Using Axure for Early Validation
RAPID PROTOTYPING TO ELICIT USER FEEDBACK




Prepared by:
Michael Hawley – VP Experience Design

Oct 20, 2009
Agenda

• Introduction
• About prototyping
• Prototyping tools
• Case Study and demo




                        2
About Me

• MS in Human Factors in Information Design from Bentley University
• VP of Experience Design at Mad*Pow in Portsmouth, NH USA
  (www.madpow.net)
• Member of SIG CHI, UPA, IxDA, active author on UXMatters, UX Magazine
• Current Chapter President of NH Chapter of Usability Professional’s
  Association (UPA)




                                                                          3
About Mad*Pow

Experience Design Agency:           Headquarters:
Cross-Channel Experience Strategy   Portsmouth, NH USA
User & Market Research
Task Flow Analysis
Interaction Design
                                    Staff:
Information Architecture
                                    26 Employees
Visual Design
Prototyping & Usability Testing
Interactive Media
Social Media Strategy
Search Engine Optimization
Copywriting




                                                         4
Our Clients




              5
Agenda

• Introduction
• About prototyping
• Prototyping tools
• Case Study and demo




                        6
Prototypes: A Definition

Artifacts or experiences designed for exploring
alternatives and options of interactive systems.
Intended reduce the risk of committing time and
resources to full production without validation of
direction.


• Representative of the end product
• Conceptual design > Prototype > Product
• Models: Throwaway, Evolutionary, or
  Incremental
• Built for: Stakeholders, Designers, Users




                                                     7
Benefit 1: Stakeholders Envision Solution Early in Design Process

“In the last year, 70% of projects failed to meet
deadlines, & 50% of projects failed to meet the
needs of the business; 80% of the issues stem
from poor requirements.”
- Standish Group Chaos Report, 2007




                                                                    8
Benefit 1: Stakeholders Envision Solution Early in Design Process

1. Stakeholders don’t know what they want
   until they see something and interact with it


2. Experience is difficult to envision by looking
   at specification documents and use cases


Leads to:
 • Re-work and changes
 • Project delays
 • Compromises and time pressures
 • Poor relationships



                                                                    9
Benefit 2: User Feedback Early in the Design Process
 Internally-
 Internally-Centered Process:

                           Requirements
        Request                                 Create     Review                Updates    Launch
                           Document




 User-Centered Process:
 User-

                               Gather       Low-
                                            Low-fidelity                    Usability      Create            Usability
                                                           Review
       Request                 user needs   prototype                       Test                             Test




                  User Input                                        User Input                       User Input


          Reviews              Updates      Launch




                                                                                                                         10
Benefit 2: User Feedback Early in the Design Process

“When presented with a single design,
users give significantly higher ratings and
were more reluctant to criticize than when
presented with the same design in a
group of three.“


“…results imply that by presenting users
with alternative design solutions,
subjective ratings are less prone to
inflation and give rise to more and
stronger criticisms when appropriate.”




                                              Tohidi, M., Buxton, W., Baecker, R. & Sellen, A. (2006).

                                                                                             11
Traditional References to Prototypes Potentially Off Target

Prototyping Tool
• Visio
• Axure
• Paper


Fidelity
• High
• Medium
• Low




                                                              12
Alternate Models Suggest Different Way to Think About Prototypes




                  What do Prototypes Prototype? Houde and Hill (1997)


                                                                        13
Fine Line Between Sketching and Prototyping




                                              14
Agenda

• Introduction
• About prototyping
• Prototyping tools
• Case Study and demo




                        15
An Explosion of Prototyping Tools




                                    16
Varying Feature Sets and Costs




               Prototyping Tools: Does Fidelity Really Matter? Ledoux and Hoffman (2006)

                                                                                           17
Consider Multiple Factors When Selecting Prototyping Tool

• Publishable to a website?
• Platform independent?
• Shared workgroup?
• Cost?
• Code output?
• Multiple fidelity renderings?
• Data integration?




                                                            18
Agenda

• Introduction
• About prototyping
• Prototyping tools
• Case Study and demo




                        19
Questions?



Contact Me
Michael Hawley
mhawley@madpow.net
@hawleymichael
603-436-7177 (US)




                     20

Prototyping For Early Validation by Michael Hawley, Mad*Pow

  • 1.
    Using Axure forEarly Validation RAPID PROTOTYPING TO ELICIT USER FEEDBACK Prepared by: Michael Hawley – VP Experience Design Oct 20, 2009
  • 2.
    Agenda • Introduction • Aboutprototyping • Prototyping tools • Case Study and demo 2
  • 3.
    About Me • MSin Human Factors in Information Design from Bentley University • VP of Experience Design at Mad*Pow in Portsmouth, NH USA (www.madpow.net) • Member of SIG CHI, UPA, IxDA, active author on UXMatters, UX Magazine • Current Chapter President of NH Chapter of Usability Professional’s Association (UPA) 3
  • 4.
    About Mad*Pow Experience DesignAgency: Headquarters: Cross-Channel Experience Strategy Portsmouth, NH USA User & Market Research Task Flow Analysis Interaction Design Staff: Information Architecture 26 Employees Visual Design Prototyping & Usability Testing Interactive Media Social Media Strategy Search Engine Optimization Copywriting 4
  • 5.
  • 6.
    Agenda • Introduction • Aboutprototyping • Prototyping tools • Case Study and demo 6
  • 7.
    Prototypes: A Definition Artifactsor experiences designed for exploring alternatives and options of interactive systems. Intended reduce the risk of committing time and resources to full production without validation of direction. • Representative of the end product • Conceptual design > Prototype > Product • Models: Throwaway, Evolutionary, or Incremental • Built for: Stakeholders, Designers, Users 7
  • 8.
    Benefit 1: StakeholdersEnvision Solution Early in Design Process “In the last year, 70% of projects failed to meet deadlines, & 50% of projects failed to meet the needs of the business; 80% of the issues stem from poor requirements.” - Standish Group Chaos Report, 2007 8
  • 9.
    Benefit 1: StakeholdersEnvision Solution Early in Design Process 1. Stakeholders don’t know what they want until they see something and interact with it 2. Experience is difficult to envision by looking at specification documents and use cases Leads to: • Re-work and changes • Project delays • Compromises and time pressures • Poor relationships 9
  • 10.
    Benefit 2: UserFeedback Early in the Design Process Internally- Internally-Centered Process: Requirements Request Create Review Updates Launch Document User-Centered Process: User- Gather Low- Low-fidelity Usability Create Usability Review Request user needs prototype Test Test User Input User Input User Input Reviews Updates Launch 10
  • 11.
    Benefit 2: UserFeedback Early in the Design Process “When presented with a single design, users give significantly higher ratings and were more reluctant to criticize than when presented with the same design in a group of three.“ “…results imply that by presenting users with alternative design solutions, subjective ratings are less prone to inflation and give rise to more and stronger criticisms when appropriate.” Tohidi, M., Buxton, W., Baecker, R. & Sellen, A. (2006). 11
  • 12.
    Traditional References toPrototypes Potentially Off Target Prototyping Tool • Visio • Axure • Paper Fidelity • High • Medium • Low 12
  • 13.
    Alternate Models SuggestDifferent Way to Think About Prototypes What do Prototypes Prototype? Houde and Hill (1997) 13
  • 14.
    Fine Line BetweenSketching and Prototyping 14
  • 15.
    Agenda • Introduction • Aboutprototyping • Prototyping tools • Case Study and demo 15
  • 16.
    An Explosion ofPrototyping Tools 16
  • 17.
    Varying Feature Setsand Costs Prototyping Tools: Does Fidelity Really Matter? Ledoux and Hoffman (2006) 17
  • 18.
    Consider Multiple FactorsWhen Selecting Prototyping Tool • Publishable to a website? • Platform independent? • Shared workgroup? • Cost? • Code output? • Multiple fidelity renderings? • Data integration? 18
  • 19.
    Agenda • Introduction • Aboutprototyping • Prototyping tools • Case Study and demo 19
  • 20.