Students are evaluated on their media literacy skills based on a rubric with criteria for information literacy, digital citizenship, and ICT (information and communications technology) literacy. For each criterion, students can perform at an unsatisfactory, proficient, or advanced level. At the proficient level, students can access and evaluate information from multiple sources, recognize issues of safe technology use, and use technology to organize and illustrate concepts. The advanced level indicates more independent research skills, weighing consequences of unethical use, and collaborating remotely using technology.
OpenDESK is aggregation project to find and review publicly published and downloadable software that all teachers can use to make the computer and interactive whiteboard improve, enrich and extend learning experience in the classroom.
Unit – II: NEW HORIZONS IN ICT
Recent trends in the area of ICT - Interactive Video-Interactive White Board- videoconferencing –M-learning, Social Media- Community Radio: Gyan Darshan, Gyanvani, Sakshat Portal, e-Gyankosh, Blog, MOOC, Whatsapp, Facebook, Twitter etc.-Recent experiments in the third world countries and pointers for India with reference to Education.
OpenDESK is aggregation project to find and review publicly published and downloadable software that all teachers can use to make the computer and interactive whiteboard improve, enrich and extend learning experience in the classroom.
Unit – II: NEW HORIZONS IN ICT
Recent trends in the area of ICT - Interactive Video-Interactive White Board- videoconferencing –M-learning, Social Media- Community Radio: Gyan Darshan, Gyanvani, Sakshat Portal, e-Gyankosh, Blog, MOOC, Whatsapp, Facebook, Twitter etc.-Recent experiments in the third world countries and pointers for India with reference to Education.
Centro tecnologico-de-educacion-englishINNOVO USACH
Es un modelo Organizacional que conceptualiza un Centro Tecnologico en educacion como sistema en red global. This is a draft develops a project in Education and Technology as an organizational model.
Unlocking digital literacy practices of EFL teachersEkoPurwanti1
Digital literacy practice is necessary for education since information and communication technology has developed rapidly, resulting in shifting to the era of digital technology. The digital literacy practices in school and especially in classrooms are required for preparing 21st-century students. This study aims to (1) determine teachers’ perceptions of digital literacy practices in the level of classroom and school, (2) point out the digital literacy practices of English Foreign Language (EFL) teachers, and (3) investigate the challenges faced by the EFL teachers in applying digital literacy practices in the classroom. This study revealed the digital literacy practices of thirteen EFL Teachers in Yogyakarta using questionnaires and semi-structured interviews. The results uncovered that digital literacy was highly supported, evidenced by the facility, equipment, and the connectivity provided in all schools with a variety of free internet access. In the classroom level, these teachers practised digital literacy by using some digital tools. In implementing digital literacy, the teachers faced some challenges, such as defective equipment and Internet access and intrinsic factors such as teachers’ knowledge in technology, their attitudes toward digital technology, and students’ commitment to apply digital literacy. These findings are followed by recommendations for schools, teachers, and further research.
Unit 4:Application of ICT for Enriching Classroom Experiences – Application and use of Multimedia Educational Software for Classroom situations – Use of Internet based media for teaching and learning enrichment – Project based learning using computers, Internet and Activities – Collaborative learning using group discussion, projects, field visits, blogs, etc. E-learning: Meaning, Advantages and Disadvantages – Open Educational Resources: Concept and Significance
Very common tools can be used in Education,
This slide present the basic ideas and suggest teacher how to start.
This slide was presented in WRC Pokhara.......
This is a presentation based on Keynote address delivered during the National Seminar of "Pedagogy for Schools" organised by Regional Institute of Education, Mysore on March 3, 2011.
Strategies and Tools for E-Teacher Performance is a "doing by learning" workshop for non-IT subject teachers on their way to augment, enrich and extend learning experiences through the use of computer gadgets, Internet, digital content, and education software. Step&Desk is the training program to enable the motivation, understanding and skills on interactive learning technologies.
Media and Information Literacy (MIL) Types of Media (Part 2)- Mass Media and ...Arniel Ping
Learning Competencies
Learners will be able to…
1. discuss in class how a particular individual or society is portrayed in public using
2. different types of media (MIL11/12TYM-IIId-12n);
3. define mass media and media effects (SSHS);and
4. discuss and evaluate the different theories on media effects (SSHS).
I- How Media Depicts People in Public
II- Mass Media
Definition
Media Effects
Importance of Understanding the Effects of Media
I- Media and Information Literacy
A. Key Concepts In Media Analysis
B. Key Questions to Ask When Analyzing Media Messages
C. Formative Assessment: Analyzing and Deconstructing Media Messages
D. Performance Task: Analyzing Media Messages
Media and Information Literacy (MIL) Performance Task - Video Project (Cooper...Arniel Ping
Media and Information Literacy (MIL) Performance Task - Video Project (Cooperative Learning)
Topic:
1. Media and Information Languages (Genre, Codes, and Conventions)
2. Legal, Ethical, and Societal Issues
in Media and Information (Intellectual Property, Netiquette, Cyber bullying, Plagiarism, and Internet Addiction)
Centro tecnologico-de-educacion-englishINNOVO USACH
Es un modelo Organizacional que conceptualiza un Centro Tecnologico en educacion como sistema en red global. This is a draft develops a project in Education and Technology as an organizational model.
Unlocking digital literacy practices of EFL teachersEkoPurwanti1
Digital literacy practice is necessary for education since information and communication technology has developed rapidly, resulting in shifting to the era of digital technology. The digital literacy practices in school and especially in classrooms are required for preparing 21st-century students. This study aims to (1) determine teachers’ perceptions of digital literacy practices in the level of classroom and school, (2) point out the digital literacy practices of English Foreign Language (EFL) teachers, and (3) investigate the challenges faced by the EFL teachers in applying digital literacy practices in the classroom. This study revealed the digital literacy practices of thirteen EFL Teachers in Yogyakarta using questionnaires and semi-structured interviews. The results uncovered that digital literacy was highly supported, evidenced by the facility, equipment, and the connectivity provided in all schools with a variety of free internet access. In the classroom level, these teachers practised digital literacy by using some digital tools. In implementing digital literacy, the teachers faced some challenges, such as defective equipment and Internet access and intrinsic factors such as teachers’ knowledge in technology, their attitudes toward digital technology, and students’ commitment to apply digital literacy. These findings are followed by recommendations for schools, teachers, and further research.
Unit 4:Application of ICT for Enriching Classroom Experiences – Application and use of Multimedia Educational Software for Classroom situations – Use of Internet based media for teaching and learning enrichment – Project based learning using computers, Internet and Activities – Collaborative learning using group discussion, projects, field visits, blogs, etc. E-learning: Meaning, Advantages and Disadvantages – Open Educational Resources: Concept and Significance
Very common tools can be used in Education,
This slide present the basic ideas and suggest teacher how to start.
This slide was presented in WRC Pokhara.......
This is a presentation based on Keynote address delivered during the National Seminar of "Pedagogy for Schools" organised by Regional Institute of Education, Mysore on March 3, 2011.
Strategies and Tools for E-Teacher Performance is a "doing by learning" workshop for non-IT subject teachers on their way to augment, enrich and extend learning experiences through the use of computer gadgets, Internet, digital content, and education software. Step&Desk is the training program to enable the motivation, understanding and skills on interactive learning technologies.
Media and Information Literacy (MIL) Types of Media (Part 2)- Mass Media and ...Arniel Ping
Learning Competencies
Learners will be able to…
1. discuss in class how a particular individual or society is portrayed in public using
2. different types of media (MIL11/12TYM-IIId-12n);
3. define mass media and media effects (SSHS);and
4. discuss and evaluate the different theories on media effects (SSHS).
I- How Media Depicts People in Public
II- Mass Media
Definition
Media Effects
Importance of Understanding the Effects of Media
I- Media and Information Literacy
A. Key Concepts In Media Analysis
B. Key Questions to Ask When Analyzing Media Messages
C. Formative Assessment: Analyzing and Deconstructing Media Messages
D. Performance Task: Analyzing Media Messages
Media and Information Literacy (MIL) Performance Task - Video Project (Cooper...Arniel Ping
Media and Information Literacy (MIL) Performance Task - Video Project (Cooperative Learning)
Topic:
1. Media and Information Languages (Genre, Codes, and Conventions)
2. Legal, Ethical, and Societal Issues
in Media and Information (Intellectual Property, Netiquette, Cyber bullying, Plagiarism, and Internet Addiction)
Media and Information Literacy (MIL) - Intellectual Property, Fair Use, and C...Arniel Ping
Media and Information Literacy (MIL) Legal, Ethical, and Societal Issues in Media and Information (Part 1)
Topics:
1. Intellectual Property in International
and Local Context
2. Fair Use and Creative Commons
LEARNING COMPETENCIES:
1. explain intellectual property and its different types (SSHS);
2. explain copyright, fair use, etc.vis-a-vis human rights (MIL11/12LESI-IIIg20);
3. discuss current issues related to copyright vis-à-vis gov’t./provide sectors actions (MIL11/12LESI-IIIg21);
4. put into practice their understanding of the intellectual property, copy right, and fair use guidelines (MIL11/12LESI-IIIg17); and
5. explain actions to promote ethical use of media and information (MIL11/12LESI-IIIg22);
Media and Information Literacy (MIL) - 3. Information Literacy - Information ...Arniel Ping
Learning Competencies
Learners will be able to...
1. define information needs (MIL11/12IL-IIIc-8);
2. locate, access, assess, organize, and communicate information (MIL11/12IL-IIIc-8);
3. demonstrate ethical use of information (MIL11/12IL-IIIc-9);
4. create an audio- visual presentation about what information literacy is and why information literacy skills are important (SSHS); and
5. produce and evaluate a creative text, visual, and audio presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10/ MIL11/12AIM-Ivd)
Topic Outline
I-Information Literacy
A.Definition and Importance
B.Components of Information Literacy
C.Ethical Use of Information
II- Performance Task- Project
A. Cooperative Work: Audio- Visual Presentation
Media and Information Literacy (MIL) - Digital Citizenship, Netiquette, Digit...Arniel Ping
Media and Information Literacy (MIL) - Digital Citizenship, Netiquette, Digital Footprints, and Digital Issues
Topic: Legal, Ethical, and Societal Issues in Media and Information (Part 2)
Learning Competencies
1. explain digital citizenship, netiquette, and digital footprints (SSHS);
2. demonstrate proper conduct and behavior online (netiquette, virtual self) (MIL11/12LESI-IIIg18);
3. Identify some of the digital issues in the Philippines (SSHS);
4. put into action personal resolve to combat digital divide, addiction, and bullying (MIL11/12LESI-IIIg19)
5. explain actions to promote ethical use of media and information (MIL11/12LESI-IIIg22)
6. enumerate opportunities and challenges in media and information (MIL12LESI-IIIg-23)
This is a Creative Commons licensed K-12 IT/ICT curriculum framework I wrote based on the ISTE NETS. It outlines various skills to match developmental levels and is best suited towards regular computer or IT classes.
DEVELOPMENT OF INTERACTIVE INSTRUCTIONAL MODEL USING AUGMENTED REALITY BASED ...IJITE
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
2 ( The ten experts have evaluated the model and commented that the developed model showed high
suitability
DEVELOPMENT OF INTERACTIVE INSTRUCTIONAL MODEL USING AUGMENTED REALITY BASED ...IJITE
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
2 ( The ten experts have evaluated the model and commented that the developed model showed high
suitability.
Sources:
Multimedia (2011). Retrieved from http://www.slideshare.net/Shivam_Tuteja/multimedia-8114447?related=2
Nyirenda, M. (2013). Retrieved from http://www.ippmedia.com/frontend/?l=57601
Multimedia as an educational tool (n.d.). Retrieved from cemca.org.in/ckfinder/userfiles /files/Section2.pdf
Benefits of Using Multimedia in Education (n.d.). Retrieved from http://hrsbstaff.ednet.ns.ca/engramja/gradcourse/
multimedia/benefits_of_multimedia.htm
*unable to include sample video clips
1. Academy of Global Studies @ Winton Woods High School
Media Literacy Rubric
Student Name:
Evaluator:
CRITERIA UNSATISFACTORY PROFICIENT ADVANCED
(Below Performance Standard) (Meets Minimum Criteria) (Demonstrates Exceptional Performance)
Students select appropriate media tools to
research information using teacher/peer In addition to meeting the Proficient
INFORMATION LITERACY: Students do not select appropriate media tools directed materials/resources and additional criteria… Students efficiently select media tools
Access & Evaluate to research information or use only resources and know how to locate and select to research information using advanced search
Information teacher/peer directed materials/resources. information. Students evaluate information techniques and know how to locate and select
from a variety of sources for accuracy, bias, information.
appropriateness, and completeness.
0……..1……..2……..3……..4……..5……..6 7…………..……8 9………………..10
Students recognize issues related to safe, legal
and responsible use of information and
technology (e.g. privacy, security, copyright, file-
Students do not recognize issues related to safe, In addition to meeting the Proficient
sharing, plagiarism). Students protect
DIGITAL CITIZENSHIP: Safe, legal and responsible use of information and criteria… Students weigh the consequences and
themselves and their technology systems from
Legal & Responsible Use of technology. Students do not contribute to a costs of unethical use of information and
unethical and unscrupulous users. Students
Information in a Positive positive technology culture by using technology computer technology. Students feel ownership
contribute to a positive technology culture by
Technology Culture that distracts from collaboration, learning, and of the school's technology and have a vested
using technology that supports collaboration,
productivity. interest in becoming leaders among their peers.
learning, and productivity. Students are aware
of what is expected of them regarding
technology use.
0……..1……..2……..3……..4……..5……..6 7…………..……8 9………………..10
Students are able to use technology effectively
to organize information and manage the flow of
Students do not use technology to organize
information from a wide variety of sources. In addition to meeting the Proficient
information. Students do not illustrate content
Students illustrate content related concepts criteria… Students can identify multiple
related concepts using technology created
ICT LITERACY: Information, using technology created products (e.g. print, strategies and procedures for efficient and
products (e.g. print, audio, video, graphics,
Communication & audio, video, graphics, probes, simulations, effective management of personal and school
probes, simulations, models with presentation,
Technology Literacy models with presentation, word processing, technology and media. Students use web and
word processing, publishing, database, graphics
publishing, database, graphics design software, video resources to collaborate remotely with a
design software, video editing, spreadsheet
video editing, spreadsheet applications). global audience.
applications).
Students use web and video resources to share
information locally and globally.
0……..1……..2……..3……..4……..5……..6 7…………..……8 9………………..10