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 NJAET
                                  October 12, 2010
Wanna Wimba the Web2.0 Wave?




             Presenter:
        Amy S. Ackerman, Ph.D.
Session Objectives
  Apply instructional design to Web2.0 exploration
  Identify framework standards for Web2.0 lesson
   plans
  Boost student engagement and motivation with
   Web2.0
  Transfer products to other classrooms
  Identify virtual classroom tools
  Discuss “Surprises, Successes and Challenges”
  Analyze results of tryouts
ADDIE
Template

   ICT Matrix
New Jersey Core               New Jersey Core
         The ISTE                   Curriculum Content             Curriculum Content                    AASL                    Partnership for 21st
   National Educational                 Standards                      Standards                    Standards for the               Century Skills
   Technology Standards                     for                            for                    21st-Century Learner            Skills Framework
        (NETS•S)                        Technology                    Technology


                                8.1 Educational                8.2 Technology Education,
                                Technology                     Engineering, and Design

6. Technology Operations        A. Technology Operations                                       Standard 2: Draw
and Concepts                    and Concepts                                                   conclusions, make informed
                                                                                               decisions, apply knowledge
1. Creativity and Innovation    B. Creativity and Innovation   A. Nature of Technology:        to new situations, and create Creativity and innovation
                                                               Creativity and Innovation       new knowledge.




2. Communication and            C. Communication and                                           Standard 3: Share             Communication and
Collaboration                   Collaboration                                                  knowledge and participate     collaboration
                                                                                               ethically and productively as
                                                                                               members of our democratic
                                                                                               society.


3. Research and Information E. Research and Information                                        Standard 1: Inquire, think    Information, media and
Fluency                     Literacy                                                           critically, and gain          technology skills
                                                                                               knowledge.
4. Critical Thinking, Problem                                  B. Design: Critical Thinking,                                 Critical thinking and
Solving, and Decision Making                                   Problem Solving, and                                          problem solving
                                                               Decision-Making

5. Digital Citizenship          D. Digital Citizenship         C. Technological Citizenship, Standard 4: Pursue personal Information, media and
                                                               Ethics, and Society           and aesthetic growth.       technology skills


             Previous Slide
Wanna Wimba?
 Link up with someone on the outside

Alternatives to Wimba
 http://www.skype.com/
 http://www.tokbox.com/
 http://www.zorap.com/
 http://www.elluminate.com/
 http://prezi.com/learn/work-together-real-time-prezi-
  meeting/
 http://www.virtualclassroom.org/ AT&T free virtual
  classroom
 http://www.wiziq.com/ WiZ IQ -- free virtual classroom
Student Products
 Cathy Moore animoto

 Karen Casselman sketchcast

 Kate Juliani picnik/moviemaker

 Cris & Frank Thatcher squidoo
ANIMOTO.com    BY CATHY MOORE
http://www.youtube.com/watch?v=IsFx5brPJTU
Sketchcast.com By Karen Casselman
http://sketchcast.com/view/dWg35Km
Picnik.com & Microsoft Moviemaker by Brandy Pavia & Kate Juliani
52, 3:28            http://www.youtube.com/watch?v=hRdXKRet-VA
Squidoo By Cris and Frank Thatcher
http://www.squidoo.com/threebillygoatsgruff
Universal Design for Learning (UDL)
Multiple means of

 representation

 action and expression

 engagement



http://www.cast.org/research/udl/index.html
Novel Web 2.0 Tools
 http://www.wordle.net/
 http://www.tagxedo.com/
 http://bubbl.us/
 http://photobucket.com/
 http://www.zunal.com/
 http://cacoo.com/
 http://www.inspiration.com/WebspirationClassroom/Detail
 http://prezi.com/
 http://blabberize.com/
 http://xtimeline.com/index.aspx
 http://museumbox.e2bn.org/index.php
 http://polldaddy.com/
Surprises, Successes and Challenges
 Virtual Classroom – Single-Tasking Elsewhere
 Trustworthy Tools?
    Flaky
    Can’t count on them
    Always have a Plan B
 Perpetual beta sites
 Free – for now, upgrade for a premium
 Student engagement and motivation
 Improved classroom management
Review Session Objectives
 Apply instructional design to Web2.0 exploration
 Identify framework standards for Web2.0 lesson
  plans
 Boost student engagement and motivation with
  Web2.0
 Transfer products to other classrooms
 Identify virtual classroom tools
 Discuss “Surprises, Successes and Challenges”
 Analyze results of tryouts
Questions?

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Njaet 10 2010 revised 10-11 conf version 0746pm

  • 1.  NJAET  October 12, 2010 Wanna Wimba the Web2.0 Wave? Presenter: Amy S. Ackerman, Ph.D.
  • 2. Session Objectives  Apply instructional design to Web2.0 exploration  Identify framework standards for Web2.0 lesson plans  Boost student engagement and motivation with Web2.0  Transfer products to other classrooms  Identify virtual classroom tools  Discuss “Surprises, Successes and Challenges”  Analyze results of tryouts
  • 4. Template ICT Matrix
  • 5. New Jersey Core New Jersey Core The ISTE Curriculum Content Curriculum Content AASL Partnership for 21st National Educational Standards Standards Standards for the Century Skills Technology Standards for for 21st-Century Learner Skills Framework (NETS•S) Technology Technology 8.1 Educational 8.2 Technology Education, Technology Engineering, and Design 6. Technology Operations A. Technology Operations Standard 2: Draw and Concepts and Concepts conclusions, make informed decisions, apply knowledge 1. Creativity and Innovation B. Creativity and Innovation A. Nature of Technology: to new situations, and create Creativity and innovation Creativity and Innovation new knowledge. 2. Communication and C. Communication and Standard 3: Share Communication and Collaboration Collaboration knowledge and participate collaboration ethically and productively as members of our democratic society. 3. Research and Information E. Research and Information Standard 1: Inquire, think Information, media and Fluency Literacy critically, and gain technology skills knowledge. 4. Critical Thinking, Problem B. Design: Critical Thinking, Critical thinking and Solving, and Decision Making Problem Solving, and problem solving Decision-Making 5. Digital Citizenship D. Digital Citizenship C. Technological Citizenship, Standard 4: Pursue personal Information, media and Ethics, and Society and aesthetic growth. technology skills Previous Slide
  • 6. Wanna Wimba?  Link up with someone on the outside Alternatives to Wimba  http://www.skype.com/  http://www.tokbox.com/  http://www.zorap.com/  http://www.elluminate.com/  http://prezi.com/learn/work-together-real-time-prezi- meeting/  http://www.virtualclassroom.org/ AT&T free virtual classroom  http://www.wiziq.com/ WiZ IQ -- free virtual classroom
  • 7. Student Products  Cathy Moore animoto  Karen Casselman sketchcast  Kate Juliani picnik/moviemaker  Cris & Frank Thatcher squidoo
  • 8. ANIMOTO.com BY CATHY MOORE http://www.youtube.com/watch?v=IsFx5brPJTU
  • 9. Sketchcast.com By Karen Casselman http://sketchcast.com/view/dWg35Km
  • 10. Picnik.com & Microsoft Moviemaker by Brandy Pavia & Kate Juliani 52, 3:28 http://www.youtube.com/watch?v=hRdXKRet-VA
  • 11. Squidoo By Cris and Frank Thatcher http://www.squidoo.com/threebillygoatsgruff
  • 12. Universal Design for Learning (UDL) Multiple means of  representation  action and expression  engagement http://www.cast.org/research/udl/index.html
  • 13. Novel Web 2.0 Tools  http://www.wordle.net/  http://www.tagxedo.com/  http://bubbl.us/  http://photobucket.com/  http://www.zunal.com/  http://cacoo.com/  http://www.inspiration.com/WebspirationClassroom/Detail  http://prezi.com/  http://blabberize.com/  http://xtimeline.com/index.aspx  http://museumbox.e2bn.org/index.php  http://polldaddy.com/
  • 14. Surprises, Successes and Challenges  Virtual Classroom – Single-Tasking Elsewhere  Trustworthy Tools?  Flaky  Can’t count on them  Always have a Plan B  Perpetual beta sites  Free – for now, upgrade for a premium  Student engagement and motivation  Improved classroom management
  • 15. Review Session Objectives  Apply instructional design to Web2.0 exploration  Identify framework standards for Web2.0 lesson plans  Boost student engagement and motivation with Web2.0  Transfer products to other classrooms  Identify virtual classroom tools  Discuss “Surprises, Successes and Challenges”  Analyze results of tryouts