Rapid User Research - a talk from Agile 2013 by Aviva RosensteinAviva Rosenstein
Doing user research before and during development helps inform your choices about strategy (what to build) as well as tactics (how to build it)-- and it doesn't have to slow down your development process . In fact some rapidly executed research can speed up your time to market by reducing the need to refactor late in a project.
This presentation includes practical information to help product owners and developers quickly get inside the heads of their users, validate product ideas and improve the usability of their software at warp speed. The talk included tips and techniques for recruiting research participants, shadowing and interviewing users effectively, getting valuable feedback on product concepts and information architecture, and rapidly iterating on the user interface to improve usability. They discussed remote testing tools that help teams evaluate if users can successfully achieve their goals with their designs, and reviewed best practices collecting feedback from users after launch.
Axa Hackathon: User Centric Guide to Application PrototypingJay Suthar
Prepared presentation for hackathon participants to communicate key aspects of user centric design process; research (personas, task analysis), design (rapid prototyping to design experience and iterate (collect findings)) and adapting (conducting guerrilla usability testing).
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinAviva Rosenstein
Doing user research before and during development helps inform your choices about strategy (what to build) as well as tactics (how to build it)-- and it doesn't have to slow down your development process . In fact some rapidly executed research can speed up your time to market by reducing the need to refactor late in a project.
This presentation includes practical information to help product owners and developers quickly get inside the heads of their users, validate product ideas and improve the usability of their software at warp speed. The talk included tips and techniques for recruiting research participants, shadowing and interviewing users effectively, getting valuable feedback on product concepts and information architecture, and rapidly iterating on the user interface to improve usability. They discussed remote testing tools that help teams evaluate if users can successfully achieve their goals with their designs, and reviewed best practices collecting feedback from users after launch.
Axa Hackathon: User Centric Guide to Application PrototypingJay Suthar
Prepared presentation for hackathon participants to communicate key aspects of user centric design process; research (personas, task analysis), design (rapid prototyping to design experience and iterate (collect findings)) and adapting (conducting guerrilla usability testing).
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
How UX Evolves at Companies: A New Look at Maturity Modelsrbuttigl
User experience design involves many skill sets and methods but companies don't always have staff with the right expertise or placed in dedicated user experience roles. This puts product designs at risk, especially in competitive markets. In an effort to advance user experience design to minimize taking risks with design, several maturity models were published that explain the different phases of corporate UX maturity.
I have surveyed several user experience maturity models, identified the most important information, enhanced with my own experiences and simplified the delivery using a light hearted, easy to understand metaphor - an evolution scale. Each evolution level defines what methods are typically used, who typically does "design" at that level and most importantly what is needed to evolve to the next level.
This infographic is a valuable tool to educate different development teams where they are in the user experience spectrum as well as outline what they need to do to evolve. It also helps to educate executives to set realistic expectations that this is a process that takes time and to help gain their support by plotting your competition on the same scale.
Building And Managing Successful Ux TeamsRod Farmer
Presentation to the ARK Online User Experience Conference. Provides an overview of how to build and manage successful User Experience teams through planning, leadership, and organisational influence. More specifically, this presentation argues that greater quality and org influence do NOT come through focusing on better research and design skills ...
World Usability Day 2016 in Antwerp, Thursday, November 10th - Barbara Kok, teacher Product Design at LUCA School of Arts Genk
“Design process and perceived product quality”
We all want good product, but how can an designer increase the user experience of his/her product? Which components in the design process can have a positive effect on the perceived product quality? Are designers able to estimate the users’ experience? These questions will be addressed in this talk.
Barbara Kok is an ergonomist and teacher Product Design at the LUCA School of Arts. She recently finished her PhD on design process components and perceived product quality.
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
User experience & design user centered analysisPreeti Chopra
UCA is a multistage process which allows designers to analyze and foresee how user is going to use the product. UCA employs proven and objective data-gathering and analysis techniques to develop a clear understanding of who the users are and how they will approach a website or application.
Beyond the screen - UX research methods for novel technologySwetha Sethu-Jones
A tutorial presentation at UX Cambridge 2015 on user experience research methods for novel technology. For example, wearables, Internet of Things (IoT), smart cities, and more. Includes case studies from others of implementing a UCD approach with research and prototyping when building novel technology concepts.
ALE 2012 session description: In this highly collaborative workshop, we will apply a couple of UX practices and techniques, such as empathy maps, stakeholder maps, storyboards, sketchboards and paper prototype usability testing that will allow teams to focus on quick validation and delivery of killer apps that will work for users.
HXR 2016: Behavior Change Design -Dr. Sherry Pagoto, University of Massachuse...HxRefactored
A space where theory, evidence, policy and practice can come together to enlighten multi-disciplinary stakeholders interested in facilitating meaningful change at individual, group and population levels.
How UX Evolves at Companies: A New Look at Maturity Modelsrbuttigl
User experience design involves many skill sets and methods but companies don't always have staff with the right expertise or placed in dedicated user experience roles. This puts product designs at risk, especially in competitive markets. In an effort to advance user experience design to minimize taking risks with design, several maturity models were published that explain the different phases of corporate UX maturity.
I have surveyed several user experience maturity models, identified the most important information, enhanced with my own experiences and simplified the delivery using a light hearted, easy to understand metaphor - an evolution scale. Each evolution level defines what methods are typically used, who typically does "design" at that level and most importantly what is needed to evolve to the next level.
This infographic is a valuable tool to educate different development teams where they are in the user experience spectrum as well as outline what they need to do to evolve. It also helps to educate executives to set realistic expectations that this is a process that takes time and to help gain their support by plotting your competition on the same scale.
Building And Managing Successful Ux TeamsRod Farmer
Presentation to the ARK Online User Experience Conference. Provides an overview of how to build and manage successful User Experience teams through planning, leadership, and organisational influence. More specifically, this presentation argues that greater quality and org influence do NOT come through focusing on better research and design skills ...
World Usability Day 2016 in Antwerp, Thursday, November 10th - Barbara Kok, teacher Product Design at LUCA School of Arts Genk
“Design process and perceived product quality”
We all want good product, but how can an designer increase the user experience of his/her product? Which components in the design process can have a positive effect on the perceived product quality? Are designers able to estimate the users’ experience? These questions will be addressed in this talk.
Barbara Kok is an ergonomist and teacher Product Design at the LUCA School of Arts. She recently finished her PhD on design process components and perceived product quality.
Filip Healy (Threesixty Reality): Making Immersive Tech More UsableAugmentedWorldExpo
A talk from the Design Track at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Filip Healy (Threesixty Reality): Making immersive tech more usable: Involving target users in your design process
Understanding user needs, design research and usability testing are common practice today for most digital products. It's rare for a mobile app or website from any serious company to go live without some degree of testing with users.
The benefits of involving users in the design process are well known to UX professionals and digital product managers: improved usability, reduced dropouts, optimised conversion rates, higher engagement and better user advocacy.
In this talk I'll discuss how this applies to immersive tech and why it's more important than ever to understand actual user behaviour and develop new interaction paradigms that deliver on the potential of VR and AR platforms. I'll talk through the process of running studies with users, when to test the design, how to set things up and what data to focus on in order to get the most benefit from testing with users. What can we learn from this type of research and why is it important for ensuring the success of our product?
http://AugmentedWorldExpo.com
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
User experience & design user centered analysisPreeti Chopra
UCA is a multistage process which allows designers to analyze and foresee how user is going to use the product. UCA employs proven and objective data-gathering and analysis techniques to develop a clear understanding of who the users are and how they will approach a website or application.
Beyond the screen - UX research methods for novel technologySwetha Sethu-Jones
A tutorial presentation at UX Cambridge 2015 on user experience research methods for novel technology. For example, wearables, Internet of Things (IoT), smart cities, and more. Includes case studies from others of implementing a UCD approach with research and prototyping when building novel technology concepts.
ALE 2012 session description: In this highly collaborative workshop, we will apply a couple of UX practices and techniques, such as empathy maps, stakeholder maps, storyboards, sketchboards and paper prototype usability testing that will allow teams to focus on quick validation and delivery of killer apps that will work for users.
HXR 2016: Behavior Change Design -Dr. Sherry Pagoto, University of Massachuse...HxRefactored
A space where theory, evidence, policy and practice can come together to enlighten multi-disciplinary stakeholders interested in facilitating meaningful change at individual, group and population levels.
Brains, Games, and Behavior Change - Dustin Ditommaso, 2015Mad*Pow
"Designing for behavior change can be looked at through many lenses. As the implementers of interventions, products and services designed to modify the decisions and behaviors of others, we can adopt a “Doing to,” “Working with,” or “Working for” mentality. The people on the receiving end of our interventions can perceive this frame of reference, and this can have a great impact on the initiation, engagement and outcomes of designs we put in place.
While the current popular discourse revolves around fixing or capitalizing upon our limited cognitive, emotional and motivational resources through varying levels of authority and control, humans are self-organizing systems who may need little more than support of their autonomy and growth potential to enact tremendous change in their lives. With this in mind, delivering interventions that preserve human agency and foster authentic functioning can seem like a radical (yet welcomed) approach.
But how might we do this? What kinds of systems can be implemented to achieve individual and group level change while preserving a sense of volitional engagement? Games and Gameful Design (but not “Gamification”) offer a promising approach to creating the conditions whereby people are willing, active participants in initiating and sustaining meaningful change efforts.
In this talk, I’ll articulate theory and evidence-based methods and models for evaluating and implementing the ways by which games and play shape our psychological processes and influence behavior and subjective well-being." -Dustin DiTommaso, SVP Behavior Change at Mad*Pow
A space where theory, evidence, policy and practice can come together to enlighten multi-disciplinary stakeholders interested in facilitating meaningful change at individual, group and population levels.
HXR 2016: Improving Care Experiences through Human-Centered Design - Jonathan...HxRefactored
Innovative ideas are everywhere in healthcare these days. But how do we go from rough ideas, to a clear strategic vision, to actually bringing ideas to life? What does the process actually look like? From a brand new cancer center designed by patients for patients, to a 24/7 virtual clinic co-designed with the nurses who would run it, this session will discuss how human-centered design plays out in the real world.
Organizational Parkour for Seattle Infocamp, 10/2013Joan Vermette
More on ways to practice our negotiation skills so our great UX designs will see the light of day. It proposes that UX Designers strengthen our cognitive flexibility, learn basic negotiation skills, and anticipate conflict and practice how to get through it.
Workshop Materials from a recent workshop given by the Sachs Insights team and MadPow team about patient journey map design - how you design them, the role they play in an organization, and what makes a compelling story.
Going Deep Uncovering Hidden Insights Through User Interviews - WebVisions 20...Mad*Pow
User interviews are a great technique for getting to know your target audience. But sometimes people just don’t know how to articulate what they need, want, or feel. We’ll discuss how to use projective techniques, such as image associations, collaging, sentence completion, and others to uncover hidden, actionable insights to fuel your designs.
HXR 2016: Narratives in Healthcare: Stories as Drivers of Change - Samantha D...HxRefactored
Narrative shapes every aspect of the healthcare experience. It molds our understanding of the past and forms our expectations for the future. Narratives are even being employed as health interventions. This track will explore how narratives have and will drive both personal and systemic change in healthcare from the perspective of the provider, patient, designer, and researcher. We will discover how harnessing narrative as a tool can transform the experience and delivery of care.
HXR 2016: Content Strategy: How Do we Talk About Healthcare - Marli Mesibov &...HxRefactored
It’s a constant struggle to find the right words when communicating with patients. Healthcare has a lot of medical and insurance terminology, and patients and their families just don’t understand it. At Mad*Pow, Marli Mesibov and Dana Ortégon design strategies for communicating across the healthcare ecosystem.
Join them for a fast track session, and ask all the content and communications questions that have built up in your brain.
Your "Psychologist Voice": Leveraging Voice Mindfulness for UX ResearchDan Berlin
Moderating a one-on-one interview to elicit the most actionable data is an acquired skill. A primary aspect of this, which we don’t normally talk about, is the tone, timbre, and pace of our voice. Some say that a moderator should try to match the participant’s tone; that this makes the participant feel that you are similar to him or her. But I believe that it is better to use your “psychologist voice” when moderating sessions. That is, you should always keep a soft tone, modulate your voice, stay quiet, and always be ready to turn a question back to the participant. In this presentation, I’ll reveal the fun origins of how I discovered the psychologist voice and why it not only makes for sessions that yield useful data, but is also an important life-skill.
Motivational Dynamics in Health Behavior Change - Health 2.0 Fall 2014 Confer...Mad*Pow
Mad*Pow's Dustin DiTommaso shares his insights at the 2014 Health 2.0 Fall Conference on, "Motivational Dynamics in Health Behavior Change."
Just as no change is possible without action, no action is possible without motivation and as you’ll find in this talk, patient needs satisfaction and their quality (not quantity) of motivation are critical to the success of any behavior change intervention.
Design vs. Doubt: Design Thinking + Science Communication - SXSW 2016 - Jen B...Mad*Pow
Presented at SXSW 2016 by ennifer Briselli Managing Director, Experience Design
People generally trust science; but our perceptions of scientific expertise and policy implications are colored by our values. Human Centered Design - Interference from outsiders limits personal freedom. Collective assistance and welfare structures hold us back. Freedom and competition lead to human resourcefulness and innovation. People should fend for themselves and leave others alone. Human interaction and compassion are important. People have a responsibility to take care of each other. Collaboration and solidarity make strong, safe communities. Everyone should be willing to both help and depend on others.
Exploring and Integrating UX in Open Source Software Development Victoria Bondarchuk
Slides for my talk at ApacheCon 2016
https://apacheconeu2016.sched.org/event/8ULf/exploring-and-integrating-ux-in-open-source-software-development-victoria-bondarchuk-seoul-tech-society
The importance of introducing usability activities into free open source software development has been acknowledged in the research and by the community, yet FOSS products have been criticized for having little or no emphasis on usability. The decentralized and engineering-driven approach of open source projects can conflict with usability methodologies. We will review existing cases of UX design contribution to open source projects, discuss how designers can become part of the community and what engineers can do to improve usability of the software they build.
Prototype: Its methods, techniques, and key features.ONE BCG
A prototype is a draft version or an approximation of a final product. It is usually the initial stage of a product. A porotype helps in the representation of a design that allows users to interact with it and explore its suitability and production of an intermediary product to be used as a basis for testing.
What is Prototype,Rapid prototyping and Methods. Taniya K
Rapid prototyping is a group of techniques applied to quickly create a scale model of a part or finished product, using computer-aided design (CAD) software.
The presentation looks at different dimensions of prototyping in the service design field. Proto-typing is often used as a tool to communicate ideas and refine the design.
The presentation suggests that prototyping is valuable beyond that. It discusses how prototyping can be explicitly used to
• Create a common understanding amongst co-designers
• Communicate an idea to clients and co-designers
• Test ideas with users
• Co-design with clients, users and fellow designers
The presentation gives an overview of proto-typing methods for the service design field and analyses the strengths and weaknesses of
various methods throughout the design process.
It concludes with a guide for practicing service designers, which suggests when to use which prototyping methods. This includes concepts models, role plays, scena-rios, low-fi-prototypes, experience prototypes, physical models and spatial interaction.
The speakers draw from their experience in service design projects at Fjord, Nokia, inventedhere and the HPI School of Design Thinking.
Practicing What We Preach: designing usage centered deliverablesAviva Rosenstein
Slides and worksheets from a workshop presented at the IA Summit, 2011
During any product development process, interaction designers and researchers must communicate with internal and external team members and decision makers. All too often we talk the UX talk but we forget to walk the UX walk: we send out deliverables without thinking about our needs, the needs of the recipients and what we want to achieve.
Creating design deliverables that address the needs, goals and constraints of those team members will enhance your credibility as a design expert while improving the overall effectiveness of your organization.
This presentation includes a lean framework for understanding users' needs and goals that can help you design the right deliverable (or interface) at the right time for any working environment.
Everybody can improve the User Experience of a product. You will learn about the Lean UX methodology and how you can include it into your own work, no matter whether you're a developer or manager. A few practical tips that anybody can use help you to get started with UX.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
Designing for i pad the creation of new interactive languageUIDesign Group
iPad is the first successful and marketable pad computer. It is widely thought to be exactly in the middle between classic PC and mobile phone. However, it is not. iPad is absolutely new class of devices. New expressive means are needed so that users receive unforgettable and quality experience from working with iPad. There is still a scarcity of necessary interaction idioms, that is why designers and developers have a large field for innovations.
Как iPad ломает представление о компьютерах… и открывает новые возможности дл...UIDesign Group
Доклад читался на мероприятии Enabling Meeting, которое проводил бизнес-инкубатор "Ингрия" (Санкт-Петербург).
Мероприятие проходило 9 июня 2010 г. и было посвящено бизнес перспективам Apple iPad и вопросам разработки приложений под него.
Обзор рулей Формулы 1. Автор: Артем Остапец. Для конференции, посвященной Всемирному дню юзабилити. 14 ноября 2009
Formula 1 steering wheels review by Artem Ostapets for World Usability Day conference in Moscow, 14 November 2009
Презентация Алексея Копылова для конференции, посвященной Всемирному дню юзабилити. 14 ноября 2009, Москва.
Alexey Kopylov's presentation for World Usability Day conference in Moscow, 14 November 2009.
Юзабилити-тесты: качество против количестваUIDesign Group
Презентация Наталии Спрогис и Алексея Копылова, UIDesign Group, об удаленных юзабилити-тестированиях для UPA Europe - UX Russia 2009
Presentation of Natalia Sprogis and Aleksey Kopylov, UIDesign Group, about remote usability testing for UPA Europe - UX Russia 2009
Презентация о юзабилити интернет-банков Алексея Каленюка, UIDesign Group, для UPA Europe - UX Russia 2009
Presentation by Alekey Kalenyuk, UIDesign Group, about Internet banks interfaces design for UPA Europe - UX Russia 2009
Что на самом деле думает клиент о вашем сайте?UIDesign Group
Презентация Наталии Спрогис об удаленных юзабилити-тестированиях для Недели Российского Интернета 2009
Presentation by Natalia Sprogis about remote testing for Russian Internet Week 2009
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
3. About Me
• MS in Human Factors in Information Design from Bentley University
• VP of Experience Design at Mad*Pow in Portsmouth, NH USA
(www.madpow.net)
• Member of SIG CHI, UPA, IxDA, active author on UXMatters, UX Magazine
• Current Chapter President of NH Chapter of Usability Professional’s
Association (UPA)
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4. About Mad*Pow
Experience Design Agency: Headquarters:
Cross-Channel Experience Strategy Portsmouth, NH USA
User & Market Research
Task Flow Analysis
Interaction Design
Staff:
Information Architecture
26 Employees
Visual Design
Prototyping & Usability Testing
Interactive Media
Social Media Strategy
Search Engine Optimization
Copywriting
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7. Prototypes: A Definition
Artifacts or experiences designed for exploring
alternatives and options of interactive systems.
Intended reduce the risk of committing time and
resources to full production without validation of
direction.
• Representative of the end product
• Conceptual design > Prototype > Product
• Models: Throwaway, Evolutionary, or
Incremental
• Built for: Stakeholders, Designers, Users
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8. Benefit 1: Stakeholders Envision Solution Early in Design Process
“In the last year, 70% of projects failed to meet
deadlines, & 50% of projects failed to meet the
needs of the business; 80% of the issues stem
from poor requirements.”
- Standish Group Chaos Report, 2007
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9. Benefit 1: Stakeholders Envision Solution Early in Design Process
1. Stakeholders don’t know what they want
until they see something and interact with it
2. Experience is difficult to envision by looking
at specification documents and use cases
Leads to:
• Re-work and changes
• Project delays
• Compromises and time pressures
• Poor relationships
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10. Benefit 2: User Feedback Early in the Design Process
Internally-
Internally-Centered Process:
Requirements
Request Create Review Updates Launch
Document
User-Centered Process:
User-
Gather Low-
Low-fidelity Usability Create Usability
Review
Request user needs prototype Test Test
User Input User Input User Input
Reviews Updates Launch
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11. Benefit 2: User Feedback Early in the Design Process
“When presented with a single design,
users give significantly higher ratings and
were more reluctant to criticize than when
presented with the same design in a
group of three.“
“…results imply that by presenting users
with alternative design solutions,
subjective ratings are less prone to
inflation and give rise to more and
stronger criticisms when appropriate.”
Tohidi, M., Buxton, W., Baecker, R. & Sellen, A. (2006).
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12. Traditional References to Prototypes Potentially Off Target
Prototyping Tool
• Visio
• Axure
• Paper
Fidelity
• High
• Medium
• Low
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13. Alternate Models Suggest Different Way to Think About Prototypes
What do Prototypes Prototype? Houde and Hill (1997)
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