This document provides an overview of multimedia and animation presented by Shalini Singh, Shikha Tomar, Shikha Malik, and Ram Dutt Shukla. It defines multimedia as the combination of more than one media for information presentation. The key components of multimedia are described as text, graphics, audio, video, and animation. Examples of multimedia applications include distance learning, video games, advertisements, presentations, and kiosks. Principles of animation like persistence of vision and phi are discussed. The differences between animation and video are also highlighted.