Mobile Internet What’s app Johan Looijenga www.linkedin.com/in/johanlooijenga 11-3-2010
Agenda Mobile Internet evolution Mobile Internet value chain dominance Smartphone growth and usage Mobile user targeting Mobile advertising Media industry and mobile Future thoughts
Mobile Internet 1.0 2G GSM circuit switched data WAP Text based, simple graphics No Internet browsing Bad user experience Data usage billing
Mobile Internet 1.5 2.5G mobile infrastructure DoCoMo iMode Proprietary Japanese phones Operator walled garden Subscription based billing + data usage billing
Mobile Internet 2.0 3G mobile infrastructure Open Internet browsing Smartphone technology Intuitive user interface Social networking (e.g. Facebook) Video (e.g. YouTube) VoIP (e.g. Skype) Applications/App store Flat fee data usage billing + app billing (many free)
Mobile Internet value chain Mobile Internet 1.0 Mobile Internet 1.5 Mobile Internet 2.0 Europe Phones: Nokia Japan Operator: DoCoMo United States Apps: Apple Innovation game: New services, App stores, applications and content Challenge: attract large scale developer community Dominated by Internet giants and startups Platform game: Infrastructure and reach/economies of scale Host as many apps/services as possible Challenge: rapid growth of spectrum/bandwidth usage Dominated by Mobile operators, Handset vendors, Internet Giants
Mobile bandwidth challenge
More than just a phone Internet browsing E-mail Instant messaging/social media Tablet Bookreader/eReader Music player/recorder Musical instrument Photo camera/editor Video player/recorder GPS device Car electronics device Home electronics device Game computer Lots of handy utilities
Smartphone sales Smartphone sales Q4 2009 41% growth Best performers Apple iPhone and Google Android source Gartner feb 2010
Mobile App marketing/distribution
Mobile fit with social networking
Mobile Internet user targeting Commercial TV: Global user segments, global usage figures Internet: Individual user behaviour, contextual advertising Mobile Internet: High degree of personalization possible: - consumer value (ARPU, post-paid only)  - demographics (sex, age, address, post-paid only) - handset type and brand - usage statistics - always on - location - short- and long distance journey patterns - individual contributions (blogging, twitter) - buying behaviour
Business models mobile Access flat rate, time based, volume based, free Free Loyalty, support existing business Subscription area’s: music, films, newspapers, magazines, books Advertising area’s: news, magazines, radio, TV Transaction - Premium 0900, SMS   Classic Internet vs. Mobile: free vs. paid services   based on phone specific content and ease of billing - App one-time fee - M-commerce
Mobile advertising  Recent acquisitions worldwide: - Google buys AdMob ($750 M) - Apple buys Quattro Wireless ($275 M) - Opera buys Marvel ($ 8 M) STIR/Nedstat lab mobiel initiative Smartphone installed base drives mobile advertising Mobile advertising implies mobile landing pages Ad needs to be content related/context relevant Different types of mobile Advertising: - SMS/MMS - Mobile search - Mobile video - Mobile game - Mobile banners - Branded content
Newspapers and magazines Of all media newspapers and magazines suffer from biggest ad income decline On-line shift from text to video and interactivity Mobile offering starts as a copy of paper Tech-based and special interest mags/sites are early adopters of new technology e.g.  Wired tablet app
Radio 6-10% listening time online Broadcast radio will loose market share to personal radio Existing Radio companies well positioned to fund personal radio,  however most are unable to make digital shift Mobile phone: - Access to music shop downloads - CD player - Broadcast radio tuner (home, car) - Personal music streamer - Personal radio streamer Weekly music consumption time - Radio Next 2008 US
Television Trends: - End of mass-media advertising growth - Growth of on-line on-demand consumption - TV integrated internet browsing - Personal TV (e.g. using iPad) Uitzending gemist - 150 million video’s in 2009 - 8 million NOS Journaal - growth 25% in 2009 - 2 M unique visitors/month Uitzending gemist mobile - 2,7 million video’s on mobile in 2009 - last 4 months 230.000 app downloads - last 4 months 2 million iPhone video’s
Mobile in your marketing mix Mobile website: - offers better navigation than standard website - works on any smartphone App: - dedicated functionality - navigation speed - good user experience - some functionality only   available in app - smartphone specific - dependency app store Use of dedicated Apps will migrate to mobile websites Best to develop both types for leading OS’s  Standard website Mobile website App
Conclusions Shifting dominancy in Mobile Internet value chain Mobile internet access will surpass fixed internet access soon Media convergence is everywhere: it’s easier than ever to reach a large audience, but harder than ever to really connect Mobile Phone unique as personal media device Advertising on mobile needs to be more content related than ever (‘contvertising’) Mobile becomes a must in any marketingmix
Mobile Internet What’s app

Mobile Internet March 2010

  • 1.
    Mobile Internet What’sapp Johan Looijenga www.linkedin.com/in/johanlooijenga 11-3-2010
  • 2.
    Agenda Mobile Internetevolution Mobile Internet value chain dominance Smartphone growth and usage Mobile user targeting Mobile advertising Media industry and mobile Future thoughts
  • 3.
    Mobile Internet 1.02G GSM circuit switched data WAP Text based, simple graphics No Internet browsing Bad user experience Data usage billing
  • 4.
    Mobile Internet 1.52.5G mobile infrastructure DoCoMo iMode Proprietary Japanese phones Operator walled garden Subscription based billing + data usage billing
  • 5.
    Mobile Internet 2.03G mobile infrastructure Open Internet browsing Smartphone technology Intuitive user interface Social networking (e.g. Facebook) Video (e.g. YouTube) VoIP (e.g. Skype) Applications/App store Flat fee data usage billing + app billing (many free)
  • 6.
    Mobile Internet valuechain Mobile Internet 1.0 Mobile Internet 1.5 Mobile Internet 2.0 Europe Phones: Nokia Japan Operator: DoCoMo United States Apps: Apple Innovation game: New services, App stores, applications and content Challenge: attract large scale developer community Dominated by Internet giants and startups Platform game: Infrastructure and reach/economies of scale Host as many apps/services as possible Challenge: rapid growth of spectrum/bandwidth usage Dominated by Mobile operators, Handset vendors, Internet Giants
  • 7.
  • 8.
    More than justa phone Internet browsing E-mail Instant messaging/social media Tablet Bookreader/eReader Music player/recorder Musical instrument Photo camera/editor Video player/recorder GPS device Car electronics device Home electronics device Game computer Lots of handy utilities
  • 9.
    Smartphone sales Smartphonesales Q4 2009 41% growth Best performers Apple iPhone and Google Android source Gartner feb 2010
  • 10.
  • 11.
    Mobile fit withsocial networking
  • 12.
    Mobile Internet usertargeting Commercial TV: Global user segments, global usage figures Internet: Individual user behaviour, contextual advertising Mobile Internet: High degree of personalization possible: - consumer value (ARPU, post-paid only) - demographics (sex, age, address, post-paid only) - handset type and brand - usage statistics - always on - location - short- and long distance journey patterns - individual contributions (blogging, twitter) - buying behaviour
  • 13.
    Business models mobileAccess flat rate, time based, volume based, free Free Loyalty, support existing business Subscription area’s: music, films, newspapers, magazines, books Advertising area’s: news, magazines, radio, TV Transaction - Premium 0900, SMS Classic Internet vs. Mobile: free vs. paid services based on phone specific content and ease of billing - App one-time fee - M-commerce
  • 14.
    Mobile advertising Recent acquisitions worldwide: - Google buys AdMob ($750 M) - Apple buys Quattro Wireless ($275 M) - Opera buys Marvel ($ 8 M) STIR/Nedstat lab mobiel initiative Smartphone installed base drives mobile advertising Mobile advertising implies mobile landing pages Ad needs to be content related/context relevant Different types of mobile Advertising: - SMS/MMS - Mobile search - Mobile video - Mobile game - Mobile banners - Branded content
  • 15.
    Newspapers and magazinesOf all media newspapers and magazines suffer from biggest ad income decline On-line shift from text to video and interactivity Mobile offering starts as a copy of paper Tech-based and special interest mags/sites are early adopters of new technology e.g. Wired tablet app
  • 16.
    Radio 6-10% listeningtime online Broadcast radio will loose market share to personal radio Existing Radio companies well positioned to fund personal radio, however most are unable to make digital shift Mobile phone: - Access to music shop downloads - CD player - Broadcast radio tuner (home, car) - Personal music streamer - Personal radio streamer Weekly music consumption time - Radio Next 2008 US
  • 17.
    Television Trends: -End of mass-media advertising growth - Growth of on-line on-demand consumption - TV integrated internet browsing - Personal TV (e.g. using iPad) Uitzending gemist - 150 million video’s in 2009 - 8 million NOS Journaal - growth 25% in 2009 - 2 M unique visitors/month Uitzending gemist mobile - 2,7 million video’s on mobile in 2009 - last 4 months 230.000 app downloads - last 4 months 2 million iPhone video’s
  • 18.
    Mobile in yourmarketing mix Mobile website: - offers better navigation than standard website - works on any smartphone App: - dedicated functionality - navigation speed - good user experience - some functionality only available in app - smartphone specific - dependency app store Use of dedicated Apps will migrate to mobile websites Best to develop both types for leading OS’s Standard website Mobile website App
  • 19.
    Conclusions Shifting dominancyin Mobile Internet value chain Mobile internet access will surpass fixed internet access soon Media convergence is everywhere: it’s easier than ever to reach a large audience, but harder than ever to really connect Mobile Phone unique as personal media device Advertising on mobile needs to be more content related than ever (‘contvertising’) Mobile becomes a must in any marketingmix
  • 20.