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Organizational Parkour
The Negotiation Game

Joan Vermette
Content Strategy Director
Mad*Pow
Welcome to
Infocamp
Welcome to
Infocamp
Welcome to
Meaningcamp
Welcome to
Meaningcamp
Welcome to
PEOPLEcamp
All of us do
our work in
ORGANIZATIONS
ORGANIZATIONS
can throw up
barriers
Size
Size of mission
Amount of risk
Accountability
ORGANIZATIONS
CULTURE
Hierarchy
Autonomy
Collaboration
Work/life balance
ORGANIZATIONS
CULTURE
PERSONALITIES
Skill bases
work attitudes
optimism/pessimism
competitiveness
preparedness
ORGANIZATIONS
CULTURE
PERSONALITIES
KNOWLEDGE
Info consumers
Info creators
Non-experts
What is
parkour?
Georges
Hébert
“Être fort pour
être utile.”
What
parkour
looks like
“Parkour is the attainment of
“Parkour is the attainment of
“Parkour is the attainment of
human freedom through the built
environment”
“Built environment” = Organizations
But it’s all okay…
Because the difference between
this…
And this…
Attitude

I wouldn’t worry about it none. It was
my own dream and they’re only in your
head…
Practice
You practice so you can invent.
Discipline? No…
The joy of practicing
leads you to the celebration
of the creation
Parkour artists learn three ways

Strength training
Fundamentals
Obstacle courses
Parkour artists learn three ways

Strength training
Fundamentals
Obstacle courses

And so can we
Strength Training for us
Observation
Strength Training for us
Observation = mindfulness
Strength Training for us
Empathy
Strength Training for us
Empathy = poly-empathic
St Sebastian, the patron
saint of design thinking
St Sebastian, the patron
saint of design thinking
St Sebastian, the patron
saint of cognitive
flexibility
Cognitive flexibility:
The mental ability to think about
multiple concepts simultaneously.
Cognitive flexibility: the Stroop Test

RED
GREEN
BLUE
Fundamentals

Standard vaults, leaps, rolls…
Fundamentals for us

NEGOTIATION
Principled Negotiation
Principled Negotiation
§  Separate the people from the problem
Principled Negotiation
§  Separate the people from the problem
§  Focus on interests, not positions
Principled Negotiation
§  Separate the people from the problem
§  Focus on interests, not positions
§  Invent multiple options looking for mutual gains before
deciding what to do
Principled Negotiation
§  Separate the people from the problem
§  Focus on interests, not positions
§  Invent multiple options looking for mutual gains before
deciding what to do
§  Insist that the result be based on some objective standard
Obstacle Courses
A parkour park
Obstacle Courses for Us
Role Playing Game

Client Role

1A

UX Role

1B
Story Game

The story of
a project
Project brief
Project brief
§  Modifying content and adding a new mini-application to an
existing web property for a large company
Client Statement
Agency Statement
Statement of Work
§  Upfront research, including
§  reviewing internal documents
§  stakeholder interviews
§  user interviews.

§  Design Studio workshop
§  Wireframe initial key screens
§  Detailed wireframes of all the flows
The Cards
§  The script of the story is on a deck of
cards. Each card is a part of the
story in the process of creating a
deliverable.
Anatomy of a game card
The object: create
deliverables
§  The object of the game is create
deliverables by playing cards in
order.
§  Some of the cards the team needs
are in the clients’ hands, some are in
the UX team’s hands.
Timing and Game Play
§  The game is in three phases:
§  Discovery: Deliverables 1 – 4
§  Research and Design Studio Workshop: Deliverables 5 - 8
§  Design: Deliverables 9 - 10

§  Each phase takes 20 minutes, depending on the size of the
teams.
Want to
PLAY?
In summary
§ Conflict and communications issues are not the things
*interfering* with our jobs – understanding them IS our
job
§ We can practice getting better at dealing with them,
three ways:
§ Strengthen our core cognitive skills
§ Learn the fundamentals of negotiation
§ Recognize what issues continually arise in your work, and
prepare for them.
Questions?

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