This document discusses the role of information and communication technologies (ICT) in architecture education. It explores how ICT can support different learning theories, including behaviorist, constructivist, situated, collaborative, and informal/lifelong learning. Examples are provided of studies using ICT to scaffold design reasoning, support online conceptual design learning, promote learning through social interaction and collaboration, and expand learning beyond the classroom. The document advocates for blended learning approaches that combine online and traditional learning methods.
The document provides an overview of learning design and discusses several key topics:
1) It outlines some paradoxes in how technologies are used in education and proposes case studies and support networks as potential solutions.
2) It examines design practices and representations in fields like chemistry and music that effectively capture key factors to enable reproduction.
3) It proposes a new learning design methodology that encourages reflective practices, promotes sharing, and shifts approaches from implicit to explicit.
2014 Design Society Development DESIS Lab project format_terenceDESIS_projects
This document outlines a design project aimed at resolving South Africa's textbook crisis. It discusses using research methodologies to understand the textbook ecosystem and define solution strategies. Students work in groups to develop digital and physical prototypes. The project emphasizes a systemic approach and engaging with people affected by the shortage. It also focuses on designing for social transformation and developing solutions that consider the full textbook lifecycle from delivery to learning management.
A presentation given at the Networked Learning Conference, Edinburgh 2014. With details of the new MA in Higher Education at the University of Surrey. And publication of a new book on Design Patterns for Technology Enhanced Learning.
Instruction Designe for e-Content Development;UK-India ProspectiveMazhar Laliwala
This document provides an overview of Prof. Andrew Ravenscroft's research interests which include designing 21st century learning for 21st century skills using new approaches like deep learning design. It discusses moving from instructional design to learning design that takes various learning contexts into account. The research may be relevant to developing learning solutions in India by carefully studying Indian learning contexts and designing technology-enabled solutions. Ravenscroft has also researched public pedagogy and establishing an international center focused on educational development and inclusive education.
Technology can be defined as the collection of techniques, methods, or processes used to develop goods and services or achieve objectives like scientific investigation. Technology can exist as knowledge or be embedded in machines and devices that can be operated without full understanding of their inner workings. Technology is important for education because it allows schools to stay current with a future oriented around technology and multitasking. It also improves students' skills like communication, collaboration, problem solving and more through digital learning. Technology increases collaboration by letting students work with others remotely, and reduces the physical weight students must carry by replacing books with digital formats on laptops and tablets.
This document discusses developing digital literacies through interactive content creation. It proposes using the open-source Xerte tool to have students create interactive content as assessed work. Potential benefits include enhancing student and staff digital skills, establishing digital champions, and innovative teaching. Risks include staff inability to learn Xerte and infrastructure issues. Example projects are described to develop digital literacies for employability or create open educational resources. The document promotes sharing methods and experiences within discipline communities.
Towards free range professional development of HE teachersChrissi Nerantzi
The document summarizes a presentation about designing alternative models for professional development of higher education teachers based on an open community approach. It discusses findings from a phenomenographic study that examined the collaborative open learning experience of participants in two open cross-institutional courses. The study identified categories of description related to how participants experienced the courses, collaboration, and boundary crossing. It proposes a cross-boundary collaborative open learning framework informed by literature that could guide innovative teaching and learning by harnessing technology and openness while building communities across institutions.
Technology is important in education for several reasons: it keeps education relevant in a world increasingly shaped by technology; it engages students through interactive methods; and it improves students' skills like communication, collaboration, and presentation. Technology also increases opportunities for collaboration across distances and reduces the physical materials students need to carry, replacing books with digital devices. As the future will be technology-focused, education must embrace technology to remain relevant and continue shaping the next generation.
The document provides an overview of learning design and discusses several key topics:
1) It outlines some paradoxes in how technologies are used in education and proposes case studies and support networks as potential solutions.
2) It examines design practices and representations in fields like chemistry and music that effectively capture key factors to enable reproduction.
3) It proposes a new learning design methodology that encourages reflective practices, promotes sharing, and shifts approaches from implicit to explicit.
2014 Design Society Development DESIS Lab project format_terenceDESIS_projects
This document outlines a design project aimed at resolving South Africa's textbook crisis. It discusses using research methodologies to understand the textbook ecosystem and define solution strategies. Students work in groups to develop digital and physical prototypes. The project emphasizes a systemic approach and engaging with people affected by the shortage. It also focuses on designing for social transformation and developing solutions that consider the full textbook lifecycle from delivery to learning management.
A presentation given at the Networked Learning Conference, Edinburgh 2014. With details of the new MA in Higher Education at the University of Surrey. And publication of a new book on Design Patterns for Technology Enhanced Learning.
Instruction Designe for e-Content Development;UK-India ProspectiveMazhar Laliwala
This document provides an overview of Prof. Andrew Ravenscroft's research interests which include designing 21st century learning for 21st century skills using new approaches like deep learning design. It discusses moving from instructional design to learning design that takes various learning contexts into account. The research may be relevant to developing learning solutions in India by carefully studying Indian learning contexts and designing technology-enabled solutions. Ravenscroft has also researched public pedagogy and establishing an international center focused on educational development and inclusive education.
Technology can be defined as the collection of techniques, methods, or processes used to develop goods and services or achieve objectives like scientific investigation. Technology can exist as knowledge or be embedded in machines and devices that can be operated without full understanding of their inner workings. Technology is important for education because it allows schools to stay current with a future oriented around technology and multitasking. It also improves students' skills like communication, collaboration, problem solving and more through digital learning. Technology increases collaboration by letting students work with others remotely, and reduces the physical weight students must carry by replacing books with digital formats on laptops and tablets.
This document discusses developing digital literacies through interactive content creation. It proposes using the open-source Xerte tool to have students create interactive content as assessed work. Potential benefits include enhancing student and staff digital skills, establishing digital champions, and innovative teaching. Risks include staff inability to learn Xerte and infrastructure issues. Example projects are described to develop digital literacies for employability or create open educational resources. The document promotes sharing methods and experiences within discipline communities.
Towards free range professional development of HE teachersChrissi Nerantzi
The document summarizes a presentation about designing alternative models for professional development of higher education teachers based on an open community approach. It discusses findings from a phenomenographic study that examined the collaborative open learning experience of participants in two open cross-institutional courses. The study identified categories of description related to how participants experienced the courses, collaboration, and boundary crossing. It proposes a cross-boundary collaborative open learning framework informed by literature that could guide innovative teaching and learning by harnessing technology and openness while building communities across institutions.
Technology is important in education for several reasons: it keeps education relevant in a world increasingly shaped by technology; it engages students through interactive methods; and it improves students' skills like communication, collaboration, and presentation. Technology also increases opportunities for collaboration across distances and reduces the physical materials students need to carry, replacing books with digital devices. As the future will be technology-focused, education must embrace technology to remain relevant and continue shaping the next generation.
This document discusses 21st century skills and the role of teachers in a digital learning environment. It identifies key 21st century skills like creativity, critical thinking, communication, collaboration and cultural awareness. It also outlines the qualities of a 21st century teacher, including being an adaptor, visionary, collaborator, risk-taker, learner, communicator and leader. Educators consider technical skills, pedagogical skills and contributions from teachers and students when implementing technology in education.
Working on Educational Content in 3D Collaborative Virtual Environments: Chal...Mikhail Fominykh
Collaborative construction and exploration of educational content is an important part of a learning process. In this paper, we focus on collaborative construction of educational visualizations in 3D Collaborative Virtual Environments (CVEs), analyzing results from our earlier case studies in Active Worlds and Second Life. We discuss various aspects of presenting educational content in a 3D environment, such as aesthetics, functionality and expressed meaning, various design solutions adopted by students in their constructions and the challenges they faced. Furthermore, we outline the implications for using 3D CVEs for working on educational content as a part of everyday classroom activities.
The document discusses techno-pedagogy and the role of a techno-pedagogue. A techno-pedagogue focuses on using technology to support educational goals and sits with teachers to help them apply technology in appropriate ways. Techno-pedagogy involves integrating technology and educational theory. It can support lifelong learning through portfolios, collaborative work methods, and participatory sharing. The document also discusses building techno-pedagogical skills in preservice teachers by exposing them to technologies and reflecting on technology integration.
The document outlines a project called CANDLE that aims to create an interactive platform for students, teachers, and professionals to exchange ideas and share opportunities. It seeks to address issues like low information exchange between students and educators, a lack of opportunities to improve students' skills, and limited engagement for guided student discussions. The proposed CANDLE solution would provide a forum for open local discussions on various subjects, make sharing local opportunities easier among students, stimulate self-research interests in students, and initiate early software usage to address community issues.
This document outlines a course on applying information and communications technology (ICT) materials for teaching secondary social studies. The course will guide students to understand, design, use, and evaluate ICT materials for learning. By the end of the course, students should be able to apply, create, utilize, and assess ICT materials, develop critical thinking through ICT-integrated projects, and understand appropriate assessment strategies for technology-supported learning. The course will cover topics like educational technology reviews, developing digital skills, using ICT to support student-centered learning, and the roles of an educational media center for social studies. Students' final projects will include a brochure on what they learned, a PowerPoint on a social studies concept,
The document discusses exploring professional development for HE teachers, key findings from a phenomenographic study on collaborative open learning experiences and the role of community, and designing alternative professional development based on an open community approach. It summarizes discussions from the OEGlobal 2018 conference on building open communities for professional development that cross institutional and geographical boundaries.
The document discusses the history and concepts of digital literacy. It analyzes frameworks of literacy and presents a case study of the Open University's digital and information literacy framework. The framework includes 5 competencies and a taxonomy of learning activities. It aims to provide a common reference point for curriculum development and evaluating progression in digital literacy. The document concludes with a discussion of issues around conceptualizing and integrating digital literacy into formal education.
Two Cases of Design Research that Explore How Mobile Devices and Social Media Mediate ‘Informal Learning’ to Drive the Debate: Can Learning Design Hack it? http://cloudworks.ac.uk/cloudscape/view/2349
This document summarizes a presentation on addressing digital learning challenges. It discusses:
- Key characteristics of new media like peer critiquing and collaboration.
- A typology of new technologies including media sharing, social networking, and wikis.
- Changing landscapes of digital literacies like collective intelligence and transmedia navigation.
- Learning processes being more task-oriented, experiential, and socially mediated.
- Interconnected elements of learning like associative, constructivist, situative, and connectivist approaches.
- The Open University's Learning Design initiative to encourage more explicit and reflective course design approaches.
Handbook of Emerging Technologies PowerPoint from FHSU New Faculty WorkshopJake Glover
This handbook discusses emerging technologies and their impact on education. It notes that information is increasingly being created, shared, and disseminated by individuals, allowing for new systemic structures in organizations. Learning is described as a social, situated, reflective, and multi-faceted process that can be self-paced, guided, or cohort-based. Technologies are changing how knowledge and cognition are connected across networks of people, with learning being the process of growing and navigating those networks. The handbook also discusses new models for educators like ateliers and network administrators and stresses evaluating technologies for their suitability and alignment with principles of learning.
This document outlines an eTwinning project plan that aims to improve teaching and learning processes in computers, English, and social sciences. The project will use innovative technologies and strategies for collaboration between students in different countries, their teachers, and local communities. The main topic is cyberbullying, and the project will integrate topics across the primary curriculum. Objectives include raising awareness of social media use and cyberbullying, improving English skills, developing digital skills, and conducting a school campaign against cyberbullying. Communication and collaboration between schools will take place through periodic contact and shared work plans. Technologies like Padlet, Kahoot, and Google Drive will be used to promote learning. Results will include a survey, final advertisement, and sharing
This document discusses constructionism in web design and how it challenges the role of a high school teacher. It covers key concepts from constructionism theorists like Papert and compares it to constructivism. The document then discusses developing a website and the differences between web design and development. It explains how this project connected to concepts like authentic learning experiences and project-based learning. It concludes by reflecting on what happened during the project, what was learned, and how authentic independent learning and aligning industry ways of working with education posed challenges for teachers.
Dr Wolfgang Greller is an associate professor and researcher who focuses on e-learning, learning sciences, and technologies. His research center, CELSTEC, examines topics like learning and cognition using technology-enhanced learning. Greller discusses how e-learning has shifted from a centralized, instructor-led model to a more decentralized, learner-focused model utilizing personal learning environments and open networks. He also addresses challenges with the evolution of e-learning and emerging areas like adaptive learning, mobile learning, learning analytics, language technologies, and open practices.
Technology can be used as a tool to support teaching and help students learn academic content. It prepares students for 21st century work environments by engaging them in creativity, critical thinking, communication and collaboration. Using technology allows students to access abundant information, adapt to rapid changes in tools, and collaborate through games, videos and blogs.
KopFournierCanadianInstituteDistanceEducationResearchPLERita Kop
Facilitating Quality Learning in a Personal Learning Environment through Educational Research
After speculation in the literature about the nature of possible Personal Learning Environments, research in the design and development of a PLE is now in progress. The researchers will report on the educational research involved in the National Research Council of Canada, Institute for Information Technology’s Personal Learning Environment project. This presentation will highlight important components, applications and tools in a PLE as identified through surveys of potential end users. The learner experience and the minimum set of components required to facilitate quality learning will be placed at the forefront.
This document outlines six essential digital skills that students need to develop: solution fluency, information fluency, collaboration fluency, media fluency, creativity fluency, and digital ethics. It defines each skill area and provides examples of the types of skills students need, such as problem solving, accessing and evaluating online information, teamwork in virtual environments, analyzing and creating digital media, using design elements, and demonstrating ethical digital behavior. The overall message is that as teaching adapts to new technologies, these core digital literacies must be explicitly taught to equip students for success in an increasingly digital world.
This document discusses strategies for social presence in architecture and spatial design education. It explores how traditional studio teaching is based on physical presence but must now adapt for distance learning. Social presence involves qualities of "being there", "being real", "connecting", and "belonging". Successful strategies include instructor involvement, interaction frequency, knowledge sharing, and community cohesion to create a sense of belonging and potential connections among remote students.
The use of ICTs to facilitate work integrated learning in engineering educati...STADIO Higher Education
Presentation made in the session: Improving Pedagogy and Practice of Undergraduate Engineering Teaching
session at the Higher Education Partnership Models for South Africa: A co-design workshop, CSIR International Convention Centre, 8 June 2015.
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Susana Galante
Workshop given at International Association of Intercultural Education (IAIE) 2021 conference hosted by Kibbutzim College of Education in Israel
See page 271 for the abstract here: https://drive.google.com/file/d/1t3F4m0sNPUIJRnptdbtcxOYvECtiE3I7/view
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
The eLearning project involves developing a global training framework using a blended learning approach that combines online and offline learning. This will include creating an online learning portal with training materials, webinars, and a community forum. The project aims to support trainers globally and provide a cost-effective and environmentally friendly solution. Key considerations for implementation include customization for different cultures, change management strategies, and focusing on supports, reflection opportunities, and building an intercultural community. The design is influenced by social constructivist principles and aims to use authentic tasks to promote active, self-directed learning.
This document discusses 21st century skills and the role of teachers in a digital learning environment. It identifies key 21st century skills like creativity, critical thinking, communication, collaboration and cultural awareness. It also outlines the qualities of a 21st century teacher, including being an adaptor, visionary, collaborator, risk-taker, learner, communicator and leader. Educators consider technical skills, pedagogical skills and contributions from teachers and students when implementing technology in education.
Working on Educational Content in 3D Collaborative Virtual Environments: Chal...Mikhail Fominykh
Collaborative construction and exploration of educational content is an important part of a learning process. In this paper, we focus on collaborative construction of educational visualizations in 3D Collaborative Virtual Environments (CVEs), analyzing results from our earlier case studies in Active Worlds and Second Life. We discuss various aspects of presenting educational content in a 3D environment, such as aesthetics, functionality and expressed meaning, various design solutions adopted by students in their constructions and the challenges they faced. Furthermore, we outline the implications for using 3D CVEs for working on educational content as a part of everyday classroom activities.
The document discusses techno-pedagogy and the role of a techno-pedagogue. A techno-pedagogue focuses on using technology to support educational goals and sits with teachers to help them apply technology in appropriate ways. Techno-pedagogy involves integrating technology and educational theory. It can support lifelong learning through portfolios, collaborative work methods, and participatory sharing. The document also discusses building techno-pedagogical skills in preservice teachers by exposing them to technologies and reflecting on technology integration.
The document outlines a project called CANDLE that aims to create an interactive platform for students, teachers, and professionals to exchange ideas and share opportunities. It seeks to address issues like low information exchange between students and educators, a lack of opportunities to improve students' skills, and limited engagement for guided student discussions. The proposed CANDLE solution would provide a forum for open local discussions on various subjects, make sharing local opportunities easier among students, stimulate self-research interests in students, and initiate early software usage to address community issues.
This document outlines a course on applying information and communications technology (ICT) materials for teaching secondary social studies. The course will guide students to understand, design, use, and evaluate ICT materials for learning. By the end of the course, students should be able to apply, create, utilize, and assess ICT materials, develop critical thinking through ICT-integrated projects, and understand appropriate assessment strategies for technology-supported learning. The course will cover topics like educational technology reviews, developing digital skills, using ICT to support student-centered learning, and the roles of an educational media center for social studies. Students' final projects will include a brochure on what they learned, a PowerPoint on a social studies concept,
The document discusses exploring professional development for HE teachers, key findings from a phenomenographic study on collaborative open learning experiences and the role of community, and designing alternative professional development based on an open community approach. It summarizes discussions from the OEGlobal 2018 conference on building open communities for professional development that cross institutional and geographical boundaries.
The document discusses the history and concepts of digital literacy. It analyzes frameworks of literacy and presents a case study of the Open University's digital and information literacy framework. The framework includes 5 competencies and a taxonomy of learning activities. It aims to provide a common reference point for curriculum development and evaluating progression in digital literacy. The document concludes with a discussion of issues around conceptualizing and integrating digital literacy into formal education.
Two Cases of Design Research that Explore How Mobile Devices and Social Media Mediate ‘Informal Learning’ to Drive the Debate: Can Learning Design Hack it? http://cloudworks.ac.uk/cloudscape/view/2349
This document summarizes a presentation on addressing digital learning challenges. It discusses:
- Key characteristics of new media like peer critiquing and collaboration.
- A typology of new technologies including media sharing, social networking, and wikis.
- Changing landscapes of digital literacies like collective intelligence and transmedia navigation.
- Learning processes being more task-oriented, experiential, and socially mediated.
- Interconnected elements of learning like associative, constructivist, situative, and connectivist approaches.
- The Open University's Learning Design initiative to encourage more explicit and reflective course design approaches.
Handbook of Emerging Technologies PowerPoint from FHSU New Faculty WorkshopJake Glover
This handbook discusses emerging technologies and their impact on education. It notes that information is increasingly being created, shared, and disseminated by individuals, allowing for new systemic structures in organizations. Learning is described as a social, situated, reflective, and multi-faceted process that can be self-paced, guided, or cohort-based. Technologies are changing how knowledge and cognition are connected across networks of people, with learning being the process of growing and navigating those networks. The handbook also discusses new models for educators like ateliers and network administrators and stresses evaluating technologies for their suitability and alignment with principles of learning.
This document outlines an eTwinning project plan that aims to improve teaching and learning processes in computers, English, and social sciences. The project will use innovative technologies and strategies for collaboration between students in different countries, their teachers, and local communities. The main topic is cyberbullying, and the project will integrate topics across the primary curriculum. Objectives include raising awareness of social media use and cyberbullying, improving English skills, developing digital skills, and conducting a school campaign against cyberbullying. Communication and collaboration between schools will take place through periodic contact and shared work plans. Technologies like Padlet, Kahoot, and Google Drive will be used to promote learning. Results will include a survey, final advertisement, and sharing
This document discusses constructionism in web design and how it challenges the role of a high school teacher. It covers key concepts from constructionism theorists like Papert and compares it to constructivism. The document then discusses developing a website and the differences between web design and development. It explains how this project connected to concepts like authentic learning experiences and project-based learning. It concludes by reflecting on what happened during the project, what was learned, and how authentic independent learning and aligning industry ways of working with education posed challenges for teachers.
Dr Wolfgang Greller is an associate professor and researcher who focuses on e-learning, learning sciences, and technologies. His research center, CELSTEC, examines topics like learning and cognition using technology-enhanced learning. Greller discusses how e-learning has shifted from a centralized, instructor-led model to a more decentralized, learner-focused model utilizing personal learning environments and open networks. He also addresses challenges with the evolution of e-learning and emerging areas like adaptive learning, mobile learning, learning analytics, language technologies, and open practices.
Technology can be used as a tool to support teaching and help students learn academic content. It prepares students for 21st century work environments by engaging them in creativity, critical thinking, communication and collaboration. Using technology allows students to access abundant information, adapt to rapid changes in tools, and collaborate through games, videos and blogs.
KopFournierCanadianInstituteDistanceEducationResearchPLERita Kop
Facilitating Quality Learning in a Personal Learning Environment through Educational Research
After speculation in the literature about the nature of possible Personal Learning Environments, research in the design and development of a PLE is now in progress. The researchers will report on the educational research involved in the National Research Council of Canada, Institute for Information Technology’s Personal Learning Environment project. This presentation will highlight important components, applications and tools in a PLE as identified through surveys of potential end users. The learner experience and the minimum set of components required to facilitate quality learning will be placed at the forefront.
This document outlines six essential digital skills that students need to develop: solution fluency, information fluency, collaboration fluency, media fluency, creativity fluency, and digital ethics. It defines each skill area and provides examples of the types of skills students need, such as problem solving, accessing and evaluating online information, teamwork in virtual environments, analyzing and creating digital media, using design elements, and demonstrating ethical digital behavior. The overall message is that as teaching adapts to new technologies, these core digital literacies must be explicitly taught to equip students for success in an increasingly digital world.
This document discusses strategies for social presence in architecture and spatial design education. It explores how traditional studio teaching is based on physical presence but must now adapt for distance learning. Social presence involves qualities of "being there", "being real", "connecting", and "belonging". Successful strategies include instructor involvement, interaction frequency, knowledge sharing, and community cohesion to create a sense of belonging and potential connections among remote students.
The use of ICTs to facilitate work integrated learning in engineering educati...STADIO Higher Education
Presentation made in the session: Improving Pedagogy and Practice of Undergraduate Engineering Teaching
session at the Higher Education Partnership Models for South Africa: A co-design workshop, CSIR International Convention Centre, 8 June 2015.
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Susana Galante
Workshop given at International Association of Intercultural Education (IAIE) 2021 conference hosted by Kibbutzim College of Education in Israel
See page 271 for the abstract here: https://drive.google.com/file/d/1t3F4m0sNPUIJRnptdbtcxOYvECtiE3I7/view
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
The eLearning project involves developing a global training framework using a blended learning approach that combines online and offline learning. This will include creating an online learning portal with training materials, webinars, and a community forum. The project aims to support trainers globally and provide a cost-effective and environmentally friendly solution. Key considerations for implementation include customization for different cultures, change management strategies, and focusing on supports, reflection opportunities, and building an intercultural community. The design is influenced by social constructivist principles and aims to use authentic tasks to promote active, self-directed learning.
[EADTU OPEN VM WEBINAR] Presentation Christian Stracke / Sanna Juutinen / Pan...EADTU
Virtual Mobility: A Joint Educational Product presented by Christian Stracke, Sanna Juutinen, Panu Forsman, Kate Holubinka and Cathrin Vogel on Thursday 18 June 2020
Supporting educators as designers of complex blended learning scenarios: visu...Laia Albó
Presentation of my research work to PAWS research group, during my visit to the School of Information Sciences of the University of Pittsburgh. 26th February, 2019.
navigating the future of education is given by Mike Sharples, formerly of the Learning Sciences Research Institute, University of Nottingham, and now at the Open University. Facilitated by Diane Brewster (Consultant).
Jisc conference 2011
The document discusses rethinking teaching and learning for the 21st century. It emphasizes skills like creativity, communication, collaboration, digital competences, critical thinking, and personal and social responsibility. It describes the Future Classroom Lab, which takes a holistic approach to teaching and learning 21st century skills through flexible learning spaces that promote experimentation and discussion. The lab hosts activities for policymakers, teachers, and students to experience different learning zones focused on exploration, collaboration, presentation, creation, and informal learning using technology.
Authors: Pedro Leão Ramos Ferreira Neto, Margarida Amaral.
This case study was conducted by the senior lecturer in charge of the Computer Architectural Aided Design (CAAD) course, with the support and active collaboration of Instituto de Recursos e Iniciativas Comuns da Universidade do Porto (IRICUP). CAAD is an optional course for fifth-year students at the Faculty of Architecture of the University of Porto (FAUP).
This document outlines an emerging technology teacher orientation for a project-based course focusing on using emerging technologies as learning tools. The course content is frequently updated to reflect new technologies students will use. Students will be introduced to online learning tools and skills. The course is designed around web-based pedagogy and aligns with technology standards. It incorporates digital literacy, 21st century skills, and project-based learning through collaborative projects addressing real-world issues.
The document discusses how social media and digital technologies have transformed learning, teaching, and research. It outlines the shift from distance education to open educational practices and resources. Key aspects covered include digital literacies, fostering open practices through open resources, courses, accreditation, scholarship and research. The document proposes learning design as a solution to better exploit opportunities while addressing problems like replicating bad pedagogy. Learning design makes the design process more explicit and shareable through representations, tools, and communities of practice.
The document discusses skills needed for the modern workforce and strategies for incorporating internet resources into the classroom. It advocates supplementing textbooks with tools that develop skills like collaboration, communication, critical thinking and problem solving. Specific strategies are proposed, like using online tools for writing assignments, projects and discussions to prepare students for careers that require adaptability, teamwork and managing information. The document argues that technology should be integrated pedagogically, not as a special task, to cultivate multiliteracies through activities involving instruction, practice and reflection.
Abstract
This paper will present interim reflections on an ongoing pilot educational project being undertaken with the 2013-2014 new undergraduate cohort of Planning students in the three existing programmes at the Bartlett School of Planning (BSP) in University College London (UCL): Urban Planning, Design and Management (UPDM), Planning and Real Estate (PRE) and Urban Studies (US). The main purpose of this project is to enhance the University-level agenda for key transferable skill development (academic; self-management; inter-personal, but most importantly, communication) via active production of design (e-)artefacts of paramount value for employability in the Built Environment – the (i-)portfolio. It also aims to contribute to wider pedagogical and theoretical debates on the nature and value of the use of technology in Built Environment higher education. The project is developed
in two stages, over the academic year. During terms 1 and 2 (October-December and January-March), the project will pilot the use of iPads as a dynamic learning tool in graphic communication, and will explore the potential of technology-enabled features and utilities to improve student engagement and foster individual learning. In terms 2 and 3 (April - June) the project will pilot the use of iBooks as a dynamic learning resource in phenomenological pedagogy, with the aim of building on the capacity for our graduates to become ‘reflective practitioners’. It will do so by promoting the co-development of i-portfolios as design (e-)artefacts that enable and reinforce the values of self-regulated and flexible learning and ongoing personal/career development.
The document discusses the changing educational landscape with new technologies and the need for new pedagogical approaches. It advocates for more open practices in design, delivery, research, and evaluation of education. Learning design is presented as a methodology to make the design process more explicit and shareable.
The document discusses new literacies involving skills for online collaborative inquiry, reading comprehension, and content construction. It defines these terms, providing examples of how they involve problem solving, evaluating information from multiple sources, and constructing knowledge through digital tools. The document also recommends administrative roles to support new literacies, such as encouraging teacher websites and professional learning networks, requiring blended lessons, and investing in professional development over technology alone.
Pedagogical Design Tools: Planning for Learning with PurposeMark Brown
This document discusses pedagogical design tools for planning learning. It outlines three basic assumptions about design tools, identifies two conceptual flaws in traditional design processes, and introduces a new design tool called CompendiumLD. The document concludes that design tools can help scaffold the design process but that improving education with technology is a complex challenge.
Similar to Design learning goes online: The role of ICT in Architecture Education (20)
Corona Chronicles: Connected co-learning and co-teaching in online and blende...STADIO Higher Education
This presentation formed part of the CPUT Teaching and Learning with Technology Day on 26 November 2020 and it is based on a book chapter currently in review, submitted to 'Co-teaching/researching in an Unequal World: Using Virtual Classrooms to Connect Africa, and Africa and the World’ Edited by Professors Shangase, Gachago and Ivala. This work forms part of collaborative research by 4 colleagues from Africa and Australia: Dr Mark Olweny from Uganda Martyrs University, Jolanda Morkel from the CPUT, Dr Lindy Osborne Burton from Queensland University of Technology and Mr Steven Feast from Curtin University.
The context within which this reflective work is situated, is the architecture studio that is often associated with problems related to socialisation, asymmetrical power relations, the mental health of students caused by stress and workload, and a degree of ritualised teaching practices, and in online spaces specifically, aspects of social presence, authenticity, and embodiment.
In our work we recognise differences and similarities in our contexts, that are visible in the composition of student bodies, staffing and resources, as well as the need to address social justice, and the call for decolonised curricula.
Prior to the sudden global pivot to online learning in response to the COVID-19 pandemic and mandatory social distancing precautions, the four Schools of Architecture that form the focus of this chapter were open to adopt blended and online approaches to learning and teaching.
The Professional Master's programme in Architecture at Curtin University is the first accredited fully online Master’s in Architecture in Australia and it is offered in collaboration with Open Universities Australia (OUA).
The blended part-time Advanced Diploma in Architectural Technology programme at the CPUT is the result of a 6 year long University-Practice collaboration between the CPUT and Open Architecture.
The resident programmes in architecture at the QUT employ digital technologies extensively, in custom-designed on-campus learning spaces.
And the Master’s and Bachelor's programmes at UMU rely primarily on face-to-face on-campus (onground) teaching, complemented by virtual studio experiments.
These four architectural learning sites are significant considering the general global resistance to online learning in architectural education, pre-pandemic. The online approaches adopted by these Schools of Architecture not only facilitated interaction and collaboration between students and educators, but also, in some cases, promoted inter-institutional collaboration. And these practices are the focus of this study.
We employed a collaborative autoethnographic (CAE) approach to explore the potential for global collaboration in architectural education and to describe the approaches and strategies that can be considered.
A presentation for Perspective 5: How has COVID-19 impacted how we teach and learn architecture, in the series Conversations on post-COVID-19 Perspectives for Architecture in South Africa.
In this presentation Jolanda Morkel reflects on her experiences in learning, teaching, research, studio facilitation, and learning design, to share her recent observations, discoveries, and some lingering questions. She relates the post-COVID-19 conditions in South Africa to global and pre-pandemic realities to put it in perspective. Jolanda draws on the work of Professors Achille Mbembe, Ashraf Salama and Lesley Lokko to prompt reflection on society and the role of the University, the implications of emergency remote learning and teaching, in relation to the legacy model and its deficiencies, that were amplified by the Pandemic. She advocates for purposeful and student-centred learning design that will move beyond the binary, to consider the range of learning settings and experiences between the online and the onground, the synchronous and the asynchronous, and the formal and informal learning settings and dimensions. Such an approach will not be fixated on the tools, but consider the pedagogy. It will consider the content, methodologies, role models and languages that students can relate to. Jolanda cautions against the practical and ethical complexities associated with the use of technology for learning and teaching, including data analytics, surveillance, staff workloads, university infrastructure and support, digital literacies of staff and students, suggesting that these should consciously be addressed through learning experience design. The presentation concludes with the challenge to be open enough to recognise the opportunities that the pandemic revealed and to be brave enough to take these on.
OpenArchitecture (OA) is an initiative that aims to provide alternative architecture education options in South Africa. It collaborates with universities to offer recognized graduate and post-graduate programs through blended learning approaches. The OA program utilizes various virtual spaces like an online learning portal, Facebook group, and face-to-face sessions to facilitate studio-based learning. This includes asynchronous tools like an online design journal and synchronous activities like weekly virtual critiques. The blended model seeks to improve access and opportunities in architectural education.
This document provides an overview of an upcoming learning design workshop on applying design thinking approaches to learning. It discusses the objectives of thinking about why learning design is needed, introducing the design process and strategies like problem-finding and ideation. It also covers exploring analogies to trigger ideas for learning experiences. The workshop will focus on the learner experience over technology. Groups will use concepts like an amazing race, reading under a tree, and drinking coffee to generate keywords for potential learning interventions for an example client brief on HIV/AIDS training.
This document discusses the use and purpose of diagrams in architecture. It provides quotes and thoughts from several architects on how diagrams can represent threshold moments in design, focus on general ideas and concepts, and clarify and explain design intentions. Diagrams are described as being between a concept and a plan, using simple lines to visualize and convey an idea or understanding in a suggestive manner. They can be used to develop, explain, or transform thinking about a design or building project.
This document discusses integrating social media into the classroom to move beyond traditional walls. It encourages participants to discuss the social media platforms they use personally and professionally, as well as how to better engage students through social media. Potential pitfalls of using social media in teaching are also addressed. Participants are invited to join social media groups on Facebook, Twitter and WhatsApp to continue the conversation on engaging students through social platforms.
Presentation delivered at 29 May STAND UJ Symposium, by Jolanda Morkel.
Presentation title: Learning in practice. Learning for practice. Learning through practice.
Seminar title: Socially Engaged Pedagogies in Art and Design Education
DESIGN TEACHING FOR RELEVANCE
This presentation will use a number of digital stories produced by students in the architectural technology and interior design departments at the Cape Peninsula University of Technology, to illustrate how learning can be fun. Rather than writing essays, students produce all the required written and graphic work (precis, story board, script etc.) towards producing a short (3-5 minute) multi-media artefact. These projects show how interesting unintended outcomes are achieved, through authentic and fun learning practice.
This document discusses technology-mediated teaching and learning in engineering. It provides an overview of current trends in education, including inquiry-based, problem-based, and collaborative learning. Various technologies that can support these approaches are mentioned, such as QR codes, social media, and digital storytelling. The document encourages participants to discuss and share ideas about implementing these technologies in their teaching to achieve learner-centered goals.
This document discusses using different technologies for teaching and learning, including scanning QR codes for field trips, tagging on Facebook for social learning, telling digital stories using Cowbird and Photostory, and prompting questioning using Cognician and Oppia. It also promotes the ed.ted.com website for creating free lessons using TED Talks in an easy 1-2-3 process.
Modern Interpretation of the Cape Vernacular: Oude Libertas, Stellenbosch, So...STADIO Higher Education
The document discusses the Oude Libertas Complex in Stellenbosch, designed by Frederick in 2007. It provides a modern interpretation of Cape Vernacular architecture through elements like thick white walls, deep splayed window reveals, shutters, and pergolas inspired by a stylized Cape Dutch farmstead. The complex emphasizes the importance of context in design through its use of space-defining elements in the landscape and a Mediterranean wall architecture approach.
A part-time blended architectural programme: OpenArchitecture as case studySTADIO Higher Education
The document describes OpenArchitecture, a part-time blended learning program for architectural studies in South Africa. It provides mentoring in offices, online courses, and occasional face-to-face meetings. The program aims to address staffing shortages and serve non-traditional students. Its first program is a two-year part-time degree in architectural technology in collaboration with Cape Peninsula University of Technology.
Scanning, Tagging, Telling and Prompting: Using technology to mediate enquiry...STADIO Higher Education
The document provides information about an elearning update conference that will take place from July 21-23, 2014 in Johannesburg, South Africa. It discusses inquiry-based learning, where questioning and wondering are encouraged, and provides several links related to the conference website and inquiry-based learning resources. The document concludes by thanking the reader and including additional links.
QR codes can be used to enhance learning by providing digital content that students can access through scanning codes placed in physical locations or materials. This allows the integration of digital and physical resources to create discovery-based learning experiences. Educators can strategically place QR codes throughout their classroom, campus, or learning materials to link to videos, websites, documents or other online content relevant to what students are exploring.
This document discusses using Facebook to enhance inquiry-based learning through expanding face-to-face learning conversations digitally. It suggests that Facebook can support three types of learning conversations: self-reflection through internal discussions, peer-to-peer collaboration by sharing and giving feedback on projects online, and student-tutor apprenticeships with quicker feedback and more open discussions between students and lecturers. Student responses indicate that Facebook has helped enhance their interactions with peers and lecturers by providing a digital classroom that blurs boundaries between academic and social engagement.
The document summarizes an orientation activity for first year interior design and architectural technology students. The activity involves students being divided into groups and going on a walkabout route through Cape Town to observe various buildings. Students are required to stop at 5 buildings marked on the map - the Castle of Good Hope, Cape Town City Hall, St George's Cathedral, Koopmans-De Wet House, and Cape Town Convention Centre. At each location, students must answer questions by scanning QR codes and submitting their responses and photographs the next day. The purpose is for students to practice observation, analysis and critical reflection skills important for their studies.
J Morkel New Paradigms Architectural Conference 2012
Design learning goes online: The role of ICT in Architecture Education
1. Design learning goes online:
the role of ICT in architecture education
architectural education symposium at wits 24 january 2014
Jolanda Morkel
Senior lecturer, Architectural Technology, Faculty of
Informatics and Design,
Cape Peninsula University of Technology
CPUT part-time coordinator, OpenArchitecture
3. behaviourist: change in actions
constructivist: construct new ideas based on existing knowledge
situated: authentic context and culture
collaborative: social interaction
informal and lifelong: outside dedicated learning spaces
how might ict support design learning
[Naismith, Lonsdale, Vavoula and Sharples 2004]
4. behaviourist learning
to promote learning as a change
in learners’ actions
[Skinner, Bandura etc.]
This Masters’ study experiment was conducted in the second year studio of the National
Diploma programme at CPUT. It explores how the cognician software scaffolds students’
design reasoning in the design of a Pop up shop for the Wuppertal community.
Scaffolding for the Architecture Design
Critique: A case of using a cognitive tool
(Cognician) to scaffold reflection and
articulation in students’ design
reasoning.
L Hitge Masters thesis in ICT in Education
at UCT (in process)
Pasted from http://givrum.nu/om/
5. constructivist learning
to allow learners to actively
construct new ideas based on
existing knowledge
[Dewey, Kolb, Piaget etc.]
The aim of this research is to understand how conceptual architectural design learning is
mediated online, through online interactions, by means of reflection, peer to peer
engagements and between student and tutor.
First Architectural/ spatial design MOOC
"ThinkTank" is a collaborative online
learning course:Leuphana Digital
School’s first open online course
‘ThinkTank – Ideal City of the 21st
Century’.
J Morkel – observer status
Leuphana Digital School
6. situated learning
to promote learning within an
authentic context and culture
[Herrington 2009, Collins et al 1992,
Dennen 2004, Kuhn 2001; Kvan 2001]
The paper draws on the seven methods of the cognitive apprenticeship model to
investigate, through design-based research, which Cognitive Apprenticeship strategies a
redesigned second year undergraduate architecture programme promoted.
Cognitive apprenticeship and work
integrated learning: design-based
research for improving an
undergraduate program in architectural
technology.
Morkel, Ivala, Gachago (unpublished)
7. to facilitate learning through
social interaction [Maher and Simoff
2000; Gül, Wang & Cagdas 2012, Kvan
2001]
collaborative learning
Digging into the linkograph and pulling
it apart: An exploration of architectural
design moves in a Skype conversation
Pauwels, Morkel, De Bod (unpublished)
Analysing a design learning conversation via Skype through linkography against a
theoretical background of abductive, deductive and inductive reasoning.
8. informal & lifelong learning
to support learning outside a
dedicated learning environment
[Dewey 1933, Lave & Wenger
1991, Smith 1988, Eraut 2000]
Exploring the use of facebook to support the face to face studio and expand learning
beyond time and place dimension.
24% was about communication control
“I just read… that we need to have R25 entry fee into
Kirstenbosch. I would like to know why the department
cannot cover that cost. Are these site visits not prt of our
course…??”
5% was about communication technology
“Hi there! Please look under info tag for updated online
portfolio list…”
29% was about social communication
“Tchaikovsky playing, ArchiCAD kicking, caffeine
ingesting, mildly amusing evening. How you guys doing?
Ing ing ing”
42 % was about design communication
“You guys HAVE to check this out. Amazing visual
method of explaining the development of design,
although quite a mission to do it… But awesome,
nonetheless.”
Architectural design learning through online
conversation: a case for the use of facebook.
Morkel 2011
9. Blended learning
“Learning that uses multiple strategies, methods and delivery systems”.
The Node Learning Technologies Network, 2003
“Learning methods that combine e-learning with other forms of flexible learning
and more traditional forms of learning.”
Flexible Learning Advisory Group, 2004
Good afternoon. The paper that I present here today, represents a body of work done towards my DTech studies and has informed the learning design of a CPUT part-time BTech programme to be offered in collaboration with OpenArchitecture this year. OA has been set up as a SAIA transformation initiative.
Professor Lone Poulsen, who is the OA programme Director, is here in the audience today and we would like to invite you share your thoughts with us after the presentation or at any later stage.
The paper looks at the role of Information and Communication Technologies in architectural education, specifically design learning that traditionally happens in the studio.
Since the late 19th Century project-based learning has been central to the pedagogy of architectural education when the primary training for architects shifted from practice where the student would be apprenticed to the architect, to HE establishments (Cuff 1998). This education practice has remained mostly unchanged for the last hundred years.
However, changes in architectural practice, the nature of the student body, demands on resources such as time and space, as well as major developments in how we interact, communicate and function in the 21st Century, demand a critical relook at traditional studio teaching and learning strategies.
The emergence of information and communication technologies presents interesting opportunities for design collaboration that were not available before. They are often referred to as “disruptive” technologies but where disruption is used in a positive sense.
In design education, these technologies have formed new design platforms for interactive and engaged learning as part of a blended programme or where students are situated in remote locations.
I am using a framework formulated by Naismith, Lonsdale, Vavoula and Sharples for understanding mobile learning, to present the main threads in the literature and then illustrate each one with a relevant project or related research. Students learn through various interactions mediated through drawing, speech and gestures, in a process known as the critique or crit (Lymer 2010). So I will look at how ict might support design learning through behaviourist, constructivist, situated, collaborative and informal lifelong learning strategies.
Behaviorist learning associated with the work of Skinner, Bendura and others, promotes learning to affect a change in the learners actions. It would typically be those repetitive actions that eventually become second nature and get applied intuitively.
In our 2nd year studio last year, we engaged in a project that is currently being written up by Liza Hitge as a masters thesis in ICT in Education at UCT.
Students used an app called Cognician, on tablets, their own laptops or desktops in the computer labs on campus, to support them in preparing for the first crit of a project to design a pop up shop in a rural Western Cape village.
The app presented students with a range of so called ‘cogs’ or learning conversations related to the context, function and technology aspects of the project brief. In a chat format, it simulates asynchronous communication with an expert, using a questioning strategy to guide thinking. It provides just in time content through an interface that is similar to that of social learning sites that the students are familiar with.
The students spent on average a total of 8 hours interrogating the brief in this way. For 40 students it equated 320 hours of tutoring which would never have been attainable in a face to face format.
Constructivist learning allows learners to actively construct new ideas based on existing knowledge as evident in the work of Dewey, Kolb and Piaget. This mode of learning is associated with project-based and enquiry-based education, that is studio-based learning. Not an intervention at CPUT, but in this case one interesting such experiment, was the first architecture MOOC (Massive Open Online Course) presented by the Leuphana Digital School. The ThinkTank Ideal City of the 21st Century collaborative online course ran over 4 months from April to August last year. Students from all over the world collaborated in teams of 3 to 5 to formulate conceptual proposals guided by online tutors and supported by uploaded multi media (video and text) resources to provide the basic theory for application in the projects.
Situated learning promotes learning within an authentic context and culture. Since the shift of learning context occurred, the principles of architecture are now taught in lecture theatres by academics, rather than by masters in the office, and those principles are applied by students in the design of theoretical projects in the design studio rather than to real projects in the drawing office.
However, we are seeing a shift to learning to multiple sites of practice in a blended offering, including the community (in service learning or design build projects), the workplace (through mentorships), intensive on-campus workshops (breaking away from the rigid and fragmenting timetable) to support studio learning.
In the 2nd year National Diploma programme in 2010 we redesigned the offering to include multiple sites of learning linked by a range of online platforms and activities, including blogging, facebook, podcasting and digital portfolios. This work is being written up with my colleagues Gachago and Ivala in the teaching and learning unit at CPUT.
Collaborative learning facilitates learning through social interaction.
In the same 2nd year group that I referred to earlier, text-based skype crits were introduced to support the face to face studio. The design project was to design a community hub using gumpoles and marine ply. These were used together with graphics shared by blogging, to avoid synchronous video and audio to limit bandwidth demands. My colleagues at the University of Amsterdam, Pauwels and De Bod, and I used Goldschmid’s linkography as discourse analysis tool to better understand how these Skype interactions supported design learning in the studio. We find that the text-based modality is adding an interesting learning dimension, especially for the conceptualisation stage of design.
Informal and lifelong learning supports anywhere anytime ubiquitous learning outside a dedicated learning environment, such as the use of social media. Based on the same 2nd year group, I have investigated the use of facebook both an asynchronous, and in some cases a synchronous tool to support learning.
he facebook utterances were categorized in four categories according to Gabriel and Maher’s (1999) conversational framework, i.e. communication control, communication technology, social communication and design communication. In analyzing 511 asynchronous consecutive utterances between 6 August and 23 October 2010, it was found that the categories were represented as follows: 24% communication control, 5% communication technology, 29% social communication and 42% design communication. The design communication component was found to be surprisingly high.
Furthermore it was found that most students view it as a non-threatening informal way to build vocabulary, engage with lecturers and their peers, and acculturate into the profession. Interactions on social media would be equated to those unplanned, accidental engagements in the passage or on the way to studio.
The role of ICT is seen as part of a blended learning offering. There are many definitions for the term “blended learning, also known as “hybrid” or “mixed-mode” learning.
The Node Learning Technologies Network (2003) defines Blended Learning as learning that uses “multiple strategies, methods and delivery systems”.
Good educators have always used a mix of strategies, methods and media to reach their objectives – that’s not new. What is new is that today’s internet-based tools can facilitate communication, interaction, and collaborative learning in ways that were not possible before. It is on this basis that the OpenArchitecture programmes have been conceptualised, as learning happening in the office, online and on campus in block release intensive workshop style sessions.
The course outcomes will be directly aligned with the approved and accredited fulltime programmes at the respective collaborating Architectural Learning Sites, but the learning activities and material will be designed to support learning in a range of learning modes and spaces.
Learning in theory and studio subjects is structured around assignments and projects, with resources provided and face to face and online interactions, designed for synchronous and asynchronous learning conversations.
Rather than attempting to duplicate face to face learning online, computer-mediated strategies will support office-based mentorship and face to face group interactions.
Drawing on the body of knowledge and a range of pilot study investigations, the learning design aims to support behaviourist, constructivist, situated, collaborative and informal lifelong learning strategies.