on-campus workshops
Profile Comparisons
What makes your team more strategic?
1. A thriving foundation of company values
and brand attributes
2. Insight into real problems, and user needs
and behaviors
3. A focus on business vision/objectives,
maintaining an awareness of what’s
important, feasible and next
What makes your team more strategic?
1. A thriving foundation of company values
and brand attributes
2. Insight into real problems, and user needs
and behaviors
3. A focus on business vision/objectives,
maintaining an awareness of what’s
important, feasible and next
4. The ability to work with others to gain
this knowledge and make it part of
decision-making
Welcome to Happily Ever After
You’re hired! Imagine that you work at
Happily Ever After, an app developer
that’s focused on mobile movie-making.
We’re a small company of 50 people
including developers, visual designers,
user experience designers and business
stakeholders.
Stop
Motion
What is it?
Why do we care?
What is stop motion?
What is it?
• Stop motion is an animation technique that makes
inanimate objects appear as if they are moving.
• Essentially, stop motion is a series of still photos, in which
the animated object(s) are moved slightly between
pictures. When all the pictures are stitched together, it
creates the illusion of motion!
Why do we care?
• Technology has made animation both easier and more
available to non-professionals than ever before.
• There’s an amazing amount of extremely creative amateur
Your Challenge
Assess your company’s stop motion product
Generate features / ideas to improve it
Prioritize and prototype them
#shameless pug
This is our Methodology.
SPONGE SPARK SPLATTER SCULPT STORYTELL
Choose a design
challenge and
immerse in the
related context. What
do you want to make
better? For who?
Take insights from
Sponge. Define your
audience and their
needs. Generate the
solution idea you
want to design.
Brainstorm multiple
ideas (quantity over
quality). Explore
possible features
and content.
Form and refine
your solution with
user insights and
design strategy.
Express the
importance and
meaning of your
solution.
Whoa! Deja Vu…
Make stop-motion movies more accessible for parents with
8-to-10-year-old kids
• Making stop-motion movies can be
time-consuming (parents = busy!)
• Mobile UI can be confusing
• Stop-motion movie making can be
hard to understand
• How might we speed up the movie-
making process?
• How might we integrate instructions
or tutorials into the experience?
A mobile app for both iOS
and Android
A mini stop-motion
camera that you can
attach to your pet’s collar
that takes pics every 10
seconds
Create a retail chain of
workshops with deluxe
stop motion stations you
can rent by the hour
Whoa! Deja Vu…
Company Values
User Insights
Role Priorities
• Clarifying values
• Forming design principles
• Research
• User models (like personas)
• Business
• User
• Technology
Values&Principles
Without them, you’re the villain in the tale
The French
The British
In the 1970’s, Ann C Noble created the aroma wheel
Attributes
q Corporate
q Cutting-Edge
q Decisive
q Deliberate
q Detailed
q Dominating
q Educated
q Elitist
q Energetic
q Essential
q Ethical
q Exacting
q Exciting
q Exclusive
q Experienced
q Adaptable
q Adventurous
q Approachable
q Assertive
q Busy
q Candid
q Caring
q Commercial
q Communal
q Complex
q Concise
q Conservative
q Confident
q Confidential
q Conscientious
q Familial
q Fearless
q Fresh
q Friendly
q Fun
q Functional
q Giving
q Growing
q Heavy
q Honest
q Hopeful
q Humble
q Impactful
q Informed
q Innovative
q Inspiring
q Modern
q Nostalgic
q Open
q Organic
q Organized
q Outgoing
q Political
q Refined
q Refreshing
q Safe
q Self-aware
q Simplistic
q Spontaneous
q Stable
q Sterile
q Timeless
q Transparent
q Trusted
q Vibrant
q Warm
q Welcoming
q Youthful
ADD YOUR OWN:
Choose Your Attributes
Choose 3-5 words from our attribute
list that you think describe the site
you’re about to see…
Attributes for the case study are…
Empowering
Inspirational
Intuitive
Trustworthy
Explore Definitions
1. On a sticky note, individually write your
definition of the word “Empowering.”
2. Go around the table and discuss the
different definitions for it. What resonates
with everyone?
Empowering
The act of making something is cathartic and
magical. Kids don’t have a lot of power in their
lives, so the act of creation gives them rare total
control and an opportunity for growth.
• Let the user make as many of the key choices as possible.
• Balance this with the fact that choices can’t be
overwhelming.
• Make boring choices fade to the background and put fun
choices front and center.
Inspiring
The product should lead families to have and
express ideas that they would not have
otherwise.
• Delight families with features like special effects that
will push their movies and narratives to a level they
didn’t realize they could achieve.
Intuitive
Great design for kids is more than just easy to
use – it’s fun because it’s intuitive.
• Focus flow and functionality on the actual act of
making, instead of the how.
• Visuals are always better than copy – seeing is better
than reading – doing is better than listening.
• Learning by doing is always best.
Trustworthy
This is a safe environment for play and growth
that is both desirable to the child and
wholesome for the parent.
.
• Parents should feel confident about their kids playing
with this alone.
• This means kids won’t spend $400 in a few minutes,
that they won’t share a picture of themselves in the
bathtub, and that strangers will not see kids’ creations.
User Insights
No unimportant characters in this story…
Meet Kate McCallister.
Kate’s a super busy 40-year-old mother of five, and
a full-time, executive-level employee at a bank.
Goals
• Wholesome experiences for her children. They
love technology and are glued to their mobile
devices and TV.
• Co-play experiences that are engaging…for her.
Finally, her kids are old enough to play games
that aren’t totally juvenile and boring for her to
play.
Frustrations
• Time! As in, there’s never enough of it.
• Technology can be intimidating. Her kids are
getting old enough that sometimes they know
her iPhone better than she does… which scares
her, when she starts to think about safety and
privacy.
Meet Kevin McCallister.
Kevin is a very smart, energetic and creative 8-
year-old with a short attention span.
Goals
• FUN, like, as soon as possible. Kevin compares
every experience to his video games. How
instant is the gratification?!
• To make stuff that he can share (to impress,
really) his friends and family. He doesn’t get mail
or email. He can’t be on social media.
Frustrations
• Getting more of mom’s attention! With four
siblings to compete with, every second he
spends with his mom is precious.
• Nothing can happen fast enough for Kevin. He’s
a digital native who grew up taking instant
messaging and on-demand entertainment for
granted.
Usability Testing
Time to get sticky with it…
Problems

pink
• Places where you are
confused or frustrated
• Bad/unnecessary errors
• Situations that make you ask
“how do I…” too often or for
too long
• Barriers to features caused by
(mis)understanding
Assumptions/Emotions 

yellow
• Unproven statements that
you’re making about the
audience
• Comments such as frustrations,
impressions, or other emotional
exclamations
Features 

green
• Proposed fixes for
problems
• Proposed changes to
interactions/flows
• Addition of functionality
• Opportunities for a better
fit with design principles
Task #1 (10 minutes)
You’ve got a 10 minutes while dinner cooks
to play with your little boy. He’s got a couple
toys and other objects out on the dining
room table. Open the Stop Motion Studio
app and create a new stop action movie:
With at least 20 frames, and 

using at least 2 objects
Problems

pink
Assumptions/Emotions 

blue
Features (3-5 per person)

yellow
Task 2a (5 minutes)

When you are done making your stop
motion movie, give your video a title.
Task 2b (5 minutes)

Share your movie by emailing it to:
carolyn.ux@gmail.com; Set the resolution
to “Large – 540p” so that it will be small
enough to email.
Problems

pink
Assumptions/Emotions 

blue
Features (3-5 per person)

yellow
Brainstorm-Up (10 minutes) to at least
20 feature ideas or changes
How might we increase
delight during movie creation?
Time for a Bathroom Break!
Put up your features and review other teams features
(copy good ones) - We’ll start back up at 12:10
Time to do an about-face…
Evaluation criteria
• What is important to the users?



• What is important to the business?
Feasibility considerations:
• App size needs to be under 50 MB
• Must remain COPPA compliant 

(related: we don’t want to add user accounts)
• A small lean dev team means no features should be specifically iOS or
Android (must work for both) so there’s less development redundancy
The Feasibility Four
FEASIBILITY
IMPORTANCE
0 10
0
10
DO FIRSTDO LATER
CONSIDERDON’T BOTHER
Map Your Features!
Prioritization Personas
Meet Tess McGill.
Tess is Chief Financial Officer of Happily Ever
After. She’s run several profitable companies in
different areas of new media.
Goals
• Monetizing the company’s products
• Making sure operating, development, and
marketing costs do not exceed revenue
• She’s looking for “big bang” features that will
make the company’s products stand out from
the competition’s, and attract partnerships
Frustrations
• Tess finds that the team falls in love with
features that are just not viable for the
business. She doesn’t want to squash
creative thought, but wants people to think
realistically.
Meet Dade Override.
Dade is a 28 year old developer specializing in
mobile games and media creation.
Goals
• Become a more senior developer, both through
learning new technologies and become a leader/
manager in the tech group
• Create something challenging, but also easy for
the team to maintain and scale.
Frustrations
• Dade is frustrated with the amount of time spent
thinking and planning upfront. He wants to get in
and start building as soon as possible.
Meet Jackson Pollock.
Jackson is an experience designer who has
specialized in working on products for kids.
Goals
• Make sure user needs are being taken into account
with both features chosen and the usability of the
design - including features that delight and
surprise users.
• Make an interface that’s playful, and that use
symbols over text to help younger children use the
app more readily.
Frustrations
• Jackson feels like some business-related features
have negative impact on user experience or
privacy and safety.
Pick your Persona!
Impassioned Exercise: Desert Island
• Focus on the features “Do First” and “Do Later” only 

(take a pic before you change)
• Re-evaluate all these features through the lens of your
prioritization persona
• Pick the Top 3 that you think are the most important
based on your persona
• Prep a quick pitch - 30-60 seconds per pick
• Put your mark on those sticky notes as you pitch 

(B, T, D)
Take off your persona hat
and shake it off
Visualization
Seeing is believing
Flow shapes are linear and can be linked together in a se-
quence. They include dot, line, angle, arc, spiral, and loop.
Closed shapes feel more like solid objects. They in-
clude oval, eye, triangle, rectangle, house, and cloud.
Using just these shapes, draw:
A watch
Your neighbor’s face
Now You See It….
How has being able to visualize features
affected the way you perceive their value?
When doing this with your team, VOTE for
your favorite feature visualizations by adding a
star next to each.
Why did you pick the feature that you picked?
How did sketching/visualization affect that
choice?
Pay attention when it doesn’t feel right
Summary of Take-Aways
Prioritization is painful but
important
Strategic foundations
• Company Values
• User Insights
• Role Awareness
Prioritization Process
• Generate feature ideas for
business AND users
• Create prioritization criteria
(business and user-based)
• Map features by importance
and feasibility
• Filter through role concerns
• Map again by business and
user benefits
• Test through collaborative
visualization
Carolyn Chandler Anna van Slee
@chanan @adventuringanna
And they all lived…
Adventures in Experience Design

Activities for Beginners

Happily Ever After: Pain-Free Prioritization

  • 1.
    Download the app! StopMotion Studio • Available on both the Apple App Store and Google Play • Make sure you get the FREE version • Published by Cateater, LLC.
  • 3.
  • 4.
    Carolyn Chandler Annavan Slee@chanan @adventuringanna Adventures in Experience Design
 Activities for Beginners
  • 5.
  • 6.
    Features generation isa journey through forests, trees, and weeds…
  • 7.
  • 8.
    Assumptions get madeleft and right.
  • 9.
    People fall inlove… 
 and get their hearts broken
  • 10.
    Prioritization… Why is itso damn IMPORTANT?
  • 11.
    If it’s donebadly you have a product with holes.
  • 12.
    What primary productdoes Starbucks sell?
  • 13.
  • 16.
    bad prioritization leadsto: frustration, loss of trust, and missed opportunities For your product’s users…
  • 17.
    Prioritization done wellinspires love and trust
  • 19.
    Agenda! What are wegoing to accomplish today? • Foundations for strategic design • Intro to your case study • Teamwork to generate feature ideas, then prioritize together
  • 20.
  • 21.
    Company Values User Insights RolePriorities • Clarifying values • Forming design principles • Research • User models (like personas) • Business • User • Technology
  • 22.
    Teams get frustratedif they’re reacting all the time
  • 23.
    What makes yourteam more strategic? 1. A thriving foundation of company values and brand attributes
  • 25.
    Design Principles Brand-rooted guidingstatements that help your team make decisions about which features to build, and how they work
  • 26.
    Antoni Gaudi Value: Harmony Theessential quality of a work of art is harmony. In sculptural works, harmony derives from the light that gives it relief and decorates it. Principles on Light • The amount of light should be just right, not too much, not too little, since having too much or too little light can both cause blindness […] • 45 degrees is the angle that best defines bodies and shows us the form.
  • 28.
    What makes yourteam more strategic? 1. A thriving foundation of company values and brand attributes 2. Insight into real problems, and user needs and behaviors
  • 30.
    BEGINNER BEN Personal Information Age:19 years old College student at Uni- versity of Illinois, majoring in Civil Engineering Lives on campus in Cham- paign during the school year and spends summers at home working Ben uses: About Ben at age 12. Now he’s an outgoing, bright engineering student who gets good grades at school. He knows he currently lacks the experience to get the job experience now. Goals Study abroad in Copenhagan for a semester Gain the experience that will help him start working immediately after com- pleting his undergraduate degree Frustrations Ben is learning hard skills in his classes, but hasn’t been able to apply them to any jobs or internships directly related to his area of interest. in class, but most job sites focus on professional experience. Activities By night, he works part-time and occasionally attends on-campus workshops
  • 31.
  • 32.
    What makes yourteam more strategic? 1. A thriving foundation of company values and brand attributes 2. Insight into real problems, and user needs and behaviors 3. A focus on business vision/objectives, maintaining an awareness of what’s important, feasible and next
  • 34.
    What makes yourteam more strategic? 1. A thriving foundation of company values and brand attributes 2. Insight into real problems, and user needs and behaviors 3. A focus on business vision/objectives, maintaining an awareness of what’s important, feasible and next 4. The ability to work with others to gain this knowledge and make it part of decision-making
  • 35.
    Welcome to HappilyEver After You’re hired! Imagine that you work at Happily Ever After, an app developer that’s focused on mobile movie-making. We’re a small company of 50 people including developers, visual designers, user experience designers and business stakeholders.
  • 36.
  • 37.
    What is stopmotion? What is it? • Stop motion is an animation technique that makes inanimate objects appear as if they are moving. • Essentially, stop motion is a series of still photos, in which the animated object(s) are moved slightly between pictures. When all the pictures are stitched together, it creates the illusion of motion! Why do we care? • Technology has made animation both easier and more available to non-professionals than ever before. • There’s an amazing amount of extremely creative amateur
  • 38.
    Your Challenge Assess yourcompany’s stop motion product Generate features / ideas to improve it Prioritize and prototype them
  • 39.
  • 40.
    This is ourMethodology. SPONGE SPARK SPLATTER SCULPT STORYTELL Choose a design challenge and immerse in the related context. What do you want to make better? For who? Take insights from Sponge. Define your audience and their needs. Generate the solution idea you want to design. Brainstorm multiple ideas (quantity over quality). Explore possible features and content. Form and refine your solution with user insights and design strategy. Express the importance and meaning of your solution.
  • 41.
    Whoa! Deja Vu… Makestop-motion movies more accessible for parents with 8-to-10-year-old kids • Making stop-motion movies can be time-consuming (parents = busy!) • Mobile UI can be confusing • Stop-motion movie making can be hard to understand • How might we speed up the movie- making process? • How might we integrate instructions or tutorials into the experience? A mobile app for both iOS and Android A mini stop-motion camera that you can attach to your pet’s collar that takes pics every 10 seconds Create a retail chain of workshops with deluxe stop motion stations you can rent by the hour Whoa! Deja Vu…
  • 42.
    Company Values User Insights RolePriorities • Clarifying values • Forming design principles • Research • User models (like personas) • Business • User • Technology
  • 43.
  • 45.
  • 46.
  • 47.
    In the 1970’s,Ann C Noble created the aroma wheel
  • 48.
    Attributes q Corporate q Cutting-Edge qDecisive q Deliberate q Detailed q Dominating q Educated q Elitist q Energetic q Essential q Ethical q Exacting q Exciting q Exclusive q Experienced q Adaptable q Adventurous q Approachable q Assertive q Busy q Candid q Caring q Commercial q Communal q Complex q Concise q Conservative q Confident q Confidential q Conscientious q Familial q Fearless q Fresh q Friendly q Fun q Functional q Giving q Growing q Heavy q Honest q Hopeful q Humble q Impactful q Informed q Innovative q Inspiring q Modern q Nostalgic q Open q Organic q Organized q Outgoing q Political q Refined q Refreshing q Safe q Self-aware q Simplistic q Spontaneous q Stable q Sterile q Timeless q Transparent q Trusted q Vibrant q Warm q Welcoming q Youthful ADD YOUR OWN:
  • 49.
    Choose Your Attributes Choose3-5 words from our attribute list that you think describe the site you’re about to see…
  • 52.
    Attributes for thecase study are… Empowering Inspirational Intuitive Trustworthy
  • 54.
    Explore Definitions 1. Ona sticky note, individually write your definition of the word “Empowering.” 2. Go around the table and discuss the different definitions for it. What resonates with everyone?
  • 55.
    Empowering The act ofmaking something is cathartic and magical. Kids don’t have a lot of power in their lives, so the act of creation gives them rare total control and an opportunity for growth. • Let the user make as many of the key choices as possible. • Balance this with the fact that choices can’t be overwhelming. • Make boring choices fade to the background and put fun choices front and center.
  • 56.
    Inspiring The product shouldlead families to have and express ideas that they would not have otherwise. • Delight families with features like special effects that will push their movies and narratives to a level they didn’t realize they could achieve.
  • 57.
    Intuitive Great design forkids is more than just easy to use – it’s fun because it’s intuitive. • Focus flow and functionality on the actual act of making, instead of the how. • Visuals are always better than copy – seeing is better than reading – doing is better than listening. • Learning by doing is always best.
  • 58.
    Trustworthy This is asafe environment for play and growth that is both desirable to the child and wholesome for the parent. . • Parents should feel confident about their kids playing with this alone. • This means kids won’t spend $400 in a few minutes, that they won’t share a picture of themselves in the bathtub, and that strangers will not see kids’ creations.
  • 59.
    User Insights No unimportantcharacters in this story…
  • 60.
    Meet Kate McCallister. Kate’sa super busy 40-year-old mother of five, and a full-time, executive-level employee at a bank. Goals • Wholesome experiences for her children. They love technology and are glued to their mobile devices and TV. • Co-play experiences that are engaging…for her. Finally, her kids are old enough to play games that aren’t totally juvenile and boring for her to play. Frustrations • Time! As in, there’s never enough of it. • Technology can be intimidating. Her kids are getting old enough that sometimes they know her iPhone better than she does… which scares her, when she starts to think about safety and privacy.
  • 61.
    Meet Kevin McCallister. Kevinis a very smart, energetic and creative 8- year-old with a short attention span. Goals • FUN, like, as soon as possible. Kevin compares every experience to his video games. How instant is the gratification?! • To make stuff that he can share (to impress, really) his friends and family. He doesn’t get mail or email. He can’t be on social media. Frustrations • Getting more of mom’s attention! With four siblings to compete with, every second he spends with his mom is precious. • Nothing can happen fast enough for Kevin. He’s a digital native who grew up taking instant messaging and on-demand entertainment for granted.
  • 62.
  • 63.
    Time to getsticky with it… Problems
 pink • Places where you are confused or frustrated • Bad/unnecessary errors • Situations that make you ask “how do I…” too often or for too long • Barriers to features caused by (mis)understanding Assumptions/Emotions 
 yellow • Unproven statements that you’re making about the audience • Comments such as frustrations, impressions, or other emotional exclamations Features 
 green • Proposed fixes for problems • Proposed changes to interactions/flows • Addition of functionality • Opportunities for a better fit with design principles
  • 64.
    Task #1 (10minutes) You’ve got a 10 minutes while dinner cooks to play with your little boy. He’s got a couple toys and other objects out on the dining room table. Open the Stop Motion Studio app and create a new stop action movie: With at least 20 frames, and 
 using at least 2 objects Problems
 pink Assumptions/Emotions 
 blue Features (3-5 per person)
 yellow
  • 65.
    Task 2a (5minutes)
 When you are done making your stop motion movie, give your video a title. Task 2b (5 minutes)
 Share your movie by emailing it to: carolyn.ux@gmail.com; Set the resolution to “Large – 540p” so that it will be small enough to email. Problems
 pink Assumptions/Emotions 
 blue Features (3-5 per person)
 yellow
  • 66.
    Brainstorm-Up (10 minutes)to at least 20 feature ideas or changes How might we increase delight during movie creation?
  • 67.
    Time for aBathroom Break! Put up your features and review other teams features (copy good ones) - We’ll start back up at 12:10
  • 68.
    Time to doan about-face…
  • 69.
    Evaluation criteria • Whatis important to the users?
 
 • What is important to the business? Feasibility considerations: • App size needs to be under 50 MB • Must remain COPPA compliant 
 (related: we don’t want to add user accounts) • A small lean dev team means no features should be specifically iOS or Android (must work for both) so there’s less development redundancy
  • 70.
    The Feasibility Four FEASIBILITY IMPORTANCE 010 0 10 DO FIRSTDO LATER CONSIDERDON’T BOTHER
  • 71.
  • 72.
  • 73.
    Meet Tess McGill. Tessis Chief Financial Officer of Happily Ever After. She’s run several profitable companies in different areas of new media. Goals • Monetizing the company’s products • Making sure operating, development, and marketing costs do not exceed revenue • She’s looking for “big bang” features that will make the company’s products stand out from the competition’s, and attract partnerships Frustrations • Tess finds that the team falls in love with features that are just not viable for the business. She doesn’t want to squash creative thought, but wants people to think realistically.
  • 74.
    Meet Dade Override. Dadeis a 28 year old developer specializing in mobile games and media creation. Goals • Become a more senior developer, both through learning new technologies and become a leader/ manager in the tech group • Create something challenging, but also easy for the team to maintain and scale. Frustrations • Dade is frustrated with the amount of time spent thinking and planning upfront. He wants to get in and start building as soon as possible.
  • 75.
    Meet Jackson Pollock. Jacksonis an experience designer who has specialized in working on products for kids. Goals • Make sure user needs are being taken into account with both features chosen and the usability of the design - including features that delight and surprise users. • Make an interface that’s playful, and that use symbols over text to help younger children use the app more readily. Frustrations • Jackson feels like some business-related features have negative impact on user experience or privacy and safety.
  • 76.
  • 77.
    Impassioned Exercise: DesertIsland • Focus on the features “Do First” and “Do Later” only 
 (take a pic before you change) • Re-evaluate all these features through the lens of your prioritization persona • Pick the Top 3 that you think are the most important based on your persona • Prep a quick pitch - 30-60 seconds per pick • Put your mark on those sticky notes as you pitch 
 (B, T, D)
  • 78.
    Take off yourpersona hat and shake it off
  • 79.
  • 83.
    Flow shapes arelinear and can be linked together in a se- quence. They include dot, line, angle, arc, spiral, and loop. Closed shapes feel more like solid objects. They in- clude oval, eye, triangle, rectangle, house, and cloud. Using just these shapes, draw: A watch Your neighbor’s face
  • 85.
    Now You SeeIt…. How has being able to visualize features affected the way you perceive their value? When doing this with your team, VOTE for your favorite feature visualizations by adding a star next to each. Why did you pick the feature that you picked? How did sketching/visualization affect that choice?
  • 86.
    Pay attention whenit doesn’t feel right
  • 87.
    Summary of Take-Aways Prioritizationis painful but important Strategic foundations • Company Values • User Insights • Role Awareness Prioritization Process • Generate feature ideas for business AND users • Create prioritization criteria (business and user-based) • Map features by importance and feasibility • Filter through role concerns • Map again by business and user benefits • Test through collaborative visualization
  • 88.
    Carolyn Chandler Annavan Slee @chanan @adventuringanna And they all lived… Adventures in Experience Design
 Activities for Beginners