Gifts of Technology in a Gifted Learning EnvironmentTracie Hightower
The investment placed towards the integration of technology is oftened questioned. This brief presentation outlines the potential for gifted learning environments to benefit from its adoption.
Assessing quality: Learner analytics, or human intuition?Brandon Muramatsu
Bror Saxberg's presentation at Conversations on Quality: A Symposium on K-12 Online Learning hosted by MIT and the Bill and Melinda Gates Foundation, January 24-25, 2012, Cambridge, MA.
Gifts of Technology in a Gifted Learning EnvironmentTracie Hightower
The investment placed towards the integration of technology is oftened questioned. This brief presentation outlines the potential for gifted learning environments to benefit from its adoption.
Assessing quality: Learner analytics, or human intuition?Brandon Muramatsu
Bror Saxberg's presentation at Conversations on Quality: A Symposium on K-12 Online Learning hosted by MIT and the Bill and Melinda Gates Foundation, January 24-25, 2012, Cambridge, MA.
Beyond the page digital storytelling through gamesCathie Howe
Telling stories through games. Engaging students in digital story telling through designing computer games, transmedia stories and alternate reality games.
Search: How One Box Search Can Mean Different Things to Different PeopleJasmin Phua
Discover how user mental models relate to online search, particularly for more intensive knowledge work or critical information needs. Learn about the different types and stages of searching, similarities and differences in user mental models and the effect that may have on what tools and support should be available, and design solutions and patterns that have been employed to support the various search stages and users.
Presented at UPA DC Annual User Focus Conference:
http://upadc.org/userfocus/program
Kago monare applications of cognitivist learning on instructional technologyKago Monare
Cognitivism: This is the ability for human to think and adapt mentally to different environments and situations. This ability differentiates us from animals. It is way where by many psychologists and researchers have proposed theories on thought and how humans learn.
Higher education institutions, as knowledge-intensive organizations, produce huge volumes of knowledge through direct teaching-learning experiences. However, considering that the application of knowledge management in the higher education teaching-learning process is a relatively new area for this context, much of the knowledge produced is lost when stakeholders decide to leave. In order to contribute to the effective management of knowledge in this particular area, this presentation presents a theoretical model of experiential knowledge creation processes in the higher education teaching-learning process. Building on the foundational works of Kolb, Nonaka, Wenger, Eraut and others, the model describes individual and group processes that underlie the creation of experiential knowledge through the transformation of teaching-learning objects of attention, as well as the enabling conditions that promote a more favorable climate for experiential knowledge creation in the HE teaching-learning process. In addition to this, we describe how the proposed theoretical model can serve as a useful framework for three main activities connected to innovation in higher education: (1) the design and implementation of teaching-learning approaches; (2) the development of information and communication technologies and; (3) the design and implementation of assessment measures and methods for academic programs.
Knowledge Based Systems -Artificial Intelligence by Priti Srinivas Sajja S P...Priti Srinivas Sajja
Priti Srinivas Sajja is an Associate Professor working with Post Graduate Department of Computer Science, Sardar Patel University, India since 1994. She specializes in Artificial Intelligence especially in knowledge-based systems, soft computing and multiagent systems. She is co-author of Knowledge-Based Systems (2009) and Intelligent Technologies for Web Applications (2012).
She has 104 publications in books, book chapters, journals, and in the proceedings of national and international conferences. Three of her publications have won best research paper awards. Visit pritisajja.info for material.
Beyond the page digital storytelling through gamesCathie Howe
Telling stories through games. Engaging students in digital story telling through designing computer games, transmedia stories and alternate reality games.
Search: How One Box Search Can Mean Different Things to Different PeopleJasmin Phua
Discover how user mental models relate to online search, particularly for more intensive knowledge work or critical information needs. Learn about the different types and stages of searching, similarities and differences in user mental models and the effect that may have on what tools and support should be available, and design solutions and patterns that have been employed to support the various search stages and users.
Presented at UPA DC Annual User Focus Conference:
http://upadc.org/userfocus/program
Kago monare applications of cognitivist learning on instructional technologyKago Monare
Cognitivism: This is the ability for human to think and adapt mentally to different environments and situations. This ability differentiates us from animals. It is way where by many psychologists and researchers have proposed theories on thought and how humans learn.
Higher education institutions, as knowledge-intensive organizations, produce huge volumes of knowledge through direct teaching-learning experiences. However, considering that the application of knowledge management in the higher education teaching-learning process is a relatively new area for this context, much of the knowledge produced is lost when stakeholders decide to leave. In order to contribute to the effective management of knowledge in this particular area, this presentation presents a theoretical model of experiential knowledge creation processes in the higher education teaching-learning process. Building on the foundational works of Kolb, Nonaka, Wenger, Eraut and others, the model describes individual and group processes that underlie the creation of experiential knowledge through the transformation of teaching-learning objects of attention, as well as the enabling conditions that promote a more favorable climate for experiential knowledge creation in the HE teaching-learning process. In addition to this, we describe how the proposed theoretical model can serve as a useful framework for three main activities connected to innovation in higher education: (1) the design and implementation of teaching-learning approaches; (2) the development of information and communication technologies and; (3) the design and implementation of assessment measures and methods for academic programs.
Knowledge Based Systems -Artificial Intelligence by Priti Srinivas Sajja S P...Priti Srinivas Sajja
Priti Srinivas Sajja is an Associate Professor working with Post Graduate Department of Computer Science, Sardar Patel University, India since 1994. She specializes in Artificial Intelligence especially in knowledge-based systems, soft computing and multiagent systems. She is co-author of Knowledge-Based Systems (2009) and Intelligent Technologies for Web Applications (2012).
She has 104 publications in books, book chapters, journals, and in the proceedings of national and international conferences. Three of her publications have won best research paper awards. Visit pritisajja.info for material.
Presentation by Brian Stecher of RAND on the assessment of 21st century skills. Given at the January 2013 Global Cities Education Network Symposium in Seattle, WA.
This is a presentation on the role of knowledge management in clusters' success. This presentation was hold by Tibor Gyulay, executive manager of POZITEAM, on a workshop organized at INNOSKART, one of the Hungarian innovation clusters.
Lect 3 Educational ideology in Outdoor EducationGeoff Adams
What role education takes is determined by the underlying educational ideology. Here we explore two underlying ideologies of outdoor environmental education.
Based partially on Bryson (2011), this is the first class for the Siena Heights Graduate College LDR 660 Strategic Planning class I teach at Lake Michigan College.
This is a plain english overview of the Sensemaker software developed by Cognitive Edge, put together by Emerging Options Pty Ltd (http://www.emergingoptions.com.au). It is a leading edge product allowing organisations to make sense of their world in order to make decisions in a time of rapid and constant change. It makes the invisible voice visible.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
1. A multidimensional approach for
studying ‘engagement’ and learning
in instructional games.
Michael Filsecker, Duisburg-Essen University
michael.filsecker@uni-due.de
2. Introduction
Arguments
Inconclusive
Are games effective
for learning? (Dempsey et al., 1996)
Are games effective
for motivating to learn?
Research practices
(1) “proof of concepts”,
(2) undeveloped “theory of action”,
(3) lack of control groups, Limited research
(4) games +other learning activities base
(5) lack of common definitions and
(NRC, 2011)
terminology
Understand „learning from educational games“
Inform practice (use and design) 2
6. Motivation-Volition
Approach/avoidan
Goal setting
ce tendencies
Conception of Action-control:
Desicion
learning making • Resource
(goal) allocation
Perception of the
task Goal related
Action-goal
Commitment
cognition:
• Mindful effort
• Strategie use
Implementation (goal
execution)
Consequences:
• Flow + affects
Goal engagement • Learning
Corno (1993) 6
7. Engagement
Multidimentional construct involving different cognitions,
behaviors and emotions that reflect volitive aspects
of the motivational process
Cognitive = investment in learning and includes self-regulation, thoughtfulness,
and willingness to go beyond the basic requirements to master difficult skills .
Behavioral = active participation and includes effort, concentration, attendance,
following the rules, and avoiding trouble.
Emotional = the extent a person experiences positive and negative reactions to
teachers, peers, and activities in general, and includes emotions such as interest,
enjoyment, enthusiasm, feelings of belonging and valuing of learning.
Fredericks et al (2004); Bohnert et al. (2010) 7
8. Tendencies…
Tendencies that
Provide a richer
Understanding of…
…how people
Interact with technology
Time scale
Questionnaires
8
12. The Game Unternehmen Physikus
Simulation &
Edutaiment
Game elements
Tasks/Exercises: Role of
Physics enterpreneur
Goal: Develop
your own
company
12
13. The experimental session
Questionnaire
Survey Gameplay Interview Recall test
(CE)
Preconceptions Play Learn t
Self-efficacy 17 20 -1,567
Easyness 10,67 11 -0,233
Usefulness 5,17 7,17 -1,395
Game experience 2,17 4 -2,607*
Cog. Engagement 13,33 13,50 -0,146
13
14. Results
20 yr. Old undergraduates (n=16). 20 min playtime
Two conditions (pre-post):
- Instructed to learn („learn as much as you can while playing” )
- Instructed to play for fun („have fun while playing the game”)
Dependent variables:
[AIME (Salomon, 1984) and Mental effort (Pass, 1992) (ME)]=CE
(Fredriksen et al., 2004), eye movements;
Control variables: game exp & Self-effic., perception of games.
Sig. difference on Mental Effort & recall
No sig. difference on AIME
No sig. Correlation between K. page & Learning & ME
But, different corr. Pattern K. page & Learning & ME.
16. Study 2
Undergraduates (n=42). 30 min playtime
Two conditions (pre-post):
- Instructed to learn
(„learn as much as you can about physics while playing “)
- Instructed to play for fun
(„have fun while playing the game”)
Dependent variables: AIME, Situational cognitive
Engagement, AIME & Mental effort (ME), learning
Eye movements + Interview
Control variables: game experience & Self-efficacy
No sig. diff. Between conditions 16
17. Example of scanpath
N=15
15,38% of the individuals
engaged in a pairwise
comparison between AOIs
(only 2 AOIs hit),
70% of them used more
“overview” scanning (three,
four and five AOI hits).
(See Holmqvist et al., 2011)
17
18. The next question
• Cognitive engagement or flow moderates the
relatioship between motivation and learning
while playing educational games?
Cog. Eng.
a b
Motivation Learning
c
a' b'
Flow
18
18