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Virtual Reality- Notable quotes
“Virtual reality is the first step in a grand -
adventure into the landscape of the imagination”
-FRANK BIOCCA, TAEYONG KIM, & MARK R. LEVY
“The good news is that virtual reality is here. The
bad news is that something is still missing”
-MYCHILO STEPHENSON CLINE
What is Virtual reality ?
• VR is an artificial environment in which the user is suspended and
believes it to be real!
• VR can have sensory experiences for sight, hearing, touch, smell and
taste.
• 3D image is the simplest form of virtual reality
• Head mounted display’s(HMD) or glasses are used to create the 3D
experience.
Essentially, Virtual Reality is:
Believable, Interactive, Computer-generated ,Explorable and Immersive.
"hack on the human sensory system"
How does it work?
• Humans have stereoscopic vision, i.e. we perceive depth by noting
subtle differences between images of both eyes. A VR system has a
tiny screen for each eye.
• Images are fed carefully such that the users believe that they are
looking at a 3D world instead of flat images.
• VR devices are fitted with small sensors – accelerometers,
gyroscopes, cameras- they track the movements of the wearer, with
every movement screen gets updated.
Cameras Sensors
How does it work?(contd.)
• Sensors update themselves dozens of times in a second and errors get
accumulated very quickly.
• Images on the screen get updated very quickly with a speed of 90
frames per second. Most TVs, Cameras and Video games have a
refresh rate of 30 fps.
• Headsets are also equipped with LEDs, they allow cameras elsewhere
in the room to keep track of the user and correct errors in the sensors
as they get accumulated.
• Hand held controls give users a pair of virtual arms helping them
move in the virtual world.
They can be of following types
• Windows on World(WoW) - Conventional computer monitors the
virtual world.
• Immersive VR- user is completely immersed with the personal
viewpoint inside in virtual world and user has no visual contact with
physical world.
• Telepresence- visualizing the complete computer generated world
and linking all the remote senses to the human operator. The remote
sensors can be on a robot.
Augmented reality VS Virtual reality
• AR is live direct or indirect view of the physical world, view here is
supplemented by a computer using sensory inputs. It is a form of
mediated reality where reality is modified. Here information about
the surrounding world becomes user interactive and digitally
changeable.
• VR on other hand replaces the physical world with the virtual world.
Pros of Virtual reality
• Games: They are high on graphics, animations and also allow users to
talk with characters. Xbox360, PS3, Mac, PC all have virtual games.
• Healthcare: It allows professionals to learn new skills in a safe
environment without causing danger to patients.
• Education: Students located at remote locations can interact with
each other in the 3D environment, making it easy to learn.
• Military: For training soldiers in the combat environment, level of
situations can also be varied. This can be done without risking life.
Cons of Virtual reality
• Cost: VR hardware is expensive to manufacture
• VR Sickness: Humans are extremely sensitive to visual inconsistencies.
Even a small snag can cause “VR Sickness”.
• Most virtual reality systems are not interchangeable, thus decreasing
the long term value of the system.
• Physical interaction has the potential to create incorrect associations
that are not a part of reality. This can cause isolation, depression etc.
• VR can make it difficult to comprehend the effects or consequences
of some actions when they are performed in the real world.
Economies of Virtual reality
• Oculus Rift: US$ 2.5 million was its development cost, it is the first
professional PC based VR headset. Full HD 1080 screen resolution, 90
Hz refresh rate, it has 6 degrees of freedom for rotation and
positioning. Will be released in 2016. Is expected to cost around
₹20,000.
• Samsung Gear VR: Note 4 device is used as the screen and the driving
computer is mounted inside the gear. It costs ₹13,000. Experience is
of low quality .
• Google Cardboard : Low cost VR gear- costs ₹900. It was designed to
increase interest in VR. Made of cardboard, phone is to be mounted
inside the gear.
Economies of Virtual reality
• Sony Morpheus: Device is designed for gamers, is
expected to cost around ₹20,000. Device has Full-HD
display with refresh rate of 120 fps with features like
6DOF head tracking, stereoscopic 3D.
• HTC Vive: Uses more than 70 sensors including
gyroscope, accelerometer and photo sensors. Has two
screens with 1080p resolution and refresh rate of 90fps.
Expected to cost around ₹20,000.
Impact of Virtual reality
VR introduction to consumers will drive more people in making
technology cheaper. Devices will be comfortable and more
convenient.
• Industry will get transformed allowing massive economies of scale
savings
• It will create a new market segment for virtual goods and services, and
result in a demand for high tech developers and graphic engineers.
• VR has been gaining strength recently. Oculus Rift raised $2.4 million
and sold 60,000 kits. Facebook took over the company for $2billion.
• Pollution & Emission will be cut, students will study from home,
Organizations will save millions as employees will be at remote
locations, thus saving travel expense.
References
• http://www.economist.com/blogs/economist-explains/2015/09/economist-explains
• http://arstechnica.com/gaming/2015/03/htc-exec-expect-a-slightly-higher-price-point-
for-valves-vive-vr/
• http://www.wisegeek.com/what-are-the-disadvantages-of-virtual-reality.htm
• https://en.wikipedia.org/wiki/Augmented_reality
• http://www.techrepublic.com/article/the-pros-and-cons-of-low-cost-virtual-reality-
headsets/
• https://en.wikipedia.org/wiki/Google_Cardboard
• http://www.alphr.com/sony/1000343/project-morpheus-release-date-rumours-and-
features-sony-to-show-off-new-vr-games-at-pax
• http://www.amazon.com/Samsung-Gear-VR-Innovator-Edition/dp/B00QZLOFK4
• http://www.datamation.com/commentary/the-enterprise-impact-of-virtual-reality.html
• http://www.wired.com/insights/2014/10/virtual-reality-economy/
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Virtual Reality Quotes and Applications

  • 1.
  • 2. Virtual Reality- Notable quotes “Virtual reality is the first step in a grand - adventure into the landscape of the imagination” -FRANK BIOCCA, TAEYONG KIM, & MARK R. LEVY “The good news is that virtual reality is here. The bad news is that something is still missing” -MYCHILO STEPHENSON CLINE
  • 3. What is Virtual reality ? • VR is an artificial environment in which the user is suspended and believes it to be real! • VR can have sensory experiences for sight, hearing, touch, smell and taste. • 3D image is the simplest form of virtual reality • Head mounted display’s(HMD) or glasses are used to create the 3D experience. Essentially, Virtual Reality is: Believable, Interactive, Computer-generated ,Explorable and Immersive. "hack on the human sensory system"
  • 4. How does it work? • Humans have stereoscopic vision, i.e. we perceive depth by noting subtle differences between images of both eyes. A VR system has a tiny screen for each eye. • Images are fed carefully such that the users believe that they are looking at a 3D world instead of flat images. • VR devices are fitted with small sensors – accelerometers, gyroscopes, cameras- they track the movements of the wearer, with every movement screen gets updated. Cameras Sensors
  • 5. How does it work?(contd.) • Sensors update themselves dozens of times in a second and errors get accumulated very quickly. • Images on the screen get updated very quickly with a speed of 90 frames per second. Most TVs, Cameras and Video games have a refresh rate of 30 fps. • Headsets are also equipped with LEDs, they allow cameras elsewhere in the room to keep track of the user and correct errors in the sensors as they get accumulated. • Hand held controls give users a pair of virtual arms helping them move in the virtual world.
  • 6. They can be of following types • Windows on World(WoW) - Conventional computer monitors the virtual world. • Immersive VR- user is completely immersed with the personal viewpoint inside in virtual world and user has no visual contact with physical world. • Telepresence- visualizing the complete computer generated world and linking all the remote senses to the human operator. The remote sensors can be on a robot.
  • 7. Augmented reality VS Virtual reality • AR is live direct or indirect view of the physical world, view here is supplemented by a computer using sensory inputs. It is a form of mediated reality where reality is modified. Here information about the surrounding world becomes user interactive and digitally changeable. • VR on other hand replaces the physical world with the virtual world.
  • 8. Pros of Virtual reality • Games: They are high on graphics, animations and also allow users to talk with characters. Xbox360, PS3, Mac, PC all have virtual games. • Healthcare: It allows professionals to learn new skills in a safe environment without causing danger to patients. • Education: Students located at remote locations can interact with each other in the 3D environment, making it easy to learn. • Military: For training soldiers in the combat environment, level of situations can also be varied. This can be done without risking life.
  • 9. Cons of Virtual reality • Cost: VR hardware is expensive to manufacture • VR Sickness: Humans are extremely sensitive to visual inconsistencies. Even a small snag can cause “VR Sickness”. • Most virtual reality systems are not interchangeable, thus decreasing the long term value of the system. • Physical interaction has the potential to create incorrect associations that are not a part of reality. This can cause isolation, depression etc. • VR can make it difficult to comprehend the effects or consequences of some actions when they are performed in the real world.
  • 10. Economies of Virtual reality • Oculus Rift: US$ 2.5 million was its development cost, it is the first professional PC based VR headset. Full HD 1080 screen resolution, 90 Hz refresh rate, it has 6 degrees of freedom for rotation and positioning. Will be released in 2016. Is expected to cost around ₹20,000. • Samsung Gear VR: Note 4 device is used as the screen and the driving computer is mounted inside the gear. It costs ₹13,000. Experience is of low quality . • Google Cardboard : Low cost VR gear- costs ₹900. It was designed to increase interest in VR. Made of cardboard, phone is to be mounted inside the gear.
  • 11. Economies of Virtual reality • Sony Morpheus: Device is designed for gamers, is expected to cost around ₹20,000. Device has Full-HD display with refresh rate of 120 fps with features like 6DOF head tracking, stereoscopic 3D. • HTC Vive: Uses more than 70 sensors including gyroscope, accelerometer and photo sensors. Has two screens with 1080p resolution and refresh rate of 90fps. Expected to cost around ₹20,000.
  • 12. Impact of Virtual reality VR introduction to consumers will drive more people in making technology cheaper. Devices will be comfortable and more convenient. • Industry will get transformed allowing massive economies of scale savings • It will create a new market segment for virtual goods and services, and result in a demand for high tech developers and graphic engineers. • VR has been gaining strength recently. Oculus Rift raised $2.4 million and sold 60,000 kits. Facebook took over the company for $2billion. • Pollution & Emission will be cut, students will study from home, Organizations will save millions as employees will be at remote locations, thus saving travel expense.
  • 13. References • http://www.economist.com/blogs/economist-explains/2015/09/economist-explains • http://arstechnica.com/gaming/2015/03/htc-exec-expect-a-slightly-higher-price-point- for-valves-vive-vr/ • http://www.wisegeek.com/what-are-the-disadvantages-of-virtual-reality.htm • https://en.wikipedia.org/wiki/Augmented_reality • http://www.techrepublic.com/article/the-pros-and-cons-of-low-cost-virtual-reality- headsets/ • https://en.wikipedia.org/wiki/Google_Cardboard • http://www.alphr.com/sony/1000343/project-morpheus-release-date-rumours-and- features-sony-to-show-off-new-vr-games-at-pax • http://www.amazon.com/Samsung-Gear-VR-Innovator-Edition/dp/B00QZLOFK4 • http://www.datamation.com/commentary/the-enterprise-impact-of-virtual-reality.html • http://www.wired.com/insights/2014/10/virtual-reality-economy/