This document summarizes the results of a case study conducted with university students in Bangkok, Thailand on their knowledge of emerging educational technologies. The study found that most students were familiar with social networks, though less than 20% had in-depth knowledge of gamification prior to the study. While over 80% were interested in gamification, only a small percentage understood it in detail. The study assessed students' familiarity with terms like infographics, gamification, mixed reality, social networks, cloud computing, augmented reality, learning management systems and personal learning environments. Most participants were bachelor or master's students from the Faculty of Industry Education, Department of Educational Technology. The findings provide insight into students' awareness and interest in new educational technologies being
This study proposes to present a sample design of a flipped learning instructional model for teaching Islamic Studies course at an Indonesian higher education institution. A bottom-up flipped learning model was developed in this study, based on Bloom’s taxonomy of educational objectives. A Learning Management System (LMS), Schoology, was employed as a platform to share pre-class video lectures for student learning activities outside-of-class. Three main activities proposed by the researchers outside of the class activities, namely, Watching, Summarizing, and Notetaking (WSN), whereas give and take conversation is the main class activity. This study implies that the bottom-up flipped learning model could potentially be implemented for teaching Islamic studies course in Indonesian higher education institutions, with the aim of fostering students' highest level of cognitive domains and independent learning skills. This study has implications for the Ministry of Research, Technology, and Higher Education and the Ministry of Religious Affairs of the Republic of Indonesia or policymakers to consider the flipped classroom as a contemporary teaching model for teaching Islamic studies course and other subjects at any in Indonesian higher education institutions.
wEBINAR SERIES 1 ON TEACHER EDUCATION
IN-SERVICE TEACHER EDUCATION, Ms. Rajalakshmi, Prospective Scholar of Department of Education, Manonmaniam Sundaranar University, Tirunelveli, Tamil Nadu, India.
Problem-based learning is generally done with face-to-face interaction. This learning process, however, has not provided a lot of time for learners to find limitless and timeless information and learning resources. It still depends on the teacher as a source of information. Students are very dependent on the presence of lecturers during face-to-face interaction. This research aims to develop a Problem-based Blended Learning (PB2L) model to support student to improve their creative thinking skills. The method used in this research was R&D with ASSURE development model. Product validation was done through an expert’s assessment by using the expert’s validation sheet. The practicality of the product is tested with limited trials with college lecturers and some students with questionnaires and interviews. Product effectiveness was seen by implementing limited development testing to a particular class with a one group pretest-posttest design and the result was analyzed by using a Paired-Samples T-Test. The result of this research is a Problem-based Blended Learning (PB2L) valid, practical and effectively improves students' creative thinking abilities. The effectiveness of the learning model was also proven on the basis of Paired-Samples T-Test of students’ pretest and posttest with sig. (2-tailed) 0.000. This learning gives students the opportunity to think systematically by beginning by criticizing the interesting contextual problems and ending with meaningful reflection with adequate learning resources both in face-to-face and online interaction.
International Journal of Pharmaceutical Science Invention (IJPSI) is an international journal intended for professionals and researchers in all fields of Pahrmaceutical Science. IJPSI publishes research articles and reviews within the whole field Pharmacy and Pharmaceutical Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
The Implementation of Cooperative Learning Model Rally Robbin And Fan-N-Pick ...inventionjournals
This study aims to describe the application of Rally Robbin and Fan-N-Pick learning models in classroom learning, and how to improve students’ self-esteem and learning outcomes of the fifth-grade students of SDN Purwantoro 8 Malang through the implementation of Rally Robbin and Fan-N-Pick learning models. This research is a classroom action research (CAR) with the subject of the fifth-grade students of SDN Purwantoro 8 Malang. The data collection of this research used observation method, interview, test and documentation. The technique used in this research is qualitative data analysis consisting of: 1) reducing data, 2) presenting the data, 3) inferencing the result of analysis. The procedures in this study used the model developed by Kemmis and Taggart. Based on the results of data analysis obtained it was found that: 1) implementation of Rally Robbin and Fan-N-Pick learning model on the fifth-grade students of SDN Purwantoro 8 Malang is well performed; 2) the implementation of Rally Robbin and Fan-N-Pick learning models can improve students’ self-esteem; And 3) the adoption of Rally Robbin and Fan-N-Pick models can improve students’ learning outcomes
Social media is basically a structure that combines individuals, communities, companies or organizations that can share their interests, attitudes, values, lifestyles, visions and friendships. In the field of eLearning this structure can be used in many ways and through different web tools. It can provide educators with an opportunity to engage learners in the online classroom, as well as to support development of learner skills and competencies.
This article argues that it is necessary to move blended learning beyond learning management systems and engage students in an active use of the web as a resource for their self-regulated study, for problem solving and collaborative activities. The case study explored in this paper explains the role of social media in promoting cognitive and meta-cognitive learners development while using a constructivist teaching and learning approach. This paper presents the findings from a specific case study, as well as general guidance to instructors for incorporating social media in a blended learning environment, including the “Traditional Classroom”. It is also suggested a limitation of the use of learning management systems to cover the development of social competences and it is argued that self-regulated students are supported by personal web tools and engaged in different kinds of social networks.
Influence of Preschool Teachers’ Academic and Professional Qualification on E...paperpublications3
Abstract: Studies in Kisii Central Sub-County, Kenya shows a worrying trend in children’s academic achievement at preschool level, therefore the current study established how academically and professionally preschool teachers are prepared to effectively implement ECDE curriculum. This study was guided by descriptive survey design and Fullan (1991) Curriculum Implementation Model. The population sample included 58 primary head teachers and 52 preschool teachers. The validity of the instruments was determined through the expert judgement by the university lecturer. Reliability was established by calculating internal consistency using cronbach’s alpha formula and reliability of 0.826 was reported. The questionnaires and interview schedule were administered to collect data, for a period of 3 months. The quantitative data was analyzed using descriptive statistics such as frequencies and percentages. Qualitative data from interviews was analyzed thematically. The study findings were; that most preschool teachers had the necessary academic qualification as a foundation for training in ECDE curriculum implementation. The study also found that there was low extent of professional training among preschool teachers in Kisii Central Sub-county. The Kenyan Ministry of Education should design policies and programs that encourage preschool teacher training and in-service training of the preschool teachers to enhance their service offering techniques for effective implementation of the ECDE curriculum.
Crowdfunding lezing voor evenementen, georganiseerd door Kenniscentrum Events en Sportplein Groningen. Boek is hier te bestellen: http://bit.ly/dehypevoorbij
Deel 1 - Introductie op crowdfunding
Historie
Niet alleen voor donaties (Return on Involvement)
Basisprincipes crowdfunding campagne
PAUZE
Deel 2 - Grootste misverstanden van crowdfunding
CROWD - geen anonieme crowd
FUNDING - meer dan geld
Deel 3 - Aan de slag
Tips & trucs
Vragen voor eigen campagne?
This study proposes to present a sample design of a flipped learning instructional model for teaching Islamic Studies course at an Indonesian higher education institution. A bottom-up flipped learning model was developed in this study, based on Bloom’s taxonomy of educational objectives. A Learning Management System (LMS), Schoology, was employed as a platform to share pre-class video lectures for student learning activities outside-of-class. Three main activities proposed by the researchers outside of the class activities, namely, Watching, Summarizing, and Notetaking (WSN), whereas give and take conversation is the main class activity. This study implies that the bottom-up flipped learning model could potentially be implemented for teaching Islamic studies course in Indonesian higher education institutions, with the aim of fostering students' highest level of cognitive domains and independent learning skills. This study has implications for the Ministry of Research, Technology, and Higher Education and the Ministry of Religious Affairs of the Republic of Indonesia or policymakers to consider the flipped classroom as a contemporary teaching model for teaching Islamic studies course and other subjects at any in Indonesian higher education institutions.
wEBINAR SERIES 1 ON TEACHER EDUCATION
IN-SERVICE TEACHER EDUCATION, Ms. Rajalakshmi, Prospective Scholar of Department of Education, Manonmaniam Sundaranar University, Tirunelveli, Tamil Nadu, India.
Problem-based learning is generally done with face-to-face interaction. This learning process, however, has not provided a lot of time for learners to find limitless and timeless information and learning resources. It still depends on the teacher as a source of information. Students are very dependent on the presence of lecturers during face-to-face interaction. This research aims to develop a Problem-based Blended Learning (PB2L) model to support student to improve their creative thinking skills. The method used in this research was R&D with ASSURE development model. Product validation was done through an expert’s assessment by using the expert’s validation sheet. The practicality of the product is tested with limited trials with college lecturers and some students with questionnaires and interviews. Product effectiveness was seen by implementing limited development testing to a particular class with a one group pretest-posttest design and the result was analyzed by using a Paired-Samples T-Test. The result of this research is a Problem-based Blended Learning (PB2L) valid, practical and effectively improves students' creative thinking abilities. The effectiveness of the learning model was also proven on the basis of Paired-Samples T-Test of students’ pretest and posttest with sig. (2-tailed) 0.000. This learning gives students the opportunity to think systematically by beginning by criticizing the interesting contextual problems and ending with meaningful reflection with adequate learning resources both in face-to-face and online interaction.
International Journal of Pharmaceutical Science Invention (IJPSI) is an international journal intended for professionals and researchers in all fields of Pahrmaceutical Science. IJPSI publishes research articles and reviews within the whole field Pharmacy and Pharmaceutical Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
The Implementation of Cooperative Learning Model Rally Robbin And Fan-N-Pick ...inventionjournals
This study aims to describe the application of Rally Robbin and Fan-N-Pick learning models in classroom learning, and how to improve students’ self-esteem and learning outcomes of the fifth-grade students of SDN Purwantoro 8 Malang through the implementation of Rally Robbin and Fan-N-Pick learning models. This research is a classroom action research (CAR) with the subject of the fifth-grade students of SDN Purwantoro 8 Malang. The data collection of this research used observation method, interview, test and documentation. The technique used in this research is qualitative data analysis consisting of: 1) reducing data, 2) presenting the data, 3) inferencing the result of analysis. The procedures in this study used the model developed by Kemmis and Taggart. Based on the results of data analysis obtained it was found that: 1) implementation of Rally Robbin and Fan-N-Pick learning model on the fifth-grade students of SDN Purwantoro 8 Malang is well performed; 2) the implementation of Rally Robbin and Fan-N-Pick learning models can improve students’ self-esteem; And 3) the adoption of Rally Robbin and Fan-N-Pick models can improve students’ learning outcomes
Social media is basically a structure that combines individuals, communities, companies or organizations that can share their interests, attitudes, values, lifestyles, visions and friendships. In the field of eLearning this structure can be used in many ways and through different web tools. It can provide educators with an opportunity to engage learners in the online classroom, as well as to support development of learner skills and competencies.
This article argues that it is necessary to move blended learning beyond learning management systems and engage students in an active use of the web as a resource for their self-regulated study, for problem solving and collaborative activities. The case study explored in this paper explains the role of social media in promoting cognitive and meta-cognitive learners development while using a constructivist teaching and learning approach. This paper presents the findings from a specific case study, as well as general guidance to instructors for incorporating social media in a blended learning environment, including the “Traditional Classroom”. It is also suggested a limitation of the use of learning management systems to cover the development of social competences and it is argued that self-regulated students are supported by personal web tools and engaged in different kinds of social networks.
Influence of Preschool Teachers’ Academic and Professional Qualification on E...paperpublications3
Abstract: Studies in Kisii Central Sub-County, Kenya shows a worrying trend in children’s academic achievement at preschool level, therefore the current study established how academically and professionally preschool teachers are prepared to effectively implement ECDE curriculum. This study was guided by descriptive survey design and Fullan (1991) Curriculum Implementation Model. The population sample included 58 primary head teachers and 52 preschool teachers. The validity of the instruments was determined through the expert judgement by the university lecturer. Reliability was established by calculating internal consistency using cronbach’s alpha formula and reliability of 0.826 was reported. The questionnaires and interview schedule were administered to collect data, for a period of 3 months. The quantitative data was analyzed using descriptive statistics such as frequencies and percentages. Qualitative data from interviews was analyzed thematically. The study findings were; that most preschool teachers had the necessary academic qualification as a foundation for training in ECDE curriculum implementation. The study also found that there was low extent of professional training among preschool teachers in Kisii Central Sub-county. The Kenyan Ministry of Education should design policies and programs that encourage preschool teacher training and in-service training of the preschool teachers to enhance their service offering techniques for effective implementation of the ECDE curriculum.
Crowdfunding lezing voor evenementen, georganiseerd door Kenniscentrum Events en Sportplein Groningen. Boek is hier te bestellen: http://bit.ly/dehypevoorbij
Deel 1 - Introductie op crowdfunding
Historie
Niet alleen voor donaties (Return on Involvement)
Basisprincipes crowdfunding campagne
PAUZE
Deel 2 - Grootste misverstanden van crowdfunding
CROWD - geen anonieme crowd
FUNDING - meer dan geld
Deel 3 - Aan de slag
Tips & trucs
Vragen voor eigen campagne?
The social conference - crowdfunding, meer dan geld alleenRonald Kleverlaan
Crowdfunding is meer dan geld inzamelen. In deze presentatie ga ik in de mogelijkheden voor marketing, marktonderzoek, MVO-beleid en burgerparticipatie.
Training crowdfunding voor fondsenwervers - Nassau - Samen mogelijk makenRonald Kleverlaan
Crowdfunding training binnen het Nassau Talent Development programma door Ronald Kleverlaan en Vera Peerdeman. Volgende training vind plaats op 26 september 2013. Zie www.nassau.nu
Programma:
- Introductie crowdfunding
- Return on Involvement
- Succesvolle cases
- Randvoorwaarden succesvol crowdfunden
- Crowdfunding door eigen organisatie
- Impact van crowdfunding op je organisatie
- Uitwerken eigen stappenplan
What is a ”user”? What is an ”experience”? How do these combine to build a brand, create loyalty, and heighten satisfaction?
For several years, my company has used a simple model for defining, aligning, choreographing, measuring and enhancing UX by analysing a range of touchpoints across both online and offline experiences. Each of these touchpoints represents an interaction between the “user” and the “brand/company/service/whatever”. We have also defined an “ergonomics of need” which consists of five key points: Attitude, Expectation, Schedule, Environment, Origin. All of these points ultimately influence the importance and user perception of individual interactions and tasks.
Taken in its entirety: model, ergonomics, and measurement tools, our framework makes it easy to put something as abstract as “user experience” into more practical, quantifiable, hands-on terms.
Leveraging A Wiki To Enhance Virtual Collaboration In The Emergency DomainConnie White
In a crisis situation, critical success factors include good preparedness, the availability of
trustworthy information and reliable people, and the responders' ability to improvise with the available, functioning tools. Wikis can be used as collaborative group support systems to support these activities, especially for communities of practice that must operate as high reliability organizations. The advantages of using a wiki are especially beneficial in volatile environments, such as those in the emergency domain, where critical real-time decision making is required. An international wiki - emergenciWiki.org - has been created and is being used by both practitioners and academics. The conclusions include that wiki features and functionality, which are important for safetycritical work, should add a minimum of bureaucratic overhead while helping to establish trust and a sense of purpose and community among the users, strengthening each individual user's accountability for their actions, or easing the evaluation of information reliability. (*note emergenciWiki.org project is over)
Social Media in Crisis Management: ISCRAM Summer School 2011Connie White
This is a lecture for PhD students at a summer school hosted by Information Systems for Crisis Response and Management, ISCRAM www.iscram.org. This lecture covers social media and the information systems concepts that show how social media can support emergency management.
Quest in Education April 2019 ISSN: 0048-6434VIBHUTI PATEL
We request authors to send their original research-based articles and book reviews on issues concerning education. As Quest in Education publishes peer-reviewed articles, the authors should be ready to wait for seeing their article in print.
BLHW 3403 English for Professional Communication (EPC)
Title: Introduction of the online teaching and learning system that allows for better student learning
Pupils’ usability of multimedia-based eLearning resources, in Kenyan primary ...African Virtual University
By;
Dr. Makingu Mondi
Directorate of eLearning
Kenyatta University
Dr. Mondi's seminal work on structural relationship between the learners' communication behaviour and their perceived e-learning experience, culminated in development of a 'Uses and Gratification Expectancy Model' (UGEM)
Similar to The Transition from Social Network to Gamification for Education: Knowledge Level of Thai Higher Education Students (20)
The main purpose of this study was to determine the relationship between teachers’
perceptions towards their leadership capacity and the school’s organizational climate at Choi Hung
Estate Catholic School, Hong Kong, China. The theories used in this study were Hersey-Blanchard
Situational Leadership Theory, Bandura’s Social Cognitive Theory, and Stage-Environment Fit
Theory. The survey collected data covered the whole population, 103 teachers of the selected institute participated. The research instrument was an online questionnaire including 1) Demographic information, 2) School Organizational Climate Questionnaire, and 3) the Teacher Leadership Capacity Questionnaire. The raw data collected was analyzed by frequency and percentages, descriptive statistics, and as well as standard deviation and finally, the correlation coefficient was analyzed using
Pearson product. The results of the study indicated that the teacher’s perception of their leadership
capacity was moderate (3.35), the level of school climate was moderate (3.07). The Pearson Product measuring correlation analysis indicated that there was a significant relationship between the teacher’s
perception of their leadership capacity as well as the school organizational climate were found to be
moderately positively correlated, r (103) =.547**, p = . 001. The school administration and the
teachers in the target school are recommended to enhance and embrace training programs for them to
enhance consistency, compassion, care as well as problem-solving.
The purpose of this study was to determine the relationship between teachers’ perception
towards the division head’s transformational leadership style and teachers’ motivation at Phuket
Thaihua Asean Wittaya School, Thailand. The theories used in this study were transformational leadership style and Herzberg’s Motivation- Hygiene Theory. The research instrument was an online
questionnaire including 1) Demographic information, 2) Multifactor Leadership Questionnaire (MLQ) 5X Short, 3) Teacher Motivation Questionnaire (TMQ). Statistics used in this study included
Frequency and Percentage, Mean and Standard Deviation of Descriptive statistics, and Pearson
Product Moment Correlation Coefficient. By analyzing the research results, the level of teachers’
perception towards the division head’s transformational leadership style was moderate (3.05), while
the level of teachers’ motivation was high (4.05). Moreover, teachers’ perception towards the division head’s transformational leadership style and teachers’ motivation at Phuket Thaihua Asean Wittaya
School, Thailand were found to be moderately positively correlated, r (129) =.466**, p = . 001. The
recommendation was that the division head should consider improving more transformational leadership style to influence teachers’ motivation.
The main purpose of this research was to study the relationship of the teachers’ perception
towards their organizational culture and their level of job satisfaction at Kantana Institute in Thailand
during the academic year 2021-2022. A total of one hundred and twenty-three (123) from the English
department under International Education at Kantana Institute were surveyed for this study. The main resource of data was the questionnaire that investigated the teacher’s perception towards
organizational culture and their job satisfaction at Kantana Institute. The collected data were analyzed
by using the mean, standard deviation, and Pearson Product Moment Correlation Coefficient. The
research findings indicated that the level of organizational culture was high in the school and from the
results of the teachers’ job satisfaction. The correlation analysis result showed there was a strong
positive relationship between teachers’ perception towards organizational culture and their level of
job satisfaction. The recommendations based on the results showed 1) Teachers constantly improve
their adaptability, increase their sense of responsibility as teachers, and actively communicate with
administrators to reflect their views on the surrounding environment, 2) Future researchers should
extend their studies to public and private higher education institutions to better assess lecturers’ job
satisfaction and organizational culture, and 3) Managers' perceptions of organizational culture and job satisfaction also need to be considered. In order to have a deeper understanding and be more accurate, descriptive explanatory exploratory research, qualitative, qualitative, and quantitative research
methods should all be considered.
Role of ICT Improving Quality of Future Teachers: A Proposed ICT Competency...Dr Poonsri Vate-U-Lan
Role of ICT improving quality of future teachers by Asst. Prof. Dr. Poonsri Vate-U-Lan. An invitation from the Teacher Education Center under the auspices of UNESCO, Shanghai, China, 2021
Toward Understanding the Impact of Artificial Intelligence on Education: An E...Dr Poonsri Vate-U-Lan
Yukimi Takahashi and Poonsri Vate-U-Lan
Graduate School of Advanced Technology Management, Assumption University of Thailand, Bangkok, Thailand
DOI: 10.34190/ECIAIR.19.091
Proceedings of the European Conference on the Impact of
Artificial Intelligence and Robotics ECIAIR 2019
Hosted By EM-Normandie Business School
Oxford, UK 31 October–1 November 2019
Edited by Dr Paul Griffiths and Dr. Mitt Nowshade Kabir
By Dr. Poonsri Vate-U-Lan
Graduate School of Advanced Technology Management
Assumption University of Thailand
Education ICT Forum 2019
Redesign Education System In A Disruptive World
Co-hosted by Ministry of Digital Economy and Society and The Association of Thai ICT IndustryAt Centara Government Complex Hotel & Convention Centre Chaeng Watthana, 25-26 April, 2019
eLearning in practice in Higher Education by Prof. Edward ReeveDr Poonsri Vate-U-Lan
• From an American Perspective, the purpose of this presentation is to provide you with a good overview of “E-learning in Practice in Higher Education”
• Showcasing E-Learning at Utah State University: A Leader in E-Learning & Distance Education.
One of the graduation requirements: Having a research paper based on dissertation published or have obtained an acceptance of publication by a peer reviewed journal or conference proceeding
Climb to success
Begin
No return
Dream big
Reach the top
Success
Internet of Things in Agriculture: a Case Study of Smart Dairy Farming in On...Dr Poonsri Vate-U-Lan
Publish in Proceeding of the 15th International Conference on Developing Real-Life Learning Experience: Smart Education for Sustainable Development (DRLE2017), King Mongkut’s Institute of Technology Ladkrabang (KMITL) Bangkok, Thailand. June 16, 2017
The objective of this paper is to report a case study of smart dairy farming in Ontario, Canada which is the future of food production and ways that advancements related to the Internet of Things (IoT). It is impacting upon agricultural practice in the form of smart farming. Smart farming is the practice of intelligent agricultural management based upon technological data gathering farm practice for the purpose of increased levels of quality, production, and environmental protection. This paper will illustrate one example whereby partnerships among the academic world, government agencies and local food producing communities in Canada are adapting innovative thinking and smart technologies to address the need to implement the more effective agricultural practice. Food From Thought is a Canadian research project, based upon high-tech information systems to produce enough food for a growing human population while sustaining the Earth’s ecosystems. The paper will outline how one dairy farmer in Ontario has been able to apply smart farming technologies to increase milk production while maintaining the health of his cattle and preserving the environment. The review of applications of smart farming in Ontario such as digital tracking for a cow, genomic testing, digitally signaled birth, sensor driven crop management and data driven dairy production also details in this article.
Poonsri Vate-U-Lan, Donna Quigley, Panicos Masouras: Internet of things in ag...Dr Poonsri Vate-U-Lan
The objective of this paper is to report a case study of smart dairy farming in Ontario, Canada which is the future of food production and ways that advancements related to the Internet of Things (IoT). It is impacting upon agricultural practice in the form of smart farming. Smart farming is the practice of intelligent agricultural management based upon technological data gathering farm practice for the purpose of increased levels of quality, production, and environmental protection. This paper will illustrate one example whereby partnerships among the academic world, government agencies and local food producing communities in Canada are adapting innovative thinking and smart technologies to address the need to implement the more effective agricultural practice. Food From Thought is a Canadian research project, based upon high-tech information systems to produce enough food for a growing human population while sustaining the Earth’s ecosystems. The paper will outline how one dairy farmer in Ontario has been able to apply smart farming technologies to increase milk production while maintaining the health of his cattle and preserving the environment. The review of applications of smart farming in Ontario such as digital tracking for a cow, genomic testing, digitally signaled birth, sensor driven crop management and data driven dairy production also details in this article.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
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The Transition from Social Network to Gamification for Education: Knowledge Level of Thai Higher Education Students
1.
2. 1 | P a g e
Table of Content
Page
Message from President of ICET 7
Message from President of STOU 8
Conference Secretariat 9
Keynote Speakers 10
Concurrent Sessions 19
Sub-theme 1: Alternative, Community and Sustainable Education
Bangkok World Book Capital 2013: How does it Promote Reading Culture?
Monwipa Wongrujira, Ph.D.
21
Closing Gaps in Education; What Role can TESSA, Open Education
Resources (OER) Play? Uganda, a Case Study
Lazarus Mugabi
28
A Conceptual Model of Civic Education in the Context of Open Immigrant
Society
Elsa W.Y. Hsu
34
Development of a Multicultural Curriculum for Primary School Students in
Yala Province
Verasak Boonyapitak
45
Implementing Digital Object Identifier (DOI) in Thai Research
Organizations
Namtip Wipawin, Assoc. Prof. Dr., Petchara Sungkhaworn, Rapeepong Yamsuwan
52
Teachers Education in Brazil: Biographies, Power and Emancipation
Cleonice Puggian and Helena Amaral da Fontoura
60
Improvement of Overall Equipment Effectiveness of Lek-Numpi Mixing
Machine by Participatory Learning
Dussadee Buntam
67
Trends in the Education of Children with Learning Needs in School for the
Deaf in Enugu Education Zone
Dr. Henry Ugwu Anih
73
Dilemmas of Numerical Transformation: A Critique of Student Body
Diversity in the South African Higher Education Post-1994
Joseph Pardon Hungwe and Joseph Jinja Divala
80
The Effects of Reform on Organisational Structure and Culture: Lessons
Learnt
Ahmed Mohammed Al Hinai (PHD)
87
Teacher Training in Post Compulsory Education: Maximising Trainees’
Capacities to Learn within the Conditions and Constraints Presented to them
Lynn Machin
95
Effect of Andragogical Approach on the Academic Performance of
Psychology Learners in Open University Malaysia (OUM)
Noor Hassline Binti Mohamed
102
3. 2 | P a g e
Sub-theme 2: Distance Education, Lifelong Learning and Multiliteracies
Refocusing Adult Literacy, Non Formal Education and Long Life Learning
Education for Multiliteracies in Africa
Adediran Adekunle Amos and Odunuga Joseph Bamidele
112
The Result of Using Distance Training Packages on the Topic of Local
Wisdom of Samkok District Pathum Thani Province
Associate Professor Dr. Narimol Tanthasuraseth
121
The Trend of Distance Education Instruction Model for Sukhothai
Thammathirat Open University
Dr. Chanoknart Boonwatthanakul
127
Development of a Distance Training Package on Research Proposal Writing
Assoc. Prof. Dr. Somkid Promjouy
139
The Butterfly Effect – Examining the Impact of the Global Recession on Part-
time Lifelong Learners
Dr. Angela Shaw
149
Democratisation in distance education: a solution or wishful thinking?
Lai Cheng Tung and Jean Dennis Comeau
156
The States and Problems in Learning via e-learning System in the 20799:
Professional Experience in Curriculum and Instruction Course of Graduate
Students in Curriculum and Instruction Program, School of Educational
Studies, Sukhothai Thammathirat Open University
Jareeluk Ratanaphan
168
The Efficiency Evaluation of an Intensive Tutorial Session on Principles of
Advertising and Public Relations Course
Assoc. Prof. Dr. Bussaba Suteetorn and Asst. Prof. Apichaya Yoonaitharma
175
Learning Support Services in the Distance Education System of Sukhothai
Thammathirat Open University
Sumalee Sungsri
184
The Distance Education Model for Professional Development in Social
Workers
Ampairat Aksornprom
191
Star Wars and Lost Transmedia Storytelling: A Study for Distance
Education
Daniella de Jesus Lima and Andrea Cristina Versuti
195
Distance Education through the Open University system in South-South
Nigeria: The gap between what is and what should be
Prof Asim, Alice. E. and Dr. Kebbi, Janet. A.
201
Dilemmas in the Development of an Online Mentoring Program: The
Mentors’ Professional Learning Processes
Maria da Graca Nicoletti Mizukami
211
Effectiveness Of An Enhanced “Problem – Centered” Approach In Teaching
College Algebra
Pilar B. Acorda
218
A Guideline for Developing Learning Society for Thailand
Sumalee Sungsri
229
Determinants of Research Productivity of Faculty in Distance Higher
Education
Sungworn Ngudgratoke
236
4. 3 | P a g e
Creation and development of Open Educational Resources (OER’s) using
transmedia contents
Luanda Dandara Santos Pimentel, Daniella de Jesus Lima and Andrea Cristina
Versuti
244
Review of the Current OER Search Dilemma
Ishan Sudeera Abeywardena and Chee Seng Chan
250
Building Research Capability at a Distance
Jean A. Saludadez
257
Building Up a Synchronous Policy for Sustainable Development of Distance
Education In Vietnam
Nguyễn Mai Hương, PhD. and Prof. Dr. Trần Hữu Tráng
264
A Distance Education System for Students of Food and Nutrition Diploma
Program in the Field of Home Economics
Raktakamol Piriyapinyo
274
The Use of Electronic Media in Studying Cost Accounting and Managerial
Accounting Course through the Distance Learning System of the School of
Management Science, Sukhothai Thammathirat Open University
Assistant Professor Orachorn Potisuk
281
Learners' Perceptions on Calculation Based Courses in Their Programme of
Studies at Open University Malaysia
Ahmad Izanee Awang and Abdul Rahim Mohamed Amin
289
Portfolio Assessment: An Alternative Measure of Prior Learning at Open
University Malaysia
Lilian Kek Siew Yick and Mansor Fadzil
299
Sub-theme 3: Leading and Managing Quality Schools
Synthesis of Research on Instructional Supervision in Basic Education
Schools
Ratana Daungkaew and Khemthong Sirisanglert
306
Factorial Validity and Reliability of Teacher's Self-Efficacy among Omani
Teachers: Invariance across Gender
Maher M. Abu-Hilal
312
The Development of a Self-Assessment Model by Using Empowerment
Evaluation for Accountability of Maintaining Senior Professional Academic
Status of Teachers under the Office of the Basic Education Commission
Mr. Sucheep Chansung
319
Governance towards Goal Achievement: A Suggested Reading of Curriculum
for a School Leadership Training Program
Laila Niklasson
326
Development of a set of Assessment Tests for Mathematics Gifted of
Mathayomsuksa IV students
Mr. Somporn Chuaphan
332
Development of Internal Quality Assurance Systems by Using Knowledge
Management and Empowerment Evaluation for Small Schools under
Jurisdiction of Office Of The Basic Education Commission
Somdee Srikaew
338
PISA and TALIS Results: Contributions to School Improvement
Suely Nercessian Corradini
347
Improving Schooling through Curriculum Guidance Documents
Maropeng Modiba and Sandra Stewart
356
5. 4 | P a g e
Total Quality Management: Managing and Leading Quality Schools
Dr. Victor M. Arguelles and Prof. Raymond Lorenzo Arguelles
363
Educational Success of Private Schools from the Principals’ Perspectives
Bob Chui Seng YONG
371
Development of an Instruction Model on Local Wisdom based on the
Experience Teaching Approach Using the Participation Process for
Elementary Students
Mrs. Srijantarat Kantawang
381
Teachers’ Perceptions of Teaching on Challenging Times: Findings from a 3-
Year Research Project
Maria Assunção Flores
390
Dialogic Teaching: How to Situate Dialogue Back in Classrooms
Roman Švaříček, Ph.D.
391
Towards Quality Early Childhood Education in Oman: Moving from
Licensure to Accreditation
Azza Habib
392
The Challenges of Teacher Leaders in Nigeria Public Secondary Schools
Tola Olujuwon
393
Mirrors of Practice and Windows of Possibility: The Possible Effects of
Digital Stories for Educators
Jane Nicholls, MEd
404
The Development of an Internal Quality Assurance System for Basic
Education Schools with Application of the Four Noble Truths Principle
Sompap Chaiyo
411
Internal quality assurance, Four Noble Truths Teacher Understanding of
Standards
Dr. Maria Assunção and Dr. Shirley Van Nuland
420
Family Involvement in Higher Education in Oman: Faculty Perceptions
Dr. Humaira Al-Suleimani, Dr. Thuwayba A. Al-Barwani and Dr. Tayfour S. Albeely
421
Measuring against Expectations: What Higher Education faculty Want vs.
the Reality of Student Characteristics
Thuwayba Al Barwani, PhD, Humaira Al Suleimani, PhD and Otherine Neisler, PhD
422
Supporting Teachers to Improve Quality of Teaching: Analysis of Post
Lesson Teacher Refletion
Yumiko ONO and Kensuke CHIKAMORI
423
Development of the Knowledge and Experience Evaluation System in
Transferred Education for Technical Diploma Curriculum of College under
the Vocational Education Commission
Miss Bulan Jenruamjit
424
Technological Mediation and Teachers’ Identity in Brazil
Monica Cristina Celano Cavalcante and Cleonice Puggian
432
Sub-theme 4: 21st Century Student Support Practices and Programs
Social Studies Lecturer’s Proficiency in the Use of Computer for Effective
Teaching in Colleges of Education in the South West Nigeria
Adediran Adekunle Amos and Dr. Solomon Adebayo Olabode
440
The Qualification Framework for English Teachers at Basic Education Level
in Thailand
Sita Yiemkuntitavorn PhD
446
6. 5 | P a g e
How Learning Object Modules on the Topics of the Circle and the Parabola
Influenced School Students and Teachers?
Sakorn Boondao
453
When worlds collide – Examining the challenges faced by teacher education
programmes combining professional vocational competence with academic
study, lessons from further education to higher education
Dr. Angela Shaw
460
Co-Teaching in Inclusive Classrooms to Meet Diverse Needs
Dr. Katherine D. Perez
467
The Effect of Cooperative learning method on Students’ Retention in Junior
Secondary School Mathematics
Eze, Foluke B
475
The Effective of Using Web board to Enhance the Ethics and Knowledge
Construction of Undergraduate Students of Ramkamhaeng University
Dr. Sayamon Insa-ard
480
Don’t count on the quality of children’s counting books
Ann C. LeSage
489
Artificial Intelligence as a Tool for Educational System Development in
Nigeria
Stella N. Nwigbo
497
A Study of Sukhothai Technical College Students’ Opinion in Applying Social
Network Media in English Instruction
Suwat Niyomthai
502
The Role of Feedback in Scaffolding Learning: Reflections on the Intended
and Unintended Effects of Student Feedback as a Basis for Learning Support
Edmore Mutekwe and Maropeng Modiba
508
Out of School Literacy Support Programmes in South Western Nigeria:
Present Practices and Future Directions
Dr. Patricia Eziamaka Ezenandu
515
The MESH Project: Improving the Quality of Learning in Disadvantaged
Contexts via Translational Pedagogic Content Knowledge
James O‘Meara
524
Using Emerging Tools (Blogs, Web-Based Lessons and Electronic Feedback)
to Create Engaged Learning in EFL Classroom
Dararat Khampusaen
525
Educating teacher educators for Jamaica: The Master of Arts Programme in
Teacher Education and Teacher Development
Dr. Carol Hordatt Gentles and Dr. Mairette Newman
537
Developing Engaging Reading Pedagogies for Disadvantaged Students in Low
SES Australian Schools: Lessons Learnt From Students’ Voices
Clarence Ng, Brendan Bartlett and Claire Wyatt-Smith
545
Development of an Instructional Model with the Cooperative Discipline
Process for Developing Self-Discipline of Primary Education Level students
Kwansiri Kantaeng
550
Trend of Thai Teacher Education in the Next Decade of the 21th Century:
Teacher Professionality vs Student Learning Quality
Darunee Yotimart and Anupong Wongchai
561
Use of Electronic Resources by Postgraduate Students
Dararat Khampusaen
571
7. 6 | P a g e
Creativity and Multimedia for Elementary and High School Teachers
Martha M. Prata-Linhares and Alexandra Bujokas de Siqueira
579
Science Camp in Parks?: Obstacles and Possibilities
Virapong Saeng-Xuto et al.
585
The Transition from Social Networks to Gamification for Education:
Knowledge Level of Thai Higher Education Students
Dr. Poonsri Vate-U-Lan
593
Implementation of the Auto-Interactive Web-Board Service for Improving
the Remote Advisory System
Dr. Khajitpan Makaratat Kritpolviman
599
Creating of Medical Images of Skeletal System
Pichit Trivitayaratana et al.
608
The Development of Distance Education: A Case Study at National
Economics University, Hanoi Vietnam
Dr. Le Trung Thanh
613
The Evaluation of “Supporting Multilingual Education for Ethnic Minority
in Northern Thailand” Project: An application of Logic Model
Wiyada Lemtrakul, Ph.D.
620
Impact of Computer Assisted Instruction on Students Achievement in
Chemistry in Higher Institution
Nnaobi Azuka .F.
630
Educational Consequences of Australia’s Shift towards Asia in the Twenty
First Century
Dr. Dianne Cullen
631
8. 593 | P a g e
The Transition from Social Networks to
Gamification for Education:
Knowledge Level of Thai Higher Education Students
Dr. Poonsri Vate-U-Lan
Graduate School of eLearning, Assumption University of Thailand, 10240
poonsri.vate@gmail.com
Abstract
This research article reviews ‗Gamification‘ and other new technology strategies for
educational purposes. The objective of this research paper is to report a result of a case
study in a selected university in Bangkok. Gamification is the concept of applying game-
design thinking to non-game applications to make them more enjoyable and engaging.
Gamification has been recommended as a future innovation in student support which may
replace Social Networks. Gamification will influence learning management methods and
learning material design. The challenge of using gamification relates to educational
psychology and the guidance provided by educational technology. This case study was
conducted during a seminar in February 2013. Forty university students participated in this
case study. Twenty-nine students remained involved in the research, with 23 respondents
returning a completed survey form and six students being formally interviewed. Three
groups of university students participated in this research consisting of bachelor, master‘s
and doctoral degree students (60.9%, 21.7% and 17.4% respectively). All students came from
the Faculty of Industry Education, Department of Educational Technology in Vocational and
Technical Education. There were more male participants (60.9%) than female participants
(39.1%). The questionnaire mainly focused in eliciting the levels of knowledge towards eight
technology keywords: Infographic, Gamification, Mixed Reality, Social Networks, Cloud
Computing, Augmented Reality, Learning Management System (LMS) and Personal Learning
Environment (PLE). The research showed that almost all participants (91.3%) were familiar
with Social Networks. Also most of the participants (82.6%) were very interested in the
concept of gamification but a low 17.4% knew and understood what gamification actually
was in detail until participating in the research process and activities.
Keywords: Gamification, Higher Education, Social Networks, Thailand
Introduction
The focus of this research involves the potential application of gamification to enhance
learning and teaching. Gamification is the concept of applying game-design thinking to non-
game applications to make them more enjoyable and engaging. The development of computer
technology on the Internet is influence people‘s life styles. Many studies examine and
forecast a transformation of computer technology as it plays a vital role in society particular
9. 594 | P a g e
in education. The Internet and computer technology is a priority asset in the education
institutes‘ strategies to improve the quality of education performance. Online social networks
creates another effective channel of communication through the Internet which combines
email, short messages, blog technology and so forth. In practice, the education institutes
around the world leverage, Facebook or online social networking as a marketing tool such as
virtual tours, school pride, school swag, alumni groups, sharing department content, reaching
out to prospective students and places advertising (Kessler, 2011). Facebook is a good
example of marketing which has shown enormous growth, from 58 million users in late 2007
to 1 billion users in September 2012 or equivalent to a yearly increase of 77 per cent
(Pingdom, 2013). According to this outstanding growth rate of Facebook as a form of online
social networking, the future of the online social networking is developing into an area of
fascination for academic research for sound reasons.
The research findings of Gartner Inc., (2011a), ‗Gamification‘ was driven by novelty and
hype and it is positioned to become a highly significant trend over the next five years.
Gamification was forecast to be the future of marketing tool for communication, by 2014,
more than 70 percent of Global 2000 organizations will have at least one ‗gamified‘
application (Gartner Inc., 2011a). Gamification has been recommended as a future innovation
in student support which will replace Social Networks (Gartner Inc., 2011b). Gamification
will influence learning management methods and learning material design (Gartner Inc.,
2011a). The challenge of using gamification relates to educational psychology and the
guidance provided by educational technology. Therefore, this research is focused on the
knowledge level of Internet users within Higher Education in Thailand in the new computer
technologies. The research employed a survey and interview methodological approach to
elicit feedback on gamification and other new technology strategies designed for educational
purposes. The objective of this research paper is to report a result of this case study in a
selected university in Bangkok. The research findings, noting the limited sample, should
indicate important recommendations in order to select and plan to use the emerging
technologies in future based on this study.
Literature Review
‗Games and Gamification‘ and ‗Game-Based Learning‘ were highlighted as an emerging
technology that will be adopted within two to three years after commencing with some
prominence from 2012-2013, as detailed in a Horizon Report (2013 - Higher Education
Edition). The report is a series of comprehensive research ventures which were established in
2002 identified and described emerging technology in education around the globe (the New
Media Consortium, the EDUCAUSE Learning Initiative, & an EDUCAUSE Program, 2013).
By undertaking a parallel comparison of business sector and education arena, most of the
future computer technologies are focusing on human interaction and mobile computing such
as human augmentation, volumetric and holographic displays, automatic content recognition,
natural-language question answering, speech-to-speech translation, big data, gamification,
augmented reality, cloud computing, Near Field Communication (NFC), gesture control,
virtual worlds, biometric authentication methods and speech recognition (Gartner Inc., 2012;
the New Media Consortium, the EDUCAUSE Learning Initiative, & an EDUCAUSE
Program, 2012, 2013). This current study has selected eight technology keywords which are
significant to education and business those are: Infographic, Gamification, Mixed Reality,
Social Networks, Cloud Computing, Augmented Reality, Learning Management System
(LMS) and Personal Learning Environment (PLE). Based upon the below literature,
gamification will play the important role in the near future of computer technology.
10. 595 | P a g e
By 2015, more than half of organizations which manage innovation processes will gamify
those processes (Gartner Inc., 2011b). The broad definition of gamification is the way to
apply game mechanics to non-game environments in order to motivate people and change
behavior (Gartner Inc., 2011a). According to the same report, by 2014, a gamified service for
consumer goods marketing and customer retention will become as important as Facebook,
eBay or Amazon (Gartner Inc., 2011b). Gamification can be applied into many activities for
instance innovation, marketing, training, employee performance, health and social change
(Gartner Inc., 2011b). The strategies which drive gamification to be an outstanding computer
technology are gamification: 1) accelerates feedback cycles since it increases the velocity of
feedback loops to maintain engagement, 2) provides clear goals and well-defined rules of
play to ensure players feel empowered to achieve goals, 3) builds a compelling narrative that
engages players to participate and achieve the goals of the activity, 4) provides many short-
term, achievable goals to maintain engagement (Gartner Inc., 2011b). Thus gamification is
considered a mechanism that adds collaboration and opportunities within the organizations
(Gartner Inc., 2011b). Gamification is an approach that aims to inspire deeper, more engaged
relationships and to change behavior, however it needs to be implemented with care and
thought (Gartner Inc., 2011a).
The new computer applications under the gamification concept were designed to slowly gain
traction in the enterprise sector as the corporate workforce inducement to stimulate ideas of
blending fun and engagement into the workplace or classroom (Mak, 2013). Currently,
gamification is influential beyond the initial focus of media, fitness, eCommerce, local retail,
financial services and above all education (Chang, 2012). Predictably, this concept is
expanding in the education sector as well (Mak, 2013). The inspiration of gamification
becomes a groundbreaking development which integrated into a collaborative platforms and
massively online open courses purposes (Mak, 2013). It will be used for redefining the
traditional sense of education and teaching methodologies (Mak, 2013).
Both in theory and practice, the eLearning approach is different from games and gamification
(Raymer, 2011). Crucially, the technique to deliver knowledge through gamification needs to
be carefully designed (Raymer, 2011). The important point is consideration to align with
other educational theories and focus on learning objectives. Gamification is not only just for
communicate with students but also encourage students to achieve higher competency level
through the ―edutainment‖ circumstances. Academia has a responsibility to develop both
advances and advantages from the assets, benefits and strengths of game mechanics which
has the capacity to make study more pleasurable, measurable, productive, and rewarding
reflecting on the insightful research of Chang (2012).
The gamification technique places emphasis on the three F‘s: Feedback, Friends and Fun
(Lee, 2013). These three F‘s can be explained for instruction approach. Feedback should be
provided when students commit to do a learning task, and the teacher should reward those
students for their commitment. Friends can create camaraderie and collegiality which
increases motivation for participating in the classroom. Fun drives learning ability rapidly
and reduces boredom. In spite of the reward type, a good gamification strategy relies on
recognizing and rewarding students to reinforce and promote desired behaviors and actions
(Lee, 2013).
According to this literature review, gamification is in the beginning stage of implementation.
The prototype of gamification in education is still in progress of work. Therefore, the
researcher is interested in examine the knowledge level of university students who will be the
main users in the near future towards gamification and other emerging technology keywords.
Research methodology
11. 596 | P a g e
This case study employed a survey and interview methodology as the two research
mechanisms to explore the knowledge level of university students towards the eight
technology keywords. Both the survey and interview were implemented during a face-to-face
seminar in a selected university located in Bangkok Thailand in February 2013. The survey
content have been designed and consulted with two experts: one expert in education
measurement and another expert in educational technology. The questionnaire has been
modified according to the advice. The survey form was distributed when the participants first
arrived to the seminar and registered. The organizer has collected the completed survey forms
before the formal seminar commenced. The questionnaire mainly focused in eliciting the
levels of knowledge towards eight technology keywords: Infographic, Gamification, Mixed
Reality, Social Networks, Cloud Computing, Augmented Reality, Learning Management
System (LMS) and Personal Learning Environment (PLE). The questionnaire was brief and
uncomplicated and used plain language. Survey participants were requested to categorize
their knowledge levels towards eight technology keywords; 1) neither know nor understand;
2) saw it before but do not understand it; and 3) know and understand it well. During the
break in the seminar, the face-to-face interviews were conducted by inviting six
representatives, two students from each level bachelor, master‘s and doctoral degree using
random selection.
Research findings
The population was 40 university students who participated in the seminar. There were 23
respondents or more than half of participants returning the pre-seminar-survey form and six
students were subsequently interviewed. Three groups of university students participated in
this research consisting of bachelor, master‘s and doctoral degree students (60.9%, 21.7% and
17.4% respectively). All students were studying at the Faculty of Industry Education,
Department of Educational Technology in Vocational and Technical Education. There were
more male participants (60.9%) than female participants (39.1%). The results of the findings
are illustrated in Figure 1. According to the Figure 1, the bar graph shows the percentage of
three levels of knowledge: the zero level of knowledge (I neither know nor understand),
moderate decrease (I saw it before but do not understand it) and fair knowledge (I know and
understand it well) of each technology keywords in order. From the top of Figure 1, the
research findings indicated that almost all participants (91.3%) understand Social Networks
concept quite well. The knowledge level of gamification is at the second from the top, which
earned 82.6 per cent of fair knowledge. Only about one third (34.8%) of the respondents
indicated that they neither know nor understand learning management system (LMS) which is
one of the most common systems of education today. This might be because this group of
university students was in the traditional mode of learning so not all students are familiar
with LMS. In other words, all the rest of participants or about two thirds stated that they do
not understand or even know about LMS. Approximate two fifths (43.5%) of participants
neither knew nor understood mixed reality and cloud computing. Interestingly, less than one
tenth (8.7%) of respondents stated knowing and understanding the concept, function and
practice of the personal learning environment (PLE). Only small groups of people or 13 per
cent of participants knew and understood the infographic concept well. About three fifths
(65.2 %) of participants stated the lowest knowledge level for the augmented reality (AR)
technology concept. This finding can imply that generally people neither know nor
understand about AR. Interestingly, there were three technology keywords that none of
participants select moderate decrease level of knowledge (I saw it before but do not
understand it) those were; social network, gamification and mixed reality.
12. 597 | P a g e
Figure 1:Knowledge level
Additionally, the researcher selected independent samples in the form of a t-test to check
variation between genders and found the statistically significant differences only knowledge
towards cloud computing where males‘ knowledge was higher than females‘ knowledge at
the 0.05 level. Thus, based upon the majority of the findings, it can be assumed as not
signifying a notable different knowledge level between male and female.
The interview was conducted to discuss what induces or stimulates university students‘ need
and will to learn about new technology concepts. The result can be summarized: university
students were interested in mobile learning technology and research on the mobile device.
The demand of knowledge was driven by how to use the mobile device effectively and what
is the modernized mobile application supporting education. The demand of knowledge in
terms of being a programmer for mobile device was in the moderate level only.
Recommendation, discussion and Summary
According to this research finding, the transition from social networks to gamification for
education in Thailand might present a similar trend as that which occurred in the business
sector. It can be forecast that learning institutes will gamify learning process as a key
innovation within education. This was supported by the high level of knowledge and interest
of Thai university students who participated in this research which showed that almost all
knew about social network technology concepts proficiently; almost as high as their
knowledge of gamification. The reason for this might be because game-based learning
concept is not totally new in Thailand. The influence of mobile technology growth creates a
better potential to learn new concepts of technology it would seem giving an incitement in
13. 598 | P a g e
how to stimulate new learning and the possible extensive use of applications to support
heightened learning within this dimension. As this study employed both qualitative and
quantitative research methods, the additional recommendation is the rapid development of
technology that is likely to affect the university student life style based on this minor study.
There will be a great opportunity to empower the quality of education by several computer
technologies. The convergence of gamification and education will reduce the gap of
academic and entertainment in the near future whilst holding an attractive capacity to impact
positively on learning and teaching. The learning institute should consider leveraging new
computer technology to enhance the quality of instruction and above all, the consideration of
balancing the importance of human touch and hi-end technology needed strategically now to
enhance the future of education.
References
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May, 2013, from http://techcrunch.com/2012/05/11/gamification-insights-trends/
Gartner Inc. (2011a, 9 November). Gartner Predicts Over 70 Percent of Global 2000
Organisations Will Have at Least One Gamified Application by 2014 Retrieved 6
May, 2013, from http://www.gartner.com/newsroom/id/1844115
Gartner Inc. (2011b, April 12). Gartner Says By 2015, More Than 50 Percent of
Organizations That Manage Innovation Processes Will Gamify Those Processes
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colleges-universities/
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