This document discusses how technology can change the way we learn and teach. It explores how technology is impacting skills demand and educational delivery. While technology has been touted as revolutionizing education, evidence of its impact has been mixed. The document outlines some promising ways technology could enhance education, such as expanding access to content, supporting new collaborative pedagogies, and providing faster feedback. However, barriers like teachers' and students' varying digital skills and the personal nature of education limit productivity gains from technology. More interactive courseware and tools for simulation and communities of practice show potential if developed with strong instructional design.
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This paper reports on a study on staff development in the area of technology enhanced learning in UK Higher Education Institutions (HEIs) that took place in November, 2011. Data for this study were gathered via an online survey emailed to the Heads of e-Learning Forum (HeLF) which is a network comprised of one senior staff member per UK institution, leading the enhancement of learning and teaching through the use of technology. Prior to the survey, desk-based research on some universities’ publicly available websites gathered similar information about staff development in the area of technology enhanced learning. The online survey received 27 responses, approaching a quarter of all UK HEIs subscribed to the Heads of e-Learning forum list (118 is the total number). Both pre-1992 (16 in number) and post-1992 Universities (11 in number) were represented in the survey and findings indicate the way this sample of UK HEIs are approaching staff development in the area of TEL.
Developing a technology enhanced learning strategySarah Knight
This presentation was presented jointly with Sarah Davies at University of East London on the 15th January 2014 as part of the Changing Learning Landscapes programme of support.
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7. The quality of schools’ educational resources
improved in most countries over the last decade
Change between 2003 and 2012 in the index of quality of schools' educational resources
(e.g. textbooks, computers, laboratory materials)
-0.4
-0.2
0
0.2
0.4
0.6
0.8
1
1.2
1.4
1.6
Turkey
Poland
Japan
Canada
SlovakRepublic
Portugal
Norway
Ireland
CzechRepublic
Greece
Spain
Belgium
Hungary
Australia
Sweden
OECDaverage
Switzerland
Germany
Italy
NewZealand
Denmark
Finland
Austria
UnitedStates
Luxembourg
Netherlands
Mexico
Iceland
Korea
Variationintheindex
Source: PISA 2012
9. Teachers mainly use ICT to prepare teaching activities,
but the creation and evaluation of digital resources is rare
Source: European Schoolnet (2013), Survey of Schools: ICT in Education.
EU schools; secondary level (Grade 8), 2012
Frequency of teachers’ ICT based activities with the class
12. • Expand access to content – e.g. specialised
materials well beyond textbooks, in multiple formats,
with little time and space constraints
• Support new pedagogies with learners as active
participants – e.g. as tools for inquiry-based
pedagogies and collaborative workspaces
• Collaboration for knowledge creation – e.g.
collaboration platforms for teachers to share and
enrich teaching materials
• Feedback – make it faster and more granular
• Automatize data-intensive processes – visualisation
How can digital learning environments
enhance education?
13. • Experiential learning (e.g. remote and virtual labs,
project-based and enquiry-based pedagogies)
• Hands-on pedagogies (e.g. game development)
• Cooperative learning (e.g. local and global
collaboration)
• Interactive and metacognitive pedagogies (e.g. real-
time assessment)
ICT can foster good pedagogic models
14. Some technology-enhanced pedagogic models
• Based on HP Catalyst Initiative
• 5 models:
Virtual and remote laboratories
Educational games
Cooperative learning
Real-time formative assessment
Skills-based assessment
• These models support
Experiential learning (e.g. project-based and enquiry-based pedagogies)
Hands-on pedagogies (e.g. game development)
Interactive and metacognitive pedagogies (e.g. real-time assessment)
15. International collaborative student learning
Chinese and US schools analyse together
the challenge of water quality
Technology is used to track and analyse
water (pH, salinity, dissolved oxygen, etc.)
With the help of scientists, discuss and
understand water challenges through
remote discussions
Fosters skills in science, deeper
understanding, multicultural
communication, and awareness of global
environmental challenges
16. Teacher collaboration for curriculum design and
implementation
Teachers as curators -picking up on new technology, pedagogies, and content, and
seeing how they can be put to use in a new context
Technology is identified as an integral means for leveraging the potential of
networked professional knowledge
Scootle Community
A professional digital community for Australian teachers to discuss and share ideas about
the national Curriculum and its implementation
Enables on-line collaboration
Teachers helping one another respond to problems of practice
Access digital lesson plans, curriculum resources and research
Collaborate on solutions
Using data mining and analytics to derive insights for curriculum design from web
navigation and conversations in on-line discussion platforms (blogs and social media)
17. Fig II.3.3
Teachers' needs for professional development
0 10 20 30 40
Knowledge of the curriculum
Knowledge of the subject field(s)
School management and administration
Pedagogical competencies
Developing competencies for future work
Teaching cross-curricular skills
Student evaluation and assessment practice
Student career guidance and counselling
Approaches to individualised learning
Teaching in a multicultural or multilingual setting
Student behaviour and classroom management
New technologies in the workplace
ICT skills for teaching
Teaching students with special needs
France Average
Percentage of lower secondary teachers indicating they have a high
level of need for professional development in the following areas
Barriers: teachers need high professional skills
TALIS 2013
18. 41.738.99
100 80 60 40 20 0 20 40 60 80 100
Poland
Ireland
Slovak Republic
Estonia
Korea
United States
Austria
Czech Republic
Average
Flanders (Belgium)
Japan
England/N. Ireland (UK)
Germany
Canada
Australia
Denmark
Norway
Netherlands
Finland
Sweden
Level 2 Level 3
Young adults (16-24 year-olds) All adults (16-65 year-olds)
18
Barriers: general low proficiency in problem
solving in technology-rich environments
%
Adults at Level 3 can
• Complete tasks involving multiple
applications, a large number of steps,
impasses, and the discovery and use of
ad hoc commands in a novel
environment.
• Establish a plan to arrive at a solution
and monitor its implementation as they
deal with unexpected outcomes and
impasses.
Adults at Level 2 can complete
problems that have explicit
criteria for success, a small
number of applications, and
several steps and operators.
They can monitor progress
towards a solution and handle
unexpected outcomes or
impasses.
20. A specific case: Open Educational Resources
(OER)
• OER = teaching, learning and research materials
that make use of appropriate tools, such as open
licensing, to permit their free re-use, continuous
improvement and re-purposing by others
– Any type or form
– Mostly, though not exclusively, in digital format
– Allowing for re-use, revise, re-mix and re-distribute
(the ‘four Rs’ of OER)
• OER are not a technological innovation, but they are
a force of social and educational innovation made
possible by technology
23. • Education is a heavily personalised service, so
productivity gains through technology are limited,
especially in the teaching & learning process
• Impact of technology on educational delivery remains
sub-optimal
– Over-estimation of digital skills among teachers AND students
– Naïve policy and implementation strategies
– Resistance of teachers AND students
– Lack of understanding of pedagogy and instructional design
– Low quality of educational software and courseware
Some conclusions
24. • Some new developments seem to be more promising:
– Highly interactive, non-linear courseware, based on state-
of-the-art instructional design
– Sophisticated software for experimentation, simulation
– Social media to support learning communities and
communities of practice among teachers
– Use of gaming in instruction
• Dialogue with ‘education industry’:
– Global Education Industry Summit, organised by OECD,
European Commission and Finland, in Helsinki on 19-20
October 2015
Some conclusions
An increasingly digitalised environment in education
Computer and digital resources are increasingly present in schools
The quality of these resources is an important input for teaching and learning processes
On average across OECD countries, about three quarters of students attend schools with adequate Internet connectivity and computer equipment to support student learning, according to school principals’ reports.
At the school level, in 32 countries and economies, principals’ perceptions about the adequacy of the educational
resources in their school are positively related to the school’s average performance (Table IV.3.16, which is discussed in
Chapter 3). However, schools with more adequate educational resources are also those that have other characteristics
closely related to higher performance.
But, even after accounting for the socio-economic status and demographic profile
of students and schools and various other school characteristics, in Qatar, Romania and Costa Rica schools with more
adequate resources tend to perform better. This suggests that much of the impact of socio-economic
status on performance is mediated by the resources invested in schools.
Index includes 6 components of school resources: computers, connectivity, educational software, instructional materials (e.g. textbooks) , science lab equipment, library materials.
In 29 of the 38 countries and economies with comparable data, there is an increase in the index of quality of schools’ educational resources.
The overall trend among OECD countries, that a lack of educational resources hinders the school’s capacity to provide instruction to a lower extent in 2012 than in 2003, was observed across
all school types (advantaged and disadvantaged students, advantaged and disadvantaged schools, private and public schools, lower and upper secondary programmes, and urban and rural schools).
Largest improvements observed in Turkey, Poland, Uruguay and the Russian Federation.
In Turkey, for example, students are more than 40 percentage points less likely to attend schools whose principal reported that a lack of instructional
materials (e.g. textbooks) or computer software for instruction hinders the school’s capacity to provide instruction.
Across the EU, around 75% of students at all grades are taught by experienced teachers with more than four years of using ICT at school.
The most frequent ICT-based activities at EU level are related to the preparation of teaching activities: around 30-45% (depending the specific activity concerned) of students are taught by teachers declaring they do this every or almost every day, or at least once a week.
Creating digital resources and using the school website or virtual learning environment also happens every or almost every day, or at least once a week, for teachers of respectively around 30% and 20% of students.
The low use of digital resources and tools is a concern. Digital textbooks and multimedia tools are the resources most frequently used. However, only 30% of students use them once a week or almost every day, but more than 50% of students at all grades never or almost never use such resources.
Teachers as designers is one vision articulated in the statements - acting as ‘curators’ ‘picking up on new trends, research, pedagogies, technology, content and seeing how they can be put to use in a new context.’
Cooperation, collaboration and the creation of communities of practice is essential. Drawing on evidence from international research is also widely seen as a necessary means to inform change.
In their different systems, teachers are engaged in learning experiences that are co-created, connected, personalised, and integrated, while representing large scale professional learning, intervention and diffusion.
Technology is identified as an integral means for such collaboration and professional learning to work.