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Remixing Play into
a GamePlan
Reuse the mechanics of play for
creative and strategic thinking
Needs
analysis
Pick
common
games
Strategy-
mechanics
mapping
Design a
gameplan
Pitch/imple
ment your
gameplan
• STEP 1Needs
analysis
• STEP 2Pick common
games
• STEP 3
Strategy-
mechanics
mapping
• STEP 4Design a
gameplan
• STEP 5
Pitch/imple
ment your
gameplan
•Goals (objectives,
aspirations,
winning
conditions)
•People
(beneficiaries,
users, etc.
•Context (domain,
industry, etc.)
Needs analysis
•Pick 1-3 games
you know
•Unpick the
mechanics/rules
•Game strategies
Pick common
games
•Reuse the
mechanics to
inform strategy
•Test each strategy-
mechanics mapping
•Iterate the process
Strategy-mechanics
mapping
•Describe your
gameplan
•Test the
gameplan
Design a
gameplan
Pitch/Implement
your gameplan
Our GamePlan for today
•Pick your theme (Roll the Die) (10
minutes)
1. Leadership
2. Change management
3. Transformation (mindset/practice)
4. Training and Education
5. Social Change
6. Business and management
Work in your team•Go through the Remix Plan process
•Needs analysis (20 minutes)
•Pick and unpick common games (20 minutes)
•Strategy-Mechanics mapping (20 minutes)
•Design your GamePlan (30 minutes)
•Test your GamePlan (10 minutes)
•Pitch your GamePlan (30 minutes)
•Each person will vote at the end!!!
•Goals (objectives,
aspirations,
winning
conditions)
•People
(beneficiaries,
users, etc.
•Context (domain,
industry, etc.)
Needs analysis
(20 minutes)
•Pick 1-3 games
you know
•Unpick the
mechanics/rules
•Game strategies
Pick common
games
(20 minutes)
•Reuse the
mechanics to
inform strategy
•Test each strategy-
mechanics mapping
•Iterate the process
Strategy-mechanics
mapping
(20 minutes)
•Describe your
gameplan
•Test the
gameplan
Design a
gameplan
(30 minutes)
Test your gameplan
(10 minutes)
Game Plans
•Group 1 -
•Group 2 -
•Group 3 -
•Group 4 -
•Group 5 -
Vote
• Most Fun
• Most Impact
• Best Design
• Use post its – stick on other people’s tables
• Yellow – Most Fun
• Orange – Most impact
• Pink – Best design

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