The document describes some proposed features for a hypothetical new game console, including a 250GB hard drive that can be expanded with USB or SD cards, an improved graphics card capable of displaying up to 275 fps, compatibility with multiple controller types to appeal to PC gamers, a touch screen for accessing the home screen or using as a secondary display, and companion software similar to SmartGlass. The purpose was to have something to do out of boredom rather than necessity.
This document discusses GameCIH, an Android app that allows users to hack games by modifying values like scores, lives, and currency in game memory locations. It works by monitoring changes to memory locations during gameplay and filtering results to find locations containing values that can be edited. The tutorial walks through using GameCIH to hack the game Subway Surfers by searching for and increasing the current score. While it allows unbeatable scores, GameCIH requires root access and sometimes crashes games or corrupts files.
David Elton (DreamCraft Attractions): Gaming the Future of Location-Based Ent...AugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
David Elton (DreamCraft Attractions): Gaming the Future of Location-Based Entertainment
Compelling, adaptive, and responsive content will define the future of mixed reality. Join games veteran David Elton in an exploration of how video game mechanics will drive the evolution of location-based entertainment experiences
https://awexr.com
Building the pipeline for FUN - Game DevelopmentFaunaFace, Inc
Don't just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN.
Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN.
Four Key elements:
- Your FUN pipeline has three elements : Team/Tools, Game , Players
- Your FUN pipeline starts and ends with your [Customer/Mkt]
- Your FUN pipeline has two sides [Pyramid & Funnel]
- Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine]
Make sure you are not just building a game, you might end up with a game that only you think might be FUN!
The document describes some proposed features for a hypothetical new game console, including a 250GB hard drive that can be expanded with USB or SD cards, an improved graphics card capable of displaying up to 275 fps, compatibility with multiple controller types to appeal to PC gamers, a touch screen for accessing the home screen or using as a secondary display, and companion software similar to SmartGlass. The purpose was to have something to do out of boredom rather than necessity.
This document discusses GameCIH, an Android app that allows users to hack games by modifying values like scores, lives, and currency in game memory locations. It works by monitoring changes to memory locations during gameplay and filtering results to find locations containing values that can be edited. The tutorial walks through using GameCIH to hack the game Subway Surfers by searching for and increasing the current score. While it allows unbeatable scores, GameCIH requires root access and sometimes crashes games or corrupts files.
David Elton (DreamCraft Attractions): Gaming the Future of Location-Based Ent...AugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
David Elton (DreamCraft Attractions): Gaming the Future of Location-Based Entertainment
Compelling, adaptive, and responsive content will define the future of mixed reality. Join games veteran David Elton in an exploration of how video game mechanics will drive the evolution of location-based entertainment experiences
https://awexr.com
Building the pipeline for FUN - Game DevelopmentFaunaFace, Inc
Don't just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN.
Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN.
Four Key elements:
- Your FUN pipeline has three elements : Team/Tools, Game , Players
- Your FUN pipeline starts and ends with your [Customer/Mkt]
- Your FUN pipeline has two sides [Pyramid & Funnel]
- Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine]
Make sure you are not just building a game, you might end up with a game that only you think might be FUN!
Stadia is Google's cloud gaming service that allows users to stream video games to various devices through online access, without requiring specialized gaming hardware. It can stream games up to 4K resolution at 60 frames per second. Stadia is accessible through the Google Chrome browser on desktops and laptops, as well as on smartphones, tablets, and smart TVs connected through Chromecast. Key characteristics include being platform independent, simple to use without gaming hardware, and reliable through cloud computing power. However, the service relies on high-speed internet, so performance may be impacted in remote areas with limited connectivity.
This document provides an overview of a platform to connect gamers and enable eSports tournaments. The platform aims to become a gamers community, create online and live tournaments, open the platform to third parties, and train professional gamers. The platform allows 1 vs 1 and team matches, messaging, user and team profiles, tournament management, and ecommerce for games, equipment, and tickets. It utilizes APIs to be accessible across devices and analyzes data. The business model includes virtual coins, ecommerce, subscriptions for features like voice chat, and sponsorships.
Acacia Games is looking to publish mobile games for their platform. They are seeking free-to-play games with social features that can be enjoyed by a wide audience. Developers can submit links to published games, screenshots and details of unfinished games, or attachments of finished unpublished games to Acacia Games for consideration at developer@acaciagames.com.
This document discusses key considerations for HTML5 mobile game developers. It provides 10 things that every developer should know when creating HTML5 games, such as making graphics and gameplay high quality, optimizing loading times, including tutorials and social sharing, extensively testing across devices, and allowing for localization and sound toggling. The document is authored by Alexander Krug, founder and CEO of Softgames Mobile Entertainment Services GmbH, a mobile browser-based games network.
This document summarizes Microsoft's Surface tablet computers. It discusses the differences between the Surface RT and Surface Pro models, including their processors, operating systems, RAM, storage, and battery life. It also explains the touch and pen-based gestures used to interact with Surface, and some optional accessories like covers, mice, power supplies, and video adapters. Finally, it argues that Surface can replace both a laptop and tablet, providing the functionality of devices like the MacBook Air and iPad in a single product.
Developing great games for Windows 8 by Lorenzo BarbieriCodemotion
Windows 8 is now a reality on many different form factors, desktops, laptops, tablets, hybrids…
In this session you will learn how to develop a great game on Windows 8, how to interact with the system and how to integrate and make money with the game!
If there was one thing that was missing in the Nokia Lumia lineup, it was dual-SIM support. The drought has ended with the Lumia 630, an entry-level smartphone from Nokia that holds two firsts to its credit – it's the first Windows Phone dual-SIM device, and also the first to run the very latest version of the OS, i.e. Windows Phone 8.1. Here's how this notable device fares when it comes to real-life usage...
This document discusses using data visualization and movies to analyze player behavior in free-to-play games in order to aid game design and balancing. It outlines the core gameplay loops and how game design factors like fun and difficulty influence player retention and monetization. The author describes how their company collects millions of player data events daily, loads them into AWS, and analyzes them using R to generate data movies that visualize player progression, boost usage, and outcomes at the level, session, and cohort level to provide insights for balancing difficulty across thousands of levels. Qualitative analysis through these movies can help game designers identify issues and ask questions to improve sustained success.
This document outlines various careers in game design, including game designers who are responsible for the overall vision and blueprint of a game, mechanics designers who balance gameplay, and level designers who create environments and goals. It also discusses artists and creators such as writers, concept artists, model makers, and animators. Programmers develop areas like artificial intelligence, audio, and the game engine. Other jobs involve game testing and marketing/sales.
The document discusses considerations for small game development software projects, including delivery method (desktop or mobile), development team (programmers or instructional designers), and whether it needs to integrate with other learning content using standards like SCORM or TinCan. It also reviews different types of game development tools, including programming languages, game engines, and template-based authoring tools, providing examples like Raptivity, Storyline, and Stencyl. Game engines are described as powering games by handling graphics, physics, input, networking, and other functions.
One of the sexiest smartphones to see the light of day ever, the HTC One (M8) is a great blend of style and substance. Here's a quick review of HTC's latest flagship in pictures...
AR Gamers – The Next Generation | Mark ShovmanJessica Tams
Delivered at Casual Connect Tel Aviv 2016 | Right now, VR is redefining gaming. AR is the next big thing, due to arrive in force in 5 -10 years. How will gaming change when it's here? What new games and new breeds of gamers can we expect? Pokemon Go is the first little glimpse of that future.
How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars.
The Nokia X is Nokia's first Android device, running a customized version of Android 4.1 without Google services. It has modest specs including a 4-inch 480x800 screen, 1GHz dual-core processor, 3MP rear camera but no front camera, and provides up to one day of battery life. While it lacks full Android capabilities and multitasking, the Nokia X offers Nokia services like Maps and MixRadio, sturdy build quality and customizability through sideloading apps. However, its low-end specs and camera mean it is best suited for basic smartphone use rather than power users.
Google Home is a cylindrical voice activated speaker that allows users to control smart home devices like lights and fans or play music with voice commands to the Google Assistant. It can be configured by adding devices, creating scenes and routines, and linking media accounts to perform tasks with a single voice command by saying "Okay Google". The speaker has a mute button and can monitor cameras, control the TV and temperature, and answer user questions through voice interaction with Google's voice assistant.
Marco G. Williams discusses integrating games with PlayFab services. He provides examples of integrating an endless runner game with PlayFab authentication, leaderboards, and telemetry in only a few hours. Williams also discusses how to add live operations features like retention mechanics by integrating PlayFab player data. The presentation provides an overview of PlayFab's authentication, leaderboards, telemetry, and player data services and how they can help game developers.
The document discusses PlayFab's real-time analytics and experimentation capabilities for games. It provides an overview of PlayFab's analytics features such as real-time analytics, business analytics, data exploration, and custom reporting. It also describes how PlayFab allows for A/B experimentation through assigning players to treatments, measuring results, and facilitating trustworthy experimentation at scale. The document aims to help users get started with PlayFab by downloading SDKs and sending custom events to gain insights from player data.
An overview of Apple's game development technologies, followed up by tips and techniques for using UIKit for game development. The later third of the talk is an overview of games I've worked on in UIKit.
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
Stadia is Google's cloud gaming service that allows users to stream video games to various devices through online access, without requiring specialized gaming hardware. It can stream games up to 4K resolution at 60 frames per second. Stadia is accessible through the Google Chrome browser on desktops and laptops, as well as on smartphones, tablets, and smart TVs connected through Chromecast. Key characteristics include being platform independent, simple to use without gaming hardware, and reliable through cloud computing power. However, the service relies on high-speed internet, so performance may be impacted in remote areas with limited connectivity.
This document provides an overview of a platform to connect gamers and enable eSports tournaments. The platform aims to become a gamers community, create online and live tournaments, open the platform to third parties, and train professional gamers. The platform allows 1 vs 1 and team matches, messaging, user and team profiles, tournament management, and ecommerce for games, equipment, and tickets. It utilizes APIs to be accessible across devices and analyzes data. The business model includes virtual coins, ecommerce, subscriptions for features like voice chat, and sponsorships.
Acacia Games is looking to publish mobile games for their platform. They are seeking free-to-play games with social features that can be enjoyed by a wide audience. Developers can submit links to published games, screenshots and details of unfinished games, or attachments of finished unpublished games to Acacia Games for consideration at developer@acaciagames.com.
This document discusses key considerations for HTML5 mobile game developers. It provides 10 things that every developer should know when creating HTML5 games, such as making graphics and gameplay high quality, optimizing loading times, including tutorials and social sharing, extensively testing across devices, and allowing for localization and sound toggling. The document is authored by Alexander Krug, founder and CEO of Softgames Mobile Entertainment Services GmbH, a mobile browser-based games network.
This document summarizes Microsoft's Surface tablet computers. It discusses the differences between the Surface RT and Surface Pro models, including their processors, operating systems, RAM, storage, and battery life. It also explains the touch and pen-based gestures used to interact with Surface, and some optional accessories like covers, mice, power supplies, and video adapters. Finally, it argues that Surface can replace both a laptop and tablet, providing the functionality of devices like the MacBook Air and iPad in a single product.
Developing great games for Windows 8 by Lorenzo BarbieriCodemotion
Windows 8 is now a reality on many different form factors, desktops, laptops, tablets, hybrids…
In this session you will learn how to develop a great game on Windows 8, how to interact with the system and how to integrate and make money with the game!
If there was one thing that was missing in the Nokia Lumia lineup, it was dual-SIM support. The drought has ended with the Lumia 630, an entry-level smartphone from Nokia that holds two firsts to its credit – it's the first Windows Phone dual-SIM device, and also the first to run the very latest version of the OS, i.e. Windows Phone 8.1. Here's how this notable device fares when it comes to real-life usage...
This document discusses using data visualization and movies to analyze player behavior in free-to-play games in order to aid game design and balancing. It outlines the core gameplay loops and how game design factors like fun and difficulty influence player retention and monetization. The author describes how their company collects millions of player data events daily, loads them into AWS, and analyzes them using R to generate data movies that visualize player progression, boost usage, and outcomes at the level, session, and cohort level to provide insights for balancing difficulty across thousands of levels. Qualitative analysis through these movies can help game designers identify issues and ask questions to improve sustained success.
This document outlines various careers in game design, including game designers who are responsible for the overall vision and blueprint of a game, mechanics designers who balance gameplay, and level designers who create environments and goals. It also discusses artists and creators such as writers, concept artists, model makers, and animators. Programmers develop areas like artificial intelligence, audio, and the game engine. Other jobs involve game testing and marketing/sales.
The document discusses considerations for small game development software projects, including delivery method (desktop or mobile), development team (programmers or instructional designers), and whether it needs to integrate with other learning content using standards like SCORM or TinCan. It also reviews different types of game development tools, including programming languages, game engines, and template-based authoring tools, providing examples like Raptivity, Storyline, and Stencyl. Game engines are described as powering games by handling graphics, physics, input, networking, and other functions.
One of the sexiest smartphones to see the light of day ever, the HTC One (M8) is a great blend of style and substance. Here's a quick review of HTC's latest flagship in pictures...
AR Gamers – The Next Generation | Mark ShovmanJessica Tams
Delivered at Casual Connect Tel Aviv 2016 | Right now, VR is redefining gaming. AR is the next big thing, due to arrive in force in 5 -10 years. How will gaming change when it's here? What new games and new breeds of gamers can we expect? Pokemon Go is the first little glimpse of that future.
How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars.
The Nokia X is Nokia's first Android device, running a customized version of Android 4.1 without Google services. It has modest specs including a 4-inch 480x800 screen, 1GHz dual-core processor, 3MP rear camera but no front camera, and provides up to one day of battery life. While it lacks full Android capabilities and multitasking, the Nokia X offers Nokia services like Maps and MixRadio, sturdy build quality and customizability through sideloading apps. However, its low-end specs and camera mean it is best suited for basic smartphone use rather than power users.
Google Home is a cylindrical voice activated speaker that allows users to control smart home devices like lights and fans or play music with voice commands to the Google Assistant. It can be configured by adding devices, creating scenes and routines, and linking media accounts to perform tasks with a single voice command by saying "Okay Google". The speaker has a mute button and can monitor cameras, control the TV and temperature, and answer user questions through voice interaction with Google's voice assistant.
Marco G. Williams discusses integrating games with PlayFab services. He provides examples of integrating an endless runner game with PlayFab authentication, leaderboards, and telemetry in only a few hours. Williams also discusses how to add live operations features like retention mechanics by integrating PlayFab player data. The presentation provides an overview of PlayFab's authentication, leaderboards, telemetry, and player data services and how they can help game developers.
The document discusses PlayFab's real-time analytics and experimentation capabilities for games. It provides an overview of PlayFab's analytics features such as real-time analytics, business analytics, data exploration, and custom reporting. It also describes how PlayFab allows for A/B experimentation through assigning players to treatments, measuring results, and facilitating trustworthy experimentation at scale. The document aims to help users get started with PlayFab by downloading SDKs and sending custom events to gain insights from player data.
An overview of Apple's game development technologies, followed up by tips and techniques for using UIKit for game development. The later third of the talk is an overview of games I've worked on in UIKit.
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
UGC In Game : A Brief History and How We Bring It To Mobile | Zhuo YueJessica Tams
This document provides a brief history of user-generated content (UGC) in video games from early mods of games like Castle Wolfenstein in the 1980s to modern games that integrate UGC systems. It discusses how early games like Doom and Quake pioneered modding through add-on file formats. Over time, games incorporated more advanced modding tools, scripting languages, and content sharing platforms like Steam Workshop to better support UGC. The document also discusses challenges in bringing robust UGC systems to mobile games and how the speaker's company implemented UGC in their mobile game LEGO Cube through modular content packs, in-game editing tools, and a sharing platform.
This document summarizes a presentation about deploying games made with Unity3D to various platforms. It discusses what Unity3D includes like 3D and 2D engines, sounds, physics and more. It also covers what platforms Unity targets such as Windows, Mac, Linux, web browsers, mobile platforms, and consoles. The document outlines some peculiarities of porting like differences in rendering, textures, controls between platforms. It provides tips on deploying to specific platforms like iOS, Android, Vita. Finally, it emphasizes that with Unity3D, developers can deploy games to different devices with just a few clicks.
The document introduces MobileBits GmbH and their multiplatform game development engine called the Delta Engine. The Delta Engine allows developers to create games using .NET and deploy them with one click to various platforms including iPhone, Android, Windows Phone 7 and more. It aims to make multiplatform game development easier by eliminating the need to learn different languages for each platform.
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Creating great Unity games for Windows 10 - Part 1Jiri Danihelka
Unity is a game engine that supports creating 2D and 3D games across many platforms. It uses a scene-based workflow where games are composed of multiple scenes. GameObjects are the basic elements in a scene and have components that define their properties and behaviors. Common components include renderers, audio sources, scripts, and physics components. Unity supports C# and JavaScript for scripting and has an asset store for additional content. It outputs code for multiple platforms through compilation.
This document contains information about Muhammad Maaz Irfan, including that he is a comic artist and final semester student of BSCS at Preston University Islamabad. It also provides recommendations for game development with Windows, lists some major game engines, and gives an overview of the Unity game engine including its features, assets store, project structure involving scenes and game objects/components, and 2D and 3D asset creation tools.
Introduction to html5 game programming with impact jsLuca Galli
Luca Galli presented an introduction to HTML5 game programming using ImpactJS. ImpactJS is a JavaScript game framework that uses the HTML5 Canvas element to create 2D games that can be played on the web or mobile. Key points discussed include:
- HTML5 allows for cross-platform game development and deployment without plugins or additional costs.
- Using a framework like ImpactJS avoids needing to write boilerplate code from scratch and provides tools to handle issues like asynchronous loading and variable performance across devices.
- ImpactJS uses a module system to organize code and classes to structure objects in a prototypal inheritance model. Core classes cover game loop, entities, backgrounds, collisions and input handling.
-
Castle Game Engine and the joy of making and using a custom game engineMichalis Kamburelis
Presentation about Castle Game Engine ( https://castle-engine.io/ ) at GIC 2022 conference. We briefly show Castle Game Engine features then talk about important reasons and things you should take into account if you want to be as crazy as me -- and develop your custom engine :)
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)David Salz
Albion Online is a cross-platform sandbox MMO RPG game. This talk takes you behind the (technical) scenes. We will take a look at the structure of the server farm and its inner workings, the databases, the threading and message processing model and many other interesting implementation aspects. On the client side, Albion uses the well-known Unity game engine. The second part of the talk will describe how we use Unity (and which features we do not use, which is just as important!)
Slant Six Games uses SCons as their data build system for games like SOCOM: Confrontation. SCons is a Python-based build tool that provides fast, correct, and extensible builds. It supports features like dependency tracking and shared caching that help optimize their large data builds. While SCons works well overall, challenges include slow initial dependency scanning for large asset trees and bottlenecks introduced by tools like Maya. Staged building and selective dependency analysis help address these issues.
The document outlines challenges in cross-platform game development, collaboration, and speed of iteration. It then introduces Co+Pilot, an application framework from Augernaut that aims to address these challenges. Co+Pilot uses a real-time syncing publish and subscribe database called PubSubDub, supports development in JavaScript, and allows cross-platform deployment. It is designed to get more creators involved in the process more quickly through specialized role-based tools. The presentation concludes with a live demo and Q&A section.
Unity: What does it take to port a browser title to mobilesDevGAMM Conference
Been doing a browser game that happened to be shipping on mobiles first? That’s a popular case that has a proper solution. Let’s study how we make it with Unity projects.
The document discusses building low-cost virtual reality (VR) experiences using Google Cardboard. It provides an overview of VR fundamentals and history. It then explains how to build a Cardboard VR viewer and develop basic Cardboard VR applications using tools like Unity. Examples are given of panoramic and 3D VR scenes that can be created. Guidelines are also provided for adding interactivity and following Google's design specifications for Cardboard applications.
Cerebro is project and asset management software designed for CG artists to manage international animation and visual effects projects. It offers features like unlimited task structuring, resource allocation, Gantt charts, budgeting, tracking, communication forums, daily reporting, file sharing, and supports Windows, Mac, Linux, iOS, and web interfaces. Customers include studios that have used it to manage critically acclaimed TV shows and films.
Making A Game Engine Is Easier Than You ThinkGorm Lai
This is a talk I gave at the Develop Conference 2015 in Brighton. It is a an attempt at making a balanced talk on when it makes sense to make your own technology, and what it takes to get you there.
This document provides an overview of advanced interface technology topics covered in week 8 of an intelligent interfaces course, including wearable computing, augmented reality, virtual reality, invisible interfaces, environment sensing, and physiological sensing. The learning outcomes are to explore programming for visual design, compare interfaces for different applications, discuss research issues in AR/VR, and describe current AR/VR research projects. Examples of technologies discussed include Google Glass, Oculus Rift, augmented reality, invisible gesture interfaces, environmental sensors like Kinect and Tango, and physiological sensors like eye trackers. Research problems mentioned involve hardware, user interaction, social acceptance, and novel applications.
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Marketing a Mobile Action Game in Asia: Lessons Learnt
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Where's the Money, Lebowski? How to Spot And Fix an In-Game Economy Problem
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
The Wild Eight: How to Publish a Game on Steam Successfully
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Idols of the Game Design or Things That Can Ruin Your Fruitful Farms, Great Cities, and Other Genius Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Analytics That Increased ARPU: Real Life Cases of Using Events in AppMetrica
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
“Video” Games: Exploring the Power of Video in Mobile Gaming Monetization
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
This document analyzes data from over 120 million mobile users and 25,000 apps to evaluate mobile advertising formats and networks. It finds that rewarded videos generated the highest eCPMs, particularly from AdColony, Vungle, and Chartboost. Interstitials also increased and remained reliable, with top networks being OpenX, MoPub, and Amazon Ads. Video ads grew strongly, led by MoPub, Applovin, and Vungle. The document provides recommendations for implementing different ad formats effectively based on the analysis.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
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Buy Verified Payoneer Account With 100% secure documents, [ USA, UK, CA ]. Are you looking for a reliable and safe way to receive payments online? Then you need buy verified Payoneer account ! Payoneer is a global payment platform that allows businesses and individuals to send and receive money in over 200 countries.
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Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
Best Competitive Marble Pricing in Dubai - ☎ 9928909666Stone Art Hub
Stone Art Hub offers the best competitive Marble Pricing in Dubai, ensuring affordability without compromising quality. With a wide range of exquisite marble options to choose from, you can enhance your spaces with elegance and sophistication. For inquiries or orders, contact us at ☎ 9928909666. Experience luxury at unbeatable prices.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
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Storytelling is an incredibly valuable tool to share data and information. To get the most impact from stories there are a number of key ingredients. These are based on science and human nature. Using these elements in a story you can deliver information impactfully, ensure action and drive change.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
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The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
2. About CBE software
• Company started in 2006 by Jan Kavan and Lukáš Medek
• In 2011 joined forces with KUBITA s.r.o., Engineering and
technological company
• We do:
• Video games for PC, Mac, Linux and Mobile
platforms (including VR), Current generation
consoles
• Interactive visualisations
• Data analysis
• Occasional webdesign / web development (if we really have to)
3. Our games so far:
• Ghost in the Sheet (PC) (2007 / 2008)
• J.U.L.I.A. (PC) (2012)
• J.U.L.I.A. Untold (2012, 2015) (iOS, PC)
• Vampires! / Crazy Vampires (PC, Mac, iOS,
Android) (2012 / 2013)
• Boredom of Agustín Cordes (PC, Freeware 2013)
• J.U.L.I.A.: Among the Stars (PC, Mac, Linux) (2014)
• Someday You’ll Return (in production)
6. What ARE Blueprints?
• Visual node-based scripting language
• Similar to the concept of “classes”
• Extremely fast to prototype and reusable
• Since 4.14 easily convertable to C++ native
code => no longer as performance heavy
• Comfortable debugging features integrated in
the environment
• Intiuitive for level designers and artists
• They communicate very well in conjuction
with C++ code
7. Different types of Blueprints
• Level blueprint – level specific things
• Blueprint class (Actors) – reusable actors
• Blueprint component – mechanics attachable
to actors
• Blueprint function / macro libraries –
reusable functions / algorithms
• Animation blueprints – all you need for
animating skeletal meshes and then some more
• Material blueprints
• Data blueprints, interfaces, UMG widget blueprints,
etc.
8. Key features of blueprint classes
• Contain both visuals, data and code
• Everything is context sensitive
• Global / local variables / data structures /
object or class references
• Functions and macros
• Inheritance support through child blueprints!
• Class defaults settings
• Interfaceable
• Multiple “graphs” to make things tidy
• Custom events and event dispatchers
9. Key flow events for class blueprints
• Construction script – whenever instance is
created (also when placed or changed in editor!)
• Begin Play – After the actor appears in an
actual world (eg. Play button was pressed)
• Tick – each frame (unless specified otherwise)
• Assignable to tick groups
• Begin Overlap / End Overlap – as soon as
overlap collision event occurs
• Hit – as soon as actor receives collision hit event
• End Play – when the actor cease to exist
• Custom events – do whatever you want