Slideshow presentation for the 8th International Conference on Information Technology : New Generations, ITNG 2011, held in Las Vegas, Nevada, USA on April 2011.
Contact:
victoralvarez@uniovi.es
Voice interactive learning. A framework and evaluation @ ITiCSE 2013Victor Alvarez
This document presents a framework for voice interactive learning and its evaluation. The framework was developed by researchers in Spain to integrate audio features into e-learning using a service-oriented middleware and voice modules. They developed an empirical evaluation model to assess usability and didactic effectiveness. Testing showed the voice interactive classroom had high usability ratings and auditory content was educationally valuable for different learning styles. The researchers concluded their evaluation method should be expanded and applied to further analyze memorability and learnability.
The document outlines the key elements needed to assess a student's readiness for online learning. It discusses the need for pre-assessments of students' technological skills, self-directed learning abilities, and reasons for taking online courses. Several examples of readiness surveys are provided that evaluate factors like time management, communication skills, and access to technology. Technical requirements for online students including basic computer and internet access are also reviewed. The document stresses the importance of support systems like tutoring and technical help to help ensure student success in online environments.
The document discusses creating a managed learning environment (MLE) for the University of the Highlands and Islands (UHI) network of over 60 learning centers. It outlines key needs for the MLE such as integrating video/audio conferencing, providing single sign-on access to intranet and online resources from learning centers, and ensuring quality, consistency and support across the transition from further education to higher education degrees. It also raises pedagogical and cultural change considerations for effectively implementing the MLE.
Fronter is an educational platform with over 500,000 active users across 2,000 K-12 schools and 100 higher education institutions. It has over 2.2 million licenses across Nordic countries. Fronter offers a hosted solution with 99% uptime guarantee and includes two yearly platform updates. It is designed to be easy to use, flexible and built on open standards. Fronter provides 80 tools for teachers and students but allows schools to choose which tools to use.
The document discusses ICT-based virtual classrooms. It begins with an introduction explaining how the knowledge revolution has changed how learning occurs and the rise of virtual learning. It then outlines the objectives of virtual classrooms such as supporting live online classes, pooling academic resources, and improving accessibility. Key features like live video streaming, file sharing, and chat functions are described. Required accessories like projectors and video conferencing systems are listed. Advantages include flexible scheduling and recording classes. Disadvantages include high expenses and computer knowledge requirements. The conclusion recognizes opportunities and challenges to address for smooth ICT functioning.
This document outlines how a school compares to national educational technology standards. It discusses how the school incorporates technology into every classroom to promote creativity and innovation. It also details how the school uses an extended learning center, groupwise email, and wiki sites to encourage communication and collaboration. The school provides resources and education to help students research online and evaluate website credibility to improve research and information fluency.
This document outlines notes from workshops on improving assessment and feedback practices using technology. Key topics discussed included ensuring all students have access to necessary technologies; addressing issues around staff skills, time, and policies for adopting new technologies; using technologies like podcasts, wikis, and mobile devices in appropriate contexts; providing audio feedback on assessments; and ensuring core curriculum elements are managed by the higher education institution while allowing flexibility in technologies used. Participants debated questions around the role of technology in achieving curriculum goals and disciplinary skills.
This document discusses how technology is being used in K-12 classrooms, including streaming video, interactive whiteboards, tablets, and software for individual student needs. It also covers teacher training, integrating technology into lessons, using technology for communication like grades and emails, and addressing common questions about technology implementation challenges, successes, and future goals. The focus is on blending technology seamlessly into the curriculum to enhance learning.
Voice interactive learning. A framework and evaluation @ ITiCSE 2013Victor Alvarez
This document presents a framework for voice interactive learning and its evaluation. The framework was developed by researchers in Spain to integrate audio features into e-learning using a service-oriented middleware and voice modules. They developed an empirical evaluation model to assess usability and didactic effectiveness. Testing showed the voice interactive classroom had high usability ratings and auditory content was educationally valuable for different learning styles. The researchers concluded their evaluation method should be expanded and applied to further analyze memorability and learnability.
The document outlines the key elements needed to assess a student's readiness for online learning. It discusses the need for pre-assessments of students' technological skills, self-directed learning abilities, and reasons for taking online courses. Several examples of readiness surveys are provided that evaluate factors like time management, communication skills, and access to technology. Technical requirements for online students including basic computer and internet access are also reviewed. The document stresses the importance of support systems like tutoring and technical help to help ensure student success in online environments.
The document discusses creating a managed learning environment (MLE) for the University of the Highlands and Islands (UHI) network of over 60 learning centers. It outlines key needs for the MLE such as integrating video/audio conferencing, providing single sign-on access to intranet and online resources from learning centers, and ensuring quality, consistency and support across the transition from further education to higher education degrees. It also raises pedagogical and cultural change considerations for effectively implementing the MLE.
Fronter is an educational platform with over 500,000 active users across 2,000 K-12 schools and 100 higher education institutions. It has over 2.2 million licenses across Nordic countries. Fronter offers a hosted solution with 99% uptime guarantee and includes two yearly platform updates. It is designed to be easy to use, flexible and built on open standards. Fronter provides 80 tools for teachers and students but allows schools to choose which tools to use.
The document discusses ICT-based virtual classrooms. It begins with an introduction explaining how the knowledge revolution has changed how learning occurs and the rise of virtual learning. It then outlines the objectives of virtual classrooms such as supporting live online classes, pooling academic resources, and improving accessibility. Key features like live video streaming, file sharing, and chat functions are described. Required accessories like projectors and video conferencing systems are listed. Advantages include flexible scheduling and recording classes. Disadvantages include high expenses and computer knowledge requirements. The conclusion recognizes opportunities and challenges to address for smooth ICT functioning.
This document outlines how a school compares to national educational technology standards. It discusses how the school incorporates technology into every classroom to promote creativity and innovation. It also details how the school uses an extended learning center, groupwise email, and wiki sites to encourage communication and collaboration. The school provides resources and education to help students research online and evaluate website credibility to improve research and information fluency.
This document outlines notes from workshops on improving assessment and feedback practices using technology. Key topics discussed included ensuring all students have access to necessary technologies; addressing issues around staff skills, time, and policies for adopting new technologies; using technologies like podcasts, wikis, and mobile devices in appropriate contexts; providing audio feedback on assessments; and ensuring core curriculum elements are managed by the higher education institution while allowing flexibility in technologies used. Participants debated questions around the role of technology in achieving curriculum goals and disciplinary skills.
This document discusses how technology is being used in K-12 classrooms, including streaming video, interactive whiteboards, tablets, and software for individual student needs. It also covers teacher training, integrating technology into lessons, using technology for communication like grades and emails, and addressing common questions about technology implementation challenges, successes, and future goals. The focus is on blending technology seamlessly into the curriculum to enhance learning.
PT-ID: Part-time Instructional Design and a Whole Lot MoreJeff Getchell
A presentation on the development and implementation of the PT-ID part-time instructional design team used at Del Mar College in Corpus Christi, Texas. Presented by Jeffrey Getchell at the 2009 Distance Teaching and Learning conference held in Madison, Wisconsin August 6th.
The document presents information on a virtual classroom system. It includes an introduction to virtual classrooms, their key features like video conferencing and interactive whiteboards. It describes the necessary equipment like computers, microphones and software. It provides a DFD diagram of the system and discusses advantages like reduced costs and time savings, and disadvantages like potential health and network issues. It outlines the purpose and scope of virtual classrooms to provide a similar learning experience to a real classroom. In conclusion, it acknowledges benefits but also challenges of virtual classrooms compared to traditional in-person learning.
Design and implementation of video chatting systemonyekaohaekwe onyeka
This document describes a video chatting system designed and implemented for the Federal University of Technology Owerri. The system allows students to share multimedia content, receive school announcements and discuss latest happenings over the university's intranet network for free. It aims to provide a reliable and user-friendly platform for information dissemination and feedback within the university, addressing issues with the existing manual systems. The system was developed using a structured methodology and Java programming language.
Best Practices For Delivering Virtual Classroom TrainingFareeza Marican
The document discusses using telepresence and video walls for virtual classrooms. It explains that a virtual classroom allows participants to communicate, view presentations, interact with others, and engage with resources online. It then provides examples of how immersive technology and virtual reality can be used for medical and military training. Finally, it offers tips for presenting effectively in a virtual classroom, such as engaging learners at all sites, using clear communication, and designing suitable activities for all participants.
The document discusses MOOCs (Massive Open Online Courses) and their key features such as being learner-centered, offering self-paced learning, and emphasizing community interaction. It also covers developing MOOCs online with educational activities, assessments, and analytics. Paid courses and MOOC-based degrees are mentioned along with using learning data and open educational resources. Virtual labs, augmented reality courseware, and learning analytics dashboards are listed as examples. Supporting policies for MOOCs include faculty promotion, course sharing, funding, and workshops. Popular MOOC topics and enrollment numbers are also provided.
The document discusses several key aspects of institutionalizing learning design (LD) in higher education. It touches on the evolution of e-learning systems, mainstreaming innovation through staff development, integrating various tools for authoring, storage, and player functions. It also addresses questions around the appropriate level of quality control, fostering reuse while allowing for innovation, and changing academic culture to support LD as it matures as a knowledge domain.
This document discusses integrating technology tools into secondary classrooms to assist students and ensure effective use of ideas and information. It covers topics like digital textbooks, assistive technologies, accommodations for standardized testing, and current tools. The goal is to use technology to support student learning by making curriculum more accessible and customizable while following standards, laws, and best practices for lesson planning that incorporates appropriate technologies.
The document discusses using Talking Books to improve education in rural areas. Talking Books are affordable audio computers that allow students to listen to recorded textbooks, stories, and lessons. They can also take quizzes and copy recordings. Organizations customize Talking Books by recording content from textbooks and creating interactive lessons and quizzes. The Talking Books are distributed to schools and communities. This increases access to education for students, including those who do not regularly attend school or come from illiterate families. It allows more efficient use of limited teaching resources and helps students learn more effectively both in and outside the classroom.
This document discusses blended and online learning. It defines face-to-face learning as occurring in the same place and time, while online learning uses network technologies to deliver teaching remotely. Blended learning combines both online and face-to-face methods. The benefits of blended learning include more flexibility, better quality, lower costs, and enhanced digital skills compared to solely online or face-to-face. The document discusses different models for blending online and face-to-face components and emphasizes that the right blend depends on learner and course characteristics.
Paris Elementary School implemented a technology program with the objectives of increasing student achievement in math and literacy, improving access to technology, facilitating communication with parents and community, and enhancing student and teacher technology skills through consistent integration and ongoing professional development. Key elements included using software to assess reading levels, classroom response systems, a mobile lab, communication tools, technology training for teachers, and measuring integration and skills to guide future training. The school aims to further develop these efforts and student outcomes through continued integration, access expansion, and refining their system to track progress.
The document introduces the virtual classroom as a synchronous computer-mediated learning environment where an instructor and participants interact in real-time from different locations. It discusses key features of virtual classrooms like visual displays, participant interactions through polling and chat, and communication tools. The document also compares synchronous e-learning, like virtual classrooms, to asynchronous e-learning, and outlines advantages and disadvantages of each. It concludes by discussing instructional components and learning processes that are best supported in the virtual classroom environment.
The document discusses the changing nature of teaching and learning with the integration of technology. It addresses how teaching approaches have shifted from teacher-centered to learner-centered models and how assessments have become more continuous and evidence-based than product-oriented. It also outlines the various technologies used in distance education, from printed materials to current tools like social media, and emphasizes the need to match content, technology, and pedagogy. The document provides practical steps for integrating technology, such as starting with simple tools like wikis and blogs or revising existing courses and programs.
Updated byot why we took the plunge for inpeaJen LaMaster
The document discusses Brebeuf Jesuit Preparatory School's decision to implement a Bring Your Own Technology (BYOT) program. It notes that the school had sufficient infrastructure and faculty comfort with technology to support BYOT. The IT department was driven by user needs. Benefits of BYOT included increased student access to technology and specialized software. The school addressed BYOT implementation through training programs, clear policies, and open communication between departments. Moving forward, demands on technology will continue rising, requiring assessment of needs, resources, and keeping an open mind about new tools.
A virtual classroom allows students to attend classes remotely using web applications instead of being physically present. It provides flexibility in time and location, and active learning through responses and attention on the computer. Key features include community, control over learning, and adjustable schedules. Students can access course content, ask questions, and chat. Teachers provide content, answer queries, and give tests. Administrators manage users, courses, content, and questions/answers. Technologies used include programs like Centra and WebEx as well as HTML, CSS, JavaScript, jQuery, Java EE, Oracle, and Hibernate.
Project-based Collaborative Learning of Software PatternsZoran Jeremic
This document proposes a framework called DEPTHS to support collaborative learning of software design patterns. DEPTHS would integrate various tools used for learning patterns into a single semantic framework. This would allow exchange of data about learning activities between tools and provide context-aware, personalized learning services. The framework would use ontologies like LOCO to share knowledge about learning objects, domains, and activities. DEPTHS would include a course management system, project tools, annotation tools, and online repositories to support collaborative work and feedback. The goal is to improve students' learning effectiveness and efficiency through a more integrated approach.
E-learning utilizes electronic technologies to provide educational content outside of a traditional classroom. It includes various formats from knowledge databases and online support to synchronous training, asynchronous self-study, and instructor-led methods. Keys to effective e-learning include varying content types, interactive elements like quizzes, and encouraging interaction. Models of distance education have evolved from early print-based correspondence to today's intelligent flexible learning using interactive multimedia, internet access, and automated response systems. Benefits of e-learning include lower costs, flexibility of location and scheduling, ease of updating, and consistent standardized content.
Are we ready for smart learning? - Anne Nortcliffe, SHU for MELSIGAndrew Middleton
Initial finds from a university-wide survey of staff and students into their readiness to exploit smart technologies to enhance and transform their learning
This document summarizes Tahunanui School's journey with educational technology and plans for the future. It discusses how the school has improved infrastructure with new devices and networking. It also outlines the professional development provided to help teachers integrate technology into learning. This includes individual coaching sessions. The document stresses the importance of online safety and shares what the school has done to promote cyber safety and ethical digital citizenship. It concludes by discussing goals like aligning technology with the school's values and curriculum.
This document summarizes Tahunanui School's journey with educational technology and plans for the future. It discusses how the school has improved infrastructure with new devices and networking. It also details the professional development provided to help teachers integrate technology into learning. Finally, it outlines goals like aligning teaching models with school values and ensuring safe online practices.
Building video infrastructure for eCampusIngrid Melve
This document discusses building video infrastructure to support education at a university campus. It identifies needs such as collaboration tools that allow for audio and video communication, automated lecture capture, and 24/7 video availability. It also outlines various video types, functionality requirements, existing technologies, dependencies, and missing elements to consider in developing a video solution. The goal is to empower education through video while balancing simplicity and complexity from an individual, institutional, and international perspective.
Instruction Designe for e-Content Development;UK-India ProspectiveMazhar Laliwala
The document discusses creating a virtual learning environment at the University of Delhi using open educational resources and networked delivery of education. Some key points:
1) It proposes a blended model combining physical and virtual elements for delivering quality education through a network-based approach.
2) Open educational resources like content, applications and infrastructure can be leveraged to create engaging, customized and modular educational resources.
3) Efforts include building curriculum-based content, collaborative project-based labs, and training teachers to effectively use technologies and design content.
4) Challenges include identifying appropriate platforms and pedagogical issues, but benefits include seamless access to educational resources across institutions.
PT-ID: Part-time Instructional Design and a Whole Lot MoreJeff Getchell
A presentation on the development and implementation of the PT-ID part-time instructional design team used at Del Mar College in Corpus Christi, Texas. Presented by Jeffrey Getchell at the 2009 Distance Teaching and Learning conference held in Madison, Wisconsin August 6th.
The document presents information on a virtual classroom system. It includes an introduction to virtual classrooms, their key features like video conferencing and interactive whiteboards. It describes the necessary equipment like computers, microphones and software. It provides a DFD diagram of the system and discusses advantages like reduced costs and time savings, and disadvantages like potential health and network issues. It outlines the purpose and scope of virtual classrooms to provide a similar learning experience to a real classroom. In conclusion, it acknowledges benefits but also challenges of virtual classrooms compared to traditional in-person learning.
Design and implementation of video chatting systemonyekaohaekwe onyeka
This document describes a video chatting system designed and implemented for the Federal University of Technology Owerri. The system allows students to share multimedia content, receive school announcements and discuss latest happenings over the university's intranet network for free. It aims to provide a reliable and user-friendly platform for information dissemination and feedback within the university, addressing issues with the existing manual systems. The system was developed using a structured methodology and Java programming language.
Best Practices For Delivering Virtual Classroom TrainingFareeza Marican
The document discusses using telepresence and video walls for virtual classrooms. It explains that a virtual classroom allows participants to communicate, view presentations, interact with others, and engage with resources online. It then provides examples of how immersive technology and virtual reality can be used for medical and military training. Finally, it offers tips for presenting effectively in a virtual classroom, such as engaging learners at all sites, using clear communication, and designing suitable activities for all participants.
The document discusses MOOCs (Massive Open Online Courses) and their key features such as being learner-centered, offering self-paced learning, and emphasizing community interaction. It also covers developing MOOCs online with educational activities, assessments, and analytics. Paid courses and MOOC-based degrees are mentioned along with using learning data and open educational resources. Virtual labs, augmented reality courseware, and learning analytics dashboards are listed as examples. Supporting policies for MOOCs include faculty promotion, course sharing, funding, and workshops. Popular MOOC topics and enrollment numbers are also provided.
The document discusses several key aspects of institutionalizing learning design (LD) in higher education. It touches on the evolution of e-learning systems, mainstreaming innovation through staff development, integrating various tools for authoring, storage, and player functions. It also addresses questions around the appropriate level of quality control, fostering reuse while allowing for innovation, and changing academic culture to support LD as it matures as a knowledge domain.
This document discusses integrating technology tools into secondary classrooms to assist students and ensure effective use of ideas and information. It covers topics like digital textbooks, assistive technologies, accommodations for standardized testing, and current tools. The goal is to use technology to support student learning by making curriculum more accessible and customizable while following standards, laws, and best practices for lesson planning that incorporates appropriate technologies.
The document discusses using Talking Books to improve education in rural areas. Talking Books are affordable audio computers that allow students to listen to recorded textbooks, stories, and lessons. They can also take quizzes and copy recordings. Organizations customize Talking Books by recording content from textbooks and creating interactive lessons and quizzes. The Talking Books are distributed to schools and communities. This increases access to education for students, including those who do not regularly attend school or come from illiterate families. It allows more efficient use of limited teaching resources and helps students learn more effectively both in and outside the classroom.
This document discusses blended and online learning. It defines face-to-face learning as occurring in the same place and time, while online learning uses network technologies to deliver teaching remotely. Blended learning combines both online and face-to-face methods. The benefits of blended learning include more flexibility, better quality, lower costs, and enhanced digital skills compared to solely online or face-to-face. The document discusses different models for blending online and face-to-face components and emphasizes that the right blend depends on learner and course characteristics.
Paris Elementary School implemented a technology program with the objectives of increasing student achievement in math and literacy, improving access to technology, facilitating communication with parents and community, and enhancing student and teacher technology skills through consistent integration and ongoing professional development. Key elements included using software to assess reading levels, classroom response systems, a mobile lab, communication tools, technology training for teachers, and measuring integration and skills to guide future training. The school aims to further develop these efforts and student outcomes through continued integration, access expansion, and refining their system to track progress.
The document introduces the virtual classroom as a synchronous computer-mediated learning environment where an instructor and participants interact in real-time from different locations. It discusses key features of virtual classrooms like visual displays, participant interactions through polling and chat, and communication tools. The document also compares synchronous e-learning, like virtual classrooms, to asynchronous e-learning, and outlines advantages and disadvantages of each. It concludes by discussing instructional components and learning processes that are best supported in the virtual classroom environment.
The document discusses the changing nature of teaching and learning with the integration of technology. It addresses how teaching approaches have shifted from teacher-centered to learner-centered models and how assessments have become more continuous and evidence-based than product-oriented. It also outlines the various technologies used in distance education, from printed materials to current tools like social media, and emphasizes the need to match content, technology, and pedagogy. The document provides practical steps for integrating technology, such as starting with simple tools like wikis and blogs or revising existing courses and programs.
Updated byot why we took the plunge for inpeaJen LaMaster
The document discusses Brebeuf Jesuit Preparatory School's decision to implement a Bring Your Own Technology (BYOT) program. It notes that the school had sufficient infrastructure and faculty comfort with technology to support BYOT. The IT department was driven by user needs. Benefits of BYOT included increased student access to technology and specialized software. The school addressed BYOT implementation through training programs, clear policies, and open communication between departments. Moving forward, demands on technology will continue rising, requiring assessment of needs, resources, and keeping an open mind about new tools.
A virtual classroom allows students to attend classes remotely using web applications instead of being physically present. It provides flexibility in time and location, and active learning through responses and attention on the computer. Key features include community, control over learning, and adjustable schedules. Students can access course content, ask questions, and chat. Teachers provide content, answer queries, and give tests. Administrators manage users, courses, content, and questions/answers. Technologies used include programs like Centra and WebEx as well as HTML, CSS, JavaScript, jQuery, Java EE, Oracle, and Hibernate.
Project-based Collaborative Learning of Software PatternsZoran Jeremic
This document proposes a framework called DEPTHS to support collaborative learning of software design patterns. DEPTHS would integrate various tools used for learning patterns into a single semantic framework. This would allow exchange of data about learning activities between tools and provide context-aware, personalized learning services. The framework would use ontologies like LOCO to share knowledge about learning objects, domains, and activities. DEPTHS would include a course management system, project tools, annotation tools, and online repositories to support collaborative work and feedback. The goal is to improve students' learning effectiveness and efficiency through a more integrated approach.
E-learning utilizes electronic technologies to provide educational content outside of a traditional classroom. It includes various formats from knowledge databases and online support to synchronous training, asynchronous self-study, and instructor-led methods. Keys to effective e-learning include varying content types, interactive elements like quizzes, and encouraging interaction. Models of distance education have evolved from early print-based correspondence to today's intelligent flexible learning using interactive multimedia, internet access, and automated response systems. Benefits of e-learning include lower costs, flexibility of location and scheduling, ease of updating, and consistent standardized content.
Are we ready for smart learning? - Anne Nortcliffe, SHU for MELSIGAndrew Middleton
Initial finds from a university-wide survey of staff and students into their readiness to exploit smart technologies to enhance and transform their learning
This document summarizes Tahunanui School's journey with educational technology and plans for the future. It discusses how the school has improved infrastructure with new devices and networking. It also outlines the professional development provided to help teachers integrate technology into learning. This includes individual coaching sessions. The document stresses the importance of online safety and shares what the school has done to promote cyber safety and ethical digital citizenship. It concludes by discussing goals like aligning technology with the school's values and curriculum.
This document summarizes Tahunanui School's journey with educational technology and plans for the future. It discusses how the school has improved infrastructure with new devices and networking. It also details the professional development provided to help teachers integrate technology into learning. Finally, it outlines goals like aligning teaching models with school values and ensuring safe online practices.
Building video infrastructure for eCampusIngrid Melve
This document discusses building video infrastructure to support education at a university campus. It identifies needs such as collaboration tools that allow for audio and video communication, automated lecture capture, and 24/7 video availability. It also outlines various video types, functionality requirements, existing technologies, dependencies, and missing elements to consider in developing a video solution. The goal is to empower education through video while balancing simplicity and complexity from an individual, institutional, and international perspective.
Instruction Designe for e-Content Development;UK-India ProspectiveMazhar Laliwala
The document discusses creating a virtual learning environment at the University of Delhi using open educational resources and networked delivery of education. Some key points:
1) It proposes a blended model combining physical and virtual elements for delivering quality education through a network-based approach.
2) Open educational resources like content, applications and infrastructure can be leveraged to create engaging, customized and modular educational resources.
3) Efforts include building curriculum-based content, collaborative project-based labs, and training teachers to effectively use technologies and design content.
4) Challenges include identifying appropriate platforms and pedagogical issues, but benefits include seamless access to educational resources across institutions.
Thinking Aloud: University Enterprise Architecture Themes and HorizonsAlison Pope
This document summarizes a technology roadmap workshop held in January 2011 at Royal Holloway, University of London. It discusses emerging technology trends over the next 1-5 years including mobile computing, electronic books, and gesture-based computing. It also outlines challenges facing universities like shrinking budgets and digital literacy. Finally, it proposes themes for a university enterprise architecture, including content management, information ecologies, and supporting the student experience through technology applications and processes.
EduTools 2.0 is an update to the original EduTools comparison tool for learning management systems (LMS). It will involve annual updates and additional community involvement through vetting and sharing. The process for procuring or upgrading an LMS will involve strategic planning, an RFP and vendor evaluation, and vendor selection. Key communicators from various departments will provide guidance and participate at different stages, including setting direction, developing criteria, conducting evaluations, and preparing for change.
The document outlines an intermediate induction program for an e-learning project, including introductions, mentor training, using learning repositories, and workshop dates. It provides an overview of the program planning process and requirements such as draft delivery templates. Potential delivery strategies, tools, and a communication model are also presented.
This document outlines an industry-academia collaboration program between IT companies and higher education institutions to enhance the quality and quantity of IT talent. The program aims to provide students and faculty with IT industry exposure through courseware, projects, case studies and seminars. It establishes a framework for MOUs between companies and colleges, along with program management practices to rollout initiatives nationally and assess their impact through feedback and analytics. The goal is to customize global foundation programs on open systems, internet, and mainframe streams to meet target student requirements.
Asia e University in Malaysia uses a blended approach to integrating open educational resources (OERs) and non-OERs. They use OERs directly, repackage and reversion OERs, and hyperlink to relevant non-OER content. This content supports their graduate programs and is organized using different pedagogical models. Selecting and using these resources effectively requires identifying authentic materials, addressing issues like broken links, and dealing with copyright restrictions when hyperlinking. Developing quality online content also benefits from subject experts who can curate appropriate web-based teaching resources.
HyperEdu.com is a Learning Management System that provides the end-users with interactive educational services. It can be adapted for Online Training, E-Tuition, as well as virtual universities, MSc and PhD programmes. It brings together the advantages of the classic education (face to face learning) and advanced technologies.
Features:
• Educational environments with high degree of interactivity
• Collaborative work concept applied to education process (problem- and project-based learning)
• Educational content delivery and presentation in a multimedia format
• Interactive capabilities for increasing the retention factor
• Hybrid and virtual classrooms
• Virtual laboratory
• Blended assessment
• Advanced management of graduation projects
This document discusses the features and benefits of a virtual learning environment called itslearning. It was designed for schools and universities to help with pedagogical and practical challenges. The learning environment aims to be user-friendly and flexible while providing optimal pedagogical tools. It allows schools to make ICT a natural part of learning and gives teachers ways to adapt teaching to different learners. Key features include ePortfolios, customization options, assessment and reporting tools, collaboration tools, content creation features, integration with other services, and the latest news and tools added.
Web conferencing combines visual and audio interaction to allow remote communication and collaboration. It has grown in popularity in higher education for uses like distance learning, project-based work, and connecting students with employers. Some key features include slide presentations, file sharing, polling tools, and breakout rooms. Institutions should consider needs, users, and support when selecting a web conferencing platform and vendor.
Web conferencing combines visual and audio interaction to allow remote communication and collaboration. It has grown in use in higher education for distance learning, project-based work, and connecting students, faculty, and experts. Some key features include slide presentations, file sharing, polling, and breakout rooms. Institutions should consider needs, users, and support when selecting a web conferencing platform and vendor.
Web conferencing combines visual and audio interaction to allow remote communication and collaboration. It has grown in popularity in higher education for uses like distance learning, project-based work, and connecting students with employers. Some key features include slide presentations, file sharing, polling tools, and breakout rooms. Institutions should consider needs, users, and support when selecting between hosted or locally installed vendor options.
Web conferencing combines visual and audio interaction to allow remote communication and collaboration. It has grown in popularity in higher education for uses like distance learning, project-based work, and connecting students with employers. Some key features include slide presentations, file sharing, polling tools, and breakout rooms. Institutions should consider needs, users, and support when selecting a web conferencing platform and vendor.
This document summarizes the services and operations of a software development company with offices in Gdynia and Warsaw, Poland. The company has grown from 8 to 96 employees in 2 years. They offer dedicated software solutions, IT outsourcing, expert services, and software products. Their main technical skills include Java, JavaScript, PL/SQL, Android, C#, and C++ development. They emphasize quality assurance through practices like agile development, test automation, and transparency. The company recruits candidates through various sources and has deep engagement with the academic community through student projects, internships, and university partnerships.
Kaltura - Video Vendor Event 19 juni 2012 - Short SURFconext
Kaltura is an open source video platform that offers both SaaS and on-premise solutions. It provides a platform for media management, publishing, distribution and monetization across devices. For education, Kaltura offers products and features like a campus video portal, LMS integrations, video/PowerPoint synchronization and close captioning to increase student retention and quality of education. It has a large developer community that has built sample applications and client libraries for platforms like WordPress, Drupal and learning management systems.
This document summarizes lessons learned from Northwestern University's review and selection of a new learning management system (LMS). It discusses the evaluation process, needs assessment, vendor selection, and lessons around scale, single sign-on, and transparency. Key needs included rich content, mobile experience, synchronous tools, and student engagement features. After reviewing four options, Blackboard was selected for its scale and capabilities. The migration process will involve course development with the vendor to fully leverage the new system. Training, support, and ongoing feedback were identified as important factors for success.
This document discusses teaching technology courses online through MOOCs. It begins by introducing MOOCs and their role in democratizing education. It then discusses some of the major MOOC platforms like Udacity, Coursera, and EdX. It also notes that traditional universities are starting to offer more courses online in response to MOOC competition and budget cuts. The rest of the document focuses on considerations for developing online courses, including content delivery, building an online learning community, assessment, and instructor skills and best practices.
This document discusses live conferencing and virtual classrooms. It provides an overview of the key components of virtual classrooms including live audio and video tools, content display and interactive tools, and text-based tools. It also outlines 10 potential use cases for virtual classrooms such as teaching remote students, guest lectures, recording face-to-face sessions, online help desks, supervision sessions, remote exams, webcasts, simulcasting lectures, multi-venue events, and group meetings. The document encourages readers to learn more about virtual classrooms available through a research project at Bloomsbury Colleges.
This document discusses live conferencing and virtual classrooms. It provides an overview of the key components of virtual classrooms including live audio and video tools, content display and interactive tools, and text-based tools. It also outlines 10 potential use cases for virtual classrooms such as teaching remote students, guest lectures, recording face-to-face sessions, online help desks, supervision sessions, remote exams, webcasts, simulcasting lectures, multi-venue events, and group meetings. The document encourages readers to learn more about virtual classrooms available through a research project at Bloomsbury Colleges.
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Realidad Extendida y 3D Inmersiva - Techfest2022, Oviedo, SpainVictor Alvarez
Presentación para el EII TECHFEST 26/01/2022. Un evento orientado a difundir las tendencias del sector tecnológico e informático celebrado en la Escuela de Ingeniería Informática de Oviedo (Asturias).
Video de la presentación: https://www.youtube.com/watch?v=OM0Hnz_REbQ
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ITNG 2O11 Designing case studies for the Voice Interactive Classroom
1. Designing Case Studies for the
Voice Interactive Classroom
Department of Computer Science
University of Oviedo
Víctor Manuel Álvarez García, María del Puerto Paule Ruiz ,
Moisés Riestra González , Juan Ramón Pérez Pérez
Project funded by: Ministry of Science and Technology of Spain
7. 5 Scenarios for audio-based e-learning
Learning processes in which sound is the main
source of information
Students with perceptual auditory learning
styles
Hands-busy, eyes-busy and mobility-required
situations
The device has speech input/output capabilities
but lack of usable displays or keyboards
A disability does not allow a person to make use
of a visual display
8. LMS Voice Modules
Voice LMS
Modules
Quizzes
Calendar RSS
Grading and
events events
surveys
How?
Management
Learning
System
13. Software
development Choice of
scenarios
Technological
design
metodology
Voice
Deliverable
Deliverable
prototype
Deliverable Web
prototype
increment
prototype
increment Platform
increment
Sprints
Voice modules
Evaluation backlog
Grades
Development Events
Authentication
14. Application scenarios
Application settings:
academic/educational, institutional and
commercial
Characteristics of the subjects and users:
learning styles, preferences and needs
Situations that require de use of a
particular access mode
Characteristics of the access device: PC,
mobile device, landline
20. Conclusions
Voice Interactive Classroom provides
audio access to e-learning and enables
new e-learning scenarios for students
A service-oriented middleware that
promotes interoperability and
reusability