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Incorporating Games into Core CurriculumMarjeeChmielRon Harrison
Top Concern: Student Motivation
The JASON Project Inspire and motivate more students to pursue STEM education and careers Raise student achievement and re-energize teachers Systemize the “October Sky phenomenon” in everyday education
Great Explorers, Great Events
Where Science Happens …inspiring the next generation…
What is JASON? Rigorous standards-based curriculum – Free
What is JASON? Free, flexible materials – Print and Online
What is JASON? Planned events and explorers embedded throughout the school year
What is JASON? Pre and post assessment, digital library, classroom tools, lesson plans and alignment
The Result Engaged  Students Empowered Educators * ** * **  * 305 students ** 81,499 students * 507 teachers ** 1,873 teachers
Curriculum Plan Completed 2011 2012 2013 2014 Updates to all curriculum, and integration into year-long textbooks 2010 Earth Science Completed Physical Science Completed Life Science Completed
Games/ Digital Labs
Who is playing? Fully 97% of teens ages 12-17 play computer, web, portable, or console games  50% of teens played games “yesterday.”  73% play games on a desktop or a laptop computer 86% of teens play on a console like the Xbox, PlayStation, or Wii 99% of boys and 94% of girls play video games
Why games ? Games are on-going assessments
Why games? Games are inherently motivating Students work at their own pace  Games encourage learning through mistakes
Why games Visual components simplify otherwise complex topics
How do I use them? … you have the skills you need to implement games… Good games are basically digital labs—standards-based and critical to understanding the curriculum Play through by yourself or with a student before the full class implementation Implement to the degree that works for you
How do I use them?
Lets see it in action!
“Mini”games ,[object Object]
Full class review
Study aids,[object Object]
Use with worksheets
Group work
Individual work
Homework
Use instead of bench labs,[object Object]
Modified Challenges

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Integrating JASON Games

  • 1. Incorporating Games into Core CurriculumMarjeeChmielRon Harrison
  • 2. Top Concern: Student Motivation
  • 3. The JASON Project Inspire and motivate more students to pursue STEM education and careers Raise student achievement and re-energize teachers Systemize the “October Sky phenomenon” in everyday education
  • 5. Where Science Happens …inspiring the next generation…
  • 6. What is JASON? Rigorous standards-based curriculum – Free
  • 7. What is JASON? Free, flexible materials – Print and Online
  • 8. What is JASON? Planned events and explorers embedded throughout the school year
  • 9. What is JASON? Pre and post assessment, digital library, classroom tools, lesson plans and alignment
  • 10. The Result Engaged Students Empowered Educators * ** * ** * 305 students ** 81,499 students * 507 teachers ** 1,873 teachers
  • 11. Curriculum Plan Completed 2011 2012 2013 2014 Updates to all curriculum, and integration into year-long textbooks 2010 Earth Science Completed Physical Science Completed Life Science Completed
  • 13. Who is playing? Fully 97% of teens ages 12-17 play computer, web, portable, or console games 50% of teens played games “yesterday.” 73% play games on a desktop or a laptop computer 86% of teens play on a console like the Xbox, PlayStation, or Wii 99% of boys and 94% of girls play video games
  • 14. Why games ? Games are on-going assessments
  • 15. Why games? Games are inherently motivating Students work at their own pace Games encourage learning through mistakes
  • 16. Why games Visual components simplify otherwise complex topics
  • 17. How do I use them? … you have the skills you need to implement games… Good games are basically digital labs—standards-based and critical to understanding the curriculum Play through by yourself or with a student before the full class implementation Implement to the degree that works for you
  • 18. How do I use them?
  • 19. Lets see it in action!
  • 20.
  • 22.
  • 27.
  • 31. Extras Competitive leaderboards! Teacher resources
  • 32. Coming soon Geology! Space! Forces and Motion! Climate!
  • 33. Awards Best Science Instructional Solution Award of Excellence (Tech & Learning Magazine) Best K-12 Instructional Solution Best Online Instructional Solution Best Education Game or Simulation Distinguished Achievement Award (Association of Educational Publishers) Best Education Solution and Best Online Instructional Solution “The best example I’ve seen of what convergent education can become is The JASON Project” -- ‘Convergent education’ comes together, Greg Downey Nov/Dec 2009 Best Online Instructional Solution Best Science Instructional Solution Award of Excellence (Tech & Learning Magazine)

Editor's Notes

  1. Good afternoon … FREE—Today, I’m going to take just a few minutes to share a revolutionary approach to teaching science – The JASON Project. JASON is National Geographic’s Core Science Curriculum for 4th – 9th grade students.