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Instructional Software for 
High School Physical Science 
Tara Rowland 
EDTECH 541 
BSU
Instructional Software 
What is it? 
Why use it? 
Roblyer and Doering (2013) define instructional software as a general term for 
computer programs designed specifically to deliver instruction or assist with 
the delivery of instruction on a topic. 
Instructional software can be categorized into 5 different ways it functions as 
an instructional tool: 
1. allows learners to work problems or answer questions and get feedback 
2. Acts like a human tutor by providing all the information and instructional 
activities a leaner needs to master 
3. Using models to show real or imaginary systems – to show how they work 
or demonstrate concepts 
4. Increases motivation by using game rules, drills, or simulations 
5. Teaches directly and or helps learners acquire problem-solving skills 
Roblyer, M. D., & Doering, A. H. (2013). Integrating educational technology 
into teaching. Boston: Pearson/Allyn and Bacon Publishers.
5 Types of Instructional Software 
1. Drill and Practice 
2. Tutorials 
3. Simulations 
4. Instructional Games 
5. Problem-Solving Software 
The following slides will discuss each type and apply it to 
a High School Physical Science class; grades 9-12
1. Drill and Practice Software 
Drill and Practice can often be referred to as “drill and kill” but drill 
activities can allow the effective rehearsal that students need to 
transfer newly learned information into long-term memory. 
Relative advantage of drill and practice in a science classroom 
includes: 
1. Motivation 
2. Immediate feedback 
3. Saving teacher time 
4. Retaining long term memory; especially helpful when learning 
core standards in the curriculum
Relevant Links: 
Interactive science crossword puzzles on a variety of topics 
relevant to lessons in Physical Science class 
http://www.vtaide.com/png/crosswords.htm 
Teacher created games and templates ready for use by other 
teachers; or teachers create their own animated flashcards 
http://www.quia.com/shared/science/
2. Tutorials 
Tutorial instructional software is built around a particular 
sequence of curriculum/learning objectives. The expectation is 
that students should be able to learn the topic without any 
other help or materials (Roblyer & Doering, 2013). 
Relative advantage of using tutorials in a high school science 
class includes the immediate feedback to learners, motivation, 
time savings, and the additional benefit of a self-contained self 
paced unit of instruction
Relevant Links: 
Chem Tutor is help for high school or college students on a wide 
variety of science. It begins with the fundamentals and covers 
topics found in physical science and chemistry class curriculums. 
http://www.chemtutor.com/
3. Simulations 
Simulations are computerized models of a real or imagined 
system that is designed to teach how the system works (Roblyer 
& Doering, 2013). Two types have been found; those that teach 
about something and those that teach how to do something. 
The relative advantage of simulations include the opportunity 
for students to experience a real-world situation in a controlled 
digital environment. Also, simulations slows down or 
compresses the time process, gets students involved, makes 
experimentation safe, makes the impossible possible, saves 
money and other resources, allows repetition with variables, 
and allows the observation of complex processes
Relevant Links: 
Explore Learning – math and science based virtual labs and simulations that 
power inquiry learning and understanding 
http://www.explorelearning.com/ 
Virtual simulation of an electrical current; students can run the set up model of an 
electrical current and test how voltage, current, and resistance are related 
http://www.glencoe.com/sites/common_assets/science/virtual_labs/E14/E14.ht 
ml 
Interactive research-based simulations for physical science, chemistry 
http://phet.colorado.edu/ 
Virtual Labs for Physical Science class; variety of topics; grades k-12 
http://www.learningscience.org/physci.htm
4. Instructional Games 
Instructional Games provide a fun means to learning through 
game-like rules and competition to reinforce learning. 
Relative advantage of instructional games in science class 
include knowledge retention, and the general appeal of games 
to students; their desire to compete and play. 
According to Roblyer and Doering (2013) instructional games 
should be considered in the following situations; 
In place of worksheets and exercises, to teach 
cooperative group working skills, and to be used as a 
reward
Relevant Links: 
Instructional Games can include several different types: competitive, 
challenging, motivating, collaborative, problem-solving 
A variety of created games and templates for teachers to create their 
own. Games include; crossword puzzles, flashcards, battleship, 
animated games 
http://www.quia.com/shared/science/ 
Grades K-12; educational games, puzzles, diagrams in all subjects 
http://www.neok12.com/
5. Problem-Solving Software 
Problem-solving software directly teaches problem solving skills. 
The relative advantage to problem-solving software in science classes include 
learning problem solving skills for scenarios/simulations/labs or mathematical 
problems . 
Research and practice indicates that problem-solving software can help students 
in at least 3 different ways: 
1. Promotes visualization in mathematical problem solving 
2. Improved interest and motivation 
3. Prevents inert knowledge – making knowledge and skills more meaningful 
because they illustrate how and where information applies to actual 
problems
Relevant Links: 
Explore Learning – math and science based virtual labs and 
simulations that power inquiry learning and understanding. The 
labs can be changed and new results gathered. There are also 
built in quiz assessments and lab report worksheets for students 
to fill out and send into the their teacher for grading 
http://www.explorelearning.com/

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Instructional software

  • 1. Instructional Software for High School Physical Science Tara Rowland EDTECH 541 BSU
  • 2. Instructional Software What is it? Why use it? Roblyer and Doering (2013) define instructional software as a general term for computer programs designed specifically to deliver instruction or assist with the delivery of instruction on a topic. Instructional software can be categorized into 5 different ways it functions as an instructional tool: 1. allows learners to work problems or answer questions and get feedback 2. Acts like a human tutor by providing all the information and instructional activities a leaner needs to master 3. Using models to show real or imaginary systems – to show how they work or demonstrate concepts 4. Increases motivation by using game rules, drills, or simulations 5. Teaches directly and or helps learners acquire problem-solving skills Roblyer, M. D., & Doering, A. H. (2013). Integrating educational technology into teaching. Boston: Pearson/Allyn and Bacon Publishers.
  • 3. 5 Types of Instructional Software 1. Drill and Practice 2. Tutorials 3. Simulations 4. Instructional Games 5. Problem-Solving Software The following slides will discuss each type and apply it to a High School Physical Science class; grades 9-12
  • 4. 1. Drill and Practice Software Drill and Practice can often be referred to as “drill and kill” but drill activities can allow the effective rehearsal that students need to transfer newly learned information into long-term memory. Relative advantage of drill and practice in a science classroom includes: 1. Motivation 2. Immediate feedback 3. Saving teacher time 4. Retaining long term memory; especially helpful when learning core standards in the curriculum
  • 5. Relevant Links: Interactive science crossword puzzles on a variety of topics relevant to lessons in Physical Science class http://www.vtaide.com/png/crosswords.htm Teacher created games and templates ready for use by other teachers; or teachers create their own animated flashcards http://www.quia.com/shared/science/
  • 6. 2. Tutorials Tutorial instructional software is built around a particular sequence of curriculum/learning objectives. The expectation is that students should be able to learn the topic without any other help or materials (Roblyer & Doering, 2013). Relative advantage of using tutorials in a high school science class includes the immediate feedback to learners, motivation, time savings, and the additional benefit of a self-contained self paced unit of instruction
  • 7. Relevant Links: Chem Tutor is help for high school or college students on a wide variety of science. It begins with the fundamentals and covers topics found in physical science and chemistry class curriculums. http://www.chemtutor.com/
  • 8. 3. Simulations Simulations are computerized models of a real or imagined system that is designed to teach how the system works (Roblyer & Doering, 2013). Two types have been found; those that teach about something and those that teach how to do something. The relative advantage of simulations include the opportunity for students to experience a real-world situation in a controlled digital environment. Also, simulations slows down or compresses the time process, gets students involved, makes experimentation safe, makes the impossible possible, saves money and other resources, allows repetition with variables, and allows the observation of complex processes
  • 9. Relevant Links: Explore Learning – math and science based virtual labs and simulations that power inquiry learning and understanding http://www.explorelearning.com/ Virtual simulation of an electrical current; students can run the set up model of an electrical current and test how voltage, current, and resistance are related http://www.glencoe.com/sites/common_assets/science/virtual_labs/E14/E14.ht ml Interactive research-based simulations for physical science, chemistry http://phet.colorado.edu/ Virtual Labs for Physical Science class; variety of topics; grades k-12 http://www.learningscience.org/physci.htm
  • 10. 4. Instructional Games Instructional Games provide a fun means to learning through game-like rules and competition to reinforce learning. Relative advantage of instructional games in science class include knowledge retention, and the general appeal of games to students; their desire to compete and play. According to Roblyer and Doering (2013) instructional games should be considered in the following situations; In place of worksheets and exercises, to teach cooperative group working skills, and to be used as a reward
  • 11. Relevant Links: Instructional Games can include several different types: competitive, challenging, motivating, collaborative, problem-solving A variety of created games and templates for teachers to create their own. Games include; crossword puzzles, flashcards, battleship, animated games http://www.quia.com/shared/science/ Grades K-12; educational games, puzzles, diagrams in all subjects http://www.neok12.com/
  • 12. 5. Problem-Solving Software Problem-solving software directly teaches problem solving skills. The relative advantage to problem-solving software in science classes include learning problem solving skills for scenarios/simulations/labs or mathematical problems . Research and practice indicates that problem-solving software can help students in at least 3 different ways: 1. Promotes visualization in mathematical problem solving 2. Improved interest and motivation 3. Prevents inert knowledge – making knowledge and skills more meaningful because they illustrate how and where information applies to actual problems
  • 13. Relevant Links: Explore Learning – math and science based virtual labs and simulations that power inquiry learning and understanding. The labs can be changed and new results gathered. There are also built in quiz assessments and lab report worksheets for students to fill out and send into the their teacher for grading http://www.explorelearning.com/