The document describes a proposed online learning management system and analytics platform that utilizes various machine learning and deep learning techniques. Specifically, it discusses implementing gamification elements and augmented reality content to increase student engagement. It also explores using business intelligence and data mining of student data to perform learning analytics, such as predicting student performance and factors affecting achievement, in order to help educators optimize their teaching methods. A variety of classification algorithms like decision trees, random forests, support vector machines, and logistic regression are evaluated for their ability to model student grades based on demographic and academic attributes.