This document discusses lessons that digital media properties can learn from social gaming about monetizing their fanbases. It notes that while the digital entertainment market will reach $134 billion by 2014, existing revenue streams are struggling. It outlines 8 lessons: 1) social gaming economics can provide an accretive revenue stream; 2) properties don't need to create the next viral hit but can "gamify" existing content; 3) fan communities already display social gaming behaviors; 4) properties already have invested fans and super users; 5) they have high quality existing content; 6) they understand e-commerce principles; 7) fans respond strongly to virtual currencies; and 8) fans will follow their favorite properties to new experiences. The document