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Educational Technology
Instructional Games
A type of instructional software that is
designed to increase motivation by
adding game rules and/or competition
to learning activities. Instructional
games often amount to drills or
simulations overlaid with game rules.
Selecting Instructional Games
 Appealing Formats and Activities
 Instructional Value
 Physical Dexterity is Reasonable
 Social, Societal and Cultural
Considerations
Benefits
Games are more interesting that traditional
instruction (Randel et al., 1992)
Retention of information is longer
Assists teachers to get students to focus on
the topic
Makes learning more engaging and
motivational (Ash, 2011; Corbett, 2010;
Squire, 2005)
Limitations and Problems
 Learning versus Having Fun
 Confusion of Game Rules and
Real-Life Rules
 Inefficient Learning
 Classroom Barriers
LURE OF THE LABYRINTH
Lure of the Labyrinth is a digital game for
middle-school pre-algebra students. It
includes a wealth of intriguing math-based
puzzles wrapped into an exciting narrative
game in which students work to find their
lost pet - and save the world from
monsters! The game gives students a
chance to actually think like
mathematicians.
SPORE
Problem-Solving Software
These are programs that focus on
developing or exercising critical
thinking skills by the user, rather
than a specific academic
discipline
Benefits
Promotes visualization in mathematics
problem solving
Fosters better understanding in
visualization of abstract concepts
Improves interest and motivation in
doing problem-solving activities. This
will allow students to become more
active and impulsive problem solvers.
Limitations and Problems
Effectiveness of Problem-Solving
Software
Suitability in learning strategy of
students
Memory Challenge by the Critical Thinking
Crazy Machines
Software Support Tools
Any software that assists teachers in
producing resources and materials for
the classroom.
Not explicitly designed or created to
perform instruction of any kind.
Advantages
Improved efficiency and
productivity
Enhanced product appearance
More precise and aptness of
information
More support for collaboration
Software Support Tool Categories
1. Materials generators
2. Data collection and analysis tools
3. Graphics tools
4. Planning and organizing tools
5. Research and reference tools
6. Content-area tools
Questions?
Thank You!

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Instructional Software for Classroom Use

  • 2. Instructional Games A type of instructional software that is designed to increase motivation by adding game rules and/or competition to learning activities. Instructional games often amount to drills or simulations overlaid with game rules.
  • 3. Selecting Instructional Games  Appealing Formats and Activities  Instructional Value  Physical Dexterity is Reasonable  Social, Societal and Cultural Considerations
  • 4. Benefits Games are more interesting that traditional instruction (Randel et al., 1992) Retention of information is longer Assists teachers to get students to focus on the topic Makes learning more engaging and motivational (Ash, 2011; Corbett, 2010; Squire, 2005)
  • 5. Limitations and Problems  Learning versus Having Fun  Confusion of Game Rules and Real-Life Rules  Inefficient Learning  Classroom Barriers
  • 6. LURE OF THE LABYRINTH Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! The game gives students a chance to actually think like mathematicians.
  • 7.
  • 9. Problem-Solving Software These are programs that focus on developing or exercising critical thinking skills by the user, rather than a specific academic discipline
  • 10. Benefits Promotes visualization in mathematics problem solving Fosters better understanding in visualization of abstract concepts Improves interest and motivation in doing problem-solving activities. This will allow students to become more active and impulsive problem solvers.
  • 11. Limitations and Problems Effectiveness of Problem-Solving Software Suitability in learning strategy of students
  • 12. Memory Challenge by the Critical Thinking
  • 14. Software Support Tools Any software that assists teachers in producing resources and materials for the classroom. Not explicitly designed or created to perform instruction of any kind.
  • 15. Advantages Improved efficiency and productivity Enhanced product appearance More precise and aptness of information More support for collaboration
  • 16. Software Support Tool Categories 1. Materials generators 2. Data collection and analysis tools 3. Graphics tools 4. Planning and organizing tools 5. Research and reference tools 6. Content-area tools