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ideatecre8iterate
a learning design workshop
Jolanda Morkel
Senior lecturer, Architectural Technology, Faculty of Informatics and Design,
Cape Peninsula University of Technology
CPUT part-time coordinator, OpenArchitecture
E learning update, Emperor’s Palace, Johannesburg, 5 – 7 Aug 2015
http://www.smithsonianmag.com/innovation/combinatorial-creativity-and-the-myth-of-originality-114843098/?no-ist
Previous related workshops
E/merge Africa online Learning Design Workshop series presented
with Dr Nicola Pallitt. 5 – 21 May 2015.
Learning Design Workshop co-presented with Prof Grainne Conole,
for e/merge Africa, 22 April – 16 May 2014.
Flipped Classroom on Advanced Learning Design for Rhizomatic
Learning. Workshop facilitated with Prof Johannes Cronje, at the E
Learning Update, 21 – 23 July 2014. Emperor’s Palace,
Johannesburg.
A Flipped Classroom on Learning Design. workshop with Prof
Johannes Cronje and Liza Hitge. Learning LandsCAPE
Conference. 15 – 17 April 2014. Riverclub, Observatory, Cape Town.
Workshop objectives
• Think about why we need learning design
• Introduce the design thinking approach
• Explore the design process, drawing on
design disciplines
• Introduce two useful design strategies for the
early learning design stages
- problem-finding
- ideation/ conceptualisation using analogies
What is learning?
What is learning?
“The activity or process of
gaining knowledge or skill by
studying, practicing, being taught,
or experiencing something: the
activity of someone who learns.”
Evidence of learning is change in
behaviour.
www.merriam-webster.com/dictionary/learning
What is design?
What is design?
You cannot hold a design in your hand. It's not a thing.
It's a process. A system. A way of thinking. (Bob Gill)
Design Thinking is a creative process of thinking
backwards from people, that leads to design of a
service, a product etc., based on the conclusions of the
knowledge gathered in the process. (Pilar Saura)
Do we really need a simple definition of design or
should we accept that design is too complex a matter
to be summarized in less than a book?
(Bryan Lawson)
Learning design:
a design-thinking
approach…
A MINDSET
not a method
Focus on the
LEARNING
EXPERIENCE, not the
TECHNOLOGY
Iterative not linear
Innovative not procedural
Focus on the Learner
& learning experience
design process: early stages
Imagine. Investigate. Inspire. Ideate. Prototype. Evaluate. Reflect.
design process
Iterative cycle: design
process seen as the
negotiation between
problem and solution
through activities of
analysis, synthesis &
evaluation Lawson 2005
What is this?
Umbrella [noun]
A light, small, portable, usually
circular cover for protection
from rain or sun, consisting of a
fabric, held on a collapsible
frame of thin ribs radiating from
the top of a carrying stick or
handle.
Dictionary.reference.com
Did you know?
The word 'umbrella' comes from the
Latin 'umbra' meaning shade or
shadow. The basic umbrella was
probably invented by the Chinese over
4,000 years ago, to provide shade from
the sun. The Chinese first waterproofed
their umbrellas, using oiled or waxed
paper and used mulberry bark or
bamboo for frames.
http://www.umbrellahistory.net/
If umbrella is the
solution,
what is the
problem?
Do you think it
is a good
solution to the
problem?
If not, what
problem
is it not
sufficiently
solving?
How would this
(re)definition of
the problem
change the
design?
It depends on how the problem is framed…
Lawson, 2005
Designers ‘play around with ideas to get more
understanding about the problem rather than focus
on just finding a solution.’ Maher & Poon, 1996
Problem-finding
A large corporate client approaches a learning design
team to design a learning experience intervention to
educate staff on HIV/ Aids. 3000 employees spread
across 2 cities and 5 sites need to be trained. The
objective of the training is to train staff to be aware of
health issues related to HIV/ Aids, to address the stigma
and to change their mindset about the epidemic. The
target audience consists of knowledge workers, mostly
graduates. They have limited exposure to eLearning.
Previous eLearning exposure was for compulsory
compliance training. Employees are based in different
departments and represent a range of age groups, from
early 20s to mid 50s. The time commitment should be
no more than 1 hour.
Corporate HIV/Aids training brief
The results
● Within 4 hours:
78% completion
● Attitude shift
● Conversation
● Anecdotal
evidence of
learning
• Divergent thinking (convergent later)
• Consider many alternatives
• Ask many “what if” questions
• Use analogies to explore the possibilities
Ideate/ conceptualise
Concepts are frameworks within which we can design solutions to
problems/ challenges
They can be seen as a coherent set of guiding principles, which
inform us at every step of the design process.
They are are development of our overall architectural intention.
They should NOT be seen as static and unchangeable, but rather
as flexible and malleable approaches
They “instruct” us how to make decisions about any aspect of the
design
To prioritize design issues that have to be dealt with (limits design
decisions)
The Town Hall at Saynatsalo, Finland (1950 – 1961)
Finnish Architect, Alvar Aalto
Inspired throughout his career by the Italian hill
towns;
• “The town on the hill… is the purest, most
individual and most natural form in urban design”
• “Nothing does a town greater honour than a well-
developed public life and beautiful, functional public
places…”
Baker, Geoffrey H. Design Strategies in Architecture.
New York, 1989
Civita.org
In your groups…
Explore the analogies below:
one per group
Write down keywords to describe
the learning experience that might
be associated with and triggered
by the concept/ analogy.
Amazing race participation…
1
Reading under a tree…
2
Drinking coffee with a friend…
3
Sitting around the campfire…
4
Visiting the opera…
5
Hunting for a treasure…
6
Shopping in the Mall…
7
Speed dating…
8
Having fun at a carnival…
Pixabay.com
Sitting, reading under a
tree
Competing in the
Amazing Race
Drinking coffee with a
friend
1 2 3
Pixabay.com
Visiting the operaSitting around the
campfire
Hunting for a treasure
5 64
Pixabay.com
Shopping in the Mall Speed dating
87
51

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Learning design Workshop at #elearnigupdate 2015

  • 1. ideatecre8iterate a learning design workshop Jolanda Morkel Senior lecturer, Architectural Technology, Faculty of Informatics and Design, Cape Peninsula University of Technology CPUT part-time coordinator, OpenArchitecture E learning update, Emperor’s Palace, Johannesburg, 5 – 7 Aug 2015 http://www.smithsonianmag.com/innovation/combinatorial-creativity-and-the-myth-of-originality-114843098/?no-ist
  • 2. Previous related workshops E/merge Africa online Learning Design Workshop series presented with Dr Nicola Pallitt. 5 – 21 May 2015. Learning Design Workshop co-presented with Prof Grainne Conole, for e/merge Africa, 22 April – 16 May 2014. Flipped Classroom on Advanced Learning Design for Rhizomatic Learning. Workshop facilitated with Prof Johannes Cronje, at the E Learning Update, 21 – 23 July 2014. Emperor’s Palace, Johannesburg. A Flipped Classroom on Learning Design. workshop with Prof Johannes Cronje and Liza Hitge. Learning LandsCAPE Conference. 15 – 17 April 2014. Riverclub, Observatory, Cape Town.
  • 3. Workshop objectives • Think about why we need learning design • Introduce the design thinking approach • Explore the design process, drawing on design disciplines • Introduce two useful design strategies for the early learning design stages - problem-finding - ideation/ conceptualisation using analogies
  • 5. What is learning? “The activity or process of gaining knowledge or skill by studying, practicing, being taught, or experiencing something: the activity of someone who learns.” Evidence of learning is change in behaviour. www.merriam-webster.com/dictionary/learning
  • 7. What is design? You cannot hold a design in your hand. It's not a thing. It's a process. A system. A way of thinking. (Bob Gill) Design Thinking is a creative process of thinking backwards from people, that leads to design of a service, a product etc., based on the conclusions of the knowledge gathered in the process. (Pilar Saura) Do we really need a simple definition of design or should we accept that design is too complex a matter to be summarized in less than a book? (Bryan Lawson)
  • 8. Learning design: a design-thinking approach… A MINDSET not a method Focus on the LEARNING EXPERIENCE, not the TECHNOLOGY Iterative not linear Innovative not procedural
  • 9. Focus on the Learner & learning experience
  • 10. design process: early stages Imagine. Investigate. Inspire. Ideate. Prototype. Evaluate. Reflect.
  • 11. design process Iterative cycle: design process seen as the negotiation between problem and solution through activities of analysis, synthesis & evaluation Lawson 2005
  • 12.
  • 14. Umbrella [noun] A light, small, portable, usually circular cover for protection from rain or sun, consisting of a fabric, held on a collapsible frame of thin ribs radiating from the top of a carrying stick or handle. Dictionary.reference.com
  • 15. Did you know? The word 'umbrella' comes from the Latin 'umbra' meaning shade or shadow. The basic umbrella was probably invented by the Chinese over 4,000 years ago, to provide shade from the sun. The Chinese first waterproofed their umbrellas, using oiled or waxed paper and used mulberry bark or bamboo for frames. http://www.umbrellahistory.net/
  • 16. If umbrella is the solution, what is the problem?
  • 17. Do you think it is a good solution to the problem?
  • 18. If not, what problem is it not sufficiently solving?
  • 19. How would this (re)definition of the problem change the design?
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. It depends on how the problem is framed…
  • 30.
  • 31.
  • 32. Lawson, 2005 Designers ‘play around with ideas to get more understanding about the problem rather than focus on just finding a solution.’ Maher & Poon, 1996 Problem-finding
  • 33. A large corporate client approaches a learning design team to design a learning experience intervention to educate staff on HIV/ Aids. 3000 employees spread across 2 cities and 5 sites need to be trained. The objective of the training is to train staff to be aware of health issues related to HIV/ Aids, to address the stigma and to change their mindset about the epidemic. The target audience consists of knowledge workers, mostly graduates. They have limited exposure to eLearning. Previous eLearning exposure was for compulsory compliance training. Employees are based in different departments and represent a range of age groups, from early 20s to mid 50s. The time commitment should be no more than 1 hour. Corporate HIV/Aids training brief
  • 34. The results ● Within 4 hours: 78% completion ● Attitude shift ● Conversation ● Anecdotal evidence of learning
  • 35. • Divergent thinking (convergent later) • Consider many alternatives • Ask many “what if” questions • Use analogies to explore the possibilities Ideate/ conceptualise
  • 36. Concepts are frameworks within which we can design solutions to problems/ challenges They can be seen as a coherent set of guiding principles, which inform us at every step of the design process. They are are development of our overall architectural intention. They should NOT be seen as static and unchangeable, but rather as flexible and malleable approaches They “instruct” us how to make decisions about any aspect of the design To prioritize design issues that have to be dealt with (limits design decisions)
  • 37. The Town Hall at Saynatsalo, Finland (1950 – 1961) Finnish Architect, Alvar Aalto Inspired throughout his career by the Italian hill towns; • “The town on the hill… is the purest, most individual and most natural form in urban design” • “Nothing does a town greater honour than a well- developed public life and beautiful, functional public places…” Baker, Geoffrey H. Design Strategies in Architecture. New York, 1989 Civita.org
  • 38. In your groups… Explore the analogies below: one per group Write down keywords to describe the learning experience that might be associated with and triggered by the concept/ analogy.
  • 40. Reading under a tree… 2
  • 41. Drinking coffee with a friend… 3
  • 42. Sitting around the campfire… 4
  • 44. Hunting for a treasure… 6
  • 45. Shopping in the Mall… 7
  • 47. Having fun at a carnival…
  • 48. Pixabay.com Sitting, reading under a tree Competing in the Amazing Race Drinking coffee with a friend 1 2 3
  • 49. Pixabay.com Visiting the operaSitting around the campfire Hunting for a treasure 5 64
  • 50. Pixabay.com Shopping in the Mall Speed dating 87
  • 51. 51

Editor's Notes

  1. Design is both a verb—the process of design—and a noun—the product of design, as Kathryn Best notes in her book Design Management: Managing Design Strategy, Process and Implementation: “Design describes both the process of making things (designing) and the product of this process (a design). … The activity of designing is a user-centered, problem-solving process….”—Kathryn Best http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
  2. Design is both a verb—the process of design—and a noun—the product of design, as Kathryn Best notes in her book Design Management: Managing Design Strategy, Process and Implementation: “Design describes both the process of making things (designing) and the product of this process (a design). … The activity of designing is a user-centered, problem-solving process….”—Kathryn Best http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
  3. Design is both a verb—the process of design—and a noun—the product of design, as Kathryn Best notes in her book Design Management: Managing Design Strategy, Process and Implementation: “Design describes both the process of making things (designing) and the product of this process (a design). … The activity of designing is a user-centered, problem-solving process….”—Kathryn Best http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
  4. Design is both a verb—the process of design—and a noun—the product of design, as Kathryn Best notes in her book Design Management: Managing Design Strategy, Process and Implementation: “Design describes both the process of making things (designing) and the product of this process (a design). … The activity of designing is a user-centered, problem-solving process….”—Kathryn Best http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
  5. Design is both a verb—the process of design—and a noun—the product of design, as Kathryn Best notes in her book Design Management: Managing Design Strategy, Process and Implementation: “Design describes both the process of making things (designing) and the product of this process (a design). … The activity of designing is a user-centered, problem-solving process….”—Kathryn Best http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
  6. Introduction to design process (through design thinking) as a way to “solve” wicked problems, focusing on early stages to ideation (10 mins)
  7. Introduction to design process (through design thinking) as a way to “solve” wicked problems, focusing on early stages to ideation (10 mins)
  8. Introduction to design process (through design thinking) as a way to “solve” wicked problems, focusing on early stages to ideation (10 mins)
  9. Introduction to design process (through design thinking) as a way to “solve” wicked problems, focusing on early stages to ideation (10 mins)
  10. First stage of the design process involves generating or receiving a client brief. Define – establish what the problem is Are the objectives clear (yes), does the client know what the problem is (this is the reality – often we are in situations where we need to come up with solutions but often don’t understand what the problem is in the first place) Perhaps these questions can be used to define the brief, and once they do this they can problem-find? Or do you want them to come up with these kinds of questions? 1 Who is the client and target audience? (size, nature, characteristics) 2 What design solution is the client thinking of? (print, web, video) 3 When will the design be needed and for how long? (project timescales) 4 Where will the design be used? (media, location, country) 5 Why does the client think a design solution is required? + How will the solution be implemented? (budget, distribution, campaign) Activity 1: Defining the brief: Brief in Webinar 1, discuss/ analyse precedent provided in the e/merge Africa forum. What is the concept? Think about the problem definition, duration, space and place, tools etc. Discussed in and feedback in Webinar 2. This happens in a shared google doc. Link provided on the e/merge site and summary added to the forum. Wicked problem to solve: Corporate Aids training. Do you want them to share their own problems as well?I Perhaps we focus on this one problem/ challenge. Participants may bring in examples from their own contexts if they wish, to discuss. - perhaps at the end only, not to confuse the discussion? Can ask Willie to help us write the “client’s brief” - I will draft and ask him to elaborate. Cool - so this is a ‘live brief’ - an authentic learning task. Yes. I like it. Keep it simple. We model the process and near the end we get the expert to share and discuss.
  11. Design is both a verb—the process of design—and a noun—the product of design, as Kathryn Best notes in her book Design Management: Managing Design Strategy, Process and Implementation: “Design describes both the process of making things (designing) and the product of this process (a design). … The activity of designing is a user-centered, problem-solving process….”—Kathryn Best http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
  12. Design is both a verb—the process of design—and a noun—the product of design, as Kathryn Best notes in her book Design Management: Managing Design Strategy, Process and Implementation: “Design describes both the process of making things (designing) and the product of this process (a design). … The activity of designing is a user-centered, problem-solving process….”—Kathryn Best http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
  13. Concepts of learning design, also some concepts for the client brief?
  14. Concepts of learning design, also some concepts for the client brief?
  15. Concepts of learning design, also some concepts for the client brief?
  16. Concepts of learning design, also some concepts for the client brief?
  17. Concepts of learning design, also some concepts for the client brief?
  18. Concepts of learning design, also some concepts for the client brief?
  19. Concepts of learning design, also some concepts for the client brief?
  20. Concepts of learning design, also some concepts for the client brief?