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PBL - learn by doing
Big idea: icons are everywhere in society.
From road signs to branding, they
communicate a lot of information in very little
time, in a single, simple picture.

learning can be enhanced through the use of
icons to communicate information and activity.
do/create/write/build
Design your own icon
the task

1. The task is to produce an icon that you can
   use in your courses to reduce the verbal
   clutter on a page

2. Marking criteria

   a. the nature of the object that is the icon has to be
      obvious
   b. has to be a .jpg or .pdf file
   c. has to look simple
   d. the meaning of the icon has to be easily derived
      from the icon
structure and timeline of activities
  research
                 10 minutes - what makes a good icon?
                 user comprehension, design guidelines, insights on design

 examples
                 10 minutes - browse www.thenounproject.com for
                 ideas
individual or
group activity   15 minutes - create - draw it - photo
   critique
                 5 minutes - upload draft to shared
                 workspace: email to 8268810.8370@e.linoit.com
group activity
                 5 minutes - critique - say one nice thing and one
                 interesting, one surprise and one challenge
finalise your
     icon        10 minutes - following the draft critique
                 finalise your icon
presentation and feedback
what instructions or resources might have made this a better task?
who loved it? who hated it?
who can empathise with students on their experience in this task?

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Pbl learn by doing for pbl unravelled

  • 1. PBL - learn by doing
  • 2. Big idea: icons are everywhere in society. From road signs to branding, they communicate a lot of information in very little time, in a single, simple picture. learning can be enhanced through the use of icons to communicate information and activity.
  • 4. the task 1. The task is to produce an icon that you can use in your courses to reduce the verbal clutter on a page 2. Marking criteria a. the nature of the object that is the icon has to be obvious b. has to be a .jpg or .pdf file c. has to look simple d. the meaning of the icon has to be easily derived from the icon
  • 5. structure and timeline of activities research 10 minutes - what makes a good icon? user comprehension, design guidelines, insights on design examples 10 minutes - browse www.thenounproject.com for ideas individual or group activity 15 minutes - create - draw it - photo critique 5 minutes - upload draft to shared workspace: email to 8268810.8370@e.linoit.com group activity 5 minutes - critique - say one nice thing and one interesting, one surprise and one challenge finalise your icon 10 minutes - following the draft critique finalise your icon
  • 6. presentation and feedback what instructions or resources might have made this a better task? who loved it? who hated it? who can empathise with students on their experience in this task?