Mobile
Business
Productivity is a measure of
your ability to act on real-time
information
 Focus : what does the
organisation look like ?
 Target : what are your trying to
improve ?
 Knowledge : what do you need to
know ?
 Leverage : what “tools” can you
leverage ?
 Value : how do you measure
success ?
Objectives Information
Systems
The
Internet
Data and
Information
The
Problem
The
Challenges
©2013 L. SCHLENKER
Focus Improve Knowledge Leverage Mesure
Organization Processes Explicit Transactions Efficiency
Networks Relationships Emerging Interactions Innovation
Mobility Context Embedded Proximity Relevancy
Intro Value CasesImpact
I. Introduction
II. Impact
III. Value levers
IV. Case studies
V. Metrics
Intro Value CasesImpact
• Giffgaff - gaelic for mutual giving
reflected in their manifesto
• Social CRM : member gets
member, eVouchers, goodybags
• Customer service is member
driven
• Giffgaff labs – crowdsourcing
product testing
• Payback for miles, cash or
charities
Intro Value CasesImpact
• In 97 countries around the world, there are
now more mobile devices than there are
people.
• There were 158.1 million mobile payment
users worldwide in 2011 and the numbers
should reach 1 billion in 2016.
• IDC predicts that by 2014 there will have
been over 76 billion mobile
apps downloaded
• By 2015, 500 millions smartphones and 200
millions tablets will be in circulation
'Forecast: Mobile Application
Stores, Worldwide, 2008-2014
Intro Value CasesImpact
Mobility rather than Mobile
• Mobility is radically different from the
"desktop" experience
• Mobility is a "lean back" experience like
sitting in the metro watching a video
• It is also "lean forward" — like shopping
at the FNAC during a lunch break
• In many cases, it's "lean free" when
you're scanning news headlines or
photos from friends in class
• Mobile is nuts, bolts, and infrastructure,
while mobility is the context which
determines customer value
David Armano
Intro Value CasesImpact
• US app industry has been
found to have more
than 466,000 jobs
• The app development industry
is providing more jobs than
software publishing and the
telecom carriers
• The industry produced $20
billion in revenue, with Apple’s
App Store alone registered as
having 124,475 active
publishers adding content to it.
Intro Value CasesImpact
• Entreprise mobile solutions will
generate $40 billion in sales
• Manufacturing is the largest
vertical market
• Mobile payments is a major
market
• Perceived benefits include
operational efficiency, sales,
compliance and security
Intro Value CasesImpact
Intro Application MetricsImpact
• Context over process
• What does productivity mean?
• Ecosystems rather than products
• A loss of corporate control
• Rethinking computing
• Giving an application new meaning
• Changing IT skills
• Revenue models
• Defining business value
Intro Application MetricsImpact
• Context : The setting (circumstances) in
which an event occurs
• Process : A structure of activities and
tasks in response to customer demands
• Processes are models whereas context
reflects patterns of interaction
• Context has geographical and social
dimensions
Saavedra
Intro Value CasesImpact
• The Smartphone isn’t a consumer product
but an ecosystem
• Brands are becoming platforms
• Customer experience is the foundation of
value
• Passions and connections are more
important than features and functions
Greg Satell, Innovation Excellence
Intro Value CasesImpact
?
• An era of “continuous productivity” -
Stephen Sinofsky
• Strategy is execution-centric.
• Productivity depends on collaboration
• Individuals own devices, organizations
develop and manage IP.
• Everyone uses the tools of
management
Intro Value CasesImpact
A loss of corporate control
• Who is in charge of the
physical device?
• Who controls the software on
the device(including the OS)
?
• Who controls the way the
device connects?
• How secure are the back
end systems that are
accessed through mobile
apps?
Intro Value CasesImpact
Intro Value CasesImpact
• Aesthetic, convenient user
interface
• Asynchronous Communication
• Always-on network connectivity
• Critical personal data
• Built-in interactivity
Intro Value CasesImpact
• Analyse the user experience and the
context in which they « work »
• Design applications essentially from web
services
• Understand how the various mobile
platforms are built
• Develop mobile strategies that match the
underlying business models
Intro Value CasesImpact
• Advertising revenue
• Brand Takeovers
• Download fees (and upgrades)
• In-app purchases
• Subscriptions
• Two-sided model (the app as a platform)
Paulina Delgado Soots
Intro Value CasesImpact
• Use patterns
• Funnel analysis
• Consumer behaviour
• Social graphs
• Behavioural economics
Nolan Wright
Intro Value CasesImpact
• Zaarly is a buyer-powered
market - focus on what people
want than what they have
• Creates a broad, transparent,
and social marketplace
• 43 percent of the items are
requests for "stuff, 40 percent for
services, and 17 percent for
"access to experiences“
• Business model based on
transactional sales
Intro Value CasesImpact
• A mobile work marketplace connecting
businesses to their communities
• Crowdsourcing model – Users are paid to
collect, capture and report real-world data
• Work includes verify a street name,
photograph a menu, report on red-light
cameras, confirm product placements in
stores
• The company currently targets real-
estate, local, travel, government,
consumer research, and retail « Gigwalk connects people
with businesses to get work
done anywhere “
Intro Value CasesImpact
• Shopkick, lancée en août 2010 à Palo
Alto
• C’est une application de géolocalisation
permettant de gagner des points et
recevoir des coupons promotionnels
• Plus de 2,3 millions de consommateurs
ont téléchargé l’application générant
ainsi plus de 2 millions d’entrées
physiques en magasin
• Une fois en magasin, des taux de
conversion en clients de 15 à 20%.
• Au total, plus 700 millions de produits
ont été consultés via l’application dont 7
millions ont été scannés durant une
visite en magasin.
Intro Value CasesImpact
• Productivity is the ability
transform data into action
• Roambi changes raw business
data into interactive graphics
• Connects to Excel, Salesforce,
Microsoft SQL…
• Push, pull, slice and dice the
data
Intro Metrics SpecsUse
Scenarios
• Peek can diagnose retinal and optic
nerve diseases.
• The phone’s screen is used to
conduct various vision tests, and all
the data is geolocated using the
phone’s built-in GPS.
• The patient record, the application
is then sent to a clinic for analysis.
• This mobile solution costs around
350 Euros compared to more than
115 000 Euros for traditional
laboratory equipment.
Intro Metrics SpecsUse
Scenarios
• Sales assiTurns your phone or
tablet into a cash register.
• Flat 2.75% per swipe fee
• Shop assistants become
personal sales assistants
• Mobile workers become cashier
free
Intro Metrics SpecsUse
Scenarios
• City1Tap aggregates real-time
information on city services, news,
shopping and entertainment with
loyalty programs
• The interface allows users to
search for services and alerts
• The app’s behavioral engine uses a
proprietary algorithm to analyze
user’s activities and deliver
targeted, personalized content.
Intro Metrics SpecsUse
Scenarios
• Giffgaff - gaelic for mutual giving
reflected in their manifesto
• Social CRM : member gets
member, eVouchers, goodybags
• Customer service is member
driven
• Giffgaff labs – crowdsourcing
product testing
• Payback for miles, cash or
charities
Intro Value CasesImpact
Intro Value CasesImpact
• Why are users are failing to complete proposed
activity?
• Monitor conversion rate using unique visitors
and click-through rates.
• Landing pages provide the biggest challenge to
digital challenges.
• Reduce number of steps to facilitate
engagement.
• Reduce the number of fields that require user
input.
• Check for leaks: visitors might not be dropping
completely but using other routes.
Cian O' Sullivan
Intro Value CasesImpact
• What aspects of your app are influencing the
mindset of your users?
• Monitor the « stickiness » of your message
through number of visits, time spent per
visit, citations and redirects.
• What customer challenges/opportunities are
you addressing?
• What skills and knowledge are you targeting?
• How does your application fit into the story
that your customers are trying to tell?
Intro Value CasesImpact
• Why your user base does what it does?
• Tracking time and location to map out
the spaces where "what's going on"
happens.
• Context is a means of measuring the
extent to which a vision (product,
service, idea) can be shared
• Social spaces are constructed from a
vision, “actors”, repeatable events, and
outcomes.
Intro Value CasesImpact
• How does your data elucidate user
behavior?
• Social graphs are the global mapping
of your customer base and how
they're related
• Capture and monitor identity, quality
and structure of relationships with
others
• Emergent behaviors – what new
business opportunities might be
explored?
Alex Iskold
Intro Value CasesImpact
©2013 L. SCHLENKER
Focus Improve Knowledge Leverage Mesure
Organization Processes Explicit Transactions Efficiency
Networks Relationships Emerging Interactions Innovation
Mobility Context Embedded Proximity Relevancy
Intro Value CasesImpact

Newcastle Mobile Business 2015

  • 1.
    Mobile Business Productivity is ameasure of your ability to act on real-time information
  • 2.
     Focus :what does the organisation look like ?  Target : what are your trying to improve ?  Knowledge : what do you need to know ?  Leverage : what “tools” can you leverage ?  Value : how do you measure success ? Objectives Information Systems The Internet Data and Information The Problem The Challenges
  • 3.
    ©2013 L. SCHLENKER FocusImprove Knowledge Leverage Mesure Organization Processes Explicit Transactions Efficiency Networks Relationships Emerging Interactions Innovation Mobility Context Embedded Proximity Relevancy Intro Value CasesImpact
  • 4.
    I. Introduction II. Impact III.Value levers IV. Case studies V. Metrics Intro Value CasesImpact
  • 5.
    • Giffgaff -gaelic for mutual giving reflected in their manifesto • Social CRM : member gets member, eVouchers, goodybags • Customer service is member driven • Giffgaff labs – crowdsourcing product testing • Payback for miles, cash or charities Intro Value CasesImpact
  • 6.
    • In 97countries around the world, there are now more mobile devices than there are people. • There were 158.1 million mobile payment users worldwide in 2011 and the numbers should reach 1 billion in 2016. • IDC predicts that by 2014 there will have been over 76 billion mobile apps downloaded • By 2015, 500 millions smartphones and 200 millions tablets will be in circulation 'Forecast: Mobile Application Stores, Worldwide, 2008-2014 Intro Value CasesImpact
  • 7.
    Mobility rather thanMobile • Mobility is radically different from the "desktop" experience • Mobility is a "lean back" experience like sitting in the metro watching a video • It is also "lean forward" — like shopping at the FNAC during a lunch break • In many cases, it's "lean free" when you're scanning news headlines or photos from friends in class • Mobile is nuts, bolts, and infrastructure, while mobility is the context which determines customer value David Armano Intro Value CasesImpact
  • 8.
    • US appindustry has been found to have more than 466,000 jobs • The app development industry is providing more jobs than software publishing and the telecom carriers • The industry produced $20 billion in revenue, with Apple’s App Store alone registered as having 124,475 active publishers adding content to it. Intro Value CasesImpact
  • 9.
    • Entreprise mobilesolutions will generate $40 billion in sales • Manufacturing is the largest vertical market • Mobile payments is a major market • Perceived benefits include operational efficiency, sales, compliance and security Intro Value CasesImpact
  • 10.
  • 11.
    • Context overprocess • What does productivity mean? • Ecosystems rather than products • A loss of corporate control • Rethinking computing • Giving an application new meaning • Changing IT skills • Revenue models • Defining business value Intro Application MetricsImpact
  • 12.
    • Context :The setting (circumstances) in which an event occurs • Process : A structure of activities and tasks in response to customer demands • Processes are models whereas context reflects patterns of interaction • Context has geographical and social dimensions Saavedra Intro Value CasesImpact
  • 13.
    • The Smartphoneisn’t a consumer product but an ecosystem • Brands are becoming platforms • Customer experience is the foundation of value • Passions and connections are more important than features and functions Greg Satell, Innovation Excellence Intro Value CasesImpact
  • 14.
    ? • An eraof “continuous productivity” - Stephen Sinofsky • Strategy is execution-centric. • Productivity depends on collaboration • Individuals own devices, organizations develop and manage IP. • Everyone uses the tools of management Intro Value CasesImpact
  • 15.
    A loss ofcorporate control • Who is in charge of the physical device? • Who controls the software on the device(including the OS) ? • Who controls the way the device connects? • How secure are the back end systems that are accessed through mobile apps? Intro Value CasesImpact
  • 16.
  • 17.
    • Aesthetic, convenientuser interface • Asynchronous Communication • Always-on network connectivity • Critical personal data • Built-in interactivity Intro Value CasesImpact
  • 18.
    • Analyse theuser experience and the context in which they « work » • Design applications essentially from web services • Understand how the various mobile platforms are built • Develop mobile strategies that match the underlying business models Intro Value CasesImpact
  • 19.
    • Advertising revenue •Brand Takeovers • Download fees (and upgrades) • In-app purchases • Subscriptions • Two-sided model (the app as a platform) Paulina Delgado Soots Intro Value CasesImpact
  • 20.
    • Use patterns •Funnel analysis • Consumer behaviour • Social graphs • Behavioural economics Nolan Wright Intro Value CasesImpact
  • 21.
    • Zaarly isa buyer-powered market - focus on what people want than what they have • Creates a broad, transparent, and social marketplace • 43 percent of the items are requests for "stuff, 40 percent for services, and 17 percent for "access to experiences“ • Business model based on transactional sales Intro Value CasesImpact
  • 22.
    • A mobilework marketplace connecting businesses to their communities • Crowdsourcing model – Users are paid to collect, capture and report real-world data • Work includes verify a street name, photograph a menu, report on red-light cameras, confirm product placements in stores • The company currently targets real- estate, local, travel, government, consumer research, and retail « Gigwalk connects people with businesses to get work done anywhere “ Intro Value CasesImpact
  • 23.
    • Shopkick, lancéeen août 2010 à Palo Alto • C’est une application de géolocalisation permettant de gagner des points et recevoir des coupons promotionnels • Plus de 2,3 millions de consommateurs ont téléchargé l’application générant ainsi plus de 2 millions d’entrées physiques en magasin • Une fois en magasin, des taux de conversion en clients de 15 à 20%. • Au total, plus 700 millions de produits ont été consultés via l’application dont 7 millions ont été scannés durant une visite en magasin. Intro Value CasesImpact
  • 24.
    • Productivity isthe ability transform data into action • Roambi changes raw business data into interactive graphics • Connects to Excel, Salesforce, Microsoft SQL… • Push, pull, slice and dice the data Intro Metrics SpecsUse Scenarios
  • 25.
    • Peek candiagnose retinal and optic nerve diseases. • The phone’s screen is used to conduct various vision tests, and all the data is geolocated using the phone’s built-in GPS. • The patient record, the application is then sent to a clinic for analysis. • This mobile solution costs around 350 Euros compared to more than 115 000 Euros for traditional laboratory equipment. Intro Metrics SpecsUse Scenarios
  • 26.
    • Sales assiTurnsyour phone or tablet into a cash register. • Flat 2.75% per swipe fee • Shop assistants become personal sales assistants • Mobile workers become cashier free Intro Metrics SpecsUse Scenarios
  • 27.
    • City1Tap aggregatesreal-time information on city services, news, shopping and entertainment with loyalty programs • The interface allows users to search for services and alerts • The app’s behavioral engine uses a proprietary algorithm to analyze user’s activities and deliver targeted, personalized content. Intro Metrics SpecsUse Scenarios
  • 28.
    • Giffgaff -gaelic for mutual giving reflected in their manifesto • Social CRM : member gets member, eVouchers, goodybags • Customer service is member driven • Giffgaff labs – crowdsourcing product testing • Payback for miles, cash or charities Intro Value CasesImpact
  • 29.
  • 30.
    • Why areusers are failing to complete proposed activity? • Monitor conversion rate using unique visitors and click-through rates. • Landing pages provide the biggest challenge to digital challenges. • Reduce number of steps to facilitate engagement. • Reduce the number of fields that require user input. • Check for leaks: visitors might not be dropping completely but using other routes. Cian O' Sullivan Intro Value CasesImpact
  • 31.
    • What aspectsof your app are influencing the mindset of your users? • Monitor the « stickiness » of your message through number of visits, time spent per visit, citations and redirects. • What customer challenges/opportunities are you addressing? • What skills and knowledge are you targeting? • How does your application fit into the story that your customers are trying to tell? Intro Value CasesImpact
  • 32.
    • Why youruser base does what it does? • Tracking time and location to map out the spaces where "what's going on" happens. • Context is a means of measuring the extent to which a vision (product, service, idea) can be shared • Social spaces are constructed from a vision, “actors”, repeatable events, and outcomes. Intro Value CasesImpact
  • 33.
    • How doesyour data elucidate user behavior? • Social graphs are the global mapping of your customer base and how they're related • Capture and monitor identity, quality and structure of relationships with others • Emergent behaviors – what new business opportunities might be explored? Alex Iskold Intro Value CasesImpact
  • 34.
    ©2013 L. SCHLENKER FocusImprove Knowledge Leverage Mesure Organization Processes Explicit Transactions Efficiency Networks Relationships Emerging Interactions Innovation Mobility Context Embedded Proximity Relevancy Intro Value CasesImpact

Editor's Notes

  • #18 Programmability Potential for creating more responsive applications (combats bad perception left by WAP) Critical personal data Every application will access personal user profile in some form Customizations, preferences, authentication information, personal information (contacts, tasks, appointments, etc.) Mobile payments (credit cards, account information, e-tickets) Asynchronous Communication Most applications are best described as event-based―core of the application logic is to react to some external events. Aesthetic, convenient user interface Applications need pleasing, simple and responsive user interfaces Always-on network connectivity Almost all applications heavily rely on network connectivity. Integration of data from the desktop (office, enterprise, school) to mobile device. Access anytime, anywhere is what increases utility of the mobile applications.
  • #21 Programmability Potential for creating more responsive applications (combats bad perception left by WAP) Critical personal data Every application will access personal user profile in some form Customizations, preferences, authentication information, personal information (contacts, tasks, appointments, etc.) Mobile payments (credit cards, account information, e-tickets) Asynchronous Communication Most applications are best described as event-based―core of the application logic is to react to some external events. Aesthetic, convenient user interface Applications need pleasing, simple and responsive user interfaces Always-on network connectivity Almost all applications heavily rely on network connectivity. Integration of data from the desktop (office, enterprise, school) to mobile device. Access anytime, anywhere is what increases utility of the mobile applications.