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Simple prototyping techniques


  Diana Laurillard for OLDSMOOC




                                  1
Design-Based Research
We can locate the process of learning design in the context of design-
based research, which has a long tradition in educational research,
going back to Ann Brown’s work in the US in the 90s.

This article provides a broad background and notes the importance
and value of prototyping in the section describing the iterative
approach of design practice (p17). Once the intervention, or software,
or learning design begins to be implemented there is endless scope
for iterative improvement. But that process will take less time if there
is good prototyping at the start, to find out as much as possible about
what learners really need.

Reading: Anderson, T., & Shattuck, J. (2012). Design-Based
Research : A Decade of Progress in Education Research?
Educational Researcher, 41, 16-25.




                                                                           2
Prototyping design ideas
•   Prototyping means creating a primitive form of the design, so that you can
    find out how well the basic design idea fits learners’ needs before you
    spend too much time on making it.
•   This is especially valuable when you’re making software because it takes a
    lot of time to code and test and recode, and if it’s not presented the way
    learners need, then it’s going to take an awful lot of coding to get it right.
•   Learning designs are quite difficult to test as prototypes, because a
    learner does not yet know what they need until they’ve gone through it
    properly. You can test basic properties like readability, or look and feel, or
    ease of navigation, but you can’t really test learnability except by getting
    someone to learn from it, and then it’s the thing itself, or part of it, not
    really a prototype.
•   But we do what we can. The following slides give some examples, and
    some activities to try out.
•   The rule is, the more time you spend on designing the less time you spend
    on coding, and recoding, and recoding, and recoding….
                                                                                 3
Testing design ideas
•   A prototype can be something like a storyboard illustrating the sequence
    of tasks a learner might go through, or a sketch of what the overview
    screen looks like.
•   Once you have the prototype then you can test it with potential learners.
    The form it takes will depend on what aspect of the learning design you’re
    testing.
•   Here we look at the following examples, to test :

     How learners want to interact with the functionality   Paper prototype
     The visual intelligibility of a representation         Powerpoint
     Whether the functionality fits what they need          Storyboard




                                                                              4
Sketching: Paper prototyping
• The context here is a project to develop a learning design system.
• Prior work had been done on a user needs analysis with 12 informant
  practitioners who were very experienced in designing pedagogy for
  conventional and online teaching and learning. This had established the
  kinds of concepts they used for planning and designing, and the
  sequence of activities they went through.
• The paper prototype was produced by taking a screen shot of an
  almost blank screen with just a few navigation elements on it. This was
  printed onto large pieces of paper for users to work on.
• They also had stickies with standard concepts and activity types written
  on them, and blank stickies to write on their own terms.
• Users were given the task of creating an outline of a learning design for
  a session, using the screen pane, and the stickies – where would they
  put them, when would they want each one to appear, what would they
  do…
                                                                          5
A Paper prototype

Users move
stickies
representing
learning design
elements around
to screen to
decide where they
would like them to
be listed




                                         6
A Paper prototype

Users write in
some concepts
not on offer, and
draw in the way
they expect them
to move around




                                        7
A Paper prototype

Users write in the
kind of text they
would want to be
able to add to an
element




                                         8
A Paper prototype

Users move
stickies to show
how menus
should be
arranged




                                       9
From paper prototype to screen design




              The end result – designed from the user outputs,
              ready for active testing
                                                          10
Prototyping with Powerpoint
•   Powerpoint is a versatile drawing and animation tool, useful for
    testing how users might react to certain types of visual design,
    basic functionality, and program response.
•   Here we show how the project tackled the issue of displaying a
    visual representation of a learning design. A list view was one form
    – rather like a standard lesson plan, a vertical arrangement of the
    sequence of activities and resources used. Others more graphical
    forms were also tested – the next slide shows one example.




                                                                           11
Visual representations of a learning design

This shows one of
the Powerpoint
representations for
a learning design.

Users liked the
design but it proved
impractical for the
detailed
representation that
was needed to go
deeper into the
design.




                                            12
Prototyping with Powerpoint
•   An alternative view is the timeline, which is another standard
    way of viewing a sequence of activities. The next slide shows a
    Powerpoint mock-up for testing with users. It was clear from
    user reactions that the timeline would need to be long…
•   There are available online examples of ‘timeline widgets’ that
    allow users to pan back and forth, and also zoom in and out to
    see the timeline at different levels of description – by year, by
    week, by hour, etc. Reference to these helped users see how a
    timeline might work.




                                                                        13
Visual representations of a learning design
One of the             Learning through Briefing      Experimenting    Collaboratin Negotiating       Collabora

Powerpoint              Reading, listening

representations for     Investigating

a timeline view of a    Discussing

learning design.        Practicing

                        Producing
When these were
tested with users      Activity details                      Activity notes

they were asked to     Resource based individual activity     Collaborating to agree their plan
                                                               Collaborating to agree their plan
                                                              Students work in groups of 33 to creating your
                                                               Students work in groups of to creating your
describe what they      Group work on their plan
                         Group work on their plan             own lesson plan, you could search for and refer
                                                               own lesson plan, you could search for and refer
thought the visual     Group size                      33
                                                              to lesson plans with similar topics within the
                                                               to lesson plans with similar topics within the
                                                              tool. This would be very convenient especially
                                                               tool. This would be very convenient especially
represented – could                                           for teachers who are inexperienced in certain
                                                               for teachers who are inexperienced in certain
                       Duration (mins)               15
                                                      15
they interpret it?                                            topics.
                                                               topics.

                       Resources
Notice that it is       www.tinyurl.com/PPC
                         www.tinyurl.com/PPC
                        Moodle
made up of ppt           Moodle

drawing elements.

                                                                                                                 14
From Powerpoint to screen design
The end result.

The design went
through further
iterations with users
before this, the
current form.

A scroll bar has
been added so that
users can scroll
forward and back
along the timeline –
a requirement that
became apparent
from the testing

                                             15
Storyboarding functionality
•   A storyboard for a film sketches out the sequence of shots for a
    scene, so that the team can discuss the narrative flow and the
    movement of characters to make sure they make sense to a viewer.
•   Software is more complex because the actual sequence depends on
    what the user does. The storyboard is not just a linear narrative.
•   The idea of representing stages in the workflow for a program is still
    useful, however, because it is a way of both testing an idea for a
    design functionality, and of finding out user expectations.
•   The next two slides show how a type of functionality can be
    presented to a user, with questions about their reactions posed in the
    Notes pages below. To see this best you will need to view the slides in
    ‘Presenter’ view. As users step through the slides they record their
    reactions in each Notes page. For convenience here the questions are
    also superimposed on additional copies of the slides.

                                                                              16
Testing user reactions to functionality design, for responses in Notes page




                                                                              17
Testing user reactions to functionality design, for responses in Notes page




 Questions (asked in the notes section)
 1.If you were to think about learning
 design how would you like to link up
 these parts of your design? Which would
 you start with first? And why?
 2.How would you like to see a visual
 representation of this relationship? Can
 you give a reason for your preference?




                                                                              18
Testing user reactions to functionality design, for responses in Notes page
                                                                                                                                            x
                                                                                                                                  Search
 Learning elements
  Learning elements

   Web pages                                  Sound clips                               Video clips
               http://www.howstuffworks.com                 my field recording.mp3                    Electoral college.avi
               02.19.08                                     10.18.09                                  02.03.2007




               http://www.wikipedia.org                     student comments.mp3
               03.03.09                                     05.1.08




   Activity sequences                         Notes
               My LAMS Sequence                             Notes from field work.txt
               05.10.2009                                   03.16.09




               Another LAMS Sequence                        Handouts.pdf
               03.11.2007                                   03.16.09




   My Sessions
   My Sessions                                                                              Add more…                         Cancel

                                                                                                                                       19
Testing user reactions to functionality design, for responses in Notes page
                                                                                                                                         x
                                                                                                                               Search
 Learning elements
  Learning elements

   Web pages                                  Sound clips                            Video clips
               http://www.howstuffworks.com                 my field recording.mp3                 Electoral college.avi
               02.19.08                       Questions (asked in the notes section)
                                                        10.18.09                           02.03.2007

                                              1.Is this a useful format for visualising your
               http://www.wikipedia.org       content about a learning design?
                                                        student comments.mp3
               03.03.09                                 05.1.08
                                              2.If yes what aspects do you find useful?
                                              3.If no how would you like to see content
   Activity sequences
                                              organised and displayed?
                                               Notes
               My LAMS Sequence               4.Do you have awork.txt
                                                        Notes from field particular way you currently
               05.10.2009
                                              organised your content?
                                                        03.16.09


                                              5.How do you decide how to organise particular
               Another LAMS Sequence
               03.11.2007                     content? Handouts.pdf
                                                        03.16.09

                                              6.When searching how do you go about this?
                                              7. What are the visual queues that are helpful?
                                              8.What are distracting?
   My Sessions
   My Sessions                                                                           Add more…                         Cancel

                                                                                                                                    20

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OLDSMOOC week 5: Simple prototyping techniques by Diana Laurillard

  • 1. Simple prototyping techniques Diana Laurillard for OLDSMOOC 1
  • 2. Design-Based Research We can locate the process of learning design in the context of design- based research, which has a long tradition in educational research, going back to Ann Brown’s work in the US in the 90s. This article provides a broad background and notes the importance and value of prototyping in the section describing the iterative approach of design practice (p17). Once the intervention, or software, or learning design begins to be implemented there is endless scope for iterative improvement. But that process will take less time if there is good prototyping at the start, to find out as much as possible about what learners really need. Reading: Anderson, T., & Shattuck, J. (2012). Design-Based Research : A Decade of Progress in Education Research? Educational Researcher, 41, 16-25. 2
  • 3. Prototyping design ideas • Prototyping means creating a primitive form of the design, so that you can find out how well the basic design idea fits learners’ needs before you spend too much time on making it. • This is especially valuable when you’re making software because it takes a lot of time to code and test and recode, and if it’s not presented the way learners need, then it’s going to take an awful lot of coding to get it right. • Learning designs are quite difficult to test as prototypes, because a learner does not yet know what they need until they’ve gone through it properly. You can test basic properties like readability, or look and feel, or ease of navigation, but you can’t really test learnability except by getting someone to learn from it, and then it’s the thing itself, or part of it, not really a prototype. • But we do what we can. The following slides give some examples, and some activities to try out. • The rule is, the more time you spend on designing the less time you spend on coding, and recoding, and recoding, and recoding…. 3
  • 4. Testing design ideas • A prototype can be something like a storyboard illustrating the sequence of tasks a learner might go through, or a sketch of what the overview screen looks like. • Once you have the prototype then you can test it with potential learners. The form it takes will depend on what aspect of the learning design you’re testing. • Here we look at the following examples, to test : How learners want to interact with the functionality Paper prototype The visual intelligibility of a representation Powerpoint Whether the functionality fits what they need Storyboard 4
  • 5. Sketching: Paper prototyping • The context here is a project to develop a learning design system. • Prior work had been done on a user needs analysis with 12 informant practitioners who were very experienced in designing pedagogy for conventional and online teaching and learning. This had established the kinds of concepts they used for planning and designing, and the sequence of activities they went through. • The paper prototype was produced by taking a screen shot of an almost blank screen with just a few navigation elements on it. This was printed onto large pieces of paper for users to work on. • They also had stickies with standard concepts and activity types written on them, and blank stickies to write on their own terms. • Users were given the task of creating an outline of a learning design for a session, using the screen pane, and the stickies – where would they put them, when would they want each one to appear, what would they do… 5
  • 6. A Paper prototype Users move stickies representing learning design elements around to screen to decide where they would like them to be listed 6
  • 7. A Paper prototype Users write in some concepts not on offer, and draw in the way they expect them to move around 7
  • 8. A Paper prototype Users write in the kind of text they would want to be able to add to an element 8
  • 9. A Paper prototype Users move stickies to show how menus should be arranged 9
  • 10. From paper prototype to screen design The end result – designed from the user outputs, ready for active testing 10
  • 11. Prototyping with Powerpoint • Powerpoint is a versatile drawing and animation tool, useful for testing how users might react to certain types of visual design, basic functionality, and program response. • Here we show how the project tackled the issue of displaying a visual representation of a learning design. A list view was one form – rather like a standard lesson plan, a vertical arrangement of the sequence of activities and resources used. Others more graphical forms were also tested – the next slide shows one example. 11
  • 12. Visual representations of a learning design This shows one of the Powerpoint representations for a learning design. Users liked the design but it proved impractical for the detailed representation that was needed to go deeper into the design. 12
  • 13. Prototyping with Powerpoint • An alternative view is the timeline, which is another standard way of viewing a sequence of activities. The next slide shows a Powerpoint mock-up for testing with users. It was clear from user reactions that the timeline would need to be long… • There are available online examples of ‘timeline widgets’ that allow users to pan back and forth, and also zoom in and out to see the timeline at different levels of description – by year, by week, by hour, etc. Reference to these helped users see how a timeline might work. 13
  • 14. Visual representations of a learning design One of the Learning through Briefing Experimenting Collaboratin Negotiating Collabora Powerpoint Reading, listening representations for Investigating a timeline view of a Discussing learning design. Practicing Producing When these were tested with users Activity details Activity notes they were asked to Resource based individual activity Collaborating to agree their plan Collaborating to agree their plan Students work in groups of 33 to creating your Students work in groups of to creating your describe what they Group work on their plan Group work on their plan own lesson plan, you could search for and refer own lesson plan, you could search for and refer thought the visual Group size 33 to lesson plans with similar topics within the to lesson plans with similar topics within the tool. This would be very convenient especially tool. This would be very convenient especially represented – could for teachers who are inexperienced in certain for teachers who are inexperienced in certain Duration (mins) 15 15 they interpret it? topics. topics. Resources Notice that it is www.tinyurl.com/PPC www.tinyurl.com/PPC Moodle made up of ppt Moodle drawing elements. 14
  • 15. From Powerpoint to screen design The end result. The design went through further iterations with users before this, the current form. A scroll bar has been added so that users can scroll forward and back along the timeline – a requirement that became apparent from the testing 15
  • 16. Storyboarding functionality • A storyboard for a film sketches out the sequence of shots for a scene, so that the team can discuss the narrative flow and the movement of characters to make sure they make sense to a viewer. • Software is more complex because the actual sequence depends on what the user does. The storyboard is not just a linear narrative. • The idea of representing stages in the workflow for a program is still useful, however, because it is a way of both testing an idea for a design functionality, and of finding out user expectations. • The next two slides show how a type of functionality can be presented to a user, with questions about their reactions posed in the Notes pages below. To see this best you will need to view the slides in ‘Presenter’ view. As users step through the slides they record their reactions in each Notes page. For convenience here the questions are also superimposed on additional copies of the slides. 16
  • 17. Testing user reactions to functionality design, for responses in Notes page 17
  • 18. Testing user reactions to functionality design, for responses in Notes page Questions (asked in the notes section) 1.If you were to think about learning design how would you like to link up these parts of your design? Which would you start with first? And why? 2.How would you like to see a visual representation of this relationship? Can you give a reason for your preference? 18
  • 19. Testing user reactions to functionality design, for responses in Notes page x Search Learning elements Learning elements Web pages Sound clips Video clips http://www.howstuffworks.com my field recording.mp3 Electoral college.avi 02.19.08 10.18.09 02.03.2007 http://www.wikipedia.org student comments.mp3 03.03.09 05.1.08 Activity sequences Notes My LAMS Sequence Notes from field work.txt 05.10.2009 03.16.09 Another LAMS Sequence Handouts.pdf 03.11.2007 03.16.09 My Sessions My Sessions Add more… Cancel 19
  • 20. Testing user reactions to functionality design, for responses in Notes page x Search Learning elements Learning elements Web pages Sound clips Video clips http://www.howstuffworks.com my field recording.mp3 Electoral college.avi 02.19.08 Questions (asked in the notes section) 10.18.09 02.03.2007 1.Is this a useful format for visualising your http://www.wikipedia.org content about a learning design? student comments.mp3 03.03.09 05.1.08 2.If yes what aspects do you find useful? 3.If no how would you like to see content Activity sequences organised and displayed? Notes My LAMS Sequence 4.Do you have awork.txt Notes from field particular way you currently 05.10.2009 organised your content? 03.16.09 5.How do you decide how to organise particular Another LAMS Sequence 03.11.2007 content? Handouts.pdf 03.16.09 6.When searching how do you go about this? 7. What are the visual queues that are helpful? 8.What are distracting? My Sessions My Sessions Add more… Cancel 20

Editor's Notes

  1. LKL Seminar 19 Feb 2007
  2. There is often a strong relationship between the learning outcomes that are to be achieved and the types of activities that are used to achieve those learning outcomes. We would like to show you two screen shots. One presents learning outcomes on the left hand side linking to activities. The other shows you learning activities linking up with learning outcomes. 1. If you were to think about learning design how would you like to link up these parts of your design? Which would you start with first? And why? 2. How would you like to see a visual representation of this relationship? Can you give a reason for your preference? Record notes below
  3. There is often a strong relationship between the learning outcomes that are to be achieved and the types of activities that are used to achieve those learning outcomes. We would like to show you two screen shots. One presents learning outcomes on the left hand side linking to activities. The other shows you learning activities linking up with learning outcomes. 1. If you were to think about learning design how would you like to link up these parts of your design? Which would you start with first? And why? 2. How would you like to see a visual representation of this relationship? Can you give a reason for your preference? Record notes below
  4. When creating a learning design and updating a learning design we often have a collection of related content. This visualisation provides a set of content items that might relate to a particular learning design session, module or course that you may want to keep and organise. Is this a useful format for visualising your content about a learning design? If yes what aspects do you find useful? If no how would you like to see content organised and displayed? Do you have a particular way you currently organised your content? How do you decide how to organise particular content? When searching how do you go about this?  What are the visual queues that are helpful? What are distracting? Record notes below
  5. When creating a learning design and updating a learning design we often have a collection of related content. This visualisation provides a set of content items that might relate to a particular learning design session, module or course that you may want to keep and organise. Is this a useful format for visualising your content about a learning design? If yes what aspects do you find useful? If no how would you like to see content organised and displayed? Do you have a particular way you currently organised your content? How do you decide how to organise particular content? When searching how do you go about this?  What are the visual queues that are helpful? What are distracting? Record notes below