Cyrus Lum and Aaron Pulkka presented this talk together at GVRDC in Shanghai, China on July 27th, 2016, to share our experiences developing award winning Tango and HoloLens applications.
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Virtual Reality met de HTC Vive hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-en-virtual-realitymet-microsoft-hololens-en-htc-vive
During a meetup I introduced the concept of Mixed Reality comparing to Augmented Reality and Virtual Reality.
After the introduction of Windows Mixed Reality I talked about: HoloLens, Holograms and Gestures.
This presentation consists of detailed information of Microsoft Hololens about what hololens is, how is it used , technical aspects of it, applications, advantages and disadvantages, comparison with rival devices, concepts of hololens
Presentation on Mircosoft's Hololens. Basic information on what hololens is. how its different from rest of the competitors in the market. it explains the working of hololens and its uses.
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms overlaid in the real world. It uses advanced sensors and an optical projection system to generate multi-dimensional holograms with low latency. A custom processing unit analyzes sensor data in real time to understand gestures and the environment. HoloLens has transparent lenses, adjustable fit, and integrated speakers for an immersive experience without cords or phones. While it enables new forms of collaboration and productivity, HoloLens has limitations including very high cost, limited availability, lack of service centers, and high bandwidth usage.
This document provides an overview of Microsoft HoloLens, a smart glasses headset that introduces augmented reality holograms into the real world. It discusses how HoloLens works using spatial sound and see-through holographic lenses to overlay digital content onto the physical environment. Key features include using hand gestures and eye tracking to interact naturally with holograms. The document contrasts HoloLens with virtual reality and augmented reality, explaining how its transparency allows users to remain aware of their surroundings.
Hololens :- HoloLens is essentially a holographic computer built into a headset that lets you see, hear and interact with holograms within an environment such as a living room or an office space.
The document discusses Microsoft HoloLens, the first fully self-contained holographic computer. It describes how HoloLens uses advanced sensors and optics to project multi-dimensional full-color holograms that are integrated into the real world in real-time. Key aspects covered include how HoloLens works using a custom holographic processing unit, spatial sound, and is designed for comfort. Potential applications discussed are using HoloLens for storytelling, mixing holograms into the real world, and creating new possibilities for design, development and sharing ideas.
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Virtual Reality met de HTC Vive hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-en-virtual-realitymet-microsoft-hololens-en-htc-vive
During a meetup I introduced the concept of Mixed Reality comparing to Augmented Reality and Virtual Reality.
After the introduction of Windows Mixed Reality I talked about: HoloLens, Holograms and Gestures.
This presentation consists of detailed information of Microsoft Hololens about what hololens is, how is it used , technical aspects of it, applications, advantages and disadvantages, comparison with rival devices, concepts of hololens
Presentation on Mircosoft's Hololens. Basic information on what hololens is. how its different from rest of the competitors in the market. it explains the working of hololens and its uses.
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms overlaid in the real world. It uses advanced sensors and an optical projection system to generate multi-dimensional holograms with low latency. A custom processing unit analyzes sensor data in real time to understand gestures and the environment. HoloLens has transparent lenses, adjustable fit, and integrated speakers for an immersive experience without cords or phones. While it enables new forms of collaboration and productivity, HoloLens has limitations including very high cost, limited availability, lack of service centers, and high bandwidth usage.
This document provides an overview of Microsoft HoloLens, a smart glasses headset that introduces augmented reality holograms into the real world. It discusses how HoloLens works using spatial sound and see-through holographic lenses to overlay digital content onto the physical environment. Key features include using hand gestures and eye tracking to interact naturally with holograms. The document contrasts HoloLens with virtual reality and augmented reality, explaining how its transparency allows users to remain aware of their surroundings.
Hololens :- HoloLens is essentially a holographic computer built into a headset that lets you see, hear and interact with holograms within an environment such as a living room or an office space.
The document discusses Microsoft HoloLens, the first fully self-contained holographic computer. It describes how HoloLens uses advanced sensors and optics to project multi-dimensional full-color holograms that are integrated into the real world in real-time. Key aspects covered include how HoloLens works using a custom holographic processing unit, spatial sound, and is designed for comfort. Potential applications discussed are using HoloLens for storytelling, mixing holograms into the real world, and creating new possibilities for design, development and sharing ideas.
HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with holograms in the physical world. It contains sensors, processors, and transparent lenses that overlay holograms on the real world without wires or external devices. Potential applications include gaming, education, design work, and more. While promising new experiences, challenges include potential privacy and safety issues when in public. Overall, HoloLens represents the beginning of holographic computing and could change how people see and interact with the digital world.
Microsoft HoloLens is a holographic computer that allows users to see and interact with holograms overlaid in the real world. It features see-through holographic lenses, spatial sound, and sensors that track movement and gaze to blend holograms with the physical environment. The HoloLens contains a depth camera, computer, light engines in the lenses, ventilation, and buttons to control volume and contrast. Its goal is to project and manipulate virtual objects within the physical world through an untethered, self-contained device running Windows 10.
The document discusses the Oculus Rift virtual reality headset. It introduces the Rift as a head-mounted display that allows users to enter virtual worlds. It then explains that the Rift works using virtual reality and head-mounted display principles. It details how the Rift uses sensors to track head movements and provides low-latency 360 degree tracking to immerse users in virtual environments. Finally, it outlines some games and applications that are compatible with the Rift, such as education, design, and therapeutic uses.
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
Microsoft's latest gadget on Virtual Reality Technology, HoloLens.
HoloLens is a wearable device which works on the principle of holograms, blending your digital world with the real world.
Microsoft HoloLens is an augmented reality smart glasses developed by Microsoft. It combines holograms and lenses to overlay digital content onto the physical world. HoloLens uses holograms, which are 3D objects made entirely of light that can be viewed from different angles, to pin digital content such as apps, videos and more into the physical environment. This allows users to interact with holograms similarly to physical objects. HoloLens runs on Windows 10 and does not require wires, phones or a connection to a PC.
Microsoft Hololens is an untethered holographic computer that uses augmented reality to allow users to see holograms overlaid on the real world in 3D without being isolated from it. It uses cameras, lenses, and sensors to track hand gestures and eye movements to interact with holograms and navigate the augmented reality interface. Some key features include exploring places virtually, gaming in 3D, and creating virtual objects that can be manipulated in space.
Getting started with Unity and AR/VR for the .NET developer - October 2020Davide Zordan
The document discusses developing augmented and virtual reality applications using Unity and .NET. It covers introducing mixed reality, developing VR interactions and locomotion in Unity, adding speech recognition, hand tracking, and developing for augmented reality. Key topics include using Unity and SteamVR, the Mixed Reality Toolkit, and Microsoft's Azure mixed reality services.
Virtual reality (VR) can offer interactive experiences at the library that engage users. Various VR headsets use screens and sensors to immerse users in 3D environments. Libraries can provide VR experiences using affordable mobile headsets or more advanced PC-based systems. Suggested library VR programs explore art, travel, science, and stories to educate and entertain patrons. Careful planning is needed to test equipment and activities.
A hologram is an object made entirely of light that can be viewed from different angles like a physical object but has no mass or physical resistance. Holograms can be two-dimensional like paper or three-dimensional like real objects. Microsoft Hololens allows users to see and interact with holograms in the real world by pinning digital content and apps virtually anywhere using advanced sensors and a holographic processing unit. Potential uses of Hololens include viewing and editing 3D models, video chatting, gaming, controlling devices remotely, and more across industries like design, manufacturing, education, and healthcare.
The premier device for Windows Holographic, Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures. Codenamed "Project Baraboo," HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.
Microsoft expects HoloLens to be made available "in the Windows 10 timeframe" and priced for use in both the enterprise and consumer markets. An unnamed Microsoft executive said that HoloLens would cost significantly more than a game console.
Holo basics develop your mixed reality hololens app with unity and visual s...Alexander Meijers
An presentation used for explaining the basics of building a HoloLens application using functionality like 3D objects, spatial sound, gaze, gestures, speech, spatial mapping and occlusion.
Microsoft shocked and blindsided tech watchers last month when in a largely predictable conference they pulled a rabbit out of their hats and launched what could be one of the most transformative products not just of this year but perhaps the decade
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms in the real world. It uses sensors and advanced optics to map the environment and overlay holograms that can be manipulated using gestures, gaze, and voice. The document discusses how HoloLens works, its applications in areas like design, collaboration, and education, and how its interface allows natural interaction with holograms through gestures and gaze instead of screens.
Getting started with unity and AR/VR for the .net developer - DDD North 2020Davide Zordan
This document discusses developing augmented and virtual reality applications. It defines mixed reality and explains why it is an emerging platform. It outlines tools like Unity and Unreal for building AR/VR experiences. It demonstrates VR interactions, locomotion, and adding voice commands. It provides tips for performance and targeting multiple headsets. It also covers hand tracking and developing for HoloLens. The key takeaway is to design for immersion, test on target devices, and leverage cloud services.
This is the ppt of Upcoming "Microsoft Hoolens" which is a whole new technology. It is different from google glass. It makes us feel like,the digital world of our's is blended with our real world. As MICROSOFT is developing this concept, it was named as MICROSOFT HOLOLENS. This technology really leaves us perplexed.
Microsoft HoloLens is an untethered, holographic computer running on Windows 10 that allows users to see holograms overlaid on the real world. It uses augmented reality technology through its specialized components including a holographic processing unit, depth camera, sensors, and transparent lenses to project holograms for users to interact with using gestures, voice, and gaze. Some key advantages are its ability to provide hands-free interactive experiences for applications like education, design, and remote assistance, while disadvantages include potential fragility and privacy concerns.
Microsoft HoloLens was the first full fledged Mixed Reality Headset. It is based on windows mixed reality platform. It is arguably the future of computing. It was launched on March 2015.
The document discusses Microsoft's HoloLens augmented reality headset. It begins with definitions of holograms and how HoloLens uses augmented reality technology to overlay digital objects onto the real world. Details are provided about the parts of HoloLens like its cameras, processors, lenses and sensors. Applications are explored such as remote instruction, 3D modeling, education and gaming. The document concludes that HoloLens provides a glimpse of future technologies and has potential uses in many industries, though improvements could be made to aspects like viewing angle and battery life.
Virtual, augmented, and mixed reality technologies were discussed. Virtual reality immerses users in simulated environments while augmented reality enhances the real world with computer-generated perceptions. Mixed reality merges real and virtual worlds. Augmented reality was defined and examples of marker-based and markerless augmented reality were provided. Applications of augmented reality discussed included medical, entertainment, education, and more. Both advantages such as improved learning and interaction, and disadvantages including privacy concerns were noted.
Building Mixed Reality Experiences for Microsoft HoloLens in UnityNick Landry
Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities. This session is your introduction to building 3D Mixed Reality applications and games using C#, Visual Studio and Unity. We’ll start with a quick recap of the HoloLens device and the Universal Windows Platform (UWP), and follow with an introduction to 2D vs. 3D holographic apps. and talk about interacting with a holograms using gaze, gestures and voice. Next we’ll dive into building 3D holographic apps in Unity with C#, using the HoloToolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device or the HoloLens Emulator. Science fiction becomes science fact, and Unity developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with holograms in the physical world. It contains sensors, processors, and transparent lenses that overlay holograms on the real world without wires or external devices. Potential applications include gaming, education, design work, and more. While promising new experiences, challenges include potential privacy and safety issues when in public. Overall, HoloLens represents the beginning of holographic computing and could change how people see and interact with the digital world.
Microsoft HoloLens is a holographic computer that allows users to see and interact with holograms overlaid in the real world. It features see-through holographic lenses, spatial sound, and sensors that track movement and gaze to blend holograms with the physical environment. The HoloLens contains a depth camera, computer, light engines in the lenses, ventilation, and buttons to control volume and contrast. Its goal is to project and manipulate virtual objects within the physical world through an untethered, self-contained device running Windows 10.
The document discusses the Oculus Rift virtual reality headset. It introduces the Rift as a head-mounted display that allows users to enter virtual worlds. It then explains that the Rift works using virtual reality and head-mounted display principles. It details how the Rift uses sensors to track head movements and provides low-latency 360 degree tracking to immerse users in virtual environments. Finally, it outlines some games and applications that are compatible with the Rift, such as education, design, and therapeutic uses.
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
Microsoft's latest gadget on Virtual Reality Technology, HoloLens.
HoloLens is a wearable device which works on the principle of holograms, blending your digital world with the real world.
Microsoft HoloLens is an augmented reality smart glasses developed by Microsoft. It combines holograms and lenses to overlay digital content onto the physical world. HoloLens uses holograms, which are 3D objects made entirely of light that can be viewed from different angles, to pin digital content such as apps, videos and more into the physical environment. This allows users to interact with holograms similarly to physical objects. HoloLens runs on Windows 10 and does not require wires, phones or a connection to a PC.
Microsoft Hololens is an untethered holographic computer that uses augmented reality to allow users to see holograms overlaid on the real world in 3D without being isolated from it. It uses cameras, lenses, and sensors to track hand gestures and eye movements to interact with holograms and navigate the augmented reality interface. Some key features include exploring places virtually, gaming in 3D, and creating virtual objects that can be manipulated in space.
Getting started with Unity and AR/VR for the .NET developer - October 2020Davide Zordan
The document discusses developing augmented and virtual reality applications using Unity and .NET. It covers introducing mixed reality, developing VR interactions and locomotion in Unity, adding speech recognition, hand tracking, and developing for augmented reality. Key topics include using Unity and SteamVR, the Mixed Reality Toolkit, and Microsoft's Azure mixed reality services.
Virtual reality (VR) can offer interactive experiences at the library that engage users. Various VR headsets use screens and sensors to immerse users in 3D environments. Libraries can provide VR experiences using affordable mobile headsets or more advanced PC-based systems. Suggested library VR programs explore art, travel, science, and stories to educate and entertain patrons. Careful planning is needed to test equipment and activities.
A hologram is an object made entirely of light that can be viewed from different angles like a physical object but has no mass or physical resistance. Holograms can be two-dimensional like paper or three-dimensional like real objects. Microsoft Hololens allows users to see and interact with holograms in the real world by pinning digital content and apps virtually anywhere using advanced sensors and a holographic processing unit. Potential uses of Hololens include viewing and editing 3D models, video chatting, gaming, controlling devices remotely, and more across industries like design, manufacturing, education, and healthcare.
The premier device for Windows Holographic, Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures. Codenamed "Project Baraboo," HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.
Microsoft expects HoloLens to be made available "in the Windows 10 timeframe" and priced for use in both the enterprise and consumer markets. An unnamed Microsoft executive said that HoloLens would cost significantly more than a game console.
Holo basics develop your mixed reality hololens app with unity and visual s...Alexander Meijers
An presentation used for explaining the basics of building a HoloLens application using functionality like 3D objects, spatial sound, gaze, gestures, speech, spatial mapping and occlusion.
Microsoft shocked and blindsided tech watchers last month when in a largely predictable conference they pulled a rabbit out of their hats and launched what could be one of the most transformative products not just of this year but perhaps the decade
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms in the real world. It uses sensors and advanced optics to map the environment and overlay holograms that can be manipulated using gestures, gaze, and voice. The document discusses how HoloLens works, its applications in areas like design, collaboration, and education, and how its interface allows natural interaction with holograms through gestures and gaze instead of screens.
Getting started with unity and AR/VR for the .net developer - DDD North 2020Davide Zordan
This document discusses developing augmented and virtual reality applications. It defines mixed reality and explains why it is an emerging platform. It outlines tools like Unity and Unreal for building AR/VR experiences. It demonstrates VR interactions, locomotion, and adding voice commands. It provides tips for performance and targeting multiple headsets. It also covers hand tracking and developing for HoloLens. The key takeaway is to design for immersion, test on target devices, and leverage cloud services.
This is the ppt of Upcoming "Microsoft Hoolens" which is a whole new technology. It is different from google glass. It makes us feel like,the digital world of our's is blended with our real world. As MICROSOFT is developing this concept, it was named as MICROSOFT HOLOLENS. This technology really leaves us perplexed.
Microsoft HoloLens is an untethered, holographic computer running on Windows 10 that allows users to see holograms overlaid on the real world. It uses augmented reality technology through its specialized components including a holographic processing unit, depth camera, sensors, and transparent lenses to project holograms for users to interact with using gestures, voice, and gaze. Some key advantages are its ability to provide hands-free interactive experiences for applications like education, design, and remote assistance, while disadvantages include potential fragility and privacy concerns.
Microsoft HoloLens was the first full fledged Mixed Reality Headset. It is based on windows mixed reality platform. It is arguably the future of computing. It was launched on March 2015.
The document discusses Microsoft's HoloLens augmented reality headset. It begins with definitions of holograms and how HoloLens uses augmented reality technology to overlay digital objects onto the real world. Details are provided about the parts of HoloLens like its cameras, processors, lenses and sensors. Applications are explored such as remote instruction, 3D modeling, education and gaming. The document concludes that HoloLens provides a glimpse of future technologies and has potential uses in many industries, though improvements could be made to aspects like viewing angle and battery life.
Virtual, augmented, and mixed reality technologies were discussed. Virtual reality immerses users in simulated environments while augmented reality enhances the real world with computer-generated perceptions. Mixed reality merges real and virtual worlds. Augmented reality was defined and examples of marker-based and markerless augmented reality were provided. Applications of augmented reality discussed included medical, entertainment, education, and more. Both advantages such as improved learning and interaction, and disadvantages including privacy concerns were noted.
Building Mixed Reality Experiences for Microsoft HoloLens in UnityNick Landry
Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities. This session is your introduction to building 3D Mixed Reality applications and games using C#, Visual Studio and Unity. We’ll start with a quick recap of the HoloLens device and the Universal Windows Platform (UWP), and follow with an introduction to 2D vs. 3D holographic apps. and talk about interacting with a holograms using gaze, gestures and voice. Next we’ll dive into building 3D holographic apps in Unity with C#, using the HoloToolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device or the HoloLens Emulator. Science fiction becomes science fact, and Unity developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
Human-computer interaction (HCI) is the study of how humans interact with computers through the design of interfaces, and how interface design affects human interaction. The goal of HCI is to create interfaces that allow effective, efficient and satisfying human use of computer systems. HCI considers the human, computer and their interaction, including input and output devices, processing capabilities and limitations, human memory and cognition, and the joint performance of tasks. Physical factors like vision, hearing and touch also influence interface design.
L'intervento di Francesco Fullone intitolato "Il remote working, istruzioni per l'uso" all'evento Westarter International by Simpler [Bologna, 20 marzo 2014]
If you are one of the many people who are interested in Developing for the HoloLens, this deck will walk through all details publically available as of 1/20/2016. Learn about the path that Microsoft has taken to reach the Universal Windows Platform (UWP) which includes Xbox and HoloLens. Learn about the different techniques and tooling Microsoft has provided for Adaptive UI. Finally, learn about the HoloLens, it's hardware, input, how it works, and examples of companies already taking advantage of its power.
Etna dev 2016 - Introduction to Mixed Reality with HoloLensMatteo Valoriani
This document provides an introduction to mixed reality with HoloLens. It begins with an overview of augmented reality (AR), virtual reality (VR), and mixed reality (MR). It then demonstrates HoloLens and discusses its input methods and web portal. Details are given about the technical components and design of HoloLens, including its sensors, optics, hardware, and sound system. The presentation concludes by discussing future devices like Project Alloy and commercial options for HoloLens deployment and management.
Augmented reality for architectural visualisation Gulnaz Aksenova
Workshop made on the use of Augmented reality for architectural information visualization at the summer school of architecture and urbanism "Sochi-Peshkom" in city Sochi, Russia
Kabel is a digital transformation company that designs and develops digital projects using emerging technologies like mixed reality. Their mixed reality offerings include education/training using Hololens, creation of proofs of concept and minimum viable products, and full product development. They follow a multi-phase engagement model starting with introductions and demonstrations then moving to requirements gathering, design thinking, development, and measuring outcomes.
We’re in the early stages of a once-in-a-generation moment. Virtual, augmented, and mixed “realities” present viable channels through which brands engage with their customers.
While still in its infancy, there are many more reasons to be encouraged about a not-so-distant future where physical screens and interfaces are the exception rather than the rule. And, brands will lead the way, especially as technology behind these new realities gets better, enabling storytelling in the medium to get richer and richer.
In this forward-looking session, Dave Curry, VP Emerging Trends and Technology at POP, and Jonathan Faunce, Creative Director at HTC, will explore virtual, augmented and mixed realities, and in doing so, will uncover unexpected ways to leverage these new, modern technologies.
Audience Benefits:
A deep-dive on how to best capitalize on the valuable opportunities that virtual, augmented, and mixed realities provide.
Gain unique insight into how these technologies can enable brand storytelling in new and innovative ways.
Learn what it’s going to take to bring these technologies to the mainstream in meaningful ways.
Augmented reality has several applications in an Industry 4.0 environment including design checking, spatial layout planning, step-by-step assembly guidance, advanced documentation, and inspection. AR allows virtual 3D objects to be overlaid on real products, reducing the need for physical prototypes. It can provide interactive, intuitive guidance for tasks. Location-based AR enables inspection and maintenance by visualizing system data directly in a user's field of view. Current developments integrate 3D tracking, stereoscopic visualization, and gesture control for more advanced AR applications in industries.
Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is visual, displayed on screens or through stereoscopic displays, though some systems include sound, and experimental systems have limited tactile feedback. VR is useful for operations in dangerous environments through telepresence, scientific visualization, medicine for research and training, and education in areas like driving, flight, and vehicle simulators. VR systems have input, processing, rendering, and world database components. Recent advancements include VR contact lenses and tools to more easily develop content across VR platforms. While offering interaction and interfaces, VR also faces challenges regarding side effects, usability, and standardization.
Jared Finder (Google) Creating Mixed Reality Apps and Games with Project TangoAugmentedWorldExpo
See the types of experiences enabled by Google's Project Tango and how to build your own apps and games. Jared Finder will show apps made possible by Project Tango technology and the tools created to make them.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
A presentation given by Mark Billinghurst on April 21st 2015 at the CHI 2015 conference. This talk presents highlights from the journal paper:
M. Billinghurst, A. Clark, and G. Lee. A Survey
of Augmented Reality, Foundations and
Trends in Human-Computer Interaction.
Vol. 8, No. 1 (2015) 1–202, 2015
Available at :http://www.nowpublishers.com/article/Details/HCI-049
Project Tango is a Google platform that uses computer vision and sensors to allow devices like smartphones and tablets to understand their position and orientation in 3D space. It uses technologies like simultaneous localization and mapping (SLAM) along with depth cameras, infrared sensors, and motion sensors to create 3D maps of environments. Applications include indoor navigation, augmented reality gaming, emergency response, and more.
Project Tango is a Google project that uses 3D motion tracking and depth perception to allow devices like smartphones and tablets to know their position relative to their surroundings. At Google I/O in May 2016, Google demonstrated Project Tango's real-time depth perception capabilities. Lenovo then announced the Phab 2 Pro, the first smartphone featuring Project Tango, available for purchase in September 2016 for $499.
Augmented Reality using Microsoft HololensKishan Kumar
The document summarizes Microsoft HoloLens, the first holographic computer running Windows 10. It allows users to see and interact with holograms overlaid in their real-world environment. HoloLens uses sensors to track eye gaze and gestures as inputs. Holograms are projected onto the user's field of view using two nano projectors located on each side of the head and a see-through visor. Potential uses include remote instruction, 3D design, gaming, navigation, and entertainment. However, HoloLens has limitations such as a small field of view, short battery life, high cost, and risk of accidents if used improperly.
Aaron Pulkka (Rabbx) Spatial Awareness- Tango and HoloLens for AR experiences AugmentedWorldExpo
Devices like HoloLens and Tango provide powerful spatial awareness capabilities that go beyond simple AR to enable truly Mixed Reality applications. Leveraging these capabilities requires an understanding of these technologies as well as new ways of thinking about user interface design and gameplay. Aaron shares his team's experiences developing apps for spatially aware devices, including Behemoth which won Best Spatial Mapping at the SFVR HoloLens hackathon and Ghostly Mansion which won Best Entertainment/Game app in Google's Project Tango development contest. He will discuss how these devices differ, how he approaches design to leverage their unique features, and lessons learned along the way.
VR is the ultimate reality
- What is VR ?
- What is the current state of the VR market ?
- How to create VR applications ?
- What's the future ?
London - Oculus Rift VR Meetup
12-13 December 2013
Introduction to Augmented Reality using MIcrosoft Hololenssanthosh sreeram
The document discusses augmented reality (AR), virtual reality (VR), and holograms. It then describes Microsoft's HoloLens headset, which allows the user to see holograms overlaid on the real world. The HoloLens combines advanced processing with untethered use, and will run on Windows 10 with specialized apps for areas like gaming, design, education, and more. The conclusion is that the HoloLens represents a revolutionary breakthrough that is well-suited for the future of computing.
AR Gamers – The Next Generation | Mark ShovmanJessica Tams
Delivered at Casual Connect Tel Aviv 2016 | Right now, VR is redefining gaming. AR is the next big thing, due to arrive in force in 5 -10 years. How will gaming change when it's here? What new games and new breeds of gamers can we expect? Pokemon Go is the first little glimpse of that future.
Virtual reality (VR) is an artificial environment that is created with computer hardware and software and presented to the user in a way that makes them feel like they are experiencing a real environment. There are different types of VR systems, including window-on-world systems which use monitors, immersive VR with head mounted displays, telepresence which links sensors to human operators, and mixed reality systems. Important factors in VR systems include visual realism, image resolution, frame rate, and latency. VR has applications in areas like education, medicine, entertainment, and more and its future uses are still developing as customized applications are created.
So, I made this presentation at the Puglia Developers Club about new Immersive Technologies.
The idea was to present these developer priced devices, some of them prototypes and some available now.
At the end of the talk we had two stations, Razer Hydra, Leap Motion, Kinect and of course two Oculus Rift devices ready for all the participants to try out and have fun.
Lecture 2 in the 2022 COMP 4010 Lecture series on AR/VR and XR. This lecture is about human perception for AR/VR/XR experiences. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Tijdens deze sessie nemen we je mee in de wereld van Augmented Reality. Ben je benieuwd welke markten al hiermee aan de slag zijn gegaan?
De HoloLens van Microsoft gaat verder dan Google Glass en is een ander product dan de vr-bril.
Deze zelfstandige computerbril projecteert hologrammen in de echte fysieke wereld en integreert de virtuele wereld met de echte wereld. Ben je een C# ontwikkelaar, Unity game designer, IT-architect, consultant, relatiemanager of gewoon een gadgetliefhebber die meer wil weten over de HoloLens? Dan is deze sessie iets voor jou!
This document summarizes a presentation about using virtual reality (VR) for virtual tourism given by Dr. Eng. Herman Tolle from Universitas Brawijaya. It discusses how VR can allow people to explore places from their homes during the COVID-19 pandemic when international travel is difficult. Examples of virtual tours using YouTube and VR boxes with smartphones are provided. The document also defines augmented reality (AR) and VR, lists some common uses of VR/AR, and discusses tools for creating VR content and research areas related to virtual tourism experiences.
SAE AR/VR - The challenges of creating a VR application with UnitySebastien Kuntz
This document discusses the challenges of creating VR applications in Unity. It outlines some of the key challenges including maintaining presence, managing devices and displays, interactions, deployment to different hardware, and rendering speed. It then introduces MiddleVR, a plugin for Unity that aims to simplify VR development by providing abstractions and functionality for many of these challenging areas such as device management, display management across multiple screens, and cluster rendering. MiddleVR supports a variety of VR hardware and aims to improve the development process for VR applications in Unity.
Augmented reality (AR) adds virtual objects to the real world. There are different types of AR including marker-based AR which uses markers like images to trigger virtual objects, and markerless AR which uses things like facial detection, image processing, and geotagging. AR is used in many applications including games, education, military, translation, and on mobile devices. Major companies developing AR include Nokia, Google, and developers can use various AR platforms for Android, iOS, and Windows Phone.
1) Project Tango uses computer vision and motion tracking sensors to enable mobile devices to detect their position and motion in 3D space without relying on GPS or external signals.
2) It contains customized hardware and software that tracks a device's full 3D motion and maps the surrounding environment with 250,000 3D measurements per second.
3) Potential applications include indoor mapping, augmented reality, gaming, and integrating sensor data to extend human perception.
"Harness The Disruptive Power of AR" Presented at VR On The Lot 10 14-17Charlie Fink
Charlie Fink is a columnist, writing about VR, AR and new media for Forbes. An author and a futurist, he was EVP & COO of VR pioneer, Virtual World Entertainment. He was also a Story Development & Production VP at Disney from 1985-1992, giving him a unique perspective on media, entertainment, and technology. Join us as Charlie gives an overview of AR, economics and its potential to augment and transform media and ourselves.
Алексей Рыбаков (Senior Engineer,Technical Evangelist DataArt ) Alina Vilk
Алексей Рыбаков (Senior Engineer,Technical Evangelist DataArt ) рассказывал о современном состоянии VR/AR-индустрии, о принципах и особенностях мобильного VR. Участники встречи коснулись средств разработки и запустили парочку примеров на Google DayDream. Во второй части доклада обсудили Samsung Gear VR, Google Cardboard и Google Daydream, в чем их сходства и различия с точки зрения программиста. Рассмотрели SDK/Tool, которые можно с ними использовать.
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016Richard Hoffmann
A Meetup presentation of VR projects I worked on the past years.
HTC Vive, FOVE, PSVR (former Project Morpheus), Razor Hydra, Leap Motion & Trinus VR. Including Oculus DK1 and DK2 obviously as well as Gear VR and Cardboard.
This presentation highlights the difference between 360 and 180 degree VR devices and experiences, as well as the benefits of Eye Tracking for VR.
Forge - DevCon 2016: Introduction to building for HoloLensAutodesk
The document discusses the capabilities and features of the HoloLens augmented reality headset. It describes how HoloLens blends interactive holographic content with the physical environment using features like gaze input, gesture input, voice commands, spatial mapping, and spatial sound. It provides examples of how these features can be used to build immersive experiences and applications for storytelling, exploration, collaboration, and more. Resources for developing for HoloLens using tools like the HoloToolkit and Windows Holographic platform are also mentioned.
MUTEK_IMG 2015 // VR101 : la (re)naissance de la réalité virtuelle? / The (Re...MUTEK
This document provides an overview of virtual reality (VR) and augmented reality (AR) technologies. It discusses the evolution of 360 cameras and video, as well as head mounted displays (HMDs) and controllers used in VR. Different types of VR content are described, ranging from passive 360 video to interactive real-time 3D. Production pipelines for VR content are outlined. Major players in VR include Oculus, Sony, HTC, and Microsoft. Montreal is highlighted as an emerging hub for VR production. Applications of VR discussed include entertainment, immersion, empathy, and helping people. The future potential of VR as a new communication platform is noted.
Aslam.o.aliakum!
i am shakaib ashraf this topic is for my students who want to do presentation on virtual reality
introduction
types of virtual reality
how virtual reality works
these topics are available in this presentation
pray for me
thankyou
Similar to GVRDC Beyond VR: Mixed Reality with Tango and HoloLens (20)
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
16. Motion Tracking driven design
“In this mystery sleuthing title, you play an
imprisoned spirit, trying to find peace by
solving the mystery of your own death.”
“It takes place in a spooky 3D mansion, and
the entire game is controlled by walking
around holding Tango.”
20. Tango Area Learning
• Simultaneous Location and
Mapping (SLAM)
• Location memory
• Drift correction
• Limits:
• Mapping time
• Areas change over time
21. Tango Depth Sensing
• Point Cloud
• Infrared light
• Markerless AR
• Limits:
• Environmental
• 0.5 to 4 meters
22. Environmental Issues
• “I can’t see.” – too dark
• “I am lost.” – featureless
• “I am dizzy.” – too fast
33. Behemoth for HoloLens
• Enabling epic cinematic
experiences everywhere!
• Discover mysterious dangers
lurking beyond your walls
• Find critical resources under
and around furniture
• Conquer beast to win an epic
battle
34. Mixed Reality UX
• Forget 2D UI design!
• Integrate 3D UI elements
• Physical movement and gaze
• Use 3D audio and “offscreen” hints
• ReFlow elements to environment