Been doing a browser game that happened to be shipping on mobiles first? That’s a popular case that has a proper solution. Let’s study how we make it with Unity projects.
This document summarizes a presentation about deploying games made with Unity3D to various platforms. It discusses what Unity3D includes like 3D and 2D engines, sounds, physics and more. It also covers what platforms Unity targets such as Windows, Mac, Linux, web browsers, mobile platforms, and consoles. The document outlines some peculiarities of porting like differences in rendering, textures, controls between platforms. It provides tips on deploying to specific platforms like iOS, Android, Vita. Finally, it emphasizes that with Unity3D, developers can deploy games to different devices with just a few clicks.
Slides from Consumer Camp Cleveland - held at the Microsoft Store in Beachwood. Covers Surface, SkyDrive, Windows Phone, and Xbox & Kinect. Presented at the request of the Greater Cleveland PC Users Group
Windows Phone 7 was unveiled in 2010 as an upgrade to Windows Mobile. It uses .NET and is designed for touchscreens. Apps are developed using Silverlight and XNA, and stored data uses isolated storage. The document provides details on WP7's history and release, specifications, development tools, and compares it to iOS and Android.
Bodhi Linux is a minimalist Linux distribution designed to run well on older hardware. It focuses on using very few system resources and preinstalling only essential applications like the Midori browser, LXTerminal, and Leafpad text editor. The goal of Bodhi Linux is to breathe new life into aging computers by removing excess programs and optimizing for performance. While it succeeds in using minimal disk space and RAM, the distribution has some drawbacks like limited multimedia support and a lack of advanced desktop features. Overall, Bodhi Linux is best suited for experienced users looking for a lightweight OS but may not be ideal for newcomers or as a primary system.
Digital natives: freedom and hackability in a mobile futureTristan Nitot
I'm an old digital native. I've learned to tinker with computers that encourage "hacking" like the Apple II. It shipped with a disassembler, electronic schematics, 8 expansion slots. You did not need a screwdriver to open the lid.
Compare this with today's smartphones, with a centralized AppStore on which one company has total control. This discourages tinkering.
How will the next generation of digital natives learn to tinker if all they have is closed ecosystems?
Mozilla is working on this with the Open Web through two separate initiatives:
* Webmaker.org is a set of tools and events to encourage ordinary people to have a look under the hood of technology.
* Firefox OS aims to ship HTML5-powered smartphones that can run Web applications like other smartphones run native apps.
OLPC presentation in a class on Information Systems StrategySameer Verma
The document summarizes the One Laptop Per Child (OLPC) project which aims to provide children around the world with low-cost, rugged, low-power laptops to facilitate learning. Key points:
- OLPC laptops cost $188 each currently and aim to reach $100 through economies of scale. They are designed to be rugged, use little power, and run open-source software.
- The laptops use a child-centered interface called Sugar and are meant to encourage hands-on, constructionist learning through interactive activities rather than traditional applications.
- By being open-source, the project hopes to avoid vendor lock-in and allow communities worldwide to participate in its development and translation
This document summarizes a presentation about deploying games made with Unity3D to various platforms. It discusses what Unity3D includes like 3D and 2D engines, sounds, physics and more. It also covers what platforms Unity targets such as Windows, Mac, Linux, web browsers, mobile platforms, and consoles. The document outlines some peculiarities of porting like differences in rendering, textures, controls between platforms. It provides tips on deploying to specific platforms like iOS, Android, Vita. Finally, it emphasizes that with Unity3D, developers can deploy games to different devices with just a few clicks.
Slides from Consumer Camp Cleveland - held at the Microsoft Store in Beachwood. Covers Surface, SkyDrive, Windows Phone, and Xbox & Kinect. Presented at the request of the Greater Cleveland PC Users Group
Windows Phone 7 was unveiled in 2010 as an upgrade to Windows Mobile. It uses .NET and is designed for touchscreens. Apps are developed using Silverlight and XNA, and stored data uses isolated storage. The document provides details on WP7's history and release, specifications, development tools, and compares it to iOS and Android.
Bodhi Linux is a minimalist Linux distribution designed to run well on older hardware. It focuses on using very few system resources and preinstalling only essential applications like the Midori browser, LXTerminal, and Leafpad text editor. The goal of Bodhi Linux is to breathe new life into aging computers by removing excess programs and optimizing for performance. While it succeeds in using minimal disk space and RAM, the distribution has some drawbacks like limited multimedia support and a lack of advanced desktop features. Overall, Bodhi Linux is best suited for experienced users looking for a lightweight OS but may not be ideal for newcomers or as a primary system.
Digital natives: freedom and hackability in a mobile futureTristan Nitot
I'm an old digital native. I've learned to tinker with computers that encourage "hacking" like the Apple II. It shipped with a disassembler, electronic schematics, 8 expansion slots. You did not need a screwdriver to open the lid.
Compare this with today's smartphones, with a centralized AppStore on which one company has total control. This discourages tinkering.
How will the next generation of digital natives learn to tinker if all they have is closed ecosystems?
Mozilla is working on this with the Open Web through two separate initiatives:
* Webmaker.org is a set of tools and events to encourage ordinary people to have a look under the hood of technology.
* Firefox OS aims to ship HTML5-powered smartphones that can run Web applications like other smartphones run native apps.
OLPC presentation in a class on Information Systems StrategySameer Verma
The document summarizes the One Laptop Per Child (OLPC) project which aims to provide children around the world with low-cost, rugged, low-power laptops to facilitate learning. Key points:
- OLPC laptops cost $188 each currently and aim to reach $100 through economies of scale. They are designed to be rugged, use little power, and run open-source software.
- The laptops use a child-centered interface called Sugar and are meant to encourage hands-on, constructionist learning through interactive activities rather than traditional applications.
- By being open-source, the project hopes to avoid vendor lock-in and allow communities worldwide to participate in its development and translation
Android is an open source, Linux-based operating system designed primarily for touchscreen mobile devices such as smartphones and tablets. Developed by Google, Android has seen many updates since its initial 2005 development for digital cameras. It uses an open source development model and has a customizable interface using accelerometers, gyroscopes and other sensors. Applications are available through stores like Google Play and can be developed using the Android Software Development Kit. Some key Android versions include Cupcake, Donut, Éclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich and Jelly Bean, each introducing new features, optimizations and designs.
The document summarizes the E-Ball, the smallest PC ever made. It is a spherical computer that is 160mm in diameter. It contains components like a dual core processor, 2GB of RAM, 350-500GB hard drive, integrated graphics and sound card, speakers, wireless mouse, networking cards, and a webcam. It projects a holographic keyboard and can be used for presentations due to its portability and large memory.
Mobile devices like smartphones and tablets have greatly advanced over the past decade. The document discusses the evolution of mobile operating systems such as iOS, Android, Symbian, and Blackberry. It also covers the transition from native mobile apps to more cross-platform and web-based apps. Key challenges for mobile web development are supporting different screen sizes, browsers, and capabilities across diverse devices. Developers must optimize sites for mobile through responsive design and prioritizing important content.
The document discusses efficient and graceful multi-channel content authoring and publishing across different device types. It recommends responsive design using HTML5, CSS, and media queries to adjust presentation for device types. It also suggests adaptive content by analyzing tasks in different contexts. For small screen devices like phones, it advises crafting concise, flat content. The document emphasizes focusing on the first-time user experience and considering contextual, conforming, conditional, and concise content for emerging device types.
This document summarizes an introductory workshop on Raspberry Pi. It introduces the Raspberry Pi hardware, operating systems that can be used like Raspbian, and demo projects that can be built including a magic mirror, home automation, and retro game console. Workshop rules encourage asking questions and sharing knowledge. The presenter's background is also provided. To close, attendees are encouraged to build their own project and start a local Raspberry Pi meetup.
Android is an open source, Linux-based operating system developed by Google. It has seen many versions released since 2008 that have added new features and functionality while improving performance and security. Some key versions include Android 1.5 Cupcake, 2.0 Eclair, 2.2 Froyo, 2.3 Gingerbread, 4.0 Ice Cream Sandwich, 4.4 KitKat, 5.0 Lollipop, 6.0 Marshmallow, 7.0 Nougat, and 8.0 Oreo. The latest versions focus on enhancing the user experience, battery life, and security. Android is available through the Google Play store and has an open development environment, while iOS is proprietary to Apple
This document discusses selecting and protecting electronic gadgets. It provides tips for choosing a good gadget, mobile, and laptop by considering factors like the operating system, processor, RAM, hard disk size, and battery life. It also discusses the top mobile operating systems and lists the best laptops under 35,000 rupees. Finally, it covers protecting devices from viruses by using antivirus software and cleaning temporary files.
SFSU ISYS 363-1 Fall 2013-group: Group AVGroundedEarth
The document discusses and compares several messaging and collaboration platforms including AIM, Skype, Google Drive, Yammer, and Tinychat. It lists pros and cons of each platform. Skype is identified as the best option as it offers more functionality than what the group needs, such as file sharing of any size, video conferencing, and support for offline messages.
The iPad was the first tablet computer announced by Apple in January 2010. It functions as a hybrid between the iPhone and a laptop, allowing users to browse the internet, use apps, listen to music, watch videos and play games. The iPad has a 9.7 inch multi-touch screen, weighs 1.5 pounds, and gets up to 10 hours of battery life. It runs on Apple's iOS operating system and has access to over 200,000 apps.
The iPad was the first tablet computer developed by Apple Inc. and announced in January 2010. It functions as a hybrid between the iPhone and a full laptop, allowing users to browse the internet, use apps, listen to music, watch movies and play games. The iPad has a high resolution multi-touch screen, is thin and light, has up to 10 hours of battery life, and comes with Wi-Fi and optional 3G network connectivity. It runs on Apple's iOS operating system and has access to the App Store with over 200,000 apps available for download.
IntelliKeys is a portable keyboard that plugs into a computer's USB port and uses no keys, just overlays. The overlays can include pictures, numbers, letters or words and software is available to create custom overlays. IntelliKeys is designed for people with physical, visual or cognitive impairments but can also benefit young learners or ESL students. It has received several awards and accolades for its accessibility features and cost efficiency.
Tug of war between Android app development and iPhone app developmentEndive Software
. if you are looking for iPhone app development services or Android app development services, then you must choose one carefully depending upon the inclination of your customers. Both platforms have their own benefits and drawbacks.
This document outlines an agenda for a seminar on innovating ideas through Android. It discusses major Android platforms and versions. It explains how to develop Android apps using technologies like Java and XML. Developers can access tutorials, APIs, and sample code from Google's developer site. The seminar demostrates building standalone, web-based, and customized enterprise apps, and uploading apps to the Google Play store. Attendees are invited to share their own app ideas.
Extensions are plug-in programs that run independently and universally across platforms. There are different types of extensions including today, share, action, and photo editing extensions. Extensions have a lifecycle and can communicate between apps and other extensions through defined APIs, but are restricted from using certain system APIs and performing long-running background tasks. Developers must use techniques like app groups and shared containers to share data between extensions and apps.
A tablet PC is a mobile computer that uses a touch screen and stylus instead of a keyboard and mouse. It comes in two forms - slate models that are like tablets, and convertible models that have screens that flip and fold like laptops. Tablet PCs run operating systems like Windows, Android, and Linux. They are portable, support pen input, and allow taking handwritten notes directly on the screen.
The document summarizes key points from an iOS 5 Tech Talk in Rome about developing applications for iOS 5. It outlines new technologies in iOS 5 like AirPlay and iCloud and encourages developers to take advantage of these features. Developers are urged to focus on user interface, prioritize touch experience, use gestures and animations, iterate through prototyping, and ensure their apps meet high quality standards. Several example applications are referenced.
The document is a seminar presentation on iOS development and the smartphone operating system war. It introduces the speaker and his background in mobile development. It provides a brief history of mobile devices before and after the iPhone. It outlines key iOS development tools, technologies, and platforms. It presents app store metrics and a case study of developing an app called Movreak for multiple mobile platforms. It ends with encouraging attendees to join a mobile developer community and information on how to apply for jobs at the speaker's company.
Building a Windows 10 Game with C#, XAML and Win2DNick Landry
In this episode of the Game Dev Show, I introduce you to Win2D – a powerful and easy-to-use Open Source library for immediate mode 2D graphics rendering with GPU acceleration. It is available to C# and C++ developers writing Universal apps and games for Windows 10 (UWP), and also Windows Runtime apps for Windows & Windows Phone 8.1. It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Win2D (http://microsoft.github.io/Win2D) lets Visual Studio developers tap into hardware accelerated graphics without the need to call low-level DirectX APIs. Win2D is implemented as a layer on top of Direct2D, and supports interop in both directions. In this episode, I show you how to get started with Win2D, then integrate Win2D graphics within a XAML UI canvas, and show you how to draw shapes & primitives.
Win2D is a powerful framework for app and 2D game developers alike, come learn how to get started and get involved.
Гейм Линч с участием Spil Games, FDG Entertainment, Vlambeer, Zeptolab и Ant....DevGAMM Conference
Гейм-линч -- это специальный формат мероприятия, в котором эксперты в области разработки игр будут говорить о недостатках и достоинствах представленных игр.
Будут обсуждаться ошибки в геймдизайне, графике, юзабилити и т.д.
Эксперты:
Алекс Ничипорчик (Spil Games)
Филипп Дёшль (FDG Entertainment)
Рами Измаил (Vlambeer)
Евгений Яйленко (Zeptolab)
Антон Карлов (Ant.Karlov)
Линчуемые игры:
Shetani
TurnOn
Braveland
Lumika
Mushroom Jump
Android is an open source, Linux-based operating system designed primarily for touchscreen mobile devices such as smartphones and tablets. Developed by Google, Android has seen many updates since its initial 2005 development for digital cameras. It uses an open source development model and has a customizable interface using accelerometers, gyroscopes and other sensors. Applications are available through stores like Google Play and can be developed using the Android Software Development Kit. Some key Android versions include Cupcake, Donut, Éclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich and Jelly Bean, each introducing new features, optimizations and designs.
The document summarizes the E-Ball, the smallest PC ever made. It is a spherical computer that is 160mm in diameter. It contains components like a dual core processor, 2GB of RAM, 350-500GB hard drive, integrated graphics and sound card, speakers, wireless mouse, networking cards, and a webcam. It projects a holographic keyboard and can be used for presentations due to its portability and large memory.
Mobile devices like smartphones and tablets have greatly advanced over the past decade. The document discusses the evolution of mobile operating systems such as iOS, Android, Symbian, and Blackberry. It also covers the transition from native mobile apps to more cross-platform and web-based apps. Key challenges for mobile web development are supporting different screen sizes, browsers, and capabilities across diverse devices. Developers must optimize sites for mobile through responsive design and prioritizing important content.
The document discusses efficient and graceful multi-channel content authoring and publishing across different device types. It recommends responsive design using HTML5, CSS, and media queries to adjust presentation for device types. It also suggests adaptive content by analyzing tasks in different contexts. For small screen devices like phones, it advises crafting concise, flat content. The document emphasizes focusing on the first-time user experience and considering contextual, conforming, conditional, and concise content for emerging device types.
This document summarizes an introductory workshop on Raspberry Pi. It introduces the Raspberry Pi hardware, operating systems that can be used like Raspbian, and demo projects that can be built including a magic mirror, home automation, and retro game console. Workshop rules encourage asking questions and sharing knowledge. The presenter's background is also provided. To close, attendees are encouraged to build their own project and start a local Raspberry Pi meetup.
Android is an open source, Linux-based operating system developed by Google. It has seen many versions released since 2008 that have added new features and functionality while improving performance and security. Some key versions include Android 1.5 Cupcake, 2.0 Eclair, 2.2 Froyo, 2.3 Gingerbread, 4.0 Ice Cream Sandwich, 4.4 KitKat, 5.0 Lollipop, 6.0 Marshmallow, 7.0 Nougat, and 8.0 Oreo. The latest versions focus on enhancing the user experience, battery life, and security. Android is available through the Google Play store and has an open development environment, while iOS is proprietary to Apple
This document discusses selecting and protecting electronic gadgets. It provides tips for choosing a good gadget, mobile, and laptop by considering factors like the operating system, processor, RAM, hard disk size, and battery life. It also discusses the top mobile operating systems and lists the best laptops under 35,000 rupees. Finally, it covers protecting devices from viruses by using antivirus software and cleaning temporary files.
SFSU ISYS 363-1 Fall 2013-group: Group AVGroundedEarth
The document discusses and compares several messaging and collaboration platforms including AIM, Skype, Google Drive, Yammer, and Tinychat. It lists pros and cons of each platform. Skype is identified as the best option as it offers more functionality than what the group needs, such as file sharing of any size, video conferencing, and support for offline messages.
The iPad was the first tablet computer announced by Apple in January 2010. It functions as a hybrid between the iPhone and a laptop, allowing users to browse the internet, use apps, listen to music, watch videos and play games. The iPad has a 9.7 inch multi-touch screen, weighs 1.5 pounds, and gets up to 10 hours of battery life. It runs on Apple's iOS operating system and has access to over 200,000 apps.
The iPad was the first tablet computer developed by Apple Inc. and announced in January 2010. It functions as a hybrid between the iPhone and a full laptop, allowing users to browse the internet, use apps, listen to music, watch movies and play games. The iPad has a high resolution multi-touch screen, is thin and light, has up to 10 hours of battery life, and comes with Wi-Fi and optional 3G network connectivity. It runs on Apple's iOS operating system and has access to the App Store with over 200,000 apps available for download.
IntelliKeys is a portable keyboard that plugs into a computer's USB port and uses no keys, just overlays. The overlays can include pictures, numbers, letters or words and software is available to create custom overlays. IntelliKeys is designed for people with physical, visual or cognitive impairments but can also benefit young learners or ESL students. It has received several awards and accolades for its accessibility features and cost efficiency.
Tug of war between Android app development and iPhone app developmentEndive Software
. if you are looking for iPhone app development services or Android app development services, then you must choose one carefully depending upon the inclination of your customers. Both platforms have their own benefits and drawbacks.
This document outlines an agenda for a seminar on innovating ideas through Android. It discusses major Android platforms and versions. It explains how to develop Android apps using technologies like Java and XML. Developers can access tutorials, APIs, and sample code from Google's developer site. The seminar demostrates building standalone, web-based, and customized enterprise apps, and uploading apps to the Google Play store. Attendees are invited to share their own app ideas.
Extensions are plug-in programs that run independently and universally across platforms. There are different types of extensions including today, share, action, and photo editing extensions. Extensions have a lifecycle and can communicate between apps and other extensions through defined APIs, but are restricted from using certain system APIs and performing long-running background tasks. Developers must use techniques like app groups and shared containers to share data between extensions and apps.
A tablet PC is a mobile computer that uses a touch screen and stylus instead of a keyboard and mouse. It comes in two forms - slate models that are like tablets, and convertible models that have screens that flip and fold like laptops. Tablet PCs run operating systems like Windows, Android, and Linux. They are portable, support pen input, and allow taking handwritten notes directly on the screen.
The document summarizes key points from an iOS 5 Tech Talk in Rome about developing applications for iOS 5. It outlines new technologies in iOS 5 like AirPlay and iCloud and encourages developers to take advantage of these features. Developers are urged to focus on user interface, prioritize touch experience, use gestures and animations, iterate through prototyping, and ensure their apps meet high quality standards. Several example applications are referenced.
The document is a seminar presentation on iOS development and the smartphone operating system war. It introduces the speaker and his background in mobile development. It provides a brief history of mobile devices before and after the iPhone. It outlines key iOS development tools, technologies, and platforms. It presents app store metrics and a case study of developing an app called Movreak for multiple mobile platforms. It ends with encouraging attendees to join a mobile developer community and information on how to apply for jobs at the speaker's company.
Building a Windows 10 Game with C#, XAML and Win2DNick Landry
In this episode of the Game Dev Show, I introduce you to Win2D – a powerful and easy-to-use Open Source library for immediate mode 2D graphics rendering with GPU acceleration. It is available to C# and C++ developers writing Universal apps and games for Windows 10 (UWP), and also Windows Runtime apps for Windows & Windows Phone 8.1. It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Win2D (http://microsoft.github.io/Win2D) lets Visual Studio developers tap into hardware accelerated graphics without the need to call low-level DirectX APIs. Win2D is implemented as a layer on top of Direct2D, and supports interop in both directions. In this episode, I show you how to get started with Win2D, then integrate Win2D graphics within a XAML UI canvas, and show you how to draw shapes & primitives.
Win2D is a powerful framework for app and 2D game developers alike, come learn how to get started and get involved.
Гейм Линч с участием Spil Games, FDG Entertainment, Vlambeer, Zeptolab и Ant....DevGAMM Conference
Гейм-линч -- это специальный формат мероприятия, в котором эксперты в области разработки игр будут говорить о недостатках и достоинствах представленных игр.
Будут обсуждаться ошибки в геймдизайне, графике, юзабилити и т.д.
Эксперты:
Алекс Ничипорчик (Spil Games)
Филипп Дёшль (FDG Entertainment)
Рами Измаил (Vlambeer)
Евгений Яйленко (Zeptolab)
Антон Карлов (Ant.Karlov)
Линчуемые игры:
Shetani
TurnOn
Braveland
Lumika
Mushroom Jump
With the explosive growth of mobile games, many developers have shifted focus almost exclusively to mobile projects. Where does this leave social games? Is it still possible for developers to succeed on Facebook or other social networks? This session will offer insights for developers from the publisher’s perspective, as well as highlight key considerations in making your game into a global hit.
“iPhone игры на флеше: с ног на голову”
Практически каждая игровая компания или независимый разработчик смотрят в сторону Apple Store. Рынок игр для мобильных устройств интересен и протеворечив. Можно ли заработать на данном рынке? Какие игры нужно делать? Как наладить производство игр для мобильных маркетов? На эти, часто задаваемые вопросы, автор доклада попытается ответить. Также, в данном докладе автор изложит свою оригинальную точку зрения на вопрос “Как подружить iPhone и Flash с точки зрения разработчика?”
AlternativaPlatform: How gamification helps us to earn more?DevGAMM Conference
A duet of analyst and game designer is going to represent to the public the results of their year-long experimenting with discounts, monetization and offers. Intrigues, scandals, investigations! How can one earn more by making users more loyal? Why include game designer into the team of marketing specialists? Listen to the speech to get answers to these questions.
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
W3C HTML5 KIG-The near future of the web platformChanghwan Yi
The document discusses the near future of the web platform for game development. It outlines improvements to mobile browsers like Chrome for Android and Firefox for Android that will enhance performance. It also discusses increasing support for WebGL across browsers. Other emerging technologies mentioned that could impact game development include Chrome splitting from WebKit, rumors of a Chromium-powered Android web view, WebRTC for real-time networking, the Web Audio API, and ambient light reading. The document advocates for the web as a powerful gaming platform.
Talk from IoT World in Santa Clara, May 12, 2016. How to make IoT objects interoperable and adapble by adding JavaScript. Introduces XS6 open source JavaScript engine optimized for embedded development. Hat tip to Hallelujah the Hills for the epigrams.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
The document introduces MobileBits GmbH and their multiplatform game development engine called the Delta Engine. The Delta Engine allows developers to create games using .NET and deploy them with one click to various platforms including iPhone, Android, Windows Phone 7 and more. It aims to make multiplatform game development easier by eliminating the need to learn different languages for each platform.
IoT, computer intelligence and javascript in the physical worldIvo Andreev
IoT and Computer Intelligence are two of top technology trends nowadays. But do these sound too far for a JavaScript or web developer?
Microsoft Cognitive Services have brought computer intelligence at your fingertips by letting you use powerful algorithms with just few lines of code. So as Technical Machine who made Tessel – an open-source Internet connected microcontroller that is programmable in JavaScript.
Since Microsoft reputation of usability speaks on its own and Tessel is Node.js compatible, there is a large eco system to dive in and start making smart applications as if you are developing for the web.
This session makes an introduction of how easy it is to jump from the web and reach the physical world.
This document provides an overview of developing a mobile app for Android. It discusses how to write a mobile app, key differences from web development, constraints of mobile devices and benefits of developing for Android specifically. It also includes a live coding demo of building a simple app with a button that plays a sound when clicked.
This document provides an overview of the Android mobile operating system. It describes Android as an open source project led by Google that allows developers to write applications that run on mobile phones. The document outlines Android's features such as its application framework, Dalvik virtual machine, integrated browser, 2D/3D graphics APIs, SQLite database, media codecs, and support for Bluetooth, wireless networks and sensors. It also discusses challenges of developing for Android like limited device resources and intermittent network connectivity, as well as opportunities in reaching the large mobile user base. Finally, it suggests some example application project ideas for Android like web scrapers, asynchronous games, and a location-aware planner.
This document provides an overview of the Android mobile operating system. It describes Android as an open source project led by Google that allows developers to write applications that run on mobile phones. The document outlines Android's features such as its application framework, Dalvik virtual machine, integrated browser, 2D/3D graphics APIs, SQLite database, media codecs, and support for Bluetooth, wireless networks and sensors. It also discusses challenges of developing for Android like limited device resources and intermittent network connectivity, as well as opportunities in reaching the large mobile user base. Finally, it suggests some example application project ideas for Android like web scrapers, asynchronous games, and a location-aware planner.
This document provides an overview of the Android mobile operating system. It describes Android as an open source project led by Google that allows developers to write applications that run on mobile phones. The document outlines Android's features such as its application framework, Dalvik virtual machine, integrated browser, 2D/3D graphics APIs, SQLite database, media codecs, and support for Bluetooth, wireless networks and sensors. It also discusses challenges of developing for Android like limited device resources and intermittent network connectivity, as well as opportunities in reaching the large mobile user base. Finally, it suggests some example application project ideas for Android like web scrapers, asynchronous games, and a location-aware planner.
This document provides information about Android, an open source software stack for mobile devices. It discusses that Android will allow developers to write applications that run on mobile phones. The document outlines some of Android's features like its application framework, Dalvik virtual machine, integrated browser, graphics APIs, SQLite database, media codecs, and support for Bluetooth, cellular networks and other wireless technologies. It also describes Android's architecture and challenges of developing for mobile like limited CPU, RAM, storage and intermittent network connectivity. Opportunities mentioned include the large user base of mobile phones and potential for new mobile application categories. Suggested project ideas involve developing web scrapers, asynchronous games, and a location-aware planner application.
This document provides an overview of the Android mobile operating system. It describes Android as an open source project led by Google that allows developers to write applications that run on mobile phones. The document outlines Android's features such as its application framework, Dalvik virtual machine, integrated browser, 2D/3D graphics APIs, SQLite database, media codecs, and support for Bluetooth, wireless networks and sensors. It also discusses challenges of developing for Android including limited device hardware and intermittent network connectivity. Finally, it identifies opportunities for Android application development and provides suggestions for sample application ideas.
This document provides an overview of the Android mobile operating system. It describes Android as an open source project led by Google that allows developers to write applications that run on mobile phones. The document outlines Android's features such as its application framework, Dalvik virtual machine, integrated browser, 2D/3D graphics APIs, SQLite database, media codecs, and support for Bluetooth, wireless networks and sensors. It also discusses challenges of developing for Android including limited device hardware and intermittent network connectivity. Finally, it identifies opportunities for Android application development and provides suggestions for sample application ideas.
Никита Корчагин - Introduction to iOS developmentDataArt
This document provides an introduction to iOS development, including:
- A brief history of iOS and Apple devices from 2007 to the present, covering the major iOS releases.
- An overview of what is different about mobile development compared to desktop, such as limited resources, touchscreens, and security mechanisms.
- Descriptions of Objective-C and Swift, the main programming languages used for iOS.
- An introduction to Apple's Human Interface Guidelines and the importance of following them.
- Next steps for getting started with iOS development like installing Xcode and joining the Apple Developer program.
The document outlines challenges in cross-platform game development, collaboration, and speed of iteration. It then introduces Co+Pilot, an application framework from Augernaut that aims to address these challenges. Co+Pilot uses a real-time syncing publish and subscribe database called PubSubDub, supports development in JavaScript, and allows cross-platform deployment. It is designed to get more creators involved in the process more quickly through specialized role-based tools. The presentation concludes with a live demo and Q&A section.
Android is an open source operating system developed by Google and the Open Handset Alliance for use on mobile devices. It features a Dalvik virtual machine, integrated browser, multimedia codecs, Bluetooth, WiFi, GPS and other hardware integration. Apps run in a sandbox with limited RAM and storage. The SDK allows developers to create apps that take advantage of mobile opportunities like location services, games and information sharing despite challenges like intermittent networks and small screens. Project suggestions include web scrapers, asynchronous multiplayer games, and location-aware planners.
Android is an open source operating system developed by Google and the Open Handset Alliance for use on mobile devices. It features a Dalvik virtual machine, integrated browser, multimedia codecs, Bluetooth, WiFi, GPS and other hardware integration. Apps run in a sandbox and must be designed for intermittent connectivity, low memory, and small screens. The opportunities for app development on Android include its large user base, growth in Asia, and the potential for new mobile app categories as smartphones become more ubiquitous. Project suggestions include web scrapers, asynchronous multiplayer games, and to-do lists integrated with location data.
Android is an open source operating system developed by Google and the Open Handset Alliance for use on mobile devices. It features a Dalvik virtual machine, integrated browser, multimedia codecs, Bluetooth, WiFi, GPS and other hardware integration. Apps run in a sandboxed environment with limited RAM and storage. The Android SDK allows developers to create apps that take advantage of mobile opportunities like location services, games and information on the go, while addressing challenges like intermittent networks and small screens. The document provides suggestions for sample student projects involving web scraping, multiplayer games, and location-based to-do lists.
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Heartfulness Magazine - June 2024 (Volume 9, Issue 6)heartfulness
Dear readers,
This month we continue with more inspiring talks from the Global Spirituality Mahotsav that was held from March 14 to 17, 2024, at Kanha Shanti Vanam.
We hear from Daaji on lifestyle and yoga in honor of International Day of Yoga, June 21, 2024. We also hear from Professor Bhavani Rao, Dean at Amrita Vishwa Vidyapeetham University, on spirituality in action, the Venerable BhikkuSanghasena on how to be an ambassador for compassion, Dr. Tony Nader on the Maharishi Effect, Swami Mukundananda on the crossroads of modernization, Tejinder Kaur Basra on the purpose of work, the Venerable GesheDorjiDamdul on the psychology of peace, the Rt. Hon. Patricia Scotland, KC, Secretary-General of the Commonwealth, on how we are all related, and world-renowned violinist KumareshRajagopalan on the uplifting mysteries of music.
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Happy reading,
The editors
A375 Example Taste the taste of the Lord, the taste of the Lord The taste of...franktsao4
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The Book of Samuel is a book in the Hebrew Bible, found as two books in the Old Testament. The book is part of the Deuteronomistic history, a series of books that constitute a theological history of the Israelites and that aim to explain God's law for Israel under the guidance of the prophets.
The forces involved in this witchcraft spell will re-establish the loving bond between you and help to build a strong, loving relationship from which to start anew. Despite any previous hardships or problems, the spell work will re-establish the strong bonds of friendship and love upon which the marriage and relationship originated. Have faith, these stop divorce and stop separation spells are extremely powerful and will reconnect you and your partner in a strong and harmonious relationship.
My ritual will not only stop separation and divorce, but rebuild a strong bond between you and your partner that is based on truth, honesty, and unconditional love. For an even stronger effect, you may want to consider using the Eternal Love Bond spell to ensure your relationship and love will last through all tests of time. If you have not yet determined if your partner is considering separation or divorce, but are aware of rifts in the relationship, try the Love Spells to remove problems in a relationship or marriage. Keep in mind that all my love spells are 100% customized and that you'll only need 1 spell to address all problems/wishes.
Save your marriage from divorce & make your relationship stronger using anti divorce spells to make him or her fall back in love with you. End your marriage if you are no longer in love with your husband or wife. Permanently end your marriage using divorce spells that work fast. Protect your marriage from divorce using love spells to boost commitment, love & bind your hearts together for a stronger marriage that will last. Get your ex lover who has remarried using divorce spells to break up a couple & make your ex lost lover come back to you permanently.
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Trusting God's Providence | Verse: Romans 8: 28-31JL de Belen
Trusting God's Providence.
Providence - God’s active preservation and care over His creation. God is both the Creator and the Sustainer of all things Heb. 1:2-3; Col. 1:17
-God keep His promises.
-God’s general providence is toward all creation
- All things were made through Him
God’s special providence is toward His children.
We may suffer now, but joy can and will come
God can see what we cannot see
The Book of Ruth is included in the third division, or the Writings, of the Hebrew Bible. In most Christian canons it is treated as one of the historical books and placed between Judges and 1 Samuel.
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A Practical Guide to Qabalistic Symbolism bk 1.pdf
Unity: What does it take to port a browser title to mobiles
1. What does it take to port a browser
title to mobiles
Oleg Pridiuk, Technical Evangelist
2. Page 2
Top grossing iOS game’s revenue
2012 – top game has booked 100M
2013 – top game can potentially book 400M
Data gathered by Unity Technologies
3. Page 3
Entertainment half-life
The shorter the half life, the more power the creator holds
Music 10 – 100 years
Film 5 – 10 years
Games 2 – 3 years
Mobile games ½ - 2 years
6. Page 6
Editor Sessions per Month
Over 1.8 million registered developers
Over 400K monthly active developers
7. Page 7
Unity is kinda industry standard now…
Better hiring: is easy to find skilled and experienced developers
Better support: everyone cares and tries to support Unity
Proven to work: lots of delivered projects, so you know if you can make it
13. Page 13
• Windows
• Windows 8, RT, WSA
• Mac
• Web
• Google NaCL, Unity plugin,
Facebook
• Ubuntu Linux
• Custom ports available
• Mobiles
• BlackBerry 10, iOS, Android,
Windows Phone 8
• Consoles
• PS Vita, PS4, PS3, Xbox 360,
Nintendo Wii U
• Union
17. Page
What does it take to port a Unity game?
• Define a “game” in this context?
• Core gameplay – game logic, scenes, assets
• Wrappers – monetization, social, plugins
• Addons, process to update and patch
• Assuming “to port” means
• Core gameplay launches on a new platform/device
• Unity takes care of what it can control
• Texture compression, sounds, scripts, scene setup (physics, light
probes, lightmaps, navigation, occlusion, etc)
• Cross platform plugins, if applicable
• Performance?
17
18. Page
It can be easy, it can be hard…
• Performance - depends on your project/experience
• E.g. iOS to Web is easy
• Android to iOS ir easier that iOS to Android
• Standalone/web to mobiles – can be very hard
• Expect 50-80% of code/assets to be persistent
• Unity API is generic, designed multiplaform
• May need to reimplement input
• May need to wrap some code into IFDEFs
• Reminder: all your binary and platform specific data is not
multiplatform
18
30. Page
Results – it works!
• Total work - about 6-7 hours
• Got familiar with the project
• “Implemented” touch input
• Profiled, went through assets, optimized here and there,
rebaked lightmaps and light probes, occlusion culling, etc.
• Next steps
• Work with artist on LODs to reduce triangle count
• Reduce the number of materials
• See what happens with Androids…
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31. Page 31
How to start with Unity
Unity Community
unity3d.com/learn
• Free training
• Free demo projects
• Tutorials
video.unity3d.com
• Sessions from Unites
• Tutorial videos
• Usergroup meetup videos
Asset Store!
• Lots of free assets
• Also full demo projects
International
• answers.unity3d.com
• forum.unity3d.com
• google.com da best!
Russian
• unity3d.ru – chat, forum
• closedcircles.com #unity3d
• habrahabr.ru - unity3d
32. Page
Unity is flexible to get on and to own
• Basic version is FREE
• Mac, Windows, Linux, Web browsers
• We also have basic mobile add-ons, 400$
• Can publish and earn money!
• 1500$ per platform, per developer
• Minor upgrades are free, e.g. within Unity 4.x family
• Can pick add-ons to your taste
• Different set for artists, developers, level designers
• Licensing options
• Unity Store
• joana@unity3d.com your best Unity friend
• Remember the Asset Store
• You can buy assets and services there
• Tons of cool and not expensive stuff there, try it!
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