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ABSTRACT
Project Soli, a new, robust, high-resolution, low-power, miniature gesture sensing technology
for human-computer interaction based on millimeter-wave radar. We describe a new
approach to developing a radar-based sensor optimized for human-computer interaction,
building the sensor architecture from the ground up with the inclusion of radar design
principles, high temporal resolution gesture tracking, a hardware abstraction layer (HAL), a
solid state radar chip and system architecture, interaction models and gesture vocabularies,
and gesture recognition. We demonstrate that Soli can be used for robust gesture recognition
and can track gestures with sub-millimeter accuracy, running at over 10,000 frames per
second on embedded hardware.
Keywords: motion, gesture recognition, touchless interaction.
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LIST OF FIGURES
Contents Page No
Fig 3.1: Working principle of Soli................................................................................ 5
Fig 3.3.4: Radar antenna............................................................................................... 7
Fig 3.6.1: The four gestures recognized in the gesture evaluation. ................................ 9
Fig 3.6.2: Sign gestures................................................................................................ 9
Fig 4.1.1 The Soli hardware architecture ...................................................................... 11
Fig 4.1.2: Early prototypes of Soli................................................................................ 12
Fig 4.2: The Soli chip................................................................................................... 14
Fig 4.4.1: Comparison on robotic arm displacement and RMS error ........................... 16
TABLE OF CONTENTS
Contents
Page No
Abstract.......................................................................................................................i
List of Figures.............................................................................................................ii
1. INTRODUCTION
1.1. GENERAL ......................................................................................................1
1.2. THE SOLI APLHA DEVELOPERS PROGRAM............................................2
2. BACKGROUND DETAILS .................................................................................3
2.1. BACKGROUND .............................................................................................3
2.2. GOOGLE ATAP PROJECT SOLI...................................................................4
3. WORKING ...........................................................................................................5
3.1. WORKING PRINCIPLE OF SOLI..................................................................5
3.2. RADAR...........................................................................................................6
3.3. BASIC DESIGN OF RADAR SYSTEM .........................................................6
3.4. RADAR TO HAND GESTURES ....................................................................7
3.5. SOLI GESTURE RECOGNITION ..................................................................8
3.6. SOLI GESTURE RECOGNITION PIPELINE.................................................8
4. SOLI CHIP AND SYSTEM ARCHITECTURE.................................................10
4.1. GENERAL ......................................................................................................10
4.2. SOLI RADAR CHIP........................................................................................12
4.3. SOLI SYSTEM DESIGN ................................................................................14
4.4. SOLI RADAR PERFORMANCE EVALUATION..........................................15
5. APPLICATION AND FUTURE WORK.............................................................17
5.1. GENERAL ......................................................................................................17
5.2. APPLICATION OF SOLI................................................................................17
5.3. CHALLENGES AND FUTURE WORK.........................................................18
6. CONCLUSION .....................................................................................................20
REFERENCES ...........................................................................................................21
1
CHAPTER 1
INTRODUCTION
1.1 GENERAL
Project Soli, a new, robust, high-resolution, low power, miniature gesture sensing
technology for interactive computer graphics based on millimeter-wave radar. Radar operates
on the principle of reflection and detection of radio frequency (RF) electromagnetic waves
[Skolnik 1962]. The RF spectrum has several highly attractive properties as a sensing
modality for interactive systems and applications: the sensors do not depend on lighting,
noise or atmospheric conditions; are extremely fast and highly precise; and can work through
materials, which allows them to be easily embedded into devices and environments. When
implemented at millimeter-wave RF frequencies, the entire sensor can be designed as a
compact solid-state semiconductor device: a radar chip that is a miniature, low-power device
having no moving parts and can be manufactured inexpensively at scale. The resulting Soli
sensor delivers the promise of truly ubiquitous gesture interaction across a very broad range
of applications, including but not limited to virtual reality (VR), wearables and smart
garments, Internet of Things (IoT) and game controllers, as well as more traditional devices
such as mobile phones, tablets and laptops.
It is important to point out that the first radar systems were developed as early as the 1930s
[Watson-Watt 1945], and that RF sensing has since become a well established and mature
field of engineering and applied science. The current radar hardware and computational
methods, however, were primarily developed for mainstream radar applications, which
usually involve detection and tracking of large moving objects at large distances, such as air
and terrestrial traffic control, marine radar, aircraft anti-collision systems and outer space
surveillance, and geophysical monitoring, among many others. The engineering requirements
for such applications are not compatible with modern consumer applications in which sensors
must fit into tiny mobile and wearable devices, run on limited computational resources, work
at ultra-short distances (i.e. less than 5 mm), consume little power, and track the dynamic
configuration of complex, highly deformable elastic objects, such as a human hand as
opposed to a rigid airplane, at sub-millimeter accuracy. We are not aware of any existing
radar system that could satisfy the above requirements. Our investigation suggests that
developing a radar-based sensor optimized for human-computer interaction (HCI) requires
2
re-thinking and re-building the entire sensor architecture from the ground up, starting with
basic principles.
In this work, we present the first end-to-end radar sensing system specifically designed for
tracking and recognizing fine hand gestures. Our work builds upon a large existing body of
knowledge in the radar domain and, for the first time, explores the comprehensive design
principles, implementation, and optimization of these tools for scalable gesture sensing
within the constraints and requirements of modern HCI. We show that ubiquitous and
intuitive gesture interaction is made possible through tailored, interdependent design of the
entire sensor architecture, from the radar sensing paradigm to hardware and solid-state radar
chips, interaction models, gesture tracking techniques and vocabularies, and software
pipelines. The complete end-to-end design, development, and evaluation of this new gesture
sensing modality is the major achievement and contribution of this work, opening new
research frontiers in non-imaging sensors for interaction.
1.2 THE SOLI ALPHA DEVELOPERS PROGRAM
The authors had participated on the Project Soli Alpha DevKit Early Access Program,
which began in October 2015. They have been selected to be members of the Soli Alpha
Developers, a closed community established by Google ATAP, and have received a Soli
development board and software development kit (SDK). Soli Alpha developers contributed
to the development of Soli by providing initial testing, bug reports, fixes, tips and tricks, and
by using the Soli Alpha DevKit to build new concepts and applications with real-world use
cases that leveraged on the characteristics of millimeter wave radar. With the progressive
maturation of the Soli SDK, Google ATAP challenged the Alpha Developers community to
submit their applications for participation in the Soli Developers Workshop. Ten
submissions, including the authors’ work, were selected based on their novelty, technical
level, polish and ―wow‖ factor. They were invited to present their demos and attend a
workshop in early March 2016, held by Google ATAP in Mountain View, California, where
they delivered hands-on project demos of their work and received feedback from members of
the Project Soli team and other alpha developers. The authors’ projects were also selected to
feature in a video that was showcased at the Google I/O developers’ conference in May,
2016.
3
CHAPTER 2
BACKGROUND DETAILS
2.1 BACKGROUND
Research around gestural control and expressivity in musical contexts is broad,
interdisciplinary and has a long history. As new sensing technologies emerge, they can
extend the possibilities for acquiring new aspects and nuances of human gesture for musical
interaction. However, gestural interfaces, which are usually characterized as more ’natural’
due their richer and more direct use of the human sensorimotor skills, have fundamental
problems that may undermine their use . Some NMI and musical controllers adapt gestural
vocabularies from pre-existing instruments, which leverage on previously developed motor
control abilities. For alternate controllers (i.e., not based on acoustic instruments or the
keyboard paradigm), designers usually define idiosyncratic gestures, which poses strong
limitations to their general adoption. Besides these fundamental problems, gestural interfaces
can be limited by their constituent sensing technologies. Some of the previous design
approaches in NIME incorporate RGB cameras or more recent RGB+D cameras, such as
Kinect or Leap Motion, which leverage computer-vision techniques for real-time pose
estimation. While these technologies provide reasonable accuracy, resolution and latency for
supporting musical interaction, they also impose design constraints, such as a stationary
interaction space, occlusion effects, specific environmental lighting conditions and direct
line-of-sight with the sensors. Other approaches make use of wearable technologies,
providing the performer with more freedom of action. They may assume different forms,
such as data gloves, armbands or personal area networks, which are worn or positioned in the
performer’s body, and combine different types of sensors and data fusion techniques.
However, there have been reports of issues concerning maintainability and reliability,
obtrusiveness, and strong co-occurrence of the same types of sensors and same simple
instrumentation solutions.
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2.2 GOOGLE ATAP PROJECT SOLI
Soli technology stack and design principles, covering radar fundamentals, system
architecture, hardware abstraction layer, software processing pipeline for gesture recognition
and interaction design principles are thoroughly reviewed. We build upon this work and
provide a brief technical overview of Soli to highlight features that motivated us as Soli
Alpha developers and that we consider of interest to NMI designers. Soli is a millimeter-
wave radar sensor that has been miniaturized into a single solid-state chip. This form factor
gives Soli several advantages in terms of design considerations, such as low-power
consumption, ease of integration with additional hardware, and a potential low cost that may
result from large scale manufacturing. Soli uses a single antenna that emits a radar beam of
150 degrees, which illuminates the whole hand with modulated pulses emitted at very high
frequency, between 1-10 kHz. The nature of the signal offers high temporal resolution and
throughput, the ability to work through certain materials (e.g., cloth, plastic, etc.) and to
perform independently of environmental lighting conditions. Soli’s radar architecture has
been designed and optimized for mobile gesture recognition and for tracking patterns of
motion, range and velocity components of complex, dynamic, deforming hand shapes and
fine motions at close range and high speeds. By leveraging on the characteristics of Soli’s
signal and processing pipeline, which prioritizes motion over spatial or static pose signatures,
Soli’s gesture space encompasses free-air, touch-less and micro gestures—subtle, fast,
precise, unobtrusive and low-effort gestures, which mainly involve small muscle groups of
the hand, wrist and fingers. Soli offers a gesture language that applies a metaphor of virtual
tools to gestures (e.g., button, slider, dial, etc.), aiming for common enactment qualities such
as familiarity to users, higher comfort, lesser fatigue, haptic feedback (by means of the hand
acting on itself when making a virtual tool gesture) and sense of proprioception, (i.e. ―...the
sense of one’s own body’s relative position in space and parts of the body relative to one
another‖). Radar affords spatial positioning within the range of the sensor to provide different
zones of interaction, which can act as action multipliers for different mappings with the same
gesture.
5
CHAPTER 3
WORKING
3.1 WORKING PRINCIPLE OF SOLI
Soli sensor innovation works by emanating electromagnetic waves in an expansive
shaft. Protests inside the pillar diffuse this vitality, mirroring some bit back towards the radar
radio wire. Properties of the reflected flag, for example, vitality, time postponement, and
recurrence move catch rich data about the protest's attributes and progression, including size,
shape, introduction, material, separation, and speed. Soli tracks and perceives dynamic
signals communicated by fine movements of the fingers and hand. Keeping in mind the end
goal to achieve this with a solitary chip sensor, we built up a novel radar detecting worldview
with customized equipment, programming, and calculations. Not at all like customary radar
sensors, Soli does not require vast data transmission and high spatial determination; truth be
told, Soli's spatial determination is coarser than the size of most fine finger signals. Rather,
our basic detecting standards depend on movement determination by separating
inconspicuous changes in the got motion after some time. By preparing these fleeting sign
varieties, Soli can recognize complex finger developments and twisting hand shapes inside
its field.
Fig 3.1: Working principle of Soli
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3.2 RADAR
A Radar is a question identification framework that utilizations radio waves to decide
the range, point, or speed of articles. It can be utilized to distinguish airplane, ships, shuttle,
guided rockets, engine vehicles, climate arrangements, and landscape. A radar framework
comprises of a transmitter delivering electromagnetic waves in the radio or microwaves
space, a transmitting reception apparatus, a getting receiving wire (frequently a similar
reception apparatus is utilized for transmitting and accepting) and a collector and processor
to decide properties of the object(s). Radio waves (beat or nonstop) from the transmitter
reflect off the question and come back to the collector, giving data about the protest's area
and speed.
Radar offers extraordinary characteristics:
 Insensitive to the light
 Can transmit over plastic materials like poly carbonate
 3D signal acknowledgment conceivable
 Recognition of covering fingers
 Sub-millimeter determination with smaller scale Doppler and time investigation
3.3 BASIC DESIGN OF RADAR SYSTEM
The accompanying figure demonstrates the working rule of an essential radar set. The
radar radio wire lights up the objective with a microwave flag, which is then reflected and
got by an accepting gadget. The electrical flag got by the getting radio wire is called
reverberate or return. The radar flag is created by an effective transmitter and got by a
profoundly delicate collector. There are 4 parts in the radar system .They are:
1. Transmitter
2. Duplexer
3. Receiver
4. Radar Antenna
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1. Transmitter: The radar transmitter delivers the brief term high-control RF beats of vitality
that are into space by the reception apparatus.
2. Duplexer: The duplexer on the other hand switches the radio wire between the transmitter
and recipient so that just a single radio wire require be utilized. This exchanging is
fundamental in light of the fact that the high power beats of the transmitter would devastate
the recipient if vitality were permitted to enter the collector.
3. Receiver: The collectors increase and demodulate the got RF-signals. The beneficiary
gives video motions on the yield.
4. Radar Antenna: The Antenna exchanges the transmitter vitality to signals in space with
the required conveyance and productivity. This procedure is connected in an
indistinguishable route on gathering.
Fig 3.3.4: Radar antenna
3.4 RADAR TO HAND GESTURES
Hand gesture recognition has long been a study topic in the field of Human Computer
Interaction. Traditional camera-based gesture recognition systems cannot work properly
under dark circumstances, a Doppler radar based hand gesture recognition system using
convolutional neural networks is proposed. A cost-effective Doppler radar sensor with dual
receiving channels at 5.8GHz is used to acquire a big database of four standard gestures. The
8
received hand gesture signals are then processed with time-frequency analysis. Convolutional
neural networks are used to classify different gestures. Experimental results verify the
effectiveness of the system with an accuracy of 98%.
3.5 SOLI GESTURE RECOGNITION
The Soli programming engineering comprises of a summed up motion
acknowledgment pipeline which is equipment rationalist and can work with various sorts of
radar. The pipeline executes a few phases of flag reflection: from the crude radar information
to flag changes, center and dynamic machine learning highlights, recognition and following,
motion probabilities, lastly UI instruments to translate motion controls. The Soli SDK
empowers designers to effectively access and expand upon our signal acknowledgment
pipeline. The Soli libraries extricate constant signs from radar equipment, yielding sign
changes, high accuracy position and movement information, and motion marks and
parameters at outline rates from 100 to 10,000 casings for each second.
3.6 SOLI GESTURE RECOGNITION PIPELINE
Soli's commendable signal acknowledgment pipeline comprises of the accompanying
three pieces:
1. Feature Extraction: Low-dimensional and motion particular highlights are figured from
the changes;
2. Gesture Inference: Gesture acknowledgment is performed utilizing fitting machine
learning classifiers; and
3. Filtering: Temporal and relevant separating is performed to enhance the nature of
acknowledgment.
9
Fig 3.6.1: The four gestures recognized in the gesture evaluation.
Fig 3.6.2: Sign gestures (left) describe static hand shapes, while Action Gestures (right) relate
to the use of tools and devices.
10
CHAPTER 4
SOLI CHIP AND SYSTEM ARCHITECTURE
4.1 GENERAL
The Soli system architecture is presented in Figure 4.1.1. Through the course of our
hardware development, we iterated through several implementations of Soli hardware
architecture, progressively shrinking the system from a desktop-sized radar box down to a
single chip. Our early FMCW radar prototype (Figure 4.1.2, top left) was a custom 57-64
GHz radar built out of discrete components using Infineon’s BGT60 backhaul
communication IC with multiple narrow-beam horn antennas. In parallel, we developed
ultrawideband (UWB) 3-10 GHz impulse radar prototypes based on Novelda’s XeThru
NVA620x IC [Novelda ] (Figure 4.1.2, top right), including the design of multiple
incorporated coherent receive antennas, such as a hybrid Archimedean Power Spiral.
It quickly became apparent that the form factors and power requirements of these prototypes
could not support our ultimate vision of the radar gesture sensor integrated into mobile and
wearable devices. Furthermore, in the case of the UWB radar, the centimeterscale
wavelength did not allow for sufficient phase sensitivity required for fine gesture interaction,
and the size of the antennas could not be reduced any further while maintaining wide
bandwidth and sufficient gain.
Recent advancements in semiconductor technology made it possible for us to dramatically
miniaturize the radar hardware from our initial prototypes. The increased availability of new
CMOS, BiCMOS, and SiGe process technologies with ever-shrinking technology nodes
enables high-frequency RF circuitry (>30 GHz) necessary for millimeter-wave radar.
Furthermore, modern silicon die packaging technologies allow the placement of antennas
directly on the package, either by stacking them vertically on top of the silicon die or by
placing then horizontally on the same plane.
11
These technologies allow for complete integration of the sensing radar, including antennas
and computation, into a single chip. In addition to physical miniaturization, the complete
integration of radar electronics onto a single semiconductor device allowed us to significantly
improve power efficiency and reduce cost. The single chip solution drastically simplifies
end-system design by removing the need for GHz-frequency RF development, e.g. antenna
and waveguide design, and expensive materials such as Rogers PCBs with tuned RF
properties. In essence, radar becomes a component that can be easily integrated into
consumer devices, much like accelerometers, touch sensors and CMOS cameras.
Fig 4.1.1 The Soli hardware architecture features a highly integrated chip with antennas-in-
package, RF front end, and baseband processing
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Fig 4.1.2:
Top: Early prototypes of Soli FMCW and impulse radars.
Bottom: Soli radar 60 GHz chips with antennas-in-package (AiP)
4.2 SOLI RADAR CHIP
A Based on performance evaluation of our early radar prototypes, we developed two
fully integrated Soli radar gesture chips, shown at the bottom of Figure 4.1.2:
• A 12×12 mm, FMCW SiGe radar chip manufactured by Infineon using embedded Wafer
Level Ball Grid Array (eWLB) technology [Brunnbauer et al. 2008].
• A 9×9 mm, direct-sequence spread spectrum (DSSS) CMOS chip manufactured by SiBeam
with on-die antennas.
13
The different process technology used in manufacturing the two chips (SiGe versus CMOS)
results in different signal quality, power consumption, and integration capabilities. For
example, CMOS allows integration of standard digital logic blocks, mixed-signal blocks and
radar technology on the same die, while SiGe does not. The SiGe chip is based on an FMCW
modulation scheme common in traditional tracking and imaging radars; the CMOS chip
utilizes binary phase-coded DSSS modulation used in communication. Despite these
differences, the Soli radar HAL allows us to use both chips interchangeably. Detailed
discussion of the Soli radar chip is beyond the scope of this paper. Below we highlight the
main hardware design principles and features critical for gesture sensing applications:
High level of integration of radar components. Soli radar chips are drop-in sensors that can
be integrated into consumer electronic devices with minimal effort. Antennas, RF front end,
baseband processing, VCOs and serial communication to program the chip are all integrated
on the chip (Figure 4.1.1). The CMOS die also includes on-board A/D and digital interfaces.
In the future, we plan to further increase the level of component integration.
V-band operation. Both ICs operate at the 60 GHz band, which allows for small antennas, 7
GHz bandwidth utilization, and potential integration with 802.11ad and Wi-Gig standard
[Hansen 2011] with minor hardware modifications.
Broad beam antenna-in-package design. Both chips have antennain-package (AiP) patch
array designed to form a broad 150-degree beam, which allows illumination of hand and
fingers at close distance.
Multichannel 2Tx-4Rx for beamforming. The two transmit and four receive antenna elements
allow digital beamforming for threedimensional tracking and coarse spatial imaging. The
receive antennas are arranged in a 2×2 pattern optimized for 60 GHz central frequency,
enabling classic phased-array beamforming with minimal grating lobes. In both chips we
implement beamforming at the receive end. For the SiGe FMCW IC, the beamforming is
fully digital without analog phase shifters that are used on CMOS chip.
Low noise and low power. The chip design is optimized for low 1/f noise, phase noise and
jitter, which is critical for precise tracking of fine gestures. The power consumption of the
radar chips is currently 300 mW with adaptive duty cycling that shuts down the chip during
computation. Average power consumption can be further reduced by using application-level
14
duty cycling. We plan to continue optimizing the Soli chip design, e.g. switching to
BiCMOS, in order to further decrease power consumption.
Fig 4.2: The Soli chip is easily integrated into development boards as shown here, as well as
consumer devices.
4.3 SOLI SYSTEM DESIGN
The Soli chips are designed to be easily integrated into a wide variety of consumer
electronics devices. Figure 4.2 shows an example development board based on the Soli
FMCW chip.
The architecture for acquiring and transferring raw radar data varies between the Soli chips.
The FMCW chip provides an analogue output and requires an external ADC. Therefore, for
data acquisition we used an Infineon XMC4500 Cortex M4 microprocessor with quad 12-bit
ADCs running at 1.79 Msample/sec. The acquired data is then streamed over the USB
interface to the application processor, e.g. a standard PC or embedded processor executing
the Soli Processing Pipeline. In the case of the Soli DSSS radar, data conversion occurs
directly on the chip and is then streamed to the application processor via an SPI bus. For both
chips, an SPI bus and microprocessor are required to configure and control chip parameters.
15
Soli chip operation was tested with multiple embedded microprocessors, e.g. 500 MHz dual
core Intel Atom and 1.6 GHz Quad-A7 on Snapdragon 400, as well as desktop PCs,
including Mac and Linux computers. The performance of the signal processing varies
between microprocessors due to differences in architecture and signal processing libraries.
Using a standardized range-Doppler transformation test, we measured performance ranging
from 1830 transformations per second for a 500 MHz dual-core Intel Edison, to 1200 for a
900 MHz quad-core ARMv7 Cortex-A7, to 49000 for a Linux PC with a 3.4 GHz quad-core
Intel i7-4770 microprocessor.
4.4 SOLI RADAR PERFORMANCE EVALUATION
We validated Soli’s fundamental tracking precision by comparing Soli radar
displacement measurements with a laser range finder. A metallic plate was mounted
perpendicularly to the radar line of sight at an initial position of 50 centimeters from the
colocated radar and laser range finder. A robotic arm then moved the plate toward the sensors
at varying velocities as displacement data was collected. The Soli radar was operated at RRF
= 1 kHz using a single transmitter and single receiver. The radar data was first calibrated
using standard distance measurements using the laser range finder.
Figure 4.4.1 (a) overlays the displacement trajectories measured by both sensors, while the
RMS error between Soli and the laser is shown as a function of velocity in Figure 4.4.1 (b).
Across twelve different velocities ranging from 20 mm/sec to 200 mm/sec, the average RMS
displacement error is 0.43 mm. This number validates Soli’s theoretical sub-mm
displacement accuracy and indeed approaches the limit of 0.3 mm for an ideal point target, as
determined by the Soli radar’s phase jitter specification.
16
Fig 4.4.1: (a) Comparison of robotic arm displacement measurements for four velocities:
21.146 mm/s, 38.401 mm/s, 51.472 mm/s, and 73.053 mm/s. (b) The average RMS error
between the two sensors over twelve different velocities validates Soli’s theoretical sub-mm
displacement accuracy
17
CHAPTER 5
APPLICATION AND FUTURE WORK
5.1 GENERAL
Soli proposes a new category of gesture sensors based on physical principles of
millimeter-wave RF radiation that were not previously explored in interactive applications.
This paper demonstrated that radars are indeed a viable, powerful and attractive technology
that can enhance and improve user interaction. We presented an RF silicon sensor uniquely
designed for fine hand gesture interaction, based on new principles of radar hardware design
and signal processing. Furthermore, our gesture recognition and software pipelines
demonstrated that we can achieve fast and fluid gestures at high update and recognition rates
running on light-weight embedded systems such as smart watches.
5.2 APPLICATION OF SOLI
There are numerous applications of this new technology. Due to the small form
factor, low power consumption and low cost of RFbased gesture sensors, we can envision use
of this technology in wearable and mobile interaction, smart appliances and Internet of
Things, mobile VR and AR systems, interactive robots and drones, game controls, smart
objects and garments, massively interactive physical environments, as well as novel
techniques for scanning and imaging physical environment, way finding, accessibility and
security, mobile spectroscopy, and many other exciting applications.
Among all of these possibilities, we chose to focus on close range sensing of fine and fluid
gestures based on the Virtual Tools metaphor that we proposed in this paper. We envision
that the same vocabulary of simple touchless gestures can control a broad range of devices
across multiple application categories. For example, the same gesture that allows one to
navigate a map on a smart watch can be used to control music on a radio, manipulate
graphics on a tablet, or simply set an alarm clock. Thus Soli could lead to a truly ubiquitous
gesture language that, once mastered, would allow a user to control smart computing devices
18
with one, universal gesture set, without relying on physical controls. The interface would
disappear and the user’s hand would become the only input device he or she would ever
need.
In many ways, the vision behind Soli is similar to the computer mouse, which brought
universality of interaction to desktop computing, expanding users’ access to technology. It
paved the way for the Internet, mobile applications and the current expansion of computing,
dramatically increasing our access to information, content and services, bringing new quality
and enjoyment to our lives.
5.3 CHALLENGES AND FUTURE WORK
Soli technology is in a very early stage of development. There is very little prior art
available and this paper reports only initial steps in exploring this new sensing modality,
leaving open a wide field for exploration and novel research.
A significant amount of future work is required to address many fundamental challenges
intrinsic to all radar sensing, including radar clutter, signal coupling, multi-path, fading,
interference, and occlusion, among others. The effects of these phenomena on radar gesture
sensing are not yet well understood and present several new avenues for research and
technical development. Further experimental characterization of the Soli sensor is also
needed, along with quantitative understanding of the effect of various radar parameters, e.g.
frame rate and bandwidth among many others, on fine gesture tracking and recognition
performance.
One of the most important and uncharted directions for future research lies in exploring new
machine learning and gesture recognition approaches that can exploit the fundamental
strengths of the Soli sensor. Our current work demonstrated the validity of Soli by designing
a basic gesture recognition pipeline for a small set of gestures, evaluated for a limited number
of test users. We anticipate alternative and improved gesture recognition approaches that
allow for robust gesture interaction across larger gesture sets and many users. In particular,
we look forward to future work that would fully implement the Virtual Tools paradigm
proposed in this paper, extending the initial steps we have taken in this direction.
19
Yet another important area of future research on Soli is the human factors implications of
these new interaction modalities. There are also many exciting opportunities to discover and
develop novel interaction techniques, applications and use cases of this technology. With this
paper, we hope to inspire a broad and diverse community of researchers, scientists and
practitioners to explore this new and exciting technology. We believe the full potential of
Soli and RF as a new sensing paradigm for human computer interaction and interactive
graphics of the future has yet to be realized.
20
CHAPTER 6
CONCLUSION
One of the enormous issues with wearable gadgets at this moment is inputs; there is
no basic method to control these devices. Therefore signals will be utilized by individuals to
do certain capacities with electronic machines, for example, smartphones, TVs, IoT devices,
wearables and other electronic gadgets. Project soli is going to be the technology of the
future. It enables the user to input new kind of input i.e. the user can just use their hand
gesture to give input to the device and interact with the device. Google Pixel 4 series
smartphones is one of the first device launched commercially which is based on Project Soli.
In future we can see more devices based on Project Soli as technology grows. It is expected
to be implemented in all other kinds of electronic devices in future which is going to unveil
new kinds of input to devices.
21
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STEIMLE, J. 2015. iSkin: Flexible, stretchable and visually customizable on-
body touch sensors for mobile computing. In CHI 2015, ACM, 1–10.

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Project soli technical seminar

  • 1. i ABSTRACT Project Soli, a new, robust, high-resolution, low-power, miniature gesture sensing technology for human-computer interaction based on millimeter-wave radar. We describe a new approach to developing a radar-based sensor optimized for human-computer interaction, building the sensor architecture from the ground up with the inclusion of radar design principles, high temporal resolution gesture tracking, a hardware abstraction layer (HAL), a solid state radar chip and system architecture, interaction models and gesture vocabularies, and gesture recognition. We demonstrate that Soli can be used for robust gesture recognition and can track gestures with sub-millimeter accuracy, running at over 10,000 frames per second on embedded hardware. Keywords: motion, gesture recognition, touchless interaction.
  • 2. ii LIST OF FIGURES Contents Page No Fig 3.1: Working principle of Soli................................................................................ 5 Fig 3.3.4: Radar antenna............................................................................................... 7 Fig 3.6.1: The four gestures recognized in the gesture evaluation. ................................ 9 Fig 3.6.2: Sign gestures................................................................................................ 9 Fig 4.1.1 The Soli hardware architecture ...................................................................... 11 Fig 4.1.2: Early prototypes of Soli................................................................................ 12 Fig 4.2: The Soli chip................................................................................................... 14 Fig 4.4.1: Comparison on robotic arm displacement and RMS error ........................... 16
  • 3. TABLE OF CONTENTS Contents Page No Abstract.......................................................................................................................i List of Figures.............................................................................................................ii 1. INTRODUCTION 1.1. GENERAL ......................................................................................................1 1.2. THE SOLI APLHA DEVELOPERS PROGRAM............................................2 2. BACKGROUND DETAILS .................................................................................3 2.1. BACKGROUND .............................................................................................3 2.2. GOOGLE ATAP PROJECT SOLI...................................................................4 3. WORKING ...........................................................................................................5 3.1. WORKING PRINCIPLE OF SOLI..................................................................5 3.2. RADAR...........................................................................................................6 3.3. BASIC DESIGN OF RADAR SYSTEM .........................................................6 3.4. RADAR TO HAND GESTURES ....................................................................7 3.5. SOLI GESTURE RECOGNITION ..................................................................8 3.6. SOLI GESTURE RECOGNITION PIPELINE.................................................8 4. SOLI CHIP AND SYSTEM ARCHITECTURE.................................................10 4.1. GENERAL ......................................................................................................10 4.2. SOLI RADAR CHIP........................................................................................12 4.3. SOLI SYSTEM DESIGN ................................................................................14 4.4. SOLI RADAR PERFORMANCE EVALUATION..........................................15 5. APPLICATION AND FUTURE WORK.............................................................17 5.1. GENERAL ......................................................................................................17 5.2. APPLICATION OF SOLI................................................................................17 5.3. CHALLENGES AND FUTURE WORK.........................................................18 6. CONCLUSION .....................................................................................................20 REFERENCES ...........................................................................................................21
  • 4. 1 CHAPTER 1 INTRODUCTION 1.1 GENERAL Project Soli, a new, robust, high-resolution, low power, miniature gesture sensing technology for interactive computer graphics based on millimeter-wave radar. Radar operates on the principle of reflection and detection of radio frequency (RF) electromagnetic waves [Skolnik 1962]. The RF spectrum has several highly attractive properties as a sensing modality for interactive systems and applications: the sensors do not depend on lighting, noise or atmospheric conditions; are extremely fast and highly precise; and can work through materials, which allows them to be easily embedded into devices and environments. When implemented at millimeter-wave RF frequencies, the entire sensor can be designed as a compact solid-state semiconductor device: a radar chip that is a miniature, low-power device having no moving parts and can be manufactured inexpensively at scale. The resulting Soli sensor delivers the promise of truly ubiquitous gesture interaction across a very broad range of applications, including but not limited to virtual reality (VR), wearables and smart garments, Internet of Things (IoT) and game controllers, as well as more traditional devices such as mobile phones, tablets and laptops. It is important to point out that the first radar systems were developed as early as the 1930s [Watson-Watt 1945], and that RF sensing has since become a well established and mature field of engineering and applied science. The current radar hardware and computational methods, however, were primarily developed for mainstream radar applications, which usually involve detection and tracking of large moving objects at large distances, such as air and terrestrial traffic control, marine radar, aircraft anti-collision systems and outer space surveillance, and geophysical monitoring, among many others. The engineering requirements for such applications are not compatible with modern consumer applications in which sensors must fit into tiny mobile and wearable devices, run on limited computational resources, work at ultra-short distances (i.e. less than 5 mm), consume little power, and track the dynamic configuration of complex, highly deformable elastic objects, such as a human hand as opposed to a rigid airplane, at sub-millimeter accuracy. We are not aware of any existing radar system that could satisfy the above requirements. Our investigation suggests that developing a radar-based sensor optimized for human-computer interaction (HCI) requires
  • 5. 2 re-thinking and re-building the entire sensor architecture from the ground up, starting with basic principles. In this work, we present the first end-to-end radar sensing system specifically designed for tracking and recognizing fine hand gestures. Our work builds upon a large existing body of knowledge in the radar domain and, for the first time, explores the comprehensive design principles, implementation, and optimization of these tools for scalable gesture sensing within the constraints and requirements of modern HCI. We show that ubiquitous and intuitive gesture interaction is made possible through tailored, interdependent design of the entire sensor architecture, from the radar sensing paradigm to hardware and solid-state radar chips, interaction models, gesture tracking techniques and vocabularies, and software pipelines. The complete end-to-end design, development, and evaluation of this new gesture sensing modality is the major achievement and contribution of this work, opening new research frontiers in non-imaging sensors for interaction. 1.2 THE SOLI ALPHA DEVELOPERS PROGRAM The authors had participated on the Project Soli Alpha DevKit Early Access Program, which began in October 2015. They have been selected to be members of the Soli Alpha Developers, a closed community established by Google ATAP, and have received a Soli development board and software development kit (SDK). Soli Alpha developers contributed to the development of Soli by providing initial testing, bug reports, fixes, tips and tricks, and by using the Soli Alpha DevKit to build new concepts and applications with real-world use cases that leveraged on the characteristics of millimeter wave radar. With the progressive maturation of the Soli SDK, Google ATAP challenged the Alpha Developers community to submit their applications for participation in the Soli Developers Workshop. Ten submissions, including the authors’ work, were selected based on their novelty, technical level, polish and ―wow‖ factor. They were invited to present their demos and attend a workshop in early March 2016, held by Google ATAP in Mountain View, California, where they delivered hands-on project demos of their work and received feedback from members of the Project Soli team and other alpha developers. The authors’ projects were also selected to feature in a video that was showcased at the Google I/O developers’ conference in May, 2016.
  • 6. 3 CHAPTER 2 BACKGROUND DETAILS 2.1 BACKGROUND Research around gestural control and expressivity in musical contexts is broad, interdisciplinary and has a long history. As new sensing technologies emerge, they can extend the possibilities for acquiring new aspects and nuances of human gesture for musical interaction. However, gestural interfaces, which are usually characterized as more ’natural’ due their richer and more direct use of the human sensorimotor skills, have fundamental problems that may undermine their use . Some NMI and musical controllers adapt gestural vocabularies from pre-existing instruments, which leverage on previously developed motor control abilities. For alternate controllers (i.e., not based on acoustic instruments or the keyboard paradigm), designers usually define idiosyncratic gestures, which poses strong limitations to their general adoption. Besides these fundamental problems, gestural interfaces can be limited by their constituent sensing technologies. Some of the previous design approaches in NIME incorporate RGB cameras or more recent RGB+D cameras, such as Kinect or Leap Motion, which leverage computer-vision techniques for real-time pose estimation. While these technologies provide reasonable accuracy, resolution and latency for supporting musical interaction, they also impose design constraints, such as a stationary interaction space, occlusion effects, specific environmental lighting conditions and direct line-of-sight with the sensors. Other approaches make use of wearable technologies, providing the performer with more freedom of action. They may assume different forms, such as data gloves, armbands or personal area networks, which are worn or positioned in the performer’s body, and combine different types of sensors and data fusion techniques. However, there have been reports of issues concerning maintainability and reliability, obtrusiveness, and strong co-occurrence of the same types of sensors and same simple instrumentation solutions.
  • 7. 4 2.2 GOOGLE ATAP PROJECT SOLI Soli technology stack and design principles, covering radar fundamentals, system architecture, hardware abstraction layer, software processing pipeline for gesture recognition and interaction design principles are thoroughly reviewed. We build upon this work and provide a brief technical overview of Soli to highlight features that motivated us as Soli Alpha developers and that we consider of interest to NMI designers. Soli is a millimeter- wave radar sensor that has been miniaturized into a single solid-state chip. This form factor gives Soli several advantages in terms of design considerations, such as low-power consumption, ease of integration with additional hardware, and a potential low cost that may result from large scale manufacturing. Soli uses a single antenna that emits a radar beam of 150 degrees, which illuminates the whole hand with modulated pulses emitted at very high frequency, between 1-10 kHz. The nature of the signal offers high temporal resolution and throughput, the ability to work through certain materials (e.g., cloth, plastic, etc.) and to perform independently of environmental lighting conditions. Soli’s radar architecture has been designed and optimized for mobile gesture recognition and for tracking patterns of motion, range and velocity components of complex, dynamic, deforming hand shapes and fine motions at close range and high speeds. By leveraging on the characteristics of Soli’s signal and processing pipeline, which prioritizes motion over spatial or static pose signatures, Soli’s gesture space encompasses free-air, touch-less and micro gestures—subtle, fast, precise, unobtrusive and low-effort gestures, which mainly involve small muscle groups of the hand, wrist and fingers. Soli offers a gesture language that applies a metaphor of virtual tools to gestures (e.g., button, slider, dial, etc.), aiming for common enactment qualities such as familiarity to users, higher comfort, lesser fatigue, haptic feedback (by means of the hand acting on itself when making a virtual tool gesture) and sense of proprioception, (i.e. ―...the sense of one’s own body’s relative position in space and parts of the body relative to one another‖). Radar affords spatial positioning within the range of the sensor to provide different zones of interaction, which can act as action multipliers for different mappings with the same gesture.
  • 8. 5 CHAPTER 3 WORKING 3.1 WORKING PRINCIPLE OF SOLI Soli sensor innovation works by emanating electromagnetic waves in an expansive shaft. Protests inside the pillar diffuse this vitality, mirroring some bit back towards the radar radio wire. Properties of the reflected flag, for example, vitality, time postponement, and recurrence move catch rich data about the protest's attributes and progression, including size, shape, introduction, material, separation, and speed. Soli tracks and perceives dynamic signals communicated by fine movements of the fingers and hand. Keeping in mind the end goal to achieve this with a solitary chip sensor, we built up a novel radar detecting worldview with customized equipment, programming, and calculations. Not at all like customary radar sensors, Soli does not require vast data transmission and high spatial determination; truth be told, Soli's spatial determination is coarser than the size of most fine finger signals. Rather, our basic detecting standards depend on movement determination by separating inconspicuous changes in the got motion after some time. By preparing these fleeting sign varieties, Soli can recognize complex finger developments and twisting hand shapes inside its field. Fig 3.1: Working principle of Soli
  • 9. 6 3.2 RADAR A Radar is a question identification framework that utilizations radio waves to decide the range, point, or speed of articles. It can be utilized to distinguish airplane, ships, shuttle, guided rockets, engine vehicles, climate arrangements, and landscape. A radar framework comprises of a transmitter delivering electromagnetic waves in the radio or microwaves space, a transmitting reception apparatus, a getting receiving wire (frequently a similar reception apparatus is utilized for transmitting and accepting) and a collector and processor to decide properties of the object(s). Radio waves (beat or nonstop) from the transmitter reflect off the question and come back to the collector, giving data about the protest's area and speed. Radar offers extraordinary characteristics:  Insensitive to the light  Can transmit over plastic materials like poly carbonate  3D signal acknowledgment conceivable  Recognition of covering fingers  Sub-millimeter determination with smaller scale Doppler and time investigation 3.3 BASIC DESIGN OF RADAR SYSTEM The accompanying figure demonstrates the working rule of an essential radar set. The radar radio wire lights up the objective with a microwave flag, which is then reflected and got by an accepting gadget. The electrical flag got by the getting radio wire is called reverberate or return. The radar flag is created by an effective transmitter and got by a profoundly delicate collector. There are 4 parts in the radar system .They are: 1. Transmitter 2. Duplexer 3. Receiver 4. Radar Antenna
  • 10. 7 1. Transmitter: The radar transmitter delivers the brief term high-control RF beats of vitality that are into space by the reception apparatus. 2. Duplexer: The duplexer on the other hand switches the radio wire between the transmitter and recipient so that just a single radio wire require be utilized. This exchanging is fundamental in light of the fact that the high power beats of the transmitter would devastate the recipient if vitality were permitted to enter the collector. 3. Receiver: The collectors increase and demodulate the got RF-signals. The beneficiary gives video motions on the yield. 4. Radar Antenna: The Antenna exchanges the transmitter vitality to signals in space with the required conveyance and productivity. This procedure is connected in an indistinguishable route on gathering. Fig 3.3.4: Radar antenna 3.4 RADAR TO HAND GESTURES Hand gesture recognition has long been a study topic in the field of Human Computer Interaction. Traditional camera-based gesture recognition systems cannot work properly under dark circumstances, a Doppler radar based hand gesture recognition system using convolutional neural networks is proposed. A cost-effective Doppler radar sensor with dual receiving channels at 5.8GHz is used to acquire a big database of four standard gestures. The
  • 11. 8 received hand gesture signals are then processed with time-frequency analysis. Convolutional neural networks are used to classify different gestures. Experimental results verify the effectiveness of the system with an accuracy of 98%. 3.5 SOLI GESTURE RECOGNITION The Soli programming engineering comprises of a summed up motion acknowledgment pipeline which is equipment rationalist and can work with various sorts of radar. The pipeline executes a few phases of flag reflection: from the crude radar information to flag changes, center and dynamic machine learning highlights, recognition and following, motion probabilities, lastly UI instruments to translate motion controls. The Soli SDK empowers designers to effectively access and expand upon our signal acknowledgment pipeline. The Soli libraries extricate constant signs from radar equipment, yielding sign changes, high accuracy position and movement information, and motion marks and parameters at outline rates from 100 to 10,000 casings for each second. 3.6 SOLI GESTURE RECOGNITION PIPELINE Soli's commendable signal acknowledgment pipeline comprises of the accompanying three pieces: 1. Feature Extraction: Low-dimensional and motion particular highlights are figured from the changes; 2. Gesture Inference: Gesture acknowledgment is performed utilizing fitting machine learning classifiers; and 3. Filtering: Temporal and relevant separating is performed to enhance the nature of acknowledgment.
  • 12. 9 Fig 3.6.1: The four gestures recognized in the gesture evaluation. Fig 3.6.2: Sign gestures (left) describe static hand shapes, while Action Gestures (right) relate to the use of tools and devices.
  • 13. 10 CHAPTER 4 SOLI CHIP AND SYSTEM ARCHITECTURE 4.1 GENERAL The Soli system architecture is presented in Figure 4.1.1. Through the course of our hardware development, we iterated through several implementations of Soli hardware architecture, progressively shrinking the system from a desktop-sized radar box down to a single chip. Our early FMCW radar prototype (Figure 4.1.2, top left) was a custom 57-64 GHz radar built out of discrete components using Infineon’s BGT60 backhaul communication IC with multiple narrow-beam horn antennas. In parallel, we developed ultrawideband (UWB) 3-10 GHz impulse radar prototypes based on Novelda’s XeThru NVA620x IC [Novelda ] (Figure 4.1.2, top right), including the design of multiple incorporated coherent receive antennas, such as a hybrid Archimedean Power Spiral. It quickly became apparent that the form factors and power requirements of these prototypes could not support our ultimate vision of the radar gesture sensor integrated into mobile and wearable devices. Furthermore, in the case of the UWB radar, the centimeterscale wavelength did not allow for sufficient phase sensitivity required for fine gesture interaction, and the size of the antennas could not be reduced any further while maintaining wide bandwidth and sufficient gain. Recent advancements in semiconductor technology made it possible for us to dramatically miniaturize the radar hardware from our initial prototypes. The increased availability of new CMOS, BiCMOS, and SiGe process technologies with ever-shrinking technology nodes enables high-frequency RF circuitry (>30 GHz) necessary for millimeter-wave radar. Furthermore, modern silicon die packaging technologies allow the placement of antennas directly on the package, either by stacking them vertically on top of the silicon die or by placing then horizontally on the same plane.
  • 14. 11 These technologies allow for complete integration of the sensing radar, including antennas and computation, into a single chip. In addition to physical miniaturization, the complete integration of radar electronics onto a single semiconductor device allowed us to significantly improve power efficiency and reduce cost. The single chip solution drastically simplifies end-system design by removing the need for GHz-frequency RF development, e.g. antenna and waveguide design, and expensive materials such as Rogers PCBs with tuned RF properties. In essence, radar becomes a component that can be easily integrated into consumer devices, much like accelerometers, touch sensors and CMOS cameras. Fig 4.1.1 The Soli hardware architecture features a highly integrated chip with antennas-in- package, RF front end, and baseband processing
  • 15. 12 Fig 4.1.2: Top: Early prototypes of Soli FMCW and impulse radars. Bottom: Soli radar 60 GHz chips with antennas-in-package (AiP) 4.2 SOLI RADAR CHIP A Based on performance evaluation of our early radar prototypes, we developed two fully integrated Soli radar gesture chips, shown at the bottom of Figure 4.1.2: • A 12×12 mm, FMCW SiGe radar chip manufactured by Infineon using embedded Wafer Level Ball Grid Array (eWLB) technology [Brunnbauer et al. 2008]. • A 9×9 mm, direct-sequence spread spectrum (DSSS) CMOS chip manufactured by SiBeam with on-die antennas.
  • 16. 13 The different process technology used in manufacturing the two chips (SiGe versus CMOS) results in different signal quality, power consumption, and integration capabilities. For example, CMOS allows integration of standard digital logic blocks, mixed-signal blocks and radar technology on the same die, while SiGe does not. The SiGe chip is based on an FMCW modulation scheme common in traditional tracking and imaging radars; the CMOS chip utilizes binary phase-coded DSSS modulation used in communication. Despite these differences, the Soli radar HAL allows us to use both chips interchangeably. Detailed discussion of the Soli radar chip is beyond the scope of this paper. Below we highlight the main hardware design principles and features critical for gesture sensing applications: High level of integration of radar components. Soli radar chips are drop-in sensors that can be integrated into consumer electronic devices with minimal effort. Antennas, RF front end, baseband processing, VCOs and serial communication to program the chip are all integrated on the chip (Figure 4.1.1). The CMOS die also includes on-board A/D and digital interfaces. In the future, we plan to further increase the level of component integration. V-band operation. Both ICs operate at the 60 GHz band, which allows for small antennas, 7 GHz bandwidth utilization, and potential integration with 802.11ad and Wi-Gig standard [Hansen 2011] with minor hardware modifications. Broad beam antenna-in-package design. Both chips have antennain-package (AiP) patch array designed to form a broad 150-degree beam, which allows illumination of hand and fingers at close distance. Multichannel 2Tx-4Rx for beamforming. The two transmit and four receive antenna elements allow digital beamforming for threedimensional tracking and coarse spatial imaging. The receive antennas are arranged in a 2×2 pattern optimized for 60 GHz central frequency, enabling classic phased-array beamforming with minimal grating lobes. In both chips we implement beamforming at the receive end. For the SiGe FMCW IC, the beamforming is fully digital without analog phase shifters that are used on CMOS chip. Low noise and low power. The chip design is optimized for low 1/f noise, phase noise and jitter, which is critical for precise tracking of fine gestures. The power consumption of the radar chips is currently 300 mW with adaptive duty cycling that shuts down the chip during computation. Average power consumption can be further reduced by using application-level
  • 17. 14 duty cycling. We plan to continue optimizing the Soli chip design, e.g. switching to BiCMOS, in order to further decrease power consumption. Fig 4.2: The Soli chip is easily integrated into development boards as shown here, as well as consumer devices. 4.3 SOLI SYSTEM DESIGN The Soli chips are designed to be easily integrated into a wide variety of consumer electronics devices. Figure 4.2 shows an example development board based on the Soli FMCW chip. The architecture for acquiring and transferring raw radar data varies between the Soli chips. The FMCW chip provides an analogue output and requires an external ADC. Therefore, for data acquisition we used an Infineon XMC4500 Cortex M4 microprocessor with quad 12-bit ADCs running at 1.79 Msample/sec. The acquired data is then streamed over the USB interface to the application processor, e.g. a standard PC or embedded processor executing the Soli Processing Pipeline. In the case of the Soli DSSS radar, data conversion occurs directly on the chip and is then streamed to the application processor via an SPI bus. For both chips, an SPI bus and microprocessor are required to configure and control chip parameters.
  • 18. 15 Soli chip operation was tested with multiple embedded microprocessors, e.g. 500 MHz dual core Intel Atom and 1.6 GHz Quad-A7 on Snapdragon 400, as well as desktop PCs, including Mac and Linux computers. The performance of the signal processing varies between microprocessors due to differences in architecture and signal processing libraries. Using a standardized range-Doppler transformation test, we measured performance ranging from 1830 transformations per second for a 500 MHz dual-core Intel Edison, to 1200 for a 900 MHz quad-core ARMv7 Cortex-A7, to 49000 for a Linux PC with a 3.4 GHz quad-core Intel i7-4770 microprocessor. 4.4 SOLI RADAR PERFORMANCE EVALUATION We validated Soli’s fundamental tracking precision by comparing Soli radar displacement measurements with a laser range finder. A metallic plate was mounted perpendicularly to the radar line of sight at an initial position of 50 centimeters from the colocated radar and laser range finder. A robotic arm then moved the plate toward the sensors at varying velocities as displacement data was collected. The Soli radar was operated at RRF = 1 kHz using a single transmitter and single receiver. The radar data was first calibrated using standard distance measurements using the laser range finder. Figure 4.4.1 (a) overlays the displacement trajectories measured by both sensors, while the RMS error between Soli and the laser is shown as a function of velocity in Figure 4.4.1 (b). Across twelve different velocities ranging from 20 mm/sec to 200 mm/sec, the average RMS displacement error is 0.43 mm. This number validates Soli’s theoretical sub-mm displacement accuracy and indeed approaches the limit of 0.3 mm for an ideal point target, as determined by the Soli radar’s phase jitter specification.
  • 19. 16 Fig 4.4.1: (a) Comparison of robotic arm displacement measurements for four velocities: 21.146 mm/s, 38.401 mm/s, 51.472 mm/s, and 73.053 mm/s. (b) The average RMS error between the two sensors over twelve different velocities validates Soli’s theoretical sub-mm displacement accuracy
  • 20. 17 CHAPTER 5 APPLICATION AND FUTURE WORK 5.1 GENERAL Soli proposes a new category of gesture sensors based on physical principles of millimeter-wave RF radiation that were not previously explored in interactive applications. This paper demonstrated that radars are indeed a viable, powerful and attractive technology that can enhance and improve user interaction. We presented an RF silicon sensor uniquely designed for fine hand gesture interaction, based on new principles of radar hardware design and signal processing. Furthermore, our gesture recognition and software pipelines demonstrated that we can achieve fast and fluid gestures at high update and recognition rates running on light-weight embedded systems such as smart watches. 5.2 APPLICATION OF SOLI There are numerous applications of this new technology. Due to the small form factor, low power consumption and low cost of RFbased gesture sensors, we can envision use of this technology in wearable and mobile interaction, smart appliances and Internet of Things, mobile VR and AR systems, interactive robots and drones, game controls, smart objects and garments, massively interactive physical environments, as well as novel techniques for scanning and imaging physical environment, way finding, accessibility and security, mobile spectroscopy, and many other exciting applications. Among all of these possibilities, we chose to focus on close range sensing of fine and fluid gestures based on the Virtual Tools metaphor that we proposed in this paper. We envision that the same vocabulary of simple touchless gestures can control a broad range of devices across multiple application categories. For example, the same gesture that allows one to navigate a map on a smart watch can be used to control music on a radio, manipulate graphics on a tablet, or simply set an alarm clock. Thus Soli could lead to a truly ubiquitous gesture language that, once mastered, would allow a user to control smart computing devices
  • 21. 18 with one, universal gesture set, without relying on physical controls. The interface would disappear and the user’s hand would become the only input device he or she would ever need. In many ways, the vision behind Soli is similar to the computer mouse, which brought universality of interaction to desktop computing, expanding users’ access to technology. It paved the way for the Internet, mobile applications and the current expansion of computing, dramatically increasing our access to information, content and services, bringing new quality and enjoyment to our lives. 5.3 CHALLENGES AND FUTURE WORK Soli technology is in a very early stage of development. There is very little prior art available and this paper reports only initial steps in exploring this new sensing modality, leaving open a wide field for exploration and novel research. A significant amount of future work is required to address many fundamental challenges intrinsic to all radar sensing, including radar clutter, signal coupling, multi-path, fading, interference, and occlusion, among others. The effects of these phenomena on radar gesture sensing are not yet well understood and present several new avenues for research and technical development. Further experimental characterization of the Soli sensor is also needed, along with quantitative understanding of the effect of various radar parameters, e.g. frame rate and bandwidth among many others, on fine gesture tracking and recognition performance. One of the most important and uncharted directions for future research lies in exploring new machine learning and gesture recognition approaches that can exploit the fundamental strengths of the Soli sensor. Our current work demonstrated the validity of Soli by designing a basic gesture recognition pipeline for a small set of gestures, evaluated for a limited number of test users. We anticipate alternative and improved gesture recognition approaches that allow for robust gesture interaction across larger gesture sets and many users. In particular, we look forward to future work that would fully implement the Virtual Tools paradigm proposed in this paper, extending the initial steps we have taken in this direction.
  • 22. 19 Yet another important area of future research on Soli is the human factors implications of these new interaction modalities. There are also many exciting opportunities to discover and develop novel interaction techniques, applications and use cases of this technology. With this paper, we hope to inspire a broad and diverse community of researchers, scientists and practitioners to explore this new and exciting technology. We believe the full potential of Soli and RF as a new sensing paradigm for human computer interaction and interactive graphics of the future has yet to be realized.
  • 23. 20 CHAPTER 6 CONCLUSION One of the enormous issues with wearable gadgets at this moment is inputs; there is no basic method to control these devices. Therefore signals will be utilized by individuals to do certain capacities with electronic machines, for example, smartphones, TVs, IoT devices, wearables and other electronic gadgets. Project soli is going to be the technology of the future. It enables the user to input new kind of input i.e. the user can just use their hand gesture to give input to the device and interact with the device. Google Pixel 4 series smartphones is one of the first device launched commercially which is based on Project Soli. In future we can see more devices based on Project Soli as technology grows. It is expected to be implemented in all other kinds of electronic devices in future which is going to unveil new kinds of input to devices.
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