This document provides information about Module 4 - Content Creation of a training program on building digital competence for low-skilled unemployed individuals. The module aims to teach participants how to produce and edit simple digital content such as text, images, audio and video files. It will cover using basic software like Word and PowerPoint to create content, understanding copyright and licensing, and modifying software settings. The module requires basic digital skills as prerequisites and will provide 4 hours of training and 10 hours of learning activities to develop participants' knowledge, skills and attitudes around digital content creation.
When a thing has to be communicated, there are various sources to do it and humans have probably utilized everything from cave paintings to static words till images in order depict their messages and thoughts.
When a thing has to be communicated, there are various sources to do it and humans have probably utilized everything from cave paintings to static words till images in order depict their messages and thoughts.
(Part 4) This is the ICT students' module for Malaysia's previous ICT education syllabus. SHARED ONLY FOR EDUCATIONAL PURPOSES.
-I apologize but (Part 3) is not available for sharing-
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3)Nuzhat Memon
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3) by Nuzhat Memon
Interactive Object
Classification of multimedia
Interactive and non-interactive multimedia
Traditional Mass Media vs Multimedia
Usage of Multimedia
Stages of Multimedia
Solving textual exercise
As the name implies, multimedia is the integration of multiple forms of media. This includes text, graphics, audio, video, etc. For example, a presentation involving audio and video clips would be considered a "multimedia presentation." Educational software that involves animations, sound, and text is called "multimedia software." CDs and DVDs are often considered to be "multimedia formats" since they can store a lot of data and most forms of multimedia require a lot of disk space.
This is a simple presentation on multimedia. This is simple and easy to do presentation for a presentation class. Students with multimedia projects can also use it.
Std 11 Chapter 1 Introduction to Multimedia (Part 2)Nuzhat Memon
Std 11 Chapter 1 Introduction to Multimedia (Part 2) by Nuzhat Memon
Audio in Multimedia
Audio Recording Application
Audio Format (midi, ram wav, wma, mp3)
Image in Multimedia
Two types of image file
bitmap/raster images
vector images
Image formats (bmp, gif, png, jpg/jpeg, psd, tiff)
Video and Animation
Classification of Animation (2d Animation and 3d Animation)
Video Recording Application
Video format (avi, wmv, mpeg, mov, ram, swf, mp4)
(Part 4) This is the ICT students' module for Malaysia's previous ICT education syllabus. SHARED ONLY FOR EDUCATIONAL PURPOSES.
-I apologize but (Part 3) is not available for sharing-
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3)Nuzhat Memon
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3) by Nuzhat Memon
Interactive Object
Classification of multimedia
Interactive and non-interactive multimedia
Traditional Mass Media vs Multimedia
Usage of Multimedia
Stages of Multimedia
Solving textual exercise
As the name implies, multimedia is the integration of multiple forms of media. This includes text, graphics, audio, video, etc. For example, a presentation involving audio and video clips would be considered a "multimedia presentation." Educational software that involves animations, sound, and text is called "multimedia software." CDs and DVDs are often considered to be "multimedia formats" since they can store a lot of data and most forms of multimedia require a lot of disk space.
This is a simple presentation on multimedia. This is simple and easy to do presentation for a presentation class. Students with multimedia projects can also use it.
Std 11 Chapter 1 Introduction to Multimedia (Part 2)Nuzhat Memon
Std 11 Chapter 1 Introduction to Multimedia (Part 2) by Nuzhat Memon
Audio in Multimedia
Audio Recording Application
Audio Format (midi, ram wav, wma, mp3)
Image in Multimedia
Two types of image file
bitmap/raster images
vector images
Image formats (bmp, gif, png, jpg/jpeg, psd, tiff)
Video and Animation
Classification of Animation (2d Animation and 3d Animation)
Video Recording Application
Video format (avi, wmv, mpeg, mov, ram, swf, mp4)
Here is the slides of multimedia topic consisting of advantages, disadvantages, applications of multimedia in different field along with components of multimedia.. Hope it would be helpful for you ..
SOFTWARE
A collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks. Without software, most computers would be useless.
SOFTWARE
A collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks. Without software, most computers would be useless.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
1. Social media for upskilling unemployed and low
skilled adult workers for digital society
2018-1-PT01-KA204-047429
IO2 Mobile and online interactive platform for building the digital
competence of low-skilled / low-qualified unemployed persons
Module Nº 4 - Content Creation
Author: Red2Red Consultores, S.L.
LINK-UPS
The European Commission support for the production of this publication does not
constitute an endorsement of the contents which reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be
made of the information contained therein.
2. Aims of the module
How to produce simple digital content in one or different formats (i.e. text,
tables, images,audio files, clips, etc.).
To make basic editing to content already produced by others.
To apply basic formatting to the content produced (i.e. inserting footnotes,
charts, tables, pictures, etc.).
The different way copyright covers digital content and to apply licenses
and copyright.
To apply and modify simple functions and settings of software and
applications.
3. Previous knowledge required
Basic knowledge of Microsoft Word and PowerPoint programs.
How to record an audio file and a clip and to transfer them to the pc.
How to download and install a software in the pc.
4. Learning outcomes (I)
Knowledge
To know that digital content can be produced in a variety of forms.
To know which software/application fits better the kind of content you want to
create.
To know that content should be referenced.
To know about different databases and resources that can be remixed and/or
re-used.
To consider licence regulation principles of use and publication of information.
To understand copyright and licence rules.
To understand differences between copyright, creative commons, copyleft and
public domain licenses.
To know how software works.
5. Learning outcomes (II)
Skills
To be able to use basic packages to create content in different formats (text,
audio, numeric, images).
To be able to create knowledge representations (e.g. mind maps, diagrams)
using digital media.
To be able to use a variety of mediato express yourself creatively (text, images,
audio, and movie).
To be able to edit the content in order to enhance the final output.
To be able to use edit functions to modify content in simple, basic ways.
To know how to find information on copyright and licence rules.
To be able to change basic settings.
6. Learning outcomes (III)
Attitudes
To not settle with commonly used forms of content creation but explores new
ways and formats.
To see the potential of technologies and media for self-expression and
knowledge creation.
To be critical in the selection of content and resources to be re-elaborated.
To take a critical stand towards legal frames and regulations.
To be aware you can apply settings to most of the existingsoftware.
7. Delivery
Training duration: 4 hours
Learning duration: 10 hours
Equipment/resource required:
A pc withInternet connection.
Microsoft Word and PowerPoint installedin the pc.
The specific software selectedto produce digital content.
Assessment tests (pre- and post-).
8. Short summary of the module
Digital contents can be created. copied, transferred, used through ICT
networks and they have features in relation to storage, classification,
publication, access and reproduction. In this module, you will learn to
develop or edit simple and complex digital contents, as well as to
apply and modify simple functions and settings of software and
applications. Lastly, you will come into contact with the main aspects
related to copyright and licenses applied to data, information and
digital content.
9. Glossary
Clip: a short part of a film or televisionprogramme.
Mind map: diagram used to visually organize information.
SmartArt: a way to turn ordinary text into something more visually
appealing.
10. 1. Introduction: What is digital content?
For years, media transformation towards digital universe has been
changing their activities and business
The society moved to a variety of media in which concepts such as
digital, portability or broadband allow to establish new and
revolutionary possibilities
Also known as digital media, digital content corresponds to any
kind of information or data in digital format (electronic files), in
opposition to the physical one. It comes in many forms: images,
videos, audios, texts, animations, graphics, podcasts, blog, etc.
Digital contents can be copied, transferred, used through ICT
networks and they have features in relation to storage,
classification, publication, access and reproduction.
11. 2. Developing digital content
Simple digital contents can be created through text editor, presentations,
audio files, etc.
2.1 Word Editor
To be able to create and edit
text document, you need to
download a word editor
software on your pc, Mac or
mobile device
A text editor is a tool aimed at generating documents in a simple and
efficient way, it is a computer program that allows you to create and
modify digital files composed of text, commonlyknown as text files.
The most common word editor software is Word.
12. 1. Create a document
On the File tab, click New.
In the Search online templates box, enter
the type of document you want to create,
and press ENTER.
2. Add and format text
Place the cursor and type or add some text.
To format, select the text and then select an
option to select the font, font size, font
colour, or make the text bold, italics, or
underline.
3. Save your document
Go to File > Save As.
You can save your document in the folder
you have selected, or on OneDrive so you
can get to your document from anywhere–
at work, at home, or on the go...
Enter a name and select Save.
Discover more about text editor,
watching “Beginner's Guide to
Microsoft Word - Tutorial”
13. 2.2 Presentations
To be able to create and edit
text document, you need to
download a word editor
software on your pc, Mac or
mobile device
A Presentation Program is a software used to display information normally
schematized in one or more slides. They are very useful in oral presentations
being used to generate documents that serve as visual support to the
presenter.
The most common presentation software is PowerPoint.
Main steps:
1. Createa presentation
• Open PowerPoint.
• Select an option:
• Select Blank Present ation to
create a presentation from
scratch.
• Select one of the templates.
2. Add and format text
• Place the cursor where you want,
and type.
• Select the text, and then select an
option on the Home tab: Font, Font
size, Bold, Italic, Underline, ...
• To create bulleted or numbered lists,
select the text, and then
select Bullets or Numbering.
14. In your presentation, you can insert several elements, such as:
PICTURES: you can insert a picture from your computer into your slide…
Click where you want to insert the picture on the slide.
On the Insert tab, in the Images group, click Pictures.
In the dialog box that opens, browse to the picture that you want to
insert, click that picture, and then click Insert.
…or from the web into your slide:
For years, media transformation towards digital universe has been
changing their activities and business
Click where you want to insert the picture on the slide.
On the Insert tab, in the Images group, click Online Pictures. You will
see a variety of images under Creative Commons license.
Click the picture you want to insert and click Insert.
15. Discover more about
spreadsheets, watching “The
Beginner's Guide to Microsoft
PowerPoint”
TRANSITIONS: Add slide transitions to bring your
presentation to life:
1. Select the slide you want to add a
transition to.
2. Select the Transitions tab and choose a
transition. Select a transition to see a
preview.
3. Select Effect Options to choose the
direction and natureof the transition.
4. Select Preview to see what the transition
looks like.
5. To remove a transition,
select Transitions> None.
WORDART: WordArt is a quick way to make text stand out with
special effects. You begin by picking a WordArt style from the
WordArt gallery on the Insert tab, and then customize the text as you
wish.
1. Click Insert > WordArt and pick the WordArt style you want.
In the WordArt gallery, the letter A represents the different designs
that are applied to all text you type.
2. The placeholder text "Your text here" appears, with the text
highlighted.
Enter your own text to replace the placeholder text.
16. 1. Find the built-in microphone, if your system has one, or attach a microphone to your
computer.
2. Open Windows Sound Recorder by choosing
Start→Programs→Accessories→Entertainment→Sound Recorder.
The Sound Recorder application window is very small and can’t be resized. However, it
includes a lot of capability; you can make sounds louder, quieter, faster, and slower, for
instance.
3. Record your message. Click the red Record button, wait three seconds, and speak. When
you are finished speaking, wait three seconds and click Stop.
The sound is recorded. The three seconds of “blank tape” at the beginning and end give
you room to play with in editing and prevent the recording from seeming to start or stop too
abruptly.
4. Click Play to hear your message. Choose File→New and then return to Step 3 to re-record if
necessary.
When you’re happy with your message, go to the next step.
5. Save the file as a WAV file.
This is the only file format supported by Sound Recorder — no tricky choices to make here.
6. Convert the file to MP3 by using a converter program on your PC. You can do it online at
https://online-audio-converter.com
7. Double-click the MP3 file to test it.
It will play back in Windows Media Player, or another media player you have on your
computer.
2.3 Audio files
17. 1. Creating a storyboard draft of how you plan for it to flow and writing a script if
you need one.
2. Finding or creating the footage or audio you need.
3. Editing it by using a video editing tool, such as Movie Maker Online.
4. Packaging it up and uploading it as a social media post, ad, YouTube video, etc.
2.4 Clips
Movie Maker Online is a flexible online tool, with royalty-free media to
supplement your own movie clips, audio files and images. Movie Maker Online
lets you upload video, images and music, and combine them into a project by
dragging and dropping them onto a timeline.
2.5 Mind map
If you want to put your thoughts into a visual diagram and easily expand upon those ideas and
refine them, you can create a mind map.
You can create your mind map by using a mind map creation tool, such as MindMeister, which
has a free and premium versions that allow you to create classic mind maps as well as
organizational charts.
Create a Central Idea. The central idea is the starting point of your Mind Map and represents the
topic you are going to explore.
Add branchesto your map. The next step to get your creativejuices flowing is to add branches.
Add keywords.
Colour code your branches.
You can also include additional text, images, emoticons, etc.
18. 3. Complex digital content tools
Canva: an easy and intuitive online graphic design program which provides you default templates for elaborating
and publishing digital contentsin social networks.
Pickmonkey: an online photoeditor with filters and possibility to make designs and collages.
Fotojet: to edit a photo, create a collage or a design are the possibilities offered by this online design program.
Infogram:creation of interactiveonline maps and infographics.
Piktochart:creation of infographics with a big variety of base templates to choose from.
Thinglink: to create interactivegraphics with videos,images, links...
Placelt.net: to create images inside mobile screens, computer...
Haiku Cubierta: to make attractivepresentations.
Landing Optimizer: to create landing pages.
ChartBlocks: to create online graphs.
Powtoon: videos and presentations creator by using templates focused on websites, product demos, explanatory or
social videos.
Videolean: videos creator which provides you with professional templates that you can personalize with your own
contents.
19. 4. Integrating and re-elaborating
digital content
4.1 Word editor
1. Replace text
•Select the text you want to replace.
1.To select a single word, double-click it.
2.To select a line, click to the left of it.
•Start typing.
2. Copy formatting
•Select the text with the formatting you want to copy.
•Click format painter, and then select the text you want to copy
the formatting to.
3. Add Pictures, Shapes, SmartArt,or a Chart
Select the Insert tab.
Select what you want to add:
• Pictures - select Pictures, browse for the picture you want, and
select Insert.
• Shapes - select Shapes, and then select a shape from the drop-
down.
• SmartArt - select SmartArt, choose a SmartArt Graphic, and select
OK.
• Chart - select Chart,select the chart you want,and select OK.
Add tables
For a basic table, click Insert > Table and move the cursor over the grid
until you highlight the number of columns and rows you want.
20. 4. Add footnotes and endnotes
• Footnotes appear at the bottom of the page and endnotes come
at the end of the document. A number or symbol on the footnote
or endnotematches up with a reference mark in the document.
• Click where you want to reference to the footnote or endnote.
• On the References tab, select Insert Footnoteor Insert Endnote.
• Enter what you want in the footnoteor endnote.
• Return to your place in the document by double-clicking the
number or symbol at the beginning of the note.
4.2 Presentations
1. Replace text
•Select the text you want to replace.
1.To select a single word, double-click it.
2.To select a line, click to the left of it.
•Start typing.
2. Copy formatting
•Select the text with the formatting you want to copy.
•Click Format painter, and then select the text you want
to copy the formatting to.
3. Add a picture, shape, or chart
•Select Insert.
•To add a picture:
•Select Picture.
•Browse for the picture you want and select Insert.
•To add a shape, art, or chart: select Shapes, SmartArt,
or Chart and select the one you want.
22. 5.2 CreativeCommons
Creative Commons is a non-profit entity established in
2001 for the purpose of expanding the range of creative
works available for others to share legally, while also
offering creators a platform to expose their work to the
public.
It provides free copyright licenses known as “Creative
Commons licenses,” which allow creators to specify which
rights they reserve and which rights they waive for the
benefit of recipients.
You can use CC-licensed materials as long as you follow
the rules contained on their associated page. Attribution
to the creator is a conditionof CC licenses
23. 5.3 Copyleft
Copyleft is a strategy of utilizing copyright law to pursue
the policy goal of fostering and encouraging the equal
and inalienable right to copy, share, modify and improve
creative works of authorship
Copyleft as a concept is usually implemented in the
details of a specific copyright license, such as the
GNU General Public License (GPL) and the Creative
Commons Attribution Share Alike License.
Copyright holders of creative works can unilaterally
choose these licenses for their own works to build
communities that collaboratively share and improve those
copylefted creative works.
The symbol of this right is a reversed“C”: Ↄ .
24. 5.4 Public Domain Licenses
When a work is in the public domain, it’s free for use by
anyone for any purpose without restriction under
copyright law.
The term “public domain” refers to creative materials that
are not protected by intellectual property laws such as
copyright, trademark, or patent laws. The public owns
these works, not an individual author or artist.
An important aspect to understand about public domain
material is that, while each work belongs to the public,
collections of public domain works may be protected by
copyright.
it is important to understand the difference between
public domain and open license (such as Creative
Commons licenses). They both grant free access to the
materials, but the scope and nature are completely
different.
25. 5.5 How to apply licenses
The EU copyright legislation is a set of eleven directives and two regulations, which harmonise
essential rights of authors and of performers, producers and broadcasters. By setting
harmonised standards, the EU law reduces national discrepancies, ensures the level of
protection required to foster creativity and investment in creativity, promotes cultural diversity
and ensures better access for consumers and business to digital content and services across
Europe.
To avoid, legal infringements, you can follow the steps below:
1. Know what copyrights protect and what isn't protected.
2. Don't confuse copyrights, trademarks, and other forms of "intellectual property."
3. Learn about the public domain laws for your jurisdiction.
4. Don't take anything from the Internet, or anywhere else, because it is almost always
copyrighted, by default.
5. Be creative. If ever you wonder whether a certain action would infringe on the copyright of
someone else, the question to ask is: is this a creative work on my count, or am I simply
drawing from the creativity of someone else?
26. When creating digital content, it is important to know
how to apply and modify simple functions and settings of
software and applications.
6.1 Word Editor
When using Microsoft Word, you can have access to
functionsand setting by:
Clicking File and successively Options (below on the left
of the screen)
6. Programming
A new window will be opened, and
all the software settings will appear:
27. 6.2 Presentations
When using Microsoft PowerPoint, you can have access
to functionsand setting by:
Clicking File and successively Options (below on the left
of the screen)
6. Programming
A new window will be opened, and
all the software settings will appear:
When using Window Media Player for playing
an audio file or a clip, you can have access
to functionsand setting by:
Clicking in Organize on the left top and
successively Options.