The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
Apply creative digital project development methodology
Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and audio content using optimum software technologies
Identify and utilise correct communication and presentation methodology
Design and produce a short story to be delivered over the internet using multimedia applications
Effectively respond to a brief
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
These are the slides of the presentation given by Mohamed Aboul Ela in the 20th NileTESOl Conference. The main theme of the conference was "Best Practices in TESOL: Communicate, Collaborate, Create."This presentation implements digital technology in the classroom to enhance students' language skills, mainly speaking skills through doing projects, of which the final product is a digital story instead of a mundane report.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
These are the slides of the presentation given by Mohamed Aboul Ela in the 20th NileTESOl Conference. The main theme of the conference was "Best Practices in TESOL: Communicate, Collaborate, Create."This presentation implements digital technology in the classroom to enhance students' language skills, mainly speaking skills through doing projects, of which the final product is a digital story instead of a mundane report.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of multitrack sound sequences.
Students will be provided with a library of audio samples captured from a range of sources from which they must select and edit into several short duration, professional quality, multitrack sound sequences. The project provides students with an awareness of current audio standards and also the need to appraise the technical content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate abilities to:
• Handle camera setup, calibrate and capture still and video faces
• Pre-process images and extract features
• Perform face recognition by a) using existing methods and b) trying new techniques.
This project requires the students to apply their abilities to handle image capture hardware and software. Since this is an active area of research, students will need to perform literature survey and discuss ( through brainstorm sessions) their performance characteristics. In addition, they will need to design and implement pre-processing and recognition codes leading to face recognition.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
The following resources come from the 2009/10 BSc in Music Technology (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital audio environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of immersive multitrack sound sequences, within a games environment.
Students will be provided with a library of audio samples, captured from a range of sources, from which they must select and edit into a short duration, professional quality multitrack sound sequence. The project provides students with an awareness of current audio standards and also the need to technically appraise the content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of multitrack sound sequences.
Students will be provided with a library of audio samples captured from a range of sources from which they must select and edit into several short duration, professional quality, multitrack sound sequences. The project provides students with an awareness of current audio standards and also the need to appraise the technical content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate abilities to:
• Handle camera setup, calibrate and capture still and video faces
• Pre-process images and extract features
• Perform face recognition by a) using existing methods and b) trying new techniques.
This project requires the students to apply their abilities to handle image capture hardware and software. Since this is an active area of research, students will need to perform literature survey and discuss ( through brainstorm sessions) their performance characteristics. In addition, they will need to design and implement pre-processing and recognition codes leading to face recognition.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
The following resources come from the 2009/10 BSc in Music Technology (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital audio environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of immersive multitrack sound sequences, within a games environment.
Students will be provided with a library of audio samples, captured from a range of sources, from which they must select and edit into a short duration, professional quality multitrack sound sequence. The project provides students with an awareness of current audio standards and also the need to technically appraise the content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate within a domestic control environment:
• The implementation of wire and wireless starter kit
• The evaluation and implementation of wire and wireless sensors
• The implementation of wire and wireless Cameras.
In a normal domestic houses and businesses premises, Lighting appliances, heating and cooling, security and monitoring systems, entertainment (home audio and video), communications (telephones and intercoms) and even lawn sprinklers is above 20 items. House keepers naturally lose tracks of monitoring and controlling the aforementioned items. This project is about home monitoring, controlling, security and automation. The home automation system set-up, programme and operate specific wireless communication protocol are part of this mini project’s theme. The completion of the project must follow a testing stage to assure proper set-up.
The following resources come from the 2009/10 BEng in Electrical Engineering (course number 2ELE0066) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
In a normal domestic houses and businesses premises, lighting appliances, heating and cooling, security and monitoring systems, entertainment (home audio and video), communications (telephones and intercoms) and even lawn sprinklers is above 20 items. House keepers naturally lose tracks of monitoring and controlling the aforementioned items. This project is about home monitoring, controlling, security and automation. The home automation system setup, programme and operate specific wireless communication protocol such as ZigBee are part of this mini project’s theme. The completion of the project must follow a testing stage to assure proper setup.
The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The project will involve developing a simple game concept to demonstrate the portability of the XNA® framework. Students will be required to develop contents for an existing prototype game, with the intention of extending the functionality to provide interaction with objects within the game, using the mouse and keyboard on the PC as well as XBOX 360 game controllers connected to the PC. The game will be further deployed to work on a dedicated gaming machine, the XBOX 360.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
Apply creative digital project development methodology
Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and audio content using optimum software technologies
Identify and utilise correct communication and presentation methodology
Design and produce a short story to be delivered over the internet using multimedia applications
Effectively respond to a brief
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
The following resources come from the 2009/10 BSc in Internet Technology and E-Commerce (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to examine the structure of shopping cart on e-Commerce websites and understand various usage of shopping cart:
• Identifying successful usage of shopping cart on e-Commerce websites
• Identifying different types of programming languages used for creating shopping cart
• Analysing different structures of shopping cart
• Using one of the chosen language to create a shopping cart for an online book store website.
This project requires examination of several famous e-Commerce websites and their individual usage of shopping cart. Students are required not only understand the successful examples on shopping cart usage, but also create their own shopping cart for an e-Commerce website.
The following resources come from the 2009/10 BSc in Internet Technology and E-Commerce (course number 2ELE0076) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to examine the structure of shopping cart on e-Commerce websites and understand various usage of shopping cart:
• Identifying successful usage of shopping cart on e-Commerce websites
• Identifying different types of programming languages used for creating shopping cart
• Analysing different structures of shopping cart
• Using one of the chosen language to create a shopping cart for an online book store website.
This project requires examination of several famous e-Commerce websites and their individual usage of shopping cart. Students are required not only understand the successful examples on shopping cart usage, but also create their own shopping cart for an e-Commerce website.
The following resources come from the 2009/10 BSc in Games and Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate, using the PlayStation® 2 SDK:
• Knowledge of PS2 registers, graphics, sound, IO architecture, EE, GS and VU’s
• Graphics programming.
This project will investigate the PlayStation® 2 through use of the Linux SDK. The project will involve the completion of a 2D game to explore the architecture of the PS2.
The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate, using media visualization software:
Comprehension of the process of creating and manipulating 3D Visualization content
Implementation of a simple system setup for acquisition and generation of 3D videos
Analysis of experimental results
3D graphics and visualization represents an important aspect in new media and future generation of computer games. The proposed project will involve developing a simple system which will allow students to understand the process and the main parameters involved in creating 3D visualization content for games and various applications. The theoretical knowledge introduced in the initial lecture and the software and technologies introduced in the preparation lecture will be the means through which apply and analyse theories and methods introduced. Both artificial and natural human vision will be introduced
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate by building a virtual local area network environment:
• Installation and configuration of virtual network/server operating systems (virtual)
• Installation and configuration of virtual workstations (operating systems)
• Ensure a suitable level of security and access control exists for the virtual network.
• Ensure that the network can be easily managed.
This project entails using a virtual network to demonstrate a typical setup for a networked office environment. Students are expected to be able to perform simple installation of workstation and server operating systems. Students are required to investigate important management tools on a server operating system and to configure these tools to simplify management of the network. The network environment should have a suitable level of security and access control.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate by building a virtual local area network environment:
• Installation and configuration of virtual network/server operating systems (virtual)
• Installation and configuration of virtual workstations (operating systems)
• Ensure a suitable level of security and access control exists for the virtual network.
• Ensure that the network can be easily managed.
This project entails using a virtual network to demonstrate a typical setup for a networked office environment. Students are expected to be able to perform simple installation of workstation and server operating systems. Students are required to investigate important management tools on a server operating system and to configure these tools to simplify management of the network. The network environment should have a suitable level of security and access control.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to Demonstrate within a private network environment:
• The implementation of a wireless local are networks (WLANs) topology with diverse physical parameters
• The real-time performance evaluation of the individual WLAN transmission characteristics in the presence of standard transport protocols.
This mini-project involves the implementation of an “infrastructure” wireless network, the generation and transmission of packets and the measurement of network performance for TCP transport protocols by means of the “Wireshark” benchmarking tool. Parameters most likely to affect network performance such as the transmission medium’s signal-to-noise ratio, the propagating signal’s latency and jitter and the packet loss rate will be determined.
The following resources come from the 2009/10 BSc in Computer and Network Technologies (course number 2ELE0072) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to Demonstrate within a private network environment:
• The implementation of a wireless local are networks (WLANs) topology with diverse physical parameters
• The real-time performance evaluation of the individual WLAN transmission characteristics in the presence of standard transport protocols.
This mini-project involves the implementation of an “infrastructure” wireless network, the generation and transmission of packets and the measurement of network performance for TCP transport protocols by means of the “Wireshark” benchmarking tool. Parameters most likely to affect network performance such as the transmission medium’s signal-to-noise ratio, the propagating signal’s latency and jitter and the packet loss rate will be determined.
The following resources come from the 2009/10 BEng in Digital Systems and Computer Engineering (course number 2ELE0065) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to design, develop and test software for an embedded system that will smoothly control the rotation of a stepper motor, taking into account the physical constraints on the maximum operating speed of the motor.
Each student will be required to design a ‘C’ program can rotate a stepper motor to a number of user-defined positions as quickly as possible. This will include sensing of the marker pulse, the implementation of an appropriate speed profile and the use of timer-generated interrupts.
The following resources come from the 2009/10 BEng in Digital Systems and Computer Engineering (course number 2ELE0065) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to design, develop and test software for an embedded system that will smoothly control the rotation of a stepper motor, taking into account the physical constraints on the maximum operating speed of the motor.
Each student will be required to design a ‘C’ program can rotate a stepper motor to a number of user-defined positions as quickly as possible. This will include sensing of the marker pulse, the implementation of an appropriate speed profile and the use of timer-generated interrupts.
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2. Mini Project- Credit the Edit
Section 1. Project Introduction
Project Title: Credit the Edit
Project Objectives: (technical, specific to this project)
To demonstrate abilities to:
• To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
• Apply creative digital project development methodology
• Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and
audio content using optimum software technologies
• Identify and utilise correct communication and presentation methodology
• Design and produce a short story to be delivered over the internet using multimedia applications
• Effectively respond to a brief
Project Summary: (50 words max)
This project requires students to apply the creative digital project development methodology whilst using up to
date software applications to brainstorm, write, design and produce a short (approximately 2 minute)
presentation on a topic of their choice, with effective use of different media artefacts including a combination
of the student’s choice of animations, gifs, drawings, stills, clip art and video amongst others, whilst fully
integrating said visual artefacts with an audio stream.
Introductory Lecture (2 hrs) Content:
• General concepts and ideas of storytelling
• How to brainstorm and storyboard multimedia content ideas.
• Researching and evaluating multimedia software applications usable for video and audio editing
• Sourcing content via the web
• Planning and continuing research after this session
Preparation Session (3 hrs):
This session is specifically designed so that the student learns about the tools they are required to handle
during Day 1 & Day 2 tasks. It will include Multimedia development software familiarization. Students will be
encouraged to broaden their research footprint by sourcing, analysing and testing a variety of software.
This session will allow the students to evaluate the relevant software solutions which are available in the Lab
to answer the brief given at the start of the Mini-Project. There will be some lecturing but mainly this session
is about familiarisation with software. Different levels of software tutorials will be available to the students to
brush up on their skills.
The lecture materials in this session will concern themselves with the Visual Language of Media as applied
to editing, transitions, use of point-of-view etc. they will learn to tell the story in the edit, hence “Credit the
Edit”.
Students will be set specific questions. They will be sent to look for specific content. They will be observed
doing this and advised on better methods of researching and locating appropriate content
Page 2 of 9
3. Mini Project- Credit the Edit
Section 2. Project Specification
1. Learning Outcomes assessed (as taken from the DMD)
All Learning Outcomes specified in the Definitive Module Documentation are assessed as part of this mini-
project, the specific Learning Outcomes are:
Knowledge and Understanding
• Be able to analyse and breakdown problem tasks into manageable steps.
• Integrate previous and concurrent learning and to use it to solve technology-based problems.
• Be able to describe and implement the project life-cycle appropriately.
• Be able to select appropriate Multimedia Technology, techniques and software for a given situation.
Skills and Attributes
• Produce a solution to a defined Digital Technology problem.
• Carry out a simple critical evaluation of their solution.
• Demonstrate an ability to work effectively in a teams, small groups and individually.
• Demonstrate an ability to manage time and resources effectively.
2. Project Title: Credit the Edit
3. Project Objectives: (technical, specific to this project)
To demonstrate abilities to:
• To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
• Apply creative digital project development methodology
• Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and
audio content using optimum software technologies
• Identify and utilise correct communication and presentation methodology
• Design and produce a short story to be delivered over the internet using multimedia applications
• Effectively respond to a brief
4. Project Summary: (50 words max)
This project requires students to apply the creative digital project development methodology whilst using up to
date software applications to brainstorm, write, design and produce a short (approximately 2 minute)
presentation on a topic of their choice, with effective use of different media artefacts including a combination
of the student’s choice of animations, gifs, drawings, stills, clip art and video amongst others, whilst fully
integrating said visual artefacts with an audio stream.
5. Introductory Lecture (2 hrs) Content:
• General concepts and ideas of storytelling
• How to brainstorm and storyboard multimedia content ideas.
• Researching and evaluating multimedia software applications usable for video and audio editing
• Sourcing content via the web
• Planning and continuing research after this session
6. Preparation Session (3 hrs):
This session is specifically designed so that the student learns about the tools they are required to handle
during Day 1 & Day 2 tasks. It will include Multimedia development software familiarization. Students will be
encouraged to broaden their research footprint by sourcing, analysing and testing a variety of software.
This session will allow the students to evaluate the relevant software solutions which are available in the Lab
to answer the brief given at the start of the Mini-Project. There will be some lecturing but mainly this session
is about familiarisation with software. Different levels of software tutorials will be available to the students to
brush up on their skills.
The lecture materials in this session will concern themselves with the Visual Language of Media as applied
to editing, transitions, use of point-of-view etc. they will learn to tell the story in the edit, hence “Credit the
Edit”.
Students will be set specific questions. They will be sent to look for specific content. They will be observed
doing this and advised on better methods of researching and locating appropriate content
Page 3 of 9
4. Mini Project- Credit the Edit
7. Day 1 Tasks (6 hrs):
• Analyse possible target audiences and derive potential user requirements regarding re-purposing
material for different platforms
• Internet research on existing web-based flash, film, video and audio content
• Brainstorming ideas and producing detailed storyboards
• Producing original, or downloading existing, content materials including code, video clips and audio
clips, flash movies and assets, samples and loops according to their individually relevant
specification requirements.
Deliverables:
• Clear documentary evidence of a correctly completed Digital Project Process document.
• Report on user requirements.
• Some documentary evidence of brainstorming sessions, mind maps, iMaps.
• Some high level Storyboards.
• Full listing, with high level detailing and cataloguing, of self produced or downloaded materials for
use in mini-project.
8. Day 2 Tasks (6 hrs):
• Complete finalised storyboards
• Evaluating text, graphics and video/audio elements sourced on Day 1
• Produce the presentation
• Test and evaluate the presentation based on modified user requirements set on Day 1
Deliverables:
• The actual finished presentation in the designated format
• All completed project documentation
9. Facilitator guidance (key ideas to draw out from students):
Day 1: Identifying user requirements clearly through user analysis; producing proper projected Content Flow
Chart, Navigation Diagram and Storyboard, brainstorming session records, clip management and
manipulation, iMaps.
Day 2: Planning & producing the presentation according to the plan; ensuring all the modified user and
technical requirements have been met
10. Required Resources:
Day 1: Multimedia PC with the Adobe® suites; internet connection.
Day 2: same as Day 1
Page 4 of 9
5. Mini Project- Credit the Edit
Section 3. Project Day 1 Brief
You have been briefed by your clients, a local wealthy Philanthropist and his wife, who want you to create a
Digital Multimedia Montage illustrating a story themed on ‘Community’. They have in mind using your created
story on social networking website such as MySpace, YouTube and Facebook to try to create a better world
for everyone. They have no fixed ideas about how they want this story to look. The brief is deliberately
vague and ambiguous in order to give free reign to your creative abilities, which they have heard a lot about.
The title of the ‘product’ they are interested in publicising is ‘Community’. It’s not a perfume or a TV show –
simply the concept of ‘Community’.
Morning Session: 11am – 12.00pm
11:00-11:10 Introductory presentation, briefing and questions
11:10-12.00 Task 1. The Written Story
This task is all about you actually deciding what type of story you are going to create. You should remember
the ‘Motivations’ of human activity that we looked at last week.
Then actually write the story as a TREATMENT. This should only be about a page or so and needs to be
UPLOADABLE as a word doc. Do not ‘over write’ this element of the project. You are structuring a coherent
story that engages users on an emotional level. You might include some snippets of dialogue that you want
to see, perhaps some ideas about how you want your piece to ‘look and feel’, how do you want it to sound?
You may have some good ideas about what type of camera angles or shot types you are going to use, or
some PowerPoint effects, or some Flash Movie wizardry. There are some files and videos in ‘Media
Language’ on the ‘M’ drive to help you with this aspect, if you require them.
REMEMBER: It is a TREATMENT not a finished script.
Deliverable: The written story in TREATMENT form. UPLOADED as a word document
Afternoon Session: 1.00 – 5.30pm
1:00-1:30pm Task 2: Creative Brief
Analyse possible target audiences and derive potential user requirements for your final work. This analysis
will help you compile a report/creative brief on user requirements.
Deliverable: Creative Brief detailing user requirements. UPLOADED
1:30-2.00pm Task 3: Research Brief
Having first prepared an appropriate Research Brief, carry out Internet research on existing web-based film,
video and audio content that might be suitable for use in the execution of your story from task .
Deliverable: Research Brief detailing research specifications. UPLOADED
2:00 -3:00pm Task 4: SMART Sourcing of Materials
Sourcing, gathering, evaluating and editing original or pre-existing, content materials possibly including code,
flash movies, video clips and audio clips, samples and loops according to the students own specification
requirements.
Remember to work S.M.A.R.T.
A full Asset List must be prepared, with high level detailing of clip management, manipulation and storing
processes, and implemented cataloguing processes of self produced or downloaded materials for use in this
mini-project. These elements will be visible in your uploaded work. Create this asset list in Excel.
Deliverable: Asset List in Excel: UPLOADED
3:00-5:50pm Task 5. Digital Storyboard
This element is about you actually creating some digital storyboards that can be viewed by the client to give
a strong indication of what your vision is.
Deliverables: Digital Storyboard: UPLOADED
Recording the evidence of your progress during Day 1
When you have completed this miniproject (both days 1 & 2) you will need to write a report describing the
work you have done. It is vital therefore that you keep a record of your progress during the day, both as
written notes and a digital diary. The exact style and format you use is up to you as your notes will not be
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6. Mini Project- Credit the Edit
assessed. You will have difficulty remembering everything you did when you come to write-up your work so
make notes! Also, if you don’t, you will have to waste time repeating work so that you can capture screen-
shots. Digitise all your assets afterwards to help you compile your report.
Some Tips:
• Make sure that you make accurate notes of timings of image changes on your storyboard so that you
can accurately match up any sound files that you source or create.
• You have had ample time to get to grips with Adobe® Premiere Pro®. You can download a trial
version to your home computer that you can use to learn on. No excuses permitted of ‘I don’t use
Premiere’ etc.
• You can use Adobe® Photoshop® to manipulate images that you have sourced and downloaded.
Remember CROPPING the image is a useful basic Photoshop skill to have.
• It is YOUR CHOICE as to what university supported software configuration you use to complete the
task.
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7. Mini Project- Credit the Edit
Section 4. Project Day 2 Brief
You clients are the same two local philanthropists who asked you to create a Digital Multimedia Montage
entitled ‘Community’ for Day 1 of this Mini Project.
Having been thoroughly impressed with your work and creative/technical abilities they now wish you to
expand on their original theme. They reveal to you that their true intention is showcase different types of
community, starting with yours.
They have a slogan: “Community- Its Up 2 me”
Their target audience is the networking sites generation.
They aim to impress like-minded individuals and change the way community is perceived and enjoyed in
England, both locally and nationally.
They wish you to produce a short multimedia montage to be posted on social networking sites; they have no
particular preference as to what software you use to create the montage only that the montage is fresh,
exciting, informative, technologically sound and fit-for-purpose. It should act as a recruitment message to the
target audience, getting them enthused enough to want to celebrate their own ‘communities’.
Morning Session: 12.30am - 1.00pm
Afternoon Session: 2.00pm – 6.00pm
12:30-1:00 Introductory presentation, briefing and questions
2:00-5.45pm Task: Digital Multimedia Montage Production
Deliverable: Digital Multimedia Montage: UPLOADED. You need to produce this multimedia montage as a
single file and upload it to the server.
You may not use any unsupported software.
Recording the evidence of your progress during Day 2
When you have completed this miniproject (both days 1 & 2) you will need to write a report describing the
work you have done. It is vital therefore that you keep a record of your progress during today, both as written
notes and a digital diary. The exact style and format you use is up to you as your notes will not be assessed.
You will have difficulty remembering everything you did when you come to write-up your work so make
notes! Also, if you don’t, you will have to waste time repeating work so that you can capture screen-shots.
Digitise all your assets afterwards to help you compile your report.
Some Tips:
• Make sure that you make accurate notes of timings of image changes on your storyboard so that you
can accurately match up any sound files that you source or create.
• You have had ample time to get to grips with Adobe® Premiere Pro®. You can download a trial
version to your home computer that you can use to learn on. No excuses permitted of ‘I don’t use
Premiere’ etc.
• You can use Adobe® Photoshop® to manipulate images that you have sourced and downloaded.
Remember CROPPING the image is a useful basic Photoshop skill to have.
• It is YOUR CHOICE as to what university supported software configuration you use to complete the
task.
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8. Mini Project- Credit the Edit
Creative Brief
Client: XXXXX Ref:
Project: Demo of luxury Portal Website Date:
Job Number:
Budget:
Deadline:
What does this communication need to achieve?
The idea of this actual site is to create a Luxury Portal Website for High Net Worth Individuals
to use a kind of International Clubhouse.
This project is to create a demo that will illustrate how the portal site works and what it has to
offer its potential users [and investors]
Who exactly are we talking to?
VC investors thinking of stumping up gallons of money to invest in this portal
What do we know about them that will help us?
They want to see exactly what added value this portal will offer the very wealthy and particular
clients they have in mind. They will be web literate but not vastly experienced
What single-minded response does the communication need to create?
What a great Idea. I wanna invest £10M.
What is the most powerful thing we can say to achieve this response?
Oysterclub will be absolutely fantastic and fulfill the needs of its intended users
Why should they believe this?
Because our demo will assure them that it will happen
What tone of voice or brand personality do we want to develop in this
communication?
Private members club / mason's lodge. This is OUR select club; only our type of people will be
found here or even be let in.
How will we know this communication has been successful?
They will float for millions.
Executional guidelines:
Design welcome / home page. Then make demo that takes 'user' through 1, 2 0r 3
Issued by: Brief Date:
Creative
Review Date:
Team:
Approval Client Presentation
Signatures: Date:
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