The document outlines a 3-day structure for a product design sprint. Day 1 focuses on understanding the problem through lightning talks, affinity mapping, and sketching ideas. Day 2 has teams decide on a solution through sketch presentations and storyboarding a prototype. Day 3 involves prototyping, user testing, and validating the proposed solutions through feedback. The sprint uses divergent and convergent thinking techniques to move from exploring the design space to agreeing on solutions to test.
Webinar: Design Sprint Process by Douglas FergusonSynerzip
In this webinar, Douglas will rapidly lead you through all five stages of the Design Sprint process, teaching how the various steps fit together and why and how they work. You’ll learn tips and tricks for facilitating a Design Sprint (whether it’s your first or 101st) and for incorporating these techniques into normal meetings.
There will be plenty of time for Q&A, so you can learn from Douglas’ experience running many Design Sprints with teams at Google and some of the world’s most exciting startups, from consumer to enterprise, from hardware to software, and in fields from healthcare to retail to robotics to agriculture.
Event 5, which focuses on the activity of "Validate," is the final task of a 5-Day Lean Design Sprint. This presentation provides visual checklists and templates that can be used to facilitate the activity of "Validate."
Design Thinking, Lean StartUp, Business model Canvas ou Agile? Quando usar uma abordagem? Em que momento mudamos de fase? Quais perguntas devemos fazer?
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Webinar: Design Sprint Process by Douglas FergusonSynerzip
In this webinar, Douglas will rapidly lead you through all five stages of the Design Sprint process, teaching how the various steps fit together and why and how they work. You’ll learn tips and tricks for facilitating a Design Sprint (whether it’s your first or 101st) and for incorporating these techniques into normal meetings.
There will be plenty of time for Q&A, so you can learn from Douglas’ experience running many Design Sprints with teams at Google and some of the world’s most exciting startups, from consumer to enterprise, from hardware to software, and in fields from healthcare to retail to robotics to agriculture.
Event 5, which focuses on the activity of "Validate," is the final task of a 5-Day Lean Design Sprint. This presentation provides visual checklists and templates that can be used to facilitate the activity of "Validate."
Design Thinking, Lean StartUp, Business model Canvas ou Agile? Quando usar uma abordagem? Em que momento mudamos de fase? Quais perguntas devemos fazer?
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Using a Design Sprint to Accelerate Innovation - Agile AustraliaRob Scherer
Last year, we worked on a project where we trialled the design sprint process created by Google Ventures.
We’d identified an opportunity. We had a segment of the market that we weren’t serving particularly well and when we had a look around, it seemed that nobody else was either. The area was ripe for disruption and we believed that if we didn't disrupt ourselves, somebody else would.
This talk covers:
1. what a design sprint is
2. some of the modifications we made to the Google Ventures process
3. a few practical tips that might help if you're running your own sprints
The team at GV (Google Ventures) has graciously published a fabulous book, "Sprint," in which Jake Knapp with John Zeratsky and Braden Kowitz comprehensively explain their Design Sprint Methodology. It's a five-day process that spans from Monday to Friday. Design Sprint Events or Activities are respectively Understand-Diverge-Decide-Prototype-Validate. This presentation focuses on Event 1, which is "Understand."
In this presentation, the visual tool of the Design Sprint (DS) Map is used to summarize "Understand" tasks as a visual checklist. In addition, the DS Map is used to present a worksheet that is used to visually collect, organize, select, and test (C.O.S.T.) ideas during a Design Sprint. Included in the presentation are three case studies that illustrate how the "Understand" activity is used on Day (Event) 1 of the 5-Day Sprint.
Agile and Design: creating and implementing products (in Italy) is possibleIlaria Mauric
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
Kickstart Your Product with a Design Sprint by thestartupfactory.techProduct School
In a fluid and fast-paced world of Product, Product Management and building Product Roadmaps, even the most skilled of teams can struggle with a specific proposition, have misaligned priorities or simply get stuck from time to time. That's where the Design Sprint comes in – a process born at Google Ventures. This presentation unravels how a Design Sprint can get you and your team back on track in just 5 days. Not only that, but get a sneak peek into Design Sprint 2.0: now 20% faster than the original!
Introduction to Usability Testing for Digital MarketeersLennart Overkamp
These slides provide an introduction to usability testing for digital marketeers. This well-known method in user-centred design is used to improve products, by having participants interact with these products and by measuring their performances and responses.
I presented this topic as a guest lecturer to students attending the Minor Digital Marketing at the Fontys ICT Eindhoven at April 5th, 2017. Providing examples and best practices from Dutch digital design agency Mirabeau, I explained to them the required steps for the preparation, the moderation, and the analysis of usability tests.
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
The main deliverable of Event 3 ("Decide") is a storyboard that would be subsequently used for prototyping the desired customer experience of pre-qualified customers. Before preparing a storyboard, however, the best conceptual solution (sketch) has to be selected and, if necessary, remixed with the best features of alternatives to produce an "ideal (strongest) solution." This presentation visually summarizes the required process while providing three case studies to facilitate understanding of the process of "Decide."
A StoryLab combines a design-thinking workshop with Mobile Journalism immersion story production to create enriched storytelling experiences with university students.
Here is what it looks like.
I have produced story labs with the University of Stockholm, Michigan State University, Danish School of Journalism, and EFJ News school of Journalism, Paris.
This is a summary of key take aways and Zoom background fo the GHC, Grace Hopper Celebration, talk on "An Engineer's Essential Tool is Design Thinking" by Aliza Carpio and Sonia May-Patlan
Together with Heleen van Nues, my Interaction Designer colleague at Mirabeau, we gave this workshop during UXcampNL 2016 in Eindhoven, the Netherlands. We discussed the pros & cons of wireframes, and the advantages & procedure of an alternative to wireframes that we often use at Mirabeau: priority guides.
Is the grass greener in ireland? A comparison of UX in Dublin and MelbourneCory-Ann Joseph
Blockbuster movie premieres. Beyonce's Formation World Tour. Amazon Prime.
Ever get the feeling Australia is a little left out?
As designers, we spend a lot of time identifying and discussing what’s wrong with the UX industry. Sometimes we become trapped in wistful thinking—someone somewhere else surely has it better than we do here.
But what challenges are UX designers facing overseas? How are our problems the same, and how are they different? Could Australia even be...ahead in some ways?
Independent UX Lead Cory-Ann Joseph recently returned to Melbourne after 8 years in Dublin, Ireland, and will take UX Gatherings on a deep dive into the UX scene there. She’ll compare the highs and lows, and share her insight on what’s next for UX practitioners, agencies and in-house teams
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This is the slides used to guide Google-style Design Sprint workshop. I've shared this process with more than 1600 people through workshop, seminar, Google Developers Festival, lecture, and some other initiatives. Feel free to reach out for discussion, and to engage Circle UX to build internal competence in your product and design team.
Using a Design Sprint to Accelerate Innovation - Agile AustraliaRob Scherer
Last year, we worked on a project where we trialled the design sprint process created by Google Ventures.
We’d identified an opportunity. We had a segment of the market that we weren’t serving particularly well and when we had a look around, it seemed that nobody else was either. The area was ripe for disruption and we believed that if we didn't disrupt ourselves, somebody else would.
This talk covers:
1. what a design sprint is
2. some of the modifications we made to the Google Ventures process
3. a few practical tips that might help if you're running your own sprints
The team at GV (Google Ventures) has graciously published a fabulous book, "Sprint," in which Jake Knapp with John Zeratsky and Braden Kowitz comprehensively explain their Design Sprint Methodology. It's a five-day process that spans from Monday to Friday. Design Sprint Events or Activities are respectively Understand-Diverge-Decide-Prototype-Validate. This presentation focuses on Event 1, which is "Understand."
In this presentation, the visual tool of the Design Sprint (DS) Map is used to summarize "Understand" tasks as a visual checklist. In addition, the DS Map is used to present a worksheet that is used to visually collect, organize, select, and test (C.O.S.T.) ideas during a Design Sprint. Included in the presentation are three case studies that illustrate how the "Understand" activity is used on Day (Event) 1 of the 5-Day Sprint.
Agile and Design: creating and implementing products (in Italy) is possibleIlaria Mauric
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
Kickstart Your Product with a Design Sprint by thestartupfactory.techProduct School
In a fluid and fast-paced world of Product, Product Management and building Product Roadmaps, even the most skilled of teams can struggle with a specific proposition, have misaligned priorities or simply get stuck from time to time. That's where the Design Sprint comes in – a process born at Google Ventures. This presentation unravels how a Design Sprint can get you and your team back on track in just 5 days. Not only that, but get a sneak peek into Design Sprint 2.0: now 20% faster than the original!
Introduction to Usability Testing for Digital MarketeersLennart Overkamp
These slides provide an introduction to usability testing for digital marketeers. This well-known method in user-centred design is used to improve products, by having participants interact with these products and by measuring their performances and responses.
I presented this topic as a guest lecturer to students attending the Minor Digital Marketing at the Fontys ICT Eindhoven at April 5th, 2017. Providing examples and best practices from Dutch digital design agency Mirabeau, I explained to them the required steps for the preparation, the moderation, and the analysis of usability tests.
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
The main deliverable of Event 3 ("Decide") is a storyboard that would be subsequently used for prototyping the desired customer experience of pre-qualified customers. Before preparing a storyboard, however, the best conceptual solution (sketch) has to be selected and, if necessary, remixed with the best features of alternatives to produce an "ideal (strongest) solution." This presentation visually summarizes the required process while providing three case studies to facilitate understanding of the process of "Decide."
A StoryLab combines a design-thinking workshop with Mobile Journalism immersion story production to create enriched storytelling experiences with university students.
Here is what it looks like.
I have produced story labs with the University of Stockholm, Michigan State University, Danish School of Journalism, and EFJ News school of Journalism, Paris.
This is a summary of key take aways and Zoom background fo the GHC, Grace Hopper Celebration, talk on "An Engineer's Essential Tool is Design Thinking" by Aliza Carpio and Sonia May-Patlan
Together with Heleen van Nues, my Interaction Designer colleague at Mirabeau, we gave this workshop during UXcampNL 2016 in Eindhoven, the Netherlands. We discussed the pros & cons of wireframes, and the advantages & procedure of an alternative to wireframes that we often use at Mirabeau: priority guides.
Is the grass greener in ireland? A comparison of UX in Dublin and MelbourneCory-Ann Joseph
Blockbuster movie premieres. Beyonce's Formation World Tour. Amazon Prime.
Ever get the feeling Australia is a little left out?
As designers, we spend a lot of time identifying and discussing what’s wrong with the UX industry. Sometimes we become trapped in wistful thinking—someone somewhere else surely has it better than we do here.
But what challenges are UX designers facing overseas? How are our problems the same, and how are they different? Could Australia even be...ahead in some ways?
Independent UX Lead Cory-Ann Joseph recently returned to Melbourne after 8 years in Dublin, Ireland, and will take UX Gatherings on a deep dive into the UX scene there. She’ll compare the highs and lows, and share her insight on what’s next for UX practitioners, agencies and in-house teams
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This is the slides used to guide Google-style Design Sprint workshop. I've shared this process with more than 1600 people through workshop, seminar, Google Developers Festival, lecture, and some other initiatives. Feel free to reach out for discussion, and to engage Circle UX to build internal competence in your product and design team.
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
Five parallel design sprints. What possibly can go wrong?Den Tserkovnyi
Slides from my UXcamp Berlin presentation.
We, at StudyPortals, experiment a LOT with different design methods.
This time I talked about design sprints, a methodology introduced by Google. As a quick process to define the future of your product.
This year we challenged ourselves to run 5 design sprints at the same time, virtually occupying half of the company for a week of UX activities. How did we do it? What went wrong?
UXSA - Preparing for the Interview - 3-12-20Cherri Pitts
UX Researcher Cherri Pitts offers lots of information about prepping for user interviews followed by an engaging and active question and answer section.
Agile tour 2018 from post it to prototypeDominik Katz
Our workshop posed the challenge to attendees to go “From post it to prototype in 90 min”. Could we go through Discovery and Alpha, from problem statement to paper prototype, including introducing a product delivery framework, a simulated scenario and a toolkit of techniques to use. The scenario we used was based on a Council’s competing needs of their residents, requiring an update their website to reduce calls and educate the residents.
To help simulate reality, we broke the workshop into 7 x 10 minute sprints, each sprint having a specific goal.
Design for Covid-19 Challenge Webinar 2: Ideation Phase Aqeela A. Somani
This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
An agile process for data journalism #jpd16Kaeti Hinck
During this workshop for #jpd16, we worked in groups on project ideas using an agile (ish) process to walk through creating a news app or data visualization.
How do you know you're ready for a Design Sprint?Highland
For leaders who want their teams to embrace human-centered approaches and collaborate in new ways, Sprints are a fantastic way to start.
Join Highland’s CX Practice Director David Whited and Lead Experience Designer Amrita Kulkarni as they share how Research Sprints and Design Sprints make Design Thinking—a reliable methodology to address complex, ambiguous problems—accessible in a way they have never been before. David and Amrita will introduce the purpose and philosophy of Sprints, talk through the differences between Research and Design Sprints, and what kind of issues, problems, or opportunities are the right fit for each.
We’ll be joined by Jennifer Severns, CXO, and Jennifer O’Brien, Innovation and Insights Manager, from the American Marketing Association, who will share how their organization has used Sprints to catalyze a culture of Design Thinking at the AMA. They will reflect on the realities of introducing Sprints and Design Thinking into an established organization, sharing advice for helping others think and work in new ways.
Attendees will learn:
- How are Research Sprints different from Design Sprints
- When is the right time or moment to conduct a Sprint
- What it takes for Sprints to be successful
- How to amplify Sprint outcomes for change in your organization
Title: How Do You Know if Your Project Is Any Good?
Presented at All Things Open 2022
Presented by Avi Press & Emily Omier
Abstract: Are you, like many maintainers, struggling to get good data about who is actually using your project, how they are using it and why they downloaded it in the first place? Do you know how many users the project has, and whether those users even like it? Do you know what other technologies they use, what kinds of applications or workloads they use your project for or even what exactly they like (or dislike) about your project? In this talk, Avi Press will discuss ways to get quantitative data to get insights into who is using your project and what they are doing with it, and Emily Omier will talk about how to gather qualitative data on your project’s value and triggers that inspired adoption. Together, they’ll talk about how to use these two types of data to make better decisions about your outreach efforts, project roadmap and ultimate goals for the project.
How to Build Customer Centric Products by Microsoft Senior PMProduct School
Main takeaways:
- The various methods to build a customer centric product
- Best practices and pitfalls to avoid
- Using qualitative and quantitative data to better your product for the customer
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
Remote sensing and monitoring are changing the mining industry for the better. These are providing innovative solutions to long-standing challenges. Those related to exploration, extraction, and overall environmental management by mining technology companies Odisha. These technologies make use of satellite imaging, aerial photography and sensors to collect data that might be inaccessible or from hazardous locations. With the use of this technology, mining operations are becoming increasingly efficient. Let us gain more insight into the key aspects associated with remote sensing and monitoring when it comes to mining.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
Skye Residences | Extended Stay Residences Near Toronto Airportmarketingjdass
Experience unparalleled EXTENDED STAY and comfort at Skye Residences located just minutes from Toronto Airport. Discover sophisticated accommodations tailored for discerning travelers.
Website Link :
https://skyeresidences.com/
https://skyeresidences.com/about-us/
https://skyeresidences.com/gallery/
https://skyeresidences.com/rooms/
https://skyeresidences.com/near-by-attractions/
https://skyeresidences.com/commute/
https://skyeresidences.com/contact/
https://skyeresidences.com/queen-suite-with-sofa-bed/
https://skyeresidences.com/queen-suite-with-sofa-bed-and-balcony/
https://skyeresidences.com/queen-suite-with-sofa-bed-accessible/
https://skyeresidences.com/2-bedroom-deluxe-queen-suite-with-sofa-bed/
https://skyeresidences.com/2-bedroom-deluxe-king-queen-suite-with-sofa-bed/
https://skyeresidences.com/2-bedroom-deluxe-queen-suite-with-sofa-bed-accessible/
#Skye Residences Etobicoke, #Skye Residences Near Toronto Airport, #Skye Residences Toronto, #Skye Hotel Toronto, #Skye Hotel Near Toronto Airport, #Hotel Near Toronto Airport, #Near Toronto Airport Accommodation, #Suites Near Toronto Airport, #Etobicoke Suites Near Airport, #Hotel Near Toronto Pearson International Airport, #Toronto Airport Suite Rentals, #Pearson Airport Hotel Suites
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptxmy Pandit
Explore the world of the Taurus zodiac sign. Learn about their stability, determination, and appreciation for beauty. Discover how Taureans' grounded nature and hardworking mindset define their unique personality.
6. A design sprint is a framework for answering critical business
questions through design, prototyping, and testing ideas with
users.
What is a Design Sprint?
12. As you listen to the upcoming Lightning Talks, capture your
ideas on post it notes
To do that we use a note taking method called How Might
We’s.
How: assumes opportunities exist.
Might: says we don’t have to find something
We: is all about doing this together
How Might We
13. Write with a thick dark sharpie.
Be succinct.
One idea per sticky note.
Not too broad, and not too narrow.
If you don’t write it down it can’t be voted on.
Too broad Too narrow
Writing “How Might We”
14. Existing Product Experience
User Research
Competitor Audit
VUI Best Practices
Examples of great Voice Activated Products
Lightning Talks
10 min. each
15. The following slides are example questions to consider to
help fully explore and articulate the problem space. Your
sprint may not cover all of these, please consider them a
guide as you schedule your lightning talks
16. Questions for the Stakeholder:
● Where do you want the product to be next
year?
● Where do you want it to be in 5 years?
● What are the primary challenges you need to
overcome?
● What keeps you up at night?
Project Vision / Business Goals
What is the business opportunity:
● Increased revenue?
● Increased user engagement time or depth?
● Improved loyalty and return use?
● Differentiation from competitors?
● Improved product or service quality?
● Reaching a new user group or market?
● Other opportunities described by
stakeholders?
17. Who are your users?
● Do they have different behaviors?
● Do you describe them with personas? Or
patterns?
● Are there multiple journeys through the
product?
Voice of the user
What is the end-to-end user experience?
● How do users arrive or begin?
● What are the entry points?
● What is the ideal or target path or flow?
● What are the key moments or touchpoints
along the way?
● Is this a single or multi-session experience?
● How does the experience end?
● What are the exit points?
● How do we reach or serve users after they
have finished?
18. What does the product look like today?
● How has it evolved over time?
● What have we tried that has worked?
● What have we tried that has not worked?
Existing Product Audit/Design Evolution
(Include screenshots)
19. What do we already know about our competitors?
● Has there been any market research?
● What is the competitive landscape?
● What are the recent trends in this space?
● Which similar, related, or relevant products
should we look at?
● What other industries, verticals, or products
could we learn from?
● What are the strengths and weaknesses of
our competitors?
● Can we do a SWOT analysis? (Strengths,
Weaknesses, Opportunities, Threats)
Competitor Audit
(Include screenshots)
20. How will the solution be built? Data sources? Devices?
● Is the solution likely to be web-based? mobile?
embedded?
● Where will data and information come from?
● Will user data be used for personalization?
● How will privacy be addressed?
● How will accessibility be addressed?
● What devices are likely to be used for the solution?
● What product areas are involved and need to be
coordinated?
Technology: Considerations & Opportunities
22. Specific User Journey
Step 1:
Something
triggers the need
to move
Start with the first step in their experience,
then add each step until they have
completed their task.
Include descriptions for each step, identify
and highlight pain points as you go.
Searching for an Apartment
Step 2:
Research,
decide on
criteria
New Job
Life change
Raised rent
Step 3:
Schedule
viewings
Step 4:
Secure a new
place
Square footage
Price
Commute
Schools
Coordinate
times,
23. You should have a stack of HMW post-its,
if you don’t please take a few minutes to
collect your thoughts write them down.
5 min. for each person
How Might We
24. Start grouping ideas into categories.
Don’t worry if the categories aren’t
immediately apparent. Look for
overlaps or duplicates to get started.
Revise or change the categories to
create the most useful mapping.
Affinity Mapping
10 min.
25. Each team member gets 3 dots. Give the
group 10 min max.
● It’s ok to vote on your own.
● It’s ok to put more than one dot on the
same note
● We’ll pay more attention to notes that
have multiple votes, so think
strategically
● We are not trying to get to one
direction at this point in time
Voting
10 min.
26. ● Choose a target based on the HMW discussion
○ What user or users will you focus on?
○ What key moments or pain points do you want to sketch
around to have the most impact?
● Decide on your success metrics
○ What does success look like?
○ How will you measure it?
○ Do you need any new measurement tools?
Set your goals and success metrics
27. The 5 categories of HEART. You
might find it helpful to consider
these five categories of metrics as
you define your goals.
What is HEART?
The rate at which existing users are returning.
Efficiency, effectiveness and error rate.
Gaining new users of a product or feature
Frequency, intensity or depth of interaction.
User attitudes, often collected by a survey.H
E
A
R etention
T ask Completion
appiness
ngagement
doption
28. Comparable solution in
a different problem
space
3 min.
Each sprinter should look for ideas outside of the current
field, look at parallel industries for similar problems to
draw inspiration.
Share out these examples.
29. 10 min.
Take some time to collect your thoughts:
○ review white boards
○ review HMW’s
○ review goals
Write a list of ideas that you think are compelling
and want to draw out.
Today we will take 10 min.
Boot Up
30. 8 min.
Fold your paper into 8 rectangles. Sketch 1 idea in each
rectangle rather than a storyboard.
Go for quantity, don’t worry about making these
beautiful, these are just for yourself.
Try to get beyond your initial idea.
8 ideas in 8 min
Crazy 8’s
31. 10 min.
Give each person 3 minutes to present their
ideas. Then provide each person with 3 dots
to vote on the sketches.
Share & Vote
32. ● Each person selects their
best idea
● Sketch it out showing
multiple states of the ideas
● Include words to create a
sketch that can
communicate on its own
● Add a memorable title
Solution Sketch
35. 09:30 Open with a Recap of Day 1
09:40 Solution Sketch sharing and voting
10:20 Decide what to Prototype
Begin storyboarding
Assign tasks
Day 2 Schedule
12:00 Lunch
13:00 Start Prototyping
14:00 Write scripts
Align mock flows to scripts
17:00 End of Day Check-in
36. Hang the sketches up as if in a gallery
or museum.
Then allow each person 3 minutes to
present their solution sketch.
Review & Present
3 min. per person
37. Directions
1. List all the assumptions that are underlying your concepts
2. What do you want to learn with the User Test?
3. List the questions that you want to answer
4. Prioritize if the list is long to the top 3 questions
Assumptions & Sprint Questions
38. If you have more than one winning solution, involve the whole team in a short
discussion about whether to do a Rumble or combine the winners into a single
prototype.
It is possible one prototype will encapsulate the best ideas, but if not a Sprint is
a great place to test out two competing ideas.
Rumble or all-in-one
39. Storyboard
Creates a shared understanding of what
you’re building.
Maps out the exact pieces and flow you
need, and everyone will be clear on what
they will do.
You will take what you are going to create
and boil it down to 4-5 key moments
● Start outside of the software
● Focus on emotions
● Enough fidelity to start building a
prototype
40. Prototype
Your Sprint is an attempt to identify the
solution to a problem. Your prototype is a
chance to see how good the ideas from your
Decide phase are.
To do this you have to make it real enough
that you can get a realistic response from a
potential user when you’re in the Validate
phase.
41. Assign roles. Who’s doing what?
Mocks
Name (s)
User Flows
Name (s)
Storyboard
Prototype
Prototype
Name (s)
Presentation
Name (s)
44. 09:30 Finish Prototypes
Review
12:00 Lunch
13:00 User Participant Sessions 1 & 2
13:45 DeBrief
Day 3 Schedule
14:00 User Participants Sessions 3 & 4
14:45 DeBrief
15:00 User Participants Sessions 5 & 6
15:45 DeBrief
16:00 Final Share out
17:00 Congratulations!
45. Prototype more
Today you should have:
• Storyboard complete
• Identified 5 key moments
• High-fidelity mocks for those moments
• Partially built quick prototypes
46. ● Validate the ideas that you have with
the users that would be most likely to
use your solution.
● Book a conference room or a
usability lab in advance
Usability Testing
45 min. review