This document provides an introduction to assembly language programming. It discusses how assembly language works at a low level directly with a computer's processor. It outlines the basic components of an assembly language program like editors, assemblers, linkers and debuggers. It also describes the instruction sets, addressing modes, and common directives supported by the 8086 microprocessor. Finally, it provides an example of a simple assembly language program to perform an 8-bit number subtraction.
This method of checking the signal in the system for processing is called Polling Method. In this method, the problem is that the processor has to waste number of clock cycles just for checking the signal in the system, by this processor will become busy unnecessarily. If any signal came for the process, processor will take some time to process the signal due to the polling process in action. So system performance also will be degraded and response time of the system will also decrease.
The instruction cycle describes the process a computer follows to execute each machine language instruction. It involves 4 phases: 1) Fetch - the instruction is fetched from memory and placed in the instruction register. 2) Decode - the instruction is analyzed and decoded. 3) Execute - the processor executes the instruction by performing the specified operation. 4) The program counter is then incremented to point to the next instruction, and the cycle repeats. Each phase involves transferring data between the program counter, instruction register, memory, and other components via a common bus under the control of a timing unit. The instruction specifies the operation to be performed, such as a memory reference, register operation, or I/O access.
This document presents information on assembly level programming. It discusses how assembly level programming uses mnemonics that are assembled into object code, making it less error-prone than machine level programming. It also outlines the programming tools used for assembly level programming, including editors, assemblers, linkers, loaders, and debuggers. Finally, it notes that assembly level programming is commonly used in embedded systems with limited resources.
The 8155 and 8156 microprocessor interface chips differ in that the 8155 has an active low Chip Enable (CE) signal, while the 8156 has an active high CE signal. The 8155 is a multifunction chip that contains RAM, I/O ports, and a timer. It has two 8-bit I/O ports, one 6-bit I/O port, a 14-bit counter/timer, 2Kb of RAM, and can be interfaced with the 8085 microprocessor. The document then provides details on the pinout, memory mapping, control register, port configurations, timer operation modes, and status register of the 8155 chip.
1) The document discusses different types of micro-operations including arithmetic, logic, shift, and register transfer micro-operations.
2) It provides examples of common arithmetic operations like addition, subtraction, increment, and decrement. It also describes logic operations like AND, OR, XOR, and complement.
3) Shift micro-operations include logical shifts, circular shifts, and arithmetic shifts which affect the serial input differently.
Superscalar and VLIW architectures can exploit instruction-level parallelism (ILP) by processing multiple instructions simultaneously. There are two main approaches: superscalar processors fetch and execute independent instructions in parallel using dependency checking, while very long instruction word (VLIW) architectures rely on compilers to group independent instructions into single long instructions. List scheduling and trace scheduling are algorithms used to schedule instructions for ILP. Trace scheduling works by identifying common code traces and scheduling basic blocks within the trace together.
The document discusses serial port programming for the 8051 microcontroller. It describes how serial communication works using one bit at a time instead of parallel communication which transfers all bits at once. It explains the registers and pins used for serial communication on the 8051 including the serial data buffer (SBUF) register, serial control (SCON) register, and MAX232 voltage converter. It provides details on programming the 8051 for serial data transmission and reception, including using the TI and RI flags to indicate when data has been sent or received.
This method of checking the signal in the system for processing is called Polling Method. In this method, the problem is that the processor has to waste number of clock cycles just for checking the signal in the system, by this processor will become busy unnecessarily. If any signal came for the process, processor will take some time to process the signal due to the polling process in action. So system performance also will be degraded and response time of the system will also decrease.
The instruction cycle describes the process a computer follows to execute each machine language instruction. It involves 4 phases: 1) Fetch - the instruction is fetched from memory and placed in the instruction register. 2) Decode - the instruction is analyzed and decoded. 3) Execute - the processor executes the instruction by performing the specified operation. 4) The program counter is then incremented to point to the next instruction, and the cycle repeats. Each phase involves transferring data between the program counter, instruction register, memory, and other components via a common bus under the control of a timing unit. The instruction specifies the operation to be performed, such as a memory reference, register operation, or I/O access.
This document presents information on assembly level programming. It discusses how assembly level programming uses mnemonics that are assembled into object code, making it less error-prone than machine level programming. It also outlines the programming tools used for assembly level programming, including editors, assemblers, linkers, loaders, and debuggers. Finally, it notes that assembly level programming is commonly used in embedded systems with limited resources.
The 8155 and 8156 microprocessor interface chips differ in that the 8155 has an active low Chip Enable (CE) signal, while the 8156 has an active high CE signal. The 8155 is a multifunction chip that contains RAM, I/O ports, and a timer. It has two 8-bit I/O ports, one 6-bit I/O port, a 14-bit counter/timer, 2Kb of RAM, and can be interfaced with the 8085 microprocessor. The document then provides details on the pinout, memory mapping, control register, port configurations, timer operation modes, and status register of the 8155 chip.
1) The document discusses different types of micro-operations including arithmetic, logic, shift, and register transfer micro-operations.
2) It provides examples of common arithmetic operations like addition, subtraction, increment, and decrement. It also describes logic operations like AND, OR, XOR, and complement.
3) Shift micro-operations include logical shifts, circular shifts, and arithmetic shifts which affect the serial input differently.
Superscalar and VLIW architectures can exploit instruction-level parallelism (ILP) by processing multiple instructions simultaneously. There are two main approaches: superscalar processors fetch and execute independent instructions in parallel using dependency checking, while very long instruction word (VLIW) architectures rely on compilers to group independent instructions into single long instructions. List scheduling and trace scheduling are algorithms used to schedule instructions for ILP. Trace scheduling works by identifying common code traces and scheduling basic blocks within the trace together.
The document discusses serial port programming for the 8051 microcontroller. It describes how serial communication works using one bit at a time instead of parallel communication which transfers all bits at once. It explains the registers and pins used for serial communication on the 8051 including the serial data buffer (SBUF) register, serial control (SCON) register, and MAX232 voltage converter. It provides details on programming the 8051 for serial data transmission and reception, including using the TI and RI flags to indicate when data has been sent or received.
The document discusses interfacing various peripherals to an 8086 microprocessor using an 8255 PPI chip. It describes the different modes of operation of the 8255 and provides examples of interfacing a keyboard, displays, stepper motor, DAC, and ADC. Circuit diagrams and programming examples are given for displaying numbers on a 7-segment display, generating waveforms using a DAC, and sampling an analog input with an ADC. Interfacing of peripherals like stepper motors, keyboards and displays allows microprocessors to interact with the external world.
This document discusses computer architecture concepts such as machine language, assembly language, and instruction set architecture. It then describes different addressing architectures including memory-to-memory, register-to-register, and register-memory. Various addressing modes are also defined, such as implied, immediate, indirect, relative, and indexed addressing modes. Finally, the document briefly discusses stack instructions and the use of a stack pointer register.
This document provides an overview of interrupts in the 8086 microprocessor. It defines an interrupt as an event that breaks normal program execution to service an interrupt request. Interrupts can be triggered by hardware signals from peripherals or software interrupt instructions. The 8086 supports hardware interrupts on the INTR and NMI pins, which can be maskable or non-maskable. It also supports 256 software interrupt types. Common uses of interrupts include servicing devices like keyboards and handling exceptions.
Parallel Processing & Pipelining in Computer Architecture_Prof.Sumalatha.pptxSumalatha A
Parallel processing involves executing multiple programs or tasks simultaneously. It can be implemented through hardware and software means in both multiprocessor and uniprocessor systems. In uniprocessors, parallelism is achieved through techniques like pipelining instructions, overlapping CPU and I/O operations, using cache memory, and multiprocessing through time-sharing. Pipelining helps execute instructions in an overlapped fashion to improve efficiency compared to non-pipelined processors. Parallel computers break large problems into smaller parallel tasks executed simultaneously on multiple processors. Types of parallel computers include pipeline computers, array processors, and multiprocessor systems.
The document discusses scalar, superscalar, and superpipelined processors. A scalar processor executes one instruction at a time while a superscalar processor can execute multiple instructions per clock cycle by exploiting instruction-level parallelism. Superpipelined processors have shorter clock cycles than the time required for any operation, allowing them to issue one instruction per cycle but complete instructions faster than a scalar processor.
The 8051 microcontroller has an 8-bit architecture and uses 8-bit registers. It can process data larger than 8 bits by breaking it down. The DB directive is used to define byte-sized data in various formats. The ORG and EQU directives set the program origin and define constants, while END marks the end of an assembly file. The document also describes accessing individual I/O port bits and toggling or checking their states using instructions like SETB, XLR, JNB, and JB.
The document discusses MIPS architecture memory organization and registers. It explains that memory is used to store data and instructions, and is divided into text, data, and stack segments. It also describes the MIPS register set, which includes 32 general purpose registers used for arithmetic operations as well as special purpose registers like $ra for return addresses. Basic MIPS instructions like load, store, arithmetic, and jumps are explained along with addressing modes like immediate, register, and memory addressing.
RAR (Read After Read) is not considered a data hazard because it does not change the order of memory accesses or introduce incorrect results. Multiple instructions can safely read the same register without interfering with each other. The three types of data hazards that can occur are RAW (Read After Write), WAR (Write After Read), and WAW (Write After Write) which all involve write operations that could potentially overwrite data before it is read.
This document discusses computer instruction and addressing modes. It covers basic instruction types like data transfers, arithmetic/logical operations, program control, and I/O transfers. It also describes common addressing modes like register, immediate, indirect, indexed, relative, auto-increment and auto-decrement that allow flexible access to operands in memory and registers. Instruction execution involves fetching and executing instructions sequentially based on the program counter until a branch instruction redirects execution.
This document discusses various metrics for measuring CPU performance including response time, throughput, and CPU time. It provides examples of calculating CPU time based on clock cycles for different instruction types, clock rate, and total instructions executed. CPU time can be expressed as either the product of clock cycles per instruction (CPI), total instructions, and clock rate, or total clock cycles divided by clock rate. Improving CPU performance involves decreasing CPI, instruction count, or increasing clock rate. Two examples are provided to demonstrate calculating CPI and CPU time for sample programs and processor configurations.
This document provides an overview of input/output interfaces in 3 paragraphs. It discusses how I/O devices communicate differently than internal storage due to differences in operation, data transfer rates, word formats, and peripheral operating modes. It describes how interface modules connect I/O devices like keyboards, displays, printers and storage to the I/O bus and processor. Finally, it provides an example of an I/O interface unit that uses control and status registers to facilitate communication between a CPU and I/O device over control, data and status lines.
The document discusses different instruction set architectures including stack, accumulator, memory-memory, register-memory, and load-store architectures. It compares the pros and cons of each in terms of hardware requirements, parallelism, pipelining, and compiler optimization. Instruction formats are classified based on the number of operands and addresses. Code size and number of required memory accesses are compared for 4-address, 3-address, 2-address, 1-address, and 0-address instructions.
This document provides an introduction to 8086 assembly language programming. It discusses program statements, data storage directives, defining and naming data, data transfer instructions, and the basic structure of an assembly language program, including segments for code, data, and stack. Pseudo-operations and directives are used to define variables and reserve memory. Data types like bytes, words, and doublewords are stored in reverse order in memory.
The document discusses the evolution of computer systems from the first generation to the sixth generation. It describes the key technologies that defined each generation as well as representative computer systems. It also covers Moore's Law and defines it as the observation that the number of transistors on integrated circuits doubles every 18 months. The document then provides an overview of computer components including the CPU, memory, storage, input/output ports and devices. It discusses the internal components of the CPU like the ALU, registers, control unit and buses. Finally, it briefly introduces the Von Neumann architecture.
Register Transfer Language (RTL) is used to describe operations between registers at the micro-operation level. Registers are capable of storing one bit and are the fastest way to access data. RTL uses symbols to represent the transfer of data between registers and other components like buses. Common operations represented in RTL include moving data between registers, arithmetic operations on register values, and loading registers from memory. RTL can be written in long-hand or short-hand symbolic notation.
Direct memory access (DMA) allows certain hardware subsystems to access computer memory independently of the central processing unit (CPU). During DMA transfer, the CPU is idle while an I/O device reads from or writes directly to memory using a DMA controller. This improves data transfer speeds as the CPU does not need to manage each memory access and can perform other tasks. DMA is useful when CPU cannot keep up with data transfer speeds or needs to work while waiting for a slow I/O operation to complete.
Debuggers are used to identify and fix problems in computer programs. There are several types of debuggers including static debuggers, which insert debugging code directly into the source program, and dynamic interactive debuggers, which can stop, examine, and continue an executing program. Dynamic interactive debuggers include breakpoint debuggers, which allow setting conditional or unconditional breakpoints, meta debuggers which can debug themselves, kernel debuggers for debugging operating systems, and tele-debuggers which execute on a separate computer. Debuggers can also be classified based on whether the debugger and debugged process run in the same or separate processes.
This document provides information about assembly language and its advantages. It discusses that each processor has its own machine language of 1s and 0s, but assembly language uses symbolic codes to represent instructions in a more understandable way for software development. Assembly language allows direct access to hardware, requires less memory and execution time than other languages, and is suitable for time-critical tasks. The document then describes the different sections of an assembly program and provides an example program in 8085 assembly language to add two 8-bit numbers stored in memory locations.
This document provides information about assembly language and 8085 microprocessor instructions. It defines assembly language as a low-level programming language that represents machine code in a symbolic form. It then discusses the different sections of an assembly program and provides an example program for adding two 8-bit numbers on the 8085 microprocessor. Finally, it outlines the various instruction types supported by the 8086 microprocessor, including data transfer, arithmetic, bit manipulation, string, program flow, processor control, iteration control, and interrupt instructions.
The document discusses interfacing various peripherals to an 8086 microprocessor using an 8255 PPI chip. It describes the different modes of operation of the 8255 and provides examples of interfacing a keyboard, displays, stepper motor, DAC, and ADC. Circuit diagrams and programming examples are given for displaying numbers on a 7-segment display, generating waveforms using a DAC, and sampling an analog input with an ADC. Interfacing of peripherals like stepper motors, keyboards and displays allows microprocessors to interact with the external world.
This document discusses computer architecture concepts such as machine language, assembly language, and instruction set architecture. It then describes different addressing architectures including memory-to-memory, register-to-register, and register-memory. Various addressing modes are also defined, such as implied, immediate, indirect, relative, and indexed addressing modes. Finally, the document briefly discusses stack instructions and the use of a stack pointer register.
This document provides an overview of interrupts in the 8086 microprocessor. It defines an interrupt as an event that breaks normal program execution to service an interrupt request. Interrupts can be triggered by hardware signals from peripherals or software interrupt instructions. The 8086 supports hardware interrupts on the INTR and NMI pins, which can be maskable or non-maskable. It also supports 256 software interrupt types. Common uses of interrupts include servicing devices like keyboards and handling exceptions.
Parallel Processing & Pipelining in Computer Architecture_Prof.Sumalatha.pptxSumalatha A
Parallel processing involves executing multiple programs or tasks simultaneously. It can be implemented through hardware and software means in both multiprocessor and uniprocessor systems. In uniprocessors, parallelism is achieved through techniques like pipelining instructions, overlapping CPU and I/O operations, using cache memory, and multiprocessing through time-sharing. Pipelining helps execute instructions in an overlapped fashion to improve efficiency compared to non-pipelined processors. Parallel computers break large problems into smaller parallel tasks executed simultaneously on multiple processors. Types of parallel computers include pipeline computers, array processors, and multiprocessor systems.
The document discusses scalar, superscalar, and superpipelined processors. A scalar processor executes one instruction at a time while a superscalar processor can execute multiple instructions per clock cycle by exploiting instruction-level parallelism. Superpipelined processors have shorter clock cycles than the time required for any operation, allowing them to issue one instruction per cycle but complete instructions faster than a scalar processor.
The 8051 microcontroller has an 8-bit architecture and uses 8-bit registers. It can process data larger than 8 bits by breaking it down. The DB directive is used to define byte-sized data in various formats. The ORG and EQU directives set the program origin and define constants, while END marks the end of an assembly file. The document also describes accessing individual I/O port bits and toggling or checking their states using instructions like SETB, XLR, JNB, and JB.
The document discusses MIPS architecture memory organization and registers. It explains that memory is used to store data and instructions, and is divided into text, data, and stack segments. It also describes the MIPS register set, which includes 32 general purpose registers used for arithmetic operations as well as special purpose registers like $ra for return addresses. Basic MIPS instructions like load, store, arithmetic, and jumps are explained along with addressing modes like immediate, register, and memory addressing.
RAR (Read After Read) is not considered a data hazard because it does not change the order of memory accesses or introduce incorrect results. Multiple instructions can safely read the same register without interfering with each other. The three types of data hazards that can occur are RAW (Read After Write), WAR (Write After Read), and WAW (Write After Write) which all involve write operations that could potentially overwrite data before it is read.
This document discusses computer instruction and addressing modes. It covers basic instruction types like data transfers, arithmetic/logical operations, program control, and I/O transfers. It also describes common addressing modes like register, immediate, indirect, indexed, relative, auto-increment and auto-decrement that allow flexible access to operands in memory and registers. Instruction execution involves fetching and executing instructions sequentially based on the program counter until a branch instruction redirects execution.
This document discusses various metrics for measuring CPU performance including response time, throughput, and CPU time. It provides examples of calculating CPU time based on clock cycles for different instruction types, clock rate, and total instructions executed. CPU time can be expressed as either the product of clock cycles per instruction (CPI), total instructions, and clock rate, or total clock cycles divided by clock rate. Improving CPU performance involves decreasing CPI, instruction count, or increasing clock rate. Two examples are provided to demonstrate calculating CPI and CPU time for sample programs and processor configurations.
This document provides an overview of input/output interfaces in 3 paragraphs. It discusses how I/O devices communicate differently than internal storage due to differences in operation, data transfer rates, word formats, and peripheral operating modes. It describes how interface modules connect I/O devices like keyboards, displays, printers and storage to the I/O bus and processor. Finally, it provides an example of an I/O interface unit that uses control and status registers to facilitate communication between a CPU and I/O device over control, data and status lines.
The document discusses different instruction set architectures including stack, accumulator, memory-memory, register-memory, and load-store architectures. It compares the pros and cons of each in terms of hardware requirements, parallelism, pipelining, and compiler optimization. Instruction formats are classified based on the number of operands and addresses. Code size and number of required memory accesses are compared for 4-address, 3-address, 2-address, 1-address, and 0-address instructions.
This document provides an introduction to 8086 assembly language programming. It discusses program statements, data storage directives, defining and naming data, data transfer instructions, and the basic structure of an assembly language program, including segments for code, data, and stack. Pseudo-operations and directives are used to define variables and reserve memory. Data types like bytes, words, and doublewords are stored in reverse order in memory.
The document discusses the evolution of computer systems from the first generation to the sixth generation. It describes the key technologies that defined each generation as well as representative computer systems. It also covers Moore's Law and defines it as the observation that the number of transistors on integrated circuits doubles every 18 months. The document then provides an overview of computer components including the CPU, memory, storage, input/output ports and devices. It discusses the internal components of the CPU like the ALU, registers, control unit and buses. Finally, it briefly introduces the Von Neumann architecture.
Register Transfer Language (RTL) is used to describe operations between registers at the micro-operation level. Registers are capable of storing one bit and are the fastest way to access data. RTL uses symbols to represent the transfer of data between registers and other components like buses. Common operations represented in RTL include moving data between registers, arithmetic operations on register values, and loading registers from memory. RTL can be written in long-hand or short-hand symbolic notation.
Direct memory access (DMA) allows certain hardware subsystems to access computer memory independently of the central processing unit (CPU). During DMA transfer, the CPU is idle while an I/O device reads from or writes directly to memory using a DMA controller. This improves data transfer speeds as the CPU does not need to manage each memory access and can perform other tasks. DMA is useful when CPU cannot keep up with data transfer speeds or needs to work while waiting for a slow I/O operation to complete.
Debuggers are used to identify and fix problems in computer programs. There are several types of debuggers including static debuggers, which insert debugging code directly into the source program, and dynamic interactive debuggers, which can stop, examine, and continue an executing program. Dynamic interactive debuggers include breakpoint debuggers, which allow setting conditional or unconditional breakpoints, meta debuggers which can debug themselves, kernel debuggers for debugging operating systems, and tele-debuggers which execute on a separate computer. Debuggers can also be classified based on whether the debugger and debugged process run in the same or separate processes.
This document provides information about assembly language and its advantages. It discusses that each processor has its own machine language of 1s and 0s, but assembly language uses symbolic codes to represent instructions in a more understandable way for software development. Assembly language allows direct access to hardware, requires less memory and execution time than other languages, and is suitable for time-critical tasks. The document then describes the different sections of an assembly program and provides an example program in 8085 assembly language to add two 8-bit numbers stored in memory locations.
This document provides information about assembly language and 8085 microprocessor instructions. It defines assembly language as a low-level programming language that represents machine code in a symbolic form. It then discusses the different sections of an assembly program and provides an example program for adding two 8-bit numbers on the 8085 microprocessor. Finally, it outlines the various instruction types supported by the 8086 microprocessor, including data transfer, arithmetic, bit manipulation, string, program flow, processor control, iteration control, and interrupt instructions.
Reversing & Malware Analysis Training Part 4 - Assembly Programming Basicssecurityxploded
This presentation is part of our Reverse Engineering & Malware Analysis Training program.
For more details refer our Security Training page
http://securityxploded.com/security-training.php
This document summarizes the system design of an OIVM processor. The processor uses C++ and has a CLI interface. It consists of processor registers like A, B, C, D for general purposes and SP, IP, FLAG registers. It also has a stack and bootROM for instructions. The bootROM contains instruction codes that are executed by the RUN() function one by one. Key components like registers, stack, and instructions are described in detail.
The document discusses microprocessors, their architecture, instructions, operations, interfacing and the 8085 and 8086 microprocessors. It provides details on the functional blocks, registers, addressing modes, procedures, calling conventions, and stack usage of the 8086 microprocessor. It also describes various assembler directives, operators, and concepts like logical segments, procedures, and passing parameters in registers vs memory for procedures.
This document provides a list of experiments to be conducted using microprocessors and microcontrollers for two cycles. The first cycle involves programs written for the 8086 assembler using TASM software. The second cycle involves programs written for the 8051 assembler using TOP VIEW SIMULATOR software for interfacing experiments. A total of minimum 10 programs must be conducted between the two cycles.
The document provides an introduction to assembly language programming. It explains that assembly language uses mnemonics to represent machine instructions, making programs more readable compared to machine code. An assembler is needed to translate assembly code into executable object code. Assembly language provides direct access to hardware and can be faster than high-level languages, though it is more difficult to program and maintain.
The document discusses an assembly language program translator called an assembler. It describes:
1) The structure of an assembly language program statement including label, opcode, operand, and comment fields.
2) The two passes of an assembler - Pass 1 defines symbols and assigns addresses, Pass 2 generates machine code.
3) The data structures used by an assembler including the machine opcode table, pseudo opcode table, symbol table, literal table, and base register table.
this ppt is related to the introductory part of assembly language and will be very useful for beginners of information technology students either at their graduation level or at post graduation level
The document provides information about a reversing and malware analysis training program. It begins with a disclaimer stating that the views expressed are solely of the trainer and not the company. It then acknowledges those who supported the training program. It states that the presentation is part of a reversing and malware analysis training program currently only offered locally for free. It introduces the two trainers and provides their backgrounds and contact information. It outlines topics that will be covered including x86 assembly, instructions, stack operations, and calling conventions. It notes that a demonstration will be included.
Assembly language is a low-level programming language that is specific to a particular computer architecture. It is converted into machine code by an assembler program. Assembly language allows programmers to understand how a computer works at a basic level by understanding how data is represented in memory and how the processor executes instructions. Key parts of an assembly language program include data, bss, and text sections to define memory usage, as well as directives, instructions, and macros. Common assemblers include NASM, MASM, and TASM.
Introduction to debugging linux applicationscommiebstrd
The document provides an overview of ELF (Executable and Linkable Format) files, assembly language, CPU registers, memory addressing, basic assembly instructions, and debugging tools like GDB. It describes the sections and structure of ELF files, number bases, memory layout, common instructions, and how to use GDB commands to debug programs.
This document provides an overview of assembly language programming. It discusses what assembly language is, the advantages of using assembly language, how assemblers work to translate assembly code into machine code, the role of linkers in combining object files, and how debuggers can be used to debug assembly code. It also covers various assembly language directives like PROC, ENDP, CALL, RET, DB, DW, DD, and DS which are used to define procedures, call procedures, and reserve and initialize memory. The document concludes with a brief description of macros in assembly language.
The document discusses key concepts related to x86 assembly language and architecture. It covers topics like:
- Assembly language uses mnemonics and opcodes that correspond to CPU instructions. Disassemblers translate opcodes into readable assembly code.
- The CPU fetches and executes instructions from memory. It contains components like the ALU, registers are used for storage, and status flags provide information.
- Memory is divided into sections for code, data, stack and heap. The stack uses a LIFO structure and is important for function calls and local variables.
- Functions have prologues that set up the stack frame, and epilogues that clean it up. Arguments are passed and return addresses stored
The document provides information about system programming concepts including:
- Components of system software include assemblers, compilers, loaders, macro processors, and operating systems.
- The functions of a loader include allocation of memory space, resolving symbolic references, adjusting address-dependent locations, and physically placing instructions and data into memory.
- Overlaying allows programs to be larger than main memory by loading portions of a program into memory as needed for execution.
The document provides solutions to questions on system programming topics. It includes answers related to data formats, machine structure, and instruction formats used in IBM 360/370 systems. The general CPU structure is described as having components like an instruction interpreter, location counter, instruction register, working registers, and general registers. It also interfaces with memory and I/O channels. Five instruction formats are explained - register-register, register-indexed, register-storage, indexed-storage, and immediate operations.
The document provides solutions to questions on system programming topics. It includes answers related to data formats, machine structure, and instruction formats used in IBM 360/370 systems. The response defines short and long fixed point, packed decimal, unpacked decimal, and floating point data formats. It also diagrams the general machine structure of IBM 360/370 systems, including the instruction interpreter, location counter, registers, and memory interface. Finally, it explains the five instruction formats - register-register, register-indexed, register-storage, indexed-storage, and immediate - used in the IBM 360/370 architecture.
This document discusses instruction set and assembly language programming. It begins by outlining the learning outcomes for understanding instruction sets and writing simple assembly language programs. It then defines key concepts like instruction set, machine language, and assembly language. It provides examples of assembly language instructions and their effects. The document aims to explain the fundamentals of instruction sets and assembly language programming.
This document discusses assembly language directives and mixed-mode programming. It provides examples of assembly directives like .byte, .word, .section that reserve data locations and section code. It also discusses using inline assembly in C/C++ programs and the rules for calling assembly routines from high-level languages.
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Introduction to Assembly Language
1. Introduction to Assembly Language
Programming
By – Apeksha Shinde
From- Mucchala Polytechnic
Email – shndapeksha23@gmail.com
2. Introduction
Each personal computer has a microprocessor that manages the computer’s
arithmetical, logical, and control activities .
Each family of processor has its own set of instructions for handling various
operations.
getting input from keyboard- displaying information on screen – performing
various other jobs.
These sets of instructions are called “ Machine Language Instruction”
Processor understands only machine language instructions which are strings of
1s and 0s .
The low-level assembly language is designed for a specific family of processors
that represents various instructions in symbolic code and more understandable
form.
3. What is Assembly Language
An assembly language is low-level programming language for a computer, or other
programmable device.
It requires less memory and execution time.
It allows hardware-specific complex jobs in an easier way.
An understanding of assembly lang provides knowledge of :
i. Interface of programs with OS, processor and BIOS.
ii. Representation of data in memory and other external devices.
iii. How processor accesses and executes instruction.
iv. How instruction accesses and process data.
4. Assembly Language Development Tools
Editor:
It is a program which is used to construct the assembly language program in
correct format so that the Assembler will translate it correctly to machine
language.
An Editor is a program which allows us to create a file containing the assembly
language statement for the program.
If any typing mistake is done editor will alert us to correct it.
If we leave out a program statement an editor will let you move everything down
and insert a line.
After typing all the program we have to save the program for a hard disk.
This we call it as source file.
The next step is to process the source file with an assembler.
While using TASM or MASM we should give a file name and extension .ASM.
Ex: Sample. Asm
Editors are EDIT,Word Star,Norton Edit
5. Assembler:
An Assembler is used to translate the assembly language mnemonics into machine
language( i.e binary codes).
When you run the assembler it reads the source file of your program from where
you have saved it.
The assembler generates two files . The first file is the Object file with the
extension .OBJ.
The object file consists of the binary codes for the instructions and information
about the addresses of the instructions.
After further processing, the contents of the file will be loaded in to memory and
run. The second file is the assembler list file with the extension .LST.
Assemblers are TASM(Borland’s Turbo Assembler) MASM(Microsoft Macro Assembler)
6. Linker :
A linker is a program used to connect several object files into one large object
file.
While writing large programs it is better to divide the large program into smaller
modules.
Each module can be individually written, tested and debugged.
Then all the object modules are linked together to form one, functioning
program.
These object modules can also be kept in library file and linked into other
programs as needed. A linker produces a link file which contains the binary codes
for all the combined modules.
The linker also produces a link map file which contains the address information
about the linked files.
The linkers which come with TASM or MASM assemblers produce link files with the
.EXE extension.
Linkers are TLINK(Borland’s Turbo Linker) LINK (Microsoft’s Linker)
7. Debugger:
A debugger is a program which allows to load your object code program into
system memory, execute the program, and troubleshoot or debug it.
Debuggers allows to stop the program after each instruction so that you can check
or alter memory and register contents. This is called single step debug.
The debugger allows to look into the contents of registers and memory locations
after the program runs. We can also change the contents of registers and memory
locations and rerun the program.
A debugger also allows to set a breakpoint at any point in the program.
If we insert a break point, the debugger will run the program up to the instruction
where the breakpoint is put and then stop the execution.
Debuggers are Borland’s Turbo Debugger TD, Microsoft Debugger Code View(CV).
8. 8086 Microprocessor and its feature
a. 8086 has 16-bit ALU
b. It has 16-bit data bus , so it can read data or write data to memory or I/O ports
either 16 bits or 8 bits at a time .
c. It has 20 address lines , so it can address up to 1048576 = 1Mbytes of memory
d. 8086 includes few features , which enhance multiprocessing capability.
e. Operates on +5v supply and single phase (single line) clock frequency .(Clock is
generated by separate peripheral chip 8284)
f. 8086 comes with different versions. 8086 runs at 5 MHz, 8086-2 runs at 8 MHz, 8086-
1 runs at 10 MHz.
g. It comes in 40-pin configuration with HMOS technology having around 20,000
transistors in its circuitry.
9.
10. Addressing modes of 8086
Every instruction of a program has to operate on a date. The different ways in
which a source operand is denoted in any instruction are known as addressing
modes.
There are different types of addressing modes
1. Immediate Addressing eg: MOV DL, 08H
2. Register Addressing eg: MOV (CL), (DH)
3. Direct Addressing eg: MOV BX, [1354H]
4. Register Indirect Addressing eg: MOV AX, [BX + 08H]
5. Register relative addressing eg: MOV AX, [BX + 44]
6. Based Indexed addressing eg: MOV CX , [SI + BX]
7. Relative Based Index Addressing eg: MOV DX, [BX + SI + 0AH]
8. Implied / Implicit Addressing eg: CLC
11. Instruction Sets
8086 supports 8 types of instruction types of instructions
1. Data Transfer Instructions :
Instructions that are used to transfer data/ address in to registers, memory
locations and I/O ports.
Generally involve two operands: Source operand and Destination operand of the
same size.
Mnemonics: MOV, XCHG, PUSH, POP, IN, OUT
2. Arithmetic Instructions :
• ADD , ADC , INC , AAA , DAA , SBB , SUB , DEC , NEG , CMP , AAS , DAS , MUL
IMUL , AAM , DIV, IDIV , AAD , CBW , CDW
12. 3. Bit Manipulation Instruction :
i. AND - Used for adding each bit in a byte/word with the corresponding bit in
another byte/word.
ii. OR - Used to multiply each bit in a byte/word with the corresponding bit in another
byte/word.
iii. NOT - Used to invert each bit of a byte or word.
iv. XOR - Used to perform Exclusive-OR operation over each bit in a byte/word with
the corresponding bit in another byte/ word.
v. TEST - Used to add operands to update flags, without affecting operands.
vi. SHR - Used to shift bits of a byte/word towards the right and put zero(S) in MSBs.
vii. SHL/SAL - Used to shift bits of a byte/word towards left and put zero(S) in LSBs.
viii. ROR - Used to rotate bits of byte/word towards the right, i.e. LSB to MSB and to
Carry Flag [CF].
ix. ROL - Used to rotate bits of byte/word towards the left, i.e. MSB to LSB and to
Carry Flag [CF].
x. RCR - Used to rotate bits of byte/word towards the right, i.e. LSB to CF and CF to
MSB.
xi. RCL - Used to rotate bits of byte/word towards the left, i.e. MSB to CF and CF to
LSB.
13. 4. String Instructions :
String is a group of bytes/words and their memory is always allocated in a sequential
order.
Following is the list of instructions under this group –
•REP − Used to repeat the given instruction till CX ≠ 0.
•REPE/REPZ − Used to repeat the given instruction until CX = 0 or zero flag ZF = 1.
•REPNE/REPNZ − Used to repeat the given instruction until CX = 0 or zero flag ZF = 1.
•MOVS/MOVSB/MOVSW − Used to move the byte/word from one string to another.
•COMS/COMPSB/COMPSW − Used to compare two string bytes/words.
•INS/INSB/INSW − Used as an input string/byte/word from the I/O port to the provided
memory location.
•OUTS/OUTSB/OUTSW − Used as an output string/byte/word from the provided memory
location to the I/O port.
•SCAS/SCASB/SCASW − Used to scan a string and compare its byte with a byte in AL or
string word with a word in AX.
•LODS/LODSB/LODSW − Used to store the string byte into AL or string word into AX.
14. 5. Program Execution Transfer Instructions (Branch and Loop Instructions)
These instructions are used to transfer/branch the instructions during an
execution. It includes the following instructions −
•CALL − Used to call a procedure and save their return address to the stack.
•RET − Used to return from the procedure to the main program.
•JMP − Used to jump to the provvided address to proceed to the next instruction.
•JA/JNBE − Used to jump if above/not below/equal instruction satisfies.
•JAE/JNB − Used to jump if above/not below instruction satisfies.
•JBE/JNA − Used to jump if below/equal/ not above instruction satisfies.
•JC − Used to jump if carry flag CF = 1
•JE/JZ − Used to jump if equal/zero flag ZF = 1
•JG/JNLE − Used to jump if greater/not less than/equal instruction satisfies.
•JGE/JNL − Used to jump if greater than/equal/not less than instruction satisfies.
•JL/JNGE − Used to jump if less than/not greater than/equal instruction satisfies.
•JLE/JNG − Used to jump if less than/equal/if not greater than instruction satisfies.
•JNC − Used to jump if no carry flag (CF = 0)
•JNE/JNZ − Used to jump if not equal/zero flag ZF = 0
•JNO − Used to jump if no overflow flag OF = 0
15. 6. Processor Control Instruction
These instructions are used to control the processor action by
setting/resetting the flag values.
Following are the instructions under this group −
•STC − Used to set carry flag CF to 1
•CLC − Used to clear/reset carry flag CF to 0
•CMC − Used to put complement at the state of carry flag CF.
•STD − Used to set the direction flag DF to 1
•CLD − Used to clear/reset the direction flag DF = 0
•STI − Used to set the interrupt enable flag to 1, i.e., enable INTR input.
•CLI − Used to clear the interrupt enable flag to 0, i.e., disable INTR input.
WAIT - Wait for TEST pin active
16. 7. Iteration Control Instruction
These instructions are used to execute the given instructions for number of times.
Following is the list of instructions under this group −
•LOOP − Used to loop a group of instructions until the condition satisfies, i.e., CX = 0
•LOOPE/LOOPZ − Used to loop a group of instructions till it satisfies ZF = 1 & CX =
0
•LOOPNE/LOOPNZ − Used to loop a group of instructions till it satisfies ZF = 0 & CX
= 0
•JCXZ − Used to jump to the provided address if CX = 0
Interrupt Instructions
17. 8. Interrupt Instructions :
These instructions are used to call the interrupt during program execution.
•INT − Used to interrupt the program during execution and calling service
specified.
•INTO − Used to interrupt the program during execution if OF = 1
•IRET − Used to return from interrupt service to the main program
18. Assembler Directive
Assembler Directives are the statement that give hint or direction to the Assembler to
perform the task. The Assembler Directives are also known as ‘Pseudo instructions’
because they are not translated into machine codes.
• Used to : › specify the start and end of a program › attach value to variables ›
allocate storage locations to input/ output data › define start and end of segments,
procedures, macros, etc.
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23.
24. The Art of Assembly Language
Programming
Program Development Steps
1. Defining the program
2. Algorithm
3. Initialization checklist
4. Choosing instruction
5. Converting algorithm to assembly language program
25. Defining the problem: The first step in program developing is the careful analysis of
problem. The objective of the program should be clear to the user.
Algorithm: It is the step by step procedure designed to perform or sovle the task.
Initialization of checklist: Initialize variables, constants etc also initialize various
segments.
Choosing Instruction: It is important to select the proper instruction that will perform
the desired task.
Converting algorithm to assembly language program: In this step instructions are
arranged in the proper sequence according to algorithm and then converting into
machine language.
26. Here’s a example of an assembly language program
8 bit numbers subtraction
data segment
a db 09h
b db 05h
c dw ?
data ends
code segment
assume cs:code, ds:data
start:
mov ax, data
mov ds, ax
mov al, a
mov bl, b
sub al, bl
mov c, ax
int 3
code ends
end start o/p = al = 09 , bl = 02
al = 07