The document analyzes the sound design of the soundtrack from the video game Call of Duty: Advanced Warfare. It examines four different elements - the setting, mood, game genre, and narrative - and identifies the production techniques used to create the soundtrack for each element. For the setting, field recording was used to capture ambient environmental sounds. Both field recording and voice recording in a studio were used to convey the tense mood. Studio voice recording, foley artistry, and field recording combined to represent the action game genre. And studio recording was employed for the character dialog in the narrative passages.