G-Star 2011

     Arthur Chow
Chief Operating Officer
Agenda
 6waves Background
 The Social Gaming Market
 Major Trends in Social Gaming
6waves Major Milestones
Largest independent publisher on Facebook



                       28%
      35%
                             23%

                  1%

            10%
                               3%
Revenue Trend of Video Games




    Digi-Capital projection, June 2011
More Interesting Data
                    Games As A                    Games As A
                      Service                      Product
Over 5 years till

                    +16%                            - 1%
     2015


   Virtual Goods
       Sales           Social                       Social Mobile
                       Games                           Games
   +19% CAGR         +30% CAGR                       +34% CAGR
                                                     $5.2 billion
                     $8.9 billion
   $22.5 billion
     In 2015
                              Source: Lazard Capital Markets Oct 2011
World Map of Social Networks
The Global Social Phenomenon
     When online, the average American
           spends more time on:




                                         Source: SingleGrain
Growth of Users of Facebook




          http://www.benphoster.com/facebook-user-growth-chart-2004-2010/
Growth of Users of Facebook




                        www.socialbakers.com
Good growth in users …
but what about games?




                         Source: Appdata
Good growth in users …
but what about games?




                         Source: Appdata
6waves Lolapps still see growth




                           Source: Appdata
Ravenskye City growth
Yet is there Room for New Entrants?
Strong Growth for Newly Published Games
Major Trends


                         Better
                       Monetization



                       Major Trends
                           For
                       Social Games




       Brands Matter                  Competition
Major Trends


                         Better
                       Monetization



                       Major Trends
                           For
                       Social Games




       Brands Matter                  Competition
Better Monetization
 Facebook Credits
    Trust
    Frictionless payments
    Increasing coverage and support with regional payment providers
 Improvement in game quality
    Better game designs
    Better reasons to pay
Facebook Credit adoption
 Significant increase in Pay Rate

              Switched to FBC as
              in-game currencies


                                                Pay Rate




                                     Source: 6waves Internal
MAU vs. Paying Users
 MAU maintained at similar levels while paying users
  increased




                                                MAU (index)
                                                Pay Users (index)




                                              Source: 6waves Internal
Major Trends


                         Better
                       Monetization



                       Major Trends
                           For
                       Social Games




       Brands Matter                  Competition
Brands Matter!
 Need to differentiate into a crowded gaming market
 Leverage existing fan base on Facebook
 Facilitate user’s conversion and virality and CPI
 Improves pay rate and monetization
Major Trends


                         Better
                       Monetization



                       Major Trends
                           For
                       Social Games




       Brands Matter                  Competition
Global Competition
                      Early social gaming
                       companies becoming
                       established
                      Traditional gaming
                       companies entering
                      Startups continue to
                       flush into the market
Self Publishing
Pros                              Cons
 Retain all profits (or loss!)    Prohibitive cost of marketing and
 Grow the game at own pace           promotion
                                     Takes longer to ramp up
                                     Lack of viral channels
                                     Limited life cycle
                                     Dilutes developer focus and
                                      resources
Work with Publishers
Pros                                 Cons
 Achieve rapid boost for growth      Revenue share
 Relationship with platform          Resources to implement
 Benefits of scale                    suggestions
 Significant, optimized marketing
  spend
 Each party focuses on strengths
 Value-added services
Partner - Publisher Model
 Publishers provide services that bring social games to scale, while allowing
  developers to focus on building and maintaining great games




                                                       Additional
                                                       Marketing
Proven Success Stories
 6waves has published numerous hits to over millions of users all over the
  world
Summary
                     Many
                   untested
           More     genres    Users expect
         branded                 better
          games                 games




Still growing
                   Social            Willing to
                   Games              spend
Ready to Join the Party?

                             Initiative to support
                           Independent developers




                  www.6waves.com/fund
2. 6 waves

2. 6 waves

  • 1.
    G-Star 2011 Arthur Chow Chief Operating Officer
  • 2.
    Agenda  6waves Background The Social Gaming Market  Major Trends in Social Gaming
  • 4.
  • 5.
    Largest independent publisheron Facebook 28% 35% 23% 1% 10% 3%
  • 7.
    Revenue Trend ofVideo Games Digi-Capital projection, June 2011
  • 8.
    More Interesting Data Games As A Games As A Service Product Over 5 years till +16% - 1% 2015 Virtual Goods Sales Social Social Mobile Games Games +19% CAGR +30% CAGR +34% CAGR $5.2 billion $8.9 billion $22.5 billion In 2015 Source: Lazard Capital Markets Oct 2011
  • 9.
    World Map ofSocial Networks
  • 10.
    The Global SocialPhenomenon When online, the average American spends more time on: Source: SingleGrain
  • 11.
    Growth of Usersof Facebook http://www.benphoster.com/facebook-user-growth-chart-2004-2010/
  • 12.
    Growth of Usersof Facebook www.socialbakers.com
  • 13.
    Good growth inusers … but what about games? Source: Appdata
  • 14.
    Good growth inusers … but what about games? Source: Appdata
  • 15.
    6waves Lolapps stillsee growth Source: Appdata
  • 16.
  • 17.
    Yet is thereRoom for New Entrants?
  • 18.
    Strong Growth forNewly Published Games
  • 20.
    Major Trends Better Monetization Major Trends For Social Games Brands Matter Competition
  • 21.
    Major Trends Better Monetization Major Trends For Social Games Brands Matter Competition
  • 22.
    Better Monetization  FacebookCredits  Trust  Frictionless payments  Increasing coverage and support with regional payment providers  Improvement in game quality  Better game designs  Better reasons to pay
  • 23.
    Facebook Credit adoption Significant increase in Pay Rate Switched to FBC as in-game currencies Pay Rate Source: 6waves Internal
  • 24.
    MAU vs. PayingUsers  MAU maintained at similar levels while paying users increased MAU (index) Pay Users (index) Source: 6waves Internal
  • 25.
    Major Trends Better Monetization Major Trends For Social Games Brands Matter Competition
  • 26.
    Brands Matter!  Needto differentiate into a crowded gaming market  Leverage existing fan base on Facebook  Facilitate user’s conversion and virality and CPI  Improves pay rate and monetization
  • 27.
    Major Trends Better Monetization Major Trends For Social Games Brands Matter Competition
  • 28.
    Global Competition  Early social gaming companies becoming established  Traditional gaming companies entering  Startups continue to flush into the market
  • 29.
    Self Publishing Pros Cons  Retain all profits (or loss!)  Prohibitive cost of marketing and  Grow the game at own pace promotion  Takes longer to ramp up  Lack of viral channels  Limited life cycle  Dilutes developer focus and resources
  • 30.
    Work with Publishers Pros Cons  Achieve rapid boost for growth  Revenue share  Relationship with platform  Resources to implement  Benefits of scale suggestions  Significant, optimized marketing spend  Each party focuses on strengths  Value-added services
  • 31.
    Partner - PublisherModel  Publishers provide services that bring social games to scale, while allowing developers to focus on building and maintaining great games Additional Marketing
  • 32.
    Proven Success Stories 6waves has published numerous hits to over millions of users all over the world
  • 34.
    Summary Many untested More genres Users expect branded better games games Still growing Social Willing to Games spend
  • 35.
    Ready to Jointhe Party? Initiative to support Independent developers www.6waves.com/fund