The document discusses multimedia and information and communication technology (ICT). It defines multimedia as a combination of text, graphics, video and sound delivered electronically, and ICT as any communication device or application. It provides examples of how multimedia is used in education, entertainment, business, medicine, mathematics, government, and more. The document also describes different types of rich multimedia content like text, images, video, audio, animation, and online games. It discusses digital multimedia and the hardware needed to handle animation and multimedia. Finally, it covers common audio and video file formats.
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Media and Information Literacy (MIL) - 11. People MediaArniel Ping
11. Media and Information Literacy (MIL) - People Media
Learning Competencies
Students will be able to…
cite studies showing proofs of positive and negative effects of media, information on individual and society (MIL11/12PM-IVa-1);
describe the different dimensions of people media (MIL11/12PM-IVa-1); and
categorize different examples of people and state reasons for such categorization (MIL11/12PM-IVa-2).
Content
A. People as Media and People in Media
1. Definition
2. Characteristics
3. Format and Types
4. Advantages and Limitations
5. Value
6. Others
Media and Information Literacy (MIL) - 1. Introduction to Media and Informati...Arniel Ping
Introduction to Media and Information Literacy (Part 1)
The learners will be able to…
1. describe the nature of communication and the concepts related to it (SSHS);
2. describe how communication is affected by media and information (MIL11/12IMIL-IIIa and
3. identify the similarities and differences of media literacy, information literacy, and technology literacy (MIL11/12IMIL-IIIa-2).
Topic Outline
I- Introduction to Media and Information Literacy
A- Communication
1. Definitions
2. Communication Models
3. How Media and Information affect Communication
4. Media Literacy, Information Literacy, Technology (Digital) Literacy
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
Media and Information Literacy (MIL) - 11. People MediaArniel Ping
11. Media and Information Literacy (MIL) - People Media
Learning Competencies
Students will be able to…
cite studies showing proofs of positive and negative effects of media, information on individual and society (MIL11/12PM-IVa-1);
describe the different dimensions of people media (MIL11/12PM-IVa-1); and
categorize different examples of people and state reasons for such categorization (MIL11/12PM-IVa-2).
Content
A. People as Media and People in Media
1. Definition
2. Characteristics
3. Format and Types
4. Advantages and Limitations
5. Value
6. Others
Media and Information Literacy (MIL) - 1. Introduction to Media and Informati...Arniel Ping
Introduction to Media and Information Literacy (Part 1)
The learners will be able to…
1. describe the nature of communication and the concepts related to it (SSHS);
2. describe how communication is affected by media and information (MIL11/12IMIL-IIIa and
3. identify the similarities and differences of media literacy, information literacy, and technology literacy (MIL11/12IMIL-IIIa-2).
Topic Outline
I- Introduction to Media and Information Literacy
A- Communication
1. Definitions
2. Communication Models
3. How Media and Information affect Communication
4. Media Literacy, Information Literacy, Technology (Digital) Literacy
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
Here is the slides of multimedia topic consisting of advantages, disadvantages, applications of multimedia in different field along with components of multimedia.. Hope it would be helpful for you ..
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
2. Rich Content in the Online Environment
and the User Experience
Humans interact with technology in many ways with the use
of desktop application, internet browser, handheld
computers, cellphones, and others. Technology serves ,
assists, and cooperates with humans to complement enrich
normal activities (for example , education, health,
communication, services, business, etc.) with minimal explicit
concern or effort on the human part.
3. MULTIMEDIA and ICT
ICT or information and communication technology covers any communication
device or application including radio, television , cellular phones, computer and
network hardware and software , satellite systems, as well as various services
and applications.
MULTIMEDIA is a combination of text, animated graphics, video and sound
delivered to you via electronic means. It is what appeals to users for
entertainment, learning and research.
4. USES of MULTIMEDIA
EDUCATION- Multimedia is use to create and produce computer-based training (CBT) materials
and courses , including online and CD based encyclopedias. It has been observed that learning is
faster and easier with a properly assembled multimedia of voice , video, graphics, and texts.
EDUTAINMENT is a term that pertains to the combination of education and entertainment which
also finds acceptance to children of today who are exposed to games and entertainment.
ENTERTAINMENT- multimedia use is very much in any modern movies and animations to develop
special effects and virtual worlds. Computer games also use enormous multimedia content and
features to make them more exciting and relevant. Interactive multimedia is a term applied to
multimedia applications that allow users to take part, contribute and participate in online games.
Business- PowerPoint presentation , that uses all kinds of media , are able to effectively convey
information to clients, superiors, co-workers owners, and the general public.
Medicine – Multimedia is very important in medicine to train future doctors and practitioner , for
example, in micro and virtual surgery. Multimedia can also simulate the effects of virtues and
disease to human body to clearly find and develop ways of preventing them.
5. Mathematics and Scientific Research – Multimedia issued to simulate and model various
situations that would otherwise be difficult to grasp in real time, as in the case of an erupting
volcano or tornado, wherein after effects can be presented to colleagues or to the learning
public. Mathematical equations and formulas that can be represented as visual models can
easily be viewed by the use of multimedia. Chemical and molecular models can be also use
multimedia to present, manipulate, and create new substances.
Government- Multimedia is used by governments around the world to convey information,
procedures, and regulations for their citizens and visitors. Multimedia also finds uses in
military, engineering, and many other fields.
Multimedia and Interactivity
- Multimedia applications can include various types of media used together (for example,
text, images, video, audio, animation etc.) the primary characteristic of a multimedia system
is the use of more than one kind of media to deliver content and functionality. A multimedia
application normally involves programming code and enhances user interaction where the
computer responds to the user’s actions.
6. Types of Rich and Multimedia Content
1. Text- contents express specific information.
2. Images- make the content more visually appealing. Common image file
formats used are JPEG, PNG, GIF, and TIFF. Image can also be interactive
like buttons, navigational menus, and backgrounds.
3. Video- adds more attraction to users. Common digital video formats are
Flash, MPEG, AVI, WMV, and QuickTime. Video can be embedded within the
content or linked stored outside the content.
4. Audio- aids interactions with the user, it can also be added as background
.Common audio formats are MP3, WMA, Wave , MIDI, and RealAudio. Audio
can be embedded or streamed.
5. Animation- can include interactive effects which allow users interact with
the use of mouse or keyboard. Common animation formats are FLV, SWF,
and ActionScript codes for animated and interactive effects.
7. 6. Online games- are universal in modern gaming platforms, including PCs consoles
and mobile devices.
7. Online tests and courseware- are design for teachers and students. Courseware
can include materials for computer-based training, interactive tutorials, distance
learning, or home schooling.
8. Web-, game-,pod-, and vod-casting- A podcast is an episodic series of digital
media files which an user can set up so that new episodes are automatically
downloaded via web syndication to the user’s own local computer or portable media
player. A webcast is a media presentation distributed over the Internet using
streaming media technology to distribute a single content source to many
simultaneous listeners/viewers, distributed live or on demand. Vodcasting is the same
principle as Podcasting with the addiction of video.
8. Digital Multimedia
- Digital Multimedia is the field concerned with the computer-controlled integration of text,
graphics, still and moving images, animations, sounds, and any other medium ere every
type of information can be presented stored, transmitted, and process digitally.
Computer Hardware for Animation and Multimedia
Computer hardware to be used in handling animation and multimedia may require more
powerful components. Both of these application need a lotof memory to process which
means that the computer hard disc and RAM should be bigger than computers that are
just used for the internet and word processing. A video card installed in the computer may
also help when handling videos and animations.
9. Digital Cameras
Modern digital cameras have the capability to take both pictures and videos.
The two common types of digital cameras are:
1.Compact Digital Cameras – is called “point and shoot “ camera. It is
lightweight, simple and easy to use. Mobile phones with camera are included in this
category.
2. Digital Single-Lens Reflects (DSLR) Cameras preferred by professional
photographers because of its high quality photographs and interchangeable lenses.
10. Video Cameras
Transferring video from the above device to your computer may vary depending
on the storage media of the device.
The three common types of video cameras are:
1. Professional Video Camera is a high-end video recording device that records
high quality videos. It is usually used for television.
2. Camcorder is a portable video camera and video recorder in one that is why it is
called Camcorder. It is a consumer device and many individuals own one for personal
video recording. Modern Camcorders employ optical discs, memory cards, or hard
discs as storage media.
3. Digital Camera can record video including those found of mobile phones, PDAs,
web camera, and digital camera.
11. Sources of Videos
1. Personal and Professional Videos are created using your home video. Even your
digital camera or cellphone with video capability can be used as a video source for
your projects. You can also hire professionals to do it for you, using high end
equipment that deliver quality output for a project or event. These two options ensure
that you own the copyright of the work.
2. Online Video Clips are videos available for purchase from the internet. You can pay
for the right to use these clips. Online sourcing of video clips may be cheaper in many
situations, where its contents may require you to travel and spend much more if you
do so.
3. Computer-Generated Pictures are videos made with the use of computers. You can
create them using programs that come with your operating system. Such as the case
of MS Windows that comes with MS movie maker. MS Movie Maker is a simple
program that allows you to create videos your stored pictures and other resources
within your computer.
12. Audio and Video File Formats
Audio Files
-Audio File format is a kind of file used as a means of storing digital audio data on a
computer. An audio file codec is needed to properly store the file to the preferred
format and play the audio. A codec is computer program or device used to encode
and decode any digital data such as an audio file to its specific file format. There are
several audio formats available . The following are the most popular:
13.
14. COMMON AUDIO FILE FORMATS
Filename Extension
.aif
.midi
.wav
Description
Audio Interchange File (AIF) format is an audio file
format develop by apple similar to a .wav file. Playable
using Apple Quicktime and Apple iTunes.
Musical Instrument Digital Interface (MIDI)
files are recording of digital musical tracks made possible
by the interface of musical instruments to the computer
.The MIDI files include the notes played, the temp[o,
instrument being played ,loudness and other musical
parameters .MIDI music is easily edited using the mouse
click and drag action.
Waveform audio file format is an audio file format for
storing uncompressed waveform data used for CD-quality
audio developed mainly for Windows-based computers.
15. .mp3
.wma
MP3 audio file (MPEG-1 Audio Layer 3) is a
compressed audio format developed by Moving Pictures
Experts Group (MPEG) to store music on a computer at
high audio quality but with a file size that is 1/10 the size of
.wav. The quality of a mp3 file is proportional to the bit rate
compression which is available in 128, 160, 192, and 256
kilobytes per second (kpbs).
Windows Media Audio (WMA) file is the audio
format developed by Microsoft. WMA has four distincts
codecs, 1)The original WMA which is similar to MP3; 2)
WMA Pro, supports multichannel and high quality audio;3)
WMA Lossless, which compresses audio data but retain
audio quality and fidelity; and 4) WMA Voice for voice
recroding and other voice content.
16. Video Files
A video file is a kind of file use as a means of storing digital video files on a computer.
A video codec is use to contain the video for later playback and editing. Advances in
video file container formats are focused on high quality video streaming for use over
the internet. The following video formats are the most popular:
17. COMMON VIDEO FILE FORMATS
Filename Extension
.avi
.flv
.mkv
Description
Audio Video Interleave (AVI) file , one of the most popular
video containers formats developed by Microsoft, can be
played using various video players.
Flash Video file is a video container format using the
Adobe Flash Player used to distribute video over the
Internet. Flash Video is very popular on the internet
because it is being used by YouTube, Google Video,
Yahoo Video, and many others.
Matroska Video file is an open video container format and
can hold an unlimited number of video, audio and pictures
in a single file. It is ideal as storage for High Definition
video files. MKV files are similar to .AVI and .MOV but its
open and free format is an advantage . MKV files can be
played in Palm and Pocket PCs.
18. .mov
.mp4
.rm
Apple QuickTime Moviei s a proprietary multimedia
container format for music ,movies, and other video
files developed by Apple Computer and are playable in
Mac and Windows platforms.
MP4 video file (mpeg-4) is a multimedia container
format used to store audio and video as defined by
MPEG. MP4 supports video streaming and sharing
over the internet.
Real Media (RM) file is a media file container format
developed and used by RealPlayer. RM files can be
downloaded or can support video streaming over the
internet.
19. .swf
.vob
.wmv
Small Web Format (SWF) OR Flash Movie is a file
format for Vector Graphics animation and is the
dominant format on the Web. Flash movies are
created by Macromedia Flash but can be also
generated by other programs. Flash movies are
playable using the Adobe Flash Player which is
downloadable free from adobe site.
DVD Video Object file is a DVD-video container
format based on MPEG-2 Program.
Windows Media Video (WMV) file is a proprietary
video container format base on Microsoft’s Advanced
System Format (ASF) and is encoded using WMV
codec. Playable primarily with Microsoft’s Windows
Media Player but other players maybe able to play
WMV videos as well.
21. QUIZ QUESTIONS:
1. What is the topic about?
2. What is the ICT for you?
3. What is the MULTIMEDIA for you?
4-6.Give at least 3 examples of Uses of Multimedia.
7-8. Give at least 2 examples of types of rich & Multimedia Content.
9. _______ is a kind of file used as a means of storing digital audio data on a
computer?
10. _______ is a kind of file used as a means of storing digital video on a
computer?
22. ANSWERS:
1. Multimedia and ICT
2.
3.
4-6. Education , Entertainment, Business, Medicine, Mathematics and Scientific
Research, Government
7-8. Text, Images, Video, Audio, Animation , Online games, Online texts and
courseware, Web-,game-,pod-, and vod casting