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©2016 Avanade Inc. All Rights Reserved.
Mixed Reality & HoloLens
WHAT IS DIFFERENT WITH MIXED REALITY?
VIRTUAL REALITY (VR) AUGMENTED REALITY (AR) MIXED REALITY (MR)
Virtual reality is a digitally immersive
experience, created using purely real-world
content, synthetic content,
or a hybrid of both.
Augmented reality is an overlay of data or
information over an existing physical
environment. The content is not anchored to
or part of it.
Mixed reality is an overlay of digital content
on an existing physical environment that is
anchored to and interacts with the real
world. The key characteristic of MR is that
the digital content and the real-world
content are able to react to each other in real
time.
©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved.
The Device
©2016 Avanade Inc. All Rights Reserved.
RICH INTERACTIONS IN A SPACE
Gaze
Gesture
Ink
Speech
Identity
Text
Holograms
Audio
Tangible
EmotionalINPUT
OUTPUT
©2016 Avanade Inc. All Rights Reserved.
Gaze
Key Gestures
Air tap
Bloom
©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved.
Experiences
6 KEY EXPERIENCE AREAS FOR MIXED REALITY
DATA OVERLAYS
REMOTE VIEWING
TRAINING
SIMULATIONS & VISUALIZATIONS
COLLABORATION
GAMING & ENTERTAINMENT
HoloLens seamlessly blends
holograms and the real world.
Here are six high-level
experience areas that offer rich
possibilities for enterprise
scenarios. Solutions may
combine several experiences.
6 KEY EXPERIENCE AREAS FOR MIXED REALITY: DATA OVERLAYS
DATA OVERLAYS
Users can project overlays that display
important associated information, helping
them gain a clearer understanding of the
project or activity at hand.
6 KEY EXPERIENCE AREAS FOR MIXED REALITY: REMOTE VIEWING
REMOTE VIEWING
Users can receive real-time guidance or
support from experts in various fields to
complete a task they are dealing with in
their own physical environment.
6 KEY EXPERIENCE AREAS FOR MIXED REALITY: TRAINING
TRAINING
Full holographic representations of objects and
processes enable training to be far more effective as
users explore and interact in scenarios that look and
respond as if they were the real thing.
A study by Miami’s Children's Hospital found that VR
training achieved 80% retention after 1 year whereas
traditional learning had 20% retention after 1 week.
6 KEY EXPERIENCE AREAS FOR MIXED REALITY: SIMULATIONS & VISUALIZATIONS
SIMULATIONS & VISUALIZATIONS
Holographic renderings of a
product, building, or any other
object, can placed, sized and
manipulated in a mix of real world
and virtual environments.
6 KEY EXPERIENCE AREAS FOR MIXED REALITY: COLLABORATION
COLLABORATION
HoloLens enables colleagues from around
the world to collaborate in the same
environment or with the same objects,
interacting with one another and sharing
the experience as if they were together.
6 KEY EXPERIENCE AREAS FOR MIXED REALITY: GAMING & ENTERTAINMENT
GAMING & ENTERTAINMENT
HoloLens can be an entertainment device – and it
allows real world spaces and objects to be the
canvas on which to place or project interactive
games, movies, television, and music services.
©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved.
Developing for HoloLens
©2016 Avanade Inc. All Rights Reserved.
Development options
2D UWP Apps
3D Holographic Apps
Unity3D or DirectX
©2016 Avanade Inc. All Rights Reserved.
• Visual Studio 2015 Update 2
• HoloLens or Emulator
• Unity HoloLens Technical Preview + UWP Runtime
• Win10 recommended
Required for HoloLens Unity development
©2016 Avanade Inc. All Rights Reserved.
HoloLens Emulator
©2016 Avanade Inc. All Rights Reserved.
Development flow with Unity
©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved.
Best Practices for Development
©2016 Avanade Inc. All Rights Reserved.
• Testing in Unity editor
• Testing in HoloLens/Emulator
• Test everywhere – colosseum to closet
• Test with everyone
• Deployment issues
• HoloLens bugs – settings, weak WiFi
Development best practices & gotchas
©2016 Avanade Inc. All Rights Reserved.
• Black is invisible
• Contrast
• Pure white is too sharp (R235 G235 B235)
• Warm colors jump to the foreground
Color
©2016 Avanade Inc. All Rights Reserved.
• Guide users to content
• Arrows
• Light trails
• Particles
• Spatial sound
• Tag-along
• Fade, don’t cut
Field of view
©2016 Avanade Inc. All Rights Reserved.
• Cursor and Gaze
• Voice
• Spatial Sound
• Spatial Mapping
• Environment
• Speed & Framerate
Other design considerations
©2016 Avanade Inc. All Rights Reserved.
• HoloLens companion app
• HoloLens development portal
• Framerate restrictions
• Battery impact
Streaming Mixed Reality
©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved.
The Future

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Mixed Reality met Microsoft HoloLens

  • 1. ©2016 Avanade Inc. All Rights Reserved. Mixed Reality & HoloLens
  • 2. WHAT IS DIFFERENT WITH MIXED REALITY? VIRTUAL REALITY (VR) AUGMENTED REALITY (AR) MIXED REALITY (MR) Virtual reality is a digitally immersive experience, created using purely real-world content, synthetic content, or a hybrid of both. Augmented reality is an overlay of data or information over an existing physical environment. The content is not anchored to or part of it. Mixed reality is an overlay of digital content on an existing physical environment that is anchored to and interacts with the real world. The key characteristic of MR is that the digital content and the real-world content are able to react to each other in real time.
  • 3. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. The Device
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. ©2016 Avanade Inc. All Rights Reserved.
  • 10. RICH INTERACTIONS IN A SPACE Gaze Gesture Ink Speech Identity Text Holograms Audio Tangible EmotionalINPUT OUTPUT
  • 11. ©2016 Avanade Inc. All Rights Reserved. Gaze Key Gestures Air tap Bloom
  • 12. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. Experiences
  • 13. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY DATA OVERLAYS REMOTE VIEWING TRAINING SIMULATIONS & VISUALIZATIONS COLLABORATION GAMING & ENTERTAINMENT HoloLens seamlessly blends holograms and the real world. Here are six high-level experience areas that offer rich possibilities for enterprise scenarios. Solutions may combine several experiences.
  • 14. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: DATA OVERLAYS DATA OVERLAYS Users can project overlays that display important associated information, helping them gain a clearer understanding of the project or activity at hand.
  • 15. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: REMOTE VIEWING REMOTE VIEWING Users can receive real-time guidance or support from experts in various fields to complete a task they are dealing with in their own physical environment.
  • 16. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: TRAINING TRAINING Full holographic representations of objects and processes enable training to be far more effective as users explore and interact in scenarios that look and respond as if they were the real thing. A study by Miami’s Children's Hospital found that VR training achieved 80% retention after 1 year whereas traditional learning had 20% retention after 1 week.
  • 17. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: SIMULATIONS & VISUALIZATIONS SIMULATIONS & VISUALIZATIONS Holographic renderings of a product, building, or any other object, can placed, sized and manipulated in a mix of real world and virtual environments.
  • 18. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: COLLABORATION COLLABORATION HoloLens enables colleagues from around the world to collaborate in the same environment or with the same objects, interacting with one another and sharing the experience as if they were together.
  • 19. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: GAMING & ENTERTAINMENT GAMING & ENTERTAINMENT HoloLens can be an entertainment device – and it allows real world spaces and objects to be the canvas on which to place or project interactive games, movies, television, and music services.
  • 20. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. Developing for HoloLens
  • 21. ©2016 Avanade Inc. All Rights Reserved. Development options 2D UWP Apps 3D Holographic Apps Unity3D or DirectX
  • 22. ©2016 Avanade Inc. All Rights Reserved. • Visual Studio 2015 Update 2 • HoloLens or Emulator • Unity HoloLens Technical Preview + UWP Runtime • Win10 recommended Required for HoloLens Unity development
  • 23. ©2016 Avanade Inc. All Rights Reserved. HoloLens Emulator
  • 24. ©2016 Avanade Inc. All Rights Reserved. Development flow with Unity
  • 25. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. Best Practices for Development
  • 26. ©2016 Avanade Inc. All Rights Reserved. • Testing in Unity editor • Testing in HoloLens/Emulator • Test everywhere – colosseum to closet • Test with everyone • Deployment issues • HoloLens bugs – settings, weak WiFi Development best practices & gotchas
  • 27. ©2016 Avanade Inc. All Rights Reserved. • Black is invisible • Contrast • Pure white is too sharp (R235 G235 B235) • Warm colors jump to the foreground Color
  • 28. ©2016 Avanade Inc. All Rights Reserved. • Guide users to content • Arrows • Light trails • Particles • Spatial sound • Tag-along • Fade, don’t cut Field of view
  • 29. ©2016 Avanade Inc. All Rights Reserved. • Cursor and Gaze • Voice • Spatial Sound • Spatial Mapping • Environment • Speed & Framerate Other design considerations
  • 30. ©2016 Avanade Inc. All Rights Reserved. • HoloLens companion app • HoloLens development portal • Framerate restrictions • Battery impact Streaming Mixed Reality
  • 31. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. The Future