This document discusses the history and development of new media. It covers topics like the definition of new media, the information revolution brought on by digitization and networking, the building of the internet through international cooperation on standards, and the characteristics of new media like convergence and interactivity. It also addresses social issues around new media like the knowledge gap and challenges around privacy and intellectual property.
Media convergence brings together previously separate content, computing, and communication technologies. It involves the interlocking of industries like telecommunications, computing, and content providers. Media convergence results in technological, industrial, and cultural convergence. It allows for multimedia experiences that engage users across different modes on a single platform. Transmedia storytelling spreads content across multiple media forms. While opportunities exist like lower costs and enhanced quality, challenges also exist like information overload, lack of skills to use new technologies, and rapid changes obstructing audiences.
Media and information literacy first lectureNor-ain Ali
The document discusses the evolution of traditional media to new media. It describes four ages: the pre-industrial age where communication was through cave paintings, clay tablets, and printing presses using wood blocks; the industrial age where the printing press allowed mass production of newspapers and books; the electronic age which brought transistor radios, televisions, and computers; and the information age characterized by the internet, social media, smartphones, and digital technologies. Key developments that defined each age are provided as examples.
The document discusses the evolution of traditional media to new media. It describes the major ages including the pre-industrial age where communication methods included cave paintings and clay tablets. The industrial age saw developments like the printing press and newspaper. The electronic age brought inventions like the transistor radio and television. Finally, the information age saw the rise of the internet which allowed for faster communication and new technologies like computers, mobile devices, and digital media. The document provides examples of traditional and new media at each stage of evolution.
This document discusses different generations and their characteristics in the digital age. It identifies five generations: Traditionalists, Baby Boomers, Generation X, Generation Y/Millennials, and Generation Z. Generation Y is described as being tech savvy, continually connected through devices, influenced by peers, having a short attention span where they skim information quickly, and being achievement and team oriented. The document then discusses concepts of digital intelligence, including having an online identity and reputation, using devices and media with balance, managing online risks and security, communicating and collaborating digitally, and understanding digital rights and literacy.
Effectively mixing these media is an
Important part of designing quality
Advertising to do so the advantages
and disadvantages of each individual
Medium must be understood so that
An advertising campaign features
Successful combinations.
Digital convergence refers to the convergence of various types of data such as text, voice, video and graphics into digital form, driven by industries such as telecommunications, IT, internet and media. Messaging convergence groups services that integrate SMS with voice, examples being Voice SMS, Spin Vox, IVR and MMS, which is helpful for call centers, media companies and broadcasters. Some operators have also launched services that combine SMS with mobile instant messaging.
Types of Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
The document discusses different types of media, including print media such as newspapers and books, broadcast media like television and radio, and digital or new media consisting of online platforms and social media. It explains that media convergence occurs when different media sources combine, allowing content to be distributed across multiple devices. Examples provided include smartphones that converge functions like cameras, maps and web browsing, and internet companies like Google and Facebook that offer diverse converged services and platforms.
Media convergence brings together previously separate content, computing, and communication technologies. It involves the interlocking of industries like telecommunications, computing, and content providers. Media convergence results in technological, industrial, and cultural convergence. It allows for multimedia experiences that engage users across different modes on a single platform. Transmedia storytelling spreads content across multiple media forms. While opportunities exist like lower costs and enhanced quality, challenges also exist like information overload, lack of skills to use new technologies, and rapid changes obstructing audiences.
Media and information literacy first lectureNor-ain Ali
The document discusses the evolution of traditional media to new media. It describes four ages: the pre-industrial age where communication was through cave paintings, clay tablets, and printing presses using wood blocks; the industrial age where the printing press allowed mass production of newspapers and books; the electronic age which brought transistor radios, televisions, and computers; and the information age characterized by the internet, social media, smartphones, and digital technologies. Key developments that defined each age are provided as examples.
The document discusses the evolution of traditional media to new media. It describes the major ages including the pre-industrial age where communication methods included cave paintings and clay tablets. The industrial age saw developments like the printing press and newspaper. The electronic age brought inventions like the transistor radio and television. Finally, the information age saw the rise of the internet which allowed for faster communication and new technologies like computers, mobile devices, and digital media. The document provides examples of traditional and new media at each stage of evolution.
This document discusses different generations and their characteristics in the digital age. It identifies five generations: Traditionalists, Baby Boomers, Generation X, Generation Y/Millennials, and Generation Z. Generation Y is described as being tech savvy, continually connected through devices, influenced by peers, having a short attention span where they skim information quickly, and being achievement and team oriented. The document then discusses concepts of digital intelligence, including having an online identity and reputation, using devices and media with balance, managing online risks and security, communicating and collaborating digitally, and understanding digital rights and literacy.
Effectively mixing these media is an
Important part of designing quality
Advertising to do so the advantages
and disadvantages of each individual
Medium must be understood so that
An advertising campaign features
Successful combinations.
Digital convergence refers to the convergence of various types of data such as text, voice, video and graphics into digital form, driven by industries such as telecommunications, IT, internet and media. Messaging convergence groups services that integrate SMS with voice, examples being Voice SMS, Spin Vox, IVR and MMS, which is helpful for call centers, media companies and broadcasters. Some operators have also launched services that combine SMS with mobile instant messaging.
Types of Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
The document discusses different types of media, including print media such as newspapers and books, broadcast media like television and radio, and digital or new media consisting of online platforms and social media. It explains that media convergence occurs when different media sources combine, allowing content to be distributed across multiple devices. Examples provided include smartphones that converge functions like cameras, maps and web browsing, and internet companies like Google and Facebook that offer diverse converged services and platforms.
This document summarizes the pros and cons of social media campaigns as well as trends in social media usage. Some key advantages of social media campaigns are that they are inexpensive compared to traditional media, allow for high levels of interaction through calls to action, and are highly measurable through analytics. Popular social media platforms like Facebook, YouTube, and Twitter continue to grow substantially in user bases internationally. Social media campaigns also have very competitive costs per thousand impressions (CPM) compared to other advertising mediums and can reach millions of users with affordable budgets.
the role of mass media in the life of societyNely Kay
The document discusses how information and mass media have become increasingly important in modern life, with sources like television, newspapers, magazines, websites, and mobile phones now ubiquitous. It notes that most people get their information from these seven main types of mass media. The widespread availability of information through mass media can impact society both positively by spreading news and entertainment, but also negatively by causing unrest or panic if the information is misleading.
This document discusses the concept of media convergence. It provides several definitions of convergence, including the coming together of previously separate industries like computing, printing, film and audio due to technological developments and mergers between companies. Convergence is described as the flow of content across multiple media platforms, cooperation between industries, and how audiences will access content from different sources. The document also discusses different types of convergence including technological, economic, cultural, organic, and global convergence. It notes some advantages and disadvantages of convergence for both media industries and audiences.
Media convergence is the merging of various communication platforms, both through technology and content. It involves the coming together of print, television, radio, internet and other digital platforms. Examples of converged media include social networking, smartphone apps that allow access to SMS, email, advertisements and barcodes that redirect to websites. Convergence provides opportunities like multi-platform content delivery, interactivity and cost reduction, but also poses challenges like information overload if not managed properly, plagiarism, difficulties for older users to keep up with changing technology, and higher costs compared to traditional media forms.
This document discusses uses of information and communication technologies (ICT) in advertising. It begins by introducing different types of traditional advertising media and notes that many can now also utilize ICT media through websites and the internet. It then describes three main types of advertising - product advertising which targets a specific item, business advertising to promote a company brand, and service advertising for industries like insurance and banking. Finally, it outlines some common ICT-based methods of advertising like websites, advertising on other sites, online directories, and multimedia presentations.
Information literacy in a media-saturated worldPam Wilson
The document discusses the evolving definition of literacy in the 21st century. Traditionally defined as reading and writing, literacy now involves interpreting, understanding, producing, and creating across various media. It examines the skills needed for participation in digital culture, including critical thinking, cultural awareness, technical skills, and the ability to collaborate and share creations online. New forms of literacy allow for both consuming and producing media as members of participatory online communities.
A general overview of culture, pop culture, fads, trends, and zeitgeist in the media. Includes a quick look at the top five global brands. Created for education in media studies.
Media and Information Literacy (MIL) Types of Media (Part 1)- Types of Media ...Arniel Ping
The document discusses different types of media including print media, broadcast media, film, and new media. It provides examples of various media formats and how criteria like publishing platform can be used to identify the type of media. The document also covers topics like media convergence, the emerging role of social media, and how media influences culture and society.
Media and Information Literacy (MIL) Types of Media (Part 2)- Mass Media and ...Arniel Ping
Learning Competencies
Learners will be able to…
1. discuss in class how a particular individual or society is portrayed in public using
2. different types of media (MIL11/12TYM-IIId-12n);
3. define mass media and media effects (SSHS);and
4. discuss and evaluate the different theories on media effects (SSHS).
I- How Media Depicts People in Public
II- Mass Media
Definition
Media Effects
Importance of Understanding the Effects of Media
I- Media and Information Literacy
A. Key Concepts In Media Analysis
B. Key Questions to Ask When Analyzing Media Messages
C. Formative Assessment: Analyzing and Deconstructing Media Messages
D. Performance Task: Analyzing Media Messages
The document summarizes the evolution of traditional media to new media across four ages:
1) Pre-Industrial Age (before 1700s) - People communicated through cave paintings, clay tablets, papyrus, and the printing press using wood blocks.
2) Industrial Age (1700s-1930s) - Mass production of newspapers and books emerged through advances like the printing press. The telephone, motion pictures, and telegraph were invented.
3) Electronic Age (1930s-1980s) - Inventions like the transistor radio, television, mainframe computers, and personal computers facilitated long-distance communication and computing.
4) Information Age (1900s-2000s) - The
A presentation of new vs. traditional media, how they integrate, how new media integrates with other platforms (for example facebook and Youtube) and how to leverage it all for greater visibility, better client/prospect engagement and as an overall marketing initiative. To get details, feel free to visit us on our Facebook page and ask questions! http://www.facebook.com/talkingfinger
Media and Information Literate Individual.pptxMarylieNoran2
Subject: Media and Information Literacy
Topic: Media and Information Literate Individual
For Senior High School students.
Watch the recorded lecture on Youtube:
https://www.youtube.com/watch?v=M6eN7XvvOVo
Presentation by: Marylie Noran, LPT
This document defines and describes different types of media. It discusses conventional media, such as print media like newspapers and books, television, movies, video games, music, mobile phones, and software. Conventional media refers to forms of mass communication that existed before digital media. The document also defines new media as media that uses electronic devices like mobile phones, laptops, and computers, as well as applications like social media platforms and online content. Both conventional and new media are examples of channels that store and deliver information to people.
This presentation is a contribution to the definition of the New Media concept. Prepared by Ismail H. Polat. (Instructor in New Media Department @ Kadir Has University, Istanbul.
This document discusses the evolution of traditional media to new media through different eras. It covers pre-historic era forms of communication like petroglyphs and cave paintings used as early as 30,000 BCE. Ancient era forms included early writing systems like cuneiform, hieroglyphics and the Phoenician alphabet. Traditional media like drama, papyrus, the printing press and photography developed between 3000 BCE to the 19th century. The modern information era saw innovations like the telegraph, telephone, phonograph and film leading to today's digital technologies.
The document summarizes the history of electronics from the 1940s to present day in four periods: the vacuum tube period, the transistor period, the integrated circuit period, and the computer processors period. It describes several important early electronic devices like the ENIAC, the first general purpose computer, and the invention of the transistor in 1947, which led to smaller and faster electronic devices. The integrated circuit, invented in the 1950s, further revolutionized electronics by incorporating multiple circuit elements into a single small chip, increasing processing speeds. Modern computer processors continue to rapidly advance, powering innovations in areas like personal computing, productivity, entertainment, and communication.
Audiences are important for media organizations to make profits through advertising or subscriptions. New technologies have impacted traditional media by giving audiences more options to access media in different ways. Media institutions make money through subscription fees or advertising targeting mass audiences or niche groups. Audiences can be passive, directly accepting media messages, or active in interpreting messages in personally meaningful ways based on their needs and experiences.
New media refers to digital media that are interactive and allow for two-way communication between users and producers. This includes websites, email, blogs, social networking, and virtual reality environments. New media is characterized as being digital, interactive, hypertextual, networked, virtual, and able to be simulated. It has transformed traditional media forms and allowed users to participate in media production and distribution in new ways.
The document discusses trends in computing and the concept of "calm technology". It describes three major phases of computing: the mainframe era, the personal computer era, and the upcoming ubiquitous computing era. The ubiquitous computing era will involve many small computers embedded in everyday objects. The document argues that for ubiquitous computing to be successful, technology must be designed to remain calm and unobtrusive by engaging both the center and periphery of human attention. It provides examples of potential calm technologies like inner office windows and internet multicast.
This document summarizes the pros and cons of social media campaigns as well as trends in social media usage. Some key advantages of social media campaigns are that they are inexpensive compared to traditional media, allow for high levels of interaction through calls to action, and are highly measurable through analytics. Popular social media platforms like Facebook, YouTube, and Twitter continue to grow substantially in user bases internationally. Social media campaigns also have very competitive costs per thousand impressions (CPM) compared to other advertising mediums and can reach millions of users with affordable budgets.
the role of mass media in the life of societyNely Kay
The document discusses how information and mass media have become increasingly important in modern life, with sources like television, newspapers, magazines, websites, and mobile phones now ubiquitous. It notes that most people get their information from these seven main types of mass media. The widespread availability of information through mass media can impact society both positively by spreading news and entertainment, but also negatively by causing unrest or panic if the information is misleading.
This document discusses the concept of media convergence. It provides several definitions of convergence, including the coming together of previously separate industries like computing, printing, film and audio due to technological developments and mergers between companies. Convergence is described as the flow of content across multiple media platforms, cooperation between industries, and how audiences will access content from different sources. The document also discusses different types of convergence including technological, economic, cultural, organic, and global convergence. It notes some advantages and disadvantages of convergence for both media industries and audiences.
Media convergence is the merging of various communication platforms, both through technology and content. It involves the coming together of print, television, radio, internet and other digital platforms. Examples of converged media include social networking, smartphone apps that allow access to SMS, email, advertisements and barcodes that redirect to websites. Convergence provides opportunities like multi-platform content delivery, interactivity and cost reduction, but also poses challenges like information overload if not managed properly, plagiarism, difficulties for older users to keep up with changing technology, and higher costs compared to traditional media forms.
This document discusses uses of information and communication technologies (ICT) in advertising. It begins by introducing different types of traditional advertising media and notes that many can now also utilize ICT media through websites and the internet. It then describes three main types of advertising - product advertising which targets a specific item, business advertising to promote a company brand, and service advertising for industries like insurance and banking. Finally, it outlines some common ICT-based methods of advertising like websites, advertising on other sites, online directories, and multimedia presentations.
Information literacy in a media-saturated worldPam Wilson
The document discusses the evolving definition of literacy in the 21st century. Traditionally defined as reading and writing, literacy now involves interpreting, understanding, producing, and creating across various media. It examines the skills needed for participation in digital culture, including critical thinking, cultural awareness, technical skills, and the ability to collaborate and share creations online. New forms of literacy allow for both consuming and producing media as members of participatory online communities.
A general overview of culture, pop culture, fads, trends, and zeitgeist in the media. Includes a quick look at the top five global brands. Created for education in media studies.
Media and Information Literacy (MIL) Types of Media (Part 1)- Types of Media ...Arniel Ping
The document discusses different types of media including print media, broadcast media, film, and new media. It provides examples of various media formats and how criteria like publishing platform can be used to identify the type of media. The document also covers topics like media convergence, the emerging role of social media, and how media influences culture and society.
Media and Information Literacy (MIL) Types of Media (Part 2)- Mass Media and ...Arniel Ping
Learning Competencies
Learners will be able to…
1. discuss in class how a particular individual or society is portrayed in public using
2. different types of media (MIL11/12TYM-IIId-12n);
3. define mass media and media effects (SSHS);and
4. discuss and evaluate the different theories on media effects (SSHS).
I- How Media Depicts People in Public
II- Mass Media
Definition
Media Effects
Importance of Understanding the Effects of Media
I- Media and Information Literacy
A. Key Concepts In Media Analysis
B. Key Questions to Ask When Analyzing Media Messages
C. Formative Assessment: Analyzing and Deconstructing Media Messages
D. Performance Task: Analyzing Media Messages
The document summarizes the evolution of traditional media to new media across four ages:
1) Pre-Industrial Age (before 1700s) - People communicated through cave paintings, clay tablets, papyrus, and the printing press using wood blocks.
2) Industrial Age (1700s-1930s) - Mass production of newspapers and books emerged through advances like the printing press. The telephone, motion pictures, and telegraph were invented.
3) Electronic Age (1930s-1980s) - Inventions like the transistor radio, television, mainframe computers, and personal computers facilitated long-distance communication and computing.
4) Information Age (1900s-2000s) - The
A presentation of new vs. traditional media, how they integrate, how new media integrates with other platforms (for example facebook and Youtube) and how to leverage it all for greater visibility, better client/prospect engagement and as an overall marketing initiative. To get details, feel free to visit us on our Facebook page and ask questions! http://www.facebook.com/talkingfinger
Media and Information Literate Individual.pptxMarylieNoran2
Subject: Media and Information Literacy
Topic: Media and Information Literate Individual
For Senior High School students.
Watch the recorded lecture on Youtube:
https://www.youtube.com/watch?v=M6eN7XvvOVo
Presentation by: Marylie Noran, LPT
This document defines and describes different types of media. It discusses conventional media, such as print media like newspapers and books, television, movies, video games, music, mobile phones, and software. Conventional media refers to forms of mass communication that existed before digital media. The document also defines new media as media that uses electronic devices like mobile phones, laptops, and computers, as well as applications like social media platforms and online content. Both conventional and new media are examples of channels that store and deliver information to people.
This presentation is a contribution to the definition of the New Media concept. Prepared by Ismail H. Polat. (Instructor in New Media Department @ Kadir Has University, Istanbul.
This document discusses the evolution of traditional media to new media through different eras. It covers pre-historic era forms of communication like petroglyphs and cave paintings used as early as 30,000 BCE. Ancient era forms included early writing systems like cuneiform, hieroglyphics and the Phoenician alphabet. Traditional media like drama, papyrus, the printing press and photography developed between 3000 BCE to the 19th century. The modern information era saw innovations like the telegraph, telephone, phonograph and film leading to today's digital technologies.
The document summarizes the history of electronics from the 1940s to present day in four periods: the vacuum tube period, the transistor period, the integrated circuit period, and the computer processors period. It describes several important early electronic devices like the ENIAC, the first general purpose computer, and the invention of the transistor in 1947, which led to smaller and faster electronic devices. The integrated circuit, invented in the 1950s, further revolutionized electronics by incorporating multiple circuit elements into a single small chip, increasing processing speeds. Modern computer processors continue to rapidly advance, powering innovations in areas like personal computing, productivity, entertainment, and communication.
Audiences are important for media organizations to make profits through advertising or subscriptions. New technologies have impacted traditional media by giving audiences more options to access media in different ways. Media institutions make money through subscription fees or advertising targeting mass audiences or niche groups. Audiences can be passive, directly accepting media messages, or active in interpreting messages in personally meaningful ways based on their needs and experiences.
New media refers to digital media that are interactive and allow for two-way communication between users and producers. This includes websites, email, blogs, social networking, and virtual reality environments. New media is characterized as being digital, interactive, hypertextual, networked, virtual, and able to be simulated. It has transformed traditional media forms and allowed users to participate in media production and distribution in new ways.
The document discusses trends in computing and the concept of "calm technology". It describes three major phases of computing: the mainframe era, the personal computer era, and the upcoming ubiquitous computing era. The ubiquitous computing era will involve many small computers embedded in everyday objects. The document argues that for ubiquitous computing to be successful, technology must be designed to remain calm and unobtrusive by engaging both the center and periphery of human attention. It provides examples of potential calm technologies like inner office windows and internet multicast.
(c) Bedford/St. Martin's bedfordstmartins.com 1-457-62096-0 / 978-1-457-62096-6
CHAPTER 2 ○ INTERNET���37
MASS MEDIA AND
THE CULTURAL LANDSCAPE
40
The Evolution of the
Internet
48
The Internet Today:
From Media
Convergence
to Web 3.0
52
Video Games
and Interactive
Environments
56
The Economics and
Issues of the Internet
66
The Internet and
Democracy
The Internet,
Digital Media,
and Media
Convergence
Starting a decade ago, the most famous mar-
keting campaign for mobile phones involved
a Verizon Wireless test technician wearing
horn-rimmed glasses saying “Can you hear me
now?” into his phone from various locations.
These days, the original purpose of a mobile
phone—a voice call—is no longer the main
attraction. Instead, the Blackberry, the iPhone,
and Google’s Android phones lead a growing list
of smartphones that feature options like mobile
broadband, Wi-Fi, texting, GPS navigators,
music players, touch screens, full keyboards,
cameras, and speech recognition. Mobile
phones today represent a “fourth screen” (after
movie screens, televisions, and computers) for
many users, allowing us to go online, watch vid-
eos, or take and send photos wherever we are.
We may be on the go, but now we aren’t discon-
nected from the mass media—we take it with us.
(c) Bedford/St. Martin's bedfordstmartins.com 1-457-62096-0 / 978-1-457-62096-6
38���MASS MEDIA AND THE CULTURAL LANDSCAPE
THE INTERNET, DIGITAL MEDIA,
AND MEDIA CONVERGENCE
The change in the technology and
culture of mobile phones is evident
in current mobile phone marketing.
When HTC released its Droid Incred-
ible smartphone for Verizon in 2010,
voice calls were hardly even a feature
worth promoting. Indeed, the only times
Verizon mentioned voice was in connec-
tion to the voice-enabled keyboard (so
users can speak their text messages in-
stead of typing them) and voice search,
which uses voice recognition to search
Google. The more important features
in the marketing campaign were the
powerful processors, the touch screen,
social networking ease, synced e-mail
accounts, Google Maps, the 8 mega-
pixel camera, and thousands of apps
and widgets from the Android Market
(similar to the iPhone’s App Store).
One of the latest entries, Motorola’s
Bravo (for AT&T) is a smartphone whose
design and features focus on Web
browsing and social networking so much
that most reviews don’t even address
the phone’s call quality. Instead, the
Bravo’s marketing efforts show off its
full HTML browser with Adobe Flash
Lite 3 (for a content-rich surfing experi-
ence) and a large touch screen (making
it better for watching video). The phone
also features MOTOBLUR, a service
that syncs your Facebook, MySpace,
and Twitter updates into a single feed.
However, given the fierce competition
in the market, it can be difficult to know
which of the many new smartphones
will be popular with consumers and have
lasting power.
This shift i ...
2010 Service Innovation course Bman62052 seminar 3 Videotex And DesignIan Miles
This document discusses the history and development of videotex services, using the UK's Prestel system as a case study. It describes how Prestel aimed to provide consumers and businesses access to online information through television sets and keyboards. However, Prestel saw slow adoption rates and was eventually wound down, while France's Minitel service saw much greater success through different design choices and strong government support. The document examines lessons learned about forecasting new technologies and designing innovative services that meet user needs.
The document discusses the parallel and converging development of media and computing technologies from the 19th century to present. It describes how early photographic innovations enabled new forms of visual media while computational abilities lagged behind. By the 20th century, tabulating machines began storing census and industrial data, laying the foundations for digital records. A key turning point was 1936, when the concept of the Turing Machine mirrored the process of recording movement in film. Now, computers can synthesize and manipulate all forms of media, integrating graphics, images, sound and text into computable data, with profound implications for mass communication and data processing in societies.
This document provides an overview of digital marketing and disruptive innovation by Apple Inc. It discusses how technologies like the computer, internet and mobile phone have disrupted industries through innovations. Apple is highlighted for innovations like the iPod, iPhone, and how it uses digital marketing strategies. The document also reviews the history of innovations in computing from the personal computer revolution to modern smartphones and social media.
Mpact of information and communication technology (ict) on the societyKAZEMBETVOnline
ICT has had a significant impact on society. It has transformed education, industry, banking/business, communication, entertainment and more. However, it has also introduced some disadvantages like unemployment, privacy issues, lack of job security, and health risks. To address security issues, techniques like backups, encryption, access controls, passwords, firewalls and intrusion detection are used. Overall, ICT has changed nearly every aspect of modern life while also presenting new challenges around its use.
The document discusses developments and future trends in satellite communication technologies over the past 25 years. It describes how satellite communication has enabled global connectivity and information sharing. It outlines various current and emerging satellite services and applications. It envisions future satellites having digital switching capabilities, inter-satellite links, and the ability to seamlessly integrate with terrestrial networks to provide ubiquitous broadband access globally.
This document provides an overview of the evolution of information society and information technology. It discusses four phases of information society from the 1960s/1970s to a potential future phase in the 2010s characterized by ubiquitous computing. Each phase is associated with different technologies, uses of information, and policy approaches. The document also discusses models of technological change and debates around "Moore's Law" regarding long-term trends in computing power and their limits.
The document discusses several predictions about the future of technology and its impact on society:
1) It predicts that internet connectivity will become ubiquitous, cheap, and high-speed, and that most digital devices will be connected to the internet.
2) It suggests that mobile internet use will become dominant worldwide and that mobile phones will increasingly function as electronic wallets and devices for activities like voting.
3) It anticipates that barriers to creating online businesses and media will lower, allowing more individuals and entrepreneurs to participate, and that developments could help bridge digital divides.
4) The document speculates that issues around privacy, information overload, and new competitors to companies like Google and Facebook may emerge in this increasingly digital
The document discusses the evolution and impact of information and communications technology (ICT) over several decades. It describes how personal computing in the 1970s, the internet and World Wide Web in the 1990s, and mobile technology in the 2000s increasingly gave individuals access to digital resources and communication tools. Current trends discussed include cloud computing, the internet of things, cybersecurity, edge computing, and 5G networks. The document also outlines how ICT has transformed the operations of organizations and society, while raising important ethical issues around privacy, security, and accessibility.
1) The document discusses Computer Supported Co-operative Work (CSCW), which allows people in remote locations to interact through voice, data, and video links.
2) Early CSCW systems included email and Usenet news in the 1970s-1980s, while more recent developments include video conferencing, shared workspaces, and mobile personal communicators.
3) CSCW has driven significant social changes by making it easier for remote workers to communicate and collaborate, leading to a major growth in teleworking.
Information and communication technology (ICT) has profoundly impacted society by enabling global communication and affecting all aspects of human life. ICT refers broadly to technologies that provide access to information through telecommunications, including the Internet, wireless networks, cell phones, and other communication mediums. It has revolutionized industries like banking, transportation, and retail by facilitating digital transformation. While ICT has created new opportunities and connected the world, it also presents challenges regarding privacy, unemployment, and technology addiction. The development of ICT is driven by advancements in computer technology, network infrastructure, communication devices, radio, television, and other technologies used to collect, store, analyze, and transmit information electronically.
Information and communication technology (ICT) has profoundly impacted society by enabling global communication and affecting all aspects of human life. ICT refers broadly to technologies that provide access to information through telecommunications, including the Internet, wireless networks, cell phones, and other communication mediums. It has revolutionized industries like banking, transportation, and retail by facilitating digital transformation. While ICT has created new opportunities and connected the world, it also presents challenges regarding privacy, unemployment, and technology addiction. The development of ICT is driven by advancements in computer technology, network infrastructure, communication devices, radio, television, and other technologies used to collect, store, analyze, and transmit information electronically.
Information and communication technology (ICT) has profoundly impacted society by enabling global communication and affecting all aspects of human life. ICT refers broadly to technologies that provide access to information through telecommunications, including the Internet, wireless networks, cell phones, and other communication mediums. It has revolutionized industries like banking, transportation, and retail by facilitating digital transformation. While ICT has created new opportunities and connected the world, it also presents challenges regarding privacy, unemployment, and technology addiction. The development of ICT is driven by advancements in computer technology, network infrastructure, communication devices, radio, television, and other technologies used to collect, store, analyze, and transmit information electronically.
A computer is a machine that can be programmed to manipulate symbols and respond to instructions. It can store and retrieve large amounts of data. Computers have various parts including a CPU, input devices like keyboards and mice, and output devices like monitors and printers. There are different types of computers including personal computers for individual use, workstations with more power for single users, minicomputers for multi-user use, mainframes for hundreds or thousands of users, and supercomputers capable of extremely fast processing. Computers provide advantages like faster communication, access to information and entertainment, and social networking, but also disadvantages like theft of personal information and virus threats. The internet connects computers globally using TCP/IP protocols and has importance for easy
The document discusses the rise of new media technologies and their impact on society. It notes that people now spend much of their time immersed in media through activities like social networking. The 21st century has become the digital age as technologies like smartphones and the internet increasingly reshape daily life. This represents a shift from older analog media to new digital, networked media where content across different formats converges.
ICT, or information and communication technology, refers to technologies that provide access to information through telecommunications such as the internet, wireless networks, cell phones, and other communication mediums. It also includes the infrastructure that enables modern computing. ICT encompasses both internet and mobile technologies, as well as older technologies like landline phones, radio, and television. ICT components include computers, phones, smartphones, digital TVs, and robots. ICT permeates all aspects of life and has revolutionized how people work, communicate, learn and live. It has also had significant economic impacts and is credited with ushering in the fourth industrial revolution.
The document discusses several predictions and trends regarding future developments in technology and media:
1) Nearly all digital devices will be connected to the internet and networks, allowing constant connectivity. Mobile internet will become the dominant platform worldwide.
2) Individuals and entrepreneurs will have more access to technology and opportunities to create their own media and businesses online.
3) Virtual worlds like Second Life could become mainstream as graphics and broadband improve.
4) Media will increasingly be produced and distributed digitally over the internet through various platforms, challenging traditional print and broadcast companies.
5) The role of governments and nation states may decline as technologies reduce their control, while social networks and communication technologies connect more people globally.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
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What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
1. Cmns 130
New Media ( Chapter 8 in
Text)
Definition & the Information Revolution
Changing economics
Changing regulation
Social Issues
Social Challenges:
The Knowledge Gap
Surveillance and loss of privacy
Sharing and Market “Hacktivism”
2. Cmns 130
History of New Media
Since 1970s, but especially 1990s, nations concerned with the “
information highway”
Treated the Internet like an 1840s challenge of the telegraph
Concern that to remain competitive in a global trading economy,
nations needed to “wire up”
Provide businesses, workers and consumers access to the
Internet for education, retail, entertainment
Frontier metaphors often used
Essential for economic transformation away from industrial to service/
information economies: the so-called “innovation agenda”
In Canada, wired telco/cable providers dominated agenda: wireless
only now emerging
3. Cmns 130
Building the Internet
Nations regulate telecommunications internationally:
agree on bandwidth of electronic transmission, spacing
of satellites, sharing of costs/ interconnection
Also develop technical standards for interconnection (
IP protocols such as MP3)
This is the international standards role of nations,
businesses and technical experts in creating a market
for technology, and ensuring consumers don’t buy
technology which will not work
Business play a bigger and bigger role influencing this
shadow world of standards: citizens underrepresented
But: companies still need states to rule on standards
4. Cmns 130
Definition of New Media
Digital communication
Used in the production, distribution and
reception of communication
Involves use of new communication
networks: Internet as mass medium
5. Cmns 130
Information Revolution
Digitization: using computers to
store,manipulate and transmit information in
form of speech, text, data, and video more
cheaply and faster than every before.
Networking: distributed, fast digital networks
wired and wireless
Convergence: refers to merging of what were
three separate industries: telecommunications,
computing, and electronics or broadcasting
6. Cmns 130
Characteristics of New
Media
Convergence of telecommunications
and entertainment/broadcast media
industries
Wire or wireless communication
Point to point or addressable
Interactive ( two way) ( now multiple
conferencing)
7. Cmns 130
Characteristics Continued
Interpersonal: ie. The terrain of telephony treats
telephone calls ( discretionary contact between two
consenting persons) as PRIVATE not PUBLIC
communication ( where telco distributors are not
responsible for content of message)
Multiple: can be Mass/Broadcast which is PUBLIC
communication ( broadcasters are responsible for
message in exchange for spectrum monopoly: hybrid
character)
Now a grey area of semi public/private communication
( can monitor cell phones, amass, monitor and store
unprecedented personal communication)
8. Cmns 130
Digital Communication
Where image text or sound is converted into binary
numbers- ones and zeroes ( 0/1)
Digital codes can duplicate, track store or play back
complex kinds of content
Strong when combined with ever greater chip capacity
in computers, and bundles of glass fibre ( fibre optics)
capable of carrying large quantities of information
Current “revolution”: the Digital Video Disk
DVDs: higher resolution, no rewinding,now coming
recordable for storage and intending to replace CDS
Also: wireless Internet ( games on the cell phone)
9. Cmns 130
Implication of Digitization
Drive to animation and special effects
Actors worried about cyber simulators
replacing them
Domination of nature: totally simulated
worlds?
Question of authenticity of image
10. Cmns 130
The Role of the Media in the
Age of Digital Reproduction
Walter Benjamin, a noted cultural scholar, suggests that the infinite
reproducibility of the communication product ( CD, video, internet)
due to its low marginal cost of duplication changes the nature of
the work of art
But western capitalism has conceived of the realm of ideas and
expression as proprietary
Books, stories or photos may be copyrighted so they ‘belong’ to the
author and no one may borrow or copy them without permission,
attribution or payment
The high risk nature of entertainment ( so called hit rule) calls for
imitation or ‘clones’ in popular culture ( riding the next so called
fad or wave)
Infinite reproducibility, repackaging,repurposing and presenting
information as original
There are many pressures on ‘news’ or ‘entertainment’
manufacture for cutting corners on production: ethical standards to
prevent recycling content and presenting it as original are weak–
digital watermarking is a weak barrier
11. Cmns 130
Technical Potentials of
the New Media
Costs of production dropping: makes
media creation more accessible ( digital
camera and access to the net)
Costs of distribution down
Interactive// less hierarchical
Faster…more global
12. Cmns 130
The Internet
What: a vast network of high speed wires and
satellite relays linking computers worldwide
No central hub: thousands of computer nodes (
it is highly distributed)
Uses a type of switching that is hard to trace:
designed after WW2 in the RAND corporation
to avoid worldwide military attack
Now used for: email, commerce, chat lines,file
sharing etc.
Sometimes synonmous with on line world
13. Cmns 130
Components of the
Internet
World Wide Web
Internet Service Providers (AOL Time
Warner; Sympatico,Telus, Shaw@Home,
AT&T)
Portals ( MSN)
Browsers: Explorer, Netscape
Search Engines and directories ( Google,
etc)
14. Cmns 130
Rate of Diffusion
Each generation of technology ( telegraph,
telephone,radio, satellite to cable TV, VCRs) had an
increasingly rapid rate of diffusion
Key is where it reaches ‘mass’ or majority ( 60% or
more) of consumers.
Internet has done so within one decade: only other
technology to do so, but not quite as fast were the VCR
and cell phones
Now well over 75% of Canadians have access: that
number rises to 100% under 25
The Internet the fastest techology in rate of social
adaption
15. Cmns 130
Impacts
Changed the way we work
Accellerated space time compression:
globalization processes
Convergence of computers and distribution
allows greater efficiency of control and
communication
Much cheaper to sell via Internet than in person (
1/100th cost per transaction for banks, airlines)
Average person is now estimated to spend 187
hours a year on line ( source: Penguin Media and
Information 2003)
16. Cmns 130
Social Transformations of
the Internet
Utopic Visions
Breaks oligopoly power
Allows user control over media
selected, compiled, used
Provides new forms of social
connection beyond space based
New communities of interest may
form ( beyond borders)
Together with other technologies
allow development of artificial
intelligence/body/intelligence
augmentation
A Democratic Realization
Dystopic Visions
Reinforces and extends it ( US
controls 65% share of world Internet
server hosts)
Keeps user in ‘invisible walled
gardens’
Has enabled social predation: largest
use for pornography /weapons and
illicit drug/and stalking on line
New market intelligence aggregating
in unprecedented scope: data
shadows and on line surveillance
Few use the Net for political news,
mobilization: while alt.news and other
organizations are growing:
commercial search engines bury
them so they are difficult to find…thus
an authoritarian politics continued,
not a democratic one
17. Cmns 130
World Wide Web
Between 22 and 800 million sites– less than
half indexed
Main search engines:
Google (500 m page estimate)
Alta Vista294)
Yahoo
Iwon,
Northern Light
Fast
18. Cmns 130
Industry Structure
No one owner of Internet
ISP providers route through a tangled web of other providers
One dominant PC software manufacturer: Microsoft ( Internet
Explorer)
Decade long anti trust suit settled out of court
Like AT&T, US Department of Justice concerned about dominant
market power, and predatory competition
Until 1990s, little competition between telephones and cable
companies: now starting
Late 1990s a wave of Stock Speculation and large scale mergers
for dot com sector just before its crash
AOL ( which owns Netscape) tookover Time Warner: sign of new
technology surpassing old
Emergence of little known Netscapes of Power
19. Cmns 130
Ideology of the Internet
Electronic Freedom
Foundation
Neo liberal/New Media
Free
Egalitarian
Decentralized
Ad Hoc
Open and peer to peer
Experimental
Autonomous
Anarchic
Media Oligopolies (
Incumbent Media)
Social Responsibility model:
but self not government
regulation
For Profit
Hierarchical
Systematized and
Centralized
Planned
Proprietary
Pragmatic
Accountable
Organized
Reliable
Source: Richard Campbell,
Media and Culture, 41.
20. Cmns 130
The Business Case for On
line Start Ups
Sector characterised by rapidly falling costs
Transistorization etc.
Costs for average computer falling 30% per year ( just 0.01% of costs
in 1970)
E commerce applications growing, but still less than 5% of retail(
slower than supposed)
Personal messaging ( email) very high
Use for Information /Research high: but rise of subscription media
( eg. Newspaper on line, growing only among global travel
segment)
Drive to get video downloadable for entertainment (video cell
phones banned in washrooms)
Still largest volume of business is porn worldwide
21. Cmns 130
Globalization of the
Internet
US has privatized domain names but retained control
over their allocation
This is a sore point for Europe and other powerful
economic regions
Internet content providers are estimated to be 98%
English, 87% commercial, and dominantly US in origin
Other foreign governments now trying to:
Invest in promotion of infrastructure
Offer government services on line
Promote the development of indigenous services
( eg. Canada: New Media Content Fund at Telefilm and the
Canadian Television Fund)
22. Cmns 130
Canadian Shape of
Convergence
Links telecom and broadcast and news
No computer sector
Does link portals and so on
First impacts of convergence have been
to de-localize news and media production
Consolidation of media production
Centralization in a few cities
23. Cmns 130
Regulation of the Internet
Canada ‘s CRTC decided in 1999 not to regulate the Internet : to
leave it to open competition
Australia and Europe are taking very different directions
1996 US Telecommunications Act ( calling for deregulation) is
opposed world wide:
It is essentially impossible for one country to act as a content
gatekeeper for a world community– Michael Epstein, quoted in
Campbell, 57.
Hate and offensive contents are of growing social concern (
especially sexual predation on the Net)
1996 US Communications Decency Act made it a felony to transmit
obscene, indecent, or harassing material on the Internet where
children might see it: struck down n grounds Internet no different from
a book store: not like broadcast ACLU v. Janet Reno, 1998)23
Rise of ‘filters’/ ratings? On line entertainment
24. Cmns 130
“Hacktivism”
Development of Open Source Code: Linux which is free open
source operating system challenges Microsoft
File sharing “coops” of the type of Napster ( trading MP3s)
growing
“junk” and growth of viruses
Romantic vision of small content providers surging on the net
Eg. The ‘garage bands’ now can find an audience; the poet
self publish, the digital video camcorder allow the production of
broadcast quality documentaries for $20,000 versus 1.2 million
in the TV industry
A technologically optimistic view: technology as emancipatory,
“revolutionary” shattering the powers of entrenched business,
cultural authorities
What Winseck in the courseware calls ‘fantasy’
25. Cmns 130
Intellectual Property Law
Part of Intellectual Property Law
Governs the realm of inventions ( Patent
Law) and brands or names ( Trade Mark
Law), Trade Secrets ( Commercial Law)
and Copyright
26. Cmns 130
The Canadian Copyright
Act
“protection”
For the life of the author plus 50 years
Where the creator has the sole right to perform the creative act,
grant permission or a “license” to reproduce it, or copy it.
What is not copyrightable:
Facts– but the compilation of them ( i.e how they are interpreted, is)
Ideas- unless they are manifest in a drawing, paper, or written form (
see Vivian and Maurin, page 365)
Copyright: important in book publishing, sound tracks to films,
films, music
All TV and radio based on copyright payment to the performers
they use
Increasingly important in international trade, all forms of academic
expression
28. Cmns 130
US Digital Millenium
Copyright Act ( 1998)
Computer users who copy or distribute
the digital expression of others without
their permission are liable to prosecution
ISP’s may avoid liability if they police and
remove offenders
Arose because of spread of MP3 ( a
digital compression technology)
29. Cmns 130
Napster
Before 1999, just 5 companies, court
cases on price fixing underway
Developer launches Website wi 2 mi per day
Called P to P networking
Allowed visitors to search for files on other MP3 users’
hard drive and download to burn their own CDs: control
over compilation shifts to consumers
‘freeware’: since Napster’s server did not house or
archive the music, the owners thought they were
exempt from copyright law and reasoned that
prosecution should happen at the individual level: since
so dispersed and large ( estimated in the millions a
month) it was believed it was not possible to enforce
the law
30. Cmns 130
The Napster Case (see
Fleras: 262)
Musical Recording Industry argued Napster
infringed copyright– even Metallica!
Damages estimated in the millions
Refused to admit free sampling in fact
increased exposure to music: eventual
purchase
Lined up a number of musicians to argue that
the financial damage was to artists ( not the the
multinationals)
31. Cmns 130
Napster defense
An information source
Not ‘housing’ or copying
Intention to move to a subscription
service
Struggled to settle out of court
Agreed to charge a monthly fee
Purchased by Bertelsmann
Lost Case
32. Cmns 130
Effects of Napster
Now usurped in the market ( Morpheus , Kazaa and others) but
trying a comeback
Victor? : to large companies:
BUT– they introduced 2 tier pricing to allow new artists to break in
They reduced price of CDs
More services experimenting with subscription and transaction fees
Major transformation in Music Happening
Victor? To consumers
Forcing a major rethink of copyright
Hierarchy of value: new versus brand artists merit more protection
Should IP be free? It takes a community to raise an artist.
34. Cmns 130
The Argument
Fleras: intrusion of commercial interests
and government regulation has
compromised the regulatory potential of
the Internet
McLuhan: the inception of a new media
casts into sharper relief the premises,
priorities and power relations of existing
media ( page 249).
35. Cmns 130
Crucial Questions
Should those who control the medium
also control the message?
Cases: GayTV and Shaw Cable
BCE /CTV and Independent Film
Sympatico(Bell) and Oliver Hate Site
Issue is: will gatekeeper show
preference/discriminate against
competitors, or evade responsibility?
36. Cmns 130
The Consumer’s Guide to
the New Media
1.Question Everything that is seen, heard or
read in new media. ( no FDA)
2. Conclude almost everything is to make
money for someone.
Assume everything is a potential threat to your
privacy:
Source: John Pavlik “ The Structure of the New
Media Industry: in The Media Entertainment
Industries, Allyn and Bacon, 2000.
37. Cmns 130
The Myth of Convergence
Not new
Since 19th century
Telegraph and global news agencies born
together ( Winseck)
AT&T ran RCA/Films until State department
busted it
In Canada today, we have one of the most
consolidated media systems in the world, with
a high degree of cross-media ownership
38. Cmns 130
Risk and Political
Economy Game
Inventors of new technologies generate new patents ( ham
heaven)
When market become established: patents bought or litigated (
crisis of capital for development)
Incumbent industries either block development or buy out new
technology
If new technology threatens core business of old, then predatory
behavior, or massive buyout
If new technology too risky, then businesses buy not make new
service.
Thus new technologies rarely challenge the incumbents, but over
50 years can see major change in owner players: market efficient
at reducing risk and adapting to change
39. Cmns 130
The Critical Political Economy View: Lost
in Cyberspace by Dwayne Winseck
Sees Intellectual Property Disputes as masking the
larger problem: oligopoly of power and control
Internet now dominated by big players, not an ideal
perfect competition
Convergence not new: 19th and 20th century waves and
predicted in Canada since 1971
In Canada:
Rogers allied with Microsoft and AT&T
CanWest: news and TV and radio
Bell Globemedia, CTV,Expressvue, Globe and Mail and
Sympatico, largest ISP
40. Cmns 130
Impacts of Cross Media
Ownership
Now vertically and horizontal
companies can control all
aspects of message
Should those who control the
medium also control the
message?
Yes: allows economies of
scale, more money reinvested
in content, better assumption
of risk, more choice and
convenience for consumers
No: debt means less
investment in content, loss of
jobs, avoidance of risk, less
choice and higher prices for
consumers ( Winseck, 326)
41. Cmns 130
Canadian Argument
Canada does have more choice among services
Highest level of cable, cell, Internet penetration in G-8
Chronic shortage/ market failure in high cost production
Shrinking public investment in non commercial or community media
Indicators News
More news services, fewer private foreign news bureaus, more reliance on
wire services; diminishing number of jobs
Indicator Entertainment
Digital channels not allied with big Canadian companies on verge of
bankruptcy
Can’t get carried by cable companies, or carried at too high a wholesale rate
Services high level of repetition( estimated more than 66% reruns)
Lag of asymmetry: late on video file swapping, speed of video downloads
42. Cmns 130
Winseck’s conclusion
In short, there is a resilience in the “old media”
that will not yield
Incumbents battle new entrants and either buy
them up or forge partnerships, or force them
out of business
People still mostly rely on TV for their political
information
Internet works to extend and conserve existing
market dominance in cyberspace
43. Cmns 130
Netscapes of Power
Must watch “netscapes of power”: rise of
gatekeepers and “walled gardens”
Trend to bundling services for convenience
Styling information services for personal
preferences– and not challenging these ( narrower
and narrower homogenous taste communities)
Technologies of discrimination: owner preference in
placing subsidiaries at front of retail shelf and
burying competitive service providers
45. Cmns 130
Rhetoric & Reality
Subversive/Freewheel
Egalitarian
Anarchic Power to the
People
Globalizing
Free
Empowering and
Enlightening
Diversity
Corporatized/Control
Ehaves/Ehavenots
Authoritarian power to
the dollar
Americanizing
Marketing and
Advertising
Make Money
Conformity
46. Cmns 130
Social Issues:
Surveillance
Network architecture is now “smart”
Before, telcos did not know the content of messages
Now, they do. Bits are monitored, stored in charting
flow and effective service
Nortel and Cisco can establish network architectures
which:
Identify each traffic type-Web, email, voice, video…and isolate
the type of application even down to specific brands, by the
interface used, by the user typeand individual user
identification or by the site address (winseck:331)
47. Cmns 130
Surveillance 2
Rise of “cookies” ( spies on content, personal
information and preferences jeapordizing privacy)
Technological potential of building a complete ‘data
shadow’ of the consumer, to better market to them
Emerging self regulation of services
Eg restrictive private contracts for use, limiting video
downloads, for example, in absence of regulation permitting it.
Or: @Home…wide open powers to remove offensive matter
which is too prone to authoritarian censorship
Still major fights: first over spam ( reaccessing your
email accounts, and next data shadowing/market
surveillance)
48. Cmns 130
The Walled Garden
AOL Time Warner term
Disney too
Keep users within designated zones for as long as
possible ( Winseck, 335)
How?
By creation of content and service menus, organization of
hyperlinks, bias of search engings, network architecture,
promotion, content synergies,elimination of bypasses
Creation of walled gardens: safe, predictable, branded
Eg: Disney assumes role of immigration officer in AOL’s world:
if people enter their site, and then leave AOL, contract can be
cancelled ( Winseck, 336)
49. Cmns 130
The Information Gap
Rest of the World is less than one-tenth on the
way to cyberspace
Vast continents ( Africa) left out of “global
information highway”
Rich consumers and those educated elites the
first to embrace computers and the Internet
Poor, uneducated slow: many countries do not
have policies to help individuals(eg. Computers
in the home), although do help schools
50. Cmns 130
The Knowledge Gap
Information and Knowledge gap is widening:
despite mass penetration of the Internet in
Canada, still high levels of illiteracy, ( under
25%) relatively low levels of university
education ( several points below Europe), and
growing child poverty: estimates place one in
four to one in three kids below poverty level
Structurally higher levels of unemployment,
precarious jobs
Gendered landscape of technological control