The biggest challenge when running Free to Play games as a service, is to create a healthy balance between fun and difficulty per level. With billions of game events stored in our Amazon cloud based databases we apply statistical analysis and machine learning algorithms to understand the dependencies when designing new content.
Data movies add an innovative, visual take on looking at Player behaviour and allow our designers to get a ‘feel’ for the data and the way our players play our games.
Mobile Game Analytics: Presentation by Outplay at Games Analytics and BI ForumThomas Hulvershorn
Game Analytics – The Challenge of Mobile
- The Mobile Challenge
- Understanding Player behavior
- Impact Mapping
- Advanced Visualization; Dynamic user behavior horse race graphs
- Interventions and Experiments; Multivariate Experiments in the mobile space and client-side interventions
January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your gameChristopher Totten
This talk introduces the idea of "Game Feel" and its many elements. I also look at some research into understanding the nuances of this phenomena in game design and how it applies to games with different aesthetic goals.
You've assembled a bunch of super fun gameplay objectives, figured out in-game action, and conjured a bunch of awesome and engaging characters. You're ready to go, right? Well, not quite. Sooner or later, you're going to have to figure out what your business model is, and how you are going to monetize your hit game. Social Point CMO, Pepe Cantos, talks you through the essentials of game monetization, with examples and tips for success.
The biggest challenge when running Free to Play games as a service, is to create a healthy balance between fun and difficulty per level. With billions of game events stored in our Amazon cloud based databases we apply statistical analysis and machine learning algorithms to understand the dependencies when designing new content.
Data movies add an innovative, visual take on looking at Player behaviour and allow our designers to get a ‘feel’ for the data and the way our players play our games.
Mobile Game Analytics: Presentation by Outplay at Games Analytics and BI ForumThomas Hulvershorn
Game Analytics – The Challenge of Mobile
- The Mobile Challenge
- Understanding Player behavior
- Impact Mapping
- Advanced Visualization; Dynamic user behavior horse race graphs
- Interventions and Experiments; Multivariate Experiments in the mobile space and client-side interventions
January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your gameChristopher Totten
This talk introduces the idea of "Game Feel" and its many elements. I also look at some research into understanding the nuances of this phenomena in game design and how it applies to games with different aesthetic goals.
You've assembled a bunch of super fun gameplay objectives, figured out in-game action, and conjured a bunch of awesome and engaging characters. You're ready to go, right? Well, not quite. Sooner or later, you're going to have to figure out what your business model is, and how you are going to monetize your hit game. Social Point CMO, Pepe Cantos, talks you through the essentials of game monetization, with examples and tips for success.
Launching a great F2P game isn’t enough these days to win. You need a great live operations strategy as well — and the tools to execute it. We’ll talk about how to build our your operations plan and then take a deep dive into one key component: in-game events.
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Idle Clicker Games Presentation (Casual Connect USA 2017)David Piao Chiu
Idle Clicker Games: Why are they so popular and how can I get in on the action?
Idle clicker games are a young genre that has seen explosive growth in the last few years thanks to the popularity of games such as Clicker Heroes and AdVenture Capitalist. This session will explore the evolution of the idle genre from simple indie projects to games with major licensed IPs and celebrities (Chuck Norris, WWE, Crazy Taxi, He-Man, etc.). We will also share best practices for improving retention and monetization (both IAP and ads).
With free-to-play games, you need to plan your live operations strategy as carefully as you plan your game. Learn how to use in-game events and promotions to drive retention and monetization of your game.
Endless Frontier - Mobile Idle Inflation RPG game
*Average global ARPDAU is $0.58, which is 10 times higher than that of average RPG and that of Clash of Clan - the Global #1 Game.
*Global Retention Rate - 1d/7d/15d/30d : 55%/32%/25%/22%
PlayFab runs a LiveOps backend services platform that handles more than 35 million monthly active players, on more than 450 live games, from studios and publishers that include Miniclip, Rovio, Hyper Hippo, Capcom, Bandai-Namco, and Atari. Getting to that level of scalability hasn’t been easy, and this talk describes the times when PlayFab nearly went down – and what architecture changes we needed to make each time to reach the next level of growth. This talk also shares some of the unique challenges of operating a shared platform, where problems are often not PlayFab’s fault, but always PlayFab’s responsibility, including game bugs that look like DDoS attacks, platform partners who break their APIs, and the joys of cascading server failures.
Leverage MixPlay Interactivity to Grow Your Audience on MixerUnity Technologies
On Mixer, viewers play along with streamers via interactive elements created with the MixPlay development tool. This introduces a new paradigm for online multiplayer experiences. In this intermediate session, you'll learn how to quickly integrate MixPlay elements with your Unity game to create compelling content that streamers and viewers love. You'll leave with an understanding of how to successfully integrate MixPlay, and get a free promotion on Mixer.
Scenario plan for video game developmentJeremy Pesner
This is a basic slide exploring the potential future development of video game genres and hardware evolution. What might happen when we consider the different ways these genres and interfaces might evolve?
Where the Whales live: the pyramid model of F2P designNicholas Lovell
Is monetization ruining F2P games? Funnel-driven design that aims to filter out freeloaders and squeeze the whales is not an inevitable result of the free-to-play business model. We need to build new models for visualizing how we can incorporate the full breadth of the customer demand curve. The pyramid is a way of putting into practice the goal of free-to-play game design: let anybody access your game, and allow people who love what you do to spend lots of money on things they truly value.
Corporate Serious Games Are Changing The Rules Of Product DevelopmentTom Grant
For software developers, serious games provide new ways to gain insights into customers and make smarter decisions faster. In many respects, serious games complement Agile, Lean, and other process improvements. While serious games have general application in innovation, we are using software development as a starting point for understanding their potential.
Launching a great F2P game isn’t enough these days to win. You need a great live operations strategy as well — and the tools to execute it. We’ll talk about how to build our your operations plan and then take a deep dive into one key component: in-game events.
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Idle Clicker Games Presentation (Casual Connect USA 2017)David Piao Chiu
Idle Clicker Games: Why are they so popular and how can I get in on the action?
Idle clicker games are a young genre that has seen explosive growth in the last few years thanks to the popularity of games such as Clicker Heroes and AdVenture Capitalist. This session will explore the evolution of the idle genre from simple indie projects to games with major licensed IPs and celebrities (Chuck Norris, WWE, Crazy Taxi, He-Man, etc.). We will also share best practices for improving retention and monetization (both IAP and ads).
With free-to-play games, you need to plan your live operations strategy as carefully as you plan your game. Learn how to use in-game events and promotions to drive retention and monetization of your game.
Endless Frontier - Mobile Idle Inflation RPG game
*Average global ARPDAU is $0.58, which is 10 times higher than that of average RPG and that of Clash of Clan - the Global #1 Game.
*Global Retention Rate - 1d/7d/15d/30d : 55%/32%/25%/22%
PlayFab runs a LiveOps backend services platform that handles more than 35 million monthly active players, on more than 450 live games, from studios and publishers that include Miniclip, Rovio, Hyper Hippo, Capcom, Bandai-Namco, and Atari. Getting to that level of scalability hasn’t been easy, and this talk describes the times when PlayFab nearly went down – and what architecture changes we needed to make each time to reach the next level of growth. This talk also shares some of the unique challenges of operating a shared platform, where problems are often not PlayFab’s fault, but always PlayFab’s responsibility, including game bugs that look like DDoS attacks, platform partners who break their APIs, and the joys of cascading server failures.
Leverage MixPlay Interactivity to Grow Your Audience on MixerUnity Technologies
On Mixer, viewers play along with streamers via interactive elements created with the MixPlay development tool. This introduces a new paradigm for online multiplayer experiences. In this intermediate session, you'll learn how to quickly integrate MixPlay elements with your Unity game to create compelling content that streamers and viewers love. You'll leave with an understanding of how to successfully integrate MixPlay, and get a free promotion on Mixer.
Scenario plan for video game developmentJeremy Pesner
This is a basic slide exploring the potential future development of video game genres and hardware evolution. What might happen when we consider the different ways these genres and interfaces might evolve?
Where the Whales live: the pyramid model of F2P designNicholas Lovell
Is monetization ruining F2P games? Funnel-driven design that aims to filter out freeloaders and squeeze the whales is not an inevitable result of the free-to-play business model. We need to build new models for visualizing how we can incorporate the full breadth of the customer demand curve. The pyramid is a way of putting into practice the goal of free-to-play game design: let anybody access your game, and allow people who love what you do to spend lots of money on things they truly value.
Corporate Serious Games Are Changing The Rules Of Product DevelopmentTom Grant
For software developers, serious games provide new ways to gain insights into customers and make smarter decisions faster. In many respects, serious games complement Agile, Lean, and other process improvements. While serious games have general application in innovation, we are using software development as a starting point for understanding their potential.
In this presentation Jack Koch talks about EA and how they have grown to become one of the largest video game publishers in the world. He explores the challenges that they have faced on their rise to the top, the challenges associated with staying there eg. cross platform issues and solutions, as well as their issues regarding Big Data with their own solutions to this. Later, Jack discusses the 'EA Legend' and how they see it as a solution to even more problems on the horizon.
Snowplow: open source game analytics powered by AWSGiuseppe Gaviani
This is a presentation by Alex Dean and Yali Sassoon at Snowplow about open source game analytics powered by AWS. It was presented at the Games Developer Conference (GDC) in San Francisco, February 2017
Modern Data Stack for Game Analytics / Dmitry Anoshin (Microsoft Gaming, The ...DevGAMM Conference
Talk will cover the journey of data platform design and implement for game analytics industry. I will tell about modern data stack. What tools and approaches are available on the market and how leading game companies engineer the data analytics solution and make better games with data insights.
Brand Analytics Management: Measuring CLV Across Platforms, Devices and AppsTreasure Data, Inc.
Gaming companies with multiple products often struggle to calculate accurate Customer Lifetime Value (CLTV) across their portfolio. This is because user data is often analyzed in silos so companies are unable to get a clear picture of ROI and CLTV across platforms, devices and apps.
In this webinar we’ll look at how you can apply a holistic and complete approach to your CLTV and ROI through the lens of gaming companies, though this technique is applicable for any company who has products spanning platforms.
We’ll also explore:
How the integral power of data in business has shifted over the past 10 years.
Discover the current technologies and processes used to analyze data across different platforms by combining multiple data streams, looking at examples in brand and portfolio-based LTV.
How to process and centralize dozens of varying data streams.
Nicolas Nadeau will speak from his extensive experience and show how leveraging data from multiple product strategies spanning many platforms can be highly beneficial for your company.
The Mobile Challenge: Testing Mobile Games in a Start-up EnvironmentThomas Hulvershorn
Slides From QA and Localisation Conference in London June 2013
Topics:
Impact of Lean Startup strategies on QA approach
- From minimum viable product (‘build the right thing’) to a fully supported service (‘build the thing right’)
- Agile Methodology: traps and benefits
Test case design methodology. What can we learn from BDD / TDD?
Data Analytics supports Test scope
Recruitment and Career progression for Games QA teams in comparison to Software QA Tester
The Test Automation challenge: Experiences from a mature industry
The speaker:
Thomas Hulvershorn
Quality Assurance and Analytics Manager
Outplay Entertainment
Biography
With 11 years of experience in developing and testing non game related software such as mathematical insurance systems and e-commerce websites Thomas has also worked on the release of over 50 games on Mobile / PC and Facebook during the last 7 years.
Having worked in different areas of QA he has a unique perspective of current trends in Software QA and the challenges in Games QA. In his career he has built and led QA teams in Eastern and Western Europe and the USA. He works for Outplay Entertainment in Dundee as QA and Analytics Manager. Being a pragmatist, his favourite quote is ‘A fool with a tool is still a fool’.
{thanks to picol.org for providing some of the icons in this presentations}
Testing Blockbuster Games: Lessons for All TestersTechWell
We can all learn valuable lessons from game development where, in addition to functional performance, overall experiential quality—user experience (UX)—is of critical importance. Blockbuster game development presents particular challenges with regard to scale, rapid iteration, and fuzzy requirements. Learn from Tulay McNally and Alex Lucas how BioWare QA participates in development from concept through release, employs key methodologies like session-based and agile testing, and provides a path for Video Game Testing as a career. Additionally, discover how Tulay and Alex take quality engineering beyond test automation by eliminating broken builds, enhancing tester capacity and accuracy, employing machine learning, and developing industry-leading telemetry and data visualization solutions. Learn how to meet these challenges with an embedded model―one that partners QA with developers―and an aggressive QA technology roadmap. Take back new ideas and approaches for meeting consumer and customer demand for higher interactivity and deeper levels of engagement.
New Explore Careers and College Majors 2024Dr. Mary Askew
Explore Careers and College Majors is a new online, interactive, self-guided career, major and college planning system.
The career system works on all devices!
For more Information, go to https://bit.ly/3SW5w8W
Leadership Ambassador club Adventist modulekakomaeric00
Aims to equip people who aspire to become leaders with good qualities,and with Christian values and morals as per Biblical teachings.The you who aspire to be leaders should first read and understand what the ambassador module for leadership says about leadership and marry that to what the bible says.Christians sh
NIDM (National Institute Of Digital Marketing) Bangalore Is One Of The Leading & best Digital Marketing Institute In Bangalore, India And We Have Brand Value For The Quality Of Education Which We Provide.
www.nidmindia.com
Exploring Career Paths in Cybersecurity for Technical CommunicatorsBen Woelk, CISSP, CPTC
Brief overview of career options in cybersecurity for technical communicators. Includes discussion of my career path, certification options, NICE and NIST resources.
MISS TEEN GONDA 2024 - WINNER ABHA VISHWAKARMADK PAGEANT
Abha Vishwakarma, a rising star from Uttar Pradesh, has been selected as the victor from Gonda for Miss High Schooler India 2024. She is a glad representative of India, having won the title through her commitment and efforts in different talent competitions conducted by DK Exhibition, where she was crowned Miss Gonda 2024.
1. “Careers in Computer Games“
University of Edinburgh / 1st of February 2017
Thomas Hulvershorn
Operations and Analytics Manager
Outplay Entertainment
5. Established 2011 in Dundee
Outplay Entertainment is the largest
independent Mobile Games Developer in the UK
6. Sample Group A Sample Group B Control Group
Project StakeholdersReal Time Analytics
ETL
Layer
Analysts
Tracker
Store Data
Analytics Events
Game
on
Store
Download Deploy new
VersionF2P
Data Feedback
Driven
Deployment
Game Life cycle
Player
Launch
Amazon
Cloud
Game SettingsOutplay Server
ModifySettings
SetupExperiments
Game
Settings
Producer
Feature Backlog
(Jira)
Targets
Designer
Game
in Vault
Product
Team
New Version
Sign off and Store
Submission
Game
Development
Client
Update
8. Game Design influences Performance
• Two Factors
– FUN
– Difficulty
Game Analytics
• Collecting 8 Millions Data events per day
(already sampled)
• Data stored in AWS / Redshift
• Accessed with SQl
• Analysed with ‘R’
11. Typical Background for people working in Analytics*
>Examples
>MSc, BSc Mathematics and Statistics
>Ph.D. e.g. Geoscience
(and other with Background in Computing, Mathematics, Science)
>MSc, BSc Physics
>MSc International Business
>MSc Artificial Intelligence
>BSc Applied Computing
>…
*(not considering technical Analytics, e.g. Database Management…)
14. Skills and Preparation
• Learn a Scripting Language, e.g. “R” or Python
• Learn / Understand SQL
• Excellent knowledge of applied Statistics and
Visualisation
• Know the products of the company you’re
applying at
• Passion for Games!
15. > Outplay.com
> Twitter @DerHUL
> Further Reading
> ‘The Lean Startup’, Eric Ries
> ‘Data Analysis with Open Source Tools’, P. Janert
> ‘Data Analysis’, Phillip K. Janert
> ‘Impact Mapping’, Gojko Adzic
> ‘Freemium Economics’, Eric B. Seufert
> ‘Data Visualisation with D3.js Cookbook’, N.Q Zhu
> Coursera: Data Science, ‘R’