This document describes a study analyzing student satisfaction in programming education based on the Jigsaw cooperative learning method. The study developed programming activities and applied them to students in teams over three days. Activities included icebreakers, workshops, team projects, and reflections. Students' participation, project satisfaction, and completion were evaluated. Results showed high levels of student engagement and satisfaction with their team experiences in the programming activities.
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“Using Simulations to Train Future Project Leaders at NASA” By Lawrence Suda-...SeriousGamesAssoc
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ABSTRACT:
The essential message of this presentation is about training future project managers at NASA and about project team behavior: how the simulation technology behaves, how people behave and how the simulation and people behave, and sometimes misbehave, together.
Ultimately the real test of the people on the project is not so much what they know; it’s what they do with their knowledge. Making a decision is not the same as implementing it. Knowledge, insight and project wisdom are needed to fully execute a successful project.
Data Management for Librarians: An IntroductionGarethKnight
Slides from a training session given to librarians on data management. The session was intended to help librarians to consider the challenges associated with maintaining research data and steps that may be taken to address these issues. It was also used to discuss their role in supporting data management activities within LSHTM
“Using Simulations to Train Future Project Leaders at NASA” By Lawrence Suda-...SeriousGamesAssoc
Lawrence Suda speaks about “Using Simulations to Train Future Project Leaders at NASA” at Serious Play Conference 2012
ABSTRACT:
The essential message of this presentation is about training future project managers at NASA and about project team behavior: how the simulation technology behaves, how people behave and how the simulation and people behave, and sometimes misbehave, together.
Ultimately the real test of the people on the project is not so much what they know; it’s what they do with their knowledge. Making a decision is not the same as implementing it. Knowledge, insight and project wisdom are needed to fully execute a successful project.
The best processes are those that encourage teams to naturally do the right things at the right times. Amazing processes like this don’t happen by accident; they are specifically designed to encourage desirable behavior while discouraging harmful behaviour. By carefully choosing the process’s affordances -- practices or artifacts that direct our thinking toward a specific goal -- a team can tailor a process that makes success intuitive. The session will begin by presenting the core concepts behind affordence-driven process improvement before diving into a collaborative workshop. During the workshop teams will use information from the introduction to brainstorm practices that will help them promote those values, as you would in a team retrospective.
Our way of “Mentoring” desires to affect higher rates of stability and satisfaction in a changing business landscape that calls the mentee into new collaborative relationships and new systems of delivery.
Mentoring is an effort to integrate the formation dimensions of Spiritual development, Business development, Intellectual development, and Human development as the mentee moves into a new phase of his/her life.
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
Design the future of the Australian Web Industry.
This was a workshop for people to discover the experience of thinking strategical about your challenges or problem.
As part of the 2013 #EOTW (Edge of the Web) conference, AWIA, Brett Treasure, myself and the support of Saasu (who recently had breakthrough results with a design thinking innovation approach) took the opportunity to start a conversation with an audience of the web community to and collaborate on a mass scale about a key question:
"How can we best showcase the activities, skills and talents of web professionals?"
Targeting the theme areas recruitment, accreditation, training and lobbying with 100 people.
http://www.saasu.com/
http://eotw.com.au/#willdonovan
Conference workshop blurb
"Experience what it is to strategically think through a problem in a group. How do you harness rapid prototyping and collaboration to build empathy and break through the predictable?
AWIA is starting a conversation about how to design for the benefit of the web community. Find a voice for the industry that speaks to government and the general public. How can we best showcase the activities, skills and talents of web professionals?
Shake off some complacency and join us for a jam: co-create the future of our profession with design thinking."
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The best processes are those that encourage teams to naturally do the right things at the right times. Amazing processes like this don’t happen by accident; they are specifically designed to encourage desirable behavior while discouraging harmful behaviour. By carefully choosing the process’s affordances -- practices or artifacts that direct our thinking toward a specific goal -- a team can tailor a process that makes success intuitive. The session will begin by presenting the core concepts behind affordence-driven process improvement before diving into a collaborative workshop. During the workshop teams will use information from the introduction to brainstorm practices that will help them promote those values, as you would in a team retrospective.
Our way of “Mentoring” desires to affect higher rates of stability and satisfaction in a changing business landscape that calls the mentee into new collaborative relationships and new systems of delivery.
Mentoring is an effort to integrate the formation dimensions of Spiritual development, Business development, Intellectual development, and Human development as the mentee moves into a new phase of his/her life.
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
Design the future of the Australian Web Industry.
This was a workshop for people to discover the experience of thinking strategical about your challenges or problem.
As part of the 2013 #EOTW (Edge of the Web) conference, AWIA, Brett Treasure, myself and the support of Saasu (who recently had breakthrough results with a design thinking innovation approach) took the opportunity to start a conversation with an audience of the web community to and collaborate on a mass scale about a key question:
"How can we best showcase the activities, skills and talents of web professionals?"
Targeting the theme areas recruitment, accreditation, training and lobbying with 100 people.
http://www.saasu.com/
http://eotw.com.au/#willdonovan
Conference workshop blurb
"Experience what it is to strategically think through a problem in a group. How do you harness rapid prototyping and collaboration to build empathy and break through the predictable?
AWIA is starting a conversation about how to design for the benefit of the web community. Find a voice for the industry that speaks to government and the general public. How can we best showcase the activities, skills and talents of web professionals?
Shake off some complacency and join us for a jam: co-create the future of our profession with design thinking."
SPL Strategic Plan Preparing Team Final ReportJim Loter
The Seattle Public Library’s Leadership Team chartered a Strategic Plan Preparing Team (SPPrT) with the broad goal of setting the stage for strategic plan implementation by developing recommendations to support an organizational culture of innovation.
ATDD - Acceptance Test Driven DevelopmentNaresh Jain
Acceptance test driven development tutorial. This tutorial explains how to take user stories and convert them into working software. Details about Acceptance Criteria and Acceptance tests using FitNesse and FitLibrary are described in this presentation. Also Patterns and Anti-Patterns associated with this are described in this presentation.
Create an internal network for Social Media practices and practitioners. Find the right people in your organization to work on new approaches to communication and collaboration.
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Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
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Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Hi, I’m Jang, YunJae. I’m going to talk about my research result.\nThe topic of my presentation is “Analysis of student satisfaction in programming education based on jigsaw”. \n\nCan everyone see that? This figure show that word is derived from my paper. \nStudent, activities, project, learning, educational, literacy words make an appearance frequently.\n
There are three main things dealt with in my presentation: first, the background, second, research method and programming activities, and lastly, Application and result.\n\nMy presentation will take about 15 minutes, probably.\n
if we focus the digital literacy's goal to improve higher-level abilities, there would be a need to introduce a new educational method.\n\n
Thus, the objective of this study is to develop a programming activities, which is cooperative learning model.\nAlso the objective is to analyze students’ satisfaction by applying the developed programming activities.\n
Cooperative learning refers to a structured teaching process that teaches in team unit to achieve common educational goal. \n\nCooperative learning usually shows higher educational achievements than individualized learning, but for more meaningful learning, positive interdependence, face-to-face interaction, personal responsibility, interpersonal and small-group skills, and frequent and regular group processing are needed[5]. \n\nCooperative learning is defined in various ways depending on the scholar, typically learners in the learning process is the importance of cooperation and Learners to reach the learning goals effectively. \n\n
Jigsaw, one of the cooperative learning, are as follows:[6]. Subject that need to be solved is divided. Second, students are grouped and later, by group, each member must select a sub-topic. And then Selected members of the same sub-topic will also learn to create expert groups. Finally, the learners returned to their original groups to resolve Subject.\n\n\n\n\n
\nProgramming Activities, which based on jigsaw was progressed as following procedures: \nFirst, through document investigations we searched for various educational activities and case studies that are required for digital literacy education. \nSecond, through five conditions of efficient cooperative learning and review of educational experts, we chose activities of educational model and described detailed activity contents. \nThird, we improved educational activity procedures through pilot tests.\n\n
Figure is the programming activities based on 5 basic and essential elements to cooperative learning suggested by our study. Following is the detailed contents of the instructional design strategy:\n\nfirst, Team Grouping consist to Ice-breaking, second, Team Activity consist to Think session, workshop, team project, presentation activities. Finally, Reflection consist to Retrospection. \n\n
There are 'positive first-impression' and 'three keywords' in icebreaking activities for team groups. The 'three keywords' helps the students to know each other through three special keywords of themselves, and also helps group individuals to expand their networks.\n
Team activities consist of idea discussion, workshop, team project and presentation.\n\nThere is a method called brainstorming in the activity for the idea exploration. \n\nPrototyping is an activity that uses paper or other materials to imitate the project before actually making the real one\nBy making and executing the project quickly, we can evaluate the level of interest and quality. \nThe prototype created by students can exchange feedbacks through tic-tac-toe activity. \n\nTic-tac-toe can improve student-made projects by letting other student groups to execute their projects in person and provide feedbacks. \n\nThe workshop is an activity to learn the required programming language to produce a project and learn how to use the instruments. The workshop is Jigsaw-based, which means the individual team members choose what they will learn about and take workshops, then the individual members perform their roles in team project activities. \nThree to four students make one team and work to accomplish a project. \nThe members use their knowledge they learned from workshops while they work the project out. \nThroughout the work they get opportunities to earn the spirit of teamwork, considerations, and responsibilities of their roles.\n\nPresentation is the time when they present their finished team-made project products to other students. \nThrough the presentation they earn the sense of accomplishment and self-confidence, as well as help in improvement of themselves.\n\n
Retrospection provides a time to look back all the educational activities and examine pros and cons of these activities. \nIn addition, retrospection provides an opportunity to make students feel responsibility of their plans by imagining and talking about how they will improve themselves in the future.\n\n
After the camp activities were over, there were surveys in the level of student participation, the most interesting camp activity, camp satisfaction, project satisfaction, and finally project completion. The memoirs written by students were also analyzed. \n
The programming activities developed by this study was applied to the PINY Camp at July, 2010.\n27 students were divided into nine teams, with one mentor included in each team. \nA mentor participated in all processes from planning projects to realizing them as a companion, advising his students to lead them into right ways. \n\nThis table show that PINY Camp time table during 3 days.\n\n
First, mean camp satisfaction scored 8.32 out of 10. \nTeam work, prototyping, game market, and tic-tac-toe were the most fun activities in order.\n\nFollowing responses are the good events at the camp according to the students' memoirs:\n"Through idea discussion we could exchange our opinions positively, thus our team members were all relaxed and happy.", \n"It was nice to make the prototype ourselves and exchange our opinions.", \n"It was nice to make a game through cooperation.", \n"At the last activity, the presentation, all the students had an opportunity to share and present the projects they participated in."\n\nOn the other hand, the most unfortunate events were as follows:\n"When the game market started, I didn't fully participate it. So it was unfortunate to fail in making games.", \n"I was awkward with my team mates, but I could not solve this problem so I had difficulties during team works.", \n"I didn't do well on my project presentation."\n\nOverall, we can interpret that students were satisfactory with the process planning ideas and expressing detailed creations. \nHowever, there were cases that involved the lack of satisfaction in their efforts during team activities.\n\n\n
Second, student participation scored 3.65 out of 5, project satisfaction 3.96, and project completion 3.8.\nParticipation, satisfaction and completion of team project all showed positive, but student participation was relatively low. \nDue to the limited project topics and activity time, there was little time to find their interest and communicate with team mates.\n\n\n\n
Now my presentation remain only 1 slide.\n\nIn this study we suggested programming activities based on cooperative learning for programming education. \nThe results after applying the suggested programming activities to a camp are as follow:\n\nFirst, satisfaction of programming activities were shown high. \nAccording to memoirs of the students, they enjoyed exploring and criticizing ideas like game market or tic-tac-toe, and realizing ideas such as team work or prototyping.\n\nSecond, activity participation, satisfaction and completion of the project all showed higher scores than median. \nbut activity participation was relatively low. \n
So, That concludes my presentation. \nThank you for your time and attention.\n\nIf you have any question, why don’t you come talk to me after the presentation?\n\nOkay, If you have any questions, I’ll do my best to answer them. \n\nCould you say that again?\nI don’t quite follow you. What exactly do you mean?\n\nI hope that I’ve answered your question. \n\nThat has been a major concern for me as well. What is your opinion on this?\n\nI wasn’t aware of that. \n\nIf there are no (further) questions, let us finish up here.\n