This document discusses a proposed system to cluster students through data mining and gamified learning. The system would develop a game for students to play that analyzes their performance data. This data would then be used to cluster students based on similar scores and provide personalized recommendations to improve learning. Specifically, it would: 1. Have students play an online game related to their course module. 2. Analyze student performance data and cluster students with similar scores. 3. Provide clustered student data and recommendations to faculty to personalize learning. The goal is to improve student motivation and learning through gamification while obtaining data to evaluate student skills and provide targeted feedback.