In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
This workshop has been created by the METISProject (http://metis-project.org/), and it is one of three workshop structures that heave been developed for different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE. The overall design of this workshop is based on a meta-design template produced by the Metis project (Brasher & McAndrew, 2015) .
References
-----------------------------
Brasher, A., & McAndrew, P. (2015). METIS deliverable D3.4: Final workshops packages: workshops for different educational levels and education contexts
Dr Alan Masson (Magee Campus) and Catherine O’Donnell (Jordanstown Campus) delivered ‘Week 6: Assessment and Feedback’ on the Postgraduate Certificate in Higher Education Course (PgCHEP) course on 27th October 2010.
This workshop, which was delivered at ALT-C 2010 in Nottingham, aims to stimulate constructive dialogue around curriculum planning, allow collaboration and creativity, and help participants plan a student-centred curriculum design model.
Dr Alan Masson (Magee Campus) and Catherine O’Donnell (Jordanstown Campus) delivered ‘Week 6: Assessment and Feedback’ on the Postgraduate Certificate in Higher Education Course (PgCHEP) course on 27th October 2010.
This workshop, which was delivered at ALT-C 2010 in Nottingham, aims to stimulate constructive dialogue around curriculum planning, allow collaboration and creativity, and help participants plan a student-centred curriculum design model.
A short presentation delivered as part of an interactive workshop session, at the CAMEL meeting between University of Ulster, Strathclyde and Open University. It demonstrates how the workshop session would work, using the Assessment and Feedback and Information Skills strands
Creating and Sharing Information Literacy Learning DesignsEleni Zazani
Presentation delivered during the European Conference on Information Literacy (ECIL), Istanbul Turkey | 25 Oct 2013 as part of a workshop. More details about the workshop can be found at https://www.arber.com.tr/ecil2013.org/index.php/page,109,workshops
This presentation was delivered on the 13th May 2010 at a University of Ulster revalidation away day for the Business school. It included an overview of the work of the Viewpoints project (helping Ulster staff with curriculum design) and an interactive workshop to let staff plan their assessment and feedback strategy for a course.
Keynote presentation from the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 19 October 2012. Conducted by Prof Diana Laurillard (London Knowledge Lab).
How to design Collaborative learning activitiesAndrew Brasher
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
The workshop is being offered as part of the Metis Project (http://www.metis-project.org/), and it is one of three pilot workshops being run across different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE.
Please keep in mind that this is a pilot workshop and the ILDE is a prototype. We look forward to your critical feedback in assisting the project to further improve the production of this prototype into a working system.
Other resources used in this workshop are available from a pilot version of the ILDE: http://ilde.upf.edu/ou/v/b37 .
How to design Collaborative Learning activitiesAndrew Brasher
A hands-on workshop exploring tools and techniques for designing successful online collaborative learning activities in higher education.
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
This workshop has been created by the Metis Project, and it is one of three workshop structures that have been developed for different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE. The overall design of this workshop is based on a meta-design template produced by the Metis project http://metis-project.org/.
Curriculum design, employability and digital identityJisc
From Jisc's student experience experts group meeting in Birmingham on 21 April 2016.
https://www.jisc.ac.uk/events/student-experience-experts-group-meeting-20-apr-2016
A short presentation delivered as part of an interactive workshop session, at the CAMEL meeting between University of Ulster, Strathclyde and Open University. It demonstrates how the workshop session would work, using the Assessment and Feedback and Information Skills strands
Creating and Sharing Information Literacy Learning DesignsEleni Zazani
Presentation delivered during the European Conference on Information Literacy (ECIL), Istanbul Turkey | 25 Oct 2013 as part of a workshop. More details about the workshop can be found at https://www.arber.com.tr/ecil2013.org/index.php/page,109,workshops
This presentation was delivered on the 13th May 2010 at a University of Ulster revalidation away day for the Business school. It included an overview of the work of the Viewpoints project (helping Ulster staff with curriculum design) and an interactive workshop to let staff plan their assessment and feedback strategy for a course.
Keynote presentation from the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 19 October 2012. Conducted by Prof Diana Laurillard (London Knowledge Lab).
How to design Collaborative learning activitiesAndrew Brasher
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
The workshop is being offered as part of the Metis Project (http://www.metis-project.org/), and it is one of three pilot workshops being run across different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE.
Please keep in mind that this is a pilot workshop and the ILDE is a prototype. We look forward to your critical feedback in assisting the project to further improve the production of this prototype into a working system.
Other resources used in this workshop are available from a pilot version of the ILDE: http://ilde.upf.edu/ou/v/b37 .
How to design Collaborative Learning activitiesAndrew Brasher
A hands-on workshop exploring tools and techniques for designing successful online collaborative learning activities in higher education.
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
This workshop has been created by the Metis Project, and it is one of three workshop structures that have been developed for different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE. The overall design of this workshop is based on a meta-design template produced by the Metis project http://metis-project.org/.
Curriculum design, employability and digital identityJisc
From Jisc's student experience experts group meeting in Birmingham on 21 April 2016.
https://www.jisc.ac.uk/events/student-experience-experts-group-meeting-20-apr-2016
Collaborative Design of Teaching ScenariosMETIS-project
A hands-on workshop exploring tools and techniques for designing successful online collaborative learning activities for vocational training.
This workshop has been created by the Metis Project, and it is one of three workshop structures that have been developed for different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE. The overall design of this workshop is based on a meta-design template produced by the Metis project http://metis-project.org/.
This presentation was delivered on the 28th May 2010 as part of the School of Law First Year Review.
It included an overview of the work of the Viewpoints project (helping Ulster staff with curriculum design) and an interactive workshop to let staff redesign their assessment and feedback strategy for a course, in particular to help them redesign one module so that it fits better with the other modules and helps students with the transition to University.
Viewpoints Assessment and Feedback workshops at the Ulster eLearning Conference 2010 - helping practitioners creatively reflect on their assessment and feedback practice, considering the student perspective.
EMMA Summer School - C. Padron-Napoles - Choosing a MOOC approach that meets ...EUmoocs
This workshop will give a good opportunity to participants to get acquainted with the main concepts taken into account in the different existing MOOC approaches from pedagogical, technical and market perspectives. This hands-on session will allow participants to establish proper mappings between learning objectives and the choices for designing and developing their MOOC considering learning, human and budgetary resources. At the end of the workshop, participants will have a better overview of how their MOOCs would look like from the design perspective and initial plans for their implementation would be prepared.
This presentation was given during the EMMA Summer School, that took place in Ischia (Italy) on 4-11 July 2015.
More info on the website: http://project.europeanmoocs.eu/project/get-involved/summer-school/
Follow our MOOCs: http://platform.europeanmoocs.eu/MOOCs
Design and deliver your MOOC with EMMA: http://project.europeanmoocs.eu/project/get-involved/become-an-emma-mooc-provider/
METIS D3.4: Workshop package versione finale: workshop per diversi livelli e ...METIS-project
Diversi decenni di ricerca sul TEL (Tecnhology-enhanced learning ) hanno chiaramente dimostrato il potenziale della tecnologia digitale nel trasformare l’insegnamento. Ciò nonostante gli effetti della ricerca nel TEL sulle pratiche quotidiane di insegnamento-apprendimento sono ancora lontani dal soddisfare questo potenziale. Presumibilmente, si tratta di una lacuna nelle capacità del learning design: gli insegnanti hanno bisogno degli strumenti e delle competenze che permettano loro di identificare i bisogni educativi, descrivere il contesto in cui essi si manifestano, identificare le opportunità offerte dalla tecnologia, adottare i risultati della ricerca e progettare nuove esperienze di apprendimento. Per colmare questa lacuna, gli insegnanti hanno bisogno di strumenti ed pratiche: strumenti che potrebbero assisterli durante il percorso del learning design – dall’ideazione all’utilizzo e alla valutazione delle innovazioni innovative basate su tecnologia, e pratiche professionali, che usino questi strumenti per assicurare la consistenza e l’efficacia delle loro innovazioni e fanno del learning design una prassi quotidiana integrandola nella propria identità professionale. Il progetto METIS (http://metis-project.org/) punta a contribuire a questo scopo, offrendo agli insegnanti una Piattaforma Integrata per il Learning Design (Integrated Learning Design Environment - ILDE) (Hernández-Leo, Asensio-Pérez, Derntl, Prieto, & Chacón, 2014; Hernández-Leo et al., 2015) e un workshop package per insegnare ai docenti l’utilizzo di ILDE per supportare un efficace learning design.
Work Package 3, gestito da OU (UK), si occupa della progettazione e dello sviluppo di workshop package pronti all’uso. Comprende:
• un meta-design per i workshop Metis, ovvero una struttura flessibile riutilizzabile che può essere personalizzata per adattarsi a diverse necessità,
• una descrizione delle motivazioni e della metodologia pedagogica su cui si basa il meta-design
• indicazioni guida per provare il meta-design in contesti differenti
• un catalogo con tre esempi di workshop package basati sul meta-design per tre diverse aree di formazione.
Questo documento costituisce una base per gli educatori che vogliano erogare un workshop sull’uso dell’ILDE e il learning design. Per creare un workshop adatto al proprio contesto, procedure nel seguente modo: per prima cosa, occorre considerare il meta-design; poi bisogna scegliere tra gli esempi di workshop quello più vicino al proprio contesto; infine usare le linee guida per adattarlo ulteriormente ai propri bisogni.
METIS D3.4: Paquets finals per tallers: tallers per als diferents nivells i ...METIS-project
Diverses dècades de recerca en tecnologia d'aprenentatge (TEL) han demostrat clarament el potencial de la tecnologia digital per transformar l'educació. No obstant això, l'impacte de la investigació TEL sobre pràctiques d'ensenyament-aprenentatge diari encara està lluny de complir amb aquest potencial. Es podria dir que es tracta d'una bretxa en la capacitat d'aprenentatge de disseny: els educadors necessiten les eines i competències que els permetin identificar els reptes educatius, descriure el context en què es produeixen, identificar les oportunitats que ofereix la tecnologia, els projectes els coneixements derivats de la investigació, i idear noves experiències d'aprenentatge. Per omplir aquest buit, els educadors necessiten eines i pràctiques. Eines que donarien suport a través del cicle de disseny d'aprenentatge - des de la concepció fins a la implementació i avaluació d'innovacions tecno-educativa. Les pràctiques professionals que utilitzen aquest tipus d'eines per garantir la solidesa i eficàcia de les seves innovacions i disseny fan que l'aprenentatge en un hàbit diari i part de la seva identitat professional. El projecte METIS (http://metis-project.org/) té com a finalitat contribuir a aquest objectiu, en proporcionar als educadors amb un entorn de disseny d'Aprenentatge Integrat (ILDE) (Hernández-Leo, Asensio-Pérez, Derntl, Prieto, i Chacón, 2014;Hernández-Leo et al., 2015) i un paquet de materials per tallers per a la formació d'educadors en l'ús de l’ILDE per donar suport al disseny eficaç d'aprenentatge.
WP3, dirigit per la OU (Regne Unit), s'ocupa del disseny i desenvolupament del paquet de materials pels tallers formatius.
Aquesta realització és la versió final del paquet taller METIS. Inclou
• un “meta-disseny” per a tallers METIS que proporciona una estructura reutilitzable I flexible perquè els tallers es poden personalitzar per satisfer les diferents necessitats,
• una descripció dels fonaments i metodologia pedagògica en què es basa el meta-disseny de tallers
• orientació per crear instàncies del meta-disseny en diferents contextos i
• paquets d'exemple del taller basat en el meta-disseny per a tres sectors educatius diferents.
Aquest document proporciona als educadors una base per al lliurament de tallers sobre l'ús del ILDE per donar suport al disseny eficaç d'aprenentatge. Per crear i executar un taller adequat per al seu propi context, procedeixi de la següent manera. En primer lloc, considerar el disseny de meta; a continuació, escolliu un dels paquets d'exemple dels tallers més propers al seu context; finalment, utilitzar les directrius per adaptar-lo a les seves necessitats.
METIS D3.4: Τελικά πακέτα εργαστηρίων: εργαστήρια για διαφορετικά επίπεδα εκπ...METIS-project
Αρκετές δεκαετίες έρευνας στην τεχνολογία-ενισχυμένη εκμάθηση (TEL) απέδειξαν σαφώς τις δυνατότητες της ψηφιακής τεχνολογίας να μετασχηματίσουν την εκπαίδευση. Ωστόσο, ο αντίκτυπος της έρευνας TEL στις καθημερινές πρακτικές διδασκαλίας-μάθησης είναι ακόμα μακριά από την εκπλήρωση αυτής της δυνατότητας. Αναμφίβολα, αυτό είναι ένα κενό στην ικανότητα μαθησιακού σχεδιασμού: οι εκπαιδευτικοί χρειάζονται τα εργαλεία και τις ικανότητες που θα τους επιτρέψουν να προσδιορίσουν εκπαιδευτικές προκλήσεις, να περιγράφουν το συγκείμενο στο οποίο προκύπτουν, να προσδιορίσουν τις ευκαιρίες που προσφέρει η τεχνολογία, να προβάλλουν τις ιδέες που προέρχονται από την έρευνα, και να επινοήσουν νέες εμπειρίες μάθησης. Για την αντιμετώπιση αυτού του κενού, οι εκπαιδευτικοί χρειάζονται εργαλεία και πρακτικές. Εργαλεία που θα τους υποστηρίξουν μέσω του κύκλου του μαθησιακού σχεδιασμού - από τη σύλληψη έως την υλοποίηση και την αξιολόγηση των τεχνο-εκπαιδευτικών καινοτομιών. Οι επαγγελματικές πρακτικές χρησιμοποιούν αυτά τα εργαλεία για να διασφαλίσουν την ανθεκτικότητα και την αποτελεσματικότητα των καινοτομιών τους και να κάνουν τον μαθησιακό σχεδιασμό μια καθημερινή συνήθεια και μέρος της επαγγελματικής τους ταυτότητας. Το έργο METIS (http://metis-project.org/) έχει ως στόχο να συμβάλει στο σκοπό αυτό, προμηθεύοντας τους εκπαιδευτικούς με έναν Σχεδιασμό Ολοκληρωμένων Μαθησιακών Περιβαλλόντων (ILDE) και με ένα πακέτο εργαστηρίου για την κατάρτιση των εκπαιδευτικών στη χρήση του ILDE για να υποστηρίξουν τον αποτελεσματικό μαθησιακό σχεδιασμό.
To Πακέτο Εργασίας 3, με επικεφαλής το OU (UK), ασχολείται με το σχεδιασμό και την ανάπτυξη του πακέτου
METIS D3.4: paquetes definitivos para los talleres: talleres para los diferen...METIS-project
Varias décadas de investigación en tecnología de aprendizaje potenciado (Technology-Enhanced Learning, TEL) han demostrado claramente el potencial de la tecnología digital para transformar la educación. Sin embargo, el impacto de la investigación TEL sobre las prácticas del día a día en la enseñanza-aprendizaje aún está lejos de cumplir con este potencial. Podría decirse que se trata de una brecha en la capacidad de diseño para el aprendizaje: los educadores necesitan las herramientas y competencias que les permitan identificar los retos educativos, describir el contexto en que se producen, identificar las oportunidades que ofrece la tecnología, los conocimientos derivados de la investigación, e idear nuevas experiencias de aprendizaje. Para llenar este vacío, los educadores necesitan herramientas y prácticas. Herramientas que les apoyaría a través de un ciclo de diseño de aprendizaje - desde la concepción hasta la implementación y evaluación de innovaciones tecno-educativa. Se hacen necesarias prácticas profesionales que utilicen este tipo de herramientas para garantizar la solidez y eficacia de sus innovaciones y que consigan hacer del diseño para el aprendizaje un hábito diario y parte de su identidad profesional. El proyecto METIS (http://metis-project.org/) Tiene como objetivo contribuir a este objetivo, al proporcionar a los educadores un entorno de diseño de Aprendizaje Integrado (Integrated Learning Design Environment, ILDE) (Hernández-Leo, Asensio-Pérez, Derntl, Prieto, y Chacón, 2014;Hernández-Leo et al., 2015) y un “paquete de taller” para la formación de educadores en el uso de la ILDE para apoyar el diseño eficaz de aprendizaje.
El paquete de Trabajo 3, dirigido por la Universidad Abierta de Reino Unido (Open University of the UK), se ocupa del diseño y desarrollo del paquete de taller.
Este documento es la versión final del paquete taller METIS. Incluye
• un meta-diseño para talleres METIS que proporciona una estructura reutilizable flexible para que los talleres se pueden personalizar para satisfacer las diferentes necesidades,
• una descripción de los fundamentos y metodología pedagógica en que se basa el meta-diseño
• orientación para crear instancias de la meta de diseño en diferentes contextsand
• paquetes de ejemplo del taller basado en el meta-diseño para tres sectores educativos diferentes.
Este documento proporciona a los educadores una base para la puesta en marcha de talleres sobre el uso del ILDE para apoyar el diseño eficaz de aprendizaje. Para crear y ejecutar un taller adecuado para su propio contexto, proceda de la siguiente manera. En primer lugar, valore el meta-diseño; a continuación, elija uno de los paquetes de ejemplo de los talleres más cercanos a su contexto; por último, utilice las directrices para adaptarlo a sus necesidades.
Estrategias y herramientas TIC específicas para el aprendizaje colaborativo: ...METIS-project
o Sesión 1 (10: 00-14: 00)
Bienvenida y puesta en marcha (10:00)
Objetivos y metodología (10:30)
Introducción a METIS y ILDE (11:00)
Estrategias de Aprendizaje Colaborativo (11:20)
o Se formaron grupos de 4 miembros. A cada miembro se le asigna un "color"
o Los participantes con el mismo color tenían que leer la descripción de una estrategia particular de Aprendizaje Colaborativo y dar una idea de cómo esa estrategia podría ser utilizado en uno sus cursos
o Los grupos del mismo "color" se reunieron para compartir sus conocimientos sobre la estrategia
o Los grupos originales se reunieron de nuevo (4 colores), cada miembro explicó a los demás la estrategia leída, y todos juntos tuvieron que decidir qué estrategia se estaba utilizando para la organización de la actividad en curso
Descanso (12:00)
Tarea 1: Conceptualización de escenario de ejemplo (12:15)
Tarea 2: Autor e implementar escenario de ejemplo (12:40)
Discusión y próximos pasos (13:30)
Estrategias y TICs específicas para aprendizaje colaborativoMETIS-project
Hoja de trabajo para la AUTORÍA e IMPLEMENTACIÓN de actividades colaborativas con el Integrated Learning Design Environment (ILDE): WebCollage, GLUE!-PS y Moodle.
METIS http://metis-project.org/
Kollaborativer Entwurf von UnterrichtsszenarienMETIS-project
Ein praktisches Seminar zur Untersuchung von Tools und Techniken für den Entwurf von erfolgreichen online- kollaborativen Lernaktivitäten
Dieses Projekt wurde mit Unterstützung der Europäischen Kommission finanziert. Die Verantwortung für den Inhalt dieser Veröffentlichung trägt allein der Verfasser; die Kommission haftet nicht für die weitere Verwendung der darin enthaltenen Angaben.
http://metis-project.org/index.php/de/
Progettazione Collaborativa di Scenari di Apprendimento/InsegnamentoMETIS-project
Seminario pratico per esplorare gli strumenti e le tecniche per la progettazione di efficaci attività di apprendimento collaborativo online.
Il programma METIS è stato finanziato grazie al sostegno della Commissione Europea. Questa pubblicazione è di proprietà dell’autore, e la Commissione non è responsabile per gli utilizzi delle informazioni in essa contenute.
METIS D3.4: Final workshops packages: workshops for different educational lev...METIS-project
This deliverable is the final version of the METIS workshop package. It includes
• a meta-design for METIS workshops that provides a flexible reusable structure so that workshops can be customised to meet different needs ,
• a description of the rationale and pedagogical methodology on which the meta-design is based
• guidance for instantiating the meta-design in different contexts
and
• example workshop packages based on the meta-design for three different educational sectors.
This document provides educators with a basis for delivering workshops about using the ILDE to support effective learning design. To create and run a workshop suitable for your own context, please proceed in the following way. Firstly, consider the meta-design; then choose one of the example workshop packages closest to your context; finally, use the guidelines to adapt it for your needs.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
1.4 modern child centered education - mahatma gandhi-2.pptx
How to design Collaborative learning activities
1. A hands-on workshop exploring tools and techniques for designing
successful online collaborative learning activities
http://www.mentis-project.org/
How to design Collaborative Learning activities
2. • Context
• Today’s activities
• Tools and techniques to support you
• Your knowledge
Our knowledge as facilitators
“Learning design is the act of devising new practices, plans of activity, resources and tools
aimed at achieving particular educational aims in a given situation” (METIS project, 2012)
Your goal: to design a collaborative online activity that will form part of your module
A1: Introduction
4. Two strands
1. How to represent teaching practice from a technical perspective in the
development and delivery of online learning environments;
and
2. how to represent teaching practice in an appropriate form to enable
teachers to share ideas about innovative online pedagogy and think
about the process of design.
Agostinho, S., Bennett, S., Lockyer, L., & Harper, B. (2011). The future of learning design. Learning, Media and
Technology, 36(2), 97-99. doi: 10.1080/17439884.2011.553619
A1: Learning design
6. A1: Overview of today’s activities
Conceptualize /
Re-conceptualize
AuthorImplement
Investigate / Re-investigate
Evaluate
Introduction
Work on/with ideas for design,
e.g. creation of representations of
design elements and their
interconnections, understanding
of the context and expected users
Produce a prototype: a detailed,
formal and reusable definition of a
learning design
Apply an authored learning
design using a specific VLE,
a particular group of
students and set of tools
9. • The ILDE is located here http://ilde.upf.edu/ou
– Login using your username and password
• Design projects have been set up for you:
– DD103 Investigating the social world - Block 3
– DD103 Investigating the social world - Block 4
– DE200 Investigating Psychology 2
A1: Using the ILDE
10. 1. Individually, write down 3 (or more ways) to ensure that an
activity you are designing will fail! Write each on an individual
Post-It (5 minutes);
2. As a team, place all your Post-Its on a sheet of A1 paper and
structure them in a way that seems useful (e.g. by themes or
arrange into a map) (10 minutes);
A2: How to ruin a collaborative learning
activity (15 minutes)
11. What are the barriers and challenges of collaborative learning from a
learner’s perspective?
ILDE Heuristic Evaluation template
• Technical challenges?
• Motivational challenges?
• Temporal challenges?
• Other challenges and barriers?
Personas
A3: Heuristics for collaborative learning
(25 minutes)
Examples of heuristics
12. 1. Individually, think about how you would avoid ruining a collaborative learning activity.
Write down 2 or more heuristics (guidelines or ‘rules of thumb’) that a collaborative
activity should adhere to for your particular teaching and learning context.
Write each heuristic on a separate Post-it. (5 minutes)
2. Collaborate with the others on your team by placing your Post-Its on an A1 page.
Arrange them in some order or map, and identify a few key guidelines or heuristics
that you believe a successful collaborative learning activity should follow.
One member of the team should add the heuristics to your Heuristic Evaluation page
within the ILDE (15 minutes)
3. Each team will then present its heuristics to the whole workshop. Please focus on
describing the key heuristics as you will only have 3 minutes to present! (10 minutes
in total)
A3: Heuristics for collaborative learning
(25 minutes)
ILDE Heuristic Evaluation template
Personas
Examples of heuristics
13. • Describe your vision for a
collaborative learning
activity.
• Focus on describing the
effects the activity is
intended to have on the
learners.
A4: Conceptualize learning outcomes (40
minutes)
14. The Learning Outcomes view is a
notational view which shows how
the learning activities and
assessment tasks are aligned with
the intended learning outcomes of
the course or module. The view is
informed by Biggs’ work on
Constructive Alignment (Biggs,
1999). The premise behind this
model is twofold:
• Students construct meaning from
what they do to learn
• The teacher aligns the planned
learning activities with the
learning outcomes
Biggs, J. (1999). What the Student Does: teaching for enhanced
learning. Higher Education Research & Development, 18(1), 57-75.
doi: 10.1080/0729436990180105
A4: Learning Outcomes View
15. • Describe your vision for a collaborative learning activity. Focus on describing the effects
the activity is intended to have on the learners.
Learning outcomes view
1. Listen to the introduction to the Learning Outcomes View and this activity (2 minutes)
2. As individuals, each write down one or more learning outcomes for a collaborative
learning activity, each on a separate Learning Outcome Post-it. (Make use of supplied
verbs). (3 minutes)
3. As a team, collaborate to choose and refine one or more learning outcomes that your
activity will produce (10 minutes)
4. As individuals, each write down one or more outputs a learner could produce to show
that they have reached one or more of these outcomes. Use a separate Learner Output
Post-it for each output. (5 minutes)
5. As a team, collaborate to choose and refine the definition of the learner outputs (10
minutes)
6. As a team, collaborate to produce a Learning Outcomes View on an A1 sheet of paper,
illustrating the relationships between learners' outputs and learning outcomes (10
minutes)
A4: Conceptualize learning outcomes (40
minutes)
16. • Describe your vision for a collaborative learning activity. Focus on
describing the effects the activity is intended to have on the learners.
Learning outcomes view
Learning outcome verbs and phrases
particularly relevant to collaboration
analyse, build on, co-create, contribute, debate with,
discuss with, engage with, enhance, improve on, motivate,
perform, share
……..and any others you can think of
A4: Conceptualize learning outcomes (30
minutes)
17. 1. Listen to the presentations about the case studies and patterns. Whilst doing so,
think about if and how they could be applied to your teaching (35 minutes)
2. As individuals, think about which features of the examples and patterns could
be applied to your teaching context and used to support your learners reach the
learning outcomes you specified in Activity 4 “Conceptualize: Learning
outcomes”.
• Keep in mind the heuristics, and ways to ruin an activity you identified
earlier.
• Pick one or more of the patterns or case studies, and for your chosen one(s)
write down “pros” on green Post-Its, and “cons” on red Post-Its and attach
them to the relevant print out. (5 minutes);
3. As a team, use the annotated print outs as prompts to discuss and agree on
features of the patterns and examples that you can make use of.
Nominate a note taker to describe the pros and cons and other features you
think will be useful. There is a Google Document within your team’s project in
the ILDE for this purpose. (20 minutes).
A5: Evidence, examples and patterns of
collaborative learning (60 minutes)
ILDE Google Document
18. A5: Evidence, examples and patterns of
collaborative learning (60 minutes)
ILDE Google Document
Use the ‘Notes on examples and patterns’ document within your ILDE project
to describe the pros and cons and other features you think will be useful
20. A6: Conceptualize: Storyboard
(45 minutes)
1. Listen to the introduction to the Storyboard view (5 minutes);
2. Collaborate to layout your storyboard (25 minutes);
Issues/questions to think about include:
a. Which parts of the activity should be synchronous, and which should
be asynchronous?
b. Which pattern(s) can be used to help support your planned
collaboration?
c. Which tools have the right affordances for your activity?
Remember to reflect on the heuristics you created in Activity 3 and use
them to guide your design. (You can also check it against other teams’
heuristics in the ILDE).
3. Present your storyboard to the workshop (15 minutes, about 5 minutes
per team).
21. • A prototype is a way of demonstrating how a design will work.
Not the final product, but enough to clarify the functionality and technical issues for meeting the
user requirements.
• Author: Use WebCollage to produce a detailed, formal and reusable prototype of a learning design
(by Daniel Y. Go) (by Zach Hoeken)
WebCollage
A7: Author - using WebCollage
(45 minutes)
22. A7: Author (45 minutes)
1. Listen to the introduction to WebCollage (10 minutes);
This introduction will demonstrate some features of WebCollage.
2. Given that there is limited time available for this activity, you may
want to select a portion of your storyboard to author – the facilitators
will help you with this. (5 minutes);
3. Use WebCollage to select the pattern that is most relevant to the
storyboard. (5 minutes);
4. Customise the pattern to produce the first stage authored sequence.
User of WebCollage thinks-aloud during creation while other
participants feed in suggestions based on role. (15 minutes);
5. Note any issues related to your role in the Google document within
your team’s ILDE project (5 minutes);
6. Finalise the WebCollage prototype for presentation. (10 minutes)
24. Heuristic evaluation originates in usability research, as a technique for
early formative evaluation of digital systems. A team of experts is
asked to assess a particular design using a given set of heuristics or
“rules of thumb”.
• a low-fidelity rapid evaluation which often uncovers design flaws at
an early stage.
• a group of experts “walk through” the evaluated system as if they
were users (learners) engaged in a typical activity.
• The experts use a set of design heuristics - “rules of thumb” against
which they are asked to assess their experience.
A8: Heuristic evaluation (35 minutes)
25. Heuristic evaluation guidance Heuristic evaluation template
Other team’s design Other team’s heuristics
1. As a team, select a view or representation of your design that summarises its features. For
example, you could choose WebCollage’s ‘Summary View’, or your Storyboard (5 minutes);
2. Make your chosen representation available to another team, i.e. display the selected ILDE view
on your team’s monitor or display the storyboard (5 minutes);
3. One group from your team should carry out a heuristic evaluation of another team’s design,
using the heuristics provided, and bearing in mind all the heuristics identified in this
workshop. Fill in the scoring sheet within the heuristic evaluation document to summarise your
findings. . (10 minutes)
4. Each group of evaluators will present its evaluation to the workshop
(you will have about 5 minutes per group, so lead with the most important points)
(15minutes)
A8: Heuristic evaluation (45 minutes)
26. A9: Wrap up (15 minutes)
http://www.itd.cnr.it/Metis/questionnaire.html
28. (Photo by
Daniel
Slaughter)
Slides put together by Andrew Brasher, with help from Patrick McAndrew, Yishay Mor, Christopher Walsh,
Rebecca Galley, Simon Cross. Based on templates prepared by the Metis Project.
McAndrew, P., Brasher, A., Prieto, L., & Rudman, P. (2013). METIS deliverable D3.3 Pilot workshops: workshops for different educational
levels. Retrieved 1/7/2014, from http://www.metis-project.org/resources/deliverables/METIS_D3-3.pdf
Brasher, A., Walsh, C., McAndrew, P., & Mor, Y. (2013). METIS deliverable D3.2: Draft of pilot workshop. Retrieved 27/9/2013, 2013,
from http://www.metis-project.org/resources/deliverables/METIS_D3-2.pdf
Editor's Notes
How to design Collaborative Learning activities by Andrew Brasher, The Open University is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
The workshop today is about designing a learning design workshop on collaborative learning for your learners. You we will participate in a sequence of activities in which you will bring your expertise about the context in which you teach, and we will support you as we introduce you to some tools and methods which will help you design
Context = the project, history of LD at the OU, design as a science vs practice.
Building on experience of OU learning design experience and experience of partners. The learning design tools and workshops will be evaluated in three contexts:
HE represented by the OU, vocational training represented by KEK ΕUROTraining , and non-formal training represented by Agora.
ΕUROTraining SA is a Vocational Training Centre specialising in the sectors of Finance & Management, IT and Tourism. The centre’s seminars are aimed at people wishing to upgrade their qualifications and abilities in the labour market.
The Association of participants Àgora is a non-profit making organization of adults who do not have any academic degree and is dedicated to the non-formal training of lifelong learners, especially those who are socially excluded, i.e. people coming from scholastic failure, immigrant people, elder people, disabled people, etc. It was created in 1986 to cover the lack of educational and cultural services addressed to these collectives in the neighbourhood. Àgora provides a daily educational setting for about 1600 participants, more than 120 volunteers and four hired staff. It offers a wide range of activities, including language learning, basic literacy, ICT training groups and dialogic literary circles among many other workshops. Àgora acts in METIS as user group focused on adult education.
Instructions, resources and tools to be used
This time line shows projects which focus on learning design as a whole. Learning design has been implicit in many other OU initiatives and projects.
See also Timeline of Leaning design in the Larnaca declaration: https://larnacadeclaration.files.wordpress.com/2013/04/ld-timeline.png
Introduction
You will be working in groups, focusing on the needs of learners and teachers for a particular context.
Typical design cycle, based on the Learning design studio approach (Mor & Mogilevsky, 2012)
Investigate the context that you are designing for: technical, physical, temporal constraints, nature of learners and teachers (you will use personasExamine teaching approaches that have worked in the past in similar contexts, chose an approach
Conceptualize In these activities each team will describe their vision for collaborative learning for the context they are focusing on (e.g. Science level 2 students, FBL level 1 students). This is a first draft, and it may be modified during the workshop.
Author In this activity, each team will produce a prototype, adding details to the their conceptualised vision. The prototype is not the final product, but enough to clarify the functionality and technical issues for meeting the user requirements.
ImplementProduce a runnable version of the activity in a specific VLE.
EvaluateCarry out a heuristic evaluation using the checklists produced during the ‘Investigate’ phase.
Then use the results of your evaluation to revise your design and start the cycle again.
References
Mor, Y., & Mogilevsky, O. (2012). A Learning Design Studio in Mobile Learning. Paper presented at the 11th World Conference on Mobile and Contextual Learning (mLearn 2012), Helsinki. http://oro.open.ac.uk/34995/
Authoring tools include WebCollage, an online tool for authoring collaborative learning activities, and you will be using this later in the workshop. WebCollage allows the production of detailed learning designs which are ready to use with learners.
The workshop today is about designing a learning design workshop on collaborative learning for your learners. You we will participate in a sequence of activities in which you will bring your expertise about the context in which you teach, and we will support you as we introduce you to some tools and methods which will help you design
Design projects have been set up for your faculty or module groups.
Facilitators present overview of activity, and introduce the course map and learning outcomes view (10 minutes).
Describe your vision for a collaborative learning activity. This is a first draft, and it may be modified during the workshop. Focus on describing the effects the activity being designed is intended to have on the learners.
Use a Learning Outcomes View to help structure your discussions and describe your vision. You can use the Learning Outcomes View to describe the activity you will implement. If time is available, you can develop a Module Map to describe the module it will fit into. However in most case we do not think there will be enough time to develop a module map, so for the purposes of the workshop knowledge of the module will be largely knowledge that is tacit within a team or discussed verbally.
Slide shows images of a portions of 2 Storyboards The Storyboard on the left hand side has been created using CompendiumLD, and the one on the right hand side has been crreated using OULDI post-it notes on paper.
Demonstration of WebCollage followed by participant activity, i.e. use WebCollage to construct a prototype of the conceptual design produced in activity A6.