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Making immersive virtual
reality possible in mobile
Qualcomm Technologies, Inc.
@qualcomm_techOct 2018
2
Agenda
1.
2.
3.
4.
3
Virtual reality
will provide the
ultimate level of
immersion
Offering unprecedented experiences
and unlimited possibilities
4
• Draw you in…
• Take you to another place…
• Keep you present in the moment…
Experiences worth having,
remembering, and reliving
Immersive
Experiences
5
Intuitive
interactions
Visual
quality
Sound
quality
Visual
quality
Sound
quality
Intuitive
interactions
Immersion
5
Achieving full immersion
Simultaneously focusing on three key pillars
5
6
VR will provide the ultimate level of immersion
Creating physical presence in real or imagined worlds
Interactions
So intuitive that they
become second nature
Sounds
So accurate that
they are true to life
Visuals
So vibrant that they are
eventually indistinguishable
from the real world
7
Experiences in VR
VR will be the new paradigm for how we interact with the world
Offering unprecedented experiences and unlimited possibilities
Play Learn Communicate
Immersive movies
and shows
Live concerts,
sports, and
other events
Interactive gaming
and entertainment
Immersive
education
Training and demos
3D design and art
Social interactions
Shared personal
moments
Empathetic
storytelling
8
Play
Live sports
experience
9
Learn
Doctor training
experience
10
Communicate
Recital experience
11
Similar underlying
technologies but distinct
experiences
Virtual reality
is not augmented
reality Simulates physical presence in real
or imagined worlds, and enables the
user to interact in that world
Virtual reality
Superimposes content over the real
world such that the content appears
to a viewer to be part of the
real-world scene
Augmented reality
12
Technologies
and ecosystem
are aligning
for VR
Mobile technologies are
accelerating VR adoption
13
The time is right for VR
Technologies and ecosystem are now aligning
Ecosystem
drivers
Device availability
Software infrastructure
Content creation and deployment
Technology
advancements
Multimedia & AI technologies
Display and sensor technologies
Power and thermal efficiency
1414
VR headsets are becoming available
Mobile VR headsets will drive mass adoption and provide the freedom to enjoy VR anywhere
Continuum of VR experiences
Smartphone powered
• Smartphone plugs into or
connects to the headset
• Mobile SoC powers VR experience
Standalone
• Dedicated headset optimized for VR
• Mobile SoC powers VR experience
Mobile VR headsets
PC or game console controlled
• Headset connects by wire to a
PC or game console
• Desktop-class CPU and GPU power
the VR experience
Tethered VR headsets
15
The software infrastructure and tools are ready
A solid foundation exists and momentum is building
Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.
Software stack
optimized for VR
OS optimizations to
better manage device
resources
• Hardware, software,
and peripherals
Operating system
Tools and SDKs
Tools and SDKs to
generate, debug, and
optimize content, such as:
• Google Cardboard SDK, Oculus
Mobile SDK, Qualcomm®
Snapdragon™ VR SDK
• 360° video processing tools
Optimized middleware
• Gaming engines like Unity
and Unreal Engine
• Audio engines and libraries
• 360° video players
Middleware
Drivers
Optimized low-level drivers
for VR requirements
• System-level latency reduction
• Peripheral tuning
• API acceleration
16
Content is being generated and deployed
Content developers are experimenting with VR and see its potential as a new medium
Content generation
Games and apps
• Finding the killer apps through experimentation
• A variety of compelling experiences already exist, from
first person shooters to virtual chat rooms, education, and
3D sculpting
Video
• Cinematic VR, such as the life of a refugee or a concert
• Broadcast TV, such as the presidential debate, sports
events, and comedy shows
• User generated content
• Premium streaming video providers, such as
Netflix and Hulu
Content distribution
App stores
• App aggregation and distribution through stores, such as:
◦ Google Play Store with Google Cardboard apps
◦ Oculus Store and Oculus Share
◦ HTC Viveport app store
Video distribution
• Upload and stream video from places, such as:
◦ YouTube 360
◦ 360 video on Facebook
17
Exponential technology advancements
are making VR possible
• Graphics processing
• Audio processing
• Video processing
Multimedia
technologies
• Displays with increased pixel density,
power efficiency, and visual quality
• Smaller, lower power, and lower cost
sensors without sacrificing accuracy
Display and
sensor technologies
• Architecture innovations, such as
heterogeneous computing
• Optimized algorithms
• Integration efficiency, including
better transistors
Power and
thermal efficiency
18
The mobile industry is accelerating VR adoption
Scale
Innovation at scale and
cost advantage
Rapid design cycles
Fast adoption of cutting
edge technologies
Mass adoption
Broad appeal for mainstream
consumers
19
Immersive
virtual reality
has extreme
requirements
Qualcomm® Snapdragon™ 845
processor is ideal for mobile VR
20
Immersive virtual reality has extreme requirements
Achieving full immersion at low power to enable a comfortable, sleek form factor
Visual
quality
Sound
quality
Intuitive
interactions
Immersion
High resolution audio
Up to human hearing capabilities
3D audio
Realistic 3D, positional, surround
audio that is accurate to the real world
Precise motion tracking
Accurate on-device motion tracking
Minimal latency
Minimized system latency
to remove perceptible lag
Natural user interfaces
Seamlessly interact with VR using
natural movements, free from wires
Extreme pixel quantity and quality
Screen is very close to the eyes
Spherical view
Look anywhere with a
full 360° spherical view
Stereoscopic display
Humans see in 3D
21
Immersive virtual reality has extreme requirements
Achieving full immersion at low power to enable a comfortable, sleek form factor
Sound
quality
Intuitive
interactions
Immersion
High resolution audio
Up to human hearing capabilities
3D audio
Realistic 3D, positional, surround
audio that is accurate to the real world
Precise motion tracking
Accurate on-device motion tracking
Minimal latency
Minimized system latency
to remove perceptible lag
Natural user interfaces
Seamlessly interact with VR using
natural movements, free from wires
Visual
quality
Extreme pixel quantity and quality
Screen is very close to the eyes
Spherical view
Look anywhere with a
full 360° spherical view
Stereoscopic display
Humans see in 3D
22
Extreme pixel quantity and quality are required
The screen is very close to the eyes and a 360° spherical view is necessary
• As the device is brought closer to your eyes, the
screen takes up more of your FOV
• Biconvex lenses magnify the screen further and make
the virtual world your entire FOV
• As the screen takes up more of your FOV, pixel density
must increase
• Otherwise, you will see individual pixels – the screen
door effect
Screen-door effect
• For immersive VR, our entire FOV needs to be
the virtual world
• Each human eye has ~145° horizontal FOV
• The fovea of the eye can see ~60 pixels per degree
(PPD) but comprises less than 1% of the retinal size
• To look anywhere in the virtual world, VR needs to
provide full 360° spherical view
Field of view (FOV)Field of view
23
Foveated rendering significantly reduces pixel processing
• Rather than rendering with high
resolution throughout an image, just
render high where the eye is fixated.
• The GPU renders a small rectangle at
a high resolution and the rest of the
FOV at a lower resolution.
• Foveated rendering will help minimize
power, while improving performance
and visual quality.
The human eye can only see high
resolution where the fovea is focused
High resolution
throughout the
image
High
resolution
everywhere
Foveated rendering
based on the eyes
being fixated on the
paraglider
High
resolution
selectively
High resolution
Low resolution
24
Lens correction for improved visual quality
Fixing lens distortion and chromatic aberration
Chromatic aberrationLens distortion
Problem: After
passing through
the lens, colors
are focused at
different positions
in the focal plane.
Problem:
A wide-angle
biconvex lens
creates a
pincushion
distortion
Warped imageRendered image Pincushion
distortion
Barrel-warped
image
Rendered imagePincushion
distortion
Solution:
Barrel warp
compensates
for pincushion
distortion
Barrel
warp
Solution: Image
processing
compensates for
chromatic aberration.
The GPU parameters
are determined
through lens
characterization.
Chromatic
correction
Out of
focus
Rendered image
In focus
Corrected image
25
360° spherical view: Look anywhere
26
Generating and consuming 360° spherical video
VR headsets need to support multiple
360° spherical video formats
Generate video
• Simultaneously capture video with multiple cameras
from different views to generate 360° spherical video.
Stereoscopic video doubles the number of cameras
• Undistort, stitch together, and map the discrete
images to a equirectangular or cube map format
• Encode video
Playback video
• Decode video
• Based on format, apply an equirectangular or
cube map UV projection
• Determine pose and show appropriate view
of 360° spherical video
Discrete unstitched
camera images for 360°
spherical view
Equirectangular
image
Cube map image
Left eye VR headset view
27
Stereoscopic display to see the world in 3D
Binocular vision helps the brain determine depth
• Each eye rotates and focuses to see
an object clearly, resulting in slightly
different viewpoints.
• Based on the different viewpoints and
by knowing the interpupillary distance,
the brain determines depth.
• This stereoscopic effect makes the
VR experience more immersive.
• For VR, we need to generate the
appropriate view for each eye
Stereoscopic visuals
Image
shift
Interpupillary
distance
Need to generate left and
right eye image appropriately
Right eye
Left eye
28
Accurate and efficient stereoscopy for realistic visuals
Graphics
• OpenGL ES multiview extension
support
• A single draw call generates triangles
for both eyes
• Driver and app overhead is reduced
Video
• For stereoscopic video, support of the
multiview extension of HEVC codec
• Approximately 2X the decode work
since there is a video stream per eye
• For monoscopic video, the same
image is shown to both eyes, shifted
for binocular disparity
Left eye Right eye
29
Visual
quality
Extreme pixel quantity and quality
Screen is very close to the eyes
Spherical view
Look anywhere with a
full 360° spherical view
Stereoscopic display
Humans see in 3D
Achieving full immersion at low power to enable a comfortable, sleek form factor
Intuitive
interactions
Immersion
Precise motion tracking
Accurate on-device motion tracking
Minimal latency
Minimized system latency
to remove perceptible lag
Natural user interfaces
Seamlessly interact with VR using
natural movements, free from wires
Immersive virtual reality has extreme requirements
Sound
quality
High resolution audio
Up to human hearing capabilities
3D audio
Realistic 3D, positional, surround
audio that is accurate to the real world
30
3D positional audio for realistic sound
Accurate 3D surround sound based on your head’s position relative to various sound sources
• Sound arrives to each ear at the
accurate time and with the correct
intensity
• HRTF (head related transfer
function):
o Takes into account typical human
facial and body characteristics, like
location, shape, and size of ears.
o Is a function of frequency and
three spatial variables.
• Sound appropriately adjusts
dynamically as your head and the
sound sources move
31
Reverberation for realistic sound
Sound reflections spread and interact with the environment appropriately
• Reverberation is function of sound
frequency, material absorption,
room volume, and room surface
area.
• Different rooms reflect and
absorb sound differently, such
as a hallway or cave versus an
open space.
• Accurate reverberation makes the
experience more immersive.
32
Qualcomm® Snapdragon™ 845 processor provides realistic
sound quality for VR
Processing performance at low power and low latency
Qualcomm Snapdragon, Qualcomm Hexagon, and Fluence are products of Qualcomm Technologies, Inc.
Qualcomm®
Hexagon™ DSP
• High performance at
low power
• Low latency
• CPU offload
• Customer algorithms
Noise
filtering
• Fluence™ noise filtering
• Active noise cancellation
3D positional
audio
• Support next-gen codecs,
like MPEG-H 3D Audio
and Dolby Atmos
• HRTF support
High fidelity
audio
• 24-bit at 192 kHz
• Real-time
convolutional reverb
• 18 ms playback
33
Sound
quality
High resolution audio
Up to human hearing capabilities
3D audio
Realistic 3D, positional, surround
audio that is accurate to the real world
Immersive virtual reality has extreme requirements
Achieving full immersion at low power to enable a comfortable, sleek form factor
Visual
quality
Extreme pixel quantity and quality
Screen is very close to the eyes
Spherical view
Look anywhere with a
full 360° spherical view
Stereoscopic display
Humans see in 3D
Immersion
Intuitive
interactions Precise motion tracking
Accurate on-device motion tracking
Minimal latency
Minimized system latency
to remove perceptible lag
Natural user interfaces
Seamlessly interact with VR using
natural movements, free from wires
3434
Precise motion tracking
of head movements
For accurate and intuitive interactions
with the virtual world
• “In which direction am I looking”
• Detect rotational movement
• Main benefit: look around the virtual world
from a fixed point
3 degrees of freedom (3-DOF)
X
Z
Y
Pitch
Yaw
Roll
• “Where am I and in which direction am
I looking”
• Detect rotational movement and translational
movement
• Main benefit: move freely in the virtual
world and look around corners
6 degrees of freedom (6-DOF)
35
Achieving precise head motion tracking on the device
Visual inertial odometry (VIO) for rapid and accurate 6-DOF pose
6-DOF position
and orientation
(aka “6-DOF pose”)
Captured from tracking
camera image sensor
at ~30 fps
Monocular
camera data
Accelerometer and
gyroscope data
Sampled from
external sensors at
800 / 1000 Hz
Camera feature
processing
Inertial data
processing
Snapdragon “VIO” subsystem
Hexagon DSP algorithms
• Camera and inertial sensor
data fusion
• Continuous localization
• Accurate, high-rate “pose”
generation & prediction
36
Low latency Noticeable latency
Lag prevents immersion and can cause discomfort
Minimizing motion to photon latency is crucial for immersion
36
Significant lagNo lag
373737
An end-to-end approach is required to minimize latency
Many workloads must run efficiently for an immersive VR experience
Sensor sampling and fusion
Head pose generation
Motion detection
Visual processing
View generation
Render / decode
Display
Adjustment to latest pose (time warp)
Quality enhancement and display
Total time (motion to photon latency) for
steps must be less than 20 milliseconds
“Photon” (new pixels’ light emitted from the screen)“Motion”
38
VR content requires an enhanced wireless connection
High bandwidth connectivity to share and consume VR content
Non-VR
Fixed view
Monoscopic
Up to 4K
VR
360° spherical
Stereoscopic
Higher resolution
HDRWireless
connection
Higher bandwidth
required
39
Great connectivity is the foundation of mobile experiences
The Qualcomm® Snapdragon™ 845 processor provides connectivity at high bandwidth and low latency
Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.
Advanced LTE/Wi-Fi
convergence
• LTE + Wi-Fi aggregation
• Antenna sharing
• Advanced antenna design
Advanced Wi-Fi
• 11ac MU-MIMO
• 11ad Wi-Fi
• Seamless access across bands
Advanced 4G LTE
• Up to 1.2 Gbps downlink
• Up to 150 Mbps uplink
• Support for LAA
4040
Taking VR experiences to the next level with 5G
Continued 4G LTE advancements on the path to a more capable 5G platform
Share real-time,
interactive
experiences
Events,
meetings,
telepresence, …
Learn more about our vision for the future of mobile networks: www.qualcomm.com/5G
Enjoy VR experiences
everywhere
At home, at work,
at school,
in the car,
at the airport, …
Extreme throughput
multi-gigabits per second
Ultra-low latency
down to 1ms latency
Uniform experience
with much more capacity
All while supporting new levels of
cost and energy efficiency
41
Power and thermal efficiency for VR tasks is essential
The VR headset needs to be comfortable to wear for extended periods
Constrained mobile
wearable environment
Sleek, ultra-light
Long battery life
Thermal efficiency
VR workloads
Compute intensive
Diverse characteristics
42
A heterogeneous computing approach is needed for VR
Snapdragon 845 utilizes specialized engines across the SoC for efficient processing
Virtual reality
Computer vision, image processing, sensor
processing, graphics, video processing,
location, and cloud interaction
Qualcomm Spectra, Qualcomm Snapdragon, Qualcomm Adreno, Qualcomm Hexagon, and Qualcomm Kryo are products of Qualcomm Technologies, Inc.
Qualcomm
Spectra™
280 ISP
Qualcomm®
Hexagon™
682 DSP
LPDDR4X
Memory
Display
Processor
(DPU)
Qualcomm®
Adreno™ 630 GPU
Qualcomm®
Kryo™ 385 CPU
Qualcomm®
Snapdragon™ X20
LTE Modem
Video Processor
(VPU)
* Not to scaleHigh-utilization
Qualcomm
Spectra™
280 ISP
Qualcomm®
Hexagon™
682 DSP
LPDDR4X
Memory
Display
Processor
(DPU)
Qualcomm®
Adreno™ 630 GPU
Qualcomm®
Kryo™ 385 CPU
Qualcomm®
Snapdragon™ X20
LTE Modem
Video Processor
(VPU)
Entire SoC is used!
43
Qualcomm Snapdragon, Qualcomm TruPalette, Qualcomm Low-Power Picture Enhancement, Fluence, Qualcomm Adreno, Qualcomm Spectra, Qualcomm Hexagon, Qualcomm Artificial Intelligence, Qualcomm Aqstic, and
Qualcomm Snapdragon VR SDK are products of Qualcomm Technologies, Inc.
Qualcomm® Snapdragon™ 845 processor
is ideal for mobile VR
Designed to meet the VR
processing demands
within the thermal and
power constraints Visual
quality
Sound
quality
Intuitive
interactions
Immersion
Positional audio
& 3D surround sound
Fluence™ noise filtering
& active noise cancellation
Low level DSP access & tools
for custom audio development
Integrated dual-camera ISP + DSP
for low power 3D reconstruction &
predictive 6-DOF motion tracking
Ultra-fast sensing for minimal
motion to photon latency
Smooth, 3D stereoscopic,
foveated rendering, & support
for the latest GPU APIs
Low power 360° 4K HEVC
video decoding & display
Qualcomm® TruPalette™ display gamut
mapping, color enhancement, etc.
Qualcomm Low-Power Picture
Enhancement compression, variable
refresh, etc.
Qualcomm® Adreno™ Visual Processing | Qualcomm Spectra™ ISP | Qualcomm® Hexagon™ DSP
Qualcomm Artificial Intelligence Engine | Qualcomm Aqstic™ audio | Qualcomm Snapdragon VR SDK | Snapdragon tools
4444
Qualcomm® Snapdragon™ VR SDK
Access to advanced VR features to optimize applications and simplify development
Benefits:
Stereoscopic rendering
Generate left and right eye view
DSP sensor fusion
Access to the latest and
predictive head pose
Asynchronous time warp
Warp image based on the latest
head pose just prior to scan out
Power & thermal management
Qualcomm® Symphony System Manager
provides CPU, GPU, and DSP power, thermal,
and performance management
Lens distortion correction
Barrel warp image based on lens
characteristics
Simplified development | Optimized VR performance | Power and thermal efficiency
Single buffer rendering
Render directly to the display buffer
for immediate display scan out
Chromatic aberration correction
Correct color distortion
based on lens characteristics
APIs optimized
for VR
VR layering
Generate UI menus and text so that
they render correctly in a virtual world
Qualcomm Symphony System Manager and Qualcomm Snapdragon are products of Qualcomm Technologies, Inc.
45
Offering superior VR development and optimization tools
Enabling content creation and tuned devices
Qualcomm Snapdragon, Qualcomm Adreno, Qualcomm Hexagon, Qualcomm Symphony System Manager, Qualcomm Display Color Management, Qualcomm Audio Calibration Tool, Qualcomm Commercial Analysis Toolkit,
and Qualcomm eXtensible Diagnostic Monitor are products of Qualcomm Technologies, Inc.
Other ecosystem
enablement
• Development devices
Commercial devices
• Customer support
Customer engineering support
Content
creation tools
• Specialized solutions for VR
development
Qualcomm® Snapdragon™ VR SDK
• Other relevant solutions
Qualcomm® Adreno™ SDK:
Graphics/Compute SDK
Qualcomm® Hexagon™ SDK: DSP SDK
Qualcomm® Symphony System Manager
SDK: Heterogeneous compute SDK
• Optimization and tuning
Snapdragon Profiler
• Optimal third-party middleware engines
Unity & Unreal Engine
Device
optimization tools
• Calibration and tuning
Qualcomm® Display Color Management
Qualcomm® Audio Calibration Tool
• Analysis and debugging
Qualcomm® Commercial Analysis Toolkit
Qualcomm® eXtensible Diagnostic Monitor
46
QTI is uniquely
positioned to
support superior
VR experiences
Custom designed SoCs
and investments in the core
VR technologies
47
Mobile VR evolution
Devices will become sleeker, lighter, and more fashionable
Google
Cardboard HMD
Sleek
HMD
Imperceptible
device?Slot-in
Pixel density & quality
Continued improvements in…
Power efficiency
Cost efficiencyIntuitive interactions
Sound quality
48
Within device constraints
QTI is uniquely positioned to support superior VR experiences
Providing efficient, comprehensive solutions
Snapdragon is a product of Qualcomm Technologies, Inc.
Immersive VR experiences Commercialization
Development time
Sleek form factor
Power and thermal efficiency
Cost
Via Snapdragon™
solutions
• Efficient heterogeneous
computing architecture
• Custom designed
processing engines
• Comprehensive solutions
across tiers
Via ecosystem
enablement
• Snapdragon
development platforms
• App developer tools
• Ecosystem collaboration
Visual quality
• Consistent, accurate color
• High resolution and frame rate
• Stereoscopic and spherical
display
Sound quality
• Positional audio
• 3D surround sound
• Noise filtering
Intuitive interactions
• Minimized system latency
• Precise motion tracking
• Intelligent, contextual
interactions
4949
VR is here today
The mobile industry is
accelerating VR adoption
Qualcomm®
Snapdragon™ 845 processor is ideal
for immersive mobile VR
Start developing
https://developer.qualcomm.com
Learn more
https://www.qualcomm.com/VR
Contact us
https://developer.qualcomm.com/contact
Qualcomm Technologies will continue
to drive VR technologies
Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.
Nothing in these materials is an offer to sell any of the
components or devices referenced herein.
©2018 Qualcomm Technologies, Inc. and/or its affiliated
companies. All Rights Reserved.
Qualcomm, Snapdragon, Hexagon, Fluence, Adreno, Kryo,
Qualcomm Spectra are trademarks of Qualcomm
Incorporated, registered in the United States and other
countries. TruPalette and Qualcomm Aqstic are trademarks
of Qualcomm Incorporated. Other products and brand names
may be trademarks or registered trademarks of their
respective owners.
References in this presentation to “Qualcomm” may mean Qualcomm
Incorporated, Qualcomm Technologies, Inc., and/or other subsidiaries
or business units within the Qualcomm corporate structure, as
applicable. Qualcomm Incorporated includes Qualcomm’s licensing
business, QTL, and the vast majority of its patent portfolio. Qualcomm
Technologies, Inc., a wholly-owned subsidiary of Qualcomm
Incorporated, operates, along with its subsidiaries, substantially all of
Qualcomm’s engineering, research and development functions, and
substantially all of its product and services businesses, including its
semiconductor business, QCT.
Follow us on:
For more information, visit us at:
www.qualcomm.com & www.qualcomm.com/blog
Thank you
51
Resources
• Websites
◦ Virtual reality: https://www.qualcomm.com/VR
◦ Immersive experiences: https://www.qualcomm.com/Immersive
◦ Developers: https://developer.qualcomm.com
◦ Newsletter signup: http://www.qualcomm.com/mobile-computing-newsletter
• Presentations
◦ Virtual reality: https://www.qualcomm.com/documents/making-immersive-virtual-reality-possible-mobile
◦ Immersive experiences: https://www.qualcomm.com/documents/immersive-experiences-presentation
• Papers
◦ Virtual reality: https://www.qualcomm.com/documents/whitepaper-making-immersive-virtual-reality-possible-mobile
◦ Immersive experiences: https://www.qualcomm.com/documents/whitepaper-driving-new-era-immersive-experiences-qualcomm
• Videos
◦ Immersive experiences video: https://www.qualcomm.com/videos/immersive-experiences
◦ Immersive experiences webinar: https://www.qualcomm.com/videos/webinar-new-era-immersive-experiences-whats-next

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Making Immersive Virtual Reality Possible in Mobile

  • 1. Making immersive virtual reality possible in mobile Qualcomm Technologies, Inc. @qualcomm_techOct 2018
  • 3. 3 Virtual reality will provide the ultimate level of immersion Offering unprecedented experiences and unlimited possibilities
  • 4. 4 • Draw you in… • Take you to another place… • Keep you present in the moment… Experiences worth having, remembering, and reliving Immersive Experiences
  • 6. 6 VR will provide the ultimate level of immersion Creating physical presence in real or imagined worlds Interactions So intuitive that they become second nature Sounds So accurate that they are true to life Visuals So vibrant that they are eventually indistinguishable from the real world
  • 7. 7 Experiences in VR VR will be the new paradigm for how we interact with the world Offering unprecedented experiences and unlimited possibilities Play Learn Communicate Immersive movies and shows Live concerts, sports, and other events Interactive gaming and entertainment Immersive education Training and demos 3D design and art Social interactions Shared personal moments Empathetic storytelling
  • 11. 11 Similar underlying technologies but distinct experiences Virtual reality is not augmented reality Simulates physical presence in real or imagined worlds, and enables the user to interact in that world Virtual reality Superimposes content over the real world such that the content appears to a viewer to be part of the real-world scene Augmented reality
  • 12. 12 Technologies and ecosystem are aligning for VR Mobile technologies are accelerating VR adoption
  • 13. 13 The time is right for VR Technologies and ecosystem are now aligning Ecosystem drivers Device availability Software infrastructure Content creation and deployment Technology advancements Multimedia & AI technologies Display and sensor technologies Power and thermal efficiency
  • 14. 1414 VR headsets are becoming available Mobile VR headsets will drive mass adoption and provide the freedom to enjoy VR anywhere Continuum of VR experiences Smartphone powered • Smartphone plugs into or connects to the headset • Mobile SoC powers VR experience Standalone • Dedicated headset optimized for VR • Mobile SoC powers VR experience Mobile VR headsets PC or game console controlled • Headset connects by wire to a PC or game console • Desktop-class CPU and GPU power the VR experience Tethered VR headsets
  • 15. 15 The software infrastructure and tools are ready A solid foundation exists and momentum is building Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. Software stack optimized for VR OS optimizations to better manage device resources • Hardware, software, and peripherals Operating system Tools and SDKs Tools and SDKs to generate, debug, and optimize content, such as: • Google Cardboard SDK, Oculus Mobile SDK, Qualcomm® Snapdragon™ VR SDK • 360° video processing tools Optimized middleware • Gaming engines like Unity and Unreal Engine • Audio engines and libraries • 360° video players Middleware Drivers Optimized low-level drivers for VR requirements • System-level latency reduction • Peripheral tuning • API acceleration
  • 16. 16 Content is being generated and deployed Content developers are experimenting with VR and see its potential as a new medium Content generation Games and apps • Finding the killer apps through experimentation • A variety of compelling experiences already exist, from first person shooters to virtual chat rooms, education, and 3D sculpting Video • Cinematic VR, such as the life of a refugee or a concert • Broadcast TV, such as the presidential debate, sports events, and comedy shows • User generated content • Premium streaming video providers, such as Netflix and Hulu Content distribution App stores • App aggregation and distribution through stores, such as: ◦ Google Play Store with Google Cardboard apps ◦ Oculus Store and Oculus Share ◦ HTC Viveport app store Video distribution • Upload and stream video from places, such as: ◦ YouTube 360 ◦ 360 video on Facebook
  • 17. 17 Exponential technology advancements are making VR possible • Graphics processing • Audio processing • Video processing Multimedia technologies • Displays with increased pixel density, power efficiency, and visual quality • Smaller, lower power, and lower cost sensors without sacrificing accuracy Display and sensor technologies • Architecture innovations, such as heterogeneous computing • Optimized algorithms • Integration efficiency, including better transistors Power and thermal efficiency
  • 18. 18 The mobile industry is accelerating VR adoption Scale Innovation at scale and cost advantage Rapid design cycles Fast adoption of cutting edge technologies Mass adoption Broad appeal for mainstream consumers
  • 19. 19 Immersive virtual reality has extreme requirements Qualcomm® Snapdragon™ 845 processor is ideal for mobile VR
  • 20. 20 Immersive virtual reality has extreme requirements Achieving full immersion at low power to enable a comfortable, sleek form factor Visual quality Sound quality Intuitive interactions Immersion High resolution audio Up to human hearing capabilities 3D audio Realistic 3D, positional, surround audio that is accurate to the real world Precise motion tracking Accurate on-device motion tracking Minimal latency Minimized system latency to remove perceptible lag Natural user interfaces Seamlessly interact with VR using natural movements, free from wires Extreme pixel quantity and quality Screen is very close to the eyes Spherical view Look anywhere with a full 360° spherical view Stereoscopic display Humans see in 3D
  • 21. 21 Immersive virtual reality has extreme requirements Achieving full immersion at low power to enable a comfortable, sleek form factor Sound quality Intuitive interactions Immersion High resolution audio Up to human hearing capabilities 3D audio Realistic 3D, positional, surround audio that is accurate to the real world Precise motion tracking Accurate on-device motion tracking Minimal latency Minimized system latency to remove perceptible lag Natural user interfaces Seamlessly interact with VR using natural movements, free from wires Visual quality Extreme pixel quantity and quality Screen is very close to the eyes Spherical view Look anywhere with a full 360° spherical view Stereoscopic display Humans see in 3D
  • 22. 22 Extreme pixel quantity and quality are required The screen is very close to the eyes and a 360° spherical view is necessary • As the device is brought closer to your eyes, the screen takes up more of your FOV • Biconvex lenses magnify the screen further and make the virtual world your entire FOV • As the screen takes up more of your FOV, pixel density must increase • Otherwise, you will see individual pixels – the screen door effect Screen-door effect • For immersive VR, our entire FOV needs to be the virtual world • Each human eye has ~145° horizontal FOV • The fovea of the eye can see ~60 pixels per degree (PPD) but comprises less than 1% of the retinal size • To look anywhere in the virtual world, VR needs to provide full 360° spherical view Field of view (FOV)Field of view
  • 23. 23 Foveated rendering significantly reduces pixel processing • Rather than rendering with high resolution throughout an image, just render high where the eye is fixated. • The GPU renders a small rectangle at a high resolution and the rest of the FOV at a lower resolution. • Foveated rendering will help minimize power, while improving performance and visual quality. The human eye can only see high resolution where the fovea is focused High resolution throughout the image High resolution everywhere Foveated rendering based on the eyes being fixated on the paraglider High resolution selectively High resolution Low resolution
  • 24. 24 Lens correction for improved visual quality Fixing lens distortion and chromatic aberration Chromatic aberrationLens distortion Problem: After passing through the lens, colors are focused at different positions in the focal plane. Problem: A wide-angle biconvex lens creates a pincushion distortion Warped imageRendered image Pincushion distortion Barrel-warped image Rendered imagePincushion distortion Solution: Barrel warp compensates for pincushion distortion Barrel warp Solution: Image processing compensates for chromatic aberration. The GPU parameters are determined through lens characterization. Chromatic correction Out of focus Rendered image In focus Corrected image
  • 25. 25 360° spherical view: Look anywhere
  • 26. 26 Generating and consuming 360° spherical video VR headsets need to support multiple 360° spherical video formats Generate video • Simultaneously capture video with multiple cameras from different views to generate 360° spherical video. Stereoscopic video doubles the number of cameras • Undistort, stitch together, and map the discrete images to a equirectangular or cube map format • Encode video Playback video • Decode video • Based on format, apply an equirectangular or cube map UV projection • Determine pose and show appropriate view of 360° spherical video Discrete unstitched camera images for 360° spherical view Equirectangular image Cube map image Left eye VR headset view
  • 27. 27 Stereoscopic display to see the world in 3D Binocular vision helps the brain determine depth • Each eye rotates and focuses to see an object clearly, resulting in slightly different viewpoints. • Based on the different viewpoints and by knowing the interpupillary distance, the brain determines depth. • This stereoscopic effect makes the VR experience more immersive. • For VR, we need to generate the appropriate view for each eye Stereoscopic visuals Image shift Interpupillary distance Need to generate left and right eye image appropriately Right eye Left eye
  • 28. 28 Accurate and efficient stereoscopy for realistic visuals Graphics • OpenGL ES multiview extension support • A single draw call generates triangles for both eyes • Driver and app overhead is reduced Video • For stereoscopic video, support of the multiview extension of HEVC codec • Approximately 2X the decode work since there is a video stream per eye • For monoscopic video, the same image is shown to both eyes, shifted for binocular disparity Left eye Right eye
  • 29. 29 Visual quality Extreme pixel quantity and quality Screen is very close to the eyes Spherical view Look anywhere with a full 360° spherical view Stereoscopic display Humans see in 3D Achieving full immersion at low power to enable a comfortable, sleek form factor Intuitive interactions Immersion Precise motion tracking Accurate on-device motion tracking Minimal latency Minimized system latency to remove perceptible lag Natural user interfaces Seamlessly interact with VR using natural movements, free from wires Immersive virtual reality has extreme requirements Sound quality High resolution audio Up to human hearing capabilities 3D audio Realistic 3D, positional, surround audio that is accurate to the real world
  • 30. 30 3D positional audio for realistic sound Accurate 3D surround sound based on your head’s position relative to various sound sources • Sound arrives to each ear at the accurate time and with the correct intensity • HRTF (head related transfer function): o Takes into account typical human facial and body characteristics, like location, shape, and size of ears. o Is a function of frequency and three spatial variables. • Sound appropriately adjusts dynamically as your head and the sound sources move
  • 31. 31 Reverberation for realistic sound Sound reflections spread and interact with the environment appropriately • Reverberation is function of sound frequency, material absorption, room volume, and room surface area. • Different rooms reflect and absorb sound differently, such as a hallway or cave versus an open space. • Accurate reverberation makes the experience more immersive.
  • 32. 32 Qualcomm® Snapdragon™ 845 processor provides realistic sound quality for VR Processing performance at low power and low latency Qualcomm Snapdragon, Qualcomm Hexagon, and Fluence are products of Qualcomm Technologies, Inc. Qualcomm® Hexagon™ DSP • High performance at low power • Low latency • CPU offload • Customer algorithms Noise filtering • Fluence™ noise filtering • Active noise cancellation 3D positional audio • Support next-gen codecs, like MPEG-H 3D Audio and Dolby Atmos • HRTF support High fidelity audio • 24-bit at 192 kHz • Real-time convolutional reverb • 18 ms playback
  • 33. 33 Sound quality High resolution audio Up to human hearing capabilities 3D audio Realistic 3D, positional, surround audio that is accurate to the real world Immersive virtual reality has extreme requirements Achieving full immersion at low power to enable a comfortable, sleek form factor Visual quality Extreme pixel quantity and quality Screen is very close to the eyes Spherical view Look anywhere with a full 360° spherical view Stereoscopic display Humans see in 3D Immersion Intuitive interactions Precise motion tracking Accurate on-device motion tracking Minimal latency Minimized system latency to remove perceptible lag Natural user interfaces Seamlessly interact with VR using natural movements, free from wires
  • 34. 3434 Precise motion tracking of head movements For accurate and intuitive interactions with the virtual world • “In which direction am I looking” • Detect rotational movement • Main benefit: look around the virtual world from a fixed point 3 degrees of freedom (3-DOF) X Z Y Pitch Yaw Roll • “Where am I and in which direction am I looking” • Detect rotational movement and translational movement • Main benefit: move freely in the virtual world and look around corners 6 degrees of freedom (6-DOF)
  • 35. 35 Achieving precise head motion tracking on the device Visual inertial odometry (VIO) for rapid and accurate 6-DOF pose 6-DOF position and orientation (aka “6-DOF pose”) Captured from tracking camera image sensor at ~30 fps Monocular camera data Accelerometer and gyroscope data Sampled from external sensors at 800 / 1000 Hz Camera feature processing Inertial data processing Snapdragon “VIO” subsystem Hexagon DSP algorithms • Camera and inertial sensor data fusion • Continuous localization • Accurate, high-rate “pose” generation & prediction
  • 36. 36 Low latency Noticeable latency Lag prevents immersion and can cause discomfort Minimizing motion to photon latency is crucial for immersion 36 Significant lagNo lag
  • 37. 373737 An end-to-end approach is required to minimize latency Many workloads must run efficiently for an immersive VR experience Sensor sampling and fusion Head pose generation Motion detection Visual processing View generation Render / decode Display Adjustment to latest pose (time warp) Quality enhancement and display Total time (motion to photon latency) for steps must be less than 20 milliseconds “Photon” (new pixels’ light emitted from the screen)“Motion”
  • 38. 38 VR content requires an enhanced wireless connection High bandwidth connectivity to share and consume VR content Non-VR Fixed view Monoscopic Up to 4K VR 360° spherical Stereoscopic Higher resolution HDRWireless connection Higher bandwidth required
  • 39. 39 Great connectivity is the foundation of mobile experiences The Qualcomm® Snapdragon™ 845 processor provides connectivity at high bandwidth and low latency Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. Advanced LTE/Wi-Fi convergence • LTE + Wi-Fi aggregation • Antenna sharing • Advanced antenna design Advanced Wi-Fi • 11ac MU-MIMO • 11ad Wi-Fi • Seamless access across bands Advanced 4G LTE • Up to 1.2 Gbps downlink • Up to 150 Mbps uplink • Support for LAA
  • 40. 4040 Taking VR experiences to the next level with 5G Continued 4G LTE advancements on the path to a more capable 5G platform Share real-time, interactive experiences Events, meetings, telepresence, … Learn more about our vision for the future of mobile networks: www.qualcomm.com/5G Enjoy VR experiences everywhere At home, at work, at school, in the car, at the airport, … Extreme throughput multi-gigabits per second Ultra-low latency down to 1ms latency Uniform experience with much more capacity All while supporting new levels of cost and energy efficiency
  • 41. 41 Power and thermal efficiency for VR tasks is essential The VR headset needs to be comfortable to wear for extended periods Constrained mobile wearable environment Sleek, ultra-light Long battery life Thermal efficiency VR workloads Compute intensive Diverse characteristics
  • 42. 42 A heterogeneous computing approach is needed for VR Snapdragon 845 utilizes specialized engines across the SoC for efficient processing Virtual reality Computer vision, image processing, sensor processing, graphics, video processing, location, and cloud interaction Qualcomm Spectra, Qualcomm Snapdragon, Qualcomm Adreno, Qualcomm Hexagon, and Qualcomm Kryo are products of Qualcomm Technologies, Inc. Qualcomm Spectra™ 280 ISP Qualcomm® Hexagon™ 682 DSP LPDDR4X Memory Display Processor (DPU) Qualcomm® Adreno™ 630 GPU Qualcomm® Kryo™ 385 CPU Qualcomm® Snapdragon™ X20 LTE Modem Video Processor (VPU) * Not to scaleHigh-utilization Qualcomm Spectra™ 280 ISP Qualcomm® Hexagon™ 682 DSP LPDDR4X Memory Display Processor (DPU) Qualcomm® Adreno™ 630 GPU Qualcomm® Kryo™ 385 CPU Qualcomm® Snapdragon™ X20 LTE Modem Video Processor (VPU) Entire SoC is used!
  • 43. 43 Qualcomm Snapdragon, Qualcomm TruPalette, Qualcomm Low-Power Picture Enhancement, Fluence, Qualcomm Adreno, Qualcomm Spectra, Qualcomm Hexagon, Qualcomm Artificial Intelligence, Qualcomm Aqstic, and Qualcomm Snapdragon VR SDK are products of Qualcomm Technologies, Inc. Qualcomm® Snapdragon™ 845 processor is ideal for mobile VR Designed to meet the VR processing demands within the thermal and power constraints Visual quality Sound quality Intuitive interactions Immersion Positional audio & 3D surround sound Fluence™ noise filtering & active noise cancellation Low level DSP access & tools for custom audio development Integrated dual-camera ISP + DSP for low power 3D reconstruction & predictive 6-DOF motion tracking Ultra-fast sensing for minimal motion to photon latency Smooth, 3D stereoscopic, foveated rendering, & support for the latest GPU APIs Low power 360° 4K HEVC video decoding & display Qualcomm® TruPalette™ display gamut mapping, color enhancement, etc. Qualcomm Low-Power Picture Enhancement compression, variable refresh, etc. Qualcomm® Adreno™ Visual Processing | Qualcomm Spectra™ ISP | Qualcomm® Hexagon™ DSP Qualcomm Artificial Intelligence Engine | Qualcomm Aqstic™ audio | Qualcomm Snapdragon VR SDK | Snapdragon tools
  • 44. 4444 Qualcomm® Snapdragon™ VR SDK Access to advanced VR features to optimize applications and simplify development Benefits: Stereoscopic rendering Generate left and right eye view DSP sensor fusion Access to the latest and predictive head pose Asynchronous time warp Warp image based on the latest head pose just prior to scan out Power & thermal management Qualcomm® Symphony System Manager provides CPU, GPU, and DSP power, thermal, and performance management Lens distortion correction Barrel warp image based on lens characteristics Simplified development | Optimized VR performance | Power and thermal efficiency Single buffer rendering Render directly to the display buffer for immediate display scan out Chromatic aberration correction Correct color distortion based on lens characteristics APIs optimized for VR VR layering Generate UI menus and text so that they render correctly in a virtual world Qualcomm Symphony System Manager and Qualcomm Snapdragon are products of Qualcomm Technologies, Inc.
  • 45. 45 Offering superior VR development and optimization tools Enabling content creation and tuned devices Qualcomm Snapdragon, Qualcomm Adreno, Qualcomm Hexagon, Qualcomm Symphony System Manager, Qualcomm Display Color Management, Qualcomm Audio Calibration Tool, Qualcomm Commercial Analysis Toolkit, and Qualcomm eXtensible Diagnostic Monitor are products of Qualcomm Technologies, Inc. Other ecosystem enablement • Development devices Commercial devices • Customer support Customer engineering support Content creation tools • Specialized solutions for VR development Qualcomm® Snapdragon™ VR SDK • Other relevant solutions Qualcomm® Adreno™ SDK: Graphics/Compute SDK Qualcomm® Hexagon™ SDK: DSP SDK Qualcomm® Symphony System Manager SDK: Heterogeneous compute SDK • Optimization and tuning Snapdragon Profiler • Optimal third-party middleware engines Unity & Unreal Engine Device optimization tools • Calibration and tuning Qualcomm® Display Color Management Qualcomm® Audio Calibration Tool • Analysis and debugging Qualcomm® Commercial Analysis Toolkit Qualcomm® eXtensible Diagnostic Monitor
  • 46. 46 QTI is uniquely positioned to support superior VR experiences Custom designed SoCs and investments in the core VR technologies
  • 47. 47 Mobile VR evolution Devices will become sleeker, lighter, and more fashionable Google Cardboard HMD Sleek HMD Imperceptible device?Slot-in Pixel density & quality Continued improvements in… Power efficiency Cost efficiencyIntuitive interactions Sound quality
  • 48. 48 Within device constraints QTI is uniquely positioned to support superior VR experiences Providing efficient, comprehensive solutions Snapdragon is a product of Qualcomm Technologies, Inc. Immersive VR experiences Commercialization Development time Sleek form factor Power and thermal efficiency Cost Via Snapdragon™ solutions • Efficient heterogeneous computing architecture • Custom designed processing engines • Comprehensive solutions across tiers Via ecosystem enablement • Snapdragon development platforms • App developer tools • Ecosystem collaboration Visual quality • Consistent, accurate color • High resolution and frame rate • Stereoscopic and spherical display Sound quality • Positional audio • 3D surround sound • Noise filtering Intuitive interactions • Minimized system latency • Precise motion tracking • Intelligent, contextual interactions
  • 49. 4949 VR is here today The mobile industry is accelerating VR adoption Qualcomm® Snapdragon™ 845 processor is ideal for immersive mobile VR Start developing https://developer.qualcomm.com Learn more https://www.qualcomm.com/VR Contact us https://developer.qualcomm.com/contact Qualcomm Technologies will continue to drive VR technologies Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.
  • 50. Nothing in these materials is an offer to sell any of the components or devices referenced herein. ©2018 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved. Qualcomm, Snapdragon, Hexagon, Fluence, Adreno, Kryo, Qualcomm Spectra are trademarks of Qualcomm Incorporated, registered in the United States and other countries. TruPalette and Qualcomm Aqstic are trademarks of Qualcomm Incorporated. Other products and brand names may be trademarks or registered trademarks of their respective owners. References in this presentation to “Qualcomm” may mean Qualcomm Incorporated, Qualcomm Technologies, Inc., and/or other subsidiaries or business units within the Qualcomm corporate structure, as applicable. Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering, research and development functions, and substantially all of its product and services businesses, including its semiconductor business, QCT. Follow us on: For more information, visit us at: www.qualcomm.com & www.qualcomm.com/blog Thank you
  • 51. 51 Resources • Websites ◦ Virtual reality: https://www.qualcomm.com/VR ◦ Immersive experiences: https://www.qualcomm.com/Immersive ◦ Developers: https://developer.qualcomm.com ◦ Newsletter signup: http://www.qualcomm.com/mobile-computing-newsletter • Presentations ◦ Virtual reality: https://www.qualcomm.com/documents/making-immersive-virtual-reality-possible-mobile ◦ Immersive experiences: https://www.qualcomm.com/documents/immersive-experiences-presentation • Papers ◦ Virtual reality: https://www.qualcomm.com/documents/whitepaper-making-immersive-virtual-reality-possible-mobile ◦ Immersive experiences: https://www.qualcomm.com/documents/whitepaper-driving-new-era-immersive-experiences-qualcomm • Videos ◦ Immersive experiences video: https://www.qualcomm.com/videos/immersive-experiences ◦ Immersive experiences webinar: https://www.qualcomm.com/videos/webinar-new-era-immersive-experiences-whats-next