This is a presentation of the paper "Model of social believable NPCs for teacher training
Using Second Life
" explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at Schoo...eMadrid network
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at School & U. Roehampton: Computational thinking in English schools - the story so far
PATTERNS01 - An Introduction to Design PatternsMichael Heron
An introduction to design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
Pattern Language (PL) has been researched and developed in HCI research since the mid-80s. Our research was initiated by the question why something like PL can create such enthusiasm and interest over the years, while at the same time not be more widespread and successful? In this paper, we examine the experiences and expectations that HCI researchers who have been involved in PL research have had and still have when it comes to PL. Based on the literature review and interview studies, we provide some overall reflections and several possible directions on the use of PL in HCI.
Towards Discovering the Role of Emotions in Stack OverflowNicole Novielli
N. Novielli, F. Calefato, F. Lanubile. “Towards Discovering the Role of Emotions in Stack Overflow” – In Proceedings of the 6th International Workshop on Social Software Engineering pp. 33-36, ACM 2014
************************************************************************************************************
Today, people increasingly try to solve domain-specific problems through interaction on online Question and Answer (Q&A) sites, such as Stack Overflow. The growing success of the Stack Overflow community largely depends on the will of their members to answer others’ questions. Recent research has shown that the factors that push members of online communities encompass both social and technical aspects. Yet, we argue that also the emotional style of a technical question does influence the probability of promptly obtaining a satisfying answer. In this presentation, we describe the design of an empirical study aimed to investigate the role of affective lexicon on the questions posted in Stack Overflow.
Towards a Pedagogy of Comparative Visualization in 3D Design DisciplinesBond University
Spatial visualisation skills and interpretations are critical in the design professions, but traditionally difficult to effectively teach. Visualization and multimedia presentation studies show positive improvements in learner outcomes for specific learning domains. But the development and translation of a comparative visualization pedagogy between disciplines is poorly understood. This research seeks to identify an approach to developing comparable multimodal and interactive visualizations and attendant student reflections for curriculum designers in courses that can utilize visualizations and manipulations. Results from previous use of comparative multimodal visualization pedagogy in a multimedia 3D modelling class are used as a guide to translation of pedagogy to architecture design. The focus is how to guide the use of comparative multimodal visualizations through media properties, lesson sequencing, and reflection to inform effective instruction and learning.
This is a presentation of the paper "Model of social believable NPCs for teacher training
Using Second Life
" explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at Schoo...eMadrid network
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at School & U. Roehampton: Computational thinking in English schools - the story so far
PATTERNS01 - An Introduction to Design PatternsMichael Heron
An introduction to design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
Pattern Language (PL) has been researched and developed in HCI research since the mid-80s. Our research was initiated by the question why something like PL can create such enthusiasm and interest over the years, while at the same time not be more widespread and successful? In this paper, we examine the experiences and expectations that HCI researchers who have been involved in PL research have had and still have when it comes to PL. Based on the literature review and interview studies, we provide some overall reflections and several possible directions on the use of PL in HCI.
Towards Discovering the Role of Emotions in Stack OverflowNicole Novielli
N. Novielli, F. Calefato, F. Lanubile. “Towards Discovering the Role of Emotions in Stack Overflow” – In Proceedings of the 6th International Workshop on Social Software Engineering pp. 33-36, ACM 2014
************************************************************************************************************
Today, people increasingly try to solve domain-specific problems through interaction on online Question and Answer (Q&A) sites, such as Stack Overflow. The growing success of the Stack Overflow community largely depends on the will of their members to answer others’ questions. Recent research has shown that the factors that push members of online communities encompass both social and technical aspects. Yet, we argue that also the emotional style of a technical question does influence the probability of promptly obtaining a satisfying answer. In this presentation, we describe the design of an empirical study aimed to investigate the role of affective lexicon on the questions posted in Stack Overflow.
Towards a Pedagogy of Comparative Visualization in 3D Design DisciplinesBond University
Spatial visualisation skills and interpretations are critical in the design professions, but traditionally difficult to effectively teach. Visualization and multimedia presentation studies show positive improvements in learner outcomes for specific learning domains. But the development and translation of a comparative visualization pedagogy between disciplines is poorly understood. This research seeks to identify an approach to developing comparable multimodal and interactive visualizations and attendant student reflections for curriculum designers in courses that can utilize visualizations and manipulations. Results from previous use of comparative multimodal visualization pedagogy in a multimedia 3D modelling class are used as a guide to translation of pedagogy to architecture design. The focus is how to guide the use of comparative multimodal visualizations through media properties, lesson sequencing, and reflection to inform effective instruction and learning.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
2. stanford e281: dmedia | winter 2012
Details
dmedia is a class in 3 parts. Projects will give you a chance to develop skills and understanding in
communication design, interaction design and designing for user motivation. In addition, our point of
view is that media can be used to positively benefit society: the class will use the lenses of aesthetics
and ethics to evaluate digital products and experiences we create.
Prepare to get your hands dirty in the digital domain building prototypes to elicit meaningful user
feedback. Each part of class ends with the presentation of your personal response to a project-based
assignment. Throughout the class we will lean on design practice to iterate our way to successful
solutions.
Guest speakers may include: Ben Blumenfeld, Lead Communication Designer at Facebook, Don
Norman, IDEO Fellow, Author of The Design of Everyday Things & Emotional Design, Aaron Walker,
Author of Designing for Emotion and Lead UX Designer at MailChimp.
Time & Place
Thursdays 3:15-5:05p
d.school studio 1
(building 550, 2nd floor)
Applications Due Wed January 4th 12 at Midnite
Email: dmedia2012@gmail.com
Links to Student Work
- Project inspiration has turned into VC backed startups like storify.com & motionmathgames.com
- Alumni are influential media figures at AT&T, NPR, WNYC, Public Insight Network, Google, Disney
and Mozilla
- Alumni have launched their own studios like liftprojects.com and work at top firms like IDEO and
Cooper
- Student final projects from 2010 include Robots Reboot, MotionMath, and Templates in Time.
- Student assignment projects from 2010 include coarse reader, sexbox, social email, twitter
translator, the makeup game, and a personal media gadget visualization
- Student final projects from 2009 include BitWisdom, Sentio
- Student assignment projects from 2009 include Everywhere Everywhere, a morning mission
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3. stanford e281: dmedia | winter 2012
project
01 Show Me
We’ll take 2 weeks to explore the history of social media. Students will produce
an information visualization to communicate one trend in social media and its
affect on society.
You’ll learn the basics of visual communication and how to convey information in
a compelling way.
The assignment is due Thursday, January 26*
project
02 Move Me
In this 3 week project, we will resourcefully design and build physical and digital
prototypes and iterate your way to an engaging and easy to understand mobile
game.
You’ll learn about physical & digital prototyping, game mechanics, and how to
receive and translate user testing & feedback.
The assignment is due Thursday, February 16th*
project
03 Motivate Me
In this final 4 week project, we’ll apply lessons from visual and interaction design
to focus on activating user emotion, such as hope, fear, pleasure, pain, social
acceptance and rejection, to motivate measurable action for social good.
You’ll learn how to identify, target, and test emotional responses using a
functional digital prototype, with an end-to-end experience.Concepts covered :
designing for emotion, persuasion, digital intimacy, and ultimately behavior
change. You will also apply the basics of metrics and analytics to prove that your
designs succeed in driving behavior.
The assignment is due Thursday March 15th*
*Note: days leading up to due dates will likely have higher levels of work outside of class.
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4. stanford e281: dmedia | winter 2012
FAQ
Can I work Yes. (or No.)
on my own Students will be allowed to explore their own personal project in
the context of assignment #3 if:
project? --- The personal project can fit the scope and time constraints of
assignment #3
--- The personal project is focused on create a positive social
impact
If it doesn’t fit the above, or if you don’t have a project you are
working on currently. We will provide assignment options.
What skills Many ask us what we mean by “digital fluency.” Simply put, we’d
like you to have experience producing creative work using a
and tools computer.
do I need? Programming skills not required but can be put to use.
Experience with particular software products is also not required,
but some fluency with at least one visual design tool is extremely
helpful (e.g. Illustrator, In Design, Keynote, etc.)
Grading & You may choose to receive a letter grade or S/NC.
Attendance Attendance to all classes is mandatory (there are only 10 sessions)
Auditing: This is a project based / active class. Unfortunately, we
can’t service students who can’t participate in the entire class.
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