User-centered design (UCD) is a design philosophy that focuses on the needs of users throughout the design process. The document discusses the key steps in UCD, which include defining the project and users, creating concepts, designing visual solutions, development, and deployment. It emphasizes early and continuous user research methods like interviews and usability testing to help ensure designs meet user needs.
PPT based on Human Computer Interface whch is easier to understand and carryout the presentation in conferences..if u need documentation please make a comment down...enjoy the ppt..have a good luck
additional slides for Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
PPT based on Human Computer Interface whch is easier to understand and carryout the presentation in conferences..if u need documentation please make a comment down...enjoy the ppt..have a good luck
additional slides for Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
Chapter 17: Models of the system
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Shared at "Data-Driven Design for User Experience" with Le Wagon Tokyo, 25 Aug
https://www.meetup.com/ja-JP/Le-Wagon-Tokyo-Coding-Station/events/280067831/
In UX design, data means the voice of users (customers) and actionable insights that are beyond just numbers. Hearing these voices through user research and usage analytics is a critical process of building a human-centric design. Based on data-driven design, UX designers, product managers, and even senior management can listen to the inner voice of users and extrapolate those to discover a user journey for clear call-to-action and unwavering customer loyalty.
At this webinar, our guest speaker Emi Kwon, UX Design Director at Metlife, will walk you through the basics of data-driven design as well as share some tips and tricks for making data-driven design your value proposition as a product manager/ UX specialist.
Agenda:
✔️ Data ecosystem — Data lake, data warehouse…what does it mean for UX?
✔️ Small data and big data — the opportunities and pitfalls
✔️ Research method basics — qualitative, quantitative or triangulated
✔️ Usage analytics and A/B testing
✔️ What about COVID-19 and remote usability testing?
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
Chapter 17: Models of the system
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Shared at "Data-Driven Design for User Experience" with Le Wagon Tokyo, 25 Aug
https://www.meetup.com/ja-JP/Le-Wagon-Tokyo-Coding-Station/events/280067831/
In UX design, data means the voice of users (customers) and actionable insights that are beyond just numbers. Hearing these voices through user research and usage analytics is a critical process of building a human-centric design. Based on data-driven design, UX designers, product managers, and even senior management can listen to the inner voice of users and extrapolate those to discover a user journey for clear call-to-action and unwavering customer loyalty.
At this webinar, our guest speaker Emi Kwon, UX Design Director at Metlife, will walk you through the basics of data-driven design as well as share some tips and tricks for making data-driven design your value proposition as a product manager/ UX specialist.
Agenda:
✔️ Data ecosystem — Data lake, data warehouse…what does it mean for UX?
✔️ Small data and big data — the opportunities and pitfalls
✔️ Research method basics — qualitative, quantitative or triangulated
✔️ Usage analytics and A/B testing
✔️ What about COVID-19 and remote usability testing?
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
Lecture 2 from the MHIT 603 course on Human Interface Technology. This lecture provides an introduction to Prototyping. Taught by Mark Billinghurst at the University of Canterbury, July 17th, 2014.
In the fall of 2018, I was asked to present a guest lecture to first year students enrolled in the Business Technology Management program at Ryerson University.
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
These slides are from a talk given by Su-Laine Yeo Brodsky at Agile Vancouver in September 2015.
User experience design methods can dramatically improve a product, but it is not immediately obvious how to make them fit into Agile projects. Successfully integrating UX designers into Agile software development can require adaptations across the team in both process and culture.
In this session, we’ll explore four critical challenges in incorporating UX design into Agile: 1) scheduling user-centered design work, 2) making time for iteration and user feedback in the design process, 3) managing and communicating change, and 4) ensuring consistency and cohesion across product features.
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Guerilla Human Computer Interaction and Customer Based DesignQuentin Christensen
Guerilla HCI is low cost methods of learning from customers and testing your products to improve them. Learn about the different types of guerilla HCI methods you can use to build great products when you don't have unlimited resources to interact with customers and run expensive research studies.
Agile and Design: creating and implementing products (in Italy) is possibleIlaria Mauric
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
Agile and Design: creating and implementing products (in Italy) is possibleManuel Spezzani
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
This presentation is part of Designorate.com webinar to introduce the Design Sprinting method from Google Ventures. In this presentation, we discuss the design sprinting as a method that merges between Agile methodology and design thinking complete a design task in a short time.
For more resources, visit us: www.designorate.com
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
As presented at HOW 2018 in Boston. This presentation focuses on a series of really simple research methods that can be added to any project. Also looks briefly at how to select a research method and how to create our own to fit a situation.
Graphic Design Tips for Board Game DesigenrsPatrick McNeil
Session presents a number of tips, guidelines and resources for creating functional and beautiful board game designs.
Presented this at CrafterCon 2017 in Madison, WI.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
15. Are you this
enthusiastic about
Interactive Design?
I f s o , U s e r - C e n t e r e d D e s i g n wi l l h e l p y o u
a c h i e v e h e b e s t r e s u l t s p o s s i b l e .
26. User-centered design (UCD) is a
design philosophy that puts the
user of a product, application, or
experience, at the center of the
design process.
27. The foundation
The three basic principles behind UCD:
1.Early focus on users and their tasks
2.Evaluation and measurement of product usage
3.Iterated design
34. Define basic requirements
• What should it do (features, functionality, what
it does etc)? Or what are we working on?
• How will we measure our success?
• Incremental changes in revenue (direct or indirect)
• Customer leads or other activity
• What are the environmental factors (physical
& technical)?
• Who is the user (demographics, skill level,
frequency of use & physical)?
35. Generate documentation
Site maps – defines
the sites content and
information
architecture
Information
Architecture (IA) is
an entire field of work
Awesome resource:
http://iainstitute.org/en/learn/
Source: http://ils.indiana.edu/faculty/smilojev/teaching/s515spring2012/2012springprojects/session11/
36. Sitemap tools – text editor
Sitemaps can be simple outlines and
remind us that the purpose is more
important than the tool.
37. Flowcharts
Sometimes the flow
is more important
than a chart of all the
pages.
Source: http://www.codeproject.com/Articles/111949/Excerpt-from-Designing-the-iPhone-User-Experience
38. Generate documentation
• Activity diagrams – Flowcharts showing how a process will work
Source: http://www.edmullen.com/work/project/free-people-retail & http://ils.indiana.edu/faculty/smilojev/teaching/s515spring2012/2012springprojects/session11/
43. Documenting users
• Write personas – A rich description of typical users
• http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience
• Write use case scenarios – Written descriptions of
how a product will be used describing common
scenarios
• http://www.gatherspace.com/static/use_case_example.html
44. Methods for researching users
• Interviews (great for exploring ideas) (requirements)
• Questionnaires / surveys (a great preliminary tool) (requirements)
• Focus groups (basically group interviews) (requirements)
• Direct observation (observe users completing a task) (flowchart)
• Card sorts (to discover how users view the content) (sitemaps)
45. As a result we have:
• A clear description of the project
• A plan for what we are building
• A detailed understanding of the user
• Vision for how the product will be used
• Best of all, tangible assets the team can share
46. Learn more
If you would like to learn more about this phase:
Learn to make:
• Personas
• Concept models
• Site maps
• Flowcharts
• Wireframes
• Design Briefs
• Usability plans
• Usability reports
47. UCD boils down to
seeking meaningful
design insights over
random acts of design
48. In the Define phase we
include the user by
inquiring of them
59. Developing concepts includes
• Interpret the documentation to develop possible solutions
• Shift from listening to problem solving
• Build wireframes and prototypes
• User testing
60. Wireframes
A schematic or blueprint that
represents the structure of a website.
Wireframes are nonfunctional, static
image.
Start with low-fidelity. Less detail and
quick to produce. Move towards higher
fidelity as you shape and improve it.
Work from the documentation project
requirements and research from step 1!
61. Prototypes
Creating the illusion of functionality
They don’t need to be complete and typically only
simulate a small set of features in an interface
Allows you to test out how an interface flows from
screen to screen
Can start as paper prototypes and move up to full
functional high-fidelity prototypes
66. Observations
• You DO NOT need a finished app to test!
• It takes practice
• Focus on the user experience of the app and not technical or
secondary issues – it is about the essence of the app
• Paper prototype allows to accommodate the unexpected
• You could quickly change it and test with a new subject
• He isn’t trying to get her to do what he wants and prove his
design is right – genuine interest in improving
83. UI Design tools
Question:
What is your primary tool for designing websites (the actual look and feel of the interface)?
Out of 274 respondents
22%
53%
18%
84. In the Design phase we
include the user via
assessment based
usability test
103. The foundation
The three basic principles behind UCD:
1.Early focus on users and their tasks
2.Evaluation and measurement of product usage
3.Iterated design
116. After a round of
interviews, use a
survey to validate
the results
117. Survey tips
Simple tips for a good survey:
• Know what you want to learn
• Write questions that everyone:
• will interpret the same way (ex: avoid “do you frequently do x”)
• can answer accurately
• Avoid leading questions:
• Do you agree with most people that Windows 8 is terrible?
• Do not make people predict their own behavior
• Have follow up questions!!!
119. Finding problems early
1x cost to change during requirements / design
5x cost to change during development
25x cost to change during formal testing
100x cost to change in production
You can’t afford not to do it.
Researchers at Hewlett-Packard, IBM, Hughes Aircraft, TRW, and other
organizations have found that purging an error by the beginning of construction
allows rework to be done 10 to 100 times less expensively than when it’s done in
the last part of the process, during system test or after release.
(Fagan 1976; Humphrey, Snyder, and Willis 1991; Leffingwell 1997; Willis et al. 1998; Grady 1999; Shull et al. 2002; Boehm and Turner 2004).
120. Elements of Wireframes
Wireframes address three core elements
1) Information design – the placement
and prioritization of the layout. Very
inline with graphic design.
2) Navigation design – the location and
structure of the navigation systems.
3) Interface design – expose the
features that the app offers. What does
it do? How does the structure expose
this to users?
128. Wireframing: move fast
• Sketch 6 to 8 thumbnail sketches in 5 minutes
• Asses the results
• Take a break
• Rinse and repeat
• Identify a solid solution – flush out variants on that idea
• Move up to larger sketches
• Rapidly iterate on variations of your favorite thumbnail
• Slowly move towards a more refined result
(lookup Prototyping by Todd Zaki Warfel)
147. Why do you check the weather?
• What to wear?
• Type of hat to wear
• Type of shoes to wear
• Type of jacket/coat
• Bring an umbrella?
• Drive the convertible?
• Bike or bus?
• Surfing related
• Ski related
• Biking related
• Phases of the moon
• Tide related
• Hunting related
•Tornado watching
• Snow days
• Global warming
related
• Spelunking
• Water the garden?
• Good day for the
beach?
• Leave early for work?
• Monitor weather on a
target date: like a
vacation etc
•Historical weather
patterns for a day in
relation to planning an
event like a wedding
• BBQ weather?
• Planning to view
changing leaves or any
other seasonal event
148. What does this do?
Test on at least 3 users in each round.
5 second test:
149. Steps:
1) Think & sketch
2) Test your design
3) Sketch some more
4) Test your design
Mobile weather app
150. Steps:
1) Think & sketch
2) Test your design
3) Sketch some more
4) Test your design
Mobile weather app
151. Steps:
1) Think & sketch
2) Test your design
3) Sketch some more
4) Test your design
Mobile weather app
152. Steps:
1) Think & sketch
2) Test your design
3) Sketch some more
4) Test your design
Mobile weather app
155. What is usability?
• In essence, how easy it is to use an interface
• Good usability = easy to use = positive user experience
• Poor usability = hard to use = negative user experience
• Attributes that describe the usability of a design:
• Usefulness
• Efficiency
• Effectiveness
• Learnability
• Satisfaction
• Accessibility
156. What we are looking for:
• Usefulness – Does it do what users need and want?
• Efficiency – Does it perform its tasks efficiently?
• Effectiveness – Does it perform its tasks the way it is intended to?
• Learnability – Is it easy to learn use the interface?
• Satisfaction – Does the user enjoy using it?
• Accessibility – Is the product usable by those with disabilities?
164. Nano-usability testing
Our simple process:
1. Find one person who cares about your product.
It doesn’t matter who. Seriously, anyone.
2. Arrange to watch them use the product. (in person)
3. Ask them to use the product to do something. Any function of
the application. (I suggest you focus on the core feature)
4. Watch them do it. Keep your mouth shut. Just watch.
5. Ask yourself: what did I learn?
174. The foundation
The three basic principles behind UCD:
1.Early focus on users and their tasks
2.Evaluation and measurement of product usage
3.Iterated design
176. Get a PDF of this
presentation: pmcneil.com
Get in touch:
mcneilp@gmail.com
or @designmeltdown
or pmcneil.com
177. 1) Mini Brochure Site
The good old content driven brochure style website.
Assuming responsive web design is required.
Involving users on this type of project feels hard at first.
Investigate the user
•Interview users
•Use analytics
Content Inventory Sitemap
Wireframes Style Tile UI Design
5 Second tests Development Measure the results