The document provides an overview of a presentation on distributed learning spaces in higher education. The presentation covers trends in learning spaces, a framework for designing learning environments that includes distributed learning spaces and seamless learning. It also explores seven principles of learning space design and different types of learning spaces including physical, blended, virtual, academic, outdoor and mobile spaces. The presentation schedule includes discussing personal learning spaces and the affordances of different learning environments.
My keynote presentation to the AADES conference in Melbourne 2013.
Abstract: What does learning look like in a world that is increasingly networked? How can we harness the ever-increasing range of online technologies to support effective learning? What are the implications for teachers, for students, and for the wider community? And what are the implications for distance education providers as the boundaries blur between them and traditional face-to-face providers?
In this keynote address Derek will explore current trends in education and how these are re-shaping how we think about schooling, teaching and the role of learners. He will provide insights into how we need to respond these questions in order to meet the challenges of learning in a networked world.
This document discusses transforming learning environments to meet the needs of modern education. It begins by looking at how education is at a crossroads, needing to either stick with traditional models or undergo radical changes. It then examines how the nature of learning has changed from pre-industrial to industrial to knowledge-based eras. Key drivers for new learning environment designs include preparing students for uncertainty and rapid change. The document advocates for settings that inspire creativity, investigation and self-expression over traditional classrooms. It provides examples of innovative learning space designs.
This document provides an overview of contemporary perspectives in e-learning research. It discusses the evolving e-learning landscape including new technologies, learner experiences, and pedagogical approaches. It also examines open practices in resources, courses, scholarship, and research. Key topics covered include the shift from Gutenberg to digital technologies, disruptive innovations, mapping pedagogies to technologies, and metaphors like ecologies, spaces, memes, and rhizomes for conceptualizing e-learning.
This keynote presentation discusses using an alternate reality game (ARG) to teach a class about digital literacy, creativity, and curiosity. The instructor worked with students over 12 weeks to solve puzzles and clues related to a fictional character named Rufi Franzen. Students collaborated online and worked to unravel the mystery. In the finale, the class revealed a video they created about Rufi that was shown on a large screen in a famous city. Student feedback showed the ARG approach was a transformative learning experience that developed their problem-solving, collaboration, and engagement with course material.
This document provides an overview of a presentation on disruptive technologies and shifting to "we-learning". It discusses the timeline of e-learning technologies from the 1980s to present day, emerging technologies like MOOCs and learning analytics, and different pedagogical approaches that can be used with technologies, including problem-based learning, inquiry learning, and situated learning. It also addresses issues around digital literacies, identity, and interaction in online spaces.
This document outlines Gráinne Conole's presentation on designing for learning in an open world. The presentation discusses the evolving landscape of e-learning, including emerging technologies, learner experiences, new pedagogies, and open practices. It also examines teacher practices and paradoxes, and strategies for change, including intervention frameworks and new approaches to learning design. Key research questions are posed around learner and teacher experiences with technologies, available resources and pedagogical patterns, emerging e-pedagogies, and strategies to promote e-learning.
The document provides an overview of a presentation on distributed learning spaces in higher education. The presentation covers trends in learning spaces, a framework for designing learning environments that includes distributed learning spaces and seamless learning. It also explores seven principles of learning space design and different types of learning spaces including physical, blended, virtual, academic, outdoor and mobile spaces. The presentation schedule includes discussing personal learning spaces and the affordances of different learning environments.
My keynote presentation to the AADES conference in Melbourne 2013.
Abstract: What does learning look like in a world that is increasingly networked? How can we harness the ever-increasing range of online technologies to support effective learning? What are the implications for teachers, for students, and for the wider community? And what are the implications for distance education providers as the boundaries blur between them and traditional face-to-face providers?
In this keynote address Derek will explore current trends in education and how these are re-shaping how we think about schooling, teaching and the role of learners. He will provide insights into how we need to respond these questions in order to meet the challenges of learning in a networked world.
This document discusses transforming learning environments to meet the needs of modern education. It begins by looking at how education is at a crossroads, needing to either stick with traditional models or undergo radical changes. It then examines how the nature of learning has changed from pre-industrial to industrial to knowledge-based eras. Key drivers for new learning environment designs include preparing students for uncertainty and rapid change. The document advocates for settings that inspire creativity, investigation and self-expression over traditional classrooms. It provides examples of innovative learning space designs.
This document provides an overview of contemporary perspectives in e-learning research. It discusses the evolving e-learning landscape including new technologies, learner experiences, and pedagogical approaches. It also examines open practices in resources, courses, scholarship, and research. Key topics covered include the shift from Gutenberg to digital technologies, disruptive innovations, mapping pedagogies to technologies, and metaphors like ecologies, spaces, memes, and rhizomes for conceptualizing e-learning.
This keynote presentation discusses using an alternate reality game (ARG) to teach a class about digital literacy, creativity, and curiosity. The instructor worked with students over 12 weeks to solve puzzles and clues related to a fictional character named Rufi Franzen. Students collaborated online and worked to unravel the mystery. In the finale, the class revealed a video they created about Rufi that was shown on a large screen in a famous city. Student feedback showed the ARG approach was a transformative learning experience that developed their problem-solving, collaboration, and engagement with course material.
This document provides an overview of a presentation on disruptive technologies and shifting to "we-learning". It discusses the timeline of e-learning technologies from the 1980s to present day, emerging technologies like MOOCs and learning analytics, and different pedagogical approaches that can be used with technologies, including problem-based learning, inquiry learning, and situated learning. It also addresses issues around digital literacies, identity, and interaction in online spaces.
This document outlines Gráinne Conole's presentation on designing for learning in an open world. The presentation discusses the evolving landscape of e-learning, including emerging technologies, learner experiences, new pedagogies, and open practices. It also examines teacher practices and paradoxes, and strategies for change, including intervention frameworks and new approaches to learning design. Key research questions are posed around learner and teacher experiences with technologies, available resources and pedagogical patterns, emerging e-pedagogies, and strategies to promote e-learning.
This document discusses innovation and creativity through new media in education. It outlines technological trends like mobile learning, games-based learning, and the internet of things. It also discusses different pedagogical approaches like e-learning, inquiry-based learning, collective intelligence, and connectivism. Finally, it introduces learning design frameworks like the 7Cs framework to help design open educational resources and online courses.
The document discusses how new social media and Web 2.0 technologies are impacting education by changing learner and teacher roles and requiring new digital literacies, and both positively enabling greater access to resources and participation, but also risking social exclusion for those without access or skills; it examines case studies of using technologies for social inclusion and combating exclusion; and promotes the open sharing of practices on the Cloudworks site to transfer knowledge and philosophies around open and accessible education for all.
This document summarizes Gráinne Conole's presentation on digital landscapes and challenges in education. It discusses the evolution of digital technologies for learning over time. It presents a pedagogical model and explores concepts of identity, presence and interaction online. It also examines learning design approaches and outlines challenges around disaggregation of education resources and skills gaps in a changing digital landscape and future of work.
First research data mlearn2012 mobile access in mooc courseInge de Waard
Presentation giving an overview of the first steps in a study looking at the impact of mobile accessibility on learner interactions in an open, online course. This presentation was given during mLearn12 in Helsinki, finland.
The document discusses the use of social media in learning and education. It provides background on accessibility issues with popular social media platforms and explores how platforms can be made more accessible. It then outlines opportunities for using social media pedagogically, including designing social media-based learning activities and courses on integrating social media into education. Relevant initiatives like the SMILE project are also mentioned.
The document discusses the future of online learning and personal learning environments (PLEs). It notes that online learning has advanced significantly since 1995 with the growth of the World Wide Web. PLEs are centered around the learner's interests and support immersive, hands-on learning through connections to resources around the world. The document outlines key elements of PLEs, including tools for modeling concepts, demonstrating expertise, providing practice environments, enabling reflection, and allowing for learner choice, identity and creativity. It argues that PLEs will resemble social networks and enable learning through network-based approaches like associationism.
Keynote slides from Segundo Coloquio Nacional de Educación Media Superior a Distancia, in Mexico, 2011, discussing the dance and coevolution of technologies (including pedagogies) that has led to the emerging connectivist model of distance learning. The presentation looks beyond this to a holist model of distance learning that embodies collective and set entities as well as networks and groups.
Confounding redundancy: LMS, Social Networks & E-portfolio Systems - Moodlemo...Terry Anderson
This is the presentation that Jon Dron and I did in Vancouver for the Canadian Moodlemoot. We looked at the redundancy between three big institutional e-learning apps- LMS, e-portfolio and social networks and tried to overview issues of integrating these- or not.
Breaking the Mould - or how technology changes the way we learnHugh Davis
My Inaugural Lecture - Nov 2104.
The livestream is also available at
http://new.livestream.com/UniversityofSouthampton/ILIaD/videos/66978562
And it was storied by Natasha Webb at http://storify.com/natashawebb/hugh-davis-iliad
The Institute of Learning Innovation (ILI) conducts research on learning innovations to inform education policy and practice. ILI's research focuses on areas like open educational resources, learning design, mobile learning, virtual worlds, and social media. ILI also provides consultancy, hosts visiting scholars, and disseminates research findings. Looking ahead, ILI aims to address challenges like the changing nature of education, developing digital skills, and preparing students for an uncertain future.
It's hardly easy to be softly hard: freedom and control in learning spacesjondron
The document discusses different generations of distance learning pedagogies and how they align with different structures. The first generation used instructivist pedagogies focused on individual learning. The technologies of this generation included CAI, textbooks, and one-way broadcasts. The second generation used social constructivist pedagogies centered around groups and collaboration. However, groups have limitations in terms of openness, scale, and preparation for lifelong learning. The document then examines how different structures like groups, networks, and collectives relate to different levels of freedom and control in learning.
Technological advances have enabled three generations of distance education pedagogies: 1) behaviorist/cognitive pedagogies emphasizing individual study, 2) constructivist pedagogies focusing on group learning, and 3) connectivist pedagogies based on network learning. Each generation is associated with different types of knowledge and technologies that both determine and are determined by the pedagogical approach. New technologies continue to enhance existing pedagogies while also enabling new forms of learning to emerge.
This document discusses common mistakes made in virtual education. It identifies the top 5 mistakes as: 1) believing virtual education means massive education, 2) believing it is mysterious and complex, 3) putting technology before pedagogy, 4) underestimating teachers and students, and 5) taking the fun out of education. It argues education should be a one-to-one process, technology should be a tool to connect teachers and students, and education should allow spontaneity and fun for both students and teachers. The document concludes by noting some schools continue making the same mistakes without changing their results.
The document discusses the need for changes in education and schools to better prepare students for the future. It notes that most educational changes today are happening outside of traditional schools. It then presents a vision for a new collaborative multimedia platform called Schoooools.com that would allow students, parents, and teachers to communicate, share resources and learn together both inside and outside of school, helping to develop important 21st century skills. Working groups are proposed to discuss how to improve tomorrow's schools by taking advantage of new technologies while also maintaining important cultural and social values.
This document discusses modernizing learning pedagogy for the 21st century. It explores how learners and learning have changed with the rise of digital technologies. Learners now grow up in a digital age and have different skills and preferences compared to past generations. Pedagogies need to change to discovery, collaborative, and reflective learning using multimedia, social software, and mobile technologies. Digital literacies are also important for learners to thrive, including skills in accessing information, media, and academic practices using technologies. Supporting these changed learning needs will require updated strategies, tutor skills, and helping learners transition to more technology-based study practices.
The document discusses the essential role of teachers in online learning. It argues that developing digital competence, leading learners to autonomy, and online learning communities can help teachers' continuous professional development. Specifically, it notes that (1) digital competence involves confident and critical use of technology, (2) leading learners to autonomy means applying knowledge to solve complex problems, and (3) online learning communities provide mutual support and reflection among teachers. The document emphasizes that the teacher's preparations, interventions, and presence are key to ensuring an effective educational experience in online learning.
This document discusses innovation and creativity through new media in education. It outlines technological trends like mobile learning, games-based learning, and the internet of things. It also discusses different pedagogical approaches like e-learning, inquiry-based learning, collective intelligence, and connectivism. Finally, it introduces learning design frameworks like the 7Cs framework to help design open educational resources and online courses.
The document discusses how new social media and Web 2.0 technologies are impacting education by changing learner and teacher roles and requiring new digital literacies, and both positively enabling greater access to resources and participation, but also risking social exclusion for those without access or skills; it examines case studies of using technologies for social inclusion and combating exclusion; and promotes the open sharing of practices on the Cloudworks site to transfer knowledge and philosophies around open and accessible education for all.
This document summarizes Gráinne Conole's presentation on digital landscapes and challenges in education. It discusses the evolution of digital technologies for learning over time. It presents a pedagogical model and explores concepts of identity, presence and interaction online. It also examines learning design approaches and outlines challenges around disaggregation of education resources and skills gaps in a changing digital landscape and future of work.
First research data mlearn2012 mobile access in mooc courseInge de Waard
Presentation giving an overview of the first steps in a study looking at the impact of mobile accessibility on learner interactions in an open, online course. This presentation was given during mLearn12 in Helsinki, finland.
The document discusses the use of social media in learning and education. It provides background on accessibility issues with popular social media platforms and explores how platforms can be made more accessible. It then outlines opportunities for using social media pedagogically, including designing social media-based learning activities and courses on integrating social media into education. Relevant initiatives like the SMILE project are also mentioned.
The document discusses the future of online learning and personal learning environments (PLEs). It notes that online learning has advanced significantly since 1995 with the growth of the World Wide Web. PLEs are centered around the learner's interests and support immersive, hands-on learning through connections to resources around the world. The document outlines key elements of PLEs, including tools for modeling concepts, demonstrating expertise, providing practice environments, enabling reflection, and allowing for learner choice, identity and creativity. It argues that PLEs will resemble social networks and enable learning through network-based approaches like associationism.
Keynote slides from Segundo Coloquio Nacional de Educación Media Superior a Distancia, in Mexico, 2011, discussing the dance and coevolution of technologies (including pedagogies) that has led to the emerging connectivist model of distance learning. The presentation looks beyond this to a holist model of distance learning that embodies collective and set entities as well as networks and groups.
Confounding redundancy: LMS, Social Networks & E-portfolio Systems - Moodlemo...Terry Anderson
This is the presentation that Jon Dron and I did in Vancouver for the Canadian Moodlemoot. We looked at the redundancy between three big institutional e-learning apps- LMS, e-portfolio and social networks and tried to overview issues of integrating these- or not.
Breaking the Mould - or how technology changes the way we learnHugh Davis
My Inaugural Lecture - Nov 2104.
The livestream is also available at
http://new.livestream.com/UniversityofSouthampton/ILIaD/videos/66978562
And it was storied by Natasha Webb at http://storify.com/natashawebb/hugh-davis-iliad
The Institute of Learning Innovation (ILI) conducts research on learning innovations to inform education policy and practice. ILI's research focuses on areas like open educational resources, learning design, mobile learning, virtual worlds, and social media. ILI also provides consultancy, hosts visiting scholars, and disseminates research findings. Looking ahead, ILI aims to address challenges like the changing nature of education, developing digital skills, and preparing students for an uncertain future.
It's hardly easy to be softly hard: freedom and control in learning spacesjondron
The document discusses different generations of distance learning pedagogies and how they align with different structures. The first generation used instructivist pedagogies focused on individual learning. The technologies of this generation included CAI, textbooks, and one-way broadcasts. The second generation used social constructivist pedagogies centered around groups and collaboration. However, groups have limitations in terms of openness, scale, and preparation for lifelong learning. The document then examines how different structures like groups, networks, and collectives relate to different levels of freedom and control in learning.
Technological advances have enabled three generations of distance education pedagogies: 1) behaviorist/cognitive pedagogies emphasizing individual study, 2) constructivist pedagogies focusing on group learning, and 3) connectivist pedagogies based on network learning. Each generation is associated with different types of knowledge and technologies that both determine and are determined by the pedagogical approach. New technologies continue to enhance existing pedagogies while also enabling new forms of learning to emerge.
This document discusses common mistakes made in virtual education. It identifies the top 5 mistakes as: 1) believing virtual education means massive education, 2) believing it is mysterious and complex, 3) putting technology before pedagogy, 4) underestimating teachers and students, and 5) taking the fun out of education. It argues education should be a one-to-one process, technology should be a tool to connect teachers and students, and education should allow spontaneity and fun for both students and teachers. The document concludes by noting some schools continue making the same mistakes without changing their results.
The document discusses the need for changes in education and schools to better prepare students for the future. It notes that most educational changes today are happening outside of traditional schools. It then presents a vision for a new collaborative multimedia platform called Schoooools.com that would allow students, parents, and teachers to communicate, share resources and learn together both inside and outside of school, helping to develop important 21st century skills. Working groups are proposed to discuss how to improve tomorrow's schools by taking advantage of new technologies while also maintaining important cultural and social values.
This document discusses modernizing learning pedagogy for the 21st century. It explores how learners and learning have changed with the rise of digital technologies. Learners now grow up in a digital age and have different skills and preferences compared to past generations. Pedagogies need to change to discovery, collaborative, and reflective learning using multimedia, social software, and mobile technologies. Digital literacies are also important for learners to thrive, including skills in accessing information, media, and academic practices using technologies. Supporting these changed learning needs will require updated strategies, tutor skills, and helping learners transition to more technology-based study practices.
The document discusses the essential role of teachers in online learning. It argues that developing digital competence, leading learners to autonomy, and online learning communities can help teachers' continuous professional development. Specifically, it notes that (1) digital competence involves confident and critical use of technology, (2) leading learners to autonomy means applying knowledge to solve complex problems, and (3) online learning communities provide mutual support and reflection among teachers. The document emphasizes that the teacher's preparations, interventions, and presence are key to ensuring an effective educational experience in online learning.
This document summarizes research on online learning communities for teachers' continuous professional development. It presents a case study of an eTwinning Learning Event that was conducted in two cycles. The research context discusses benefits of online communities for learning. The research design section outlines a community of inquiry framework and research questions. The findings section notes recommendations from the first cycle and changes made in the second cycle to strengthen cognitive, social and teaching presences. Participation levels correlated with moderated activities and discussions.
This document summarizes key ideas from a presentation by Dr. Alec Couros on networked learning. In 3 sentences:
Couros discusses how Web 2.0 tools can transform research, teaching and service if academics build serious online presences. He advocates for innovation networks among educators that embrace open principles like those of open source communities. Couros shares lessons on knowledge, connections, openness and teaching from his experience participating in online networks and using open educational practices.
Social Media, Networked Learning & IdentityAlec Couros
This document summarizes a presentation by Dr. Alec Couros on social media and open education. The presentation discusses how open tools can transform research, teaching and service if academics build online presences. It also covers knowledge and learning, collaboration, openness, digital identities, and examples of educators leveraging networks. The conclusion suggests that 21st century learning requires rethinking traditional classrooms given new opportunities for anytime, anywhere learning.
ICT enhanced learning – the socio-economic environmentLieDM asociacija
This document summarizes key social factors influencing e-learning and trends in learning with information and communication technologies (ICTs). It discusses how ICT has accelerated competition for universities and migration of knowledge away from traditional institutions. Other trends include unemployment, rapid changes in user habits/expectations, and the spontaneous growth of online informal learning. The document also notes the EU's role in funding e-learning initiatives and criticisms around gaps in digital competence and effective implementation of e-learning. It introduces concepts like "rhizomatic learning" through proliferating informal online contexts and discusses distortive effects of open online models on learners and educational systems.
This document discusses emerging technologies and new ways of learning in the 21st century. It notes that future students will have power to learn what they want, when they want through more personalized and engaging tools that allow interaction, connection and collaboration. Some key skills needed for 21st century students are highlighted as critical thinking, communication, collaboration, creativity, and lifelong learning. Web 2.0 tools like blogs, wikis, and social media are presented as examples of 21st century learning tools. Considerations around online behavior and digital citizenship are also discussed. The document envisions that 21st century schools will be more innovative, collaborative spaces that integrate mobile technologies and flexible learning.
(Higher) Education Beyond the UniversityAlec Couros
This document discusses the potential of open and connected learning beyond traditional universities. It notes that new technologies and tools allow academics to build online presences and connect with peers and students in new ways. Open educational resources and open online courses are mentioned as part of this transformation. The potential for open sharing of knowledge, resources and ideas is discussed. Challenges to traditional concepts of education and learning are also presented, given that learning can now happen anywhere through open and connected means.
1) Dr. Alec Couros presented on academic collaboration and learning in a networked age, discussing how Web 2.0 tools can transform research, teaching, and service if academics build serious online presences.
2) The document discusses openness in education, arguing knowledge should be free and distributed through communities of practice, and that education benefits from open source experiences.
3) Couros shares lessons learned from open teaching practices like open access courses and shared resources that immerse students in greater learning communities focused on connections over content.
This document provides an overview of connected learning and the role of connected educators. It discusses how the world has changed with new technologies and how schools need to change in response. Connected learning involves learning anytime/anywhere through personal learning networks and communities of practice. It emphasizes learning as participatory and collaborative rather than passive. Connected educators model lifelong learning and see themselves as learners first. They leverage collective intelligence through their connections.
"The Education Spring" - Dr. Jorge GrunbergHarrisLorie
National Directors Forum discussed the need for fundamental changes to educational systems to meet modern demands. Social pressures and new technologies are driving this change. Educational systems will need to shift from standardized, one-to-many teaching to personalized, collaborative learning that fosters creativity. New technologies like MOOCs, flipped classrooms, and educational games have the potential to improve teaching productivity by making education interactive, customizable, and accessible outside the traditional classroom. This could enable educational systems to meet the growing demand for advanced, quality education on a global scale.
This document discusses the impact of information and communication technologies (ICT) and digital media on education. It describes how the internet has led to more participatory and open forms of media where users have more control over content creation and sharing. This has implications for how learning is designed and delivered. Traditional education institutions will need to adapt to how the new generation of learners interacts and shares information online both inside and outside of formal education settings. The document also outlines different elearning models and tools that can be used to support blended and online learning.
Living and Working on the Web #UOSM2033Lisa Harris
This document summarizes a session plan for a module on digital literacy. The session will include an introduction to digital literacy, how the module works, an exercise on evaluating online information, and a student video on living and working on the web. It will also discuss technologies referenced, digital literacies at the University of Southampton including conferences and student digital champions, and tips for developing an online presence through blogging and using social media.
Presentation at Campus Party 3rd September 2013 on Digital Curiosity as part of Education 2.0 strand. Based on Open Context Model of Learning, learner-generated contexts, heutagogy and building architectures of participation
The document discusses key challenges in higher education and ways to address them through new models of academic engagement and social learning. It identifies fostering informal learning, collaboration, and lifelong relationships as important goals. Case studies show how virtual commons and networks can connect and engage students through preferred online outlets and build 21st century skills.
1) Teacher development faces new challenges in an era of exponential knowledge growth and technology change, exacerbated by a large shortage of teachers worldwide.
2) E-learning offers opportunities to address teacher professional development needs through online resources, courses, blended learning models, and online communities.
3) However, challenges remain regarding access to devices, connectivity, and culturally relevant content in local languages, as well as upgrading teacher educators' skills in using technology.
This document summarizes a module on digital literacy that covers topics like evaluating online information, satire, the impact of technology, and developing digital skills for working and living online. It discusses building an online presence through blogs and social media, managing one's digital reputation and online brand, and opportunities for students to get involved through a Digital Champions program.
Designing Learning in the Digital Age - Global Meta-trends affecting EducationVanguard Visions
The document discusses global trends affecting education including anytime, anywhere learning, learners as producers and consumers of content, and changing roles for educators. Key trends include the rise of mobile and cloud-based learning, open resources, and the need to acknowledge informal learning. Educators are shifting to facilitating learning processes and being lead learners themselves. Emerging models include MOOCs, peer-to-peer learning, and BYOD policies. Technologies like learning analytics, digital badges, and personal learning networks are impacting the field.
Presentation of Grainne Conole, Dublin City University, Ireland, for the Open Education Week's third day webinar on "Ongoing initiatives for Open Education in Europe" - 6 March 2019
Recordings of the discussion are available: https://eden-online.adobeconnect.com/pcpo9gbaq1t1/
Design-based research in technology-enhanced learning (TEL) aims to improve educational practice through iterative design, development, and implementation of interventions in real-world contexts. It involves collaboration between researchers and practitioners and leads to contextually sensitive design principles. The methodology is systematic but flexible, and builds on learning design frameworks to make the design process explicit and enable sharing of best practices.
Flat Students - Flat Learning - Global UnderstandingJulie Lindsay
Many educators are now joining themselves, their students and schools to others across the globe. We all know that global collaboration, the sort that includes full connectivity and collaboration that leads to co-creation of artifacts and actions is not easy and takes time to plan, implement and manage. However, let’s think out of the box even further and start to promote and support independent student learning at the Middle and High School levels. Once the teacher is not the gateway (or the barrier) to global learning, then what?
The ‘flat’ student has a PLN and PLC’s to connect with at anytime. The ‘flat’ student can learn (connect, collaborate, co-create, take action) anywhere at anytime without constraints.
Join Julie as she explores this concept and practice of independent ‘flat’ student learning for global understanding and collaborative actions. Flat Connections projects will be featured as well as the new ‘Learning Collaboratives’ to start in 2015. If you want to take your global learning to a higher level, this is the session to attend!
This document provides an overview of the Lifelong Learning Programme (LLP) managed by the European Commission's Education, Audiovisual and Culture Executive Agency (EACEA). It describes the LLP's sub-programs and transversal program, as well as the types of centralised actions funded. Details are given about the 2012 call for proposals, including statistics on past proposal success rates and evaluation criteria. Guidelines are offered for developing innovative, high quality proposals.
This document summarizes a case study on online learning communities for teachers' continuous professional development. It discusses:
1) An eTwinning Learning Event where teachers participated in online sessions focused on a theme.
2) How the online community supported teachers' competence and practice development through collaboration and learning. Increased facilitation and social interaction positively influenced critical thinking.
3) Applying ideas in practice and reflecting with peers reinforced competence development for teachers and motivated them. The online community provided opportunities for mutual support and learning.
This document lists example projects from the Lifelong Learning Programme that relate to providing second chances for early school leavers and low-skilled adults. It includes projects from the Grundtvig, KA3 ICT/E-Learning, KA2 Languages, and Leonardo sub-programs that focus on areas like migrant education, elder learning, prison education, workplace skills, and language learning for deaf individuals. Contact information and websites are provided for each project. Additional project information can be found on the Agency's website.
The document discusses ICT for education in Europe and the new EU2020 strategy. It provides examples of studies and projects funded under the Lifelong Learning Programme 2007-2013 related to ICT and education. It also looks ahead to challenges for future projects to focus on innovative pedagogical approaches using social networking and bridging formal and informal learning.
The document discusses the role and evolution of the eTwinning online learning community. It describes how eTwinning has expanded beyond just school partnership projects to become a vibrant community for schools in Europe. A survey of participants in an eTwinning Learning Event found that most felt more competent and confident afterwards and preferred the collaborative aspect. The profile pages and sense of community were seen as particularly useful. Most respondents would recommend similar Learning Events.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
1. e-ruralnet network conference, Florence,
10-11 November 2011
Inclusive, social, networked learning
with ICT
Brian Holmes
Head of Department, Executive Agency for Education, Audiovisual and Culture
2. Inclusive, social, networked learning
with ICT
Digital world
Challenges
Example projects
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 2
3. A digital world
The oldest blogger in the world
María says…
“No one listens to old people”
“Life has to be lived. Don‟t
take pills and fall asleep in
the armchair”
“Internet has given me a new
lease of life. But I don‟t see
any old people‟s homes
offering their residents
internet”
http://amis95.blogspot.com
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 3
4. A digital world
Social, networked learning
• Flexible learning; any time, anyplace,
anyone, any reason
• Personalised, networked and social
• Collaborative, with peers, in communities
• Creative, innovative, stimulating
• Formal, non-formal, informal
• Learning orchestrated by teachers,
trainers, facilitators, ...
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 4
5. A digital world
Learning 2.0
Study on the impact of social computing
on education and training (E&T)
Conclusions include:
• Organisational innovation in E&T,
opening up to society, new partnerships
• Fosters the development of transversal
skills
• Can help mitigate inequalities and
encourage active citizenship
• Can provide great opportunity for
inclusion and equity Redecker et al (2009)
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 5
6. A digital world
Online learning communities
Study on new learning communities
supported by ICT
Conclusions include:
• Online communities support intentional
and non-intentional learning
• Participants can follow and observe life
of others, encouraging reflection
• Support active learning of all key
competences and transversal skills
• Digital competence important, as is
attitude
• Provide new opportunities for equality
Ala-Mutka (2008)
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 6
7. A digital world
Skills & competencies for the 21st Century
OECD conference on New Millennium Learners
• 21st century skills to support creativity and innovation:
– Digital competence
– Ability to work in teams
– Autonomy
– Sensitivity to different cultures
– Ethics, etc
• From specialists to „versatilists‟
http://www.nml-conference.be
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 7
8. Challenges
Overcoming the digital divide
Typical barriers and challenges
• Physical access, lack of
infrastructure and services
• Socio-economic background
• Physical and mental disabilities
• Digital competence
• Language skills
• Lack of guidance and pedagogical
support
• Lack of self-confidence, self-esteem,
motivation, inspiration ....
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 8
9. Challenges
Importance of motivation and self-esteem
Policy Observatory for Lifelong learning and
Employability, POLE project
Conclusions include:
• E-learning has deepened rather than widened
learning
• Adult learners and the disadvantaged have yet to
be reached
• Insufficient consideration of the social context for
learning and motivation
• Need to focus more on self-esteem and
self-confidence
POLE (2004)
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 9
10. Example projects
eTwinning
An online community for
schools, teachers and pupils
www.eTwinning.net
• Joint pedagogical projects
• Teachers‟ professional development
• 88 000 registered schools Computer generated image
• 144 000 registered users of the eTwinning online
community of teachers
• 20 800 projects
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 10
11. Example projects
Grundtvig – Migrant ICT
Integrating migrants into a new
culture and also helping them
to develop IT skills and secure
a relevant job or go on to
further education
Products and results of interest
to Adult Education Authorities
and Providers, Tutors and
Guidance Counsellors working
134275-LLP-1-2007-1-IE-GRUNDTVIG-GMP in the education centres and in
http://migrantict.ning.com/ the community
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 11
12. Example projects
Grundtvig – Key competences kit
To offer a quality methodology
and didactic materials focused
on the acquisition of the 8 key
competences of Lifelong
Learning recommended by the
European Commission
For adults with lack of training
and education gaps in order to
strengthen their personal
fulfilment, social inclusion and
employment access/ 142210-LLP-1-2008-1-ES-GRUNDTVIG-GMP
improvement http://www.keycompetenceskit.eu/
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 12
13. Example projects
Leonardo da Vinci - Tips
Designed and developed a training
course for people interested in
working in the field of cultural
mediation in Europe
Based on T-learning methodology
integrating E-learning, mobile
learning and TV-learning
134119-LLP-1-2007-1-IT-LEONARDO-LMP
http://www.forcom.it/tipsproject/
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 13
14. Example projects
Key activity 2 – Signs2go
Website and e-learning support
for deaf people wanting to travel
and communicate using
British Sign Language
143392-LLP-1-2008-1-UK-KA2-KA2MP
http://www.acm.no/signs2go
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 14
15. Example projects
Key Activity 3 - Bridge
To help older people to use ICT in daily
life and to take advantage of the
opportunities of the information society
Develop educational materials in the
main partner languages
(English, Italian, German, Polish, Slov
enian) for older people, for use in
training courses and self-instruction 504867-LLP-1-2009-1-SI-KA3-KA3MP
http://www.seniors-bridge.eu
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 15
16. References
Ala-Mutka, K. (2010) Learning in informal online networks and communities,
Institute for Prospective Technological Studies (IPTS), JRC, European
Commission (ONLINE -
http://ipts.jrc.ec.europa.eu/publications/pub.cfm?id=3059)
POLE (2004) Technologies for the Knowledge Society & Lifelong Learning,
Policy Observatory for Lifelong Learning and Employability, MENON
Network EEIG. (ONLINE - http://thor.lrf.gr/pole/key_report_web.pdf)
Redecker, C., Ala-Mutka, K., Bacigalupo, M., Ferrari, A. & Punie, Y. (2009)
Learning 2.0: the impact of Web 2.0 innovations on education and training
in Europe, Institute for Prospective Technological Studies (IPTS), JRC,
European Commission (ONLINE -
http://ipts.jrc.ec.europa.eu/publications/pub.cfm?id=2899)
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 16
17. Thank you !
„I cannot teach anybody anything, I can only make them think‟
Socrates
DG Education and Culture:
http://ec.europa.eu/dgs/education_culture/index_en.html
The Lifelong Learning Programme:
http://eacea.ec.europa.eu/static/en/llp/index_en.htm
The Executive Agency:
http://eacea.ec.europa.eu
eacea-info@ec.europa.eu
EACEA - Lifelong Learning Programme
http://www.slideshare.net/holmebn/holmes-inclusive-learning 17