This document summarizes principles for designing auditory learning games for tinnitus rehabilitation. It discusses using intrinsic integration to embed learning materials within game mechanics like challenge, control, and fantasy. Three games are proposed: Auditory Submarine uses a sonar analogy; Auditory Treasure Hunter uses a metal detector; both aim to intrinsically motivate learning. A study will compare the games and a baseline on tinnitus outcomes and player experience. Technical considerations for deploying the games on computers and mobile devices are also outlined.