This document discusses mobile learning theory and practice. It begins by noting there is no single unifying theory of mobile learning. It then summarizes several key mobile learning frameworks and theories. The document advocates for an iterative approach to mobile learning design and implementation that allows for flexibility, resilience to technological changes, and a focus on the learner experience. It provides examples of effective mobile learning implementations in various contexts like the workplace, the military, and formal education.
Daniel Burgos: IMS Learning Design next move: extensions and improvements on personalisa-tion and interoperability
http://www.ld-grid.org/workshops/ASLD11
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Institutions for formal education and most work places are equipped today with at least some kind of tools that bring together people and content artefacts in learning activities to support them in constructing and processing information and knowledge. For almost half a century, science and practice have been discussing models on how to bring personalisation through digital means to these environments.
Talk given at WCC2010 in Brisbane (KCKS 2010); Title:
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Daniel Burgos: IMS Learning Design next move: extensions and improvements on personalisa-tion and interoperability
http://www.ld-grid.org/workshops/ASLD11
Designing for Change: Mash-Up Personal Learning EnvironmentseLearning Papers
Authors:Fridolin Wild, Felix Mödritscher, Steinn E. Sigurdarson.
Institutions for formal education and most work places are equipped today with at least some kind of tools that bring together people and content artefacts in learning activities to support them in constructing and processing information and knowledge. For almost half a century, science and practice have been discussing models on how to bring personalisation through digital means to these environments.
Talk given at WCC2010 in Brisbane (KCKS 2010); Title:
EU Project MATURE / R&D RG DDI: ICT-Support for Knowledge Maturing in Learning Organizations and Communities
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University of Hull Federation of colleges presentation 2014Kevin Burden
Dr. Kevin Burden fromt he University of Hull presents at the launch of the Digital and Mobile Learning Network, established to support lecturers and learners maximise the use of mobile technologies in learning
AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Te...eLearning Papers
Author(s): Maja Pivec, Cristina Stefanelli, Inger-Marie F. Christensen, Jutta Pauschenwein.
This communication details the rationale behind the course, documents two case studies of completed projects within a virtual world, highlights the challenges and successes of the modules, and culminates with conclusions and recommendations for running courses and lessons within an online 3D virtual world.
CSCL Luento B: Esimerkkejä todellisesta elämästä ja laboratorion perukoiltaJari Laru
Diat esityksestä: "CSCL Luento B: Esimerkkejä todellisesta elämästä ja laboratorion perukoilta". Tämä esitys videoitiin 30.11.2011 Oulun yliopiston koulutus- ja tutkimuspalvelujen etäopetushankkeen oppimateriaaliksi.
Convergence In Education-Education ERP SolutionChirantan Ghosh
The irony is that it is always harder to tell what is imminent than to frame what is far-fetched. Internet technologies and online social activity have created as much curiosity in education as they have in business. How would these trends disrupt the education system is a story half told....
University of Hull Federation of colleges presentation 2014Kevin Burden
Dr. Kevin Burden fromt he University of Hull presents at the launch of the Digital and Mobile Learning Network, established to support lecturers and learners maximise the use of mobile technologies in learning
Present generation of learners, growing up in a digital age, expect a fully IT-infused curriculum as a minimum. So, the majority of non-digital-age maritime instructors have to strive hard to keep pace with these new-age students’ expectations. In this paper, we will share our experience at the Wavelink Maritime Institute (WMI), where we are busy in developing and delivering a 3-year pre-sea training programme for marine engineers. Integrating technology in curriculum led to seamless accessibility, reduction of drudgery of calculations in engineering problems, increase in conceptual understandings. This also enables trials of various what-if scenarios and simulations of more authentic engineering cases, which were sometimes arranged as team assignments to add teamwork and cooperation in learning. Starting with the description of the steps taken to develop a knowledge-based infrastructure for learning, the paper will share some specific applications of technology usage in many of the course subjects and also include our student feed back, which reflects some degree of success of our efforts.
Haileybury Group Directors of Studies Presentation June 2011 Victoria College
A presentation and digital guide, used in a talk to Directors of Studies from the Haileybury & St Albans Group, on June 20th 2011.
The presentation looks at theories of using technology enhanced learning, and shows how Berkhamsted School has done this using Google Apps for Education plus Moodle.
It features a range of videos: from other academic sources, plus interviews with teachers and students at school.
Presentation that was given at the TESOL Arabia Mobile Learning Conference entitled ""M-Learning in Context :Localizing a Global Trend" 28 November 2015
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Presentation at MATURE Workshop on User Centred Requirements Processes for E-Learning and Knowledge Management – A European-Wide Perspective (#MUCRP09) July 2009 http://tinyurl.com/mod9l9
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Education on the Cloud: Researching Student-Centred Cloud-Based Learning Pros...Karl Donert
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This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
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Mind the gap: bridging gaps between mlearning theory and practice
1. Mobile learning: Mind the Gap
narrowing the gap between theory, and practice
Geoff
Stead
Head
of
Innova/on,
Tribal
Cambridge,
UK
@geoffstead
triballabs.net
m-‐learning.org
moblearn.blogspot.com
2. Who we are?
Mostly UK-based mobile learning team, supporting learning by building mobile
tools, apps and content for over 10 years!
Active contributors to many academic research projects, as well as running
m-learning systems (and content) for commercial clients (incl. McDonalds & US
Government)
Enthusiastic champions for how new technologies can be agents for change,
encouraging fresh thinking in how we teach, and learn
Our primary focus is:
§ "out of school" learning; workplace CPD; learning at the moment of need;
hard to reach or hard to teach; better tools for educators.
§ Using smartphones to significantly improve the effectiveness of learning.
Engaging in the “black box” area between the technology, and the educators
We are: @geoffstead, Jo C, Jess W, Ben S, Chris W, Gustavo H, Jon B, Mahdi B,
Gustavo P, Sean B, Si C, Jacks H & K, Bal K, Cindy C
www.m-learning.org www.triballabs.net moblearn.blogspot.com www.mole-project.net
3. Mobile Learning Theory
“ There is no way to summarise mobile
learning comprehensively across the
world. …
If we are looking for one unifying
theory, there isn’t one
”
Prof. John Traxler, 2012
5. Theory: 1 of 5 Laurillard (2002)
Conversational framework
Modelling the interaction
between the learner, the
technology, and the
knowledge itself
6. Theory: 2 of 5 Sharples Taylor Vavoula (2005,9,10)
Framework building on Vygotsky (1978) and Engeström (1996)
Activity Theory
Importance of MOBILITY
Re-interpreted for different
scenarios
7. Theory: 3 of 5 Park (2011)
Pedagogical framework for m-learning
Introduces the concept of “distance learning”, and different levels of social interaction
8. Theory: 4 of 5 Performance support (Gottfredson)
The Five Moments of Need
Acquisition of knowledge (traditional learning / training)
1. Learning for the first time
2. When wanting to learn more
Application of knowledge (performance support)
3. When trying to apply / remember Small, context aware
nuggets of information
4. When things goes wrong
Perfectly suited to
5. When things change
mobile
9. Theory: 5 of 5 Koole (2010)
FRAME model
Makes the inter-dependence of
different aspects of the
experience much clear
ship
e inte r-relation ,
Clearly shows th devices, apps
ople,
between pe peers
doma in area,
10. More M-friendly ideas Ebbinghaus
The Forgetting Curve (and power of repetition)
Micro-repetitions are
perfectly suited to
mobile
11. More M-friendly ideas Clarke Quinn (2010)
The Four C’s of mobile learning
(different types of learner actions)
§ Content – the delivery of media
including documents, audio, and video
§ Compute – the ability to perform
calculations and have programmatic
responses
§ Capture – capturing data from the
local environment such as photos,
videos, audio, or information from
sensors such as location or direction
§ Communicate – the ability to reach
others with text, voice, or even video
12. But how should I use this?
Which devices? BYOD?
Which approach should I use for teaching X?
How to design mlearning content?
Does it really work?
Which software / app / system?
13. Geoff’s “ride-it” theory:
planning for mobile learning
Mobile is rushing up at us whether we
are fully prepared or not
Our role is to make sure it gets used
for good
We can’t control (or rationalise)
everything, but we can prepare and
practice
14. Start small. Practice. Keep improving
Learning design:
We never get it right first time. UX changes.
Devices change. To compensate we do a very
learner-centric design process, with lots of
iterations, and collecting feedback
3 key forces impacting on the design:
Subject area; Technology; Learner (& context)
Implementation:
When a new technology is introduced, there is a
natural evolution:
TRANSLATE TRANSFORM
same methods, new methods,
new tools new tools
Allow for this during the project lifecycle
15. Flexible tools and equipment
Learning design:
§ Lots of small, discrete nuggets
§ Separate content from “how to use it”
§ Plan for multiple ways to access / engage
§ content + tools + collaboration
Implementation:
§ Don’t try to make the device “everything”.
Activities and learning should transcend the
technology
§ Try a wide ranges of learning modes.
16. Resilience / Coping with the unexpected
Learning design:
§ Use open standards and frameworks to separate
the technical layers
§ Wherever possible, keep content and tools
platform independent!!
Content: html, epub, mp3, mp4, js, css etc
Tools: dropbox, evernote, kindle, …
Implementation:
§ Avoid decisions that lock you into one device /
platform / system
§ Do you support BYOD?
§ “crowd source” help from the learners
themselves
§ Focus your energy on enabling, not containing
17. The “art” is in combining these
M-Learning Content
“ Compelling m-learning is not
just about the content. Or the
technology. It is also about
good pedagogy, good usability,
and an app that you want to
use
”
Most work based m-learning
happens in stolen moments,
which is why a smooth blend
between learning, performance-
support and productivity-tools is
so key
18. My “take aways” from the theory
1 Use mobile to DO STUFF
2 Let the learners help
3 All about context (learner centred)
4 Allow space to iterate (plan for agile)
5 One size does not fit all
6. Forget what you think the
technology can do - what do you
want to do?
7.?
21. At Work: moments of need
“It should just work”
... and it is personal!
22. Maths and English qualifications at McDonald’s UK
Building skills in your own time (and place)
Movie link: http://bit.ly/mcdvidss
23. On the job - blending “task” and “learning”
Practical RnD, building and
testing
M-learning in challenging
contexts
Open standards for content
24 Nations currently trialing
MoLE project
http://mole-project.net
Movie link:
http://bit.ly/moleprojectmovie
Grant # N62909-11-1-7025 issued by Office of Naval Research Global (ONRG) , funded by Coalition Warfare Program (CWP) & Telemedicine and Advanced Technology Research Center (TATRC)
24.
25. JKO Mobile
Government commitment to HTML5
Multiple content teams working
together to figure out what works
best on mobile
Guidelines and tech tips available for
all (#mlearning)
26. Standards make it easier to share, and prepare for future devices
Plan ahead. Use open standards and frameworks to separate the technical
layers
§ Learning content: HTML5 + JS / css etc
media files device agnostic
§ Packaging models: W3C Widgets,
SCORM, zip
§ Communication between layers:
TinCan, SCORM, LETSI, REST
§ Data formats: JSON, XML, W3C etc
§ Content repositories: Fedora Commons,
Wikimedia, Cloud, App Stores, etc ...